Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, try to take a trip north. After that, travel west. Then, take a trip south. And then, open the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the gate. Then, try to move west. Okay, and then, attempt to go to the south. With that over with, open the trunk in the office. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick-up the cd from the floor of the workshop. Then, go west. And then, go to the south. Then, rest the cd on the chair in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
There is an exit to the west. Don't worry, it is unblocked.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>go west<|im_end|>go south<|im_end|>put cd on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to ensure that the portal within the chamber is open. Then, attempt to move east. Then, make an attempt to take a trip south. And then, pick up the teapot from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. The room is well lit.
There is a closed portal leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go east<|im_end|>go south<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, take a trip west. After that, retrieve the paper towel from the safe. With the paper towel, head east. And then, rest the paper towel on the shelf within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a shelf. But the thing is empty.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to go to the south. And then, try to head east. Following that, go south. And then, take the bug from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, attempt to travel south. Then, head east. With that accomplished, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. If you can get through with that, make an effort to travel east. If you can accomplish that, lift the cd from the floor of the chamber. After that, place the cd on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd<|im_end|>put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. Then, attempt to go south. Following that, venture west. And then, make absolutely sure that the trunk is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room is well lit.
There is an open gate leading east. There is an open portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, venture south. With that over with, make an attempt to head south. And then, make an attempt to move west. After that, retrieve the nest of insects from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take nest of insects from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. After that, move north. After that, recover the mop from the safe inside the washroom. Then, place the mop on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You start to take note of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to travel south. Once you manage that, head east. And then, move south. If you can get through with that, open the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go north. And then, recover the monitor from the bar in the bedroom. After that, move east. Okay, and then, throw the monitor on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from bar<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. Next, pick up the apple from the floor of the canteen. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to head south. Okay, and then, go to the east. Once you get around to doing that, make an attempt to go to the north. And then, open the door inside the office. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the hatch in the cellar is open. Then, make an effort to travel east. Then, head north. Then, recover the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin looking for stuff.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. After that, make an attempt to take a trip south. With that accomplished, move east. With that over with, doublecheck that the gateway within the salon is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a dresser. Wow, isn't TextWorld just the best?
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, make sure that the type 5 box within the kitchen is unlocked. Then, open the type 5 box in the kitchen. After that, retrieve the bowl from the type 5 box. With the bowl, drop the bowl on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked type 5 box.
There is a closed hatch leading north. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>take bowl from type 5 box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel south. Then, make an effort to go to the east. Then, head north. After that, take the cushion from the bed stand within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
A crooked signboard tells you that you are now in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cushion from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel north. After that, pick up the bowl from the chest. Then, go to the south. And then, ditch the bowl on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take bowl from chest<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to take a trip north. Then, make an attempt to take a trip east. Following that, attempt to head south. And then, lift the bowl from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a synthesizer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Following that, take the broom from the box. After getting the broom, venture south. Then, place the broom on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from box<|im_end|>go south<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, make an effort to head north. Then, take a trip west. Following that, make absolutely sure that the toolbox is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into a garage. Not the garage you'd expect. No, this is a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip west. Okay, and then, make an attempt to move north. And then, make an attempt to head east. Then, open the portmanteau inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, move west. If you can get through with that, take the sandwich from the recliner. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from recliner<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, insert the spherical keycard into the spherical safe within the vault's lock to unlock it. After that, make absolutely sure that the spherical safe is ajar. Then, take the pair of headphones from the spherical safe in the vault. Then, you can put the pair of headphones into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a display. The display is empty, what a horrible day! You can make out a locked spherical safe.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take pair of headphones from spherical safe<|im_end|>insert pair of headphones into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Then, take a trip east. Then, pick up the keycard from the floor of the bedchamber. Once you have picked up the keycard, unlock the chest inside the bedchamber with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Once you get through with that, make an attempt to move east. Then, pick up the cushion from the suitcase within the bedroom. If you have got the cushion, throw the cushion on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cushion from suitcase<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, assure that the fudge scented chest in the canteen is unlocked. Then, ensure that the fudge scented chest is open. After that, pick up the whisk from the fudge scented chest. After that, put the whisk inside the refrigerator inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can make out a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a locked fudge scented chest, which looks typical, nearby.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take whisk from fudge scented chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, travel south. And then, venture west. Once you get around to doing that, retrieve the vacuum from the counter in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is a closed passageway leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. After that, recover the broom from the bench in the bathroom. After stealing the broom, try to go to the east. After that, put the broom into the suitcase in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin looking for stuff.
You can make out an opened suitcase, which looks ordinary, here. The suitcase is empty, what a horrible day!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from bench<|im_end|>go east<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick-up the nest of ticks from the floor of the studio. Then, try to go west. With that accomplished, try to venture north. After that, insert the nest of ticks into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a printer.

your action:

Response: take nest of ticks<|im_end|>go west<|im_end|>go north<|im_end|>insert nest of ticks into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Then, make an attempt to take a trip south. And then, move west. Then, close the refrigerator inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. If you can accomplish that, try to head north. Then, move west. Following that, recover the pair of headphones from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, try to go to the south. And then, take a trip west. Then, take the teaspoon from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. If you can succeed at that, try to move south. Then, travel east. That done, recover the bowl from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the gate is open. And then, make an attempt to travel south. And then, lift the spherical keycard from the floor of the bathroom. Once you have picked up the spherical keycard, check that the spherical locker inside the bathroom is unlocked with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the chest is unlocked. After that, make sure that the chest is open. After that, take the TextWorld limited edition passkey from the chest within the cookery. Then, doublecheck that the TextWorld limited edition chest within the cookery is unlocked with the TextWorld limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
Hey, want to see a TextWorld limited edition chest? Look over there, a TextWorld limited edition chest. Now why would someone leave that there? You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Then, lift the non-euclidean passkey from the floor of the workshop. After that, make an attempt to take a trip east. That done, lock the non-euclidean locker within the cookery with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You can barely contain your excitement.
You see a non-euclidean locker.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to venture west. Following that, retrieve the plant from the bookshelf. After that, make an effort to head south. And then, rest the plant on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant from bookshelf<|im_end|>go south<|im_end|>put plant on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, go to the west. And then, take the glass from the freezer inside the dish-pit. After that, make an attempt to go to the east. Then, place the glass inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. The room is well lit.
You see an opened chest. The chest is empty, what a horrible day!
There is a closed passageway leading east. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass from freezer<|im_end|>go east<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. Then, attempt to venture east. And then, pick up the scarf from the stand. Then, place the scarf into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from stand<|im_end|>insert scarf into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, unlock the door with the passkey. After that, look and see that the door inside the steam room is ajar. After opening the door, make an effort to travel north. Then, look and see that the safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. There is a closed door leading north.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to travel west. And then, pick-up the synthesizer from the floor of the recreation zone. And then, make an effort to head east. That done, rest the synthesizer on the bed in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it.
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>put synthesizer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the north. Then, travel west. Next, retrieve the cashew from the bookshelf. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make an effort to venture west. After that, go south. That done, travel east. With that over with, lift the tablet from the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. Then, venture south. After that, try to travel east. After that, close the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Then, take a trip south. Then, try to move west. With that over with, you can put the worm into the cabinet within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, recover the keycard from the floor of the bedchamber. After that, go east. With that over with, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You can see a locked chest nearby.
There is a closed door leading south. There is an open hatch leading west.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, try to travel north. Next, take a trip west. And then, retrieve the coffee cup from the rack. And then, place the coffee cup on the table in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. Following that, take the shadfly from the chair. After that, take a trip west. If you can finish that, you can insert the shadfly inside the refrigerator within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You see an opened refrigerator in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from chair<|im_end|>go west<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip north. Then, retrieve the Microsoft style latchkey from the floor of the study. Then, attempt to go to the east. Then, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You can barely contain your excitement.
There is a closed door leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go south. Then, go east. Following that, open the cabinet within the restroom. And then, you can insert the shadfly into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a shadfly and a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could make it so that the chest is unlocked. Then, open the chest within the bedroom. After that, pick up the keycard from the chest. And then, doublecheck that the portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a chest.
There is a closed portal leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the south. With that accomplished, make an effort to head west. Then, head north. Following that, take the spoon from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the west. And then, recover the soap scented key from the board. And then, go to the east. Then, insert the soap scented key into the soap scented box in the office's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You see a locked soap scented box.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented key from board<|im_end|>go east<|im_end|>unlock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move south. That done, ensure that the refrigerator is open. After that, retrieve the fresh laundry scented key from the refrigerator inside the cookery. Then, unlock the fresh laundry scented safe inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take fresh laundry scented key from refrigerator<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the type K passkey from the coffer within the cubicle. Then, travel west. And then, venture north. And then, unlock the type K box with the type K passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You make out an opened coffer in the room. The coffer contains a type K passkey. You shudder, but continue examining the room.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type K passkey from coffer<|im_end|>go west<|im_end|>go north<|im_end|>unlock type K box with type K passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. And then, ensure that the trunk is open. And then, pick up the paper towel from the trunk within the shower. And then, rest the paper towel on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. And then, make an attempt to venture west. Then, move south. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. And then, make an attempt to head east. Then, try to move south. Once you finish that, pick up the lightbulb from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take lightbulb from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that done, attempt to venture east. Then, lift the passkey from the floor of the parlor. And then, lock the hatch in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gate is open. And then, make an attempt to head south. And then, make an attempt to go to the east. And then, recover the fork from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
There is a closed gateway leading east. There is a closed gate leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could attempt to travel north. And then, venture east. And then, attempt to move south. And then, recover the teacup from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to travel west. Then, pick up the teapot from the floor of the scullery. If you can get your hands on the teapot, make an effort to head east. And then, sit the teapot on the recliner in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You scan the room for a recliner, and you find a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teapot<|im_end|>go east<|im_end|>put teapot on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the rectangular box within the cubicle is unlocked. Then, ensure that the rectangular box is open. And then, retrieve the desktop computer from the rectangular box. If you can get your hands on the desktop computer, ditch the desktop computer on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This cubicle you have just entered is definitely typical. Okay, just remember what you're here to do, and everything will go great.
You can see a rectangular box. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take desktop computer from rectangular box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. Then, take the cuboid latchkey from the stand inside the office. With the cuboid latchkey, attempt to head west. And then, unlock the cuboid chest inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're not going to believe this, but you've just entered a vault.
You can make out a locked cuboid chest.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from stand<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. If you can get through with that, try to go south. After that, pick-up the soap dispenser from the floor of the washroom. And then, deposit the soap dispenser into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take soap dispenser<|im_end|>insert soap dispenser into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make sure that the gate is unlocked. Then, open the gate. And then, try to venture west. Then, make sure that the fridge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a gummy bear and a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the cake scented locker in the laundromat. After that, take the stick of butter from the cake scented locker. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You begin to take stock of what's here.
You see a closed cake scented locker.
There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: open cake scented locker<|im_end|>take stick of butter from cake scented locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to take a trip east. Okay, and then, move south. Then, move west. Once you do that, pick up the vacuum from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a suitcase. Now why would someone leave that there?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. And then, make an effort to travel east. With that accomplished, recover the pillow from the mantle inside the bedchamber. And then, ditch the pillow on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pillow from mantle<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go to the east. After that, venture north. If you can get through with that, take the spherical latchkey from the stand in the basement. If you have picked up the spherical latchkey, lock the spherical chest with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take spherical latchkey from stand<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel west. And then, recover the lightbulb from the floor of the spare room. After that, make an effort to travel south. Once you accomplish that, you can insert the lightbulb inside the cabinet within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go south<|im_end|>insert lightbulb into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. With that accomplished, take a trip north. And then, go to the east. Once you accomplish that, make it so that the type 8 safe is unlocked with the type 8 passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a carrot and a type 8 passkey.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the locker inside the shower's lock to unlock it. And then, ensure that the locker within the shower is open. After that, retrieve the passkey from the locker. Having got the passkey, insert the passkey into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest. You can see a locker.
There is a closed hatch leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. Once you get around to doing that, head west. And then, ensure that the case in the laundry place is open. And then, take the fly larva from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head north. And then, travel east. And then, try to move south. Once you do that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the gate in the workshop is open. After that, go south. After that, travel south. And then, doublecheck that the cabinet is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place. Let's see what's in here.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, insert the passkey into the chest in the basement's lock to unlock it. Then, open the chest within the basement. And then, take the burger from the chest. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh, great. Here's a chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the formless latchkey from the trunk in the cubicle. Then, check that the formless safe is unlocked with the formless latchkey. And then, make sure that the formless safe within the cubicle is ajar. Having opened the formless safe, recover the keyboard from the formless safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a locked formless safe here. You make out a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk contains a formless latchkey. Wow, isn't TextWorld just the best?
There is a closed gate leading east. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from trunk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, try to travel east. That done, go to the north. After that, pick up the mouse from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to venture north. With that over with, try to head west. Once you manage that, attempt to move south. Then, assure that the Canadian safe is unlocked with the Canadian passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in an ordinary kind of place. That is to say, you're in a launderette.
You see a gleam over in a corner, where you can see a safe.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to head east. After that, go north. Following that, attempt to go west. After that, recover the pillow from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered a cookery. Not the cookery you'd expect. No, this is a cookery.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the type Y latchkey from the bureau inside the workshop. And then, insert the type Y latchkey into the type Y safe in the workshop's lock to unlock it. After unlocking the type Y safe, assure that the type Y safe is open. Then, take the cd from the type Y safe inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. The room is well lit.
What's that over there? It looks like it's a type Y safe. You make out an opened bureau nearby. The bureau contains a type Y latchkey!
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take type Y latchkey from bureau<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take cd from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, check that the box within the kitchen is unlocked with the keycard. And then, open the box. Then, retrieve the spoon from the box. Then, put the spoon on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin to take stock of what's in the room.
You see a locked box, which looks standard, in the corner. You make out a pan. You shudder, but continue examining the pan. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spoon from box<|im_end|>put spoon on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. With that done, head east. With that accomplished, retrieve the cabbage from the board. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cabbage from board<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Then, take the keycard from the bar in the playroom. With the keycard, look and see that the safe inside the playroom is unlocked. And then, assure that the safe within the playroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bar<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move north. With that done, take the shoe from the workbench. Then, make an effort to travel east. After that, you can insert the shoe into the safe inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shoe from workbench<|im_end|>go east<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, lift the American style keycard from the floor of the kitchenette. And then, make it so that the American style chest in the kitchenette is unlocked. And then, assure that the American style chest within the kitchenette is wide open. Then, recover the ladle from the American style chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a American style chest.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: take American style keycard<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, move north. Next, make an effort to move east. And then, pick up the stapler from the display. After that, ditch the stapler on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You start to take note of what's in the room.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from display<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, take the formless key from the rack in the cookery. Then, attempt to go east. And then, try to travel south. With that accomplished, lock the formless box with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a rack. The rack is standard. On the rack you can see a formless key.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless key from rack<|im_end|>go east<|im_end|>go south<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. With that accomplished, go to the south. If you can accomplish that, go to the west. And then, take the whisk from the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take whisk from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the passkey from the dresser within the washroom. And then, unlock the box inside the washroom. After that, ensure that the box is open. Then, retrieve the sponge from the box in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a box. Oh, great. Here's a dresser. The dresser contains a passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. Then, head south. If you can succeed at that, open the trunk within the attic. After that, take the shadfly from the trunk inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to show up in an ordinary one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel west. And then, make sure that the portmanteau in the study is opened. Once you have opened the portmanteau, recover the non-euclidean latchkey from the portmanteau. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the study's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip east. Once you get through with that, try to head south. With that accomplished, try to venture west. Okay, and then, make it so that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, head north. And then, pick up the latchkey from the rack. After that, make an effort to head south. After that, look and see the safe inside the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>