Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the south. With that over with, make an effort to take a trip east. And then, go north. Then, take the stapler from the desk inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in a place we're calling a spare room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take stapler from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the worm from the toolbox. And then, make an attempt to venture east. With that done, go to the north. With that over with, you can put the worm into the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You see a toolbox. The toolbox contains a worm.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take worm from toolbox<|im_end|>go east<|im_end|>go north<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to make an attempt to go east. Following that, head north. And then, head west. Then, recover the laptop from the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take laptop from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to go to the east. Following that, travel north. Following that, pick up the keycard from the board. And then, make sure that the portal is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from board<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to take a trip west. And then, head north. And then, go east. That done, make it so that the portal inside the study is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. That done, open the passageway. And then, move west. With that accomplished, place the keyboard inside the box in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Look around you. Take it all in. It's not every day someone gets to be in a closet.
There is an unguarded exit to the north.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>insert keyboard into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. And then, make an effort to venture south. Once you succeed at that, venture east. After that, retrieve the worm from the shelf in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the washroom.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. After that, take the Microsoft limited edition keycard from the workbench in the attic. And then, venture west. Once you get around to doing that, look and see that the Microsoft limited edition chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You make out a closed Microsoft limited edition chest in the corner.
There is a closed gateway leading north. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from workbench<|im_end|>go west<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. Next, take a trip east. Then, retrieve the worm from the chest. Then, throw the worm on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick-up the synthesizer from the floor of the chamber. And then, head north. With that done, head east. And then, put the synthesizer on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
There is a synthesizer on the floor.
You are carrying: a fly larva.

your action:

Response: take synthesizer<|im_end|>go north<|im_end|>go east<|im_end|>put synthesizer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, take the mouse from the shelf. After that, go to the south. Then, make sure that the drawer is wide open. Then, insert the mouse inside the drawer within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is ordinary. On the shelf you see a mouse.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take mouse from shelf<|im_end|>go south<|im_end|>open drawer<|im_end|>insert mouse into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. If you can accomplish that, make absolutely sure that the suitcase in the vault is ajar. Then, take the butterfly from the suitcase. After that, toss the butterfly on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take butterfly from suitcase<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move south. And then, go to the west. And then, pick up the latchkey from the shelf in the laundromat. Then, unlock the safe within the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the passageway within the canteen. Then, make it so that the passageway in the canteen is ajar. Then, go to the south. And then, retrieve the fly larva from the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is a closed gateway leading east. There is a closed passageway leading south.
You are carrying: a key.

your action:

Response: unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to travel south. If you can succeed at that, take a trip east. And then, make an effort to take a trip north. Okay, and then, recover the sock from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. If you can manage that, make an effort to go east. With that accomplished, take the keycard from the box. Then, unlock the chest in the steam room with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
I never took you for the sort of person who would show up in a pantry, but I guess I was wrong. Let's see what's in here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the latchkey from the floor of the bathroom. After that, make an attempt to travel north. With that accomplished, unlock the gate within the bar. After you have unlocked the gate, ensure that the gate inside the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just moved into a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go to the west. And then, open the display inside the studio. And then, recover the boysenberry from the display. Then, eat the boysenberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open display<|im_end|>take boysenberry from display<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the east. Then, assure that the drawer in the laundry place is opened. And then, retrieve the keycard from the drawer in the laundry place. After that, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, pick up the Cat Calendar from the cabinet. And then, attempt to head east. And then, make an effort to travel south. Then, put the Cat Calendar on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You can see an opened cabinet here. The cabinet contains a Cat Calendar.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Cat Calendar from cabinet<|im_end|>go east<|im_end|>go south<|im_end|>put Cat Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. After that, make an attempt to venture south. And then, go to the east. If you can accomplish that, make absolutely sure that the chest is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into a workshop. Not the workshop you'd expect. No, this is a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the drawer in the laundromat is open. And then, retrieve the passkey from the drawer inside the laundromat. Then, go to the south. After that, doublecheck that the box inside the pantry is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You see a drawer.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take passkey from drawer<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the drawer in the steam room. After that, take the sponge from the drawer. And then, attempt to go west. And then, ditch the sponge on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You smell an interesting smell, and follow it to a drawer. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take sponge from drawer<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Then, pick up the key from the board within the laundromat. After getting the key, make an effort to go to the east. And then, doublecheck that the box inside the study is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to try to venture north. Then, try to go east. After that, move south. If you can manage that, retrieve the insect from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an Advent Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move east. After that, take the non-euclidean passkey from the table in the attic. Once you have taken the non-euclidean passkey, check that the non-euclidean chest in the attic is unlocked with the non-euclidean passkey. And then, open the non-euclidean chest in the attic. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from table<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to travel north. After that, attempt to travel west. And then, make an attempt to move south. With that accomplished, take the fly larva from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take fly larva from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. And then, attempt to move west. And then, make an effort to venture north. After that, open the safe inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
I am stoked to announce that you are now in the sauna.
There is an open gateway leading west. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move north. After that, attempt to go to the north. After that, make it so that the chest in the scullery is unlocked. After unlocking the chest, open the chest inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the door. After that, attempt to travel south. And then, take the TextWorld keycard from the recliner within the bedchamber. Then, make absolutely sure that the TextWorld passageway is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is standard. But the thing is empty, unfortunately.
There is a closed portal leading east. There is a closed door leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take TextWorld keycard from recliner<|im_end|>unlock TextWorld passageway with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel west. Next, attempt to head south. After that, go east. And then, recover the glass from the saucepan in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is a closed gateway leading east. There is an open hatch leading west. There is an unblocked exit to the south.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. And then, recover the mop from the floor of the bathroom. And then, attempt to go north. After that, drop the mop on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You can barely contain your excitement.
There is a closed hatch leading east. There is a closed portal leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to travel south. Then, retrieve the insect from the board. Having picked up the insect, attempt to move north. And then, sit the insect on the mantle inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a mantle. The mantle is typical. But the thing is empty, unfortunately. Hm. Oh well
There is an open hatch leading north. There is an unblocked exit to the east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from board<|im_end|>go north<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, assure that the hatch is opened. Then, travel south. After that, travel east. And then, pick up the lampshade from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
There is a closed passageway leading east. There is a closed hatch leading south.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make it so that the hatch is open. Then, go east. After that, lift the gummy bear from the floor of the laundry place. Then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a carrot and a worm.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could make an effort to head south. That done, head south. Then, take the stick of butter from the case in the kitchen. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>go south<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, pick up the lavender scented keycard from the trunk. Then, make an effort to go east. Okay, and then, head south. And then, unlock the lavender scented safe in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened trunk nearby. The trunk contains a lavender scented keycard.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take lavender scented keycard from trunk<|im_end|>go east<|im_end|>go south<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. That done, go west. And then, try to take a trip south. Then, deposit the tv on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a garlic clove on the floor.
You are carrying: a tv.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, make an effort to go east. That done, open the freezer. After that, retrieve the passkey from the freezer within the kitchenette. After that, unlock the safe in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. And then, make an attempt to go to the east. And then, go north. After that, pick up the bug from the display in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to move north. After that, make an effort to head west. After that, take a trip south. And then, close the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You begin to take stock of what's here.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to head south. And then, doublecheck that the passageway is ajar. After that, try to take a trip west. Okay, and then, recover the sponge from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great usual vibes in this place, a wonderful usual atmosphere.
There is an open hatch leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could make an effort to venture north. Then, attempt to go to the east. Next, go south. Next, close the suitcase within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to head west. And then, take a trip south. After that, head east. And then, close the type V box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a platter. But there isn't a thing on it. This always happens!
There is a closed hatch leading north. There is an open gateway leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. Then, venture east. And then, make an attempt to go to the north. With that over with, recover the top hat from the shelf within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the door is open. After opening the door, make an effort to move south. And then, recover the key from the floor of the cookery. And then, lock the box in the cookery with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
There is a closed door leading south. There is an open gate leading west. You need an unguarded exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: open door<|im_end|>go south<|im_end|>take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the latchkey from the cabinet in the sauna. And then, go to the west. After that, travel south. After that, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
Oh, great. Here's a cabinet. The cabinet contains a latchkey.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go west<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could venture east. After that, take a trip north. And then, go west. Okay, and then, make absolutely sure that the door inside the studio is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go east. And then, retrieve the candy bar from the Henderson's style locker inside the cubicle. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from Henderson's style locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to check that the hatch inside the closet is unlocked with the key. After unlocking the hatch, open the hatch within the closet. After opening the hatch, make an attempt to go north. If you can finish that, recover the frisbee from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
There is a closed hatch leading north. There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key and a butterfly.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip east. With that accomplished, make an effort to go south. After that, doublecheck that the fresh laundry scented box in the playroom is unlocked. Then, ensure that the fresh laundry scented box within the playroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just moved into a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian and a fresh laundry scented key.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, attempt to travel east. Then, go to the north. If you can get around to doing that, make an effort to go to the west. After that, lift the fork from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a sandwich.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. Then, try to take a trip east. Okay, and then, doublecheck that the chest in the laundromat is shut. After that, lock the chest inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go west. Then, retrieve the sandwich from the saucepan. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
There is a closed passageway leading east. There is an open portal leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a binder.

your action:

Response: go west<|im_end|>take sandwich from saucepan<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go north. With that accomplished, head west. Okay, and then, retrieve the TextWorld key from the floor of the laundromat. And then, doublecheck that the TextWorld hatch within the laundromat is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld key<|im_end|>lock TextWorld hatch with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to make an attempt to go to the south. Following that, recover the key from the mantelpiece. And then, make an effort to venture north. After that, insert the key into the safe in the attic's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room is well lit.
You can see a locked safe, which looks usual, in the room.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from mantelpiece<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go east. Then, travel south. Following that, recover the Comic Strip Calendar from the mantelpiece. After that, place the Comic Strip Calendar inside the display inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is an open door leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the door with the passkey. Then, open the door. After opening the door, move west. And then, pick up the fly larva from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
This just in- You, in the salon.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. After that, pick-up the latchkey from the floor of the chamber. Then, make an attempt to go to the north. And then, assure that the locker is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
Oh, great. Here's a locker.
There is a closed portal leading east. There is an open gate leading west. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. Then, lift the keycard from the floor of the shower. After that, make an attempt to venture west. With that over with, make sure that the locker within the cubicle is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
There is an open portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel east. With that accomplished, move south. Once you finish that, attempt to travel west. Then, throw the butterfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
A rusty placard tells you that you are now in the restroom.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the keycard from the shelf within the cookery. And then, move east. With that over with, make it so that the safe is shut. Then, Place the keycard into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Hey, want to see a shelf? Look over there, a shelf. You see a keycard on the shelf.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the north. After that, go to the west. And then, venture south. And then, recover the cushion from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely ordinary.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. Then, retrieve the latchkey from the floor of the vault. Then, attempt to go west. After that, unlock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a salad.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, go east. That done, attempt to head north. After that, retrieve the mop from the floor of the launderette. And then, deposit the mop into the trunk within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a golf club.

your action:

Response: go east<|im_end|>go north<|im_end|>take mop<|im_end|>insert mop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. After that, venture east. Then, take the loaf of bread from the stand. After taking the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an open hatch leading south. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could look and see that the locker inside the bedchamber is unlocked. After that, ensure that the locker is open. After pulling open the locker, pick up the cushion from the locker. And then, throw the cushion on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a locker. You can't wait to tell the folks at home about this!
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the latchkey into the box's lock to unlock it. Having unlocked the box, ensure that the box within the cookhouse is open. After that, retrieve the apple from the box. Then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You can see a locked box, which looks standard, nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the cuboid passkey from the floor of the office. And then, insert the cuboid passkey into the cuboid safe's lock to unlock it. And then, doublecheck that the cuboid safe is ajar. Then, retrieve the desktop computer from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked cuboid safe is in the corner.
There is a closed gateway leading south. There is a closed portal leading west. There is an unguarded exit to the east.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take desktop computer from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to make an attempt to venture east. After that, pick up the type F latchkey from the floor of the closet. After you have got the type F latchkey, attempt to take a trip south. That done, doublecheck the type F locker in the launderette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type F latchkey<|im_end|>go south<|im_end|>lock type F locker with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, attempt to move west. Then, recover the burger from the recliner inside the salon. Then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take burger from recliner<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the novel from the floor of the bedchamber. And then, make an effort to go to the east. Then, take a trip north. Once you do that, place the novel on the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
There is a novel on the floor.
You are carrying nothing.

your action:

Response: take novel<|im_end|>go east<|im_end|>go north<|im_end|>put novel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go east. With that over with, make an attempt to travel south. With that accomplished, go west. Next, pick up the insect from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to take a trip north. Okay, and then, take the keycard from the chest within the chamber. Then, go to the south. Okay, and then, lock the locker within the spare room with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can make out a closed locker.
There is a closed passageway leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, check that the box is unlocked with the latchkey. After unlocking the box, open the box in the cookery. Then, take the whisk from the box within the cookery. After that, rest the whisk on the chair inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You can see a chair. The chair is standard. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take whisk from box<|im_end|>put whisk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the cuboid door in the spare room is unlocked with the cuboid passkey. And then, look and see that the cuboid door in the spare room is open. After that, go north. Then, close the gateway. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room.
There is a closed cuboid door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a cuboid passkey.

your action:

Response: unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go north<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, move east. Then, make an effort to venture east. Then, make an effort to go to the south. And then, pick up the top hat from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. You start to take note of what's in the room.
There is an open gateway leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move north. With that accomplished, ensure that the door within the launderette is open. Then, attempt to head east. Next, close the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, doublecheck that the box inside the garage is unlocked. After that, ensure that the box within the garage is open. And then, recover the pair of pants from the box. Then, place the pair of pants into the safe. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
Were you looking for a safe? Because look over there, it's a safe. The light flickers for a second, but nothing else happens. What a letdown! The safe is empty! You can make out a locked box.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pair of pants from box<|im_end|>insert pair of pants into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. With that over with, move south. And then, move east. That done, pick up the disk from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take disk from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to move east. With that over with, look and see that the Canadian style chest in the bar is opened. And then, pick up the keycard from the Canadian style chest. After picking up the keycard, lock the door within the bar with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: go east<|im_end|>open Canadian style chest<|im_end|>take keycard from Canadian style chest<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Next, try to head south. Then, make an attempt to move west. Following that, ensure that the gateway is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go west. And then, take a trip north. After that, try to go to the east. Following that, lift the golf tee from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the non-euclidean locker. Then, ensure that the non-euclidean locker inside the kitchenette is open. Then, pick up the type S passkey from the non-euclidean locker. After that, make it so that the type S chest inside the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. I guess you better just go and list everything you see here.
You can see a closed type S chest. You can see a locked non-euclidean locker.
There is a closed hatch leading east. There is a closed gate leading west. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take type S passkey from non-euclidean locker<|im_end|>lock type S chest with type S passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take the type C passkey from the board. Then, try to go to the north. And then, unlock the type C chest inside the garage. If you have unlocked the type C chest, ensure that the type C chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into the most usual of all possible kitchens.
You make out a board. The board is ordinary. On the board you make out a type C passkey. Classic TextWorld.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take type C passkey from board<|im_end|>go north<|im_end|>unlock type C chest with type C passkey<|im_end|>open type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the fresh laundry scented gateway. After you have unlocked the fresh laundry scented gateway, assure that the fresh laundry scented gateway is wide open. Then, attempt to head south. And then, close the fresh laundry scented gateway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
There is a closed gate leading east. There is a closed fresh laundry scented gateway leading south. There is a closed hatch leading west.
There is a grape on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented gateway with fresh laundry scented latchkey<|im_end|>open fresh laundry scented gateway<|im_end|>go south<|im_end|>close fresh laundry scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head west. After that, make an effort to travel south. With that over with, go to the east. Then, pick up the vacuum from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to take a trip north. If you can manage that, make it so that the trunk is opened. And then, take the worm from the trunk within the launderette. And then, deposit the worm on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take worm from trunk<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head north. If you can manage that, head east. Then, retrieve the apple from the floor of the study. After that, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a plant.

your action:

Response: go north<|im_end|>go east<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to go north. With that over with, go north. Then, retrieve the sock from the floor of the laundromat. Then, put the sock on the rack. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am stoked to announce that you are now in the studio. Let's see what's in here.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take sock<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to head north. If you can do that, go to the north. That done, go to the east. After that, recover the Quote of the Day Calendar from the mantelpiece inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel south. And then, make an attempt to venture east. And then, attempt to venture north. With that accomplished, make it so that the bureau is wide open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Then, make an attempt to move south. And then, travel east. If you can accomplish that, recover the bowl from the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head west. And then, move south. With that over with, try to go to the south. And then, open the portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a pear and a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be a great idea if you could unlock the Microsoft door with the Microsoft passkey. Then, make sure that the Microsoft door in the cookery is opened. After that, attempt to take a trip west. And then, recover the Advent Calendar from the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
There is a closed hatch leading north. There is a closed Microsoft door leading west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft door with Microsoft passkey<|im_end|>open Microsoft door<|im_end|>go west<|im_end|>take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to go north. If you can get around to doing that, head east. After that, pick up the mat from the basket inside the bathroom. After getting the mat, you can deposit the mat inside the cabinet inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mat from basket<|im_end|>insert mat into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, go north. If you can get through with that, open the basket inside the recreation zone. After that, recover the fondue from the basket. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the launderette.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open basket<|im_end|>take fondue from basket<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the door is unlocked. Having unlocked the door, open the door. After that, attempt to take a trip south. With that over with, pick-up the monitor from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You begin to take stock of what's here.
There is a closed passageway leading east. There is a closed hatch leading north. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take monitor<|im_end|>