Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture east. Once you do that, retrieve the rectangular keycard from the toolbox within the cellar. And then, unlock the rectangular safe within the cellar. After that, assure that the rectangular safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the non-euclidean chest in the bathroom is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean chest, make sure that the non-euclidean chest within the bathroom is open. And then, pick up the worm from the non-euclidean chest. Then, deposit the worm on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Huh, weird.
There is a closed hatch leading east. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take worm from non-euclidean chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, ensure that the Canadian limited edition chest is open. And then, pick up the passkey from the Canadian limited edition chest. Then, take a trip west. That done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Canadian limited edition chest.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian limited edition keycard.

your action:

Response: open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go west<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. And then, pick up the key from the floor of the workshop. After that, attempt to go south. And then, lock the safe with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You begin to take stock of what's here.
You can see a locked trunk.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the hatch is unlocked. After that, ensure that the hatch inside the study is open. Then, go to the east. And then, pick up the lamp from the bench in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
There is a closed hatch leading east. There is a closed gateway leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take lamp from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go north. And then, ensure that the hatch within the study is open. And then, go west. Okay, and then, take the cd from the stand inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. Let's see what's in here.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the safe in the bar. And then, take the lamp from the safe inside the bar. If you can get your hands on the lamp, try to head east. Then, place the lamp on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You can see a closed safe.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take lamp from safe<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to move east. Following that, pick up the shadfly from the bookshelf inside the office. Once you have got the shadfly, attempt to go west. Okay, and then, you can deposit the shadfly inside the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the pantry. You begin to take stock of what's in the room.
You see an opened crate in the room. The crate is empty, what a horrible day!
There is an open hatch leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from bookshelf<|im_end|>go west<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the south. Next, attempt to venture east. And then, make an attempt to go north. With that done, take the cloak from the suitcase within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
A crooked notice tells you that you are now in the vault.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cloak from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be great if you could venture east. Next, make an attempt to move north. After that, take the spoon from the rack within the cookery. Then, toss the spoon on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>go north<|im_end|>take spoon from rack<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, travel south. Then, head west. Following that, make an effort to head north. That done, recover the spoon from the board inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a trunk! The trunk is empty, what a horrible day!
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to travel north. Next, go east. With that accomplished, recover the type I latchkey from the cabinet. Then, lock the type I hatch with the type I latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I hatch with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the portal in the vault is open. And then, move south. And then, venture east. Then, pick up the fly larva from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture east. After that, retrieve the pen from the suitcase inside the office. After that, travel north. After that, you can put the pen into the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from suitcase<|im_end|>go north<|im_end|>insert pen into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the hatch is unlocked with the passkey. After that, make sure that the hatch in the steam room is opened. Then, go to the south. With that done, pick up the fly larva from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to travel north. And then, attempt to venture west. And then, go south. And then, close the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. And then, head east. If you can get through with that, pick-up the berry from the floor of the cookery. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an attempt to head west. With that over with, make an effort to go north. And then, pick-up the latchkey from the floor of the pantry. Then, assure that the box inside the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the saucepan. After that, make it so that the chest inside the cookhouse is unlocked with the key. Then, open the chest. Then, pick up the glass from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest. You see a saucepan. You see a key on the saucepan.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to move east. With that over with, open the trunk. Then, retrieve the Henderson's limited edition latchkey from the trunk inside the bedroom. After taking the Henderson's limited edition latchkey, unlock the Henderson's limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take Henderson's limited edition latchkey from trunk<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. Following that, travel east. With that done, pick up the blackberry from the floor of the spare room. Then, eat the blackberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. Then, make an effort to travel west. After that, venture south. With that over with, ensure that the non-euclidean chest within the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, head east. With that over with, venture south. And then, attempt to go to the west. Then, assure that the dresser inside the bedroom is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, go west. After that, take the cake scented passkey from the stand inside the cubicle. And then, travel east. Then, check that the cake scented box is unlocked with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You make out a locked cake scented box right there by you.
There is a closed passageway leading north. There is an open portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented passkey from stand<|im_end|>go east<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel east. After that, ensure that the locker in the cubicle is open. After that, retrieve the Comic Strip Calendar from the locker. After that, deposit the Comic Strip Calendar on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. Then, take the Canadian limited edition keycard from the shelf. After that, attempt to take a trip east. Then, unlock the Canadian limited edition portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed Canadian limited edition portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition portal with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head east. And then, open the safe inside the studio. And then, pick up the Comic Strip Calendar from the safe within the studio. Having taken the Comic Strip Calendar, put the Comic Strip Calendar on the desk within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. And then, pick up the monitor from the dresser within the parlor. And then, attempt to travel east. That done, toss the monitor on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
There is a closed gateway leading south. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, try to move west. Okay, and then, retrieve the passkey from the trunk. If you have picked up the passkey, unlock the safe in the workshop with the passkey. Then, make absolutely sure that the safe in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. After that, retrieve the TextWorld limited edition key from the bowl. Then, make an effort to move west. Then, unlock the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to show up in a typical one. I guess you better just go and list everything you see here.
You see a locked TextWorld limited edition box.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from bowl<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to go south. Next, recover the shadfly from the floor of the garage. And then, try to take a trip north. And then, place the shadfly on the couch in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just moved into a playroom. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You shudder, but continue examining the couch. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed door leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a controller.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, head west. Following that, venture north. With that accomplished, go to the east. And then, pick-up the manuscript from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could unlock the hatch inside the cookery. Then, assure that the hatch inside the cookery is opened. After that, make an effort to venture east. And then, pick up the tablet from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just moved into a cookery.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the passageway in the bar. Then, go west. Following that, pick up the blender from the floor of the kitchen. And then, sit the blender on the table in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You start to take note of what's in the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take blender<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, move south. And then, try to move east. After that, recover the mug from the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. With that accomplished, retrieve the synthesizer from the floor of the bedroom. After taking the synthesizer, take a trip north. Then, rest the synthesizer on the pan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>put synthesizer on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, attempt to head south. And then, go west. And then, venture north. And then, recover the spoon from the cabinet within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, retrieve the fork from the plate inside the scullery. And then, try to go to the south. Once you finish that, put the fork on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can see a rack. The rack is typical. The rack appears to be empty.
There is a closed gateway leading south. There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from plate<|im_end|>go south<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the east. And then, ensure that the toolbox is open. Then, pick up the passkey from the toolbox within the study. And then, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to travel west. If you can finish that, lift the whisk from the floor of the canteen. After that, head north. Following that, toss the whisk on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that signboard! What does it say? It says Welcome to the launderette? Well that's cool. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take whisk<|im_end|>go north<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the type 6 hatch is unlocked. After that, open the type 6 hatch in the workshop. After that, make an attempt to venture east. And then, close the type 6 hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
There is a closed type 6 hatch leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 6 passkey.

your action:

Response: unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the west. Once you manage that, attempt to travel north. With that done, unlock the vanilla scented locker. And then, open the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You make out a pan. You shudder, but continue examining the pan. The pan is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the pan.
There is an open portal leading west. You need an unguarded exit? You should try going north.
You are carrying: a vanilla scented latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. Then, attempt to venture west. If you can finish that, attempt to take a trip south. With that over with, recover the kettle from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to head west. Once you finish that, go to the south. Okay, and then, take a trip east. After that, pick up the Advent Calendar from the mantle in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a folder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the chest is unlocked. After that, assure that the chest within the salon is opened. After that, take the cookie from the chest. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the salon.
You make out a locked chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cookie from chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, check that the cuboid box is unlocked with the cuboid passkey. Then, make absolutely sure that the cuboid box inside the pantry is wide open. Then, recover the keycard from the cuboid box inside the pantry. And then, assure that the safe in the pantry is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You can see a closed safe close by. You see a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is an unguarded exit to the west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, unlock the type W safe. Then, assure that the type W safe in the cubicle is ajar. After that, recover the spherical keycard from the type W safe inside the cubicle. After taking the spherical keycard, make sure that the spherical locker is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked spherical locker close by. As if things weren't amazing enough already, you can even see a type W safe.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type W keycard.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take spherical keycard from type W safe<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Okay, and then, try to take a trip east. If you can finish that, make an attempt to head south. After that, take the sponge from the box within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go to the east. Then, make it so that the Canadian chest within the basement is unlocked. If you have unlocked the Canadian chest, ensure that the Canadian chest is open. After that, recover the broom from the Canadian chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a Canadian passkey.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Okay, and then, move east. Okay, and then, pick up the Cat Calendar from the mantelpiece. After that, ditch the Cat Calendar on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from mantelpiece<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, venture west. And then, take the Canadian keycard from the shelf inside the kitchen. If you can get your hands on the Canadian keycard, lock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian keycard from shelf<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, go west. Next, recover the keycard from the floor of the study. With the keycard, go to the east. Following that, lock the locker with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the non-euclidean safe within the cubicle is unlocked with the non-euclidean passkey. And then, open the non-euclidean safe. After that, take the keycard from the non-euclidean safe. With the keycard, assure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a safe. You see a locked usual looking non-euclidean safe nearby.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture east. Then, move north. Once you get around to doing that, retrieve the shadfly from the counter. Then, you can put the shadfly inside the crate. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take shadfly from counter<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go south. Once you finish that, try to move west. With that over with, open the fridge. And then, take the whisk from the fridge within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You make out a shelf. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open fridge<|im_end|>take whisk from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the gateway in the laundry place. After that, ensure that the gateway inside the laundry place is open. And then, head east. Following that, retrieve the tv from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to try to travel north. Then, try to move east. Okay, and then, move south. If you can get through with that, pick up the worm from the coffer within the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the refrigerator within the cookery is open. And then, take the glass from the refrigerator in the cookery. Then, try to head south. And then, put the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You start to take note of what's in the room.
You make out a closed refrigerator.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take glass from refrigerator<|im_end|>go south<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, move east. And then, pick-up the cauliflower from the floor of the chamber. After that, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to venture east. Okay, and then, recover the American passkey from the floor of the attic. And then, unlock the American chest in the attic with the American passkey. Then, open the American chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American passkey<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that accomplished, try to go west. With that accomplished, pick up the towel from the shelf. After that, you can deposit the towel inside the cabinet inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from shelf<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, open the portal. After you have opened the portal, head south. After that, recover the type Q keycard from the floor of the pantry. With the type Q keycard, lock the type Q box within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This canteen you have just entered is definitely standard.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type Q keycard<|im_end|>lock type Q box with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to head east. And then, take the latchkey from the chair inside the workshop. If you have got the latchkey, attempt to head west. With that over with, unlock the passageway inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
There is a closed passageway leading west. There is an open door leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. Then, make sure that the door within the parlor is wide open. And then, head south. After that, close the door. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. That done, travel south. After that, recover the cake scented latchkey from the floor of the scullery. Then, insert the cake scented latchkey into the cake scented gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, recover the nest of ticks from the table. Once you have picked up the nest of ticks, head south. After that, attempt to move west. With that accomplished, rest the nest of ticks on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You start to take note of what's in the room.
You make out a table. You see a nest of ticks on the table.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of ticks from table<|im_end|>go south<|im_end|>go west<|im_end|>put nest of ticks on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Then, ensure that the freezer in the dish-pit is open. Then, recover the type 1 latchkey from the freezer. And then, insert the type 1 latchkey into the type 1 locker inside the dish-pit's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. And then, move east. Once you succeed at that, pick-up the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. With that done, attempt to head south. Once you finish that, attempt to venture west. And then, close the cabinet in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Once you get around to doing that, make an attempt to venture north. Then, go to the east. That done, pick up the manuscript from the bed in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You have walked into the most normal of all possible bars. I guess you better just go and list everything you see here.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, venture north. If you can succeed at that, unlock the vanilla scented safe in the playroom. After unlocking the vanilla scented safe, ensure that the vanilla scented safe is open. After that, recover the tablet from the vanilla scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take tablet from vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make absolutely sure that the door is unlocked. After unlocking the door, open the door. And then, go west. After that, make it so that the case within the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, go east. Then, retrieve the keycard from the portmanteau. And then, move west. If you can do that, look and see that the safe in the bedroom is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
Look over there! a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from portmanteau<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head south. Then, attempt to travel east. After that, pick up the nest of ticks from the bookshelf inside the study. And then, place the nest of ticks on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of ticks from bookshelf<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, insert the spherical passkey into the spherical box in the kitchenette's lock to unlock it. And then, ensure that the spherical box is open. After you have pulled open the spherical box, pick up the keycard from the spherical box. Then, unlock the safe within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You make out a safe. You make out a locked spherical box close by.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, insert the type 5 key into the type 5 chest inside the study's lock to unlock it. And then, ensure that the type 5 chest is open. After that, retrieve the passkey from the type 5 chest. Having got the passkey, insert the passkey into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You smell a hideous smell, and follow it to a type 5 chest. You wonder idly who left that here.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take passkey from type 5 chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. If you can get around to doing that, pick-up the cuboid key from the floor of the cellar. And then, insert the cuboid key into the cuboid box's lock to unlock it. Then, doublecheck that the cuboid box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
There is a closed door leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to doublecheck that the box is unlocked. And then, ensure that the box in the cubicle is open. And then, take the binder from the box. Then, throw the binder on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take binder from box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture east. With that accomplished, travel south. That done, pick up the cashew from the floor of the salon. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a glass.

your action:

Response: go east<|im_end|>go south<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the frisbee from the rack inside the garage. And then, venture east. And then, make it so that the locker inside the spare room is ajar. And then, place the frisbee inside the locker inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a frisbee on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take frisbee from rack<|im_end|>go east<|im_end|>open locker<|im_end|>insert frisbee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, take a trip south. After that, ensure that the box is open. And then, recover the latchkey from the box in the chamber. Then, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, head east. With that accomplished, pick-up the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the basement.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. Then, attempt to take a trip west. Following that, attempt to venture south. Then, open the safe inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a typical kind of place. That is to say, you're in a garage.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture south. And then, move west. Then, pick up the non-euclidean latchkey from the bed stand. After getting the non-euclidean latchkey, unlock the non-euclidean box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the office.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed stand<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, retrieve the non-euclidean passkey from the floor of the bedroom. And then, make it so that the non-euclidean hatch within the bedroom is unlocked. After that, ensure that the non-euclidean hatch in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You start to take note of what's in the room.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of bats.

your action:

Response: go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move east. After that, make an effort to go to the south. Then, attempt to travel west. Then, retrieve the nest of ticks from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere.
There is a closed gate leading south. There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to head north. Next, head east. With that done, recover the non-euclidean key from the chest. After getting the non-euclidean key, assure that the non-euclidean chest in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to travel south. Then, open the cabinet within the study. And then, retrieve the cookie from the cabinet. After that, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take cookie from cabinet<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to go north. Next, open the hatch. Having opened the hatch, go east. That done, retrieve the laptop from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, try to travel east. Then, make sure that the safe is open. And then, recover the mop from the safe. And then, sit the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make it so that the gate is wide open. Then, go east. With that over with, pick-up the spork from the floor of the cookhouse. After that, place the spork on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. Then, open the gateway. And then, attempt to go west. Next, pick up the frisbee from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am required to announce that you are now in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the portal within the basement is unlocked with the key. After that, look and see that the portal inside the basement is ajar. Then, go south. That done, look and see that the portal is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. You can barely contain your excitement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the suitcase. Then, take the nest of earwigs from the suitcase. And then, make an effort to venture east. Then, sit the nest of earwigs on the stand within the attic. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed typical looking suitcase is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take nest of earwigs from suitcase<|im_end|>go east<|im_end|>put nest of earwigs on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the chest inside the sauna. After that, open the chest. Then, pick up the broom from the chest within the sauna. If you can get your hands on the broom, put the broom on the shelf within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locked chest, which looks typical, here. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, try to venture north. If you can get through with that, make an effort to go east. If you can succeed at that, make an attempt to take a trip south. And then, pick up the nest of insects from the trunk in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of insects from trunk<|im_end|>