Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the gate in the studio. And then, attempt to move west. Then, attempt to go north. And then, take the pencil from the table inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a hat.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take pencil from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture west. If you can accomplish that, ensure that the portmanteau in the bedchamber is open. After pulling open the portmanteau, recover the loaf of bread from the portmanteau. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take loaf of bread from portmanteau<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that over with, go to the south. With that done, ensure that the cuboid locker is open. And then, you can put the nest of caterpillars inside the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid keycard and a nest of caterpillars.

your action:

Response: go south<|im_end|>go south<|im_end|>open cuboid locker<|im_end|>insert nest of caterpillars into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the passkey from the floor of the basement. Then, venture north. And then, look and see that the gateway is shut. After you have shut the gateway, assure that the gateway within the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>close gateway<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head east. And then, make an attempt to head north. And then, venture west. Okay, and then, take the insect from the mantle in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. With that done, retrieve the Microsoft style passkey from the chair within the study. After that, try to venture west. After that, make it so that the Microsoft style safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You make out a locked standard looking Microsoft style safe in the corner.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey from chair<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an effort to travel east. And then, retrieve the chocolate bar from the shelf in the shower. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel north. With that accomplished, try to go east. And then, take the non-euclidean key from the shelf in the restroom. And then, make it so the non-euclidean safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from shelf<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to take a trip north. If you can succeed at that, try to venture east. That done, retrieve the passkey from the floor of the vault. After that, insert the passkey into the safe inside the vault's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, go to the south. And then, pick up the type B latchkey from the floor of the cookery. If you can get your hands on the type B latchkey, make an effort to head north. With that accomplished, Put the type B latchkey into the type B safe within the basement to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Let's see what's in here.
You see a type B safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading east. There is an open door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type B latchkey<|im_end|>go north<|im_end|>lock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to go to the north. Then, make an effort to go to the east. And then, pick up the iron from the drawer in the shower. And then, place the iron on the bench inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the door. After that, head west. Then, retrieve the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is typical. Unfortunately, there isn't a thing on it.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a stick of butter.

your action:

Response: open door<|im_end|>go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move south. After that, retrieve the towel from the safe in the washroom. After that, travel east. That done, sit the towel on the bench in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty usual here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from safe<|im_end|>go east<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture south. Next, travel west. With that over with, retrieve the laptop from the floor of the workshop. If you can get your hands on the laptop, put the laptop into the display within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
There is an open door leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the locker inside the salon. And then, retrieve the type N passkey from the locker in the salon. With the type N passkey, doublecheck that the type N hatch in the salon is unlocked with the type N passkey. After that, ensure that the type N hatch within the salon is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one. You start to take note of what's in the room.
You see a locker.
There is a closed hatch leading north. There is a closed type N hatch leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type N passkey from locker<|im_end|>unlock type N hatch with type N passkey<|im_end|>open type N hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could recover the TextWorld latchkey from the shelf. And then, insert the TextWorld latchkey into the TextWorld chest within the scullery's lock to unlock it. And then, look and see that the TextWorld chest is open. Then, retrieve the spoon from the TextWorld chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You make out a locked TextWorld chest in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is normal. On the shelf you make out a TextWorld latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from shelf<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take spoon from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to venture west. After that, make an effort to take a trip north. After that, go to the east. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. With that over with, take the TextWorld limited edition latchkey from the suitcase within the recreation zone. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition safe's lock to unlock it. And then, ensure that the TextWorld limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition latchkey from suitcase<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular locker. And then, ensure that the rectangular locker in the sauna is open. Then, take the broom from the rectangular locker. Then, sit the broom on the table within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a rectangular locker. What's that over there? It looks like it's a table. The table is normal. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a table in a room.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to venture south. And then, recover the type U key from the mantelpiece within the studio. After stealing the type U key, make it so that the type U portal is unlocked. After that, open the type U portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the shower.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type U key from mantelpiece<|im_end|>unlock type U portal with type U key<|im_end|>open type U portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, head south. If you can finish that, attempt to head west. After that, retrieve the passkey from the floor of the basement. Then, make absolutely sure that the chest inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an unguarded exit to the south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, go south. After that, make an effort to move south. After that, try to go west. Then, pick-up the shoe from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an attempt to take a trip south. And then, move west. Then, make sure that the portmanteau is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, make an effort to go to the west. And then, retrieve the sponge from the floor of the launderette. Then, sit the sponge on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be great if you could attempt to go north. And then, take the latchkey from the plate. Then, go south. And then, check that the chest inside the chamber is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one. The room is well lit.
Were you looking for a chest? Because look over there, it's a chest. You look at the price tag that's still affixed to the chest. Two hundred bucks?! Where'd they buy this chest, some kind of expensive store?
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from plate<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to venture north. With that done, head east. After that, take the fly larva from the stand inside the garage. And then, place the fly larva on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is a closed passageway leading east. There is an open portal leading north. There is an unguarded exit to the south.
You are carrying: a burger.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from stand<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip south. And then, go to the east. Then, move north. Next, take the insect from the shelf within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the workshop.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. After that, ensure that the safe in the cookhouse is open. After pulling open the safe, pick up the bowl from the safe. With the bowl, you can put the bowl inside the case inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one.
You can make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe nearby.
There is an open door leading north. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the gateway with the keycard. After that, ensure that the gateway is open. After you have pulled open the gateway, try to travel south. Then, make it so that the gateway inside the canteen is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, recover the type T key from the floor of the workshop. And then, go to the west. Then, unlock the type T safe with the type T key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. The room is well lit.
You make out a locked type T safe.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type T key<|im_end|>go west<|im_end|>unlock type T safe with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. After that, recover the latchkey from the mantelpiece within the chamber. After that, try to head north. Then, doublecheck that the portal is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is a closed portal leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go south<|im_end|>take latchkey from mantelpiece<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go to the east. Following that, recover the printer from the toolbox in the cubicle. If you can get your hands on the printer, make an attempt to take a trip west. Then, you can deposit the printer inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a box. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from toolbox<|im_end|>go west<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go to the north. After that, take a trip east. With that done, retrieve the berry from the floor of the kitchenette. And then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head north. With that accomplished, make an attempt to go to the east. And then, pick up the folder from the floor of the study. And then, place the folder on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>take folder<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to take a trip east. And then, retrieve the pen from the shelf in the office. After that, attempt to go west. After that, rest the pen on the bench inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a bench. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bench.
There is a closed portal leading north. There is a closed passageway leading west. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from shelf<|im_end|>go west<|im_end|>put pen on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. After that, go to the east. Then, take a trip south. With that accomplished, recover the coffee cup from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. The room is well lit.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, travel west. Then, pick-up the keycard from the floor of the study. With the keycard, look and see that the chest inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a desk. Looks like someone's already been here and taken everything off it, though. You think about smashing the desk to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be great if you could make sure that the gateway within the studio is ajar. And then, venture east. With that done, venture south. And then, close the case within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You make out a cabinet.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to take a trip east. Okay, and then, ensure that the hatch is open. And then, travel south. With that over with, recover the teacup from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go to the west. And then, attempt to go south. With that accomplished, ensure that the safe is open. And then, insert the novel into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a bar. The bar appears to be empty.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>open safe<|im_end|>insert novel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. Once you manage that, take the insect from the locker. After that, attempt to go east. And then, deposit the insect inside the crate in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
You see an opened crate. What a letdown! The crate is empty!
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from locker<|im_end|>go east<|im_end|>insert insect into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, make sure that the cuboid safe inside the attic is unlocked with the cuboid key. And then, make absolutely sure that the cuboid safe within the attic is wide open. Then, recover the key from the cuboid safe. Then, assure that the hatch within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh, great. Here's a cuboid safe.
There is a closed door leading east. There is a closed hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to venture north. If you can get through with that, recover the formless keycard from the coffer within the cubicle. After that, head south. Then, look and see that the formless box inside the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can make out a closed formless box in the corner.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from coffer<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to go to the west. Next, retrieve the Advent Calendar from the stand. If you can get your hands on the Advent Calendar, make an attempt to go to the south. Next, put the Advent Calendar inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar from stand<|im_end|>go south<|im_end|>insert Advent Calendar into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go to the south. Once you accomplish that, make an attempt to go to the south. And then, make an effort to venture east. Next, pick up the teaspoon from the fridge within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the trunk inside the spare room. And then, recover the fly larva from the trunk within the spare room. After that, head east. Okay, and then, ditch the fly larva on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in the place we're calling the spare room.
You make out a trunk.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take fly larva from trunk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue and a keycard.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, venture west. Then, pick up the type X keycard from the desk. Then, make an attempt to venture east. Once you do that, Place the type X keycard into the type X chest within the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can see a closed type X chest.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X keycard from desk<|im_end|>go east<|im_end|>lock type X chest with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the portmanteau in the bedchamber is open. After opening the portmanteau, retrieve the passkey from the portmanteau. And then, unlock the box. Then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked box. You can make out a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, recover the book from the box. And then, attempt to move south. Then, deposit the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from box<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make an effort to venture north. After that, move west. With that done, retrieve the shoe from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an open door leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. If you can finish that, recover the cuboid key from the cabinet. Then, check that the cuboid safe in the shower is unlocked with the cuboid key. And then, look and see that the cuboid safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to go to the south. Once you succeed at that, move east. And then, retrieve the keycard from the rack. And then, unlock the locker with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel north. After that, make an effort to take a trip east. Once you get around to doing that, make absolutely sure that the box within the cookery is closed. Then, make it so that the box is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could go to the east. Then, pick up the salad from the floor of the study. After stealing the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, try to take a trip west. Next, retrieve the stick of butter from the workbench. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You start to take note of what's in the room.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from workbench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, insert the type T latchkey into the type T box within the attic's lock to unlock it. Then, ensure that the type T box in the attic is open. And then, retrieve the burger from the type T box inside the attic. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a type T box.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a type T latchkey.

your action:

Response: unlock type T box with type T latchkey<|im_end|>open type T box<|im_end|>take burger from type T box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move east. Then, ensure that the box within the recreation zone is open. And then, pick up the cucumber from the box. With the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to venture north. With that accomplished, make an effort to move north. Then, make an attempt to travel west. If you can get around to doing that, close the locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Okay, and then, ensure that the bureau within the study is open. Then, retrieve the insect from the bureau inside the study. And then, insert the insect inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
I never took you for the sort of person who would show up in a bar, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take insect from bureau<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you finish that, make sure that the suitcase in the salon is open. After opening the suitcase, pick up the pillow from the suitcase. And then, sit the pillow on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed gateway leading north. There is an open passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take pillow from suitcase<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. Then, take the fresh laundry scented key from the mantelpiece. And then, unlock the fresh laundry scented locker. Then, open the fresh laundry scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key from mantelpiece<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to take a trip south. Next, venture south. With that accomplished, venture east. Following that, look and see that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Okay, and then, go east. And then, lift the sponge from the floor of the laundry place. After that, deposit the sponge into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the portal. Then, take a trip south. And then, take the cashew from the mantle inside the recreation zone. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: open portal<|im_end|>go south<|im_end|>take cashew from mantle<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, try to travel south. Then, open the portal in the parlor. And then, make an attempt to take a trip east. With that accomplished, throw the bug on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head north. Following that, venture west. And then, retrieve the cantaloupe from the floor of the chamber. And then, eat the cantaloupe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go west<|im_end|>take cantaloupe<|im_end|>eat cantaloupe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, travel north. And then, ensure that the refrigerator in the dish-pit is open. And then, take the spoon from the refrigerator within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I just think it's great that you've just entered a recreation zone.
You can see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open refrigerator<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could go to the south. Next, make an effort to go east. With that over with, lift the passkey from the floor of the bedroom. After that, make it so that the box in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the restroom.
There is a closed hatch leading east. There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Following that, head north. With that accomplished, go east. And then, retrieve the Quote of the Day Calendar from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. Next, make an attempt to head east. With that accomplished, pick-up the salad from the floor of the study. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You begin to take stock of what's here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, make sure that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After opening the Microsoft limited edition chest, pick up the type H key from the Microsoft limited edition chest within the chamber. Once you have got the type H key, lock the type H box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a type H box. You rest your hand against a wall, but you miss the wall and fall onto a Microsoft limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take type H key from Microsoft limited edition chest<|im_end|>lock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, unlock the Canadian style locker in the cubicle with the Canadian style key. Once you have unlocked the Canadian style locker, open the Canadian style locker. And then, take the nest of bugs from the Canadian style locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take nest of bugs from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to move south. After that, travel west. With that done, take the key from the pan in the scullery. If you can get your hands on the key, doublecheck that the chest within the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from pan<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the fly larva from the cabinet in the cookhouse. Then, take a trip north. And then, go to the north. Once you get through with that, deposit the fly larva on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You make out a cabinet. The cabinet contains a fly larva. You shudder, but continue examining the room. Were you looking for a case? Because look over there, it's a case. What a letdown! The case is empty!
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the type O latchkey into the type O box inside the closet's lock to unlock it. After you have unlocked the type O box, open the type O box. And then, take the scarf from the type O box in the closet. And then, rest the scarf on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a type O box. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type O latchkey.

your action:

Response: unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>take scarf from type O box<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. With that accomplished, pick up the broom from the floor of the shower. After that, go south. Then, ditch the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, check that the soap scented box is unlocked with the soap scented latchkey. Then, make sure that the soap scented box is wide open. And then, retrieve the cookie from the soap scented box. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You make out a locked standard looking soap scented box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take cookie from soap scented box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go west. And then, make absolutely sure that the cabinet is open. After that, recover the lavender scented key from the cabinet. After that, unlock the lavender scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take lavender scented key from cabinet<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, make an attempt to go to the north. Okay, and then, take a trip west. And then, pick up the book from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take a trip north. With that over with, move east. If you can succeed at that, move south. And then, make it so that the Canadian locker is unlocked with the Canadian key. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a Canadian key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move south. Then, travel east. With that done, close the TextWorld limited edition locker. After that, make sure that the TextWorld limited edition locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. That done, make sure that the gate inside the closet is ajar. Then, head south. After that, make it so that the gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. Let's see what's in here.
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture east. That done, head south. And then, venture west. After that, recover the paper towel from the counter inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You begin looking for stuff.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, try to venture west. Following that, take a trip south. With that accomplished, try to go east. And then, assure that the freezer inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You start to take note of what's in the room.
There is an open hatch leading south. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, venture north. After that, venture west. And then, head south. And then, recover the sponge from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You need an unblocked exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture west. With that over with, doublecheck that the door inside the laundry place is wide open. After that, go south. With that accomplished, assure that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move west. Next, travel south. And then, make an effort to take a trip east. Next, lift the spoon from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is a closed door leading south. There is an open passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could take a trip east. If you can accomplish that, lift the passkey from the floor of the workshop. Then, unlock the box in the workshop. And then, open the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. After that, pick up the Quote of the Day Calendar from the floor of the study. After that, make an attempt to travel west. And then, toss the Quote of the Day Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, take a trip north. That done, attempt to take a trip west. That done, close the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the portal inside the restroom is ajar. After that, take a trip south. Then, go to the south. And then, close the gate in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
There is a closed portal leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to go south. Okay, and then, recover the passkey from the trunk. After that, take a trip south. Okay, and then, lock the safe in the steam room with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the fondue from the floor of the cookhouse. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the north. With that accomplished, move east. Next, pick up the rectangular latchkey from the floor of the pantry. Having got the rectangular latchkey, Deposit the rectangular latchkey into the rectangular door inside the pantry to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular latchkey<|im_end|>lock rectangular door with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the spherical keycard from the fridge. After that, unlock the spherical safe. After that, ensure that the spherical safe is open. After that, recover the napkin from the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You can see a locked spherical safe. You scan the room, seeing a fridge. The fridge contains a spherical keycard. Classic TextWorld.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from fridge<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, travel west. And then, recover the bug from the floor of the garage. And then, move south. And then, throw the bug on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a sponge and a worm.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>