Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, unlock the type Y safe. Then, ensure that the type Y safe is open. After opening the type Y safe, recover the latchkey from the type Y safe. Then, assure the safe inside the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You see a safe, so there's that. You see a type Y safe.
You need an unblocked exit? You should try going west.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take latchkey from type Y safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to take a trip south. Then, head south. If you can get through with that, head east. And then, assure that the portmanteau within the bedchamber is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft chest with the Microsoft passkey. After that, open the Microsoft chest within the closet. After that, pick up the golf ball from the Microsoft chest. If you can get your hands on the golf ball, throw the golf ball on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
You make out a locked Microsoft chest.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take golf ball from Microsoft chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the key from the toolbox. After that, make an effort to travel south. Following that, head west. Next, look and see that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from toolbox<|im_end|>go south<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, ensure that the coffer inside the attic is open. After that, retrieve the cane from the coffer. And then, venture west. After that, you can deposit the cane into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You see a coffer.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cane from coffer<|im_end|>go west<|im_end|>insert cane into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could check that the non-euclidean locker inside the laundromat is unlocked with the non-euclidean keycard. And then, ensure that the non-euclidean locker inside the laundromat is open. And then, take the latchkey from the non-euclidean locker in the laundromat. After that, insert the latchkey into the chest in the laundromat's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You see a chest. You can make out a locked non-euclidean locker.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to make an effort to go south. Then, try to head east. Once you get around to doing that, pick up the controller from the recliner. If you have got the controller, you can insert the controller into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from recliner<|im_end|>insert controller into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, pick up the lampshade from the floor of the attic. And then, travel east. Following that, you can insert the lampshade inside the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade<|im_end|>go east<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the display is wide open. And then, recover the insect from the display within the basement. After taking the insect, make an attempt to travel east. With that over with, sit the insect on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
Look over there! a display. Classic TextWorld.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take insect from display<|im_end|>go east<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. And then, make an attempt to take a trip south. After that, try to head east. That done, pick-up the insect from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the locker is open. Then, pick up the keycard from the locker. With the keycard, move south. And then, make it so that the chest in the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look out! It's a- oh, never mind, it's just a locker.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could unlock the type 0 gateway inside the laundry place with the type 0 passkey. After that, ensure that the type 0 gateway is open. After that, attempt to venture south. After that, retrieve the coffee cup from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. You begin looking for stuff.
There is a closed hatch leading north. There is a closed type 0 gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 gateway with type 0 passkey<|im_end|>open type 0 gateway<|im_end|>go south<|im_end|>take coffee cup from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go west. Then, lift the fly larva from the floor of the closet. If you can get your hands on the fly larva, make an attempt to venture east. Next, sit the fly larva on the mantle within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to go north. Next, open the hatch. Having opened the hatch, go east. That done, retrieve the laptop from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. After that, go to the east. And then, go to the north. After that, take the cloak from the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You begin to take stock of what's in the room.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cloak from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the shoe from the crate. After that, go north. Then, make an effort to take a trip east. Then, place the shoe on the desk in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You can see an opened normal looking crate in the corner. The crate contains a shoe.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take shoe from crate<|im_end|>go north<|im_end|>go east<|im_end|>put shoe on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip south. After that, make an attempt to venture east. Following that, take the carrot from the bench. If you have picked up the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading north. There is an open portal leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take carrot from bench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could unlock the hatch inside the cookery. Then, assure that the hatch inside the cookery is opened. After that, make an effort to venture east. And then, pick up the tablet from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just moved into a cookery.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go to the east. Once you get around to doing that, venture north. And then, pick up the key from the freezer. Then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from freezer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Next, go south. With that done, move west. Then, lock the rectangular safe inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an open door leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go north. Then, take a trip north. Okay, and then, take a trip east. After that, recover the whisk from the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take whisk from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the gateway is open. After that, go to the east. With that over with, doublecheck that the spherical locker inside the steam room is unlocked with the spherical latchkey. Then, open the spherical locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an ordinary one. You start to take note of what's in the room.
There is a closed gateway leading east. There is an open portal leading north.
You are carrying: a fondue and a spherical latchkey.

your action:

Response: open gateway<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the basket within the shower. And then, take the paper towel from the basket in the shower. And then, make an effort to venture north. And then, put the paper towel on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a closed basket in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take paper towel from basket<|im_end|>go north<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could check that the spherical safe within the canteen is unlocked with the spherical key. Then, assure that the spherical safe inside the canteen is ajar. After opening the spherical safe, retrieve the napkin from the spherical safe within the canteen. And then, deposit the napkin on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a locked spherical safe.
There is a closed gateway leading east. There is a closed hatch leading west.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. Then, retrieve the spherical passkey from the floor of the parlor. Then, unlock the spherical safe. And then, doublecheck that the spherical safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. And then, pick up the lamp from the floor of the bedroom. Then, try to head east. Following that, put the lamp on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a bookshelf. But the thing is empty, unfortunately. You move on, clearly furious with your TextWorld experience.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, attempt to head south. And then, go west. And then, venture north. And then, recover the spoon from the cabinet within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture south. Then, venture west. And then, take the Canadian keycard from the shelf inside the kitchen. If you can get your hands on the Canadian keycard, lock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian keycard from shelf<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the door is open. After that, take a trip south. Next, retrieve the lamp from the mantle. After that, ditch the lamp on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just stumbled into a parlor. You can barely contain your excitement.
There is a closed portal leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take lamp from mantle<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. Following that, try to go west. And then, pick up the key from the fridge. And then, look and see that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from fridge<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make sure that the case is opened. And then, pick up the key from the case. With the key, head east. Then, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You scan the room for a case, and you find a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take key from case<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the door is open. Then, go to the east. With that accomplished, pick-up the latchkey from the floor of the canteen. And then, unlock the chest within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have entered a pantry. Not the pantry you'd expect. No, this is a pantry.
There is a closed door leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, attempt to go north. That done, pick up the Henderson's limited edition keycard from the mantle in the office. Having picked up the Henderson's limited edition keycard, travel west. Then, make sure that the Henderson's limited edition chest within the salon is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
A decrepit board tells you that you are now in the dish-pit. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard from mantle<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, venture south. With that accomplished, go to the south. And then, make an effort to head west. And then, recover the coffee cup from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, make an effort to take a trip north. Okay, and then, make an effort to travel east. And then, take the nest of beetles from the plate within the canteen. And then, put the nest of beetles on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of beetles from plate<|im_end|>put nest of beetles on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move north. With that done, pick up the book from the floor of the workshop. And then, make an effort to go to the west. Okay, and then, sit the book on the armchair inside the office. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book<|im_end|>go west<|im_end|>put book on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. Then, open the gateway. And then, attempt to go west. Next, pick up the frisbee from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I am required to announce that you are now in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel east. If you can get through with that, move north. And then, lift the type 0 passkey from the floor of the scullery. Then, assure that the type 0 safe inside the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take type 0 passkey<|im_end|>unlock type 0 safe with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Once you do that, pick up the spherical latchkey from the floor of the cellar. After that, go to the east. Next, unlock the spherical safe with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked spherical safe.
There is a closed gateway leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest. And then, take the mop from the chest in the launderette. After that, attempt to travel west. If you can get around to doing that, deposit the mop on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the box inside the pantry's lock to unlock it. Then, make sure that the box within the pantry is wide open. And then, recover the pair of pants from the box within the pantry. And then, sit the pair of pants on the workbench inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin looking for stuff.
You can make out a locked box. You see a workbench. The workbench is ordinary. The workbench appears to be empty. Hm. Oh well
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of pants from box<|im_end|>put pair of pants on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, attempt to travel north. If you can get through with that, head north. After that, retrieve the fork from the platter within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take fork from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the east. Then, pick up the latchkey from the drawer. And then, unlock the portal. Then, ensure that the portal in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You make out a locked normal looking coffer here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture east. That done, head south. And then, venture west. After that, recover the paper towel from the counter inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You begin looking for stuff.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to travel south. With that over with, make an effort to move east. Then, retrieve the key from the bed. After getting the key, lock the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just come into a workshop. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from bed<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the rectangular locker inside the kitchenette with the rectangular key. And then, ensure that the rectangular locker is open. After that, pick up the apple from the rectangular locker. With the apple, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. Let's see what's in here.
You can make out a rectangular locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take apple from rectangular locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture east. And then, head south. Then, pick up the Canadian limited edition keycard from the chest. After that, unlock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Canadian limited edition keycard from chest<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture east. And then, head south. Then, pick up the blanket from the stand. Then, you can deposit the blanket inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take blanket from stand<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture west. Next, make an attempt to travel south. And then, travel east. And then, take the monitor from the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an apple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the door is open. And then, try to take a trip south. Next, attempt to head east. And then, assure that the basket inside the shower is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place. You begin to take stock of what's here.
There is a closed gate leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to head west. And then, make an attempt to go north. With that accomplished, pick-up the cd from the floor of the cubicle. And then, insert the cd inside the portmanteau within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cd<|im_end|>insert cd into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could move north. Then, pick up the key from the chest. And then, go to the south. After that, doublecheck that the box is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a lovely smell, and follow it to a box.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to head west. And then, pick-up the bug from the floor of the restroom. And then, travel south. And then, place the bug into the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
There is an open gate leading west. There is an unblocked exit to the north.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, unlock the type W safe. Then, assure that the type W safe in the cubicle is ajar. After that, recover the spherical keycard from the type W safe inside the cubicle. After taking the spherical keycard, make sure that the spherical locker is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked spherical locker close by. As if things weren't amazing enough already, you can even see a type W safe.
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type W keycard.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take spherical keycard from type W safe<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. And then, make an effort to take a trip south. With that accomplished, travel east. Okay, and then, retrieve the insect from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You start to take note of what's in the room.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to travel south. Then, open the cabinet within the study. And then, retrieve the cookie from the cabinet. After that, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take cookie from cabinet<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, try to travel east. That done, go to the north. After that, pick up the mouse from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. Then, recover the fly larva from the counter in the canteen. Then, go to the south. With that done, sit the fly larva on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a board. The board is typical. The board appears to be empty.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from counter<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go south. With that done, pick up the passkey from the table inside the cookery. And then, move north. If you can get through with that, insert the passkey into the locker in the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a locker.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>go north<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the safe in the cookhouse is unlocked. And then, ensure that the safe within the cookhouse is open. And then, pick up the banana from the safe. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You scan the room, seeing a safe.
There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take banana from safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the west. Once you manage that, attempt to travel north. With that done, unlock the vanilla scented locker. And then, open the vanilla scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You make out a pan. You shudder, but continue examining the pan. The pan is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the pan.
There is an open portal leading west. You need an unguarded exit? You should try going north.
You are carrying: a vanilla scented latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, attempt to venture west. Next, recover the staple from the floor of the cubicle. And then, try to move east. And then, drop the staple on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the type 2 box with the type 2 keycard. Then, open the type 2 box inside the basement. After that, pick up the spherical keycard from the type 2 box inside the basement. After that, insert the spherical keycard into the spherical locker inside the basement's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. I guess you better just go and list everything you see here.
You can make out a locked spherical locker. You can make out a locked type 2 box nearby.
There is an unguarded exit to the west.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take spherical keycard from type 2 box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, head west. Following that, venture north. With that accomplished, go to the east. And then, pick-up the manuscript from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. And then, make an effort to go east. If you can manage that, go to the south. Then, retrieve the monitor from the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take monitor from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, venture north. If you can finish that, make an effort to go east. And then, make absolutely sure that the cabinet is ajar. Then, pick up the folder from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to travel north. With that over with, recover the American latchkey from the floor of the study. After that, make an effort to go to the south. Then, make it so that the American door is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed American door leading east. There is a closed passageway leading west. There is an open gate leading north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take American latchkey<|im_end|>go south<|im_end|>lock American door with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head south. Then, retrieve the coffee cup from the chest. Then, head north. Then, place the coffee cup on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This playroom you have just entered is definitely standard.
Oh, great. Here's a shelf. Now why would someone leave that there? The shelf is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from chest<|im_end|>go north<|im_end|>put coffee cup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel south. Okay, and then, go south. If you can get around to doing that, head east. Once you get through with that, pick up the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. Next, go to the east. Once you succeed at that, make an effort to head north. After that, take the coffee cup from the saucepan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery. You begin to take stock of what's in the room.
There is an open passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take coffee cup from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to move west. Once you get through with that, ensure that the crate in the spare room is open. And then, pick up the passkey from the crate inside the spare room. Then, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to unlock the door. After that, ensure that the door in the garage is open. Then, make an effort to go to the south. With that done, make sure that the door is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
There is a closed gate leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the south. Then, make an effort to travel east. And then, go to the north. And then, recover the paper towel from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Canadian style passageway. After that, make absolutely sure that the Canadian style passageway is open. Then, go south. And then, take the butterfly from the board within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a closed Canadian style passageway leading south. There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style passageway with Canadian style keycard<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture east. After that, retrieve the key from the floor of the basement. After picking up the key, make an effort to travel west. And then, insert the key into the box within the studio's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the studio. You start to take note of what's in the room.
You see a box. Now that's what I call TextWorld!
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Okay, and then, try to take a trip south. With that over with, move west. Following that, pick up the frisbee from the cabinet within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have entered the most ordinary of all possible offices. You start to take note of what's in the room.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the Microsoft style box is unlocked. After unlocking the Microsoft style box, look and see that the Microsoft style box is opened. And then, retrieve the type 3 key from the Microsoft style box. Then, insert the type 3 key into the type 3 gateway inside the studio's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You can make out a locked ordinary looking Microsoft style box in the room.
There is a closed type 3 gateway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take type 3 key from Microsoft style box<|im_end|>unlock type 3 gateway with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, retrieve the cuboid keycard from the floor of the canteen. Then, head east. That done, check that the cuboid chest is unlocked with the cuboid keycard. After that, ensure that the cuboid chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty normal here. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. And then, move east. And then, take a trip south. After that, pick up the sock from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture north. And then, open the passageway inside the bedchamber. Once you have opened the passageway, attempt to travel east. After that, retrieve the teapot from the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take teapot from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the refrigerator within the cookery is open. And then, take the glass from the refrigerator in the cookery. Then, try to head south. And then, put the glass on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You start to take note of what's in the room.
You make out a closed refrigerator.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take glass from refrigerator<|im_end|>go south<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could venture west. Once you do that, head north. After that, make it so that the Microsoft limited edition locker within the workshop is wide open. After that, retrieve the Advent Calendar from the Microsoft limited edition locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. The room is well lit.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>open Microsoft limited edition locker<|im_end|>take Advent Calendar from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. With that over with, venture west. And then, lift the stapler from the floor of the office. Then, you can deposit the stapler inside the case. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take stapler<|im_end|>insert stapler into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip south. If you can get around to doing that, try to head west. Then, ensure that the dresser is open. Then, pick up the mop from the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the pair of headphones from the counter in the attic. Then, make an attempt to move north. With that done, travel east. After that, throw the pair of headphones on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
This is going to sound unbelievable, but you've just entered an attic. You start to take note of what's in the room.
You make out a counter. The counter is typical. On the counter you make out a pair of headphones.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: take pair of headphones from counter<|im_end|>go north<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. With that accomplished, open the suitcase in the cubicle. Then, pick up the latchkey from the suitcase inside the cubicle. And then, unlock the safe inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You begin to take stock of what's here.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, go south. Then, pick up the formless key from the floor of the canteen. After that, make it so that the formless locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take formless key<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the fudge scented chest. And then, doublecheck that the fudge scented chest is open. After that, recover the peanut from the fudge scented chest inside the office. After that, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked fudge scented chest right there by you.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take peanut from fudge scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the key. And then, look and see that the box in the restroom is open. And then, pick up the sponge from the box. Then, insert the sponge into the drawer inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You begin looking for stuff.
You see a drawer. Make a note of this, you might have to put stuff on or in it later on. The drawer is empty, what a horrible day! You smell an interesting smell, and follow it to a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed gateway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the latchkey from the portmanteau within the study. And then, unlock the box. And then, open the box in the study. And then, pick up the Comic Strip Calendar from the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
A locked box is here. You see an opened portmanteau in the corner. The portmanteau contains a latchkey.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to retrieve the Cat Calendar from the mantelpiece. After taking the Cat Calendar, venture south. And then, attempt to go to the west. With that over with, ditch the Cat Calendar on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is standard. On the mantelpiece you can see a Cat Calendar.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: take Cat Calendar from mantelpiece<|im_end|>go south<|im_end|>go west<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to go to the east. After that, make sure that the safe is ajar. And then, pick up the Microsoft limited edition key from the safe. After that, unlock the Microsoft limited edition locker within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. If you can get through with that, make an effort to travel east. If you can accomplish that, lift the cd from the floor of the chamber. After that, place the cd on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cd<|im_end|>put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, make sure that the type 5 box within the kitchen is unlocked. Then, open the type 5 box in the kitchen. After that, retrieve the bowl from the type 5 box. With the bowl, drop the bowl on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked type 5 box.
There is a closed hatch leading north. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>take bowl from type 5 box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to head north. With that accomplished, make an attempt to venture east. After that, go south. With that done, recover the bug from the cabinet inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, take a trip west. Then, take the Microsoft latchkey from the stand. After stealing the Microsoft latchkey, look and see the Microsoft portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft latchkey from stand<|im_end|>lock Microsoft portal with Microsoft latchkey<|im_end|>