Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the west. Then, recover the key from the stand inside the spare room. And then, go to the east. Then, insert the key into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse. You can barely contain your excitement.
A locked box, which looks normal, is close by.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft chest with the Microsoft passkey. After that, open the Microsoft chest within the closet. After that, pick up the golf ball from the Microsoft chest. If you can get your hands on the golf ball, throw the golf ball on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
You make out a locked Microsoft chest.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take golf ball from Microsoft chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. And then, make an effort to move west. And then, attempt to move south. Then, doublecheck that the chest within the salon is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the locker is open. Then, recover the pair of pants from the locker. And then, attempt to travel east. Okay, and then, drop the pair of pants on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locker.
There is an unblocked exit to the east.
You are carrying: a stick of butter.

your action:

Response: open locker<|im_end|>take pair of pants from locker<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Next, make an effort to move east. Following that, try to move south. And then, pick up the broom from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move north. Following that, recover the mug from the coffer. Then, try to head south. Okay, and then, sit the mug on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can see a desk. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from coffer<|im_end|>go south<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move west. Then, head north. Then, travel east. Following that, pick up the knife from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe within the salon is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. And then, pick up the plant from the safe. After that, deposit the plant into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the salon. You can barely contain your excitement.
You can make out a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, lift the potato from the floor of the garage. After taking the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. You begin to take stock of what's here.
There is an open door leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the passageway is open. And then, travel east. And then, pick up the shadfly from the floor of the attic. After that, sit the shadfly on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is a closed passageway leading east. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Then, retrieve the worm from the floor of the canteen. Then, take a trip north. Once you get around to doing that, place the worm on the bench inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Hey, want to see a bench? Look over there, a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>go north<|im_end|>put worm on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk. After you have opened the trunk, retrieve the Henderson's limited edition keycard from the trunk in the cellar. After that, travel west. Once you manage that, lock the Henderson's limited edition door. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've seen better cellars, but at least this one seems pretty standard.
You see a closed trunk in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's limited edition keycard from trunk<|im_end|>go west<|im_end|>lock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to go north. And then, take the type N passkey from the trunk. With the type N passkey, insert the type N passkey into the type N locker in the cellar's lock to unlock it. After that, ensure that the type N locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type N passkey from trunk<|im_end|>unlock type N locker with type N passkey<|im_end|>open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, try to go south. Then, make an effort to venture east. If you can succeed at that, retrieve the latchkey from the stand in the studio. And then, lock the box within the studio with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. And then, take a trip south. And then, head south. Then, retrieve the coffee cup from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take coffee cup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the south. Then, make an effort to travel east. And then, go to the north. And then, recover the paper towel from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to move east. With that over with, make an attempt to move north. Then, move north. Then, recover the teacup from the chair within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take teacup from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip north. Then, head east. And then, venture south. Next, retrieve the top hat from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick up the novel from the coffer in the parlor. And then, try to take a trip east. And then, ensure that the cabinet inside the scullery is open. And then, deposit the novel into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You begin looking for stuff.
You make out a coffer. The coffer contains a novel.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take novel from coffer<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert novel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to venture east. And then, attempt to head north. And then, retrieve the lightbulb from the floor of the basement. And then, place the lightbulb on the stand in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take lightbulb<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest. And then, take the mop from the chest in the launderette. After that, attempt to travel west. If you can get around to doing that, deposit the mop on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, unlock the type S box in the dish-pit. After that, open the type S box. After opening the type S box, recover the latchkey from the type S box within the dish-pit. Then, make absolutely sure that the box inside the dish-pit is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
You make out a box. You can make out a locked type S box.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type S key.

your action:

Response: unlock type S box with type S key<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go west. Okay, and then, make an attempt to head north. Then, take the type 3 keycard from the trunk within the steam room. After that, unlock the type 3 safe inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 3 keycard from trunk<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel west. Next, make an effort to venture south. With that accomplished, attempt to venture east. And then, make it so that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture south. Then, attempt to venture east. Then, recover the key from the table. After picking up the key, doublecheck that the box in the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the frisbee from the shelf. After that, move west. Following that, look and see that the crate within the pantry is wide open. After that, place the frisbee into the crate in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have shown up in, you had to saunter into an usual one.
Look over there! a shelf. On the shelf you can see a frisbee.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take frisbee from shelf<|im_end|>go west<|im_end|>open crate<|im_end|>insert frisbee into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to pick up the cuboid latchkey from the fridge within the scullery. After that, make an effort to head east. After that, close the cuboid locker. After closing the cuboid locker, lock the cuboid locker in the closet with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You see an opened fridge. The fridge contains a cuboid latchkey.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from fridge<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move west. After that, head north. With that over with, make an attempt to go to the east. With that done, recover the bowl from the shelf inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bowl from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin looking for stuff.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the type 2 chest within the canteen is unlocked with the type 2 key. Once you have unlocked the type 2 chest, ensure that the type 2 chest is open. And then, recover the Henderson's keycard from the type 2 chest inside the canteen. And then, check that the Henderson's door inside the canteen is unlocked with the Henderson's keycard. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You have come into a canteen. Not the canteen you'd expect. No, this is a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a type 2 chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed Henderson's door leading east. There is a closed passageway leading west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take Henderson's keycard from type 2 chest<|im_end|>unlock Henderson's door with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture east. And then, head south. Then, pick up the Canadian limited edition keycard from the chest. After that, unlock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Canadian limited edition keycard from chest<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, venture east. Next, make an attempt to go to the south. If you can do that, pick up the shadfly from the box. With the shadfly, place the shadfly inside the trunk within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from box<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. That done, move south. Then, go to the east. And then, pick up the insect from the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. With that accomplished, recover the key from the basket inside the chamber. After that, try to head east. With that accomplished, check that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make it so that the cabinet is opened. And then, take the teaspoon from the cabinet within the kitchen. Then, attempt to travel east. Next, insert the teaspoon inside the crate in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You start to take note of what's in the room.
What's that over there? It looks like it's a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>go east<|im_end|>insert teaspoon into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the case is opened. And then, take the hat from the case within the basement. After that, move west. Once you do that, you can put the hat inside the refrigerator in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a closed ordinary looking case in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take hat from case<|im_end|>go west<|im_end|>insert hat into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the dvd from the mantelpiece inside the parlor. After that, go east. And then, make an attempt to move north. And then, put the dvd into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
What's that over there? It looks like it's a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a dvd. Wow! Just like in the movies!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take dvd from mantelpiece<|im_end|>go east<|im_end|>go north<|im_end|>insert dvd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go south. After that, make an attempt to go to the south. If you can accomplish that, venture east. And then, assure that the dresser in the bar is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a stapler.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go north. After that, go to the east. With that done, make an effort to venture south. Then, make it so that the suitcase is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip east. Then, open the cabinet in the attic. Then, take the keycard from the cabinet. And then, lock the box inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move north. Then, recover the folder from the bookshelf. Then, move south. With that done, you can deposit the folder inside the chest in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading east. There is an open gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take folder from bookshelf<|im_end|>go south<|im_end|>insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, venture north. And then, attempt to take a trip west. And then, make an attempt to head south. Then, pick up the kettle from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick up the mouse from the box within the office. And then, make an effort to go to the east. And then, take a trip south. With that done, put the mouse into the chest in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a mouse.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>go east<|im_end|>go south<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. And then, try to travel west. Then, retrieve the latchkey from the desk. After that, make absolutely sure that the chest within the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could travel east. With that over with, try to move south. Once you succeed at that, recover the pizza from the bench in the chamber. After that, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go south<|im_end|>take pizza from bench<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move north. That done, attempt to go west. After that, pick-up the lampshade from the floor of the garage. And then, put the lampshade on the counter within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take lampshade<|im_end|>put lampshade on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to check that the cake scented chest in the office is unlocked with the cake scented latchkey. After unlocking the cake scented chest, open the cake scented chest in the office. And then, take the passkey from the cake scented chest. After that, lock the safe in the office with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
A closed safe is close by. You can make out a cake scented chest.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. With that done, open the portal in the cookery. Then, make an attempt to go to the north. After that, close the dresser. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, move east. With that accomplished, attempt to take a trip north. Then, travel west. Then, recover the butterfly from the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the loaf of bread from the plate. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a plate. You see a loaf of bread on the plate. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from plate<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Next, take the key from the stand. And then, make an attempt to travel north. And then, look and see the chest within the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. I guess you better just go and list everything you see here.
You make out a chest.
There is an open door leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from stand<|im_end|>go north<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to travel south. Then, go to the south. Next, try to go east. After that, assure that the basket in the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be great if you could ensure that the gateway in the sauna is open. Then, move east. With that over with, retrieve the potato from the floor of the laundromat. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to go west. And then, retrieve the fondue from the mantelpiece. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's here.
There is an open gateway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from mantelpiece<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel north. Following that, travel east. Following that, venture south. And then, recover the butterfly from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip south. With that over with, recover the monitor from the dresser in the parlor. Then, head east. With that done, place the monitor on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Next, doublecheck that the trunk inside the bedchamber is wide open. Then, take the passkey from the trunk within the bedchamber. If you can get your hands on the passkey, lock the passageway with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go south. Once you succeed at that, travel east. Once you get around to doing that, take the loaf of bread from the case. After you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am excited to announce that you are now in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: an elderberry.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from case<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move north. After that, ensure that the hatch is open. After that, make an attempt to travel west. With that accomplished, retrieve the insect from the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the south. And then, retrieve the scarf from the suitcase. After that, try to head north. And then, place the scarf on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
There is a closed hatch leading east. There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a glove.

your action:

Response: go south<|im_end|>take scarf from suitcase<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to go to the north. Following that, attempt to head west. After that, move south. Once you manage that, look and see that the suitcase is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Following that, move east. Next, make an effort to take a trip south. And then, retrieve the sock from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. And then, make absolutely sure that the passageway is open. And then, make an attempt to go to the south. Then, make absolutely sure that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a nest of bats.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. That done, attempt to go to the south. Following that, head west. Then, take the teacup from the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin to take stock of what's in the room.
There is a closed gate leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move south. Okay, and then, retrieve the Henderson's limited edition key from the bookshelf. And then, make an effort to take a trip north. And then, make sure the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
Oh, great. Here's a Henderson's limited edition safe.
There is a closed gate leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from bookshelf<|im_end|>go north<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. And then, venture west. With that over with, retrieve the nest of kittens from the floor of the vault. After stealing the nest of kittens, you can deposit the nest of kittens inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of kittens<|im_end|>insert nest of kittens into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. Then, pick up the banana from the floor of the laundromat. Once you have taken the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could venture north. And then, recover the keycard from the chest. After stealing the keycard, venture south. Then, look and see that the box is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You see a box.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, go north. Then, attempt to go to the east. That done, go to the south. After that, ensure that the gate within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office.
There is a closed portal leading south. There is an open door leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could venture north. Okay, and then, go to the east. And then, go to the south. And then, pick up the teacup from the cabinet inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, retrieve the paper towel from the floor of the launderette. After that, make an attempt to take a trip south. If you can do that, try to travel east. Then, place the paper towel on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying: a pillow and a broom.

your action:

Response: take paper towel<|im_end|>go south<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, insert the latchkey into the box's lock to unlock it. After that, ensure that the box is open. Then, recover the type 5 key from the box. Then, make it so that the type 5 door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You have stumbled into a parlor. Not the parlor you'd expect. No, this is a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You see a box.
There is a closed door leading east. There is a closed portal leading north. There is a closed type 5 door leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type 5 key from box<|im_end|>unlock type 5 door with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go south. Then, go east. Then, take the blanket from the bookshelf. If you have picked up the blanket, you can insert the blanket inside the suitcase within the salon. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket from bookshelf<|im_end|>insert blanket into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the locker is wide open. After that, take the key from the locker in the bedchamber. After that, venture east. With that done, check that the chest in the playroom is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a closed locker, which looks ordinary, right there by you.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, try to go to the south. After that, venture west. If you can manage that, unlock the cuboid safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You see a desk. You see a cuboid keycard on the desk.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>go south<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. With that accomplished, recover the TextWorld key from the case. If you can get your hands on the TextWorld key, take a trip south. Then, insert the TextWorld key into the TextWorld box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from case<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to head north. With that done, ensure that the portal in the steam room is open. After that, make an effort to head east. After that, ensure that the door inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a berry and a desktop computer.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture north. Then, take a trip east. And then, make an attempt to venture south. If you can get around to doing that, assure that the case inside the kitchenette is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, venture west. Then, make an effort to go to the south. And then, make an attempt to take a trip east. And then, close the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle.
Look over there! a chair. The chair is normal. The chair appears to be empty.
There is a closed gateway leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. Then, head west. Then, retrieve the legume from the cabinet within the workshop. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. Then, lift the key from the floor of the bar. If you can get your hands on the key, venture north. And then, make absolutely sure that the portal inside the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go north<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the south. After that, recover the keycard from the trunk. And then, look and see that the safe is unlocked. And then, assure that the safe in the laundromat is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've seen better bars, but at least this one seems pretty typical.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the drawer is ajar. If you have pulled open the drawer, retrieve the spherical keycard from the drawer in the sauna. After getting the spherical keycard, take a trip east. Okay, and then, check that the spherical safe inside the workshop is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a normal kind of place. That is to say, you're in a sauna. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take spherical keycard from drawer<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. If you can do that, travel south. And then, recover the keycard from the floor of the washroom. And then, assure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. Then, go to the east. And then, pick up the Quote of the Day Calendar from the mantle in the study. If you can get your hands on the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. Then, move west. After that, move south. If you can succeed at that, assure that the box inside the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. And then, pick up the tablet from the mantle. After that, make an effort to move south. Okay, and then, put the tablet on the mantelpiece inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from mantle<|im_end|>go south<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. And then, retrieve the sponge from the floor of the steam room. If you can get your hands on the sponge, try to take a trip west. After that, toss the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, move south. Following that, try to take a trip west. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel west. Then, lift the formless key from the floor of the attic. After that, unlock the formless chest with the formless key. After unlocking the formless chest, open the formless chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Okay, and then, recover the mop from the drawer within the bathroom. Having got the mop, try to go west. That done, sit the mop on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor.
You make out a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from drawer<|im_end|>go west<|im_end|>put mop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. After that, attempt to move south. Then, try to go to the west. Okay, and then, retrieve the lampshade from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I am excited to announce that you are now in the scullery.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, unlock the chest inside the bedchamber. After unlocking the chest, open the chest. After that, retrieve the cuboid key from the chest. After taking the cuboid key, unlock the cuboid chest within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cuboid chest. You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go north. And then, venture east. And then, recover the fly larva from the rack. And then, place the fly larva on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
There is an open hatch leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. And then, venture east. That done, retrieve the coffee cup from the counter. And then, place the coffee cup on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
There is an open gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from counter<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, unlock the portal inside the bar with the keycard. And then, look and see that the portal within the bar is opened. After that, make an attempt to head west. After that, retrieve the mop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the non-euclidean locker with the non-euclidean key. After that, make absolutely sure that the non-euclidean locker inside the pantry is wide open. After opening the non-euclidean locker, pick up the golf club from the non-euclidean locker. And then, put the golf club on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
Look over there! a non-euclidean locker. As if things weren't amazing enough already, you can even see a rack. The rack is usual. The rack appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take golf club from non-euclidean locker<|im_end|>put golf club on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the nest of kittens from the floor of the dish-pit. After that, move south. And then, make an attempt to move west. Next, place the nest of kittens on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a nest of kittens on the floor.
You are carrying: a legume.

your action:

Response: take nest of kittens<|im_end|>go south<|im_end|>go west<|im_end|>put nest of kittens on table<|im_end|>