Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel north. That done, make an effort to go east. And then, ensure that the drawer is open. After that, retrieve the broom from the drawer within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is an open hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to go east. And then, attempt to go to the south. Once you get around to doing that, make an effort to head west. With that accomplished, look and see that the dresser inside the bar is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 4 chest within the chamber with the type 4 key. And then, open the type 4 chest. After that, recover the type D keycard from the type 4 chest inside the chamber. And then, unlock the type D chest in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
As if things weren't amazing enough already, you can even see a type D chest. Something scurries by right in the corner of your eye. Probably nothing. You smell a fine smell, and follow it to a type 4 chest.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take type D keycard from type 4 chest<|im_end|>unlock type D chest with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the table inside the restroom. With the key, check that the box is unlocked with the key. After that, ensure that the box is open. Then, retrieve the shadfly from the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can see a locked box. You see a table. You see a key on the table. Hmmm... what else, what else?
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make it so that the non-euclidean passageway is unlocked with the non-euclidean passkey. And then, open the non-euclidean passageway. And then, go to the west. And then, pick up the nest of insects from the table inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed non-euclidean passageway leading west. There is an open hatch leading south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take nest of insects from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the type K key from the floor of the cubicle. After that, unlock the type K safe with the type K key. After that, ensure that the type K safe within the cubicle is open. Then, retrieve the telephone from the type K safe in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
You can see a locked type K safe.
There is a closed gateway leading north. There is a closed hatch leading west.
There is a type K key on the floor.
You are carrying nothing.

your action:

Response: take type K key<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>take telephone from type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an attempt to head north. Once you do that, make an effort to take a trip east. And then, go to the south. That done, make absolutely sure that the cabinet inside the laundromat is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bar.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to head west. And then, pick-up the bug from the floor of the restroom. And then, travel south. And then, place the bug into the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
There is an open gate leading west. There is an unblocked exit to the north.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the portal is unlocked. And then, ensure that the portal is open. And then, attempt to venture east. Then, doublecheck that the safe within the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place. You begin looking for stuff.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a potato and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the Henderson's chest within the sauna with the Henderson's key. Then, look and see that the Henderson's chest is opened. Having opened the Henderson's chest, recover the passkey from the Henderson's chest. With the passkey, insert the passkey into the safe in the sauna's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. The room is well lit.
You can see a locked safe right there by you. You scan the room, seeing a Henderson's chest.
There is an unblocked exit to the west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. That done, retrieve the book from the floor of the recreation zone. Then, go east. Then, deposit the book inside the basket inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a basket. The basket is empty, what a horrible day!
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the drawer within the restroom is wide open. After that, pick up the non-euclidean key from the drawer. Then, unlock the non-euclidean box with the non-euclidean key. Then, ensure that the non-euclidean box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
Look over there! a non-euclidean box. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer.
There is a closed passageway leading north. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take non-euclidean key from drawer<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. Then, attempt to move north. And then, try to move east. And then, recover the worm from the rack in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just come into a laundry place.
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the type X safe. After that, open the type X safe. And then, pick up the cuboid latchkey from the type X safe. And then, unlock the cuboid safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You scan the room for a cuboid safe, and you find a cuboid safe. You can make out a type X safe.
There is a closed passageway leading east. There is a closed gateway leading north. There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a type X passkey.

your action:

Response: unlock type X safe with type X passkey<|im_end|>open type X safe<|im_end|>take cuboid latchkey from type X safe<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture east. And then, head south. Then, pick up the blanket from the stand. Then, you can deposit the blanket inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take blanket from stand<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, head east. Following that, make an attempt to travel south. After that, make an attempt to go west. Next, look and see that the dresser is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, pick up the bug from the floor of the workshop. And then, take a trip east. And then, place the bug inside the portmanteau within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move south. If you can finish that, lift the stick of butter from the floor of the recreation zone. After you have picked up the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You make out a display. Is this what you came to TextWorld for? This... display? The display is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Henderson's key from the counter. And then, assure that the Henderson's locker in the cookery is unlocked. And then, ensure that the Henderson's locker is open. And then, take the butterfly from the Henderson's locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a locked Henderson's locker. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you see a Henderson's key. It doesn't get more TextWorld than this!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's key from counter<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Once you accomplish that, make an attempt to take a trip south. After that, make an effort to move west. And then, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an open passageway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Next, take a trip south. And then, attempt to go to the east. Next, lift the soap dispenser from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, take a trip east. And then, retrieve the cucumber from the floor of the canteen. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go north. Next, take a trip west. With that done, make an attempt to travel south. After that, recover the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the type 2 box within the pantry is unlocked. After that, open the type 2 box. After that, retrieve the durian from the type 2 box. After that, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You scan the room, seeing a type 2 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take durian from type 2 box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go east. After that, open the display inside the cellar. Then, recover the key from the display in the cellar. Having taken the key, assure that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take key from display<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. Following that, go to the east. Following that, ensure that the chest inside the shower is open. Having opened the chest, you can put the spoon inside the chest within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You need an unblocked exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the vanilla scented portal in the studio with the vanilla scented keycard. And then, open the vanilla scented portal. Then, head north. Once you get through with that, open the dresser. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
There is a closed vanilla scented portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented portal with vanilla scented keycard<|im_end|>open vanilla scented portal<|im_end|>go north<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, make it so that the portal in the chamber is unlocked. Then, open the portal. Then, move west. Then, retrieve the spork from the chair in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take spork from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could head north. And then, travel east. Then, pick up the pillow from the floor of the chamber. After you have taken the pillow, put the pillow inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take pillow<|im_end|>insert pillow into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. Next, make an effort to go to the south. Okay, and then, attempt to take a trip south. Once you manage that, put the cloak on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You need an unguarded exit? You should try going east.
You are carrying: a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>put cloak on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip west. And then, take a trip north. Then, pick-up the passkey from the floor of the cellar. Then, doublecheck that the safe inside the cellar is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You have come into a closet. Not the closet you'd expect. No, this is a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the washroom.
You have entered a washroom. Not the washroom you'd expect. No, this is a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, try to travel south. Once you manage that, pick up the shirt from the shelf. If you can get your hands on the shirt, make an attempt to take a trip west. And then, deposit the shirt into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from shelf<|im_end|>go west<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. And then, retrieve the Quote of the Day Calendar from the portmanteau. Then, make an effort to move east. With that over with, throw the Quote of the Day Calendar on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
There is an open portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the type 6 passageway inside the canteen is unlocked. After that, open the type 6 passageway. After that, head west. Okay, and then, pick-up the teapot from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
There is a closed gateway leading north. There is a closed type 6 passageway leading west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 passageway with type 6 keycard<|im_end|>open type 6 passageway<|im_end|>go west<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make absolutely sure that the non-euclidean gate is unlocked. Then, open the non-euclidean gate. After that, attempt to head south. If you can finish that, make absolutely sure that the non-euclidean gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed non-euclidean gate leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a durian and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>close non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to move east. Then, pick up the scarf from the floor of the garage. And then, try to travel north. Then, drop the scarf on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take scarf<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, make an attempt to venture west. With that done, venture north. If you can get through with that, make an effort to go to the east. Okay, and then, pick up the mouse from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could take a trip west. Next, pick up the fly larva from the shelf. And then, travel east. And then, rest the fly larva on the chair inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a standard kind of place. That is to say, you're in a kitchen.
You make out a chair. The chair appears to be empty.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from shelf<|im_end|>go east<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. And then, recover the lavender scented keycard from the display. After picking up the lavender scented keycard, go to the east. That done, unlock the lavender scented passageway within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented keycard from display<|im_end|>go east<|im_end|>unlock lavender scented passageway with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the safe is unlocked. Then, ensure that the safe is open. And then, retrieve the chocolate bar from the safe inside the study. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head east. Then, attempt to head south. Next, make it so that the box within the canteen is closed. Then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move west. That done, take a trip south. And then, attempt to go east. And then, retrieve the blanket from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Next, take the mop from the trunk in the bathroom. After getting the mop, take a trip west. After that, toss the mop on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is.
There is an open gateway leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from trunk<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make sure that the American passageway is unlocked. After that, doublecheck that the American passageway is wide open. Then, make an effort to go to the west. After that, recover the Advent Calendar from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed hatch leading north. There is a closed American passageway leading west.
You are carrying: an American passkey.

your action:

Response: unlock American passageway with American passkey<|im_end|>open American passageway<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Then, venture south. Once you get through with that, travel east. Then, recover the towel from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel east. And then, make an effort to go south. Then, make an effort to venture west. After that, ensure that the drawer in the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, ensure that the coffer is open. And then, retrieve the Comic Strip Calendar from the coffer in the workshop. Then, put the Comic Strip Calendar on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go east. Following that, recover the vanilla scented keycard from the floor of the office. After that, make an effort to head west. After that, Insert the vanilla scented keycard into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a vanilla scented safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture south. With that done, make an attempt to go to the east. After that, recover the lavender scented latchkey from the case. If you can get your hands on the lavender scented latchkey, unlock the lavender scented safe with the lavender scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented latchkey from case<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to travel west. And then, make an attempt to venture south. And then, go to the east. That done, open the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make absolutely sure that the hatch within the workshop is ajar. Then, make an effort to move north. And then, open the chest within the cookhouse. And then, deposit the monitor inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a monitor.

your action:

Response: open hatch<|im_end|>go north<|im_end|>open chest<|im_end|>insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, look and see that the passageway is open. After that, make an attempt to travel north. And then, try to take a trip east. Once you finish that, assure that the fridge is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
A laminated board tells you that you are now in the salon.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be a great idea if you could make an attempt to take a trip south. And then, travel east. Next, recover the butterfly from the table. After that, throw the butterfly on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
Here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. And then, venture south. With that done, make an effort to venture east. Following that, lift the sponge from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, lift the Microsoft limited edition passkey from the floor of the cellar. Then, make it so that the Microsoft limited edition safe inside the cellar is unlocked with the Microsoft limited edition passkey. Then, look and see that the Microsoft limited edition safe inside the cellar is open. Then, you can insert the broom into the Microsoft limited edition safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
You can make out a Microsoft limited edition safe, so there's that.
There is a closed hatch leading east. There is a closed gateway leading south. There is a closed door leading west.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert broom into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, travel west. Next, try to travel south. Then, take the butterfly from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the bug from the rack. With the bug, go west. With that over with, go north. And then, throw the bug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can see a bug.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go west<|im_end|>go north<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make sure that the Microsoft style locker is unlocked with the Microsoft style passkey. And then, make sure that the Microsoft style locker is opened. And then, retrieve the mouse from the Microsoft style locker. If you can get your hands on the mouse, rest the mouse on the bookshelf within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You can't wait to tell the folks at home about this! As if things weren't amazing enough already, you can even see a bookshelf. You shudder, but continue examining the bookshelf. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take mouse from Microsoft style locker<|im_end|>put mouse on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, make an attempt to go to the south. Next, take a trip east. With that over with, make an effort to travel south. And then, pick up the sponge from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You can barely contain your excitement.
Oh, great. Here's a table. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to pick up the type H key from the chair inside the studio. After you have taken the type H key, unlock the type H safe in the studio with the type H key. After that, make it so that the type H safe is ajar. After you have pulled open the type H safe, retrieve the keyboard from the type H safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. You begin to take stock of what's here.
You can make out a type H safe. You make out a chair. The chair is ordinary. On the chair you can see a type H key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type H key from chair<|im_end|>unlock type H safe with type H key<|im_end|>open type H safe<|im_end|>take keyboard from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, assure that the gateway is unlocked. After unlocking the gateway, ensure that the gateway is open. And then, try to take a trip east. After that, lift the fly larva from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the washroom.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the north. Once you finish that, take a trip west. And then, pick up the towel from the floor of the shower. After that, sit the towel on the rack inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty normal here.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take towel<|im_end|>put towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to try to travel north. After that, take the formless keycard from the table in the sauna. Then, attempt to venture south. And then, make absolutely sure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
Look out! It's a- oh, never mind, it's just a formless chest. You wonder idly who left that here.
There is an open gate leading east. There is an open portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from table<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the cabinet is wide open. And then, pick up the berry from the cabinet. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cabinet.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take berry from cabinet<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Next, go to the south. After that, open the cabinet in the shower. Then, retrieve the worm from the cabinet in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could go to the south. With that done, go to the west. Then, take the coffee cup from the rack inside the scullery. And then, place the coffee cup on the table in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel east. And then, move south. Then, recover the vanilla scented passkey from the floor of the restroom. After you have taken the vanilla scented passkey, make absolutely sure that the vanilla scented locker inside the restroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, make an effort to venture south. After that, venture east. Once you get around to doing that, pick up the shadfly from the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel south. Once you get around to doing that, pick up the tv from the floor of the playroom. Then, try to take a trip west. Then, put the tv into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv<|im_end|>go west<|im_end|>insert tv into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go east. If you can succeed at that, head south. With that accomplished, retrieve the keycard from the coffer. Then, Put the keycard into the safe within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head south. After that, pick-up the frisbee from the floor of the spare room. And then, go to the east. Next, place the frisbee inside the TextWorld locker in the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>go east<|im_end|>insert frisbee into TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the key into the hatch's lock to unlock it. Then, assure that the hatch is ajar. After that, head south. And then, pick up the staple from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is a closed door leading north. There is a closed hatch leading south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to doublecheck that the cabinet is open. Then, recover the fudge scented key from the cabinet. And then, check that the fudge scented safe is unlocked with the fudge scented key. Then, doublecheck that the fudge scented safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You see a fudge scented safe. You can see a cabinet!
There is a closed hatch leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented key from cabinet<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. If you can succeed at that, make an effort to take a trip north. After that, attempt to take a trip east. After that, close the suitcase inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, take a trip east. With that accomplished, pick up the latchkey from the floor of the attic. And then, check that the door is unlocked with the latchkey. After that, open the door. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the keycard into the box's lock to unlock it. Then, make absolutely sure that the box within the workshop is wide open. And then, retrieve the pen from the box in the workshop. And then, place the pen on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take pen from box<|im_end|>put pen on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Next, make absolutely sure that the chest within the chamber is opened. And then, recover the keycard from the chest in the chamber. Then, unlock the portal within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Next, ensure that the box within the chamber is open. After that, pick up the manuscript from the box in the chamber. And then, rest the manuscript on the bed stand inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to head west. And then, try to go to the south. Next, venture east. Then, retrieve the tv from the coffer in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the TextWorld limited edition hatch. Having unlocked the TextWorld limited edition hatch, ensure that the TextWorld limited edition hatch is open. After pulling open the TextWorld limited edition hatch, make an effort to travel west. With that accomplished, close the gateway inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You begin looking for stuff.
There is a closed TextWorld limited edition hatch leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition hatch with TextWorld limited edition key<|im_end|>open TextWorld limited edition hatch<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to go south. Next, open the passageway. After that, go west. With that accomplished, insert the insect into the freezer within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>insert insect into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture north. After that, travel east. And then, make an effort to go south. Then, make it so that the chest is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed door leading east. There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. Next, retrieve the melon from the floor of the cubicle. If you can get your hands on the melon, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. I guess you better just go and list everything you see here.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take melon<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. With that over with, take a trip south. With that accomplished, retrieve the TextWorld limited edition latchkey from the shelf. If you have got the TextWorld limited edition latchkey, assure that the TextWorld limited edition chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from shelf<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Henderson's style gateway within the washroom is unlocked with the Henderson's style passkey. Then, make sure that the Henderson's style gateway in the washroom is open. Once you have pulled open the Henderson's style gateway, travel east. If you can finish that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
There is a closed Henderson's style gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style gateway with Henderson's style passkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make absolutely sure that the safe inside the playroom is unlocked. If you have unlocked the safe, make sure that the safe in the playroom is wide open. After that, recover the tv from the safe. After you have picked up the tv, put the tv inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You scan the room, seeing a chest. You look at the price tag glued to the chest. Seventy bucks?! Where'd they buy this chest, some kind of expensive place? The chest is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a safe.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the basket within the shower. And then, take the paper towel from the basket in the shower. And then, make an effort to venture north. And then, put the paper towel on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a closed basket in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take paper towel from basket<|im_end|>go north<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to recover the keycard from the crate. After that, make absolutely sure that the safe inside the pantry is unlocked. Having unlocked the safe, open the safe within the pantry. And then, pick up the shadfly from the safe inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a locked safe close by. You make out a crate. The crate contains a keycard.
There is a closed passageway leading west. There is an open portal leading east.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture east. With that accomplished, try to take a trip south. Following that, take a trip west. And then, pick up the bug from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You make out a closed fridge.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the passkey from the floor of the shower. If you can get your hands on the passkey, venture south. And then, go east. Then, insert the passkey into the box in the laundry place's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a bug.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the garage.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the garage. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a candy bar, a burger and a glove.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, travel north. After that, venture east. Okay, and then, pick-up the keycard from the floor of the closet. After that, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading north. There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the west. With that done, pick up the nest of toads from the floor of the basement. And then, attempt to head east. If you can manage that, you can place the nest of toads inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
An open suitcase is close by. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of toads<|im_end|>go east<|im_end|>insert nest of toads into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the knife from the floor of the scullery. And then, try to go east. Okay, and then, assure that the cabinet within the washroom is opened. Then, insert the knife inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place.
There is a closed door leading north. There is an unguarded exit to the east.
There is a knife on the floor.
You are carrying: a cauliflower.

your action:

Response: take knife<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. Then, make an effort to travel east. Okay, and then, retrieve the stapler from the floor of the study. Then, put the stapler on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler<|im_end|>put stapler on stand<|im_end|>