Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, make an effort to head east. Next, recover the Advent Calendar from the table. Then, place the Advent Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, move west. If you can get through with that, take the sandwich from the recliner. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from recliner<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the north. Following that, move east. And then, take a trip south. Then, ensure that the trunk within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. But there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to doublecheck that the box is unlocked. And then, ensure that the box in the cubicle is open. And then, take the binder from the box. Then, throw the binder on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take binder from box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, ensure that the hatch is open. And then, try to go to the south. And then, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
There is an open gateway leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, make an attempt to take a trip south. And then, make an attempt to take a trip east. If you can get through with that, try to take a trip north. And then, look and see that the trunk in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, pick up the worm from the counter inside the basement. And then, try to take a trip east. Okay, and then, put the worm into the fridge inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
There is an open door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from counter<|im_end|>go east<|im_end|>insert worm into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel east. And then, open the cabinet. And then, recover the latchkey from the cabinet. Then, unlock the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to travel north. Following that, retrieve the passkey from the floor of the bedchamber. And then, unlock the gateway. Then, open the gateway within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that accomplished, retrieve the latchkey from the floor of the cookhouse. And then, make an attempt to go to the north. Following that, lock the passageway within the pantry with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed passageway leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to travel south. And then, move east. Once you do that, recover the golf club from the floor of the closet. After that, rest the golf club on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf club<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Next, recover the insect from the stand inside the spare room. And then, make an effort to take a trip east. Following that, throw the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to pick up the type 0 key from the rack in the scullery. And then, head south. Next, make an effort to take a trip west. And then, Put the type 0 key into the type 0 locker in the dish-pit to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You can see a rack. You see a type 0 key on the rack.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 key from rack<|im_end|>go south<|im_end|>go west<|im_end|>lock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. And then, attempt to venture west. With that over with, look and see that the suitcase is opened. And then, put the insect into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
A decrepit notice tells you that you are now in the kitchen. You begin to take stock of what's here.
There is a closed passageway leading west. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Then, recover the worm from the American box. If you can get your hands on the worm, attempt to travel south. That done, toss the worm on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You begin to take stock of what's here.
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: go north<|im_end|>take worm from American box<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, retrieve the staple from the mantelpiece in the study. Then, go west. After that, you can place the staple into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an open door leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take staple from mantelpiece<|im_end|>go west<|im_end|>insert staple into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to head west. With that accomplished, pick up the latchkey from the stand. If you can get your hands on the latchkey, try to venture east. After that, assure that the locker is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a great smell, and follow it to a locker.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go west. Then, go to the south. And then, take a trip east. Okay, and then, retrieve the broom from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. Next, retrieve the melon from the floor of the cubicle. If you can get your hands on the melon, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. I guess you better just go and list everything you see here.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>take melon<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, go to the north. And then, try to venture west. Then, make an attempt to go to the south. Then, take the binder from the stand within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take binder from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. And then, retrieve the TextWorld limited edition keycard from the bench. Then, doublecheck that the TextWorld limited edition gate inside the chamber is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition gate inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
There is an open gateway leading south. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from bench<|im_end|>unlock TextWorld limited edition gate with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel east. And then, make an effort to go south. Then, make an effort to venture west. After that, ensure that the drawer in the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to move north. With that over with, go to the east. And then, take a trip south. After that, pick up the broom from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the fresh laundry scented gate inside the closet. Then, look and see that the fresh laundry scented gate is opened. After that, venture south. After that, close the fresh laundry scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
There is a closed fresh laundry scented gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented key.

your action:

Response: unlock fresh laundry scented gate with fresh laundry scented key<|im_end|>open fresh laundry scented gate<|im_end|>go south<|im_end|>close fresh laundry scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the fresh laundry scented key from the floor of the spare room. If you can get your hands on the fresh laundry scented key, check that the fresh laundry scented box in the spare room is unlocked with the fresh laundry scented key. After you have unlocked the fresh laundry scented box, open the fresh laundry scented box. And then, you can put the sponge into the fresh laundry scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You begin to take stock of what's here.
You see a locked ordinary looking fresh laundry scented box here.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
There is a fresh laundry scented key on the floor.
You are carrying: a sponge.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>insert sponge into fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to travel east. Then, retrieve the type 5 latchkey from the table within the steam room. And then, travel west. And then, make sure the type 5 box inside the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault.
You make out a closed type 5 box.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 5 latchkey from table<|im_end|>go west<|im_end|>lock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel west. Next, make an effort to venture south. With that accomplished, attempt to venture east. And then, make it so that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture east. After that, attempt to travel south. And then, travel west. After that, doublecheck that the suitcase is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You can barely contain your excitement.
You can see a bookshelf. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip east. After that, unlock the Canadian chest within the cellar. Once you have unlocked the Canadian chest, ensure that the Canadian chest in the cellar is open. After that, recover the golf ball from the Canadian chest within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take golf ball from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. With that accomplished, venture east. After that, make an attempt to go to the south. Then, take the nest of spiders from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of spiders from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go north. And then, head west. Okay, and then, venture south. And then, make sure that the American limited edition chest within the canteen is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a coffer.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. And then, attempt to head north. Then, move north. With that over with, make sure that the trunk within the launderette is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a nest of ticks.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the cabbage from the case. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You scan the room for a case, and you find a case. The case contains a cabbage.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cabbage from case<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, try to go south. If you can accomplish that, venture east. After that, retrieve the key from the fridge inside the kitchen. After you have got the key, make it so that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from fridge<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head east. After that, pick up the keycard from the desk. After getting the keycard, unlock the chest in the study. Having unlocked the chest, open the chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to try to travel north. Then, try to move east. Okay, and then, move south. If you can get through with that, pick up the worm from the coffer within the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture west. Once you accomplish that, take a trip north. And then, go to the east. Then, make sure that the basket inside the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
You see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed gate leading north. There is an open hatch leading west. There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, attempt to venture north. Then, try to take a trip west. Then, make absolutely sure that the box is closed. And then, doublecheck that the box inside the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, travel east. If you can get around to doing that, retrieve the American limited edition keycard from the table in the studio. And then, go to the west. With that accomplished, lock the American limited edition locker within the washroom with the American limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
As if things weren't amazing enough already, you can even see a American limited edition locker.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>go west<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture north. With that over with, attempt to go east. And then, retrieve the type Z latchkey from the floor of the steam room. Then, unlock the type Z locker within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type Z latchkey<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the table inside the restroom. With the key, check that the box is unlocked with the key. After that, ensure that the box is open. Then, retrieve the shadfly from the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can see a locked box. You see a table. You see a key on the table. Hmmm... what else, what else?
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the floor of the sauna. And then, attempt to head east. Next, unlock the gate in the spare room. And then, assure that the gate is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an open portal leading east. You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a cauliflower.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, pick-up the fly larva from the floor of the garage. If you can get your hands on the fly larva, go to the east. And then, sit the fly larva on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just stumbled into a kitchen. You start to take note of what's in the room.
There is an open portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move south. With that accomplished, try to head west. And then, make an effort to move north. And then, pick-up the pen from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, doublecheck that the cabinet is wide open. Having opened the cabinet, pick up the passkey from the cabinet within the laundromat. If you can get your hands on the passkey, make it so that the chest in the laundromat is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular key from the mantelpiece. And then, assure that the rectangular box is unlocked. After unlocking the rectangular box, open the rectangular box within the lounge. And then, put the worm inside the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rectangular box. You can see a mantelpiece! On the mantelpiece you can make out a rectangular key.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: take rectangular key from mantelpiece<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert worm into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to venture south. And then, lift the potato from the floor of the garage. After taking the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. You begin to take stock of what's here.
There is an open door leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip north. Next, make an effort to move east. Following that, try to move south. And then, pick up the broom from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head south. With that over with, go to the west. Once you accomplish that, recover the pen from the display in the workshop. Then, sit the pen on the armchair inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pen from display<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to go west. Once you get through with that, try to go north. That done, go east. If you can manage that, look and see that the soap scented locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Henderson's chest inside the office with the Henderson's key. Then, ensure that the Henderson's chest is open. After that, recover the passkey from the Henderson's chest. If you have got the passkey, check that the door is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a locked Henderson's chest, which looks normal, right there by you.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take passkey from Henderson's chest<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. Following that, go to the south. With that accomplished, head west. And then, retrieve the knife from the counter in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. After that, try to venture west. That done, recover the latchkey from the floor of the bedchamber. If you can get your hands on the latchkey, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, doublecheck that the formless hatch within the chamber is unlocked with the formless passkey. After that, make it so that the formless hatch inside the chamber is ajar. And then, move south. After that, doublecheck that the formless hatch is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is a closed formless hatch leading south.
You are carrying: a formless passkey and a paper towel.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>close formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, head south. Following that, go to the east. With that done, ensure that the cabinet is open. Then, retrieve the top hat from the cabinet within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You begin to take stock of what's in the room.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>take top hat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move east. With that accomplished, travel south. With that done, try to go to the south. Following that, recover the golf tee from the rack within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take golf tee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. And then, go south. After that, retrieve the Canadian style passkey from the shelf within the basement. And then, doublecheck that the Canadian style door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian style passkey from shelf<|im_end|>lock Canadian style door with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. If you can manage that, make an effort to move south. That done, venture south. After that, retrieve the sponge from the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You begin to take stock of what's here.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe within the sauna is unlocked. Then, ensure that the safe inside the sauna is open. Then, retrieve the spherical passkey from the safe within the sauna. Once you have taken the spherical passkey, unlock the spherical passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere.
You can see a locked safe here.
There is a closed spherical passageway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. With that accomplished, make an attempt to venture north. Then, pick up the key from the couch within the salon. And then, make it so the locker within the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from couch<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, open the door inside the shower. After that, venture west. Then, make absolutely sure that the door inside the washroom is closed. Then, Insert the passkey into the door in the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a passkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the passageway. Then, make an attempt to move west. With that done, recover the cane from the floor of the basement. After getting the cane, put the cane on the table inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
There is a closed passageway leading west. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cane<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the rectangular latchkey from the floor of the recreation zone. Then, make absolutely sure that the rectangular safe in the recreation zone is unlocked with the rectangular latchkey. And then, ensure that the rectangular safe is open. And then, pick up the tv from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. I guess you better just go and list everything you see here.
You can see a rectangular safe.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take tv from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, make an effort to go to the west. After that, retrieve the tv from the floor of the bedchamber. And then, make an effort to venture east. Then, rest the tv on the rack inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. The room is well lit.
You make out an opened dresser, which looks typical, here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. The rack appears to be empty.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. Once you do that, head east. Next, pick-up the folder from the floor of the cubicle. With the folder, you can deposit the folder into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a standard kind of place. That is to say, you're in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take folder<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue and a keycard.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, head east. With that accomplished, try to go to the north. With that done, retrieve the mat from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the TextWorld limited edition chest within the spare room is unlocked. And then, open the TextWorld limited edition chest. After that, take the pizza from the TextWorld limited edition chest. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see a locked TextWorld limited edition chest.
There is a closed gateway leading east. There is a closed passageway leading north. There is a closed portal leading west.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>take pizza from TextWorld limited edition chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the keycard from the chest. And then, go west. That done, doublecheck that the box is shut. And then, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You see a chest. The chest contains a keycard, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go west<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture south. And then, attempt to head east. Okay, and then, venture north. Okay, and then, recover the sponge from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, ensure that the hatch in the attic is open. And then, make an attempt to head north. And then, recover the bug from the board in the laundry place. After that, rest the bug on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in a typical kind of place. That is to say, you're in an attic.
There is a closed hatch leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go north<|im_end|>take bug from board<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go to the east. After that, open the dresser inside the chamber. After that, take the plant from the dresser inside the chamber. Having picked up the plant, place the plant on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You begin looking for stuff.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take plant from dresser<|im_end|>put plant on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to go east. Next, take a trip south. That done, recover the cushion from the floor of the chamber. And then, you can put the cushion inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go south<|im_end|>take cushion<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to travel south. Then, take a trip east. And then, attempt to go to the north. And then, close the basket inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. If you can get around to doing that, make an effort to go to the west. After that, pick up the key from the cabinet. After that, assure that the gateway within the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from cabinet<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. And then, venture north. After that, move west. After that, make sure that the locker is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, travel west. Then, recover the keycard from the floor of the study. After that, unlock the hatch with the keycard. And then, doublecheck that the hatch within the study is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You need an unguarded exit? You should try going west.
You are carrying: a strawberry.

your action:

Response: go west<|im_end|>take keycard<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. If you can succeed at that, retrieve the candy bar from the mantle. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
This attic you have just entered is definitely typical.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>take candy bar from mantle<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. And then, travel east. If you can accomplish that, attempt to go north. After that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a licorice strip and an iron.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the passkey into the safe in the bedchamber's lock to unlock it. Then, ensure that the safe within the bedchamber is open. Then, retrieve the keycard from the safe. And then, assure that the gateway within the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can see a safe.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head south. With that over with, go to the east. If you can get around to doing that, take the lampshade from the toolbox. With the lampshade, deposit the lampshade on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go east<|im_end|>take lampshade from toolbox<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip east. And then, travel north. And then, retrieve the blender from the floor of the scullery. Then, put the blender inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take blender<|im_end|>insert blender into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go south. Then, go east. If you can succeed at that, retrieve the gummy bear from the dresser inside the laundry place. After getting the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
There is a closed passageway leading north. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear from dresser<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to move east. That done, pick up the American style keycard from the stand. With the American style keycard, make it so that the American style locker within the lounge is unlocked. After that, open the American style locker within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style keycard from stand<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to head west. Once you finish that, go to the south. Okay, and then, take a trip east. After that, pick up the Advent Calendar from the mantle in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a folder.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move north. Then, make an effort to go to the east. Then, try to take a trip south. Then, make absolutely sure that the dresser in the laundry place is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an attempt to take a trip north. And then, go west. Then, move south. Then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go west. That done, attempt to head north. And then, retrieve the Canadian limited edition keycard from the floor of the garage. Then, check that the Canadian limited edition chest within the garage is unlocked with the Canadian limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move west. After that, try to venture south. And then, travel east. And then, pick up the teacup from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the safe. Then, unlock the box with the keycard. And then, open the box. Then, recover the cane from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a box. Huh, weird. You see an opened safe in the corner. The safe contains a keycard.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cane from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you finish that, make sure that the suitcase in the salon is open. After opening the suitcase, pick up the pillow from the suitcase. And then, sit the pillow on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a closed gateway leading north. There is an open passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take pillow from suitcase<|im_end|>put pillow on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. Then, make an effort to travel east. Okay, and then, retrieve the stapler from the floor of the study. Then, put the stapler on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the key from the floor of the chamber. Having picked up the key, venture east. After that, unlock the chest inside the washroom. And then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. Let's see what's in here.
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. Okay, and then, pick up the golf club from the shelf. Then, travel south. And then, rest the golf club on the bench within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club from shelf<|im_end|>go south<|im_end|>put golf club on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move south. And then, make an attempt to travel east. Okay, and then, lift the fly larva from the floor of the cubicle. After that, rest the fly larva on the stand in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You can barely contain your excitement.
Oh, great. Here's a counter. But the thing is empty.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Once you accomplish that, make an effort to head east. After that, travel south. Then, recover the telephone from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take telephone from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, insert the spherical keycard into the spherical safe within the vault's lock to unlock it. After that, make absolutely sure that the spherical safe is ajar. Then, take the pair of headphones from the spherical safe in the vault. Then, you can put the pair of headphones into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a display. The display is empty, what a horrible day! You can make out a locked spherical safe.
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take pair of headphones from spherical safe<|im_end|>insert pair of headphones into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the west. Then, make an effort to go south. That done, attempt to take a trip south. Then, pick up the pair of headphones from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>