Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to travel west. With that accomplished, recover the cuboid latchkey from the table. And then, head south. Then, assure that the cuboid safe is unlocked with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey from table<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, recover the passkey from the floor of the parlor. After that, make an effort to head west. Then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have moved into a sauna. Not the sauna you'd expect. No, this is a sauna.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go west<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, make an effort to head east. Next, recover the Advent Calendar from the table. Then, place the Advent Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel east. After that, recover the keycard from the rack. After that, unlock the hatch. After that, open the hatch within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from rack<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. And then, make an effort to head south. And then, make an attempt to go west. After that, pick up the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to head south. Following that, take the type 1 latchkey from the rack. After that, make an effort to travel east. After that, unlock the type 1 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 latchkey from rack<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the floor of the chamber. If you can get your hands on the Microsoft style latchkey, unlock the Microsoft style locker with the Microsoft style latchkey. After that, make sure that the Microsoft style locker is wide open. After that, pick up the book from the Microsoft style locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You make out a locked Microsoft style locker, which looks standard, here.
You need an unblocked exit? You should try going west.
There is a Microsoft style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take book from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. And then, take the mouse from the safe inside the studio. With the mouse, move east. Okay, and then, insert the mouse into the portmanteau in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
You see an opened portmanteau here. The portmanteau is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from safe<|im_end|>go east<|im_end|>insert mouse into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take a trip west. If you can get around to doing that, travel south. With that done, make an attempt to venture east. With that over with, take the butterfly from the cabinet in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. The room is well lit.
There is a closed gateway leading east. There is a closed portal leading south. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to travel south. With that done, go to the west. Then, recover the gummy bear from the bench within the shower. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. Next, go to the east. Once you succeed at that, make an effort to head north. After that, take the coffee cup from the saucepan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery. You begin to take stock of what's in the room.
There is an open passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take coffee cup from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to go south. Then, pick up the keycard from the floor of the chamber. If you can get your hands on the keycard, try to head north. Once you finish that, unlock the portal inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
There is a closed portal leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture east. After that, head north. Then, open the locker. And then, you can deposit the vacuum inside the locker within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to attempt to travel south. After that, doublecheck that the passageway in the salon is ajar. Then, travel south. That done, pick up the kettle from the counter in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>take kettle from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular keycard from the cabinet. After getting the rectangular keycard, unlock the rectangular locker with the rectangular keycard. After you have unlocked the rectangular locker, open the rectangular locker. And then, take the bowl from the rectangular locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You can make out a rectangular locker. Is this it? Is this what you came to TextWorld to see? a rectangular locker? You make out a cabinet. The cabinet contains a rectangular keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from cabinet<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take bowl from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to venture east. And then, attempt to go to the north. Then, move west. If you can get through with that, pick up the folder from the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take folder from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, insert the non-euclidean key into the non-euclidean gateway in the workshop's lock to unlock it. And then, ensure that the non-euclidean gateway is open. And then, make an attempt to travel east. With that accomplished, lift the sponge from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed non-euclidean gateway leading east. There is an unblocked exit to the north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take a trip south. With that over with, attempt to venture east. And then, pick-up the bowl from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You start to take note of what's in the room.
There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip south. After that, move south. Once you get through with that, make an effort to go east. Following that, look and see that the trunk is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move west. Next, take the fondue from the bookshelf within the recreation zone. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip east. After that, retrieve the Microsoft style passkey from the floor of the shower. After that, make absolutely sure that the Microsoft style safe is unlocked. And then, open the Microsoft style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go south. With that accomplished, attempt to move east. And then, recover the towel from the counter. If you can get your hands on the towel, drop the towel on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, attempt to move north. If you can finish that, move north. And then, retrieve the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. Then, retrieve the key from the trunk inside the chamber. Then, make an attempt to go west. Okay, and then, unlock the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go to the south. And then, pick-up the fly larva from the floor of the bathroom. And then, take a trip north. Then, insert the fly larva into the crate in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. The crate is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>go north<|im_end|>insert fly larva into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head north. And then, attempt to travel east. Then, retrieve the paper towel from the counter in the launderette. If you can get your hands on the paper towel, toss the paper towel on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the fridge inside the scullery. After that, take the latchkey from the fridge within the scullery. Then, make an effort to head east. And then, make absolutely sure that the chest in the dish-pit is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the scullery.
You see a closed fridge.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take latchkey from fridge<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. Then, head east. That done, move south. Okay, and then, lift the sponge from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel south. Okay, and then, go south. If you can get around to doing that, head east. Once you get through with that, pick up the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the north. Following that, move east. And then, take a trip south. Then, ensure that the trunk within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. But there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go south. Next, retrieve the legume from the freezer in the kitchen. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take legume from freezer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Canadian limited edition locker in the cookery. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, take the loaf of bread from the Canadian limited edition locker in the cookery. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You start to take note of what's in the room.
You can make out a Canadian limited edition locker.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take loaf of bread from Canadian limited edition locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. With that over with, go west. And then, go to the north. Next, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading north. There is an open gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. And then, make an attempt to take a trip south. After that, attempt to head east. After that, retrieve the coffee cup from the chest inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to go to the east. After that, make sure that the safe is ajar. And then, pick up the Microsoft limited edition key from the safe. After that, unlock the Microsoft limited edition locker within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, try to travel east. If you can do that, make an effort to venture south. And then, recover the passkey from the dresser. After that, unlock the passageway within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from dresser<|im_end|>unlock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. Then, pick-up the passkey from the floor of the kitchenette. With the passkey, make sure that the gate in the kitchenette is unlocked with the passkey. After unlocking the gate, assure that the gate inside the kitchenette is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to travel east. After that, go to the south. Then, attempt to travel west. Once you get around to doing that, make sure that the Canadian chest within the laundry place is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. That done, take the legume from the dresser. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take legume from dresser<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the key from the toolbox. After that, make an effort to travel south. Following that, head west. Next, look and see that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>go south<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the type X latchkey from the dresser in the bathroom. After picking up the type X latchkey, look and see that the type X chest in the bathroom is unlocked. Then, ensure that the type X chest inside the bathroom is open. Then, recover the sponge from the type X chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You see a type X chest. You make out a dresser. The dresser contains a type X latchkey.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type X latchkey from dresser<|im_end|>unlock type X chest with type X latchkey<|im_end|>open type X chest<|im_end|>take sponge from type X chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. After that, travel east. With that done, take a trip north. After that, lift the soap dispenser from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is a closed gate leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture north. Following that, venture east. Once you finish that, go south. Okay, and then, pick up the sponge from the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. And then, go north. Once you do that, make an attempt to move east. Then, recover the shadfly from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. And then, retrieve the spherical passkey from the floor of the salon. After picking up the spherical passkey, make an attempt to move east. Then, make it so that the spherical locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
You see a spherical locker. You can make out a bed. The bed appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the south. Then, go east. Okay, and then, pick-up the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Okay, and then, lift the cake scented key from the floor of the workshop. And then, attempt to go to the south. After that, lock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take cake scented key<|im_end|>go south<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the portal in the closet is opened. And then, try to go north. Following that, recover the key from the floor of the laundry place. Then, unlock the chest in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. Then, retrieve the paper towel from the floor of the shower. After getting the paper towel, try to take a trip south. Then, place the paper towel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to venture west. Next, travel south. Okay, and then, move east. And then, make sure that the portal inside the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. The room is well lit.
You see a closed freezer.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go to the west. And then, make an effort to go to the north. Then, unlock the hatch in the parlor with the key. Then, open the hatch inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a closed locker, which looks typical, right there by you.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. And then, make an attempt to head north. Then, go to the east. Then, retrieve the iron from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You begin to take stock of what's here.
There is a closed gateway leading east. There is an unblocked exit to the north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Then, go to the south. And then, make an attempt to go to the west. And then, doublecheck that the crate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could go to the east. Then, pick up the passkey from the dresser. After getting the passkey, travel south. And then, doublecheck that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to travel east. Once you manage that, recover the cushion from the couch. Then, try to travel west. And then, place the cushion on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. The room is well lit.
There is a closed portal leading north. There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from couch<|im_end|>go west<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, pick up the nest of spiders from the coffer inside the lounge. After that, travel east. Okay, and then, go to the south. After that, insert the nest of spiders into the dresser inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. I guess you better just go and list everything you see here.
You can make out a coffer. The coffer contains a nest of spiders!
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take nest of spiders from coffer<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of spiders into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the portal is unlocked with the key. Then, ensure that the portal within the scullery is open. After you have pulled open the portal, make an attempt to go west. With that done, take the broom from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take broom from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, head west. And then, travel south. Then, move east. Then, insert the keycard into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move north. With that done, go north. Okay, and then, travel west. That done, retrieve the fly larva from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, take the laptop from the chest. Then, try to venture south. And then, go west. And then, rest the laptop on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. The chest contains a laptop.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from chest<|im_end|>go south<|im_end|>go west<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, ensure that the gateway is open. Then, try to go east. Then, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to move east. Following that, go to the south. And then, make an attempt to venture west. And then, make sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, insert the latchkey into the gate's lock to unlock it. Once you have unlocked the gate, open the gate. And then, head west. And then, pick-up the pair of pants from the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, travel east. And then, take a trip south. With that done, pick up the tv from the box in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian style door in the office. Having unlocked the Canadian style door, ensure that the Canadian style door in the office is open. Then, make an attempt to venture west. After that, pick-up the broom from the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is a closed Canadian style door leading west.
You are carrying: a Canadian style passkey and a fork.

your action:

Response: unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the gateway within the scullery is open. Then, make an attempt to go west. And then, make an attempt to go to the south. And then, make it so that the dresser is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, move east. Next, travel north. Okay, and then, make absolutely sure that the drawer is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. Let's see what's in here.
There is a closed gate leading east. There is a closed passageway leading north. There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the gate in the chamber is wide open. And then, move west. And then, pick-up the shadfly from the floor of the canteen. Once you have taken the shadfly, deposit the shadfly into the cabinet within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
Oh, great. Here's a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take shadfly<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go south. After that, try to venture east. Okay, and then, go north. Then, pick up the cd from the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed gate leading north. There is an open gateway leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could take a trip west. With that done, pick up the type E key from the floor of the office. And then, unlock the type E chest in the office. And then, open the type E chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, travel west. Once you manage that, make an effort to go south. And then, unlock the non-euclidean chest with the non-euclidean key. Then, open the non-euclidean chest within the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it standard? You better believe it is.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, head north. After that, recover the Henderson's limited edition key from the dresser inside the bedroom. Having taken the Henderson's limited edition key, try to go to the west. If you can manage that, assure that the Henderson's limited edition box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
This is going to sound unbelievable, but you've just entered a washroom.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from dresser<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to assure that the trunk inside the laundromat is opened. And then, recover the key from the trunk inside the laundromat. And then, venture south. If you can finish that, make sure the safe within the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
You see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. That done, head east. And then, retrieve the spherical keycard from the floor of the bedchamber. After taking the spherical keycard, check that the spherical box within the bedchamber is unlocked with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
There is an unguarded exit to the north.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, try to go east. Then, pick up the pair of pants from the coffer inside the closet. If you can get your hands on the pair of pants, try to move west. With that done, insert the pair of pants into the case in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a case. The case is empty! What a waste of a day!
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of pants from coffer<|im_end|>go west<|im_end|>insert pair of pants into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head west. And then, check that the safe is unlocked with the key. Then, ensure that the safe in the study is open. And then, pick up the desktop computer from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, travel south. And then, travel west. And then, close the locker within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, make an effort to go to the west. After that, retrieve the tv from the floor of the bedchamber. And then, make an effort to venture east. Then, rest the tv on the rack inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. The room is well lit.
You make out an opened dresser, which looks typical, here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. The rack appears to be empty.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to travel south. And then, try to venture east. Okay, and then, retrieve the paper towel from the basket within the laundry place. After that, you can insert the paper towel into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from basket<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to go to the south. Next, move east. Following that, recover the key from the table. And then, look and see that the hatch within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to move south. Okay, and then, attempt to venture west. After that, take the keycard from the bench in the shower. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. Following that, recover the American limited edition latchkey from the shelf. After that, check that the American limited edition box inside the sauna is unlocked with the American limited edition latchkey. After that, assure that the American limited edition box within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the cabinet inside the office is open. After opening the cabinet, retrieve the passkey from the cabinet. Then, make absolutely sure that the locker inside the office is unlocked. After that, ensure that the locker inside the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a locker! You can see a closed cabinet in the room.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the gateway in the pantry with the key. And then, open the gateway. After that, take a trip south. And then, recover the telephone from the bookshelf inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
There is a closed gateway leading south. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take telephone from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, doublecheck that the dresser is ajar. And then, retrieve the keycard from the dresser in the shower. After picking up the keycard, go to the east. If you can accomplish that, Put the keycard into the gate within the cookery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You can see a closed dresser in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, move east. Following that, go to the south. And then, make an effort to travel west. After that, retrieve the scarf from the table in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take scarf from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. Following that, retrieve the Henderson's style latchkey from the bench inside the washroom. And then, insert the Henderson's style latchkey into the Henderson's style box within the washroom's lock to unlock it. And then, open the Henderson's style box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room is well lit.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style latchkey from bench<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to head east. That done, retrieve the insect from the floor of the bedroom. Then, go to the west. After that, ditch the insect on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a soap scented safe? Look over there, a soap scented safe.
There is an open passageway leading west. There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip south. After that, try to take a trip south. With that done, venture west. With that done, ensure that the hatch inside the garage is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, go north. And then, attempt to move west. With that done, make an effort to venture south. Then, assure that the gate inside the lounge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an open gate leading west. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make it so that the passageway within the chamber is ajar. Then, go west. After that, take the cookie from the bed stand. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is a closed gateway leading north. There is a closed passageway leading west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cookie from bed stand<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. And then, try to go to the west. And then, pick up the butterfly from the table. If you have taken the butterfly, place the butterfly on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. And then, make an attempt to venture east. And then, make an effort to move south. And then, pick up the sponge from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. And then, attempt to take a trip west. After that, head south. Okay, and then, pick up the shadfly from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the gateway is ajar. Then, make an effort to head east. With that over with, ensure that the suitcase inside the bedchamber is open. And then, retrieve the tv from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take tv from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, pick up the passkey from the bar in the salon. If you can get your hands on the passkey, make an effort to head south. With that accomplished, make absolutely sure that the locker in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a closed locker here.
There is a closed door leading west. There is an open gateway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bar<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, pick up the Canadian passkey from the floor of the bedchamber. Then, head north. That done, make sure the Canadian box is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian passkey<|im_end|>go north<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, recover the teacup from the floor of the kitchenette. Then, make an attempt to go east. And then, make an effort to head south. Then, drop the teacup on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>go east<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the box inside the laundry place is wide open. After that, recover the Henderson's style key from the box within the laundry place. With the Henderson's style key, attempt to go to the west. Then, Put the Henderson's style key into the Henderson's style locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a closed box.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take Henderson's style key from box<|im_end|>go west<|im_end|>lock Henderson's style locker with Henderson's style key<|im_end|>