Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, venture north. And then, try to move east. Next, recover the loaf of bread from the shelf. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at you, bigshot, walking into a recreation zone like it isn't some huge deal. You begin looking for stuff.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture north. And then, take a trip east. Following that, make an effort to venture south. Then, take the shadfly from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the type 6 locker in the vault is unlocked. And then, doublecheck that the type 6 locker is opened. Then, recover the type 8 passkey from the type 6 locker. With the type 8 passkey, look and see that the type 8 chest is locked with the type 8 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You can see a type 8 chest. Hmm. You always thought you'd be more excited to see a type 8 chest in a room. Look over there! a type 6 locker. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take type 8 passkey from type 6 locker<|im_end|>lock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can get through with that, try to travel north. And then, take the latchkey from the saucepan. And then, look and see that the gateway in the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from saucepan<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make absolutely sure that the gateway is unlocked. And then, open the gateway. Then, go west. And then, ensure that the dresser is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery. You can barely contain your excitement.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the butterfly from the box. After that, move west. And then, make an attempt to venture north. Okay, and then, sit the butterfly on the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty standard here.
You can make out an opened box here. The box contains a butterfly.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from box<|im_end|>go west<|im_end|>go north<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that over with, make an attempt to travel east. With that accomplished, retrieve the top hat from the shelf. After getting the top hat, deposit the top hat on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
This study you have just entered is definitely ordinary.
You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take top hat from shelf<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Okay, and then, try to take a trip north. And then, recover the licorice strip from the counter. If you can get your hands on the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take licorice strip from counter<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the hatch. Then, ensure that the hatch is open. And then, venture east. That done, close the refrigerator in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head east. After that, make an attempt to go north. After that, make an attempt to venture west. And then, take the tv from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take tv from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. That done, attempt to move north. Then, recover the mat from the floor of the laundry place. After that, rest the mat on the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take mat<|im_end|>put mat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be a great idea if you could retrieve the peanut from the fridge. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You make out an opened fridge. The fridge contains a peanut. You wonder idly who left that here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take peanut from fridge<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. And then, pick up the sandwich from the floor of the workshop. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel north. And then, attempt to take a trip north. After that, take the Canadian style keycard from the desk inside the office. If you can get your hands on the Canadian style keycard, unlock the Canadian style box with the Canadian style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a typical kind of place. That is to say, you're in a workshop. You begin to take stock of what's here.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Canadian style keycard from desk<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. Okay, and then, pick up the type A latchkey from the workbench inside the cellar. If you have got the type A latchkey, make an effort to head west. And then, doublecheck that the type A box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type A box.
There is a closed hatch leading north. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type A latchkey from workbench<|im_end|>go west<|im_end|>unlock type A box with type A latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. And then, go to the north. With that accomplished, retrieve the passkey from the refrigerator. After that, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from refrigerator<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, go south. And then, venture east. Following that, retrieve the keycard from the suitcase within the closet. After that, Put the keycard into the chest within the closet to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from suitcase<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, make an attempt to go to the south. With that done, travel west. Okay, and then, take the backup calendar from the cabinet inside the studio. And then, you can place the backup calendar inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take backup calendar from cabinet<|im_end|>insert backup calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to take a trip north. And then, recover the butterfly from the rack. Then, attempt to venture west. Okay, and then, insert the butterfly inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from rack<|im_end|>go west<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. With that done, attempt to go to the north. And then, retrieve the type Z keycard from the floor of the restroom. After picking up the type Z keycard, make absolutely sure that the type Z passageway inside the restroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape.

your action:

Response: go west<|im_end|>go north<|im_end|>take type Z keycard<|im_end|>unlock type Z passageway with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to take the rectangular latchkey from the bench in the washroom. Then, unlock the rectangular chest within the washroom. After that, assure that the rectangular chest within the washroom is opened. After that, recover the sponge from the rectangular chest within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can see a locked rectangular chest. Look over there! a bench! On the bench you can make out a rectangular latchkey.
There is a closed portal leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take sponge from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the Henderson's latchkey from the shelf within the kitchen. And then, attempt to go to the north. Then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's latchkey from shelf<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, go to the north. After that, attempt to take a trip east. Then, recover the coconut from the workbench within the spare room. After getting the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take coconut from workbench<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the west. After that, venture south. Next, make an effort to go to the east. And then, make sure that the drawer is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong.
There is a closed portal leading east. There is an open hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture east. With that accomplished, venture south. Following that, attempt to venture south. That done, pick up the pair of headphones from the locker in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest. And then, take the textbook from the chest in the recreation zone. And then, make an effort to venture south. Then, rest the textbook on the table inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. Let's see what's in here.
You can see a closed chest.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take textbook from chest<|im_end|>go south<|im_end|>put textbook on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. With that over with, go to the west. And then, try to venture north. And then, make sure that the portal is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to try to venture west. And then, make an attempt to venture south. After that, go to the east. Once you manage that, recover the worm from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. After that, ensure that the toolbox is open. And then, pick up the glove from the toolbox. Then, place the glove on the shelf in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take glove from toolbox<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the latchkey from the box within the chamber. Then, make an effort to take a trip south. Okay, and then, make an attempt to move east. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a box. Now that's what I call TextWorld! The box contains a latchkey.
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. Following that, lift the plant from the floor of the bedroom. Having picked up the plant, head west. Then, deposit the plant on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take plant<|im_end|>go west<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the American style safe within the pantry is unlocked. And then, open the American style safe. Then, pick up the key from the American style safe. Then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You see a locked chest. You can see a locked American style safe close by.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Then, open the case. After that, take the bug from the case within the basement. Once you have taken the bug, insert the bug into the display. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take bug from case<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the door in the kitchen is open. And then, go south. Next, lift the Canadian style keycard from the floor of the basement. After that, make it so that the Canadian style portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take Canadian style keycard<|im_end|>unlock Canadian style portal with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take the type V latchkey from the coffer within the playroom. Then, make absolutely sure that the type V box inside the playroom is unlocked with the type V latchkey. Once you have unlocked the type V box, look and see that the type V box inside the playroom is wide open. And then, take the synthesizer from the type V box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You start to take note of what's in the room.
You can make out a locked type V box right there by you. Were you looking for a coffer? Because look over there, it's a coffer. The coffer contains a type V latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from coffer<|im_end|>unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take synthesizer from type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. And then, pick up the keycard from the shelf. After picking up the keycard, move east. And then, lock the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker nearby.
There is a closed gateway leading south. There is an open passageway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, make an attempt to venture south. That done, open the portal. Then, try to travel west. Next, take the telephone from the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>take telephone from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, travel east. If you can manage that, attempt to head north. Next, move west. Okay, and then, recover the novel from the dresser in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take novel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture south. With that accomplished, take a trip west. After that, attempt to take a trip north. That done, pick up the fly larva from the rack in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. Next, make an attempt to go to the east. And then, attempt to venture south. And then, ensure that the case within the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip north. If you can accomplish that, venture east. Then, try to go south. After that, lift the iron from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. Next, make an attempt to move south. Then, make an attempt to head west. If you can do that, close the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. And then, pick up the lamp from the floor of the bedroom. Then, try to head east. Following that, put the lamp on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a bookshelf. But the thing is empty, unfortunately. You move on, clearly furious with your TextWorld experience.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. Then, head east. Then, recover the pear from the counter within the shower. After that, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the passageway. Then, make an attempt to move west. With that done, recover the cane from the floor of the basement. After getting the cane, put the cane on the table inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
There is a closed passageway leading west. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cane<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could move south. And then, take the laptop from the desk. And then, attempt to venture west. And then, insert the laptop inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from desk<|im_end|>go west<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to travel east. Then, make an effort to go to the south. Following that, recover the iron from the dresser within the launderette. With the iron, drop the iron on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take iron from dresser<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, unlock the spherical gateway. And then, open the spherical gateway in the cookhouse. Then, venture east. Then, make it so that the cabinet is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
There is a closed spherical gateway leading east. There is a closed door leading north.
You are carrying: a spherical key.

your action:

Response: unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to venture north. With that accomplished, make an effort to venture west. After that, pick-up the passkey from the floor of the scullery. If you can get your hands on the passkey, Place the passkey into the safe inside the scullery to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go south. And then, try to go west. Then, pick up the spherical latchkey from the floor of the parlor. Then, unlock the spherical chest inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, attempt to go north. That done, pick up the Henderson's limited edition keycard from the mantle in the office. Having picked up the Henderson's limited edition keycard, travel west. Then, make sure that the Henderson's limited edition chest within the salon is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
A decrepit board tells you that you are now in the dish-pit. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard from mantle<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick-up the keycard from the floor of the basement. Once you have taken the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest in the basement. Having pulled open the chest, insert the kettle inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a chest.
There is a closed portal leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a kettle.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, ensure that the TextWorld style safe is open. And then, recover the iron from the TextWorld style safe in the launderette. Then, insert the iron inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
As if things weren't amazing enough already, you can even see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet is empty, what a horrible day! You can make out a locked TextWorld style safe close by.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take iron from TextWorld style safe<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. And then, take the cuboid key from the dresser. Then, try to go east. After that, unlock the cuboid chest within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty ordinary here.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from dresser<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to take a trip south. Once you accomplish that, head south. And then, make an attempt to move west. Then, retrieve the mop from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, try to venture west. Then, go to the north. Then, make sure that the cabinet is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, attempt to go west. And then, pick up the raspberry from the shelf within the laundromat. Then, eat the raspberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take raspberry from shelf<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture south. After that, head east. With that over with, recover the Henderson's limited edition passkey from the chest. Having got the Henderson's limited edition passkey, Insert the Henderson's limited edition passkey into the Henderson's limited edition box in the bar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the latchkey from the floor of the office. And then, attempt to go to the east. And then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You can see a closed box in the corner.
There is a closed gateway leading north. There is a closed gate leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the west. Then, take a trip north. And then, travel east. And then, pick up the folder from the cabinet in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place. You begin looking for stuff.
You can see a desk. The desk is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Then, recover the keycard from the floor of the office. After that, unlock the box inside the office. And then, assure that the box in the office is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the gateway within the attic is open. After that, attempt to travel west. Following that, take the butterfly from the mantle. Once you have got the butterfly, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take butterfly from mantle<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. Then, take a trip west. Then, go to the south. If you can accomplish that, close the gateway inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to walk into a normal one.
There is an open gate leading south. There is an open gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. Following that, go west. Then, pick up the sandwich from the coffer. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from coffer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. After that, head north. After that, try to venture east. That done, pick up the glass from the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. Then, make an attempt to move south. And then, head east. Once you finish that, close the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>