Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Following that, go north. After that, attempt to head east. If you can get around to doing that, retrieve the paper towel from the shelf inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have walked into a pantry. Not the pantry you'd expect. No, this is a pantry.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move west. And then, attempt to move north. And then, travel east. And then, close the display in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. Let's see what's in here.
As if things weren't amazing enough already, you can even see a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Following that, venture east. And then, take a trip north. And then, recover the spork from the counter in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take spork from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean key from the case inside the study. After that, make an attempt to go east. After that, insert the non-euclidean key into the non-euclidean gate within the launderette's lock to unlock it. If you have unlocked the non-euclidean gate, make sure that the non-euclidean gate inside the launderette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a case. You wonder idly who left that here. The case contains a non-euclidean key. Huh, weird.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>go east<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Next, retrieve the fly larva from the shelf inside the dish-pit. After you have picked up the fly larva, take a trip west. That done, toss the fly larva on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
There is a closed passageway leading west. There is an open portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from shelf<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type Y locker inside the laundry place is unlocked with the type Y latchkey. And then, ensure that the type Y locker is open. And then, pick up the latchkey from the type Y locker within the laundry place. And then, make it so that the portal within the laundry place is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
You see a locked type Y locker here.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a type Y latchkey.

your action:

Response: unlock type Y locker with type Y latchkey<|im_end|>open type Y locker<|im_end|>take latchkey from type Y locker<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian style latchkey from the locker. After that, assure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the mouse from the Canadian style safe within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a Canadian style safe. The light flickers for a second, but nothing else happens. You can make out an opened locker. The locker contains a Canadian style latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take mouse from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. And then, lift the latchkey from the floor of the cookhouse. Then, attempt to take a trip east. Then, make absolutely sure that the portal is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
There is a closed portal leading south. There is an open hatch leading north. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. Then, make an effort to go to the west. And then, recover the mop from the board inside the launderette. Then, deposit the mop on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip north. And then, attempt to travel west. Okay, and then, take the latchkey from the counter inside the scullery. If you can get your hands on the latchkey, make absolutely sure that the locker within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You start to take note of what's in the room.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go west. Next, retrieve the pillow from the mantelpiece. Then, attempt to go east. With that accomplished, place the pillow on the mantle inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You can make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from mantelpiece<|im_end|>go east<|im_end|>put pillow on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the TextWorld passkey from the basket inside the recreation zone. And then, unlock the TextWorld chest. Then, ensure that the TextWorld chest is open. After pulling open the TextWorld chest, retrieve the worm from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. You begin looking for stuff.
You see a TextWorld chest. You can make out an opened basket. The basket contains a TextWorld passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from basket<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to travel south. With that done, venture south. Then, recover the bug from the display inside the studio. Then, place the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it normal? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take bug from display<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an attempt to venture south. Then, take a trip east. And then, recover the grape from the case. Once you have got the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a desk. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move south. Then, try to head south. If you can get around to doing that, try to travel east. With that done, look and see that the freezer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You have stumbled into the most ordinary of all possible scullerys.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. After that, try to venture south. With that done, try to move west. Then, pick-up the bowl from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the cellar. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to look and see that the type M chest in the scullery is unlocked. And then, open the type M chest inside the scullery. And then, retrieve the passkey from the type M chest. With the passkey, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can make out a locker. You make out a type M chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a type M latchkey.

your action:

Response: unlock type M chest with type M latchkey<|im_end|>open type M chest<|im_end|>take passkey from type M chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the spherical gateway inside the recreation zone with the spherical keycard. After that, open the spherical gateway in the recreation zone. Then, try to move west. Following that, pick up the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is a closed hatch leading north. There is a closed spherical gateway leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, take the insect from the chair. And then, take a trip south. After that, head east. With that accomplished, put the insect into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
Hey, want to see a chair? Look over there, a chair. You see an insect on the chair.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from chair<|im_end|>go south<|im_end|>go east<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to head west. And then, move south. After that, make absolutely sure that the case within the office is wide open. Then, recover the fly larva from the case inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, recover the passkey from the desk inside the bedchamber. After getting the passkey, go to the east. And then, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed portal leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Once you succeed at that, retrieve the burger from the shelf. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
There is a closed portal leading north. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, venture south. After that, try to go south. Then, take a trip west. With that over with, make absolutely sure that the locker in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, lift the Canadian key from the floor of the shower. And then, make an attempt to go east. Following that, unlock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. Let's see what's in here.
You can see a Canadian chest.
There is an open gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian key<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture south. That done, try to take a trip south. Then, head east. With that accomplished, close the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. With that over with, travel south. Once you finish that, pick up the potato from the floor of the scullery. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Look around you. Take it all in. It's not every day someone gets to be in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Then, venture south. And then, ensure that the safe is open. And then, deposit the desktop computer inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>go south<|im_end|>open safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Following that, try to go to the south. After that, close the chest. And then, doublecheck that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to travel south. Following that, attempt to take a trip south. And then, head east. After that, retrieve the paper towel from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple and a textbook.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. And then, attempt to head north. If you can do that, venture west. Once you succeed at that, close the trunk in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, venture north. If you can finish that, attempt to travel east. After that, close the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to go to the south. With that over with, recover the binder from the mantle in the office. Then, move east. With that done, drop the binder on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take binder from mantle<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture east. With that over with, pick up the key from the floor of the cookhouse. And then, head west. And then, assure that the door within the kitchenette is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed portal leading south. There is a closed door leading west. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. And then, take a trip west. If you can succeed at that, recover the TextWorld passkey from the floor of the chamber. Then, assure that the TextWorld box is locked with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture west. And then, retrieve the type 2 keycard from the floor of the bar. And then, look and see that the type 2 locker is unlocked with the type 2 keycard. After that, open the type 2 locker inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. After that, take a trip south. And then, attempt to move east. Okay, and then, retrieve the cane from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make absolutely sure that the rectangular hatch inside the lounge is unlocked. After that, doublecheck that the rectangular hatch is opened. After that, make an attempt to travel west. Then, ensure that the dresser in the steam room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Here we are in the lounge.
There is a closed passageway leading north. There is a closed rectangular hatch leading west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to head west. And then, make an attempt to go north. With that accomplished, pick-up the cd from the floor of the cubicle. And then, insert the cd inside the portmanteau within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cd<|im_end|>insert cd into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could travel south. Okay, and then, go south. And then, move east. With that over with, retrieve the bowl from the board within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, insert the keycard into the chest's lock to unlock it. Then, open the chest within the kitchenette. Then, retrieve the rectangular passkey from the chest. And then, look and see that the rectangular chest in the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. You begin to take stock of what's in the room.
You can make out a rectangular chest. Wow, isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest, so there's that.
There is a closed portal leading east. There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, head east. Then, make an effort to travel north. And then, venture north. With that done, doublecheck that the refrigerator is closed. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cabinet. What a great pairing of adjectives and nouns! The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, head south. After that, pick-up the TextWorld limited edition passkey from the floor of the study. After that, travel north. With that accomplished, unlock the TextWorld limited edition passageway in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
There is a closed TextWorld limited edition passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey<|im_end|>go north<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the north. With that done, go west. Then, attempt to go south. Then, make it so that the drawer inside the laundry place is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You make out a desk. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, retrieve the rectangular key from the locker in the spare room. After stealing the rectangular key, check that the rectangular box inside the spare room is unlocked with the rectangular key. After unlocking the rectangular box, assure that the rectangular box in the spare room is open. And then, you can place the coffee cup inside the rectangular box within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular box. You make out an opened locker in the room. The locker contains a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert coffee cup into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. And then, attempt to move west. Once you accomplish that, lift the coffee cup from the floor of the cookhouse. Having taken the coffee cup, rest the coffee cup on the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is a closed door leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take coffee cup<|im_end|>put coffee cup on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move west. And then, lift the plant from the floor of the bedroom. And then, attempt to head east. After that, place the plant on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture east. And then, try to take a trip north. With that accomplished, attempt to venture west. Then, pick up the worm from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the formless latchkey from the display. And then, assure that the formless box is unlocked. After that, ensure that the formless box inside the closet is open. After that, retrieve the broom from the formless box in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You can make out a locked formless box. You bend down to tie your shoe. When you stand up, you notice a display! The display contains a formless latchkey.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take formless latchkey from display<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take broom from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip east. And then, travel north. And then, retrieve the blender from the floor of the scullery. Then, put the blender inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take blender<|im_end|>insert blender into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the east. After that, recover the nest of ticks from the basket within the laundromat. After getting the nest of ticks, go to the west. With that over with, put the nest of ticks inside the dresser inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks from basket<|im_end|>go west<|im_end|>insert nest of ticks into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. Okay, and then, pick up the type H keycard from the floor of the bedroom. Then, unlock the type H locker in the bedroom. Then, open the type H locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H keycard<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel west. Then, retrieve the lightbulb from the floor of the pantry. After that, attempt to go to the east. Then, you can deposit the lightbulb into the trunk in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened typical looking trunk here. The trunk is empty! What a waste of a day!
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel east. And then, travel south. Then, go to the south. And then, open the cabinet in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a scarf.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, lift the fly larva from the floor of the vault. And then, make an attempt to head east. And then, ensure that the cabinet is open. Then, place the fly larva inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, try to take a trip north. Then, open the suitcase. And then, pick up the fly larva from the suitcase inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, travel south. Then, head west. Once you get around to doing that, look and see that the cabinet inside the bathroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You see a fridge. You check the price tag glued to the fridge. 85 bucks? What a deal! You'll have to ask where they got this! Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, look and see that the portmanteau within the salon is opened. After that, recover the sandwich from the portmanteau inside the salon. After stealing the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You can make out a closed portmanteau right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a laptop.

your action:

Response: open portmanteau<|im_end|>take sandwich from portmanteau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. If you can manage that, make an effort to move south. That done, venture south. After that, retrieve the sponge from the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, attempt to venture north. Then, try to take a trip west. Then, make absolutely sure that the box is closed. And then, doublecheck that the box inside the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. And then, make an attempt to go south. Then, make an effort to go east. Then, take the Comic Strip Calendar from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the north. And then, venture east. Next, retrieve the Henderson's latchkey from the fridge within the cookery. And then, check that the Henderson's box in the cookery is unlocked with the Henderson's latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Henderson's latchkey from fridge<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical passageway inside the bedroom is unlocked. Then, ensure that the spherical passageway is open. And then, make an attempt to go to the east. And then, close the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
There is a closed spherical passageway leading east. There is a closed passageway leading north.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the cuboid hatch with the cuboid key. After unlocking the cuboid hatch, open the cuboid hatch in the study. Then, make an attempt to head west. With that over with, make it so that the fridge within the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading south. There is a closed cuboid hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, take the latchkey from the mantelpiece. Then, unlock the box. After that, assure that the box inside the studio is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the platter in the kitchenette. Then, unlock the chest in the kitchenette. And then, open the chest in the kitchenette. After that, take the fork from the chest inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a platter. On the platter you see a passkey. Wow! Just like in the movies!
There is a closed door leading south. There is a closed portal leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the passkey from the chair. After getting the passkey, assure that the safe is unlocked. After that, ensure that the safe in the canteen is open. After that, take the spork from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is normal. On the chair you see a passkey.
There is an open gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the key from the floor of the cookhouse. If you have picked up the key, unlock the locker. Then, ensure that the locker is open. After opening the locker, recover the whisk from the locker in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a locked usual looking locker nearby.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the toolbox inside the workshop is open. And then, recover the Microsoft limited edition keycard from the toolbox. Then, assure that the Microsoft limited edition box is unlocked with the Microsoft limited edition keycard. After that, ensure that the Microsoft limited edition box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a locked Microsoft limited edition box. You can make out a toolbox.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take Microsoft limited edition keycard from toolbox<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. Then, retrieve the coffee cup from the chest. Then, head north. Then, place the coffee cup on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This playroom you have just entered is definitely standard.
Oh, great. Here's a shelf. Now why would someone leave that there? The shelf is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from chest<|im_end|>go north<|im_end|>put coffee cup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture east. After that, check that the Henderson's limited edition safe within the workshop is unlocked with the Henderson's limited edition passkey. After that, doublecheck that the Henderson's limited edition safe inside the workshop is ajar. Then, you can put the whisk into the Henderson's limited edition safe in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition passkey and a whisk.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>insert whisk into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to move south. That done, make sure that the hatch in the launderette is wide open. And then, try to head east. Okay, and then, open the cabinet in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture north. And then, venture east. Then, take the key from the basket. And then, lock the safe in the recreation zone with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have moved into the most normal of all possible canteens.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from basket<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the cuboid box. And then, open the cuboid box in the washroom. Then, recover the cookie from the cuboid box. With the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Here we are in the washroom.
You make out a cuboid box.
There is a closed passageway leading east. There is an unblocked exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take cookie from cuboid box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. Then, go to the east. With that accomplished, venture south. And then, recover the bug from the suitcase within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. With that over with, ensure that the locker is open. And then, recover the latchkey from the locker inside the cubicle. And then, insert the latchkey into the passageway's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just entered a shower.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture east. Okay, and then, try to take a trip south. Then, pick up the keycard from the counter. If you can get your hands on the keycard, make absolutely sure that the locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture west. Next, make an attempt to travel south. And then, travel east. And then, take the monitor from the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an apple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the east. After that, retrieve the peanut from the refrigerator. After stealing the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take peanut from refrigerator<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid gate within the launderette is unlocked with the cuboid key. And then, assure that the cuboid gate inside the launderette is open. After opening the cuboid gate, try to go to the north. And then, recover the broom from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed cuboid gate leading north. There is a closed hatch leading south.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, head north. Once you accomplish that, try to travel east. And then, open the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Here we are in the vault.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make an attempt to go to the south. With that over with, pick up the passkey from the bureau. After that, look and see that the safe is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from bureau<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the portal is unlocked. And then, open the portal. Then, move east. And then, lock the TextWorld safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen.
There is a closed portal leading east. There is a closed hatch leading south.
You are carrying: a TextWorld passkey and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture south. Then, attempt to travel west. And then, take the broom from the locker. Then, insert the broom inside the cabinet inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move east. After that, attempt to go north. After that, pick up the dvd from the bed. And then, place the dvd on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take dvd from bed<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to go south. Following that, make an effort to go to the east. Once you succeed at that, ensure that the type 1 locker within the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can succeed at that, go to the north. Then, travel west. Then, assure that the toolbox is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go west. After that, try to head south. After that, try to take a trip east. Okay, and then, recover the nest of beetles from the mantle in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, travel west. If you can manage that, recover the staple from the floor of the office. After taking the staple, travel east. Then, rest the staple on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
You can see a shelf. The shelf is typical. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>put staple on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the type 2 box with the type 2 keycard. Then, open the type 2 box inside the basement. After that, pick up the spherical keycard from the type 2 box inside the basement. After that, insert the spherical keycard into the spherical locker inside the basement's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. I guess you better just go and list everything you see here.
You can make out a locked spherical locker. You can make out a locked type 2 box nearby.
There is an unguarded exit to the west.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take spherical keycard from type 2 box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel south. Following that, pick-up the key from the floor of the cellar. Having taken the key, take a trip west. If you can get through with that, make sure that the safe is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take key<|im_end|>go west<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, attempt to venture south. After that, make an effort to go east. And then, recover the sock from the display inside the cellar. After that, insert the sock into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
There is an open door leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sock from display<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. Following that, try to travel west. With that over with, retrieve the type 3 latchkey from the chest in the bedroom. After getting the type 3 latchkey, make it so that the type 3 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 3 latchkey from chest<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go to the south. Okay, and then, recover the lightbulb from the floor of the closet. With the lightbulb, make an effort to move east. And then, put the lightbulb inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the restroom.
There is a closed portal leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to move south. Then, head east. Okay, and then, make it so that the trunk inside the attic is ajar. Then, put the folder inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a folder.

your action:

Response: go south<|im_end|>go east<|im_end|>open trunk<|im_end|>insert folder into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. And then, go south. And then, look and see that the fridge is open. After that, take the spork from the fridge. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open fridge<|im_end|>take spork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make it so that the cuboid safe inside the office is unlocked with the cuboid key. Then, make absolutely sure that the cuboid safe in the office is ajar. Once you have opened the cuboid safe, retrieve the keyboard from the cuboid safe. And then, you can put the keyboard inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. Let's see what's in here.
You see a locker. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a locked cuboid safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>insert keyboard into locker<|im_end|>