Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. Okay, and then, make an attempt to move south. Okay, and then, head east. If you can do that, open the chest inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
There is a closed gate leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless gate. After that, ensure that the formless gate is open. Having opened the formless gate, take a trip north. With that done, open the cabinet inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed formless gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a formless key.

your action:

Response: unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture north. That done, make an effort to go east. And then, make an effort to travel south. And then, pick up the butterfly from the portmanteau within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the TextWorld style passageway in the playroom. Then, make it so that the TextWorld style passageway is wide open. And then, go south. And then, retrieve the insect from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is a closed TextWorld style passageway leading south. There is an open gateway leading east.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go south<|im_end|>take insect from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go west. Once you get through with that, try to go north. That done, go east. If you can manage that, look and see that the soap scented locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make sure that the case is opened. And then, pick up the key from the case. With the key, head east. Then, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You scan the room for a case, and you find a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the coffer. Then, pick up the Microsoft style passkey from the coffer in the spare room. If you can get your hands on the Microsoft style passkey, check that the Microsoft style chest is unlocked with the Microsoft style passkey. Then, make it so that the Microsoft style chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You make out a locked Microsoft style chest right there by you. You can make out a coffer.
There is a closed gate leading north. There is a closed portal leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take Microsoft style passkey from coffer<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. Then, take the mug from the bookshelf within the workshop. If you can get your hands on the mug, go north. Then, ditch the mug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>take mug from bookshelf<|im_end|>go north<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the south. If you can manage that, open the dresser within the laundry place. Then, retrieve the butterfly from the dresser. After that, you can put the butterfly inside the cabinet in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have come into the most usual of all possible studys.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take butterfly from dresser<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. Then, go to the east. If you can get through with that, pick up the binder from the portmanteau in the workshop. And then, rest the binder on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take binder from portmanteau<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, attempt to travel south. After that, take a trip south. With that accomplished, go to the east. Then, ditch the glass on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the door is open. After that, make an attempt to travel east. After that, pick-up the bug from the floor of the steam room. Having picked up the bug, place the bug on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. There is a closed gate leading north.
You are carrying: a tv.

your action:

Response: open door<|im_end|>go east<|im_end|>take bug<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture south. After that, go south. Once you get through with that, take a trip west. Then, retrieve the butterfly from the stand within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You scan the room, seeing a locker. You check the price tag that hangs off the locker. Two hundred big ones?! That's ridiculous! You know my buddy, they work for the post office? I'm sure my friend could get you one of those for 15 bucks!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, go south. And then, pick up the sandwich from the table. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You start to take note of what's in the room.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, go to the south. Then, travel east. And then, make an attempt to move north. Then, take the telephone from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take telephone from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. With that done, ensure that the trunk is open. After that, retrieve the passkey from the trunk inside the closet. If you can get your hands on the passkey, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. With that over with, pick up the type 2 keycard from the floor of the shower. And then, venture east. Then, assure that the type 2 safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 2 safe.
There is an open gate leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to travel east. And then, try to head south. That done, make an effort to take a trip west. Then, pick-up the backup calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Let's see what's in here.
There is a closed portal leading north. There is a closed hatch leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, move south. After that, retrieve the non-euclidean passkey from the box inside the bedroom. And then, make an effort to venture north. Then, lock the non-euclidean passageway within the office with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a display. Make a note of this, you might have to put stuff on or in it later on.
There is a closed non-euclidean passageway leading north. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>lock non-euclidean passageway with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. After that, go south. And then, head east. Once you manage that, recover the tv from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to take a trip west. With that over with, attempt to travel north. That done, try to move east. Then, retrieve the fork from the fridge in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Next, take the keycard from the counter inside the cookhouse. And then, head west. And then, lock the box in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Oh wow! Is that what I think it is? It is! It's a box.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the Canadian locker in the spare room is unlocked with the Canadian passkey. After that, look and see that the Canadian locker is wide open. After you have opened the Canadian locker, take the keycard from the Canadian locker. After that, check that the passageway is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room.
You see a Canadian locker.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. With that accomplished, make an attempt to go east. With that over with, head north. After that, open the passageway in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to move south. Then, head west. And then, recover the keycard from the bed in the bedroom. After taking the keycard, Deposit the keycard into the gate within the bedroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bed<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Once you get around to doing that, venture south. Okay, and then, recover the fly larva from the cabinet. If you can get your hands on the fly larva, place the fly larva on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an open portal leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, pick up the lampshade from the floor of the attic. And then, travel east. Following that, you can insert the lampshade inside the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. Okay, and then, try to go east. Following that, pick up the grape from the bowl in the scullery. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from bowl<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture west. Okay, and then, lift the keycard from the floor of the garage. After that, head east. Okay, and then, assure that the safe in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to venture west. Then, ensure that the trunk is open. If you have pulled open the trunk, recover the fly larva from the trunk. If you have got the fly larva, place the fly larva on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take fly larva from trunk<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to move west. And then, retrieve the fresh laundry scented passkey from the floor of the playroom. After that, go to the south. Following that, doublecheck that the fresh laundry scented chest is locked with the fresh laundry scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fresh laundry scented passkey<|im_end|>go south<|im_end|>lock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. With that accomplished, attempt to go north. Then, venture east. Okay, and then, pick-up the knife from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to move east. After that, go south. And then, make an effort to take a trip west. Following that, close the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, attempt to travel north. Then, travel east. Once you do that, lift the bug from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You have moved into the most ordinary of all possible restrooms.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, head east. And then, make an effort to head south. With that accomplished, attempt to take a trip south. Then, recover the bug from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You scan the room for a workbench, and you find a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could venture west. After that, recover the blanket from the floor of the playroom. If you can get your hands on the blanket, make an effort to take a trip east. After that, ditch the blanket on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make an effort to travel south. After that, take a trip south. With that accomplished, move east. If you can accomplish that, pick up the broom from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one.
You can make out a trunk.
There is a closed portal leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. And then, travel east. If you can accomplish that, attempt to go north. After that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a licorice strip and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could venture south. That done, take a trip west. Following that, assure that the chest is wide open. And then, take the monitor from the chest within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. Once you accomplish that, make an attempt to move south. That done, move east. With that over with, recover the butterfly from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
There is a closed portal leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to travel east. After that, attempt to venture south. That done, recover the cake scented passkey from the armchair. Then, make absolutely sure that the cake scented gateway in the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cake scented passkey from armchair<|im_end|>unlock cake scented gateway with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. If you can finish that, open the trunk in the attic. Then, pick up the type 7 key from the trunk. After taking the type 7 key, make it so the type 7 door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take type 7 key from trunk<|im_end|>lock type 7 door with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to move north. Once you manage that, move east. Once you accomplish that, take a trip south. With that over with, pick up the disk from the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take disk from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Next, recover the insect from the stand inside the spare room. And then, make an effort to take a trip east. Following that, throw the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go to the west. Then, take a trip north. And then, venture east. With that done, retrieve the broom from the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. If you can do that, make an attempt to move south. Once you succeed at that, go east. With that accomplished, lift the shirt from the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying: a huckleberry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the cabinet within the cubicle is open. And then, retrieve the cd from the cabinet inside the cubicle. If you can get your hands on the cd, make an effort to head north. And then, toss the cd on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You can make out a closed cabinet.
There is an unblocked exit to the north.
You are carrying: a cabbage.

your action:

Response: open cabinet<|im_end|>take cd from cabinet<|im_end|>go north<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. If you can finish that, pick up the cauliflower from the floor of the launderette. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move east. After that, attempt to take a trip north. If you can do that, head west. And then, lift the iron from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You can make out an opened dresser. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, go to the west. Once you get around to doing that, go to the south. And then, venture east. Okay, and then, deposit the fly larva into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a recliner. What a coincidence, weren't you just thinking about a recliner? But the thing is empty. Silly recliner, silly, empty, good for nothing recliner.
There is an open door leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. That done, make an attempt to move east. That done, try to travel south. And then, lift the nest of grubs from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. After that, go south. If you can get around to doing that, pick up the latchkey from the plate. After that, make sure that the locker within the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an open gateway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from plate<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an effort to move south. Then, attempt to travel east. After that, retrieve the banana from the shelf inside the steam room. Then, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take banana from shelf<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. Then, open the chest in the pantry. And then, retrieve the golf club from the chest. After taking the golf club, place the golf club on the counter inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>put golf club on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to take a trip south. Next, recover the formless passkey from the bookshelf inside the cubicle. And then, attempt to travel north. Then, look and see that the formless gate within the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed formless gate leading north. There is an open gateway leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go south<|im_end|>take formless passkey from bookshelf<|im_end|>go north<|im_end|>lock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. That done, make absolutely sure that the coffer is opened. And then, recover the cashew from the coffer. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cashew from coffer<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the Canadian limited edition latchkey from the workbench. After that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker. Then, retrieve the nest of grubs from the Canadian limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Canadian limited edition locker. You make out a workbench. The workbench is standard. On the workbench you make out a Canadian limited edition latchkey.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from workbench<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take nest of grubs from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to venture west. That done, open the portal within the workshop. And then, make an effort to move south. And then, take the cane from the case in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>take cane from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the fondue from the case inside the scullery. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
Look over there! a case. Does this look like anything mentioned in the instructions? The case contains a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fondue from case<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel west. And then, make an effort to move south. And then, retrieve the fresh laundry scented keycard from the chest. If you can get your hands on the fresh laundry scented keycard, make absolutely sure that the fresh laundry scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fresh laundry scented keycard from chest<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, open the gate inside the chamber. After pulling open the gate, attempt to venture south. Then, pick up the printer from the trunk. After that, rest the printer on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You start to take note of what's in the room.
There is a closed gateway leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take printer from trunk<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate in the launderette. After that, take a trip south. Then, go east. Then, recover the mop from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
There is a closed gate leading south. There is an open passageway leading north.
You are carrying: a worm.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, take the Henderson's limited edition passkey from the counter within the cookhouse. If you have got the Henderson's limited edition passkey, insert the Henderson's limited edition passkey into the Henderson's limited edition locker within the cookhouse's lock to unlock it. If you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker within the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from counter<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. If you can do that, retrieve the rectangular keycard from the floor of the kitchenette. After that, make absolutely sure that the rectangular portal within the kitchenette is unlocked. After that, ensure that the rectangular portal within the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a potato and a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture west. Once you accomplish that, take a trip north. And then, go to the east. Then, make sure that the basket inside the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
You see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading north. There is an open hatch leading west. There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to go to the south. And then, make an effort to head south. Then, attempt to take a trip west. And then, pick up the golf tee from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You can see a closed case.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the fresh laundry scented gate inside the closet. Then, look and see that the fresh laundry scented gate is opened. After that, venture south. After that, close the fresh laundry scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
There is a closed fresh laundry scented gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented gate with fresh laundry scented key<|im_end|>open fresh laundry scented gate<|im_end|>go south<|im_end|>close fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, recover the keycard from the shelf. And then, take a trip north. And then, doublecheck that the chest within the dish-pit is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>go north<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. And then, attempt to venture east. And then, make an effort to travel south. Following that, open the trunk inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture north. Okay, and then, pick up the type D key from the floor of the kitchenette. Then, make an effort to head south. Once you accomplish that, unlock the type D locker with the type D key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You can barely contain your excitement.
You can see a type D locker. Classic TextWorld.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take type D key<|im_end|>go south<|im_end|>unlock type D locker with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. Then, try to go to the west. With that over with, go south. If you can accomplish that, ensure that the door inside the scullery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
What's that over there? It looks like it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture north. Then, attempt to head west. And then, head south. Once you succeed at that, pick up the broom from the rack in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one. You begin looking for stuff.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the east. After that, lift the type 6 latchkey from the floor of the playroom. With the type 6 latchkey, travel south. If you can get around to doing that, insert the type 6 latchkey into the type 6 locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>take type 6 latchkey<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go south. After that, travel east. And then, make an attempt to head south. With that done, close the box in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the cane from the table within the cellar. With the cane, attempt to take a trip west. With that over with, make an attempt to go south. And then, you can put the cane inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. The table is normal. On the table you can see a cane.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cane from table<|im_end|>go west<|im_end|>go south<|im_end|>insert cane into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. Okay, and then, make an attempt to venture east. With that over with, travel south. After that, ensure that the refrigerator is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to go east. Next, take a trip south. That done, recover the cushion from the floor of the chamber. And then, you can put the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go south<|im_end|>take cushion<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make sure that the spherical chest inside the salon is unlocked. Then, make it so that the spherical chest within the salon is ajar. Once you have pulled open the spherical chest, retrieve the key from the spherical chest. And then, unlock the box with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This salon you have just entered is definitely ordinary.
You can make out a box. You make out a locked ordinary looking spherical chest nearby.
There is a closed door leading north. There is a closed gate leading south. There is a closed portal leading west.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel south. Then, take a trip east. With that done, take the paper towel from the case within the shower. After getting the paper towel, put the paper towel on the rack in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to move north. With that done, recover the peanut from the floor of the washroom. With the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could venture west. Then, head north. With that accomplished, make an effort to venture east. Following that, open the lavender scented safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
There is a closed gateway leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to travel south. After that, make an effort to move east. Then, retrieve the lavender scented passkey from the dresser. After you have picked up the lavender scented passkey, insert the lavender scented passkey into the lavender scented box inside the bedchamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented passkey from dresser<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, move east. Once you finish that, retrieve the butterfly from the floor of the dish-pit. With the butterfly, take a trip south. And then, place the butterfly on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type I keycard from the floor of the laundromat. With the type I keycard, assure that the type I box is unlocked. And then, ensure that the type I box inside the laundromat is open. And then, pick up the sponge from the type I box inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a type I box.
There is a closed gateway leading north. There is a closed gate leading west.
There is a type I keycard on the floor.
You are carrying nothing.

your action:

Response: take type I keycard<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take sponge from type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. With that done, go to the east. Once you get through with that, close the spherical locker. Once you have closed the spherical locker, make it so that the spherical locker in the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an open gate leading north. You need an unguarded exit? You should try going south.
You are carrying: a cabbage and a spherical key.

your action:

Response: go south<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, open the portmanteau in the workshop. And then, retrieve the cashew from the portmanteau in the workshop. Once you have taken the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take cashew from portmanteau<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the soap scented locker is unlocked with the soap scented keycard. And then, ensure that the soap scented locker is open. After that, recover the laptop from the soap scented locker inside the bedchamber. With the laptop, sit the laptop on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You can make out a locked soap scented locker. You make out a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take laptop from soap scented locker<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could open the crate. And then, recover the key from the crate. Then, unlock the gate inside the spare room with the key. And then, open the gate inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. You begin looking for stuff.
You can make out a closed crate in the room.
There is a closed passageway leading east. There is a closed gate leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take key from crate<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Following that, make an effort to move east. And then, recover the paper towel from the rack inside the laundromat. Then, sit the paper towel on the table in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from rack<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to travel south. And then, move east. Once you do that, recover the golf club from the floor of the closet. After that, rest the golf club on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf club<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, attempt to travel south. Then, go east. After that, pick-up the nest of bunnies from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. Let's see what's in here.
You smell a great smell, and follow it to a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. Then, make an attempt to go north. And then, recover the shadfly from the case. After picking up the shadfly, throw the shadfly on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take shadfly from case<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. Following that, try to go west. And then, pick up the key from the fridge. And then, look and see that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from fridge<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the passageway within the dish-pit is open. If you have pulled open the passageway, make an effort to head south. Next, make absolutely sure that the locker is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a cookie and a passkey.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel east. Then, make an effort to venture south. Then, make an effort to go west. Next, assure that the freezer within the cookhouse is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in an ordinary kind of place. That is to say, you're in a studio. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go west. With that accomplished, make an effort to go north. With that accomplished, go to the east. That done, recover the teaspoon from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. After that, travel north. And then, go east. With that done, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>