Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, make an effort to move east. Okay, and then, make an effort to travel north. Following that, retrieve the sandwich from the counter in the vault. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. That done, make an attempt to go south. And then, make absolutely sure that the portmanteau is wide open. After pulling open the portmanteau, pick up the pillow from the portmanteau inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong. The room is well lit.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>go south<|im_end|>open portmanteau<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip east. After that, take a trip south. That done, retrieve the latchkey from the locker within the garage. And then, unlock the box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could make an attempt to venture south. Then, make an effort to go west. And then, retrieve the passkey from the counter in the shower. Then, Deposit the passkey into the box inside the shower to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, open the portal in the shower. Then, try to head north. If you can get through with that, take the key from the trunk. If you can get your hands on the key, make sure that the gateway in the launderette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to head north. If you can finish that, head east. Then, head south. And then, pick up the mat from the cabinet in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. And then, venture south. Then, go east. With that accomplished, ensure that the hatch is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You start to take note of what's in the room.
There is a closed gate leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to move west. And then, travel north. Then, venture east. With that accomplished, make sure that the box is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
There is a closed gate leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet within the shower is open. After pulling open the cabinet, recover the keycard from the cabinet within the shower. And then, unlock the chest in the shower. If you have unlocked the chest, make it so that the chest inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a chest! You can see a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, recover the teacup from the bowl inside the canteen. And then, attempt to head south. With that done, put the teacup on the board in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board! oh well.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from bowl<|im_end|>go south<|im_end|>put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. And then, take a trip east. That done, pick up the key from the recliner in the recreation zone. Then, lock the box in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just entered a cubicle.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from recliner<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip east. With that over with, head south. If you can finish that, pick up the Microsoft passkey from the stand inside the workshop. If you can get your hands on the Microsoft passkey, assure that the Microsoft portal is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft passkey from stand<|im_end|>lock Microsoft portal with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be a great idea if you could insert the TextWorld latchkey into the TextWorld passageway within the playroom's lock to unlock it. And then, ensure that the TextWorld passageway is open. After pulling open the TextWorld passageway, head south. Following that, pick up the stapler from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
There is a closed hatch leading north. There is a closed TextWorld passageway leading south.
You are carrying: a TextWorld latchkey.

your action:

Response: unlock TextWorld passageway with TextWorld latchkey<|im_end|>open TextWorld passageway<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, pick up the book from the floor of the workshop. And then, head east. After that, ditch the book on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. Then, head north. And then, move west. Then, take the mug from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mug from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. Then, move west. And then, try to take a trip south. With that done, close the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You see a gleam over in a corner, where you can see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, make an attempt to venture south. And then, take a trip east. Then, recover the keycard from the shelf inside the recreation zone. After that, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the display is opened. After pulling open the display, take the type 3 passkey from the display inside the study. After picking up the type 3 passkey, attempt to head east. After that, unlock the type 3 locker in the workshop with the type 3 passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a display.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type 3 passkey from display<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. After that, head north. And then, close the locker. Once you have shut the locker, look and see the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. And then, take a trip east. That done, travel south. And then, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a blender.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the Henderson's style latchkey from the suitcase in the chamber. Having taken the Henderson's style latchkey, attempt to go to the east. Following that, unlock the Henderson's style safe within the study with the Henderson's style latchkey. After that, open the Henderson's style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open suitcase is here. The suitcase contains a Henderson's style latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. And then, go east. After that, travel north. After that, ensure that the case inside the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. If you can succeed at that, pick-up the cane from the floor of the vault. After that, head west. After that, you can place the cane into the locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take cane<|im_end|>go west<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel west. Okay, and then, make an attempt to venture north. After that, pick up the cauliflower from the display inside the spare room. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cauliflower from display<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could head south. After that, take a trip south. Then, recover the type R latchkey from the floor of the playroom. After that, Put the type R latchkey into the type R door in the playroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You begin looking for stuff.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type R latchkey<|im_end|>lock type R door with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. Then, take a trip east. If you can succeed at that, attempt to venture north. With that accomplished, pick up the bug from the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to travel south. That done, attempt to go to the south. After that, travel west. Next, open the trunk within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely ordinary.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, ensure that the gate is open. Then, attempt to venture north. And then, take the loaf of bread from the cabinet within the studio. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed gate leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture east. With that done, make an attempt to go to the south. And then, make an effort to go to the west. Then, recover the Quote of the Day Calendar from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to move north. With that over with, go to the east. And then, take a trip south. After that, pick up the broom from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the west. If you can succeed at that, venture south. With that over with, take a trip east. Next, retrieve the worm from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the keycard from the mantelpiece in the bedroom. And then, venture east. Next, doublecheck that the chest is closed. Then, look and see that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a mantelpiece. On the mantelpiece you can make out a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the Microsoft style box is unlocked. After unlocking the Microsoft style box, look and see that the Microsoft style box is opened. And then, retrieve the type 3 key from the Microsoft style box. Then, insert the type 3 key into the type 3 gateway inside the studio's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You can make out a locked ordinary looking Microsoft style box in the room.
There is a closed type 3 gateway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take type 3 key from Microsoft style box<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, try to head west. With that over with, pick up the spherical passkey from the coffer. And then, go to the south. Okay, and then, make absolutely sure that the spherical gate in the spare room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You begin to take stock of what's here.
There is an open gate leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from coffer<|im_end|>go south<|im_end|>lock spherical gate with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. Next, recover the TextWorld style key from the stand inside the pantry. And then, make sure that the TextWorld style chest is unlocked with the TextWorld style key. Then, open the TextWorld style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from stand<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, venture north. And then, attempt to go to the east. After that, make an attempt to venture south. After that, retrieve the lampshade from the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty normal. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go east. And then, try to go south. If you can do that, try to travel west. After that, pick up the pillow from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to take a trip east. And then, move south. With that over with, recover the butterfly from the table within the office. Then, you can deposit the butterfly into the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take butterfly from table<|im_end|>insert butterfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go west. With that done, attempt to venture south. Then, pick up the Canadian limited edition keycard from the floor of the vault. And then, unlock the Canadian limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the peanut from the floor of the lounge. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the door within the kitchenette. Then, attempt to travel west. Once you accomplish that, retrieve the key from the floor of the dish-pit. Then, look and see that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gate leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could venture south. Then, make an attempt to venture east. Okay, and then, ensure that the coffer in the workshop is open. After that, take the Comic Strip Calendar from the coffer inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the box inside the pantry's lock to unlock it. Then, make sure that the box within the pantry is wide open. And then, recover the pair of pants from the box within the pantry. And then, sit the pair of pants on the workbench inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin looking for stuff.
You can make out a locked box. You see a workbench. The workbench is ordinary. The workbench appears to be empty. Hm. Oh well
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of pants from box<|im_end|>put pair of pants on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. With that done, pick up the laptop from the mantelpiece. After that, take a trip east. And then, sit the laptop on the shelf inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. I guess you better just go and list everything you see here.
Were you looking for a shelf? Because look over there, it's a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from mantelpiece<|im_end|>go east<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the type 7 keycard from the bookshelf in the chamber. After getting the type 7 keycard, try to go east. And then, close the type 7 safe. And then, lock the type 7 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
As if things weren't amazing enough already, you can even see a bookshelf. You see a type 7 keycard on the bookshelf.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 7 keycard from bookshelf<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that done, retrieve the American keycard from the bowl. Then, go to the east. Then, lock the American box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed American box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard from bowl<|im_end|>go east<|im_end|>lock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Following that, pick up the TextWorld keycard from the rack inside the cellar. And then, travel west. With that accomplished, make sure that the TextWorld chest inside the parlor is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in the place we're calling the parlor. Let's see what's in here.
You smell an interesting smell, and follow it to a TextWorld chest.
There is an open hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from rack<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cuboid door within the kitchenette. And then, ensure that the cuboid door in the kitchenette is open. Then, head west. Then, close the cuboid door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading south. There is a closed cuboid door leading west.
You are carrying: a potato and a cuboid passkey.

your action:

Response: unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go west<|im_end|>close cuboid door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head north. And then, travel north. After that, look and see that the cabinet is wide open. And then, recover the paper towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to head south. And then, pick-up the shoe from the floor of the cellar. If you have taken the shoe, take a trip west. With that done, insert the shoe inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe<|im_end|>go west<|im_end|>insert shoe into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the nest of puppies from the dresser. And then, travel north. Once you get through with that, go east. After that, rest the nest of puppies on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can make out an opened dresser. The dresser contains a nest of puppies.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of puppies from dresser<|im_end|>go north<|im_end|>go east<|im_end|>put nest of puppies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the TextWorld style keycard from the stand in the cubicle. Then, unlock the TextWorld style locker in the cubicle. And then, ensure that the TextWorld style locker within the cubicle is open. Then, recover the bug from the TextWorld style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
Hey, want to see a TextWorld style locker? Look over there, a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. The stand is normal. On the stand you make out a TextWorld style keycard.
There is a closed hatch leading east. There is a closed door leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take bug from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. Then, make absolutely sure that the passageway is open. After opening the passageway, make an effort to go west. After that, rest the soap dispenser on the rack in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You start to take note of what's in the room.
You see a toolbox.
There is an unblocked exit to the south.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>put soap dispenser on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, lift the formless key from the floor of the bedchamber. And then, make it so that the formless chest within the bedchamber is unlocked. Once you have unlocked the formless chest, open the formless chest inside the bedchamber. Then, recover the blanket from the formless chest in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a formless chest.
There is a closed passageway leading north. There is a closed portal leading west.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take blanket from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. That done, attempt to go east. Following that, lift the latchkey from the floor of the study. After that, lock the chest inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
There is a closed gate leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, make it so that the cabinet is open. After that, recover the candy bar from the cabinet. If you can get your hands on the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take candy bar from cabinet<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go to the west. Then, attempt to travel south. That done, go east. And then, recover the binder from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip south. If you can get around to doing that, try to head west. Then, ensure that the dresser is open. Then, pick up the mop from the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, retrieve the key from the dresser within the washroom. And then, make an effort to go to the south. After that, unlock the safe within the sauna. And then, make absolutely sure that the safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
You see an opened dresser here. The dresser contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. After that, pick up the broom from the locker. After that, deposit the broom inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You start to take note of what's in the room.
You scan the room, seeing a box. The box is empty, what a horrible day! You see a locked locker in the room.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go west. Following that, pick up the tablet from the dresser in the bedroom. If you can get your hands on the tablet, head east. That done, you can put the tablet inside the toolbox in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool. You start to take note of what's in the room.
You see an opened toolbox right there by you. The toolbox is empty! What a waste of a day!
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>insert tablet into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go north. And then, head west. Okay, and then, venture south. And then, make sure that the American limited edition chest within the canteen is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head north. And then, pick-up the nest of spiders from the floor of the studio. Then, attempt to move south. Then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong.
There is a closed gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture east. And then, move south. Then, retrieve the fudge scented key from the suitcase. After picking up the fudge scented key, assure that the fudge scented box inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fudge scented key from suitcase<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go east. Following that, look and see that the coffer is ajar. Then, pick up the keycard from the coffer in the spare room. After that, look and see that the safe is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. And then, recover the banana from the case in the laundromat. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take banana from case<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip east. Then, look and see that the cabinet inside the shower is wide open. After that, take the mop from the cabinet. And then, deposit the mop on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, go west. Then, move south. Then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to venture north. Following that, go east. After that, go south. Once you succeed at that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, pick up the sponge from the floor of the launderette. And then, venture south. That done, rest the sponge on the mantelpiece inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed passageway leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to venture north. After that, make an effort to travel east. And then, move south. With that over with, lift the book from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to show up in an usual one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, make an effort to move south. Once you succeed at that, attempt to take a trip west. And then, close the suitcase in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the closet.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Then, venture east. Then, recover the vacuum from the cabinet. After that, you can insert the vacuum inside the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take vacuum from cabinet<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an attempt to take a trip east. And then, recover the cucumber from the stand inside the pantry. Then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. You can barely contain your excitement.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cucumber from stand<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture south. Once you get around to doing that, venture east. With that over with, take the Advent Calendar from the table. And then, place the Advent Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room is well lit.
There is an open portal leading east. There is an open gate leading south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to try to venture north. Following that, make an attempt to go to the east. After that, travel south. With that accomplished, take the shirt from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You begin to take stock of what's in the room.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an attempt to go east. After that, retrieve the mug from the saucepan within the scullery. Then, attempt to take a trip south. Okay, and then, you can deposit the mug into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from saucepan<|im_end|>go south<|im_end|>insert mug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. With that done, attempt to move south. Next, pick up the TextWorld passkey from the floor of the shower. After that, unlock the TextWorld box with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: go south<|im_end|>go south<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the passageway. And then, make an attempt to move north. With that accomplished, pick-up the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, make absolutely sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, take the passkey from the stand inside the basement. Then, attempt to venture north. And then, try to go east. Next, look and see that the chest within the washroom is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a stand! The stand is ordinary. On the stand you see a passkey. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go north<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, attempt to move south. After that, ensure that the trunk in the garage is open. After that, pick up the lightbulb from the trunk within the garage. After that, toss the lightbulb on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take lightbulb from trunk<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to move north. Once you get around to doing that, go to the west. With that accomplished, close the box. And then, Place the passkey into the box inside the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. You begin looking for stuff.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go south. Then, take a trip south. With that done, travel west. With that accomplished, doublecheck that the passageway is closed. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head west. And then, attempt to go south. And then, try to venture east. Once you manage that, open the box within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. Then, take a trip west. And then, make it so that the box is unlocked. If you have unlocked the box, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to doublecheck that the type 3 hatch is unlocked. And then, look and see that the type 3 hatch in the cookhouse is opened. Having pulled open the type 3 hatch, attempt to go east. And then, close the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse. I guess you better just go and list everything you see here.
You see a chair. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. Hm. Oh well
There is a closed type 3 hatch leading east. There is a closed door leading south.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 hatch with type 3 key<|im_end|>open type 3 hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the hatch. And then, attempt to head south. Okay, and then, pick-up the rectangular latchkey from the floor of the studio. After that, check that the rectangular box is unlocked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
There is a closed hatch leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to move south. If you can manage that, retrieve the tv from the desk. With the tv, make an effort to head west. Then, rest the tv on the workbench within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from desk<|im_end|>go west<|im_end|>put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, go to the north. And then, try to venture west. Then, make an attempt to go to the south. Then, take the binder from the stand within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take binder from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the shelf in the studio. After that, move east. Then, unlock the chest in the bedchamber. After that, ensure that the chest in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You scan the room for a shelf, and you find a shelf. On the shelf you make out a key.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the refrigerator inside the dish-pit is wide open. After that, recover the latchkey from the refrigerator. And then, insert the latchkey into the door's lock to unlock it. And then, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You start to take note of what's in the room.
You can see a closed refrigerator close by.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, head east. After that, recover the passkey from the floor of the chamber. And then, make an effort to go west. That done, unlock the locker within the study with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You have entered the most typical of all possible studys.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You wonder idly who left that here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to go to the south. If you can do that, try to head east. After that, retrieve the towel from the counter in the shower. And then, deposit the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the east. Once you get around to doing that, venture north. And then, pick up the key from the freezer. Then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from freezer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, move west. Then, attempt to travel north. Then, recover the broom from the trunk. And then, drop the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
There is a closed door leading north. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from trunk<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, take a trip north. That done, make an effort to travel west. Okay, and then, doublecheck that the chest within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Wow! You're in a bar. I guess you better just go and list everything you see here.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, make an attempt to move south. With that accomplished, pick-up the latchkey from the floor of the bathroom. And then, lock the safe in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>