Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, go south. If you can get through with that, travel south. Okay, and then, take a trip east. Once you succeed at that, recover the blanket from the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an effort to venture south. With that done, attempt to venture west. Then, pick up the mouse from the shelf. After that, place the mouse on the stand within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mouse from shelf<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. After that, go to the east. And then, go to the north. After that, take the cloak from the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You begin to take stock of what's in the room.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cloak from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the east. Then, pick up the latchkey from the drawer. And then, unlock the portal. Then, ensure that the portal in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You make out a locked normal looking coffer here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. And then, make an effort to move south. Then, try to go to the south. Next, retrieve the bug from the portmanteau in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take bug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go west. Then, lift the fly larva from the floor of the closet. If you can get your hands on the fly larva, make an attempt to venture east. Next, sit the fly larva on the mantle within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, ensure that the case is open. And then, pick up the passkey from the case. After you have taken the passkey, move east. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Microsoft limited edition gate with the Microsoft limited edition passkey. Then, ensure that the Microsoft limited edition gate within the chamber is open. Then, go south. And then, open the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed Microsoft limited edition gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a burger and a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the latchkey from the portmanteau within the study. And then, unlock the box. And then, open the box in the study. And then, pick up the Comic Strip Calendar from the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
A locked box is here. You see an opened portmanteau in the corner. The portmanteau contains a latchkey.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the non-euclidean latchkey from the chest. After taking the non-euclidean latchkey, travel west. After that, check that the non-euclidean gate is unlocked with the non-euclidean latchkey. Then, open the non-euclidean gate inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You begin looking for stuff.
You can make out an opened chest in the room. The chest contains a non-euclidean latchkey!
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the spherical door within the restroom is unlocked with the spherical passkey. After that, open the spherical door in the restroom. After that, make an attempt to take a trip south. Okay, and then, retrieve the novel from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
There is a closed passageway leading east. There is a closed spherical door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go south. And then, make absolutely sure that the locker within the studio is ajar. After that, pick up the keycard from the locker. After that, assure that the safe inside the studio is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. After that, try to go south. Then, go east. And then, make absolutely sure that the chest inside the cellar is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to venture west. Next, pick up the Henderson's limited edition keycard from the floor of the lounge. With the Henderson's limited edition keycard, insert the Henderson's limited edition keycard into the Henderson's limited edition box within the lounge's lock to unlock it. After that, open the Henderson's limited edition box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. Then, make an effort to travel east. If you can get through with that, go to the south. With that accomplished, close the fridge in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, retrieve the spherical passkey from the floor of the parlor. Then, unlock the spherical safe. And then, doublecheck that the spherical safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the latchkey from the display in the study. After that, try to take a trip east. After that, unlock the safe with the latchkey. And then, look and see that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened display close by. The display contains a latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the locker is open. Then, pick up the keycard from the locker. With the keycard, move south. And then, make it so that the chest in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look out! It's a- oh, never mind, it's just a locker.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the freezer is open. After that, retrieve the fly larva from the freezer within the kitchenette. And then, take a trip east. And then, place the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a freezer. You wonder idly who left that here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take fly larva from freezer<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, make an effort to head north. Next, recover the iron from the rack in the shower. After that, sit the iron on the bench inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take iron from rack<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. And then, retrieve the keycard from the floor of the office. And then, unlock the chest. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
There is an open gateway leading south. There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the TextWorld limited edition locker is opened. And then, pick up the TextWorld limited edition latchkey from the TextWorld limited edition locker. Once you have picked up the TextWorld limited edition latchkey, make absolutely sure that the TextWorld limited edition locker within the studio is closed. And then, lock the TextWorld limited edition locker with the TextWorld limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a TextWorld limited edition locker.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open TextWorld limited edition locker<|im_end|>take TextWorld limited edition latchkey from TextWorld limited edition locker<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to make an attempt to take a trip south. Then, go to the east. Following that, try to go to the north. Okay, and then, ensure that the locker within the study is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You can see a closed coffer.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, doublecheck that the portal is open. After that, venture west. Then, make sure that the coffer in the bedroom is wide open. After that, retrieve the laptop from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is a closed hatch leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take laptop from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to travel north. Okay, and then, retrieve the key from the floor of the shower. With the key, try to take a trip south. And then, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. The room is well lit.
You can see a locked safe nearby.
There is a closed gate leading east. There is a closed door leading south. There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, take a trip north. Then, go to the east. Then, pick-up the type T passkey from the floor of the shower. After that, lock the type T chest with the type T passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type T passkey<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the west. After that, pick-up the loaf of bread from the floor of the bedchamber. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip north. Once you get through with that, attempt to move west. Then, recover the blender from the chair within the kitchen. And then, ditch the blender on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. I guess you better just go and list everything you see here.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take blender from chair<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the floor of the cookhouse. With the passkey, assure that the safe is unlocked with the passkey. And then, ensure that the safe within the cookhouse is open. After that, pick up the spork from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You make out a safe. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture south. Then, try to go west. And then, recover the worm from the shelf within the lounge. Then, put the worm on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm from shelf<|im_end|>put worm on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, attempt to venture west. With that done, venture south. Okay, and then, make an attempt to venture east. Next, take the laptop from the bed in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You can barely contain your excitement.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to head west. After that, travel south. Next, travel east. Then, pick up the textbook from the trunk inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take textbook from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe is unlocked with the key. After that, ensure that the safe inside the study is open. After opening the safe, take the fudge scented latchkey from the safe in the study. If you can get your hands on the fudge scented latchkey, unlock the fudge scented gateway. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can make out a safe.
There is a closed fudge scented gateway leading east. There is a closed hatch leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>unlock fudge scented gateway with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, attempt to take a trip east. After that, ensure that the locker is open. And then, pick up the hat from the locker within the basement. Then, place the hat on the table within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take hat from locker<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture south. And then, try to head west. That done, retrieve the butterfly from the bookshelf in the chamber. With the butterfly, place the butterfly on the bench inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from bookshelf<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make an attempt to head north. Then, try to take a trip east. And then, retrieve the cuboid passkey from the table inside the sauna. And then, doublecheck that the cuboid chest is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cuboid passkey from table<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. After that, open the gateway within the attic. And then, go east. That done, ensure that the trunk within the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture west. And then, make absolutely sure that the coffer is opened. After you have opened the coffer, pick up the nest of spiders from the coffer. Then, insert the nest of spiders into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of spiders from coffer<|im_end|>insert nest of spiders into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, venture east. That done, make absolutely sure that the fridge is open. After that, recover the spoon from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the cuboid locker in the workshop with the cuboid key. And then, ensure that the cuboid locker is open. Then, pick up the keycard from the cuboid locker. And then, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop. You begin to take stock of what's here.
You see a locked cuboid locker.
There is a closed gateway leading east. There is a closed gate leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. After that, try to travel north. That done, try to go east. Then, make absolutely sure that the suitcase inside the bedchamber is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a glass.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Following that, try to take a trip east. Then, head north. With that done, close the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel west. Then, lift the Microsoft limited edition passkey from the floor of the chamber. After that, make an effort to head east. After that, unlock the Microsoft limited edition portal. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in an usual kind of place. That is to say, you're in a scullery.
There is a closed Microsoft limited edition portal leading east. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>go east<|im_end|>unlock Microsoft limited edition portal with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. Once you get around to doing that, attempt to take a trip west. And then, recover the nest of beetles from the platter inside the scullery. Then, insert the nest of beetles into the cabinet inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take nest of beetles from platter<|im_end|>insert nest of beetles into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, take a trip east. After that, ensure that the hatch is open. After that, try to take a trip north. With that done, make it so that the safe in the kitchenette is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, take the tv from the recliner inside the salon. After that, travel south. After that, place the tv on the board inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it usual? You better believe it is. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from recliner<|im_end|>go south<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to venture east. After that, take the candy bar from the counter inside the canteen. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the hatch within the cookhouse. Once you have opened the hatch, go to the south. Then, pick up the non-euclidean keycard from the floor of the canteen. After picking up the non-euclidean keycard, make it so that the non-euclidean safe is locked with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is a closed hatch leading south. There is an open door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel north. Then, make an effort to move east. Next, pick up the fondue from the shelf inside the steam room. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is a closed hatch leading south. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to venture east. With that accomplished, travel north. And then, make absolutely sure that the spherical box in the workshop is closed. And then, lock the spherical box within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>close spherical box<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Okay, and then, take a trip east. Then, venture south. Then, pick up the monitor from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, make an effort to venture south. Okay, and then, make an effort to head west. After that, lift the mop from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You begin looking for stuff.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move south. Once you accomplish that, attempt to travel east. With that over with, pick up the candy bar from the board. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take candy bar from board<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel south. And then, attempt to head west. Okay, and then, venture north. After that, make absolutely sure that the passageway inside the kitchenette is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move south. Then, make an effort to go east. After that, make an effort to go south. With that done, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in a place we're calling a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. With that done, retrieve the shadfly from the floor of the vault. Then, go to the north. Then, you can place the shadfly into the fridge within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a fridge. The fridge is empty! What a waste of a day!
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's limited edition key from the floor of the parlor. With the Henderson's limited edition key, attempt to take a trip east. And then, assure that the Henderson's limited edition portal is unlocked. And then, ensure that the Henderson's limited edition portal is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick up the nest of toads from the floor of the scullery. After that, make an attempt to venture south. That done, rest the nest of toads on the desk within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom. The room is well lit.
You scan the room, seeing a desk. However, the desk, like an empty desk, has nothing on it.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of toads<|im_end|>go south<|im_end|>put nest of toads on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to travel south. Once you accomplish that, move east. After that, go north. Then, close the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the east. With that accomplished, lift the paper towel from the floor of the laundry place. Then, go north. And then, place the paper towel inside the box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>go north<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to move south. Then, take the cd from the box within the workshop. Then, attempt to head north. Next, place the cd into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
An open chest is in the room. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd from box<|im_end|>go north<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, attempt to go south. That done, make an effort to move east. Following that, pick up the gummy bear from the floor of the washroom. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go west. Then, try to head north. And then, pick up the paper towel from the box. With the paper towel, sit the paper towel on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take paper towel from box<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the Microsoft limited edition keycard from the counter. And then, take a trip west. Then, take a trip south. Once you manage that, make sure the Microsoft limited edition locker within the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You see a counter. You see a Microsoft limited edition keycard on the counter, so there's that.
There is an open hatch leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from counter<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Following that, open the door in the office. After that, travel east. After that, pick up the insect from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the mop from the box in the laundromat. After that, make an attempt to go to the north. If you can finish that, make an attempt to go east. With that over with, place the mop on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. You shudder, but continue examining the room. The box contains a mop. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from box<|im_end|>go north<|im_end|>go east<|im_end|>put mop on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move north. Okay, and then, head west. That done, attempt to go to the south. Next, make sure that the bureau in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. After that, attempt to go south. After that, make an effort to travel west. Following that, retrieve the ladle from the case within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take ladle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture west. If you can get through with that, attempt to venture south. With that done, venture east. Next, open the hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. After that, ensure that the coffer is open. And then, take the non-euclidean keycard from the coffer. After that, make sure the non-euclidean locker inside the vault is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take non-euclidean keycard from coffer<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. That done, ensure that the portal within the sauna is open. After that, take a trip west. That done, make sure that the refrigerator is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, venture south. Okay, and then, make an attempt to go to the east. Once you accomplish that, pick up the passkey from the floor of the canteen. And then, doublecheck that the box inside the canteen is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can succeed at that, try to venture south. With that accomplished, attempt to take a trip south. And then, lift the insect from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. Let's see what's in here.
There is a closed passageway leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, go east. And then, make absolutely sure that the locker in the kitchenette is ajar. Then, recover the butterfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel east. If you can get through with that, move north. And then, lift the type 0 passkey from the floor of the scullery. Then, assure that the type 0 safe inside the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go west. Then, lift the latchkey from the floor of the bar. With the latchkey, move east. With that done, check that the box within the bedroom is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a box.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. With that over with, retrieve the fly larva from the crate. After taking the fly larva, make an attempt to head west. With that accomplished, toss the fly larva on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from crate<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture north. With that over with, attempt to go east. And then, retrieve the type Z latchkey from the floor of the steam room. Then, unlock the type Z locker within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type Z latchkey<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take the key from the chest. Then, attempt to go to the west. And then, make it so that the safe within the cubicle is unlocked. Having unlocked the safe, ensure that the safe within the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. The chest contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, head south. With that done, lift the mop from the floor of the laundromat. And then, head east. If you can get through with that, rest the mop on the shelf inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>go east<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to venture north. If you can accomplish that, go to the east. Following that, assure that the Microsoft style box is closed. And then, look and see that the Microsoft style box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've seen better scullerys, but at least this one seems pretty ordinary. You can barely contain your excitement.
You can make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft style passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the type 5 passkey from the table. If you can get your hands on the type 5 passkey, make it so that the type 5 safe inside the kitchen is unlocked. And then, ensure that the type 5 safe in the kitchen is open. Then, recover the spork from the type 5 safe in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can see a type 5 safe. You check the price tag that's still affixed to the type 5 safe. A hundred dollars?! That's ridiculous! I know a friend who could get you one of those for 75 bucks! You can see a table. The table is standard. On the table you make out a type 5 passkey.
There is a closed door leading west. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: take type 5 passkey from table<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take spork from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Once you succeed at that, go east. After that, make an effort to venture south. After that, retrieve the mug from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the type 7 latchkey from the saucepan in the canteen. If you can get your hands on the type 7 latchkey, make an attempt to go west. Okay, and then, make it so that the type 7 gate within the basement is unlocked. And then, open the type 7 gate within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a saucepan. On the saucepan you make out a type 7 latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 7 latchkey from saucepan<|im_end|>go west<|im_end|>unlock type 7 gate with type 7 latchkey<|im_end|>open type 7 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head north. And then, make an attempt to head east. And then, open the portmanteau within the chamber. After that, take the worm from the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in an ordinary kind of place. That is to say, you're in a lounge.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take worm from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head south. Then, look and see that the gate within the bar is opened. Then, make an effort to head east. After that, pick up the disk from the box in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, retrieve the staple from the mantelpiece in the study. Then, go west. After that, you can place the staple into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an open door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take staple from mantelpiece<|im_end|>go west<|im_end|>insert staple into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the east. Then, pick-up the laptop from the floor of the chamber. After taking the laptop, make an effort to venture south. Then, insert the laptop into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. Following that, recover the non-euclidean keycard from the shelf in the canteen. Then, unlock the non-euclidean safe in the canteen. Then, ensure that the non-euclidean safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You begin looking for stuff.
There is an open passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from shelf<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to move east. With that over with, venture north. After that, check that the box is unlocked with the passkey. Then, make absolutely sure that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the box in the parlor is opened. If you have pulled open the box, recover the tv from the box in the parlor. And then, go east. With that done, drop the tv on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You see a box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>take tv from box<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture north. With that accomplished, attempt to take a trip west. And then, take a trip south. Following that, pick up the bug from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the gate is unlocked. After you have unlocked the gate, doublecheck that the gate within the scullery is ajar. And then, make an effort to venture west. And then, rest the ladle on the bench inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading south. There is a closed gate leading west.
You are carrying: a passkey and a ladle.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>put ladle on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. Then, try to head south. With that over with, make an effort to go to the east. Okay, and then, recover the vacuum from the bench within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Next, venture west. With that done, take a trip south. Then, recover the frisbee from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft limited edition safe in the studio is unlocked with the Microsoft limited edition key. Then, open the Microsoft limited edition safe. Then, retrieve the type E latchkey from the Microsoft limited edition safe in the studio. Then, doublecheck that the type E portal is unlocked with the type E latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a locked Microsoft limited edition safe.
There is a closed passageway leading east. There is a closed type E portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take type E latchkey from Microsoft limited edition safe<|im_end|>unlock type E portal with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, pick up the key from the floor of the steam room. If you can get your hands on the key, try to move south. Once you do that, venture east. Then, make absolutely sure that the locker inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key and a vacuum on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>go east<|im_end|>lock locker with key<|im_end|>