Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could venture north. Once you accomplish that, retrieve the cuboid key from the chair. After that, try to head south. Following that, unlock the cuboid door with the cuboid key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from chair<|im_end|>go south<|im_end|>unlock cuboid door with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel south. And then, attempt to venture west. With that accomplished, take the Microsoft limited edition latchkey from the safe within the basement. After picking up the Microsoft limited edition latchkey, assure that the Microsoft limited edition safe inside the basement is unlocked with the Microsoft limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an open hatch leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular box in the recreation zone. After that, open the rectangular box inside the recreation zone. Then, retrieve the key from the rectangular box. After you have got the key, insert the key into the portal's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You can make out a locked rectangular box.
There is a closed passageway leading north. There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, ensure that the hatch is open. After that, attempt to take a trip east. With that accomplished, close the box in the kitchenette. And then, lock the box inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an usual one.
There is a closed hatch leading east. There is a closed gate leading south.
You are carrying: a key and a spork.

your action:

Response: open hatch<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type I keycard from the toolbox in the study. And then, unlock the type I safe. After that, open the type I safe. Then, take the Quote of the Day Calendar from the type I safe in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a type I safe. You can make out a toolbox. The toolbox contains a type I keycard.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type I keycard from toolbox<|im_end|>unlock type I safe with type I keycard<|im_end|>open type I safe<|im_end|>take Quote of the Day Calendar from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, doublecheck that the Canadian safe inside the basement is unlocked. Then, assure that the Canadian safe in the basement is wide open. After you have opened the Canadian safe, take the key from the Canadian safe inside the basement. With the key, unlock the gate with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a Canadian safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. Then, attempt to take a trip west. And then, make an effort to go north. And then, retrieve the insect from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip east. Then, open the locker inside the studio. And then, recover the mouse from the locker. And then, place the mouse inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you succeed at that, take the key from the chest. Then, move north. With that done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip south. After that, go east. After that, pick up the type 2 keycard from the floor of the playroom. And then, unlock the type 2 locker with the type 2 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the fudge scented chest. And then, doublecheck that the fudge scented chest is open. After that, recover the peanut from the fudge scented chest inside the office. After that, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fudge scented chest right there by you.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take peanut from fudge scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to take a trip south. With that done, make an attempt to venture south. Next, pick up the broom from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, travel west. Then, travel south. With that done, move east. That done, lift the keyboard from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could head south. Then, try to take a trip west. Then, try to move north. Then, close the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a sponge and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the north. With that over with, make an effort to head east. After that, lift the mug from the floor of the kitchen. After stealing the mug, place the mug into the chest within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. Okay, and then, attempt to go east. And then, travel south. With that done, recover the printer from the chair inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You start to take note of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to take a trip east. Then, try to move north. With that over with, recover the cashew from the floor of the scullery. If you can get your hands on the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the salon. After that, unlock the locker. And then, make sure that the locker in the salon is opened. After pulling open the locker, take the poem from the locker in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. Okay, just remember what you're here to do, and everything will go great.
You make out a locker.
There is a closed gateway leading south. There is a closed portal leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, pick up the key from the rack inside the pantry. If you can get your hands on the key, move east. With that done, look and see the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. Once you get through with that, head north. And then, make an effort to go to the west. And then, retrieve the top hat from the shelf within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open hatch leading west. There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could head north. Next, go to the east. And then, try to head south. With that over with, doublecheck that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the basket is open. Then, retrieve the bug from the basket in the sauna. And then, make an attempt to venture east. Okay, and then, put the bug on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a basket. Is this what you came to TextWorld for? This... basket?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take bug from basket<|im_end|>go east<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the spoon from the floor of the cookery. After that, venture east. Then, travel south. And then, deposit the spoon on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You see a platter. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a spoon on the floor.
You are carrying: a pear.

your action:

Response: take spoon<|im_end|>go east<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go south. Next, venture west. Following that, pick up the bug from the mantelpiece. And then, place the bug on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from mantelpiece<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to unlock the door in the chamber. And then, ensure that the door is open. And then, go to the south. After that, recover the printer from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is a closed gateway leading east. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the north. That done, pick up the keycard from the floor of the workshop. After taking the keycard, travel south. After that, unlock the box inside the study with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go west. Then, retrieve the legume from the board in the cookhouse. After taking the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip east. After that, unlock the Canadian chest within the cellar. Once you have unlocked the Canadian chest, ensure that the Canadian chest in the cellar is open. After that, recover the golf ball from the Canadian chest within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take golf ball from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the latchkey from the floor of the bedroom. And then, make an attempt to move west. After that, insert the latchkey into the safe inside the studio's lock to unlock it. After that, ensure that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the pair of headphones from the counter in the attic. Then, make an attempt to move north. With that done, travel east. After that, throw the pair of headphones on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You start to take note of what's in the room.
You make out a counter. The counter is typical. On the counter you make out a pair of headphones.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take pair of headphones from counter<|im_end|>go north<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could travel east. Next, pick-up the latchkey from the floor of the vault. And then, unlock the box with the latchkey. Having unlocked the box, open the box inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to venture south. Then, try to take a trip south. That done, make an effort to move east. Then, recover the shirt from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. That done, pick up the spherical keycard from the floor of the studio. After that, go to the north. Okay, and then, unlock the spherical safe inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a spherical safe. Hmmm... what else, what else?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard<|im_end|>go north<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to venture south. Following that, take the latchkey from the counter. After that, make an attempt to head west. And then, make it so that the door is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, make an attempt to take a trip south. And then, make an attempt to take a trip east. If you can get through with that, try to take a trip north. And then, look and see that the trunk in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move west. After that, try to venture south. And then, travel east. And then, pick up the teacup from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. That done, make an attempt to head south. After that, go south. And then, recover the sponge from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could head east. After that, venture south. After that, assure that the freezer is opened. And then, retrieve the insect from the freezer inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open freezer<|im_end|>take insect from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head south. With that over with, travel south. Okay, and then, travel east. If you can succeed at that, make it so that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the restroom. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest within the bedroom is open. And then, take the passkey from the chest within the bedroom. After that, make absolutely sure that the box is unlocked. Then, make absolutely sure that the box within the bedroom is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can see a locked box in the room. Were you looking for a chest? Because look over there, it's a chest.
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make absolutely sure that the gateway is open. After that, make an effort to venture south. And then, go south. After that, retrieve the glove from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. Once you get around to doing that, recover the passkey from the floor of the lounge. After that, venture east. Then, make sure that the box inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest inside the vault. And then, ensure that the chest is open. After pulling open the chest, recover the type Q key from the chest in the vault. And then, make sure that the type Q locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a type Q locker. You make out a locked ordinary looking chest right there by you.
There is a closed gateway leading south. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>unlock type Q locker with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to head east. That done, pick up the type 1 passkey from the trunk in the washroom. With the type 1 passkey, unlock the type 1 safe in the washroom. Then, ensure that the type 1 safe in the washroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
There is a closed hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 passkey from trunk<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head south. Next, make an effort to move west. After that, venture north. Next, close the suitcase in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it standard? You better believe it is.
There is a closed gateway leading west. There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the glass from the floor of the scullery. And then, make an attempt to head east. Once you succeed at that, attempt to venture north. Then, put the glass into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>go east<|im_end|>go north<|im_end|>insert glass into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the east. Then, make an attempt to go to the south. Then, venture west. After that, recover the shirt from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the non-euclidean door is unlocked with the non-euclidean latchkey. And then, open the non-euclidean door. And then, head west. After that, take the Comic Strip Calendar from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed door leading north. There is a closed non-euclidean door leading west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go west<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to go west. After that, take a trip south. Then, try to move east. Following that, retrieve the folder from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel west. After that, retrieve the passkey from the floor of the cellar. Then, unlock the safe. Then, open the safe inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture west. Then, recover the latchkey from the shelf. If you have picked up the latchkey, make an effort to head north. Okay, and then, make sure the passageway within the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the chest inside the chamber is unlocked. Then, ensure that the chest is open. And then, retrieve the vanilla scented latchkey from the chest inside the chamber. After you have taken the vanilla scented latchkey, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked vanilla scented locker. A locked usual looking chest is in the room.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. And then, move west. After that, try to move north. With that over with, make it so the chest inside the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
A well framed sign tells you that you are now in the study. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a mop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, make an attempt to move west. And then, move north. That done, retrieve the bowl from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, travel east. If you can get around to doing that, retrieve the American limited edition keycard from the table in the studio. And then, go to the west. With that accomplished, lock the American limited edition locker within the washroom with the American limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
As if things weren't amazing enough already, you can even see a American limited edition locker.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>go west<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. Then, recover the keycard from the floor of the cellar. Then, insert the keycard into the safe's lock to unlock it. Then, open the safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You can barely contain your excitement.
There is a closed gate leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the paper towel from the floor of the steam room. Then, make an attempt to venture east. Then, make an effort to go south. Next, put the paper towel on the board inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>go east<|im_end|>go south<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, pick up the onion from the table. Having taken the onion, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take onion from table<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the gateway within the steam room is unlocked with the latchkey. After unlocking the gateway, ensure that the gateway is open. After opening the gateway, venture east. With that done, close the gateway in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a vacuum on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get around to doing that, try to go south. With that accomplished, retrieve the passkey from the cabinet inside the studio. Then, unlock the locker with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an attempt to take a trip east. With that over with, recover the key from the workbench inside the basement. If you can get your hands on the key, make sure that the locker within the basement is unlocked with the key. Then, open the locker within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, recover the key from the floor of the laundromat. After stealing the key, doublecheck that the safe inside the laundromat is unlocked. After that, ensure that the safe is open. Once you have opened the safe, retrieve the paper towel from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. Now that's what I call TextWorld!
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, head east. And then, recover the worm from the safe inside the studio. And then, sit the worm on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from safe<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture west. After that, move south. And then, go east. Okay, and then, you can insert the top hat into the safe in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've seen better workshops, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bookshelf. You wonder idly who left that here. The bookshelf is standard. Unfortunately, there isn't a thing on it. You think about smashing the bookshelf to bits, throwing the bits in the dump, etc, until you get bored.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, travel west. Then, recover the keycard from the floor of the study. After that, unlock the hatch with the keycard. And then, doublecheck that the hatch within the study is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You need an unguarded exit? You should try going west.
You are carrying: a strawberry.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to travel south. Once you accomplish that, move east. And then, recover the plant from the bar inside the bedroom. Having got the plant, drop the plant on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the dish-pit. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take plant from bar<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go south. And then, retrieve the fudge scented latchkey from the floor of the cubicle. Then, try to go east. If you can get through with that, unlock the fudge scented safe with the fudge scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. And then, retrieve the Microsoft latchkey from the floor of the bedchamber. And then, insert the Microsoft latchkey into the Microsoft safe within the bedchamber's lock to unlock it. And then, make it so that the Microsoft safe in the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. With that over with, take a trip west. Okay, and then, recover the key from the mantle. After that, assure that the locker in the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from mantle<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Then, recover the passkey from the cabinet within the sauna. After that, head west. And then, check that the gateway is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to saunter into a standard one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from cabinet<|im_end|>go west<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the portmanteau. Then, unlock the chest within the workshop with the key. Then, open the chest. If you have pulled open the chest, recover the folder from the chest inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a portmanteau. The portmanteau contains a key.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, try to go to the south. And then, recover the printer from the floor of the studio. After that, rest the printer on the shelf inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take printer<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Henderson's limited edition keycard from the bed stand inside the parlor. After that, check that the Henderson's limited edition safe inside the parlor is unlocked with the Henderson's limited edition keycard. Then, open the Henderson's limited edition safe. After pulling open the Henderson's limited edition safe, you can insert the bug inside the Henderson's limited edition safe within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Henderson's limited edition safe in the corner. You can see a bed stand. Make a note of this, you might have to put stuff on or in it later on. The bed stand is standard. On the bed stand you see a Henderson's limited edition keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>insert bug into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, travel south. After that, take the insect from the refrigerator within the cookery. And then, venture east. And then, place the insect on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from refrigerator<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel east. If you can get around to doing that, head south. And then, attempt to go to the south. And then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich and a cookie.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the American style key from the dresser inside the playroom. After that, head south. Then, unlock the American style locker. And then, open the American style locker in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
You can see a dresser. The dresser contains an American style key. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style key from dresser<|im_end|>go south<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, try to go to the west. With that done, head north. Then, travel east. Then, retrieve the tv from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move west. Following that, travel north. With that accomplished, travel east. After that, make it so that the cabinet inside the workshop is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookery. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. With that accomplished, make an attempt to move south. Following that, venture east. With that over with, lift the fly larva from the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. And then, retrieve the keycard from the counter inside the vault. Then, attempt to go south. With that over with, look and see that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type 4 passkey from the fridge. Then, move east. After that, make it so that the type 4 chest within the kitchen is closed. After that, lock the type 4 chest with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You can see a fridge. The fridge contains a type 4 passkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 passkey from fridge<|im_end|>go east<|im_end|>close type 4 chest<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the washroom. And then, attempt to head south. And then, move east. After that, doublecheck the box in the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's here.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, assure that the cake scented locker is unlocked. And then, make it so that the cake scented locker is open. After that, retrieve the key from the cake scented locker inside the kitchen. Then, unlock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. The light flickers for a second, but nothing else happens. You make out a locked cake scented locker.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture west. Then, head south. And then, make an attempt to go to the east. Then, open the coffer within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Then, make an attempt to venture south. Then, close the lavender scented hatch within the kitchen. Then, lock the lavender scented hatch with the lavender scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip and a lavender scented keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>close lavender scented hatch<|im_end|>lock lavender scented hatch with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move west. Then, pick up the rectangular keycard from the rack. After that, unlock the rectangular box inside the spare room. And then, open the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a closed portal leading south. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from rack<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go to the south. And then, assure that the chest is opened. Having opened the chest, take the ladle from the chest in the kitchen. If you can get your hands on the ladle, place the ladle on the board inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
There is an open door leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>put ladle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go south. With that done, pick up the passkey from the table inside the cookery. And then, move north. If you can get through with that, insert the passkey into the locker in the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a locker.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, assure that the type Z passageway within the office is unlocked with the type Z passkey. Having unlocked the type Z passageway, ensure that the type Z passageway is open. Once you have opened the type Z passageway, make an effort to venture south. Then, pick up the fly larva from the chest inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is a closed passageway leading east. There is a closed type Z passageway leading south. There is a closed hatch leading west.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z passageway with type Z passkey<|im_end|>open type Z passageway<|im_end|>go south<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go east. With that done, take the fondue from the shelf. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the west. Then, make an effort to go south. That done, attempt to take a trip south. Then, pick up the pair of headphones from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip north. And then, make it so that the fridge is open. And then, pick up the teaspoon from the fridge in the cookery. Then, place the teaspoon inside the chest within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take teaspoon from fridge<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, head east. With that accomplished, try to go to the north. With that done, retrieve the mat from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. Once you succeed at that, make an effort to go west. And then, move north. After that, open the portal. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, make an attempt to take a trip west. Then, venture south. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Cat Calendar and a pencil.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>