Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip north. That done, recover the frisbee from the stand within the basement. And then, try to travel south. Then, put the frisbee into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room is well lit.
You see an opened box. The box is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee from stand<|im_end|>go south<|im_end|>insert frisbee into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, make an attempt to move north. And then, unlock the rectangular safe. Then, look and see that the rectangular safe is open. Then, pick up the cushion from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take cushion from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go north. And then, move east. Following that, try to move south. After that, recover the desktop computer from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the box's lock to unlock it. And then, ensure that the box is open. Then, recover the keycard from the box. If you can get your hands on the keycard, make sure that the door in the chamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed door leading east. There is a closed portal leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. Then, go to the north. Then, retrieve the broom from the table in the sauna. And then, place the broom on the shelf inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from table<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the safe within the vault is unlocked. Then, doublecheck that the safe in the vault is open. Once you have pulled open the safe, pick up the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You bend down to tie your shoe. When you stand up, you notice a safe. You check the price tag that the safe's owner still hasn't taken off. Sixty bucks?! That's ridiculous! You know my pal, they work for a company? I'm sure my friend could get you one of those for 80 bucks!
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the latchkey from the floor of the cubicle. Then, make an effort to go east. Then, make it so that the safe is unlocked. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the floor of the study. Having picked up the latchkey, go east. After that, doublecheck that the gate is unlocked with the latchkey. Then, look and see that the gate is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a worm and a bug.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. And then, venture south. Then, make an attempt to travel west. Then, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the lamp from the stand in the chamber. After stealing the lamp, take a trip east. Once you succeed at that, open the chest. And then, you can deposit the lamp into the chest inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You start to take note of what's in the room.
You can see a stand. You wonder idly who left that here. You see a lamp on the stand. Wow! Just like in the movies!
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take lamp from stand<|im_end|>go east<|im_end|>open chest<|im_end|>insert lamp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, try to go to the south. With that accomplished, head east. That done, pick up the Microsoft keycard from the floor of the office. Then, make sure that the Microsoft safe in the office is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is an open passageway leading east. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, go north. After that, take a trip west. Next, close the cabinet in the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel west. After that, attempt to venture south. With that done, head east. Once you manage that, assure that the suitcase is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Following that, travel east. Once you finish that, retrieve the vacuum from the counter inside the washroom. Then, you can deposit the vacuum into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vacuum from counter<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to attempt to venture south. Then, go east. Then, retrieve the synthesizer from the recliner within the bedchamber. Then, ditch the synthesizer on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the laundry place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take synthesizer from recliner<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the cabinet. Then, try to venture south. Okay, and then, attempt to move west. After that, look and see the box in the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna.
You can make out an opened cabinet. The cabinet contains a latchkey. Wow, isn't TextWorld just the best?
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. After that, make an attempt to go east. Okay, and then, retrieve the disk from the mantelpiece inside the workshop. Then, you can put the disk into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
There is an open hatch leading east. There is an open door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take disk from mantelpiece<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. And then, move east. And then, take a trip south. After that, pick up the sock from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go west. That done, attempt to head north. And then, retrieve the Canadian limited edition keycard from the floor of the garage. Then, check that the Canadian limited edition chest within the garage is unlocked with the Canadian limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the broom from the stand inside the basement. And then, attempt to travel west. Okay, and then, assure that the chest in the vault is wide open. And then, you can place the broom into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. On the stand you see a broom.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>go west<|im_end|>open chest<|im_end|>insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. Then, recover the cd from the portmanteau in the bar. After that, make an effort to travel east. And then, place the cd on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd from portmanteau<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, try to travel north. And then, head west. Then, recover the glove from the counter inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a salad.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head west. With that done, lift the Cat Calendar from the floor of the office. After that, take a trip east. With that over with, ditch the Cat Calendar on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of earwigs.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the backup calendar from the safe inside the workshop. After that, attempt to travel north. After that, open the basket within the chamber. And then, you can deposit the backup calendar into the basket within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see an opened safe nearby. The safe contains a backup calendar.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take backup calendar from safe<|im_end|>go north<|im_end|>open basket<|im_end|>insert backup calendar into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the type 3 chest is unlocked with the type 3 passkey. And then, open the type 3 chest inside the bedchamber. After pulling open the type 3 chest, take the novel from the type 3 chest inside the bedchamber. And then, deposit the novel on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a type 3 chest.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take novel from type 3 chest<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to head south. And then, travel east. After that, take the mat from the box. If you can get your hands on the mat, you can deposit the mat inside the drawer inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed board tells you that you are now in the restroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mat from box<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to take a trip south. With that over with, retrieve the cucumber from the crate. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take cucumber from crate<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture west. Then, make an attempt to head south. And then, try to venture east. Okay, and then, look and see that the case is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Once you accomplish that, make an effort to head east. After that, travel south. Then, recover the telephone from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take telephone from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture south. After that, take a trip west. Next, doublecheck that the type 5 door is shut. And then, lock the type 5 door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an open door leading south.
You are carrying: a type 5 keycard and a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>close type 5 door<|im_end|>lock type 5 door with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. After that, recover the stick of butter from the bench within the parlor. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading north. There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, unlock the locker within the salon. After that, ensure that the locker inside the salon is open. Then, retrieve the key from the locker. If you can get your hands on the key, lock the box in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a box. You see a locked locker.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to move south. And then, venture east. Okay, and then, recover the pencil from the floor of the cubicle. If you have taken the pencil, you can deposit the pencil into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil<|im_end|>insert pencil into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, doublecheck that the door is ajar. Then, head east. Then, move south. With that done, make it so that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Once you do that, take the loaf of bread from the chest inside the kitchenette. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
There is an open gateway leading south. There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. After that, try to venture north. Then, recover the laptop from the box in the bedchamber. And then, you can deposit the laptop into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop from box<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. Once you get through with that, make an effort to move west. And then, make an attempt to take a trip north. After that, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, open the suitcase. After that, retrieve the loaf of bread from the suitcase. If you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, try to move east. With that accomplished, go to the north. And then, move west. And then, retrieve the vacuum from the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go north. And then, take the rectangular latchkey from the cabinet within the washroom. Then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, make absolutely sure that the rectangular box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head west. Then, go to the south. With that over with, doublecheck that the cake scented box is closed. Then, lock the cake scented box with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cake scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close cake scented box<|im_end|>lock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the rectangular safe in the bathroom is unlocked. After that, ensure that the rectangular safe is open. Then, take the stick of butter from the rectangular safe in the bathroom. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You see a locked rectangular safe.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take stick of butter from rectangular safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the safe in the chamber. Then, make it so that the safe in the chamber is opened. And then, take the butterfly from the safe in the chamber. Then, place the butterfly on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely normal.
Look over there! a safe. You wonder idly who left that here.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the passageway. And then, make it so that the passageway is open. Then, travel south. After that, ensure that the locker inside the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading north. There is a closed passageway leading south.
You are carrying: a keycard and a mop.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, insert the American style latchkey into the American style portal within the cubicle's lock to unlock it. Once you have unlocked the American style portal, open the American style portal inside the cubicle. And then, attempt to head north. And then, assure that the American style portal within the kitchenette is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
There is a closed American style portal leading north. There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style portal with American style latchkey<|im_end|>open American style portal<|im_end|>go north<|im_end|>close American style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. After that, move south. And then, close the type 4 locker. Then, look and see that the type 4 locker in the bedchamber is locked with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
There is an open portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, open the gateway. And then, try to go to the west. And then, close the locker. And then, Deposit the keycard into the locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: open gateway<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the gateway within the pantry with the passkey. Having unlocked the gateway, look and see that the gateway is open. And then, move east. And then, lift the Quote of the Day Calendar from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
There is a closed gateway leading east. There is an open door leading north.
You are carrying: a loaf of bread and a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Once you manage that, take a trip east. Once you get through with that, pick up the Quote of the Day Calendar from the shelf. With the Quote of the Day Calendar, place the Quote of the Day Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to go to the north. And then, attempt to take a trip east. Then, head south. Then, look and see that the cabinet is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the door. Then, go to the west. Following that, ensure that the locker is open. And then, you can insert the bug inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
There is a closed gateway leading south. There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move east. Following that, go to the north. With that accomplished, retrieve the loganberry from the stand. Then, eat the loganberry. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
There is a closed hatch leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take loganberry from stand<|im_end|>eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. That done, make an effort to go to the north. Then, head west. And then, retrieve the plant from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the south. Then, go to the east. And then, move south. Then, recover the tv from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move south. Then, move west. With that over with, recover the tv from the floor of the recreation zone. And then, insert the tv inside the coffer within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take tv<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. Okay, and then, try to venture east. That done, pick up the fondue from the floor of the chamber. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is an open hatch leading north. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. And then, take the Henderson's style keycard from the counter inside the steam room. And then, go east. And then, make sure that the Henderson's style locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You see a locked Henderson's style locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style keycard from counter<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the chest in the bedroom. And then, take the passkey from the chest in the bedroom. Then, venture east. After that, make sure the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the east. Then, pick-up the latchkey from the floor of the cookery. After that, make absolutely sure that the chest in the cookery is unlocked. And then, make sure that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. With that over with, make an attempt to go to the north. That done, go to the east. Then, close the chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You make out a saucepan. You shudder, but continue examining the saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, assure that the type 3 hatch is unlocked with the type 3 keycard. Then, open the type 3 hatch within the laundry place. Then, attempt to go west. Then, doublecheck that the cabinet in the shower is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
There is a closed door leading north. There is a closed type 3 hatch leading west.
You are carrying: a type 3 keycard.

your action:

Response: unlock type 3 hatch with type 3 keycard<|im_end|>open type 3 hatch<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to move south. With that done, make an effort to move south. Next, pick-up the insect from the floor of the launderette. Then, place the insect into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. And then, retrieve the teapot from the chest within the scullery. And then, make an effort to head east. Okay, and then, place the teapot on the table within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's here.
There is an open hatch leading south. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from chest<|im_end|>go east<|im_end|>put teapot on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go west. That done, attempt to move north. With that over with, make an attempt to travel east. Next, doublecheck that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, make an attempt to head west. And then, recover the glass from the floor of the cookery. And then, rest the glass on the table within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Let's see what's in here.
You see a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take glass<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip east. After that, lift the backup calendar from the floor of the office. Then, travel south. After that, put the backup calendar on the bed in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place.
You make out a recliner. The recliner is standard. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take backup calendar<|im_end|>go south<|im_end|>put backup calendar on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the hatch in the attic is open. And then, make an attempt to head north. And then, recover the bug from the board in the laundry place. After that, rest the bug on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in a typical kind of place. That is to say, you're in an attic.
There is a closed hatch leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go north<|im_end|>take bug from board<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Okay, and then, make an attempt to move south. After that, travel west. Following that, take the shadfly from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Then, venture south. That done, head east. And then, look and see that the case is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is a closed door leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 4 key from the recliner within the bedroom. After that, make absolutely sure that the type 4 safe is unlocked. And then, doublecheck that the type 4 safe within the bedroom is opened. After pulling open the type 4 safe, take the tablet from the type 4 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 4 safe. You see a recliner. What a coincidence, weren't you just thinking about a recliner? The recliner is normal. On the recliner you can see a type 4 key. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type 4 key from recliner<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take tablet from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to travel south. After that, head east. After that, take the passkey from the bench within the washroom. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type 7 box in the studio with the type 7 passkey. After that, ensure that the type 7 box inside the studio is open. After that, recover the latchkey from the type 7 box. After you have picked up the latchkey, lock the chest inside the studio with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
What's that over there? It looks like it's a chest. You can't wait to tell the folks at home about this! You can make out a type 7 box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take latchkey from type 7 box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to venture east. And then, venture north. Then, try to travel west. If you can accomplish that, pick up the napkin from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel east. Then, assure that the chest within the garage is unlocked with the passkey. After that, ensure that the chest in the garage is open. After that, pick up the worm from the chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, go east. Then, head north. After that, recover the keycard from the floor of the lounge. And then, lock the locker in the lounge with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move east. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box. After that, sit the keyboard on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to try to take a trip east. And then, recover the key from the mantelpiece. Then, make an effort to go to the west. After that, unlock the safe within the cubicle with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a safe.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantelpiece<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the latchkey into the gate's lock to unlock it. And then, open the gate in the basement. After opening the gate, make an attempt to move east. With that accomplished, doublecheck that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just come into a basement. I guess you better just go and list everything you see here.
Hey, want to see a trunk? Look over there, a trunk.
There is a closed gate leading east. There is a closed portal leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. Then, make an effort to go to the east. After that, recover the type 1 keycard from the floor of the studio. And then, doublecheck that the type 1 box in the studio is locked with the type 1 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 1 keycard<|im_end|>lock type 1 box with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, make an attempt to move south. And then, venture east. And then, recover the ladle from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. Let's see what's in here.
There is an open door leading east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move east. Then, attempt to head north. After that, attempt to move west. Following that, take the mop from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mop from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. After that, attempt to venture east. With that over with, venture south. And then, look and see that the trunk is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked crate.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to go south. Then, lift the type 1 key from the floor of the basement. Then, unlock the type 1 safe within the basement. And then, open the type 1 safe inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 key<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to venture north. Next, try to head east. And then, open the safe within the vault. After pulling open the safe, take the pair of headphones from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's great that you've just entered a laundromat.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. With that done, attempt to go to the south. And then, attempt to travel west. Okay, and then, pick up the hat from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty normal here.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that over with, recover the Microsoft style key from the floor of the chamber. And then, unlock the Microsoft style box inside the chamber with the Microsoft style key. And then, make it so that the Microsoft style box within the chamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You need an unblocked exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. And then, recover the Canadian latchkey from the suitcase. And then, head south. That done, look and see the Canadian chest in the cellar is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
You see a gleam over in a corner, where you can see a Canadian chest.
There is a closed portal leading east. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from suitcase<|im_end|>go south<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel south. And then, ensure that the gateway in the cellar is open. And then, attempt to venture east. With that accomplished, make sure that the coffer inside the closet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, ensure that the box in the playroom is open. And then, retrieve the laptop from the box within the playroom. If you have taken the laptop, make an effort to travel north. With that over with, place the laptop on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom.
You see a box. Is this it? Is this what you came to TextWorld to see? a box?
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: open box<|im_end|>take laptop from box<|im_end|>go north<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to attempt to go south. Then, go to the east. Okay, and then, lift the monitor from the floor of the bedroom. And then, insert the monitor into the Canadian style chest in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take monitor<|im_end|>insert monitor into Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head west. Okay, and then, try to take a trip south. Following that, try to head east. After that, make absolutely sure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the locker in the office is open. Then, recover the butterfly from the locker inside the office. After that, take a trip east. Once you get around to doing that, put the butterfly on the rack in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You see a closed locker.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, venture east. With that over with, recover the cuboid latchkey from the coffer inside the bedroom. With the cuboid latchkey, lock the cuboid box with the cuboid latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey from coffer<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel east. Okay, and then, try to go south. And then, retrieve the insect from the mantelpiece. And then, deposit the insect inside the bureau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from mantelpiece<|im_end|>insert insect into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
There is a closed portal leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a cashew on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the cuboid passkey from the stand within the attic. And then, unlock the cuboid box in the attic. And then, open the cuboid box inside the attic. After that, place the glove into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. I guess you better just go and list everything you see here.
You make out a cuboid box. Wow, isn't TextWorld just the best? You make out a stand. On the stand you make out a cuboid passkey.
There is a closed hatch leading east. There is an open gate leading west.
You are carrying: a glove.

your action:

Response: take cuboid passkey from stand<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>insert glove into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First stop, make an attempt to venture south. Following that, recover the key from the chest. And then, go north. Okay, and then, make sure that the passageway is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
There is a closed door leading north. There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. And then, make an effort to take a trip south. With that accomplished, travel east. Okay, and then, retrieve the insect from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You start to take note of what's in the room.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel west. And then, pick up the TextWorld key from the platter. Having got the TextWorld key, go to the east. After that, lock the TextWorld locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You make out a TextWorld locker.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld key from platter<|im_end|>go east<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, venture south. And then, make an attempt to head south. With that done, attempt to take a trip west. Then, close the type 5 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close type 5 box<|im_end|>