Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the locker with the latchkey. After that, ensure that the locker inside the shower is open. Then, take the onion from the locker. After stealing the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker.
There is a closed door leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to go to the north. And then, head west. And then, recover the apple from the floor of the garage. And then, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a book.

your action:

Response: go north<|im_end|>go west<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to travel east. And then, head south. If you can accomplish that, go to the south. And then, retrieve the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture south. And then, attempt to head east. Okay, and then, venture north. Okay, and then, recover the sponge from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the worm from the floor of the recreation zone. And then, take a trip east. And then, doublecheck that the suitcase is wide open. Then, you can deposit the worm into the suitcase within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go south. Okay, and then, make sure that the gate is opened. Then, make an effort to move west. And then, make sure that the portal within the chamber is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an open gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey and a book.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. And then, travel south. Next, venture west. And then, recover the book from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: an apple.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, try to venture south. And then, recover the pillow from the bench within the bedchamber. And then, go to the north. Once you manage that, toss the pillow on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is a closed passageway leading north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from bench<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean portal in the cubicle with the non-euclidean latchkey. After you have unlocked the non-euclidean portal, make absolutely sure that the non-euclidean portal is ajar. After that, travel west. With that over with, make sure that the box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
There is a closed non-euclidean portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, venture south. Then, travel east. And then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the Henderson's gate within the kitchen is unlocked with the Henderson's passkey. Then, ensure that the Henderson's gate inside the kitchen is open. After opening the Henderson's gate, move west. Following that, doublecheck that the Henderson's gate in the steam room is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is a closed passageway leading north. There is a closed Henderson's gate leading west.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go west<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box in the spare room with the passkey. Having unlocked the box, look and see that the box within the spare room is open. Then, recover the pair of headphones from the box in the spare room. After that, throw the pair of headphones on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the spare room.
Were you looking for a box? Because look over there, it's a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. After that, make absolutely sure that the display in the workshop is ajar. After that, retrieve the Advent Calendar from the display. Then, you can place the Advent Calendar into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take Advent Calendar from display<|im_end|>insert Advent Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to move west. Once you get through with that, ensure that the crate in the spare room is open. And then, pick up the passkey from the crate inside the spare room. Then, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. Okay, and then, make an effort to go north. And then, venture east. Following that, make sure that the basket is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now.
There is an open portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a worm and a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. Then, try to go to the west. Okay, and then, take the towel from the drawer in the sauna. And then, ditch the towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage. You begin to take stock of what's here.
You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from drawer<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the type 8 keycard from the floor of the workshop. After taking the type 8 keycard, insert the type 8 keycard into the type 8 chest within the workshop's lock to unlock it. If you have unlocked the type 8 chest, ensure that the type 8 chest is open. Then, retrieve the Advent Calendar from the type 8 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You can see a locked standard looking type 8 chest in the room.
There is a closed passageway leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take Advent Calendar from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. With that accomplished, head east. And then, make an attempt to venture south. Then, pick up the fly larva from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic.
You see a shelf. The shelf appears to be empty.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, recover the latchkey from the drawer inside the launderette. After that, insert the latchkey into the box in the launderette's lock to unlock it. After that, assure that the box within the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that done, ensure that the case in the bathroom is open. Then, recover the type G passkey from the case. And then, unlock the type G chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type G passkey from case<|im_end|>unlock type G chest with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to take a trip north. After that, try to go to the east. Then, retrieve the key from the floor of the bar. If you have taken the key, unlock the portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. With that over with, venture west. And then, lift the stapler from the floor of the office. Then, you can deposit the stapler inside the case. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take stapler<|im_end|>insert stapler into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, try to travel south. With that done, take the type 6 passkey from the bench. After you have picked up the type 6 passkey, make an attempt to head east. With that over with, insert the type 6 passkey into the type 6 box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 passkey from bench<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the locker within the scullery is unlocked with the key. Then, ensure that the locker within the scullery is open. After pulling open the locker, pick up the American limited edition latchkey from the locker within the scullery. After picking up the American limited edition latchkey, Put the American limited edition latchkey into the American limited edition chest in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can make out a closed American limited edition chest. You make out a locked locker.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>lock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the south. If you can manage that, make an effort to take a trip east. And then, recover the lamp from the floor of the bedchamber. And then, place the lamp into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You begin to take stock of what's here.
There is a closed door leading west. There is an open portal leading east. There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take lamp<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head west. And then, try to venture south. Okay, and then, make an attempt to go south. And then, pick up the mouse from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin to take stock of what's in the room.
There is an unguarded exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make an attempt to travel east. And then, lift the keycard from the floor of the canteen. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the scullery.
There is an open portal leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip west. After that, venture north. Once you get around to doing that, take a trip east. Next, pick-up the sponge from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a cucumber and a keyboard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head south. With that over with, go to the west. Once you accomplish that, recover the pen from the display in the workshop. Then, sit the pen on the armchair inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pen from display<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. With that done, recover the book from the floor of the parlor. And then, attempt to go to the west. And then, toss the book on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
There is a closed door leading north. There is an open portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to try to take a trip north. If you can get around to doing that, retrieve the type Q keycard from the floor of the lounge. With the type Q keycard, doublecheck that the type Q locker within the lounge is unlocked. After that, ensure that the type Q locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Q keycard<|im_end|>unlock type Q locker with type Q keycard<|im_end|>open type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Then, try to move east. With that done, recover the paper towel from the case. Then, throw the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is a closed portal leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Then, travel south. With that done, take the pen from the stand within the cubicle. Once you have got the pen, rest the pen on the armchair within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take pen from stand<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, try to take a trip west. Once you manage that, pick up the nest of bunnies from the table in the pantry. After that, go to the east. Then, you can deposit the nest of bunnies inside the fridge inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You can make out a fridge. You can't wait to tell the folks at home about this! The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bunnies from table<|im_end|>go east<|im_end|>insert nest of bunnies into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture east. And then, make an attempt to go to the south. Following that, try to move west. And then, make sure that the toolbox in the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick-up the mop from the floor of the laundry place. After that, try to travel east. Then, go north. With that done, ditch the mop on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>go east<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to try to go east. With that done, go to the south. Okay, and then, make an attempt to go west. Following that, recover the glove from the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head south. With that over with, go to the east. If you can get around to doing that, take the lampshade from the toolbox. With the lampshade, deposit the lampshade on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go east<|im_end|>take lampshade from toolbox<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the key from the mantle. After that, attempt to go to the east. After that, close the safe. After shutting the safe, look and see that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. You see a key on the mantle.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the south. Next, go south. With that over with, make an effort to move west. Following that, lift the tablet from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the gateway within the washroom is wide open. Once you have pulled open the gateway, make an effort to go to the south. After that, pick-up the American passkey from the floor of the spare room. And then, unlock the American locker in the spare room. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed gateway leading south. There is an open passageway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take American passkey<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the door is open. After that, make an effort to travel west. Following that, take the non-euclidean latchkey from the bed inside the lounge. And then, look and see the non-euclidean safe within the lounge is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip south. And then, lift the keycard from the floor of the cubicle. After getting the keycard, move west. Next, unlock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is an unblocked exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. And then, retrieve the cd from the floor of the study. After that, make an attempt to take a trip east. And then, place the cd on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
You can see a pan. The pan is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>put cd on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip west. And then, retrieve the napkin from the case in the scullery. Then, attempt to venture east. After that, place the napkin on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
Oh, great. Here's a board. But the thing is empty. Hm. Oh well
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take napkin from case<|im_end|>go east<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the south. After that, recover the insect from the counter. After that, travel west. And then, ditch the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>take insect from counter<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture north. Following that, retrieve the tv from the mantle within the chamber. Then, move east. That done, place the tv on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from mantle<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. Once you get through with that, pick-up the key from the floor of the laundry place. And then, make absolutely sure that the gate is unlocked with the key. After that, ensure that the gate in the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the west. And then, make an effort to travel south. Once you succeed at that, travel south. If you can succeed at that, close the hatch. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the box is ajar. And then, recover the rectangular latchkey from the box. If you have got the rectangular latchkey, unlock the rectangular passageway with the rectangular latchkey. And then, open the rectangular passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a box. Classic TextWorld.
There is a closed rectangular passageway leading north. There is a closed passageway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. With that over with, recover the legume from the crate within the spare room. After stealing the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an open portal leading east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take legume from crate<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel south. If you can finish that, travel east. With that accomplished, take the fly larva from the fridge. With the fly larva, ditch the fly larva on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from fridge<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go south. And then, go west. Okay, and then, head north. After that, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
There is a closed door leading west. There is an open gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, pick up the fly larva from the floor of the chamber. Once you have got the fly larva, make an attempt to travel south. After that, place the fly larva on the shelf in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty typical.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? The shelf is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf. You smell a fine smell, and follow it to a bar. The bar is normal. But the thing is empty. Hm. Oh well
There is a closed hatch leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the cookery.
Look at that board! What does it say? It says Welcome to the cookery? Well that's cool.
There is a closed door leading south. There is a closed portal leading west.
You are carrying: a cabbage and a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go south. Next, travel west. With that over with, take the fork from the plate in the kitchenette. After that, rest the fork on the shelf within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fork from plate<|im_end|>put fork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to go south. And then, attempt to travel east. And then, recover the stick of butter from the counter within the shower. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go west. And then, pick-up the type 7 passkey from the floor of the cubicle. After that, try to take a trip east. After that, look and see that the type 7 safe in the spare room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You begin looking for stuff.
You can make out a locked type 7 safe.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 passkey<|im_end|>go east<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an effort to go to the south. With that done, recover the passkey from the floor of the chamber. If you can get your hands on the passkey, attempt to go to the north. After that, doublecheck that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is.
There is a closed passageway leading east. There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. Following that, make an attempt to venture south. Then, travel east. After that, retrieve the broom from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You see a box. The box is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make it so that the locker is unlocked with the latchkey. Then, open the locker within the parlor. After that, pick up the blanket from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You smell an intriguing smell, and follow it to a locker.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to unlock the spherical portal with the spherical latchkey. After that, ensure that the spherical portal is open. After that, head west. Then, make it so that the spherical portal in the spare room is closed. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
There is a closed spherical portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>close spherical portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the shadfly from the refrigerator inside the canteen. And then, try to move east. That done, ensure that the portmanteau within the bar is open. And then, you can put the shadfly inside the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a refrigerator. Is this it? Is this what you came to TextWorld to see? a refrigerator? The refrigerator contains a shadfly. Is this it? Is this what you came to TextWorld to see? a refrigerator?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take shadfly from refrigerator<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, try to go to the south. Okay, and then, make an attempt to go east. And then, pick up the butterfly from the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out a mantelpiece. The mantelpiece is usual. The mantelpiece appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest is unlocked. After unlocking the chest, open the chest. After opening the chest, take the durian from the chest within the restroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
You can see a chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel east. That done, retrieve the passkey from the floor of the cookhouse. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to go to the south. Okay, and then, retrieve the passkey from the locker within the workshop. After you have taken the passkey, make an attempt to move east. Then, check that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an open portal leading east. There is an open hatch leading north. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could check that the spherical safe within the canteen is unlocked with the spherical key. Then, assure that the spherical safe inside the canteen is ajar. After opening the spherical safe, retrieve the napkin from the spherical safe within the canteen. And then, deposit the napkin on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a locked spherical safe.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. With that done, move north. Then, attempt to venture east. And then, make absolutely sure that the trunk is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You can see a chair. The chair is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the chair! oh well. You make out a bowl. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to open the gate within the bedchamber. And then, make an effort to go north. And then, go to the north. Then, retrieve the worm from the refrigerator in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>go north<|im_end|>take worm from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. After that, ensure that the locker is open. Then, retrieve the peanut from the locker. With the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the type 9 latchkey from the floor of the cookhouse. After getting the type 9 latchkey, head west. Then, close the type 9 locker inside the kitchen. And then, assure that the type 9 locker inside the kitchen is locked with the type 9 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 9 latchkey<|im_end|>go west<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to go to the south. With that done, make an effort to take a trip west. And then, retrieve the nest of spiders from the drawer. After that, ditch the nest of spiders on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
There is an open hatch leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of spiders from drawer<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the safe in the cookhouse is unlocked. And then, ensure that the safe within the cookhouse is open. And then, pick up the banana from the safe. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a safe.
There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take banana from safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the non-euclidean passkey into the non-euclidean box inside the restroom's lock to unlock it. And then, make absolutely sure that the non-euclidean box within the restroom is open. Then, take the latchkey from the non-euclidean box within the restroom. After that, check that the safe is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You can make out a safe. Huh, weird. You make out a locked standard looking non-euclidean box right there by you.
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, attempt to go to the north. With that over with, venture east. Following that, make an effort to go north. With that accomplished, place the printer on the recliner in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>put printer on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel east. And then, go to the north. And then, make an effort to travel north. Then, recover the plant from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take plant from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. And then, pick up the teaspoon from the case. After that, throw the teaspoon on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teaspoon from case<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, lift the cuboid latchkey from the floor of the bedroom. After that, move west. And then, doublecheck that the cuboid box in the chamber is unlocked. And then, ensure that the cuboid box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is a closed passageway leading north. There is an open hatch leading west. You need an unguarded exit? You should try going south.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. And then, try to travel west. With that over with, retrieve the durian from the chest. If you can get your hands on the durian, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great usual vibes in this place, a wonderful usual atmosphere. You begin looking for stuff.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Canadian style passageway. After that, make absolutely sure that the Canadian style passageway is open. Then, go south. And then, take the butterfly from the board within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a closed Canadian style passageway leading south. There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. Then, travel south. Then, attempt to move east. Then, pick-up the soap dispenser from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the door within the shower is unlocked with the passkey. And then, open the door in the shower. Then, venture west. And then, place the butterfly on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. And then, take a trip south. If you can do that, recover the grape from the coffer. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take grape from coffer<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. After that, take a trip south. Then, make an attempt to travel west. Then, close the gate in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
I am pleased to announce that you are now in the pantry. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go east. With that accomplished, go north. And then, pick up the Henderson's latchkey from the chest inside the chamber. If you can get your hands on the Henderson's latchkey, look and see that the Henderson's chest in the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's latchkey from chest<|im_end|>lock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the west. Then, open the cabinet inside the bathroom. Then, take the sock from the cabinet. After that, ditch the sock on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, recover the fondue from the shelf in the bedchamber. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, attempt to head south. Okay, and then, pick up the type 3 passkey from the bench. And then, unlock the type 3 locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 3 passkey from bench<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. With that over with, recover the cashew from the counter in the attic. With the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see a closed display.
There is a closed passageway leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to travel east. Then, retrieve the type 5 latchkey from the table within the steam room. And then, travel west. And then, make sure the type 5 box inside the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault.
You make out a closed type 5 box.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 5 latchkey from table<|im_end|>go west<|im_end|>lock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could make an effort to head west. After that, recover the hat from the shelf. If you can get your hands on the hat, make an attempt to take a trip east. Then, you can place the hat into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You see a gleam over in a corner, where you can see a trunk. The trunk is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to take a trip south. Then, head south. If you can get through with that, head east. And then, assure that the portmanteau within the bedchamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. With that over with, make an effort to take a trip east. After that, go to the south. Next, recover the book from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've seen better lounges, but at least this one seems pretty standard.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a binder.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to travel north. Following that, retrieve the passkey from the floor of the bedchamber. And then, unlock the gateway. Then, open the gateway within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. After that, venture south. Then, retrieve the broom from the floor of the steam room. With the broom, rest the broom on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed gateway leading west. There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broom<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an attempt to venture north. Okay, and then, open the gateway. Then, make an attempt to go to the west. Okay, and then, pick up the paper towel from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. The room is well lit.
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter and a keyboard.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take paper towel<|im_end|>