Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. And then, head east. With that over with, lift the mug from the floor of the scullery. With the mug, put the mug into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the door is open. After that, travel east. With that over with, retrieve the lightbulb from the case in the vault. With the lightbulb, put the lightbulb inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is a closed door leading east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take lightbulb from case<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, pick up the sandwich from the table within the attic. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cubicle.
You can see a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, doublecheck that the formless hatch within the chamber is unlocked with the formless passkey. After that, make it so that the formless hatch inside the chamber is ajar. And then, move south. After that, doublecheck that the formless hatch is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is a closed formless hatch leading south.
You are carrying: a formless passkey and a paper towel.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>close formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, try to head north. After that, move east. And then, attempt to travel south. Next, close the portmanteau within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip west. And then, ensure that the trunk within the steam room is open. And then, pick up the formless passkey from the trunk within the steam room. Then, make absolutely sure that the formless chest within the steam room is unlocked with the formless passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the type 5 keycard from the floor of the bedchamber. After that, unlock the type 5 safe. After unlocking the type 5 safe, make it so that the type 5 safe inside the bedchamber is wide open. Then, pick up the controller from the type 5 safe inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type 5 safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 5 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 5 keycard<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take controller from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. If you can do that, recover the soap scented key from the dresser in the parlor. Then, try to go east. Then, make sure that the soap scented safe inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented key from dresser<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the door is open. After that, take a trip south. Next, retrieve the lamp from the mantle. After that, ditch the lamp on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just stumbled into a parlor. You can barely contain your excitement.
There is a closed portal leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take lamp from mantle<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make an attempt to head east. Next, make absolutely sure that the type 4 locker is unlocked with the type 4 passkey. Then, ensure that the type 4 locker in the kitchenette is open. Then, retrieve the teapot from the type 4 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an open portal leading east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a type 4 passkey.

your action:

Response: go east<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>take teapot from type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. Okay, and then, attempt to head south. Next, pick up the cloak from the table in the basement. Then, toss the cloak on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go south<|im_end|>take cloak from table<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, make an attempt to head south. And then, attempt to go west. After that, recover the shirt from the floor of the garage. After that, sit the shirt on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shirt<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the case in the scullery is opened. After that, recover the grape from the case. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a case.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a carrot.

your action:

Response: open case<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. If you can get around to doing that, make an attempt to go to the west. And then, doublecheck that the type X safe is unlocked with the type X latchkey. Then, open the type X safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a type X latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip west. With that done, try to venture north. Okay, and then, go to the east. If you can get through with that, open the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one.
There is a closed passageway leading east. There is an open door leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the trunk within the garage is open. And then, pick up the pair of headphones from the trunk. And then, go north. And then, toss the pair of headphones on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You make out a trunk.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a controller.

your action:

Response: open trunk<|im_end|>take pair of headphones from trunk<|im_end|>go north<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First, it would be great if you could move south. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, look and see that the coffer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You need an unguarded exit? You should try going south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip north. Okay, and then, venture north. After that, pick up the Microsoft key from the box. After getting the Microsoft key, make sure that the Microsoft safe inside the bedroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Microsoft key from box<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture south. Then, venture east. Then, recover the book from the dresser inside the parlor. With the book, you can insert the book into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gateway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from dresser<|im_end|>insert book into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move east. Okay, and then, retrieve the cd from the chair in the study. If you can get your hands on the cd, head south. With that over with, put the cd on the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from chair<|im_end|>go south<|im_end|>put cd on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the gateway. And then, venture west. Then, take the tv from the bench. After that, sit the tv on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take tv from bench<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the passkey into the locker in the study's lock to unlock it. And then, make absolutely sure that the locker in the study is opened. After pulling open the locker, pick up the durian from the locker. With the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. If you can get around to doing that, make an effort to go to the west. After that, pick up the key from the cabinet. After that, assure that the gateway within the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from cabinet<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go west. And then, move south. And then, make an attempt to venture south. Then, make sure that the box within the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most ordinary of all possible kitchens. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, recover the Microsoft style latchkey from the rack within the canteen. If you have picked up the Microsoft style latchkey, try to travel south. With that done, make an attempt to go to the west. Then, unlock the Microsoft style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. I guess you better just go and list everything you see here.
You smell a fine smell, and follow it to a rack. The rack is typical. On the rack you see a Microsoft style latchkey.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from rack<|im_end|>go south<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make an attempt to head west. Okay, and then, make an effort to move south. Then, go to the east. Next, lift the lightbulb from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a licorice strip and a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. After that, pick up the Canadian keycard from the platter in the dish-pit. After that, check that the Canadian box is unlocked with the Canadian keycard. Once you have unlocked the Canadian box, assure that the Canadian box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in a place we're calling a playroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian keycard from platter<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Then, attempt to take a trip south. Then, retrieve the candy bar from the plate inside the cookhouse. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just walked into a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take candy bar from plate<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head east. After that, unlock the safe within the bar. After that, ensure that the safe within the bar is open. Once you have opened the safe, retrieve the shadfly from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the broccoli from the refrigerator. After picking up the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You make out an opened refrigerator. The refrigerator contains a broccoli.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broccoli from refrigerator<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, make an effort to go to the west. And then, head south. Then, retrieve the bug from the bench inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading south. There is an open door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an effort to travel south. That done, recover the insect from the bench. Then, put the insect on the counter inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from bench<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, unlock the cake scented locker inside the salon. And then, ensure that the cake scented locker inside the salon is open. And then, retrieve the formless latchkey from the cake scented locker inside the salon. Then, doublecheck that the formless chest is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest. You can see a locked cake scented locker.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take formless latchkey from cake scented locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the formless gateway inside the bathroom is unlocked with the formless key. After that, doublecheck that the formless gateway within the bathroom is wide open. Then, make an effort to venture north. Then, doublecheck that the bureau in the studio is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
There is a closed gate leading east. There is a closed formless gateway leading north.
You are carrying: a formless key.

your action:

Response: unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go north<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. With that over with, travel east. Then, pick up the formless keycard from the couch. Then, lock the formless safe inside the salon with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take formless keycard from couch<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to make an attempt to move east. With that accomplished, open the case. Then, take the cuboid latchkey from the case in the spare room. And then, unlock the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take cuboid latchkey from case<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Once you get around to doing that, travel south. If you can get through with that, move east. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the gateway is open. After that, attempt to travel south. After that, try to go west. And then, open the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Then, attempt to go east. After that, lift the keycard from the floor of the bar. After getting the keycard, check that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture east. And then, attempt to venture north. Then, move west. And then, ensure that the chest inside the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the nest of bugs from the stand. And then, attempt to go north. And then, go to the east. Next, drop the nest of bugs on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can see a stand. The stand is usual. On the stand you see a nest of bugs. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: take nest of bugs from stand<|im_end|>go north<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move west. And then, pick-up the key from the floor of the cookhouse. If you have picked up the key, head east. And then, lock the hatch with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty standard here. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. If you can accomplish that, attempt to take a trip south. After that, try to head east. With that over with, make absolutely sure that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the south. If you can get around to doing that, recover the Microsoft style key from the floor of the dish-pit. And then, unlock the Microsoft style chest. After unlocking the Microsoft style chest, open the Microsoft style chest in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. With that accomplished, lift the broom from the floor of the pantry. After that, head north. Next, toss the broom on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take broom<|im_end|>go north<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take a trip west. Then, take the knife from the saucepan within the cookhouse. Then, make an attempt to head east. Then, drop the knife on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take knife from saucepan<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Then, make sure that the hatch is ajar. After that, travel east. If you can accomplish that, assure that the safe within the launderette is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the rectangular chest with the rectangular passkey. Then, doublecheck that the rectangular chest in the cellar is open. After that, pick up the stick of butter from the rectangular chest. After picking up the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take stick of butter from rectangular chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go south. If you can get around to doing that, make an attempt to travel west. Then, make an attempt to head north. Then, doublecheck that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed gate leading north. There is a closed portal leading west. You need an unblocked exit? You should try going south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cubicle. With the passkey, make an attempt to move east. If you can manage that, check that the safe inside the office is unlocked with the passkey. After that, open the safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go north. Then, open the case. And then, recover the ladle from the case within the dish-pit. With the ladle, put the ladle into the refrigerator in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take ladle from case<|im_end|>insert ladle into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the hatch. And then, make an effort to move east. That done, recover the soap scented key from the table within the kitchen. And then, unlock the soap scented door. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take soap scented key from table<|im_end|>unlock soap scented door with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the coconut from the floor of the parlor. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. After that, go to the east. And then, take the TextWorld style passkey from the saucepan within the cookhouse. After picking up the TextWorld style passkey, make absolutely sure that the TextWorld style box within the cookhouse is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take TextWorld style passkey from saucepan<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to go east. Next, recover the non-euclidean keycard from the plate. And then, make an effort to head west. After that, make sure that the non-euclidean hatch is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
There is a closed hatch leading south. There is a closed non-euclidean hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from plate<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to head south. Following that, go to the east. With that done, try to take a trip north. Once you get through with that, doublecheck that the freezer is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, venture south. Then, recover the keycard from the floor of the chamber. With the keycard, make it so the locker within the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, travel south. And then, head west. Then, venture north. Then, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty usual. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go east. And then, make an attempt to move north. And then, make an effort to head north. Then, retrieve the paper towel from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Wow! You're in a cellar.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take paper towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel east. And then, open the cabinet. And then, recover the latchkey from the cabinet. Then, unlock the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, attempt to move east. With that done, venture north. After that, attempt to go west. That done, recover the lampshade from the display in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take lampshade from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the rectangular latchkey from the floor of the recreation zone. Then, make absolutely sure that the rectangular safe in the recreation zone is unlocked with the rectangular latchkey. And then, ensure that the rectangular safe is open. And then, pick up the tv from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. I guess you better just go and list everything you see here.
You can see a rectangular safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take tv from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the gateway within the study is open. After pulling open the gateway, make an attempt to go to the south. Then, make an attempt to venture west. After that, assure that the portal is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, unlock the American passageway. And then, assure that the American passageway inside the sauna is opened. After that, try to go south. And then, pick up the top hat from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
There is a closed gateway leading east. There is a closed American passageway leading south.
You are carrying: an American latchkey and a sponge.

your action:

Response: unlock American passageway with American latchkey<|im_end|>open American passageway<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an attempt to go to the west. With that done, make an attempt to head south. Then, venture east. With that done, recover the manuscript from the stand. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the type 5 portal is unlocked with the type 5 passkey. And then, ensure that the type 5 portal is open. After you have opened the type 5 portal, try to go to the south. That done, place the spoon on the table inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty ordinary here.
There is a closed door leading north. There is a closed type 5 portal leading south.
You are carrying: a type 5 passkey and a spoon.

your action:

Response: unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>put spoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the floor of the kitchenette. With the key, look and see that the locker is unlocked. Then, make absolutely sure that the locker is wide open. After that, retrieve the teacup from the locker in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
Oh wow! Is that what I think it is? It is! It's a locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, open the safe. And then, retrieve the key from the safe. With the key, insert the key into the gate in the attic's lock to unlock it. If you have unlocked the gate, make sure that the gate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty usual.
You can make out a safe.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a broccoli.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Following that, make an attempt to travel east. Then, recover the sandwich from the floor of the spare room. If you can get your hands on the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head north. And then, try to move east. And then, head south. And then, pick up the insect from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, doublecheck that the cabinet is opened. Then, take the American style key from the cabinet. If you can get your hands on the American style key, unlock the American style box in the cookhouse with the American style key. After that, open the American style box within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You see a American style box. You see a closed cabinet.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go south. And then, head east. After that, unlock the Canadian box in the workshop with the Canadian passkey. After unlocking the Canadian box, make sure that the Canadian box inside the workshop is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the floor of the shower. And then, unlock the box. Then, ensure that the box inside the shower is open. And then, take the sponge from the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a box. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the passkey from the floor of the dish-pit. After that, look and see that the box is unlocked. Then, make sure that the box in the dish-pit is wide open. And then, you can deposit the vacuum inside the box within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a box.
You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, open the trunk. And then, take the Henderson's latchkey from the trunk. After taking the Henderson's latchkey, assure that the Henderson's chest is unlocked with the Henderson's latchkey. And then, make sure that the Henderson's chest in the workshop is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a gleam over in a corner, where you can see a trunk.
There is a closed door leading south. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's latchkey from trunk<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to venture east. Then, attempt to go to the south. After that, recover the berry from the box in the cubicle. Then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take berry from box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to venture west. Once you get around to doing that, try to head south. After that, attempt to move east. If you can accomplish that, take the top hat from the suitcase within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take top hat from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you succeed at that, recover the key from the bar. If you can get your hands on the key, unlock the locker within the bedchamber. Once you have unlocked the locker, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bar<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to make an effort to head north. If you can finish that, venture east. Next, recover the keycard from the cabinet within the cookery. With the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. And then, try to take a trip south. Once you do that, move west. With that over with, doublecheck that the safe in the cubicle is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, open the chest. Then, take the keycard from the chest. And then, insert the keycard into the safe within the playroom's lock to unlock it. Then, make absolutely sure that the safe within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the playroom.
You make out a locked safe. Hey, want to see a chest? Look over there, a chest.
There is a closed gateway leading east. There is a closed door leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an effort to go to the south. Okay, and then, venture east. And then, retrieve the loaf of bread from the armchair in the studio. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the shirt from the floor of the restroom. Then, travel north. After that, try to venture west. And then, deposit the shirt into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>go north<|im_end|>go west<|im_end|>insert shirt into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel east. And then, retrieve the key from the floor of the office. Then, unlock the hatch. Then, open the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cellar.
There is an open gate leading east. You need an unguarded exit? You should try going north.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could move west. Then, lift the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make an effort to head east. Then, doublecheck the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest.
There is a closed portal leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, move west. Then, go south. With that over with, head east. Okay, and then, open the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading south. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick up the teacup from the board. After getting the teacup, venture east. After that, ditch the teacup on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You can barely contain your excitement.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from board<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. After that, recover the key from the board inside the sauna. After that, travel south. Then, assure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locker.
There is an open portal leading east. There is an open hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to take a trip east. And then, retrieve the lavender scented passkey from the cabinet. After that, insert the lavender scented passkey into the lavender scented box's lock to unlock it. Then, open the lavender scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey from cabinet<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go to the east. Once you accomplish that, pick up the vacuum from the cabinet in the shower. After that, try to venture west. Then, place the vacuum on the table in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a table. You shudder, but continue examining the table. But the thing is empty, unfortunately.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from cabinet<|im_end|>go west<|im_end|>put vacuum on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go south. And then, head east. Then, head north. And then, doublecheck that the trunk is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the east. Then, travel north. Then, try to venture west. After that, recover the shadfly from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an open hatch leading east. There is an open portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, head west. Then, take a trip north. Then, head east. After that, ensure that the chest in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is a closed passageway leading north. There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Following that, open the portal. And then, go west. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the keycard from the mantle. And then, check that the safe is unlocked with the keycard. Then, ensure that the safe inside the lounge is open. After that, take the butterfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe. You can see a mantle. The mantle is ordinary. On the mantle you make out a keycard.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, attempt to travel north. If you can get through with that, head north. After that, retrieve the fork from the platter within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take fork from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, retrieve the backup calendar from the floor of the studio. And then, make an effort to venture east. Then, try to travel south. Then, you can place the backup calendar into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>go east<|im_end|>go south<|im_end|>insert backup calendar into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move west. Then, try to move south. That done, go east. If you can get through with that, pick-up the manuscript from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the display is wide open. After pulling open the display, retrieve the sandwich from the display inside the workshop. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You make out a display.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take sandwich from display<|im_end|>eat sandwich<|im_end|>