Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, head east. Then, pick up the spherical keycard from the floor of the vault. And then, make sure that the spherical locker inside the vault is unlocked. After that, open the spherical locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You start to take note of what's in the room.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go south. With that over with, pick up the Canadian style passkey from the case. And then, venture east. With that accomplished, insert the Canadian style passkey into the Canadian style gateway's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style passkey from case<|im_end|>go east<|im_end|>unlock Canadian style gateway with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the south. Then, recover the type 6 latchkey from the floor of the spare room. After taking the type 6 latchkey, take a trip north. After that, Put the type 6 latchkey into the type 6 door inside the washroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is a closed portal leading north. There is a closed type 6 door leading west. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 latchkey<|im_end|>go north<|im_end|>lock type 6 door with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. After that, venture south. Then, travel south. That done, make sure that the locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, venture east. After that, make an attempt to go to the south. Then, take the nest of spiders from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of spiders from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the key from the floor of the cookery. And then, make an attempt to go east. If you can finish that, insert the key into the box within the closet's lock to unlock it. Then, assure that the box in the closet is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one. You begin to take stock of what's in the room.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a key and a napkin on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, attempt to head south. With that over with, make an effort to take a trip east. Following that, take the insect from the display inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. Following that, venture south. And then, travel east. Then, retrieve the napkin from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the Microsoft style chest in the study is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style chest is ajar. After that, recover the Cat Calendar from the Microsoft style chest. After that, place the Cat Calendar on the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Microsoft style chest. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Cat Calendar from Microsoft style chest<|im_end|>put Cat Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel north. With that accomplished, venture east. With that done, travel south. Following that, recover the staple from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, pick up the keycard from the coffer in the bar. And then, check that the chest inside the bar is unlocked with the keycard. Then, open the chest inside the bar. After opening the chest, insert the tablet into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You make out a chest. You make out a coffer. The coffer contains a keycard.
There is a closed gateway leading east. You need an unblocked exit? You should try going west.
You are carrying: a tablet.

your action:

Response: take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip north. After that, take the butterfly from the coffer. Then, move south. And then, deposit the butterfly on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
There is a closed portal leading south. There is an open passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from coffer<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture south. And then, move south. Once you get around to doing that, head west. With that done, pick up the fly larva from the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into the most usual of all possible restrooms.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go north. Then, make an effort to move east. With that accomplished, retrieve the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. Then, pick up the TextWorld style keycard from the portmanteau. Then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from portmanteau<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head west. After that, make an effort to move south. And then, try to head east. That done, pick up the coffee cup from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move south. And then, make an attempt to travel east. Okay, and then, lift the fly larva from the floor of the cubicle. After that, rest the fly larva on the stand in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You can barely contain your excitement.
Oh, great. Here's a counter. But the thing is empty.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head west. If you can get through with that, try to move south. Then, travel east. After that, make absolutely sure that the gate in the pantry is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to move east. After that, take a trip south. And then, take the sponge from the rack inside the steam room. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from rack<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. Following that, retrieve the cookie from the saucepan. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cookie from saucepan<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. With that over with, attempt to venture south. And then, attempt to venture east. And then, look and see that the trunk is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. And then, attempt to take a trip west. And then, try to move south. And then, pick-up the top hat from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the keycard from the stand in the garage. And then, make an attempt to go south. Then, unlock the door with the keycard. If you have unlocked the door, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can make out a stand. The stand is typical. On the stand you see a keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the type 6 chest within the workshop is unlocked. And then, open the type 6 chest. And then, pick up the key from the type 6 chest. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a closed box. Oh, great. Here's a type 6 chest.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the type 5 key from the floor of the studio. If you can get your hands on the type 5 key, attempt to venture south. Then, head east. And then, unlock the type 5 locker inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 5 key on the floor.
You are carrying nothing.

your action:

Response: take type 5 key<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, attempt to take a trip south. Once you do that, make an attempt to go to the west. Then, make an attempt to travel north. And then, recover the book from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to head east. Then, try to move south. Once you succeed at that, attempt to head west. After that, close the chest in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go north. After that, make an effort to move west. Then, make an attempt to go south. If you can finish that, close the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head north. With that over with, try to travel east. If you can do that, attempt to go south. Then, recover the tv from the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. That done, retrieve the latchkey from the mantelpiece. Then, go west. And then, unlock the hatch with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen. Let's see what's in here.
There is a closed hatch leading south. There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture north. And then, open the passageway inside the bedchamber. Once you have opened the passageway, attempt to travel east. After that, retrieve the teapot from the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take teapot from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. Then, attempt to take a trip east. That done, recover the bug from the shelf inside the garage. And then, drop the bug on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Following that, head east. If you can succeed at that, go to the north. After that, pick-up the broom from the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. After that, open the box. And then, pick up the novel from the box within the bar. Then, place the novel on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture east. With that over with, try to travel south. Then, go to the west. Then, close the trunk inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that over with, try to head south. And then, try to venture east. With that accomplished, take the plant from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take plant from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the north. After that, make an effort to take a trip east. And then, pick-up the mouse from the floor of the cubicle. And then, place the mouse on the stand within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mouse<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip north. Following that, attempt to move west. Next, retrieve the type 8 passkey from the rack in the shower. After getting the type 8 passkey, insert the type 8 passkey into the type 8 gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 8 passkey from rack<|im_end|>unlock type 8 gate with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go north. After that, recover the teacup from the refrigerator. And then, make an effort to go to the south. With that accomplished, drop the teacup on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from refrigerator<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, recover the top hat from the workbench in the spare room. Then, try to go west. If you can manage that, ditch the top hat on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is a closed gateway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take top hat from workbench<|im_end|>go west<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip west. After that, pick up the bug from the table in the attic. After that, head east. Then, you can insert the bug inside the toolbox in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a toolbox. What a letdown! The toolbox is empty!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from table<|im_end|>go east<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could go north. Then, take a trip north. That done, attempt to go to the east. And then, retrieve the blender from the table inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take blender from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the type G locker is unlocked with the type G latchkey. After that, ensure that the type G locker within the cookery is open. After that, take the spork from the type G locker within the cookery. Then, ditch the spork on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. You can barely contain your excitement.
You make out a type G locker.
There is a closed hatch leading east. There is a closed gate leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type G latchkey.

your action:

Response: unlock type G locker with type G latchkey<|im_end|>open type G locker<|im_end|>take spork from type G locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go south. Then, take a trip west. Then, open the coffer in the garage. And then, pick up the fly larva from the coffer within the garage. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take fly larva from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel west. With that accomplished, try to take a trip south. Once you get around to doing that, make an effort to venture east. If you can get around to doing that, rest the mouse on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the portal. After that, open the portal inside the shower. After opening the portal, make an effort to move east. With that over with, pick up the dvd from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin to take stock of what's in the room.
There is a closed portal leading east. There is an open passageway leading north.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take dvd from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Once you get through with that, travel west. And then, make an attempt to head north. After that, retrieve the sponge from the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. After that, pick-up the latchkey from the floor of the washroom. After that, make an attempt to take a trip west. And then, unlock the chest within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is nearby. You can see a table. You shudder, but continue examining the table. The table is standard. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. Then, try to go to the east. And then, make an attempt to head south. Then, make absolutely sure that the portmanteau in the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew and a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to travel east. With that done, move south. Okay, and then, pick up the Comic Strip Calendar from the toolbox. And then, sit the Comic Strip Calendar on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. The room is well lit.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. After that, lift the fudge scented key from the floor of the dish-pit. After that, unlock the fudge scented door inside the dish-pit. After that, ensure that the fudge scented door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented door with fudge scented key<|im_end|>open fudge scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the door within the kitchenette. Having pulled open the door, take a trip east. And then, take the keycard from the chair within the dish-pit. After that, assure that the portal in the dish-pit is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, try to take a trip west. Then, retrieve the shadfly from the rack. With the shadfly, sit the shadfly on the stand in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take shadfly from rack<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, pick up the stick of butter from the rack. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading east. There is an open gate leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, head south. That done, make an effort to head east. Then, retrieve the shadfly from the floor of the sauna. And then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. With that accomplished, head north. After that, take the keycard from the freezer in the kitchenette. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel south. Okay, and then, travel east. Then, pick up the burger from the table inside the office. If you can get your hands on the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. I guess you better just go and list everything you see here.
There is an open hatch leading east. There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. With that done, doublecheck that the passageway in the scullery is ajar. And then, venture west. If you can do that, close the gate in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You have entered the most ordinary of all possible bars. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a sock and a tablet.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. Once you do that, head east. Next, pick-up the folder from the floor of the cubicle. With the folder, you can deposit the folder into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a standard kind of place. That is to say, you're in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take folder<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture west. Then, lift the towel from the floor of the laundry place. After that, make an attempt to venture east. Then, put the towel on the stand in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a typical kind of place. That is to say, you're in a garage. You begin to take stock of what's here.
You scan the room, seeing a stand. The stand is standard. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take towel<|im_end|>go east<|im_end|>put towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture east. Once you get through with that, make an attempt to travel north. Okay, and then, make an attempt to venture west. And then, retrieve the kettle from the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take kettle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take the passkey from the bench inside the shower. Then, unlock the box with the passkey. After that, make absolutely sure that the box inside the shower is ajar. And then, deposit the controller inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
You make out a locked box, which looks usual, in the corner. Oh, great. Here's a bench. You see a passkey on the bench.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a controller.

your action:

Response: take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert controller into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip east. And then, assure that the trunk in the parlor is ajar. Then, take the synthesizer from the trunk in the parlor. After that, you can put the synthesizer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take synthesizer from trunk<|im_end|>insert synthesizer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, look and see that the fudge scented locker in the kitchenette is unlocked. Then, open the fudge scented locker. And then, pick up the blender from the fudge scented locker. After that, throw the blender on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You can barely contain your excitement.
You see a fudge scented locker.
There is a closed gate leading east. There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take blender from fudge scented locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the east. With that done, pick up the keycard from the floor of the office. After stealing the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You can barely contain your excitement.
You smell an interesting smell, and follow it to a stand. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to go to the north. If you can get around to doing that, venture east. Then, make an effort to go to the south. And then, retrieve the cushion from the coffer within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head north. Following that, move west. And then, make an attempt to travel south. Okay, and then, take the butterfly from the case in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture south. And then, take a trip east. And then, unlock the lavender scented safe in the workshop. After that, ensure that the lavender scented safe within the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a lavender scented passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the type 5 passkey from the mantle in the office. After that, assure that the type 5 locker inside the office is unlocked. And then, ensure that the type 5 locker is open. After that, take the laptop from the type 5 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You can make out a locked type 5 locker nearby. You make out a mantle. On the mantle you can see a type 5 passkey.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 passkey from mantle<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take laptop from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type I gate in the garage. If you have unlocked the type I gate, make sure that the type I gate within the garage is wide open. After that, take a trip south. After that, retrieve the mug from the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You can barely contain your excitement.
There is a closed type I gate leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type I passkey.

your action:

Response: unlock type I gate with type I passkey<|im_end|>open type I gate<|im_end|>go south<|im_end|>take mug from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the gate is open. After pulling open the gate, attempt to move west. After that, pick-up the sock from the floor of the cellar. Then, rest the sock on the counter within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is a closed gate leading west.
You are carrying: a laptop.

your action:

Response: open gate<|im_end|>go west<|im_end|>take sock<|im_end|>put sock on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, go south. And then, take the vanilla scented keycard from the table. And then, unlock the vanilla scented locker with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
There is an open gate leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented keycard from table<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to travel east. Once you succeed at that, take the passkey from the workbench within the attic. And then, unlock the hatch. And then, open the hatch inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take passkey from workbench<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, make an attempt to head south. And then, venture south. Following that, pick up the keycard from the board. And then, unlock the locker inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You start to take note of what's in the room.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take keycard from board<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to venture north. With that over with, retrieve the paper towel from the shelf. And then, try to travel west. And then, place the paper towel on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from shelf<|im_end|>go west<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented chest is open. Then, recover the fresh laundry scented key from the fresh laundry scented chest. If you can get your hands on the fresh laundry scented key, close the fresh laundry scented chest inside the garage. Then, make absolutely sure that the fresh laundry scented chest within the garage is locked with the fresh laundry scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You can make out a closed fresh laundry scented chest right there by you.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open fresh laundry scented chest<|im_end|>take fresh laundry scented key from fresh laundry scented chest<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, unlock the rectangular gate with the rectangular passkey. After that, ensure that the rectangular gate is open. Then, go to the north. With that done, pick up the printer from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is a closed door leading east. There is a closed rectangular gate leading north.
You are carrying: a pizza and a rectangular passkey.

your action:

Response: unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. And then, attempt to venture west. With that over with, look and see that the suitcase is opened. And then, put the insect into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
A decrepit notice tells you that you are now in the kitchen. You begin to take stock of what's here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Then, take the teaspoon from the pan. Then, make an attempt to go east. Next, place the teaspoon on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is a closed portal leading east. There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from pan<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head west. Okay, and then, pick up the monitor from the suitcase within the bedroom. And then, go east. And then, you can place the monitor into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from suitcase<|im_end|>go east<|im_end|>insert monitor into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to head east. Then, attempt to move north. Next, take the fudge scented keycard from the workbench within the cellar. And then, lock the fudge scented box with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented keycard from workbench<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, go to the west. After that, venture north. After that, lift the carrot from the floor of the office. And then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. I guess you better just go and list everything you see here.
There is a closed door leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the north. With that accomplished, make an attempt to take a trip north. Next, pick up the type 5 keycard from the box within the steam room. With the type 5 keycard, lock the type 5 portal within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>go north<|im_end|>take type 5 keycard from box<|im_end|>lock type 5 portal with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, try to go to the east. Then, travel south. And then, attempt to venture east. That done, you can put the sock into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>insert sock into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. After that, take the teapot from the fridge. Then, put the teapot on the bowl within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teapot from fridge<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to go north. With that done, retrieve the laptop from the floor of the recreation zone. After that, go to the south. Then, you can deposit the laptop inside the safe inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Okay, and then, attempt to go west. Following that, pick-up the banana from the floor of the laundromat. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
There is an open gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. That done, make an effort to go south. That done, head west. With that done, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich and a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. And then, venture south. Then, venture south. Then, retrieve the shadfly from the trunk in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, travel west. Next, retrieve the passkey from the floor of the scullery. And then, make an attempt to go to the east. And then, unlock the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You can see a box.
There is a closed gateway leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the insect from the floor of the bar. And then, venture south. And then, take a trip east. With that over with, drop the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go to the east. Following that, assure that the display in the attic is ajar. And then, pick up the insect from the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>open display<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Okay, and then, retrieve the fresh laundry scented keycard from the basket. With the fresh laundry scented keycard, attempt to take a trip west. Then, Insert the fresh laundry scented keycard into the fresh laundry scented locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You begin looking for stuff.
What's that over there? It looks like it's a fresh laundry scented locker.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard from basket<|im_end|>go west<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the vanilla scented door. After that, make absolutely sure that the vanilla scented door within the shower is opened. If you have opened the vanilla scented door, attempt to go north. And then, pick up the lightbulb from the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
There is a closed vanilla scented door leading north. There is an open gateway leading east.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go north<|im_end|>take lightbulb from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. Then, attempt to move east. Once you succeed at that, retrieve the butterfly from the counter in the cellar. After that, place the butterfly on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take butterfly from counter<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the spherical box. After that, look and see that the spherical box within the laundry place is open. Then, retrieve the broccoli from the spherical box inside the laundry place. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You see a spherical box. Now that's what I call TextWorld!
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take broccoli from spherical box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. If you can manage that, take a trip west. After that, head north. With that done, assure that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a loaf of bread and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could unlock the type 0 gateway inside the laundry place with the type 0 passkey. After that, ensure that the type 0 gateway is open. After that, attempt to venture south. After that, retrieve the coffee cup from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. You begin looking for stuff.
There is a closed hatch leading north. There is a closed type 0 gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 gateway with type 0 passkey<|im_end|>open type 0 gateway<|im_end|>go south<|im_end|>take coffee cup from shelf<|im_end|>