Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to go to the north. And then, make an effort to venture west. Once you do that, take a trip south. Okay, and then, ensure that the hatch is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. Once you get around to doing that, take the golf club from the safe in the pantry. After taking the golf club, take a trip east. Once you do that, ditch the golf club on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have sauntered into, you had to walk into a typical one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take golf club from safe<|im_end|>go east<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, make an effort to head south. And then, go to the west. And then, try to venture north. If you can get around to doing that, lift the mop from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the American keycard from the rack. And then, attempt to head north. And then, insert the American keycard into the American chest's lock to unlock it. And then, make sure that the American chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a rack. The rack is normal. On the rack you can see an American keycard.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American keycard from rack<|im_end|>go north<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the type J gateway within the workshop. After unlocking the type J gateway, make absolutely sure that the type J gateway is opened. After pulling open the type J gateway, make an attempt to travel east. And then, recover the bug from the table. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed type J gateway leading east. There is a closed gate leading north.
You are carrying: a type J key.

your action:

Response: unlock type J gateway with type J key<|im_end|>open type J gateway<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. With that accomplished, make an attempt to take a trip south. And then, take the Henderson's limited edition keycard from the bureau. And then, Insert the Henderson's limited edition keycard into the Henderson's limited edition hatch to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition keycard from bureau<|im_end|>lock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to venture south. With that over with, recover the whisk from the bowl inside the cookery. And then, make an effort to go to the west. And then, you can deposit the whisk inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from bowl<|im_end|>go west<|im_end|>insert whisk into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to go north. And then, attempt to travel east. Then, recover the stapler from the toolbox in the study. Then, you can place the stapler inside the box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. The room is well lit.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from toolbox<|im_end|>insert stapler into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the American style safe inside the salon is unlocked. After that, open the American style safe within the salon. And then, take the non-euclidean latchkey from the American style safe. Then, Deposit the non-euclidean latchkey into the non-euclidean gateway within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
You make out a locked American style safe.
There is a closed gateway leading east. There is a closed non-euclidean gateway leading west.
You are carrying: an American style passkey.

your action:

Response: unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take non-euclidean latchkey from American style safe<|im_end|>lock non-euclidean gateway with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, recover the type 1 latchkey from the safe. And then, move south. And then, unlock the type 1 locker in the bedroom with the type 1 latchkey. After that, ensure that the type 1 locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. Let's see what's in here.
You see a safe. The safe contains a type 1 latchkey. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 latchkey from safe<|im_end|>go south<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the banana from the table in the workshop. After that, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a table. The table is normal. On the table you make out a banana.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take banana from table<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, take a trip west. Okay, and then, pick up the latchkey from the dresser within the recreation zone. After taking the latchkey, make an effort to take a trip south. And then, lock the locker within the shower with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an open door leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, venture south. With that done, travel east. With that over with, recover the spork from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
This bedchamber you have just entered is definitely usual.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft safe. And then, open the Microsoft safe inside the restroom. After opening the Microsoft safe, retrieve the broom from the Microsoft safe. Then, put the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong.
You can make out an opened safe in the corner. What a letdown! The safe is empty! You make out a locked Microsoft safe, which looks usual, right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take broom from Microsoft safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to head north. With that accomplished, make an attempt to venture east. After that, go south. With that done, recover the bug from the cabinet inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move west. If you can finish that, venture south. With that over with, venture east. Then, retrieve the nest of toads from the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading east. There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of toads from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip west. Then, retrieve the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, head east. Then, make it so that the locker in the canteen is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a closed normal looking locker in the room.
There is an open hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head east. And then, attempt to venture north. Once you do that, pick up the teaspoon from the floor of the cookery. And then, you can place the teaspoon into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take teaspoon<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to go to the west. Once you manage that, retrieve the napkin from the floor of the kitchen. After that, go east. Then, ditch the napkin on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take napkin<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, attempt to go to the south. After that, head east. Then, take the glass from the freezer. And then, rest the glass on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass from freezer<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could make an attempt to travel west. And then, look and see that the dresser is ajar. Then, recover the mop from the dresser in the laundromat. After taking the mop, place the mop on the table inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely standard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go west. Then, venture south. Following that, make an effort to travel east. With that done, open the type 4 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed hatch leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, attempt to venture west. Next, recover the staple from the floor of the cubicle. And then, try to move east. And then, drop the staple on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the safe. Then, unlock the box with the keycard. And then, open the box. Then, recover the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a box. Huh, weird. You see an opened safe in the corner. The safe contains a keycard.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go north. Okay, and then, make an attempt to move east. After that, attempt to travel south. Then, close the locker within the closet. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the type 1 passageway. After that, open the type 1 passageway inside the study. Then, travel west. With that accomplished, make it so that the basket within the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading south. There is a closed type 1 passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 passageway with type 1 latchkey<|im_end|>open type 1 passageway<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the gateway is open. After that, try to venture south. Okay, and then, recover the banana from the floor of the attic. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have moved into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You begin to take stock of what's here.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a shoe.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that accomplished, retrieve the latchkey from the floor of the cookhouse. And then, make an attempt to go to the north. Following that, lock the passageway within the pantry with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed passageway leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, try to go south. Then, retrieve the American limited edition keycard from the shelf within the spare room. After that, make an effort to head north. With that done, make it so that the American limited edition locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You make out a locked American limited edition locker.
There is a closed portal leading north. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition keycard from shelf<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Next, make an attempt to venture south. Following that, go west. And then, pick up the synthesizer from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Okay, and then, try to take a trip south. With that over with, move west. Following that, pick up the frisbee from the cabinet within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have entered the most ordinary of all possible offices. You start to take note of what's in the room.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Once you finish that, doublecheck that the door is ajar. After that, go south. With that over with, ensure that the chest within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the locker. Once you have unlocked the locker, ensure that the locker is open. Once you have opened the locker, take the nest of earwigs from the locker inside the pantry. After that, drop the nest of earwigs on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You start to take note of what's in the room.
You make out a locked locker nearby.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take nest of earwigs from locker<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to take a trip east. After that, take a trip north. And then, take a trip west. Then, retrieve the keyboard from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to take a trip south. With that done, retrieve the passkey from the trunk inside the garage. Once you have picked up the passkey, take a trip south. With that over with, lock the box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, take the key from the shelf. If you have picked up the key, venture east. And then, assure that the box in the steam room is closed. And then, assure that the box is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
You make out a shelf. The shelf is typical. On the shelf you can make out a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, attempt to go to the west. With that over with, make an effort to take a trip north. After that, travel east. Following that, lift the vacuum from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the passkey from the counter. Then, doublecheck that the locker in the attic is unlocked. And then, make sure that the locker inside the attic is opened. Then, retrieve the bug from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool.
A locked locker is right there by you. You scan the room for a counter, and you find a counter. You see a passkey on the counter.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture west. And then, attempt to venture south. After that, take a trip south. And then, pick-up the butterfly from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an effort to travel west. After that, go north. With that accomplished, recover the key from the stand. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head south. And then, retrieve the mat from the board inside the washroom. And then, make an effort to head north. Next, put the mat on the table. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You see a table. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an open portal leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from board<|im_end|>go north<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. Then, move south. And then, move east. With that over with, pick up the fly larva from the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed portal leading east. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type 0 key from the floor of the office. And then, doublecheck that the type 0 chest in the office is unlocked with the type 0 key. After unlocking the type 0 chest, make it so that the type 0 chest within the office is opened. And then, insert the bowl inside the type 0 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a locked type 0 chest.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 0 key on the floor.
You are carrying: a bowl.

your action:

Response: take type 0 key<|im_end|>unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>insert bowl into type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. Then, try to take a trip north. With that accomplished, head west. After that, recover the butterfly from the chair within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have walked into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move north. Then, move east. And then, take the dvd from the basket within the salon. Then, sit the dvd on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal. You begin to take stock of what's in the room.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take dvd from basket<|im_end|>put dvd on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to move north. Then, take the latchkey from the bed in the bedroom. After that, make an attempt to move south. And then, unlock the locker within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. You start to take note of what's in the room.
You make out a locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, make an effort to head west. And then, go south. And then, make an attempt to venture east. And then, put the soap dispenser on the board inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gateway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put soap dispenser on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the south. With that done, go to the west. With that accomplished, move north. That done, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an open gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, try to go west. And then, attempt to travel south. After that, make an attempt to venture east. With that done, retrieve the shoe from the crate. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shoe from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Then, take the lamp from the box within the chamber. Then, make an attempt to take a trip east. And then, rest the lamp on the board. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a board. What a coincidence, weren't you just thinking about a board? The board is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp from box<|im_end|>go east<|im_end|>put lamp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the type N keycard from the floor of the laundry place. Then, head south. Then, unlock the type N safe with the type N keycard. Then, open the type N safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
There is a closed gate leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>go south<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, lift the butterfly from the floor of the shower. If you can get your hands on the butterfly, move east. Then, ensure that the cabinet within the canteen is open. And then, you can put the butterfly inside the cabinet inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, pick up the keycard from the mantelpiece. And then, insert the keycard into the safe in the bedchamber's lock to unlock it. After that, make sure that the safe in the bedchamber is ajar. Then, you can put the insect into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You scan the room for a mantelpiece, and you find a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? On the mantelpiece you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture west. With that done, head north. Following that, go east. Then, close the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Once you get through with that, make an attempt to go south. And then, attempt to take a trip west. Then, pick up the pair of pants from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the soap scented passkey from the cabinet. After that, make sure that the soap scented box is unlocked. Then, ensure that the soap scented box inside the sauna is open. And then, pick up the sponge from the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You begin to take stock of what's here.
You see a locked soap scented box here. You can make out a cabinet. The cabinet contains a soap scented passkey.
There is a closed door leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take soap scented passkey from cabinet<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Next, ensure that the trunk in the office is open. And then, retrieve the keycard from the trunk in the office. With the keycard, doublecheck the gate in the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go west. And then, recover the Cat Calendar from the cabinet. And then, move east. Okay, and then, throw the Cat Calendar on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from cabinet<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Then, make an attempt to move east. Next, recover the latchkey from the rack inside the vault. Then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You begin to take stock of what's in the room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Once you finish that, pick up the TextWorld style key from the mantelpiece inside the playroom. If you can get your hands on the TextWorld style key, unlock the TextWorld style portal in the playroom. And then, make absolutely sure that the TextWorld style portal inside the playroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have fallen into the most ordinary of all possible showers. You begin to take stock of what's here.
There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from mantelpiece<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Okay, and then, try to travel east. Following that, recover the shadfly from the table. After that, place the shadfly on the shelf inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, make an attempt to take a trip north. With that done, go east. With that over with, recover the tablet from the floor of the chamber. Then, sit the tablet on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take tablet<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, take a trip east. Then, take a trip south. And then, retrieve the bug from the bench inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. And then, recover the potato from the chair inside the canteen. Then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take potato from chair<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Once you get around to doing that, attempt to venture east. After that, pick-up the passkey from the floor of the laundry place. And then, assure that the gateway in the laundry place is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the portal within the attic's lock to unlock it. After that, assure that the portal is wide open. After that, head west. That done, look and see that the locker within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
There is a closed portal leading west. There is an open hatch leading north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, go to the west. Once you get through with that, try to move south. After that, pick up the paper towel from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the passageway. And then, try to go to the west. Following that, pick up the butterfly from the crate inside the basement. Then, drop the butterfly on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar.
There is a closed passageway leading west. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take butterfly from crate<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Then, make an effort to move north. And then, go east. And then, pick up the manuscript from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. With that accomplished, open the suitcase in the cubicle. Then, pick up the latchkey from the suitcase inside the cubicle. And then, unlock the safe inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You begin to take stock of what's here.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip south. Okay, and then, ensure that the locker is open. Then, recover the coconut from the locker. After stealing the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move south. Next, pick up the carrot from the bench. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take carrot from bench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. Then, make an attempt to head south. And then, take the sandwich from the desk. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the Canadian limited edition passkey from the floor of the salon. And then, make an effort to go to the east. Following that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to venture south. After that, travel east. Following that, retrieve the loaf of bread from the table. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, retrieve the pillow from the safe inside the bedchamber. Then, go north. Then, head west. And then, deposit the pillow on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
As if things weren't amazing enough already, you can even see a safe. The light flickers for a second, but nothing else happens. The safe contains a pillow. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: take pillow from safe<|im_end|>go north<|im_end|>go west<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could go to the west. With that over with, make an effort to take a trip south. And then, make an effort to head east. Then, pick up the glass from the platter in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. And then, make an attempt to take a trip south. After that, try to head east. That done, pick-up the insect from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, recover the pair of headphones from the floor of the garage. Having taken the pair of headphones, venture east. With that done, toss the pair of headphones on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You make a grand eccentric entrance into a basement. You begin looking for stuff.
There is a closed passageway leading north. There is an open hatch leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the keycard from the chest in the kitchen. After that, make an attempt to travel east. With that done, check that the gateway in the dish-pit is unlocked with the keycard. And then, look and see that the gateway in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see an opened chest nearby. The chest contains a keycard. Hmm. You always thought you'd be more excited to see a chest in a room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip north. Okay, and then, make sure that the box is open. After that, pick up the licorice strip from the box inside the office. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move north. And then, attempt to travel east. And then, try to move south. And then, lift the Quote of the Day Calendar from the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You have stumbled into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a type 4 passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go east. After that, pick up the gummy bear from the floor of the parlor. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip south. That done, try to go to the west. After that, pick up the Cat Calendar from the mantelpiece. After that, place the Cat Calendar inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is an open hatch leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Cat Calendar from mantelpiece<|im_end|>insert Cat Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip north. With that over with, make an attempt to venture east. Following that, recover the insect from the table. And then, put the insect on the plate within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from table<|im_end|>put insect on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, try to venture south. If you can succeed at that, try to go west. And then, take the cookie from the dresser within the shower. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from dresser<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move west. If you can get through with that, retrieve the laptop from the recliner within the salon. After picking up the laptop, attempt to go south. Then, drop the laptop on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from recliner<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. Next, try to go north. Following that, attempt to travel east. And then, close the case inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take a trip north. That done, retrieve the keycard from the table. After that, travel south. And then, lock the hatch within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. Let's see what's in here.
There is a closed gateway leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the east. After that, attempt to head south. Then, make an attempt to travel west. If you can manage that, retrieve the mop from the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture west. Next, make an effort to move north. After that, attempt to take a trip east. With that accomplished, take the fly larva from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to unlock the door. After that, ensure that the door in the garage is open. Then, make an effort to go to the south. With that done, make sure that the door is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
There is a closed gate leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, take a trip west. Then, take the Microsoft latchkey from the stand. After stealing the Microsoft latchkey, look and see the Microsoft portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft latchkey from stand<|im_end|>lock Microsoft portal with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Okay, and then, ensure that the portal is open. Then, make an attempt to take a trip east. Following that, close the basket within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an open gate leading south. There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to venture east. If you can get through with that, ensure that the fridge is open. After that, pick up the nest of puppies from the fridge inside the cookhouse. After that, place the nest of puppies on the plate within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take nest of puppies from fridge<|im_end|>put nest of puppies on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. After that, attempt to go to the south. Following that, recover the poem from the mantle. After that, place the poem inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in an ordinary kind of place. That is to say, you're in a steam room. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take poem from mantle<|im_end|>insert poem into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. After that, go to the east. Then, recover the latchkey from the bureau. And then, make it so that the passageway within the cubicle is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from bureau<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could go to the north. Then, travel east. With that done, take a trip south. Once you get through with that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>