Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the Canadian chest in the shower with the Canadian passkey. After that, assure that the Canadian chest is ajar. After that, take the sock from the Canadian chest within the shower. And then, sit the sock on the shelf within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian chest. Classic TextWorld. You make out a shelf. The shelf is standard. The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take sock from Canadian chest<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. Okay, and then, travel south. Once you accomplish that, pick up the peanut from the floor of the pantry. After taking the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head east. With that done, make an attempt to take a trip north. Then, take a trip north. Okay, and then, unlock the type P gateway in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying: a loaf of bread and a type P passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>unlock type P gateway with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head east. If you can do that, ensure that the hatch in the sauna is open. After you have opened the hatch, travel north. Then, assure that the portal inside the spare room is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Canadian style passkey into the Canadian style door's lock to unlock it. And then, look and see that the Canadian style door is open. After opening the Canadian style door, make an attempt to go west. Then, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed Canadian style door leading west. There is an open hatch leading south.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, ensure that the bureau is open. And then, retrieve the worm from the bureau. And then, toss the worm on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take worm from bureau<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move north. With that done, pick up the book from the floor of the workshop. And then, make an effort to go to the west. Okay, and then, sit the book on the armchair inside the office. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book<|im_end|>go west<|im_end|>put book on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go south. And then, try to go to the west. Then, recover the loaf of bread from the bookshelf inside the bedroom. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to recover the Advent Calendar from the floor of the cubicle. If you can get your hands on the Advent Calendar, make an attempt to go east. Once you finish that, ensure that the cabinet inside the studio is open. And then, deposit the Advent Calendar inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert Advent Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Then, make an effort to venture west. If you can accomplish that, make an effort to take a trip north. And then, retrieve the coffee cup from the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take coffee cup from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to take a trip north. That done, head east. And then, attempt to go south. Following that, sit the sponge on the table in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the soap scented passkey into the soap scented portal's lock to unlock it. After you have unlocked the soap scented portal, open the soap scented portal. Then, make an attempt to move east. After that, pick-up the sponge from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed soap scented portal leading east. There is a closed door leading south.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented portal with soap scented passkey<|im_end|>open soap scented portal<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to head west. Then, travel north. And then, make an effort to venture east. After that, retrieve the nest of bugs from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. If you can succeed at that, try to move south. After that, pick up the pear from the mantelpiece inside the bedchamber. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty ordinary.
There is a closed gateway leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take pear from mantelpiece<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go west. And then, retrieve the passkey from the drawer. After that, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from drawer<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go west. After that, go north. After that, recover the peanut from the mantelpiece inside the playroom. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take peanut from mantelpiece<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the worm from the drawer within the laundry place. And then, make an effort to go to the south. After that, make an effort to go to the east. Then, place the worm on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. You begin to take stock of what's in the room.
You can see an opened drawer right there by you. The drawer contains a worm.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take worm from drawer<|im_end|>go south<|im_end|>go east<|im_end|>put worm on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go south. Next, venture west. Once you get around to doing that, take the mop from the board. Then, you can place the mop into the drawer in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel north. With that done, go to the east. And then, head south. After that, look and see that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip west. Then, go to the south. After that, try to go to the east. With that accomplished, pick up the cd from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. After that, pick up the insect from the crate inside the garage. After that, travel south. With that done, you can deposit the insect inside the toolbox within the study. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from crate<|im_end|>go south<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the rectangular keycard from the floor of the office. If you can get your hands on the rectangular keycard, travel north. And then, doublecheck that the rectangular portal in the laundromat is unlocked. After unlocking the rectangular portal, doublecheck that the rectangular portal inside the laundromat is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
There is a rectangular keycard and a binder on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go north<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. Following that, make an effort to move east. And then, pick up the formless keycard from the floor of the pantry. Then, make sure that the formless gate is locked with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You can barely contain your excitement.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless keycard<|im_end|>lock formless gate with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to go to the east. And then, head south. Then, go to the south. Then, open the cabinet in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty ordinary here. You begin to take stock of what's here.
There is a closed gateway leading south. There is an open passageway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. After that, retrieve the type 6 key from the suitcase in the parlor. With the type 6 key, make an attempt to travel east. If you can get around to doing that, make sure that the type 6 safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery.
You can see a type 6 safe. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 6 key from suitcase<|im_end|>go east<|im_end|>lock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move east. And then, try to venture south. That done, make an effort to go west. And then, pick up the pair of pants from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, retrieve the cuboid keycard from the floor of the canteen. Then, head east. That done, check that the cuboid chest is unlocked with the cuboid keycard. After that, ensure that the cuboid chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty normal here. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make absolutely sure that the door is ajar. After that, try to venture north. With that accomplished, attempt to go east. With that accomplished, close the gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room is well lit.
There is a closed door leading north. There is a closed gate leading south.
You are carrying: a cranberry.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip north. Once you succeed at that, try to travel east. After that, retrieve the keycard from the floor of the study. Having taken the keycard, assure that the box inside the study is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a nest of grubs.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. If you can manage that, make an attempt to move north. And then, take the plant from the stand. After that, toss the plant on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take plant from stand<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, travel west. After that, venture north. Following that, retrieve the worm from the freezer inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, assure that the passageway is opened. Then, go to the south. With that accomplished, attempt to travel east. With that over with, retrieve the printer from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to open the coffer within the recreation zone. And then, pick up the passkey from the coffer. Then, make sure that the chest inside the recreation zone is unlocked. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You scan the room, seeing a chest. You can make out a closed coffer.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the basket in the steam room is open. After pulling open the basket, pick up the insect from the basket. After that, head east. Once you do that, insert the insect into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
Oh, great. Here's a basket. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take insect from basket<|im_end|>go east<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip north. After that, recover the gummy bear from the floor of the closet. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is ordinary. The mantle appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is a closed portal leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, take the cashew from the display. After picking up the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the garage.
You make out an opened standard looking display nearby. The display contains a cashew.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: take cashew from display<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. And then, venture north. After that, move west. After that, make sure that the locker is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, pick up the keycard from the shelf. After that, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest in the bathroom. Then, take the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You can see a chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a shelf. You see a keycard on the shelf.
There is a closed gateway leading east. There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box. After that, ensure that the box inside the pantry is open. Then, pick up the Canadian latchkey from the box within the pantry. If you can get your hands on the Canadian latchkey, lock the Canadian safe with the Canadian latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Canadian safe. You wonder idly who left that here. You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian latchkey from box<|im_end|>lock Canadian safe with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the gate inside the vault is open. Then, attempt to go west. That done, retrieve the insect from the shelf inside the office. After that, toss the insect on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. The room is well lit.
You smell an intriguing smell, and follow it to a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. If you can accomplish that, make an effort to go north. With that over with, make an attempt to venture east. Once you do that, make it so that the type T safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty ordinary here.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open type T safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel west. After that, venture south. Then, try to head south. After that, close the display in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. Next, make an effort to go to the east. With that over with, make an effort to go to the north. With that done, pick up the paper towel from the bench within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to venture south. And then, try to go west. That done, travel north. Then, ensure that the coffer is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest inside the recreation zone is unlocked with the passkey. And then, open the chest within the recreation zone. After opening the chest, retrieve the lavender scented key from the chest. After taking the lavender scented key, make sure that the lavender scented portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. There is a closed lavender scented portal leading south. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>lock lavender scented portal with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, make an attempt to go west. Then, take a trip south. After that, ensure that the chest inside the steam room is open. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make an effort to travel east. Then, go north. If you can get around to doing that, make an effort to head west. Once you get through with that, close the coffer in the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to go east. And then, go south. And then, take a trip west. Then, pick up the nest of kittens from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
There is an open portal leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of kittens from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. After that, try to take a trip east. Okay, and then, pick up the hat from the floor of the attic. After getting the hat, rest the hat on the shelf inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the gate within the recreation zone's lock to unlock it. And then, open the gate. And then, travel west. After that, open the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to head north. And then, attempt to venture west. With that done, venture south. Okay, and then, lift the stapler from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. And then, move north. Okay, and then, try to go east. And then, take the towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an effort to move west. Okay, and then, pick-up the butterfly from the floor of the scullery. With the butterfly, move east. And then, throw the butterfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, doublecheck that the cabinet is wide open. Having opened the cabinet, pick up the passkey from the cabinet within the laundromat. If you can get your hands on the passkey, make it so that the chest in the laundromat is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to travel west. Once you succeed at that, attempt to go to the north. Okay, and then, recover the sandwich from the cabinet. If you can get your hands on the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go west. After that, lift the spoon from the floor of the kitchen. After that, take a trip east. After that, place the spoon on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could make an attempt to take a trip south. With that accomplished, head east. After that, try to venture north. And then, make it so that the hatch inside the steam room is ajar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a nest of bats on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, look and see that the portal is ajar. After that, take a trip west. Next, retrieve the formless key from the freezer. And then, unlock the formless box in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take formless key from freezer<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the rectangular locker inside the kitchenette with the rectangular key. And then, ensure that the rectangular locker is open. After that, pick up the apple from the rectangular locker. With the apple, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. Let's see what's in here.
You can make out a rectangular locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take apple from rectangular locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. Then, recover the fly larva from the counter in the canteen. Then, go to the south. With that done, sit the fly larva on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. The board appears to be empty.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from counter<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cabinet is opened. After that, recover the type W latchkey from the cabinet inside the studio. With the type W latchkey, check that the type W chest within the studio is unlocked with the type W latchkey. And then, open the type W chest within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You make out a type W chest. Wow, isn't TextWorld just the best? You smell an intriguing smell, and follow it to a cabinet!
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>unlock type W chest with type W latchkey<|im_end|>open type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to travel south. Then, take a trip east. And then, retrieve the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to venture south. Next, head east. After that, check that the Microsoft chest inside the vault is unlocked with the Microsoft latchkey. After you have unlocked the Microsoft chest, make sure that the Microsoft chest within the vault is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, retrieve the nest of spiders from the workbench in the vault. After taking the nest of spiders, venture south. With that accomplished, take a trip east. Then, throw the nest of spiders on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look at that sign! What does it say? It says Welcome to the vault? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a workbench. On the workbench you see a nest of spiders. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of spiders from workbench<|im_end|>go south<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. That done, go north. And then, try to take a trip west. And then, ensure that the dresser inside the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the floor of the sauna. And then, attempt to head east. Next, unlock the gate in the spare room. And then, assure that the gate is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an open portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a cauliflower.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. And then, travel south. Then, go to the west. Then, recover the teacup from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, recover the sponge from the floor of the shower. After that, head east. After that, place the sponge on the table. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the gateway in the shower. After that, ensure that the gateway is open. After that, travel west. Then, lift the glove from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could make an effort to go south. After that, take a trip east. Then, recover the worm from the floor of the pantry. After picking up the worm, insert the worm into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move west. Then, try to head south. And then, close the safe. After that, lock the safe with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the locker is unlocked. After that, open the locker in the bedchamber. And then, take the controller from the locker within the bedchamber. After that, toss the controller on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked locker.
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the textbook from the chest inside the bar. After you have picked up the textbook, make an effort to take a trip north. Then, make an effort to take a trip west. Then, place the textbook inside the locker inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You begin looking for stuff.
You see a chest. Is this it? Is this what you came to TextWorld to see? a chest? The chest contains a textbook.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take textbook from chest<|im_end|>go north<|im_end|>go west<|im_end|>insert textbook into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. With that accomplished, retrieve the cauliflower from the box in the bar. With the cauliflower, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, travel south. And then, take the Henderson's limited edition latchkey from the portmanteau. Then, make it so that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition latchkey from portmanteau<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make it so that the fudge scented gateway inside the bedchamber is unlocked with the fudge scented passkey. And then, ensure that the fudge scented gateway is open. Then, take a trip west. With that done, assure that the fudge scented gateway in the office is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is a closed fudge scented gateway leading west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented gateway with fudge scented passkey<|im_end|>open fudge scented gateway<|im_end|>go west<|im_end|>close fudge scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the passkey into the safe in the bedchamber's lock to unlock it. Then, ensure that the safe within the bedchamber is open. Then, retrieve the keycard from the safe. And then, assure that the gateway within the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can see a safe.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move north. And then, retrieve the latchkey from the trunk in the playroom. After that, make an effort to venture south. With that accomplished, doublecheck the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to walk into a normal one.
A closed chest is in the corner.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to take a trip east. Okay, and then, try to take a trip south. Then, make an effort to move east. And then, recover the pair of headphones from the counter inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to come round a standard one.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. After that, make sure that the freezer inside the kitchenette is ajar. After pulling open the freezer, recover the passkey from the freezer inside the kitchenette. And then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to check that the rectangular hatch inside the dish-pit is unlocked with the rectangular passkey. After that, ensure that the rectangular hatch in the dish-pit is open. After pulling open the rectangular hatch, try to move east. With that accomplished, pick up the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed rectangular hatch leading east. There is a closed hatch leading north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, go to the east. That done, travel north. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a hat.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an attempt to take a trip north. With that done, go east. That done, go south. And then, take the lampshade from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the closet.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. And then, head west. Next, ensure that the spherical box is open. After that, recover the fly larva from the spherical box in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open spherical box<|im_end|>take fly larva from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go south. If you can succeed at that, take the lavender scented passkey from the counter. After stealing the lavender scented passkey, assure that the lavender scented gate is unlocked. And then, open the lavender scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented passkey from counter<|im_end|>unlock lavender scented gate with lavender scented passkey<|im_end|>open lavender scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is a closed Canadian style hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a Canadian style passkey.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the basket is open. Then, retrieve the type 0 key from the basket. And then, unlock the type 0 door inside the laundromat. After that, open the type 0 door. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You have walked into the most typical of all possible laundromats. You start to take note of what's in the room.
You see a basket.
There is a closed type 0 door leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take type 0 key from basket<|im_end|>unlock type 0 door with type 0 key<|im_end|>open type 0 door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be good if you could attempt to venture west. Okay, and then, go north. With that done, venture east. Then, recover the folder from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. And then, try to go to the south. And then, move east. That done, pick up the mouse from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. With that done, travel west. With that done, open the coffer. Then, retrieve the shoe from the coffer inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. With that done, assure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Having pulled open the locker, take the laptop from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. The room is well lit.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, pick-up the passkey from the floor of the steam room. After that, move south. Following that, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You can see a closed chest right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel east. After that, take the keycard from the coffer within the studio. Then, look and see that the safe in the studio is unlocked with the keycard. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go west. With that over with, retrieve the butterfly from the rack within the vault. Then, venture east. Then, place the butterfly on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a mantle. The mantle is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from rack<|im_end|>go east<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to move west. After that, pick-up the type U passkey from the floor of the parlor. After that, go to the east. Then, unlock the type U locker in the lounge with the type U passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type U locker. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type U passkey<|im_end|>go east<|im_end|>unlock type U locker with type U passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Then, recover the laptop from the cabinet. And then, attempt to move west. Then, rest the laptop on the shelf within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from cabinet<|im_end|>go west<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make an effort to go to the north. Then, go to the east. Then, pick-up the passkey from the floor of the sauna. And then, make it so that the gateway within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the type A chest is unlocked. And then, open the type A chest within the pantry. And then, retrieve the cookie from the type A chest within the pantry. Then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked type A chest.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type A passkey.

your action:

Response: unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take cookie from type A chest<|im_end|>eat cookie<|im_end|>