Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the locker is open. Then, pick up the American limited edition keycard from the locker. And then, venture east. After that, unlock the American limited edition gate in the cookery with the American limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You start to take note of what's in the room.
You see a locker.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. With that accomplished, go to the east. And then, go to the south. Next, lift the shoe from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is a closed door leading east. There is an open gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, try to go east. Then, make an attempt to go south. Then, make an attempt to move west. After that, pick up the butterfly from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to travel east. And then, make absolutely sure that the safe is opened. After opening the safe, recover the latchkey from the safe within the steam room. And then, make it so that the box inside the steam room is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an open portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head south. Following that, pick up the passkey from the rack in the washroom. After getting the passkey, travel north. Okay, and then, lock the safe within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
You can see a closed safe.
There is a closed gate leading west. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from rack<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the latchkey from the cabinet inside the restroom. With the latchkey, go south. After that, attempt to venture east. And then, make absolutely sure that the safe in the spare room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
Look over there! a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a latchkey. You can't wait to tell the folks at home about this!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could take a trip west. With that over with, recover the Henderson's limited edition keycard from the counter. And then, make sure that the Henderson's limited edition safe is unlocked. Then, ensure that the Henderson's limited edition safe inside the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from counter<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the west. And then, try to go to the north. If you can get around to doing that, retrieve the sandwich from the counter. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel east. Following that, try to venture north. After that, travel west. With that done, make absolutely sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You scan the room for a chair, and you find a chair. The chair is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. With that done, pick-up the stick of butter from the floor of the steam room. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gate leading east. There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. With that accomplished, go south. And then, go west. Okay, and then, pick up the shadfly from the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the TextWorld limited edition chest within the spare room is unlocked. And then, open the TextWorld limited edition chest. After that, take the pizza from the TextWorld limited edition chest. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see a locked TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed portal leading west.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take pizza from TextWorld limited edition chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the formless hatch with the formless latchkey. After that, open the formless hatch. After that, move east. Then, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
There is a closed formless hatch leading east. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey and a cloak.

your action:

Response: unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go south. And then, head east. Following that, recover the American limited edition keycard from the floor of the basement. With the American limited edition keycard, lock the American limited edition chest within the basement with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take American limited edition keycard<|im_end|>lock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. With that accomplished, assure that the cuboid chest is unlocked. After that, open the cuboid chest in the dish-pit. Then, take the butterfly from the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin looking for stuff.
There is an open gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take butterfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture west. Next, pick up the worm from the chair. After that, make an attempt to move east. If you can get through with that, throw the worm on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from chair<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. And then, travel south. And then, retrieve the controller from the recliner. And then, put the controller on the stand inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take controller from recliner<|im_end|>put controller on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take a trip west. And then, take the broom from the board within the sauna. Then, travel east. Following that, sit the broom on the table inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a table, and you find a table. The table is normal. But there isn't a thing on it.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Once you do that, pick up the spherical latchkey from the floor of the cellar. After that, go to the east. Next, unlock the spherical safe with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked spherical safe.
There is a closed gateway leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, try to move south. With that accomplished, go east. If you can do that, venture north. After that, pick-up the worm from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a workbench. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed hatch leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that accomplished, head north. And then, take the TextWorld style key from the rack within the washroom. And then, unlock the TextWorld style chest in the washroom with the TextWorld style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld style key from rack<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to move north. After that, go to the west. After that, go south. After that, recover the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, head south. And then, take the Microsoft limited edition key from the rack inside the cookhouse. Then, make it so that the Microsoft limited edition passageway inside the cookhouse is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft limited edition key from rack<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. And then, make an effort to go east. If you can manage that, go to the south. Then, retrieve the monitor from the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take monitor from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, open the safe. Then, retrieve the worm from the safe. With the worm, place the worm on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, travel south. Okay, and then, move east. And then, open the basket inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to head west. With that accomplished, go south. Then, try to venture east. Then, look and see that the basket in the laundromat is ajar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a box. Now that's what I call TextWorld! What a letdown! The box is empty!
There is a closed portal leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. After that, move east. Next, retrieve the sandwich from the bench. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from bench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture south. And then, try to venture east. And then, make an attempt to take a trip south. And then, open the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a closed coffer.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you manage that, try to travel west. And then, move north. Then, retrieve the pillow from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, take the insect from the drawer within the bathroom. And then, go to the west. With that over with, place the insect on the counter inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading south. There is an open gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from drawer<|im_end|>go west<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, pick up the whisk from the freezer in the canteen. If you can get your hands on the whisk, move north. With that accomplished, rest the whisk on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool.
You can make out a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from freezer<|im_end|>go north<|im_end|>put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Okay, and then, make an attempt to take a trip west. Following that, retrieve the banana from the floor of the studio. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head east. After that, pick up the keycard from the desk. After getting the keycard, unlock the chest in the study. Having unlocked the chest, open the chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to go to the east. With that accomplished, look and see that the drawer is open. Then, take the mop from the drawer. Then, place the mop on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take mop from drawer<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, head south. Then, go west. And then, pick up the butterfly from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broccoli and a knife.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest is unlocked. Then, ensure that the chest in the office is open. After that, recover the candy bar from the chest within the office. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You can see a locked chest, which looks ordinary, in the corner.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to venture east. And then, attempt to travel south. With that accomplished, travel west. Okay, and then, make sure that the trunk inside the shower is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture east. If you can do that, go to the north. That done, go west. Following that, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
A rusty signboard tells you that you are now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to move east. Then, make an effort to go north. That done, make absolutely sure that the box within the shower is ajar. Then, take the insect from the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
Were you looking for a shelf? Because look over there, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to go to the east. Then, move south. With that accomplished, take the banana from the portmanteau in the recreation zone. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take banana from portmanteau<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an attempt to take a trip east. And then, go south. Following that, go to the west. And then, take the mug from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in a place we're calling a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the Quote of the Day Calendar from the floor of the study. And then, attempt to take a trip east. After that, look and see that the suitcase in the lounge is ajar. After that, you can place the Quote of the Day Calendar inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying: a chocolate bar.

your action:

Response: take Quote of the Day Calendar<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. With that done, try to move south. Next, attempt to go east. With that over with, ensure that the American chest within the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, move west. Then, retrieve the American limited edition latchkey from the floor of the shower. Then, make an effort to head south. Then, assure that the American limited edition safe is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take American limited edition latchkey<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, go to the west. And then, try to go to the south. Once you manage that, ensure that the trunk is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the launderette.
You can see a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. If you have unlocked the chest, ensure that the chest within the office is open. Then, retrieve the cuboid keycard from the chest. After that, unlock the cuboid locker inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look over there! a cuboid locker. You make out a locked chest close by.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. And then, pick up the blender from the pan inside the canteen. And then, move east. With that over with, toss the blender on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room is well lit.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blender from pan<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, pick up the Microsoft style key from the chest in the basement. Then, insert the Microsoft style key into the Microsoft style locker's lock to unlock it. Then, open the Microsoft style locker. After pulling open the Microsoft style locker, take the worm from the Microsoft style locker within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You see an opened chest. The chest contains a Microsoft style key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Microsoft style key from chest<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take worm from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean passageway's lock to unlock it. And then, open the non-euclidean passageway within the sauna. After opening the non-euclidean passageway, make an effort to venture south. Then, assure that the non-euclidean passageway within the bar is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin to take stock of what's in the room.
There is a closed gateway leading north. There is a closed non-euclidean passageway leading south.
You are carrying: a non-euclidean key and a paper towel.

your action:

Response: unlock non-euclidean passageway with non-euclidean key<|im_end|>open non-euclidean passageway<|im_end|>go south<|im_end|>close non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Canadian limited edition door is unlocked. After that, look and see that the Canadian limited edition door inside the launderette is open. Then, make an attempt to go to the south. And then, pick up the controller from the safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition door with Canadian limited edition latchkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the cuboid hatch is unlocked with the cuboid latchkey. And then, open the cuboid hatch in the kitchenette. After that, try to take a trip south. And then, pick up the book from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have walked into, you had to show up in an ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid hatch leading south. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take book from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the passageway in the parlor is unlocked. Then, make absolutely sure that the passageway inside the parlor is opened. After that, head west. And then, make it so that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying: a durian, a latchkey and a glove.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. And then, ensure that the portal inside the pantry is open. After that, make an effort to travel west. With that accomplished, close the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You have moved into a playroom. Not the playroom you'd expect. No, this is a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an attempt to go to the south. That done, recover the latchkey from the case. After that, head east. And then, lock the chest within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. Then, move south. Then, move east. With that done, take the pillow from the portmanteau within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head west. Then, try to venture north. And then, take a trip east. Then, retrieve the fly larva from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a tv and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type Q chest is open. After that, take the sponge from the type Q chest inside the laundry place. If you can get your hands on the sponge, venture east. After that, throw the sponge on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You see a type Q chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type Q passkey on the floor.
You are carrying nothing.

your action:

Response: open type Q chest<|im_end|>take sponge from type Q chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to ensure that the passageway is open. And then, go to the north. After that, attempt to go north. With that accomplished, lift the nest of ticks from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
There is a closed gateway leading east. There is a closed passageway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go north<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head south. With that over with, pick up the American style latchkey from the rack. Then, go west. And then, Deposit the American style latchkey into the American style box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an open passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American style latchkey from rack<|im_end|>go west<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go south. After that, ensure that the hatch is open. And then, head south. Then, take the shadfly from the stand inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, attempt to travel south. Once you get around to doing that, attempt to travel south. And then, try to go east. Then, pick up the insect from the cabinet inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the key from the trunk. After picking up the key, unlock the chest. Once you have unlocked the chest, make sure that the chest inside the closet is open. Then, take the golf club from the chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You begin looking for stuff.
You make out a locked chest in the corner. You see a trunk. The trunk contains a key!
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Then, head east. With that accomplished, pick-up the sponge from the floor of the launderette. And then, place the sponge inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, go to the west. And then, open the gate. Then, make an effort to go north. And then, pick up the poem from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, make an effort to go west. And then, retrieve the keycard from the floor of the restroom. Then, doublecheck that the passageway inside the restroom is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. You can barely contain your excitement.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. And then, retrieve the type N key from the bureau within the study. With the type N key, make an attempt to go to the east. Okay, and then, check that the type N locker within the bar is unlocked with the type N key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. Let's see what's in here.
You can make out a locked type N locker here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N key from bureau<|im_end|>go east<|im_end|>unlock type N locker with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, recover the glass from the bowl. And then, attempt to head west. Then, put the glass inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can see a chest. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass from bowl<|im_end|>go west<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move south. Following that, make an effort to travel east. And then, make an attempt to move south. After that, ensure that the TextWorld limited edition locker in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at that board! What does it say? It says Welcome to the study? Well that's cool.
There is an open door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could open the portmanteau in the bar. And then, take the key from the portmanteau within the bar. If you can get your hands on the key, unlock the safe. Then, ensure that the safe inside the bar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
Hey, want to see a safe? Look over there, a safe. You scan the room for a portmanteau, and you find a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, try to head south. And then, take the Henderson's limited edition passkey from the case. If you can get your hands on the Henderson's limited edition passkey, make an effort to move north. After that, check that the Henderson's limited edition safe is unlocked with the Henderson's limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition safe. Now that's what I call TextWorld!
There is a closed gate leading east. There is an open door leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition passkey from case<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, make it so that the American limited edition box within the sauna is unlocked with the American limited edition latchkey. And then, open the American limited edition box. After pulling open the American limited edition box, take the passkey from the American limited edition box in the sauna. After that, make it so that the chest inside the sauna is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You make out a closed chest. You can make out a American limited edition box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make it so that the type J passageway is opened. Then, travel west. Following that, close the type J passageway. After that, make it so the type J passageway is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can see a locked trunk close by. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand! oh well.
There is a closed portal leading south. There is a closed type J passageway leading west.
You are carrying: a type J passkey.

your action:

Response: open type J passageway<|im_end|>go west<|im_end|>close type J passageway<|im_end|>lock type J passageway with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go south. If you can get through with that, take a trip east. Following that, go north. That done, take the paper towel from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the passkey from the floor of the kitchenette. If you have taken the passkey, make an effort to venture east. If you can accomplish that, make it so that the safe inside the cookery is closed. After that, lock the safe inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, go south. After that, move east. And then, close the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You begin looking for stuff.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, move north. Then, try to move west. After that, lift the American latchkey from the floor of the bedchamber. After that, unlock the American safe inside the bedchamber with the American latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that over with, head east. If you can manage that, make an effort to go south. And then, pick up the napkin from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip north. That done, go to the east. Next, make an effort to move south. And then, rest the towel on the mantelpiece within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put towel on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Canadian style passageway. After that, make absolutely sure that the Canadian style passageway is open. Then, go south. And then, take the mat from the shelf within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
There is a closed Canadian style passageway leading south. There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the TextWorld limited edition passkey from the chair. After that, check that the TextWorld limited edition chest within the office is unlocked with the TextWorld limited edition passkey. After that, doublecheck that the TextWorld limited edition chest inside the office is wide open. After opening the TextWorld limited edition chest, take the keyboard from the TextWorld limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a chair? Look over there, a chair. The chair is normal. On the chair you see a TextWorld limited edition passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from chair<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take keyboard from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go to the south. And then, make it so that the gateway within the kitchenette is open. Then, make an effort to go to the east. Following that, assure that the cabinet inside the kitchen is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, make an effort to go to the west. After that, retrieve the insect from the floor of the laundry place. If you can get your hands on the insect, make an attempt to go south. And then, place the insect on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
There is a closed door leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to try to head east. Then, pick up the nest of spiders from the floor of the attic. After that, make an effort to venture west. And then, drop the nest of spiders on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take nest of spiders<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the pencil from the floor of the studio. After that, move south. Next, attempt to take a trip west. Then, you can put the pencil into the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>go south<|im_end|>go west<|im_end|>insert pencil into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Following that, attempt to go to the west. After that, pick-up the stick of butter from the floor of the launderette. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You scan the room, seeing an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a huckleberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. Following that, make an effort to go south. Then, recover the legume from the board. After taking the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the safe within the chamber is unlocked. After that, ensure that the safe within the chamber is open. After that, pick up the key from the safe. And then, lock the gateway in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a safe? Look over there, a safe.
There is a closed gateway leading east. There is a closed gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to head south. Then, make an attempt to move east. And then, pick up the coffee cup from the pan inside the cookhouse. And then, you can put the coffee cup into the chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take coffee cup from pan<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Next, take a trip east. Once you get around to doing that, open the portmanteau inside the playroom. And then, pick up the insect from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take insect from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to move north. Once you get through with that, travel west. Then, go south. And then, close the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, head north. With that done, doublecheck that the door in the dish-pit is opened. After opening the door, take a trip east. After that, retrieve the lightbulb from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the gate is opened. After that, make an effort to move east. And then, close the box within the cookhouse. Then, doublecheck that the box is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: open gate<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, try to travel south. With that over with, attempt to take a trip east. And then, go to the north. Then, ensure that the toolbox inside the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. With that over with, travel north. Next, attempt to move east. Then, pick up the lampshade from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just entered a cubicle.
There is an unguarded exit to the north.
You are carrying: a cabbage.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take lampshade from chest<|im_end|>