Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to venture west. Then, move north. And then, try to go east. Then, take the laptop from the box inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the keycard into the chest within the workshop's lock to unlock it. And then, ensure that the chest within the workshop is open. After that, recover the type Y keycard from the chest inside the workshop. Then, lock the type Y locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You scan the room, seeing a type Y locker. You wonder idly who left that here. You can make out a chest.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type Y keycard from chest<|im_end|>lock type Y locker with type Y keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, take the cauliflower from the cabinet within the dish-pit. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cauliflower from cabinet<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the coffer inside the attic is open. After that, retrieve the cane from the coffer. And then, venture west. After that, you can deposit the cane into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You see a coffer.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cane from coffer<|im_end|>go west<|im_end|>insert cane into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that done, travel north. That done, pick-up the passkey from the floor of the workshop. Then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. With that done, lift the vanilla scented keycard from the floor of the kitchen. Then, move west. And then, make sure that the vanilla scented box is locked with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. The room is well lit.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. Okay, and then, retrieve the Canadian style latchkey from the floor of the canteen. After getting the Canadian style latchkey, go east. Next, assure that the Canadian style chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
You can make out a closed Canadian style chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style latchkey<|im_end|>go east<|im_end|>lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make sure that the refrigerator in the kitchenette is opened. And then, retrieve the type D key from the refrigerator within the kitchenette. Then, head east. And then, unlock the type D chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You begin to take stock of what's here.
You can make out a closed refrigerator.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take type D key from refrigerator<|im_end|>go east<|im_end|>unlock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the floor of the cookhouse. After that, take a trip west. After that, try to go north. Okay, and then, insert the key into the box in the pantry's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. Following that, make an attempt to head south. And then, recover the binder from the table. After that, place the binder inside the toolbox inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take binder from table<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. After that, move south. Then, go to the west. Next, lift the lampshade from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Microsoft safe in the closet. Then, make absolutely sure that the Microsoft safe is ajar. After that, recover the passkey from the Microsoft safe within the closet. Then, make sure that the gate is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
You smell an intriguing smell, and follow it to a Microsoft safe.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take passkey from Microsoft safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to head south. Then, ensure that the portal is open. After pulling open the portal, take a trip east. Then, doublecheck that the gateway is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the hatch. Then, try to head west. Then, close the type 0 locker in the laundry place. Then, lock the type 0 locker within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. There is a closed hatch leading west.
You are carrying: a type 0 latchkey and a shoe.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close type 0 locker<|im_end|>lock type 0 locker with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the gateway inside the lounge. After that, make an effort to venture south. After that, make an effort to go to the east. After that, close the fridge in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
There is a closed passageway leading east. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could venture west. And then, pick up the paper towel from the floor of the washroom. If you can get your hands on the paper towel, try to go to the east. And then, insert the paper towel inside the fridge within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened fridge in the room. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the nest of bunnies from the floor of the basement. And then, head south. Following that, make an effort to take a trip east. Then, sit the nest of bunnies on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a nest of bunnies on the floor.
You are carrying: a textbook.

your action:

Response: take nest of bunnies<|im_end|>go south<|im_end|>go east<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could head west. Once you accomplish that, venture south. And then, make an attempt to move east. Next, close the fridge inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a monitor and a staple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. With that accomplished, go south. And then, venture east. Then, make sure that the American limited edition chest within the spare room is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: an American limited edition keycard and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. If you can get around to doing that, head west. Then, make an effort to move south. After that, make it so that the portal within the spare room is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an iron.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could travel west. After that, make an effort to go to the north. And then, go east. After that, recover the sock from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to pick up the type 0 key from the rack in the scullery. And then, head south. Next, make an effort to take a trip west. And then, Put the type 0 key into the type 0 locker in the dish-pit to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You can see a rack. You see a type 0 key on the rack.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 key from rack<|im_end|>go south<|im_end|>go west<|im_end|>lock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the legume from the case. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open door leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Then, attempt to go to the south. After that, make an attempt to go to the west. And then, ensure that the bureau is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to try to venture south. If you can succeed at that, attempt to go to the east. After that, take the formless passkey from the counter in the shower. And then, unlock the formless box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless passkey from counter<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, ensure that the hatch is open. And then, try to go to the south. And then, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
There is an open gateway leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go west. That done, travel south. Then, take a trip east. With that accomplished, pick up the nest of spiders from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of spiders from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Then, ensure that the door inside the canteen is open. And then, try to move south. With that accomplished, retrieve the bug from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. Then, go to the north. Then, head east. Then, recover the Quote of the Day Calendar from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. Then, go east. Then, pick-up the garlic clove from the floor of the restroom. After stealing the garlic clove, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the case. After pulling open the case, take the passkey from the case. After that, check that the chest inside the steam room is unlocked with the passkey. After you have unlocked the chest, open the chest within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a chest. You can see a case.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to retrieve the key from the mantelpiece within the study. With the key, make absolutely sure that the box is unlocked. Having unlocked the box, ensure that the box is open. And then, recover the stapler from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
Hey, want to see a box? Look over there, a box. You scan the room, seeing a mantelpiece. You wonder idly who left that here. You see a key on the mantelpiece.
There is a closed gate leading west. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the north. After that, move east. And then, go to the south. Following that, close the chest in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the portal within the office is opened. Then, attempt to head south. After that, pick up the Henderson's keycard from the floor of the cubicle. And then, make absolutely sure that the Henderson's chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You begin looking for stuff.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take Henderson's keycard<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. With that accomplished, make an attempt to venture north. Then, pick up the key from the couch within the salon. And then, make it so the locker within the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from couch<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. Next, lift the loaf of bread from the floor of the bar. With the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. After that, take a trip south. If you can manage that, move east. And then, doublecheck that the refrigerator in the cookery is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an effort to go to the south. With that done, go to the south. If you can do that, move east. And then, pick up the fly larva from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have fallen into a cellar. Not the cellar you'd expect. No, this is a cellar.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. With that accomplished, make an effort to travel north. Then, make an attempt to travel east. After that, doublecheck that the refrigerator in the cookery is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the key from the floor of the chamber. Having picked up the key, venture east. After that, unlock the chest inside the washroom. And then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. Let's see what's in here.
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to venture west. Then, travel south. And then, pick up the mop from the cabinet. After that, toss the mop on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, travel east. Then, attempt to travel north. And then, retrieve the napkin from the case. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pencil.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take napkin from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the passkey from the display in the pantry. Then, go to the east. After that, doublecheck that the safe inside the cookery is unlocked with the passkey. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You see a gleam over in a corner, where you can see a display. The display contains a passkey.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. And then, assure that the box inside the vault is open. After that, pick up the lightbulb from the box. And then, deposit the lightbulb on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Following that, recover the synthesizer from the floor of the bedroom. If you can get your hands on the synthesizer, move north. And then, you can deposit the synthesizer into the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>insert synthesizer into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to move north. With that done, take a trip west. Next, make an effort to head south. With that done, pick up the lamp from the box within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip north. After that, venture west. Then, pick up the latchkey from the floor of the closet. And then, Deposit the latchkey into the safe within the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, pick up the passkey from the portmanteau within the bedroom. And then, unlock the chest. After you have unlocked the chest, open the chest within the bedroom. And then, insert the nest of bugs into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest. You make out an opened portmanteau here. The portmanteau contains a passkey. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a nest of bugs.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of bugs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make an effort to head north. Then, lift the type 1 key from the floor of the office. And then, make sure that the type 1 box is unlocked. After you have unlocked the type 1 box, ensure that the type 1 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take type 1 key<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the plant from the bookshelf. Then, move north. Next, go east. If you can succeed at that, toss the plant on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can see a bookshelf. The bookshelf is typical. On the bookshelf you can make out a plant. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take plant from bookshelf<|im_end|>go north<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, attempt to venture south. After that, pick up the golf tee from the toolbox. With the golf tee, make an attempt to head north. That done, deposit the golf tee on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
There is a closed gate leading east. There is a closed door leading north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take golf tee from toolbox<|im_end|>go north<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. Once you do that, recover the loaf of bread from the bed inside the chamber. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. After that, try to venture west. That done, recover the latchkey from the floor of the bedchamber. If you can get your hands on the latchkey, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the TextWorld limited edition passkey from the floor of the office. Then, attempt to travel east. With that done, close the TextWorld limited edition locker in the scullery. Then, Insert the TextWorld limited edition passkey into the TextWorld limited edition locker in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could venture south. Okay, and then, make an attempt to move east. Once you get through with that, take a trip north. And then, pick up the knife from the counter within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move south. Then, lift the keyboard from the floor of the studio. After that, head south. Then, place the keyboard on the couch in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard<|im_end|>go south<|im_end|>put keyboard on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, take a trip south. And then, make an effort to travel west. Then, try to head north. After that, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place. You can barely contain your excitement.
There is a closed passageway leading west. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a pear on the floor.
You are carrying: a sandwich and a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go south. That done, make sure that the passageway is opened. After that, move east. Once you get through with that, recover the pillow from the bed inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am obligated to announce that you are now in the kitchen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>take pillow from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. Then, take the Microsoft style keycard from the display in the vault. With the Microsoft style keycard, attempt to go to the south. And then, Put the Microsoft style keycard into the Microsoft style locker within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft style locker. Huh, weird.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style keycard from display<|im_end|>go south<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. After that, go to the south. If you can succeed at that, go to the west. Next, retrieve the pen from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pen from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, ensure that the locker is open. If you have pulled open the locker, recover the lightbulb from the locker within the pantry. If you can get your hands on the lightbulb, place the lightbulb on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the cuboid passkey from the floor of the canteen. After that, doublecheck that the cuboid locker inside the canteen is unlocked. Then, open the cuboid locker in the canteen. After you have pulled open the cuboid locker, retrieve the bowl from the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cuboid locker. You shudder, but continue examining the room.
There is a closed door leading north. There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take bowl from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the chest. After that, insert the passkey into the box inside the bar's lock to unlock it. And then, make sure that the box is open. Then, pick up the blanket from the box. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You can see a box. You smell a wretched smell, and follow it to a chest. The chest contains a passkey. You shudder, but continue examining the room.
There is a closed hatch leading east. There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make absolutely sure that the passageway is unlocked. Then, open the passageway inside the attic. After that, go to the east. If you can get around to doing that, ditch the monitor on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's great that you've just entered an attic.
There is a closed passageway leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a monitor and a coffee cup.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head east. And then, try to take a trip south. Okay, and then, go west. That done, retrieve the iron from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed passageway leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Next, move south. That done, try to take a trip west. Following that, recover the lampshade from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be a great idea if you could move west. And then, make an effort to venture north. And then, attempt to move east. Next, retrieve the shoe from the coffer inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to travel north. And then, make an attempt to take a trip west. And then, go to the south. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. That done, take the American style passkey from the table. And then, try to go to the south. After that, insert the American style passkey into the American style box inside the cookhouse's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse. You begin to take stock of what's here.
You see a American style box. You can't wait to tell the folks at home about this!
There is an open gateway leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style passkey from table<|im_end|>go south<|im_end|>unlock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. And then, travel south. With that done, take the fork from the platter. Then, place the fork on the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fork from platter<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. Next, attempt to go to the east. Then, ensure that the freezer in the cookery is open. And then, take the fork from the freezer inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open freezer<|im_end|>take fork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the key. And then, look and see that the box in the restroom is open. And then, pick up the sponge from the box. Then, insert the sponge into the drawer inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You begin looking for stuff.
You see a drawer. Make a note of this, you might have to put stuff on or in it later on. The drawer is empty, what a horrible day! You smell an interesting smell, and follow it to a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed gateway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the American style latchkey from the rack. If you can get your hands on the American style latchkey, make it so that the American style box is unlocked. After that, open the American style box inside the shower. And then, pick up the paper towel from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You see a rack. The rack is normal. On the rack you see an American style latchkey.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from rack<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take paper towel from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe is unlocked with the latchkey. Then, open the safe. Then, retrieve the passkey from the safe. After taking the passkey, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You can make out a safe.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the passageway is open. Then, head west. With that over with, take the fly larva from the case within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an effort to take a trip west. And then, take a trip north. Then, head east. Okay, and then, recover the worm from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, venture south. That done, recover the blanket from the bar. After getting the blanket, move west. With that done, deposit the blanket into the cabinet inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from bar<|im_end|>go west<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. After that, go to the south. Next, make an attempt to go to the east. Then, look and see that the case is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the rectangular gateway in the office is unlocked with the rectangular key. And then, assure that the rectangular gateway is ajar. After that, try to go south. With that over with, pick-up the shirt from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is a closed rectangular gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gateway with rectangular key<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture west. Once you get through with that, pick up the butterfly from the plate inside the kitchenette. Then, take a trip east. And then, rest the butterfly on the mantelpiece inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You can see a mantelpiece. The mantelpiece appears to be empty.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from plate<|im_end|>go east<|im_end|>put butterfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, try to move south. With that accomplished, make an effort to go east. After that, recover the spork from the floor of the kitchen. Then, place the spork on the shelf in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to attempt to take a trip east. And then, head north. After that, look and see that the formless locker inside the bedroom is closed. Then, lock the formless locker with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>go north<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel west. That done, try to go south. Then, make an attempt to go east. Then, take the fly larva from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places. You begin looking for stuff.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. And then, take a trip north. And then, head west. And then, open the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the south. Then, head east. After that, retrieve the manuscript from the locker within the bedchamber. After that, place the manuscript on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take manuscript from locker<|im_end|>put manuscript on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. After that, recover the tablet from the recliner. After that, make an attempt to venture south. And then, toss the tablet on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is a closed door leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from recliner<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make it so that the portal is opened. After that, try to go south. Then, attempt to travel south. And then, pick up the plant from the bar inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>take plant from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the passkey from the cabinet. Once you have picked up the passkey, attempt to venture south. Then, try to go east. After that, lock the safe inside the bedchamber with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can see an opened cabinet here. The cabinet contains a passkey.
There is a closed gateway leading east. There is an open gate leading south.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip south. Then, make an effort to go east. With that done, take the Henderson's keycard from the counter. After that, doublecheck that the Henderson's chest is locked with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's keycard from counter<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, travel south. With that done, attempt to head east. Then, pick-up the nest of caterpillars from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. After that, doublecheck that the basket is open. After that, take the vacuum from the basket within the shower. After that, deposit the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take vacuum from basket<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the door is open. And then, try to take a trip south. Next, attempt to head east. And then, assure that the basket inside the shower is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place. You begin to take stock of what's here.
There is a closed gate leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker inside the dish-pit is unlocked. Then, open the locker. And then, recover the blender from the locker. Then, throw the blender on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You see a locker.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. And then, retrieve the TextWorld limited edition keycard from the bench. Then, doublecheck that the TextWorld limited edition gate inside the chamber is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition gate inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
There is an open gateway leading south. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from bench<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, go to the south. With that over with, make an attempt to go to the east. With that over with, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go north. Then, retrieve the Quote of the Day Calendar from the coffer. With the Quote of the Day Calendar, make an effort to go east. Then, you can place the Quote of the Day Calendar into the cabinet within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to take a trip west. And then, pick up the type E keycard from the table inside the scullery. With the type E keycard, go to the east. With that over with, doublecheck that the type E chest is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You can barely contain your excitement.
You can make out a locked type E chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E keycard from table<|im_end|>go east<|im_end|>unlock type E chest with type E keycard<|im_end|>