Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the gateway is open. After that, go to the east. With that over with, doublecheck that the spherical locker inside the steam room is unlocked with the spherical latchkey. Then, open the spherical locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an ordinary one. You start to take note of what's in the room.
There is a closed gateway leading east. There is an open portal leading north.
You are carrying: a fondue and a spherical latchkey.

your action:

Response: open gateway<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to recover the non-euclidean keycard from the chest inside the garage. After that, assure that the non-euclidean box is unlocked. And then, open the non-euclidean box inside the garage. Then, place the broom inside the non-euclidean box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This just in- You, in the garage.
You make out a locked non-euclidean box. You see an opened chest in the room. The chest contains a non-euclidean keycard.
There is a closed door leading east. There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>insert broom into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the Henderson's portal is open. Having opened the Henderson's portal, move south. That done, make it so that the Henderson's portal is shut. Then, lock the Henderson's portal in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed passageway leading east. There is a closed Henderson's portal leading south. There is an open portal leading north.
You are carrying: a Henderson's latchkey and a fork.

your action:

Response: open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>lock Henderson's portal with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, pick up the licorice strip from the floor of the laundry place. With the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the keycard from the chest. And then, go west. That done, doublecheck that the box is shut. And then, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You see a chest. The chest contains a keycard, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. And then, go to the south. With that over with, make an attempt to go to the west. And then, make absolutely sure that the drawer inside the launderette is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room is well lit.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. After that, recover the sandwich from the dresser within the chamber. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. Then, ensure that the hatch is open. And then, travel east. Next, pick up the bug from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, try to head west. Then, venture south. Then, head east. After that, open the Canadian locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the east. And then, lift the Comic Strip Calendar from the floor of the study. And then, take a trip west. Then, drop the Comic Strip Calendar on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, venture south. Following that, take the insect from the case. And then, place the insect on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take insect from case<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel east. And then, take the formless keycard from the mantelpiece. Then, unlock the formless box. And then, assure that the formless box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from mantelpiece<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to travel north. Next, try to take a trip west. After that, venture south. And then, recover the Comic Strip Calendar from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an open portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to travel north. With that over with, recover the American latchkey from the floor of the study. After that, make an effort to go to the south. Then, make it so that the American door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed American door leading east. There is a closed passageway leading west. There is an open gate leading north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take American latchkey<|im_end|>go south<|im_end|>lock American door with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the crate within the pantry. After that, retrieve the worm from the crate inside the pantry. After that, take a trip east. And then, place the worm on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
Look over there! a crate.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take worm from crate<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to try to head east. Then, make an effort to head south. Okay, and then, go to the west. With that over with, retrieve the broom from the counter inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. With that done, make an attempt to take a trip north. Then, try to move east. With that over with, recover the mop from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take mop from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could try to venture west. After that, head south. And then, recover the American passkey from the floor of the scullery. After that, lock the American box inside the scullery with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one. You start to take note of what's in the room.
There is a closed gate leading north. There is an open gateway leading west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>go south<|im_end|>take American passkey<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go north. Next, pick up the chocolate bar from the floor of the cookery. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. With that accomplished, move south. After that, venture south. And then, pick up the laptop from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the passageway within the cookhouse is wide open. And then, try to go east. Following that, retrieve the key from the portmanteau in the salon. After stealing the key, make absolutely sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just moved into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take key from portmanteau<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. Then, pick up the tv from the suitcase. After that, make an attempt to head north. Following that, ditch the tv on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from suitcase<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, insert the key into the door within the bedroom's lock to unlock it. After that, ensure that the door in the bedroom is open. And then, make an attempt to go to the east. Okay, and then, close the door in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. You need an unguarded exit? You should try going north.
You are carrying: a key and a laptop.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Okay, and then, travel south. If you can finish that, make an attempt to travel west. With that done, pick up the poem from the shelf within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take poem from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to go to the west. With that done, make an attempt to head south. Once you get through with that, travel south. And then, close the chest in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
I am required to announce that you are now in the launderette. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could travel north. And then, make an attempt to head east. With that accomplished, make an effort to go south. With that over with, pick up the mop from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take a trip north. Then, make an attempt to take a trip west. And then, travel south. Then, lift the shadfly from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could retrieve the cookie from the trunk. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place. The room is well lit.
You see an opened trunk. The trunk contains a cookie. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take cookie from trunk<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, unlock the locker with the key. And then, open the locker in the canteen. And then, retrieve the Microsoft keycard from the locker. And then, insert the Microsoft keycard into the Microsoft safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a locked Microsoft safe in the room. You see a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft keycard from locker<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel west. Then, pick up the Quote of the Day Calendar from the shelf inside the office. And then, attempt to travel east. And then, toss the Quote of the Day Calendar on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Okay, and then, try to move west. Then, try to go south. That done, pick up the kettle from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. With that accomplished, take a trip north. With that done, try to go west. After that, assure that the drawer inside the washroom is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, move west. And then, head south. With that over with, pick-up the rectangular latchkey from the floor of the office. After that, lock the rectangular safe with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, venture east. With that done, lift the type 1 key from the floor of the kitchen. If you can get your hands on the type 1 key, attempt to head west. Next, unlock the type 1 box within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in an usual kind of place. That is to say, you're in a vault. Let's see what's in here.
You can make out a locked type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 key<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. Next, go south. With that accomplished, open the trunk within the bedroom. Then, retrieve the cd from the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take cd from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the gateway within the bedroom. And then, take a trip south. That done, take a trip east. And then, close the toolbox within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading south. There is an open gate leading north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to attempt to move east. Following that, try to head south. Then, pick up the latchkey from the floor of the pantry. After that, unlock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a mantle. The mantle is normal. The mantle appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could retrieve the latchkey from the bookshelf. Then, check that the safe is unlocked with the latchkey. Then, ensure that the safe inside the studio is open. Then, you can place the insect into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a locked safe. You see a bookshelf. On the bookshelf you can see a latchkey.
There is an open gateway leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. After that, attempt to take a trip west. And then, retrieve the keycard from the floor of the laundry place. With the keycard, unlock the box within the laundry place with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the American limited edition keycard from the case. If you can get your hands on the American limited edition keycard, go to the west. After that, unlock the American limited edition safe in the bedchamber. Once you have unlocked the American limited edition safe, ensure that the American limited edition safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a case. The case contains an American limited edition keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the safe inside the studio is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the loaf of bread from the safe within the studio. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here. I guess you better just go and list everything you see here.
You can see a locked safe.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip south. With that accomplished, venture east. Following that, pick up the controller from the bookshelf in the chamber. After picking up the controller, sit the controller on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an open gate leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from bookshelf<|im_end|>put controller on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move east. With that accomplished, travel south. With that done, try to go to the south. Following that, recover the golf tee from the rack within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take golf tee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to move west. If you can accomplish that, attempt to go to the south. After that, attempt to venture east. After that, make it so that the trunk inside the garage is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. The room is well lit.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to venture south. With that done, attempt to head east. And then, ensure that the drawer is open. Then, pick up the broom from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, venture west. After that, try to go north. With that over with, head east. After that, check that the formless box is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a mantelpiece. You shudder, but continue examining the mantelpiece. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head south. After that, try to go south. With that accomplished, travel east. And then, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look at that board! What does it say? It says Welcome to the shower? Well that's cool.
You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, unlock the locker. Then, doublecheck that the locker is open. After that, pick up the latchkey from the locker within the shower. With the latchkey, lock the chest with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You smell a terrible smell, and follow it to a chest. You see a locked locker.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the spherical chest in the studio with the spherical keycard. And then, make it so that the spherical chest in the studio is open. And then, recover the telephone from the spherical chest in the studio. If you have got the telephone, drop the telephone on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a spherical chest.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take telephone from spherical chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the shadfly from the suitcase inside the cubicle. If you can get your hands on the shadfly, make an attempt to move south. And then, go east. After that, ditch the shadfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
You see an opened suitcase, which looks standard, nearby. The suitcase contains a shadfly.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take shadfly from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. After that, take a trip south. Next, make an attempt to travel west. With that over with, sit the dvd on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a dvd.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, lift the insect from the floor of the shower. And then, make an effort to go to the west. Once you do that, place the insect on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You see a gleam over in a corner, where you can see a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the lavender scented portal in the pantry. Once you have unlocked the lavender scented portal, ensure that the lavender scented portal is open. Once you have opened the lavender scented portal, head west. Once you accomplish that, look and see that the lavender scented portal in the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room is well lit.
You can see a coffer.
There is a closed lavender scented portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a lavender scented keycard and a teapot.

your action:

Response: unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go west<|im_end|>close lavender scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, attempt to venture north. With that over with, take a trip east. That done, try to take a trip south. Then, rest the glove on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a glove and a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put glove on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the fresh laundry scented key from the floor of the spare room. If you can get your hands on the fresh laundry scented key, check that the fresh laundry scented box in the spare room is unlocked with the fresh laundry scented key. After you have unlocked the fresh laundry scented box, open the fresh laundry scented box. And then, you can put the sponge into the fresh laundry scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You begin to take stock of what's here.
You see a locked ordinary looking fresh laundry scented box here.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
There is a fresh laundry scented key on the floor.
You are carrying: a sponge.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>insert sponge into fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Then, open the locker. If you have opened the locker, take the pair of pants from the locker. With the pair of pants, place the pair of pants on the rack within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take pair of pants from locker<|im_end|>put pair of pants on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the suitcase within the study. After picking up the key, head north. With that done, take a trip east. After that, check that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a suitcase. The suitcase contains a key.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head west. With that done, retrieve the passkey from the portmanteau within the study. After taking the passkey, make an effort to go east. And then, assure that the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. The room is well lit.
You scan the room for a chest, and you find a chest. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from portmanteau<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel north. Then, head west. And then, travel south. Following that, open the cabinet inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, go south. Then, pick up the formless key from the floor of the canteen. After that, make it so that the formless locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to attempt to head north. Then, take the stick of butter from the stand in the garage. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to venture east. Then, make an effort to go to the south. And then, try to move west. Then, pick up the binder from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take binder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to open the freezer. And then, pick up the type 4 latchkey from the freezer. Then, assure that the type 4 passageway in the kitchenette is unlocked. And then, open the type 4 passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a freezer.
There is a closed type 4 passageway leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take type 4 latchkey from freezer<|im_end|>unlock type 4 passageway with type 4 latchkey<|im_end|>open type 4 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel west. Then, make an effort to travel south. And then, try to move east. Next, retrieve the folder from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, go to the south. After that, retrieve the coconut from the bookshelf within the bedchamber. Then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take coconut from bookshelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. Once you do that, go to the east. Then, pick-up the disk from the floor of the workshop. And then, you can put the disk inside the display in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take disk<|im_end|>insert disk into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the west. And then, head south. Once you get around to doing that, go to the east. Then, take the blanket from the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Then, make an effort to move east. With that accomplished, ensure that the coffer in the chamber is open. And then, insert the fly larva into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You can barely contain your excitement.
There is a closed door leading east. There is an open passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the cuboid locker with the cuboid key. Having unlocked the cuboid locker, open the cuboid locker. After that, recover the cake scented latchkey from the cuboid locker. And then, unlock the cake scented box within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a great smell, and follow it to a cake scented box, so there's that. You make out a locked cuboid locker in the corner.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take cake scented latchkey from cuboid locker<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move west. And then, venture north. Then, pick up the apple from the stand in the garage. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make sure that the door is open. Then, venture east. Following that, retrieve the non-euclidean passkey from the floor of the kitchen. After that, unlock the non-euclidean passageway with the non-euclidean passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am pleased to announce that you are now in the study. You start to take note of what's in the room.
There is a closed door leading east. There is a closed gate leading south.
You are carrying: a laptop.

your action:

Response: open door<|im_end|>go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean passageway with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to head north. Then, make an attempt to travel north. Then, try to venture east. Then, recover the textbook from the basket inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed gateway leading east. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take textbook from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Once you do that, head west. Next, lift the scarf from the floor of the pantry. And then, put the scarf on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an open door leading south. There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take scarf<|im_end|>put scarf on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the door inside the shower. After that, venture west. Then, make absolutely sure that the door inside the washroom is closed. Then, Insert the passkey into the door in the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a passkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, head east. If you can get around to doing that, ensure that the crate is open. And then, recover the key from the crate. With the key, Place the key into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into the most standard of all possible scullerys.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to go west. With that accomplished, pick-up the loaf of bread from the floor of the office. After getting the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Then, make an attempt to go west. After that, doublecheck that the rectangular chest is closed. After that, make absolutely sure that the rectangular chest in the shower is locked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the gate is ajar. And then, go west. Okay, and then, retrieve the cookie from the floor of the chamber. After taking the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. It seems to be pretty normal here.
There is a closed gate leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: open gate<|im_end|>go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. With that over with, recover the passkey from the cabinet in the cookhouse. After that, make an attempt to take a trip north. Once you accomplish that, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. Once you do that, doublecheck that the cabinet is opened. After that, retrieve the blender from the cabinet in the cookery. And then, sit the blender on the rack within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
There is an open gateway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take blender from cabinet<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture south. And then, travel west. With that done, make an effort to travel south. Then, drop the worm on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You make out a table. You shudder, but continue examining the table. The table is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm and a mug.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, move south. That done, venture west. Then, make an attempt to travel south. Next, pick-up the shoe from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. If you can manage that, make an attempt to go to the west. Following that, take the latchkey from the cabinet. And then, lock the locker inside the steam room with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to venture west. After that, ensure that the hatch is open. Then, go south. That done, recover the cane from the safe in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. With that done, make an attempt to go to the north. Next, recover the teapot from the chest inside the dish-pit. And then, you can deposit the teapot inside the case within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take teapot from chest<|im_end|>insert teapot into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture south. Next, recover the nest of beetles from the box in the recreation zone. Then, try to venture east. And then, drop the nest of beetles on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of beetles from box<|im_end|>go east<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. Following that, go to the south. With that accomplished, head west. And then, retrieve the knife from the counter in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to travel east. Okay, and then, pick up the type 4 latchkey from the trunk inside the pantry. After that, unlock the type 4 chest. Then, open the type 4 chest in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from trunk<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, unlock the type Y safe. Then, ensure that the type Y safe is open. After opening the type Y safe, recover the latchkey from the type Y safe. Then, assure the safe inside the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You see a safe, so there's that. You see a type Y safe.
You need an unblocked exit? You should try going west.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go north. Then, take a trip north. Okay, and then, take a trip east. After that, recover the whisk from the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. After that, travel west. Once you get through with that, ensure that the dresser is open. After that, you can put the pair of headphones inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type 1 passkey from the safe. With the type 1 passkey, make it so that the type 1 box inside the bathroom is unlocked with the type 1 passkey. Then, make absolutely sure that the type 1 box is wide open. Then, you can insert the staple into the type 1 box in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
Hey, want to see a type 1 box? Look over there, a type 1 box. An open safe is nearby. The safe contains a type 1 passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: take type 1 passkey from safe<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>insert staple into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head west. With that accomplished, lift the licorice strip from the floor of the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Then, make an effort to head west. And then, pick up the shadfly from the floor of the basement. And then, rest the shadfly on the counter within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Let's see what's in here.
You can see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to head north. After that, head north. Then, travel east. Then, retrieve the spork from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, venture north. And then, go to the east. After that, take a trip south. After that, close the portal in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Okay, and then, attempt to go to the west. Once you do that, recover the Comic Strip Calendar from the floor of the office. Then, you can put the Comic Strip Calendar into the case inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take Comic Strip Calendar<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the laptop from the floor of the study. Then, try to travel east. After that, make an effort to go south. Next, drop the laptop on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a mop.

your action:

Response: take laptop<|im_end|>go east<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the portal in the restroom. After that, look and see that the portal is wide open. After that, move west. If you can accomplish that, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close safe<|im_end|>