Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, pick up the worm from the counter inside the basement. And then, try to take a trip east. Okay, and then, put the worm into the fridge inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
There is an open door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from counter<|im_end|>go east<|im_end|>insert worm into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. And then, take the latchkey from the shelf. And then, unlock the locker. After unlocking the locker, open the locker inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be great if you could ensure that the locker in the lounge is open. And then, pick up the spherical passkey from the locker. After that, check that the spherical box is unlocked with the spherical passkey. Then, ensure that the spherical box in the lounge is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the lounge.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. There's something strange about this being here, but you can't put your finger on it. You can see a closed locker.
There is a closed gateway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. Then, make an effort to head west. Then, retrieve the key from the floor of the studio. And then, lock the portal within the studio with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a cauliflower on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. If you can do that, venture north. Okay, and then, make an attempt to take a trip west. And then, open the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place. The room is well lit.
You can see a bed stand. The bed stand is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a potato.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the peanut from the stand inside the attic. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a stand. On the stand you make out a peanut.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, move west. Then, recover the potato from the bench within the shower. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lightbulb.

your action:

Response: go north<|im_end|>go west<|im_end|>take potato from bench<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the rectangular passkey from the floor of the basement. And then, attempt to venture south. Following that, take a trip east. That done, make sure that the rectangular safe is unlocked with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed portal leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Then, open the locker inside the bathroom. Then, pick up the cashew from the locker within the bathroom. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. You can barely contain your excitement.
Were you looking for a locker? Because look over there, it's a locker.
There is a closed gate leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. And then, move south. After that, make an attempt to head east. After that, close the dresser in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a strawberry.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move east. Then, make an effort to travel south. Following that, try to venture west. If you can manage that, open the chest inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can see a safe. Classic TextWorld. The safe contains an Advent Calendar.
There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be good if you could travel south. Then, go to the south. Next, try to go west. After that, retrieve the towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that done, make absolutely sure that the cabinet is wide open. Then, recover the spork from the cabinet. Then, place the spork on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spork from cabinet<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, move west. Once you accomplish that, take the tv from the couch. Then, travel east. With that over with, place the tv on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from couch<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the gateway inside the kitchenette is ajar. And then, travel south. Next, take the Henderson's style latchkey from the crate in the basement. After that, make absolutely sure the Henderson's style locker within the basement is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take Henderson's style latchkey from crate<|im_end|>lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to travel south. Once you get through with that, open the door. And then, try to go east. Then, pick up the blanket from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you succeed at that, ensure that the door is open. And then, move east. After that, close the door inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, travel south. Then, venture west. With that over with, retrieve the key from the floor of the bedchamber. After that, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty typical here. You start to take note of what's in the room.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, make an effort to go north. With that done, recover the cashew from the dresser. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from dresser<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to lift the latchkey from the floor of the bedroom. And then, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe is open. After that, pick up the pillow from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to make an effort to travel east. And then, venture south. Next, make an attempt to go south. That done, make absolutely sure that the chest in the salon is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is an open gateway leading west. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, make an attempt to move north. And then, venture east. Then, look and see that the cabinet is ajar. If you have pulled open the cabinet, recover the mat from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a poem.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to head west. After that, pick-up the paper towel from the floor of the restroom. After that, try to go to the east. With that done, you can deposit the paper towel inside the cabinet in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can see an opened cabinet close by. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head west. With that accomplished, attempt to venture south. With that over with, move east. And then, recover the iron from the table within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is a closed portal leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the berry from the shelf in the spare room. After that, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take berry from shelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head east. With that accomplished, make an effort to take a trip south. And then, make an effort to go south. After that, pick up the fly larva from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty normal here.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head east. And then, make an effort to venture south. Then, make an effort to head west. And then, pick up the napkin from the freezer. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You begin looking for stuff.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take napkin from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. With that over with, go south. If you can do that, travel west. If you can get through with that, pick up the bowl from the platter in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
This just in- You, in the launderette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bowl from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, travel north. Okay, and then, pick-up the bug from the floor of the parlor. And then, make an effort to go south. If you can manage that, sit the bug on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. Let's see what's in here.
You can see a board. The board is ordinary. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the TextWorld keycard from the table in the laundromat. Then, insert the TextWorld keycard into the TextWorld box's lock to unlock it. And then, open the TextWorld box. Once you have opened the TextWorld box, you can put the pillow inside the TextWorld box inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You make out a locked TextWorld box right there by you. You can make out a table. On the table you make out a TextWorld keycard.
There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: take TextWorld keycard from table<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>insert pillow into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the passkey from the floor of the bedroom. And then, make sure that the safe in the bedroom is unlocked. And then, make absolutely sure that the safe within the bedroom is opened. And then, pick up the tv from the safe inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
There is a closed gate leading east. There is a closed door leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. And then, pick up the type 2 passkey from the bench within the shower. And then, go to the south. Once you get through with that, assure that the type 2 gateway is locked with the type 2 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 passkey from bench<|im_end|>go south<|im_end|>lock type 2 gateway with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American style key from the floor of the vault. After that, make it so that the American style chest in the vault is unlocked with the American style key. After you have unlocked the American style chest, make sure that the American style chest in the vault is opened. And then, retrieve the fly larva from the American style chest inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. You can barely contain your excitement.
You make out a locked American style chest.
There is a closed door leading east. There is a closed portal leading west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take fly larva from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make an attempt to take a trip north. Then, travel north. With that accomplished, make an effort to go to the east. And then, make absolutely sure that the safe inside the playroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just come into a closet. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom and a ladle.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head north. With that accomplished, recover the American passkey from the mantelpiece in the cubicle. Then, try to travel south. Following that, make absolutely sure the American locker in the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You see a American locker.
There is an open hatch leading east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American passkey from mantelpiece<|im_end|>go south<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to make an effort to go to the north. Then, pick up the cushion from the floor of the bedroom. Then, make an attempt to go south. After that, rest the cushion on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of junk.
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take cushion<|im_end|>go south<|im_end|>put cushion on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the TextWorld limited edition latchkey from the toolbox. And then, venture west. Following that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest's lock to unlock it. Then, ensure that the TextWorld limited edition chest inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room is well lit.
You can make out an opened toolbox. The toolbox contains a TextWorld limited edition latchkey. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from toolbox<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, make an effort to go east. And then, go to the north. If you can accomplish that, retrieve the printer from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel south. After that, make sure that the cuboid locker is unlocked. If you have unlocked the cuboid locker, make sure that the cuboid locker in the workshop is open. After that, retrieve the Quote of the Day Calendar from the cuboid locker within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Quote of the Day Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Okay, and then, try to travel west. With that accomplished, take the passkey from the counter. After stealing the passkey, assure that the chest is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed door leading north. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, take a trip north. And then, try to travel east. And then, make an effort to move south. After that, open the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Following that, recover the desktop computer from the stand. After stealing the desktop computer, move west. After that, sit the desktop computer on the table within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You scan the room, seeing a table. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take desktop computer from stand<|im_end|>go west<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the passageway. Then, attempt to venture north. That done, make an effort to go west. After that, look and see that the door within the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading north. There is a closed gate leading south.
You are carrying: a spork and a butterfly.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. And then, attempt to move north. And then, assure that the locker is closed. After that, Insert the keycard into the locker inside the office to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the locker. And then, pick up the passkey from the locker. With the passkey, make it so that the chest in the spare room is unlocked. Then, doublecheck that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a locked chest. You can make out a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading east. There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture south. If you can get around to doing that, make an effort to go to the east. Once you succeed at that, move north. Next, close the trunk inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. After that, go to the west. After that, recover the controller from the bed stand. And then, ditch the controller on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You see a couch. The couch is standard. But the thing is empty.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take controller from bed stand<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. With that over with, make an effort to go north. And then, pick-up the tablet from the floor of the bedroom. And then, rest the tablet on the mantle inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take tablet<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Then, make an effort to move south. With that over with, take a trip east. After that, pick up the cane from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to venture south. Okay, and then, go to the west. With that done, attempt to travel south. Next, retrieve the frisbee from the toolbox within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take a trip north. With that accomplished, go to the east. After that, retrieve the coffee cup from the platter. Once you have taken the coffee cup, deposit the coffee cup on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You need an unguarded exit? You should try going north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from platter<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, travel west. Following that, pick up the key from the floor of the vault. Then, look and see that the hatch in the vault is unlocked. Then, ensure that the hatch in the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the door. After opening the door, make an effort to head south. And then, make an attempt to travel east. Once you do that, pick up the cloak from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed door leading south. You need an unguarded exit? You should try going north.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take cloak from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to head south. Then, recover the stick of butter from the stand inside the study. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to head east. Then, move north. And then, pick up the stick of butter from the case. After getting the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, make an effort to head north. After that, go west. And then, attempt to go to the north. With that over with, make it so that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it ordinary? You better believe it is.
There is an open portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. With that over with, go to the south. With that done, head east. And then, lift the Cat Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gateway in the recreation zone is open. Then, travel north. After that, recover the cookie from the floor of the kitchen. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You can barely contain your excitement.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a binder.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, travel north. With that done, recover the lamp from the floor of the playroom. After that, venture south. With that accomplished, deposit the lamp on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take lamp<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, take a trip east. And then, recover the cucumber from the freezer inside the scullery. After that, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cucumber from freezer<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the kettle from the fridge inside the kitchen. Then, venture north. If you can do that, try to take a trip east. Following that, place the kettle inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You can make out an opened fridge. The fridge contains a kettle. Hmmm... what else, what else?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take kettle from fridge<|im_end|>go north<|im_end|>go east<|im_end|>insert kettle into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go west. Following that, recover the keycard from the freezer. With the keycard, take a trip east. After that, doublecheck the box within the cubicle is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Let's see what's in here.
You can see a closed box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from freezer<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip north. Okay, and then, make an effort to travel east. And then, take the nest of beetles from the plate within the canteen. And then, put the nest of beetles on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of beetles from plate<|im_end|>put nest of beetles on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. And then, attempt to move west. If you can do that, make sure that the chest is open. Once you have opened the chest, take the shoe from the chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, venture north. If you can finish that, make an effort to go east. And then, make absolutely sure that the cabinet is ajar. Then, pick up the folder from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. That done, attempt to go west. After that, retrieve the pair of pants from the table within the cellar. After that, sit the pair of pants on the counter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that signboard! What does it say? It says Welcome to the chamber? Well that's cool.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Following that, venture north. And then, retrieve the cookie from the floor of the kitchen. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to move south. Once you do that, pick up the printer from the floor of the studio. And then, make an attempt to go to the west. And then, you can insert the printer inside the safe within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a spork.

your action:

Response: go south<|im_end|>take printer<|im_end|>go west<|im_end|>insert printer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Microsoft limited edition keycard from the floor of the kitchen. If you can get your hands on the Microsoft limited edition keycard, move south. Next, try to head east. And then, unlock the Microsoft limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. After that, recover the mug from the bowl. Then, try to go to the north. After that, you can put the mug into the chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from bowl<|im_end|>go north<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the stick of butter from the shelf within the vault. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. On the shelf you can see a stick of butter. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, make sure that the formless chest within the canteen is unlocked. Then, ensure that the formless chest is open. Then, take the Microsoft latchkey from the formless chest. With the Microsoft latchkey, lock the Microsoft safe with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. The room is well lit.
You can make out a Microsoft safe. You see a locked formless chest.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture north. And then, take the passkey from the mantelpiece in the studio. Then, assure that the safe within the studio is unlocked. After that, make it so that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Then, attempt to move west. And then, take a trip south. After that, pick up the iron from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the sauna is open. Then, retrieve the passkey from the TextWorld style locker. And then, Insert the passkey into the gate to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You can see a locked TextWorld style locker.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Next, go south. With that done, move west. Then, lock the rectangular safe inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an open door leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the portal. After that, attempt to move south. Then, ensure that the locker is open. And then, take the bug from the locker in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a legume.

your action:

Response: open portal<|im_end|>go south<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, travel south. Then, go east. Next, pick up the worm from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go to the east. After that, open the dresser inside the chamber. After that, take the plant from the dresser inside the chamber. Having picked up the plant, place the plant on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You begin looking for stuff.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take plant from dresser<|im_end|>put plant on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go north. Then, make an effort to take a trip west. After that, try to venture south. If you can manage that, make it so that the case within the spare room is opened. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the garage.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft chest is unlocked with the Microsoft keycard. And then, ensure that the Microsoft chest is open. Then, retrieve the fondue from the Microsoft chest. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into a playroom. Not the playroom you'd expect. No, this is a playroom.
Oh wow! Is that what I think it is? It is! It's a Microsoft chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take fondue from Microsoft chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture north. With that over with, travel west. Next, try to go south. And then, retrieve the Cat Calendar from the armchair in the office. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an attempt to venture south. And then, open the gate inside the basement. And then, go to the west. And then, pick up the ladle from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. After that, retrieve the pair of pants from the counter inside the closet. And then, venture east. With that done, put the pair of pants on the bookshelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is normal. But oh no! there's nothing on this piece of garbage.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of pants from counter<|im_end|>go east<|im_end|>put pair of pants on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, check that the door is unlocked with the key. After that, make it so that the door in the workshop is wide open. And then, make an attempt to go to the south. And then, pick-up the pair of pants from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed passageway leading north. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. With that done, make an effort to travel east. Okay, and then, lift the grape from the floor of the bedchamber. Then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is a closed hatch leading east. There is an open portal leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, go to the east. Once you finish that, pick-up the broccoli from the floor of the spare room. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type F key into the type F safe in the garage's lock to unlock it. And then, doublecheck that the type F safe is open. After opening the type F safe, recover the key from the type F safe in the garage. And then, look and see that the safe inside the garage is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
Oh, great. Here's a safe. You can make out a locked type F safe.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying: a type F key.

your action:

Response: unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that done, make an attempt to travel east. Next, go south. If you can get around to doing that, pick up the worm from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an open portal leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. And then, attempt to head north. Then, move north. With that over with, make sure that the trunk within the launderette is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a nest of ticks.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, try to go west. And then, try to travel south. And then, take a trip south. And then, retrieve the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the type W keycard from the recliner. And then, make an effort to go to the east. With that over with, unlock the type W locker within the closet. And then, doublecheck that the type W locker within the closet is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
Were you looking for a recliner? Because look over there, it's a recliner. The recliner is normal. On the recliner you can make out a type W keycard.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type W keycard from recliner<|im_end|>go east<|im_end|>unlock type W locker with type W keycard<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, go to the south. And then, lift the formless keycard from the floor of the canteen. And then, Place the formless keycard into the formless chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless keycard<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the chest within the canteen is unlocked. And then, make it so that the chest is open. And then, take the peanut from the chest. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to show up in an usual one. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. And then, make an attempt to venture east. After that, pick up the bug from the display. Having picked up the bug, you can put the bug inside the toolbox inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. You start to take note of what's in the room.
There is a closed portal leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from display<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could open the box in the recreation zone. Then, pick up the type N latchkey from the box. After that, try to go to the north. And then, doublecheck that the type N box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You can barely contain your excitement.
You see a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type N latchkey from box<|im_end|>go north<|im_end|>unlock type N box with type N latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take a trip east. And then, attempt to go south. And then, make an attempt to travel south. With that over with, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the gate inside the office is opened. After that, try to take a trip east. Then, retrieve the hat from the floor of the cellar. After that, deposit the hat into the safe in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here.
There is a closed gate leading east. There is a closed hatch leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go east<|im_end|>take hat<|im_end|>insert hat into safe<|im_end|>