Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go west. After that, take the fudge scented latchkey from the rack in the basement. And then, travel east. And then, make absolutely sure that the fudge scented chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can make out a closed fudge scented chest close by.
There is a closed portal leading east. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey from rack<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. With that over with, pick up the Canadian limited edition key from the safe. And then, go to the south. After that, insert the Canadian limited edition key into the Canadian limited edition locker within the attic's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian limited edition key from safe<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. After that, make an effort to go east. Following that, go to the north. Then, pick up the manuscript from the bed stand within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
This just in- You, in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take manuscript from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, recover the keycard from the platter in the scullery. After that, unlock the locker. After that, make it so that the locker in the scullery is ajar. And then, put the vacuum into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can make out a locked typical looking locker right there by you. You see a platter. You wonder idly who left that here. On the platter you can see a keycard.
There is a closed portal leading north. There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying: a vacuum.

your action:

Response: take keycard from platter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. After that, lift the TextWorld keycard from the floor of the kitchen. And then, look and see that the TextWorld locker is unlocked with the TextWorld keycard. Then, assure that the TextWorld locker in the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is an open door leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move south. Okay, and then, make an effort to head east. After that, retrieve the nest of grubs from the table. Having taken the nest of grubs, rest the nest of grubs on the chair in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an open passageway leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of grubs from table<|im_end|>put nest of grubs on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip south. Following that, retrieve the licorice strip from the box. After that, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to move east. Then, take the plant from the safe inside the bedroom. After that, travel north. Next, deposit the plant on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from safe<|im_end|>go north<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the portal is unlocked. Then, make absolutely sure that the portal is ajar. After opening the portal, attempt to take a trip west. With that accomplished, retrieve the bug from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a sandwich and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 7 key from the trunk within the workshop. And then, unlock the type 7 chest. After that, make absolutely sure that the type 7 chest is opened. Then, pick up the desktop computer from the type 7 chest in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You start to take note of what's in the room.
You can make out a type 7 chest. Look over there! a trunk. I mean, just wow! Isn't TextWorld just the best? The trunk contains a type 7 key.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 7 key from trunk<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take desktop computer from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. And then, attempt to travel south. With that over with, attempt to go west. After that, close the suitcase in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
Oh, great. Here's a mantelpiece. The mantelpiece is ordinary. But oh no! there's nothing on this piece of junk.
There is an open gate leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, try to move east. And then, go to the north. Next, retrieve the disk from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, make an attempt to go south. Once you succeed at that, pick up the broom from the drawer. And then, put the broom on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take broom from drawer<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to head west. And then, recover the type Y passkey from the basket. And then, unlock the type Y portal within the laundromat. And then, open the type Y portal within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type Y passkey from basket<|im_end|>unlock type Y portal with type Y passkey<|im_end|>open type Y portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the chest within the parlor. After that, make it so that the chest in the parlor is opened. After that, pick up the non-euclidean key from the chest inside the parlor. Then, doublecheck that the non-euclidean gateway in the parlor is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You scan the room for a chest, and you find a chest.
There is a closed passageway leading east. There is a closed door leading north. There is a closed non-euclidean gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the safe inside the study is unlocked with the keycard. Then, ensure that the safe inside the study is open. Then, recover the printer from the safe. And then, place the printer on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You can see a safe. You make out a mantle. The mantle is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading east. There is a closed door leading south. There is a closed passageway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could venture west. Once you do that, head north. After that, make it so that the Microsoft limited edition locker within the workshop is wide open. After that, retrieve the Advent Calendar from the Microsoft limited edition locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. The room is well lit.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>open Microsoft limited edition locker<|im_end|>take Advent Calendar from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. And then, go north. Then, attempt to head east. After that, lift the butterfly from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, pick up the type 4 latchkey from the crate within the vault. After that, unlock the type 4 box. After that, open the type 4 box. And then, recover the fly larva from the type 4 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 4 box here. An open crate is here. The crate contains a type 4 latchkey.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 latchkey from crate<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take fly larva from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to move south. Following that, make an attempt to go east. After that, take the pair of pants from the trunk within the vault. After taking the pair of pants, toss the pair of pants on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open door leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go east<|im_end|>take pair of pants from trunk<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could head south. And then, assure that the gate is wide open. And then, attempt to venture east. And then, doublecheck that the gate is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.
You see a cabinet. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move west. Then, try to travel south. After that, retrieve the keycard from the stand in the office. And then, assure that the gateway in the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from stand<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, try to go west. Then, go to the north. That done, make an effort to venture east. Following that, pick up the top hat from the crate in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in an usual kind of place. That is to say, you're in a kitchen.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. Once you do that, insert the passkey into the locker's lock to unlock it. After that, open the locker inside the kitchen. After you have pulled open the locker, pick up the coffee cup from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. I guess you better just go and list everything you see here.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. Next, recover the Comic Strip Calendar from the stand. And then, try to go east. Then, you can insert the Comic Strip Calendar into the portmanteau inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You make out a portmanteau. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go west. After that, go to the north. If you can manage that, venture east. With that accomplished, take the desktop computer from the shelf within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that signboard! What does it say? It says Welcome to the dish-pit? Well that's cool. You begin to take stock of what's here.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a blackberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, attempt to move east. Once you get around to doing that, head north. Then, go west. Next, take the vacuum from the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is a closed hatch leading north. There is an open gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, venture south. Then, attempt to go south. With that over with, take a trip west. Okay, and then, recover the tv from the shelf within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel east. After that, make an effort to venture south. With that accomplished, pick up the latchkey from the pan within the scullery. If you can get your hands on the latchkey, insert the latchkey into the portal within the scullery's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from pan<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the sock from the counter within the spare room. And then, make an attempt to take a trip south. After that, attempt to go south. Following that, put the sock on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a typical kind of place. That is to say, you're in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a sock.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>go south<|im_end|>go south<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head west. And then, make an effort to move north. With that over with, head east. After that, recover the mug from the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You begin to take stock of what's in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mug from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip east. Then, make an effort to travel south. That done, pick-up the latchkey from the floor of the sauna. Once you have picked up the latchkey, lock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move south. Next, go to the east. With that done, venture north. After that, make sure that the locker is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, venture north. Once you get through with that, move west. And then, make an attempt to go to the south. And then, recover the spoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a legume and a broom.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel north. Next, take a trip east. With that over with, open the case inside the spare room. After that, recover the sock from the case inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>open case<|im_end|>take sock from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. And then, make an effort to go to the north. Then, make an attempt to go east. And then, make sure that the toolbox in the attic is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an open gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to move south. Once you do that, try to go west. After that, recover the vacuum from the shelf. Once you have taken the vacuum, ditch the vacuum on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a closed portmanteau.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the cuboid locker is unlocked. And then, look and see that the cuboid locker is opened. Then, take the Canadian latchkey from the cuboid locker. Then, unlock the Canadian chest in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit.
You make out a Canadian chest. As if things weren't amazing enough already, you can even see a cuboid locker.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Canadian latchkey from cuboid locker<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. After that, travel west. That done, take a trip north. And then, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a laptop and a lamp.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, open the gate. And then, make an attempt to take a trip north. After that, go to the east. And then, open the case inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a sock.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to head west. With that accomplished, pick up the latchkey from the stand. If you can get your hands on the latchkey, try to venture east. After that, assure that the locker is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a great smell, and follow it to a locker.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, head south. Following that, go to the east. With that done, ensure that the cabinet is open. Then, retrieve the top hat from the cabinet within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin to take stock of what's in the room.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take top hat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to go west. Once you finish that, pick up the type J key from the suitcase. Then, look and see that the type J chest within the cubicle is unlocked. After unlocking the type J chest, ensure that the type J chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J key from suitcase<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go west. If you can accomplish that, make an attempt to head south. And then, travel east. And then, take the tablet from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture north. Then, recover the keyboard from the toolbox within the cubicle. And then, head south. Following that, place the keyboard inside the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
You can see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an open gateway leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keyboard from toolbox<|im_end|>go south<|im_end|>insert keyboard into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. After that, attempt to go east. That done, take the bug from the chair within the cookhouse. After taking the bug, rest the bug on the board in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty normal here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from chair<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the east. Next, move south. And then, attempt to venture west. That done, recover the tv from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could go north. If you can do that, recover the cookie from the board. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading west. There is an open portal leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cookie from board<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go west. After that, try to venture south. Once you do that, look and see that the basket is wide open. After opening the basket, retrieve the iron from the basket inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You begin to take stock of what's here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, travel east. Then, take the rectangular keycard from the armchair in the cubicle. After that, move west. After that, lock the rectangular chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
You make out a closed usual looking rectangular chest right there by you.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from armchair<|im_end|>go west<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go west. Okay, and then, try to go north. After that, recover the cauliflower from the freezer. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cauliflower from freezer<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to travel north. With that done, venture east. And then, lift the passkey from the floor of the cookhouse. And then, assure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you get around to doing that, make an effort to go east. And then, attempt to go to the south. Then, lift the sponge from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel east. Then, make an attempt to venture south. Once you finish that, move west. Okay, and then, you can deposit the nest of bugs inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of bugs and a lampshade.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert nest of bugs into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Okay, and then, make sure that the coffer is open. Having pulled open the coffer, recover the bug from the coffer within the attic. And then, put the bug on the rack. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. The room is well lit.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could unlock the spherical gateway. And then, ensure that the spherical gateway is open. After that, head east. And then, drop the worm on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is a closed spherical gateway leading east. There is a closed hatch leading north.
You are carrying: a spherical keycard and a worm.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the safe inside the garage. And then, make absolutely sure that the safe in the garage is open. Then, recover the shirt from the safe inside the garage. And then, place the shirt on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed door leading east. There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. Once you do that, try to take a trip east. After that, go south. And then, pick up the shadfly from the trunk in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the Canadian limited edition key from the shelf. After that, attempt to head south. If you can get through with that, attempt to venture west. Then, look and see that the Canadian limited edition safe is locked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
A rusty board tells you that you are now in the cookery.
You can see a shelf. Make a note of this, you might have to put stuff on or in it later on. On the shelf you see a Canadian limited edition key.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from shelf<|im_end|>go south<|im_end|>go west<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Then, retrieve the Comic Strip Calendar from the floor of the workshop. Then, make an effort to head west. With that over with, put the Comic Strip Calendar on the shelf within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to saunter into an ordinary one.
You see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to go to the south. With that over with, recover the cuboid latchkey from the chair. Having taken the cuboid latchkey, go west. And then, lock the cuboid chest with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
There is an open hatch leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from chair<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. With that over with, venture south. Then, lift the type 7 latchkey from the floor of the restroom. And then, Place the type 7 latchkey into the type 7 chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You make out a chair. The chair is normal. But there isn't a thing on it.
There is an open hatch leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 latchkey<|im_end|>lock type 7 chest with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be a great idea if you could travel south. And then, venture south. After that, attempt to take a trip west. Next, take the frisbee from the display inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Henderson's limited edition door inside the dish-pit is unlocked with the Henderson's limited edition latchkey. After that, look and see that the Henderson's limited edition door is ajar. Then, attempt to move west. Then, assure that the chest inside the cookery is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Henderson's limited edition door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition door with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition door<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move north. Then, make an effort to go to the east. Then, try to take a trip south. Then, make absolutely sure that the dresser in the laundry place is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantelpiece. And then, assure that the rectangular box is unlocked. After unlocking the rectangular box, open the rectangular box within the lounge. And then, put the worm inside the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rectangular box. You can see a mantelpiece! On the mantelpiece you can make out a rectangular key.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: take rectangular key from mantelpiece<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert worm into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the west. After that, open the suitcase within the office. After opening the suitcase, retrieve the binder from the suitcase within the office. And then, deposit the binder on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the kitchenette.
You need an unguarded exit? You should try going west.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take binder from suitcase<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, take the Microsoft limited edition key from the recliner. And then, make an effort to venture north. Then, make an attempt to venture west. After that, Place the Microsoft limited edition key into the Microsoft limited edition locker in the steam room to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a recliner. You see a Microsoft limited edition key on the recliner.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from recliner<|im_end|>go north<|im_end|>go west<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go west. Then, go to the south. And then, take a trip east. Okay, and then, retrieve the broom from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to take a trip south. And then, try to go to the west. After that, move north. And then, ensure that the trunk is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to travel south. Then, take a trip east. And then, attempt to go to the north. And then, close the basket inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. Then, move south. If you can do that, take the broom from the safe in the attic. Then, toss the broom on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely usual.
There is a closed hatch leading east. There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to move north. With that done, move west. If you can do that, move south. Then, sit the knife on the counter inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You have stumbled into a launderette. Not the launderette you'd expect. No, this is a launderette.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, go to the east. After that, take the loaf of bread from the stand in the basement. Once you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the cabbage from the case. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You scan the room for a case, and you find a case. The case contains a cabbage.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cabbage from case<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. Then, move east. And then, retrieve the textbook from the shelf within the bedroom. And then, you can insert the textbook inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take textbook from shelf<|im_end|>insert textbook into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. If you can get around to doing that, take a trip north. With that accomplished, retrieve the type 2 key from the floor of the bar. Once you have taken the type 2 key, assure that the type 2 chest is unlocked with the type 2 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at that board! What does it say? It says Welcome to the lounge? Well that's cool.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, move north. If you can finish that, pick up the bowl from the refrigerator. And then, you can deposit the bowl into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take bowl from refrigerator<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. After that, move south. After that, make an effort to travel east. After that, take the keyboard from the case inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, pick-up the cd from the floor of the lounge. After that, travel south. And then, deposit the cd into the case within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel west. With that over with, make an effort to take a trip south. Then, move east. Okay, and then, make absolutely sure that the safe within the washroom is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
There is an open door leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, venture east. Then, open the safe. After opening the safe, take the lampshade from the safe in the vault. After that, deposit the lampshade into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe within the bedroom is open. After pulling open the safe, pick up the worm from the safe. And then, travel east. That done, insert the worm inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You make out a closed safe.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an attempt to go to the west. Following that, make an effort to move south. And then, retrieve the cookie from the shelf in the basement. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take cookie from shelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. And then, attempt to head south. And then, make an effort to go west. Then, recover the keyboard from the display within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. With that accomplished, make absolutely sure that the portal is opened. Once you have opened the portal, travel west. After that, make it so that the drawer is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe in the sauna's lock to unlock it. After that, ensure that the safe inside the sauna is open. After that, take the sponge from the safe within the sauna. And then, rest the sponge on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe in the room. You make out a counter. The counter is normal. But the thing is empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. And then, attempt to travel south. After that, move east. And then, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have sauntered into, you had to walk into a standard one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the cabinet. After that, retrieve the glass from the cabinet in the scullery. After picking up the glass, venture east. Then, toss the glass on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: open cabinet<|im_end|>take glass from cabinet<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to travel south. And then, take the keycard from the dresser. And then, try to travel south. With that accomplished, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, move south. With that done, make an effort to move south. After that, make an effort to take a trip west. After that, retrieve the bug from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to make an attempt to venture south. And then, ensure that the door in the bar is open. Then, make an effort to go to the west. And then, close the door. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a banana and a kettle.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. With that accomplished, make an effort to travel east. Then, pick up the Advent Calendar from the portmanteau. And then, place the Advent Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Advent Calendar from portmanteau<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you finish that, venture west. And then, go south. Once you manage that, pick up the Cat Calendar from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, venture west. With that done, take the latchkey from the board. After you have taken the latchkey, make an effort to go to the east. Once you manage that, make absolutely sure that the hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the type 1 passkey into the type 1 safe's lock to unlock it. And then, make sure that the type 1 safe in the salon is ajar. Then, retrieve the bug from the type 1 safe. If you can get your hands on the bug, you can deposit the bug into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just moved into a salon.
You can see an opened chest here. The chest is empty, what a horrible day! You make out a locked normal looking type 1 safe right there by you.
There is an unguarded exit to the west.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take bug from type 1 safe<|im_end|>insert bug into chest<|im_end|>