Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could venture south. Then, make an attempt to venture east. Okay, and then, ensure that the coffer in the workshop is open. After that, take the Comic Strip Calendar from the coffer inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to travel east. And then, make absolutely sure that the safe is opened. After opening the safe, recover the latchkey from the safe within the steam room. And then, make it so that the box inside the steam room is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an open portal leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. And then, make an attempt to take a trip south. After that, attempt to head east. After that, retrieve the coffee cup from the chest inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could try to venture west. After that, head south. And then, recover the American passkey from the floor of the scullery. After that, lock the American box inside the scullery with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one. You start to take note of what's in the room.
There is a closed gate leading north. There is an open gateway leading west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>go south<|im_end|>take American passkey<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the display is opened. After pulling open the display, take the type 3 passkey from the display inside the study. After picking up the type 3 passkey, attempt to head east. After that, unlock the type 3 locker in the workshop with the type 3 passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a display.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type 3 passkey from display<|im_end|>go east<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. And then, attempt to travel south. After that, move east. And then, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have sauntered into, you had to walk into a standard one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to take a trip east. Okay, and then, ensure that the hatch is open. And then, travel south. With that over with, recover the teacup from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture south. With that accomplished, take a trip west. After that, attempt to take a trip north. That done, pick up the fly larva from the rack in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. With that accomplished, lift the broom from the floor of the pantry. After that, head north. Next, toss the broom on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take broom<|im_end|>go north<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, ensure that the TextWorld style safe is open. And then, recover the iron from the TextWorld style safe in the launderette. Then, insert the iron inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
As if things weren't amazing enough already, you can even see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet is empty, what a horrible day! You can make out a locked TextWorld style safe close by.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take iron from TextWorld style safe<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the American style safe inside the salon is unlocked. After that, open the American style safe within the salon. And then, take the non-euclidean latchkey from the American style safe. Then, Deposit the non-euclidean latchkey into the non-euclidean gateway within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
You make out a locked American style safe.
There is a closed gateway leading east. There is a closed non-euclidean gateway leading west.
You are carrying: an American style passkey.

your action:

Response: unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take non-euclidean latchkey from American style safe<|im_end|>lock non-euclidean gateway with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go south. Next, travel west. With that over with, take the fork from the plate in the kitchenette. After that, rest the fork on the shelf within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fork from plate<|im_end|>put fork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to travel east. After that, go to the south. Then, attempt to travel west. Once you get around to doing that, make sure that the Canadian chest within the laundry place is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the door. After opening the door, make an effort to head south. And then, make an attempt to travel east. Once you do that, pick up the cloak from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed door leading south. You need an unguarded exit? You should try going north.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take cloak from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the soap scented passkey from the cabinet. After that, make sure that the soap scented box is unlocked. Then, ensure that the soap scented box inside the sauna is open. And then, pick up the sponge from the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place. You begin to take stock of what's here.
You see a locked soap scented box here. You can make out a cabinet. The cabinet contains a soap scented passkey.
There is a closed door leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take soap scented passkey from cabinet<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take sponge from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel north. After that, pick up the bowl from the chest. Then, go to the south. And then, ditch the bowl on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take bowl from chest<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go west. That done, travel south. Then, take a trip east. With that accomplished, pick up the nest of spiders from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of spiders from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go south. That done, attempt to go east. Following that, lift the latchkey from the floor of the study. After that, lock the chest inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's here.
There is a closed gate leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could take a trip west. With that over with, recover the Henderson's limited edition keycard from the counter. And then, make sure that the Henderson's limited edition safe is unlocked. Then, ensure that the Henderson's limited edition safe inside the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard from counter<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to try to travel north. After that, take the formless keycard from the table in the sauna. Then, attempt to venture south. And then, make absolutely sure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
Look out! It's a- oh, never mind, it's just a formless chest. You wonder idly who left that here.
There is an open gate leading east. There is an open portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from table<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, retrieve the nest of spiders from the workbench in the vault. After taking the nest of spiders, venture south. With that accomplished, take a trip east. Then, throw the nest of spiders on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look at that sign! What does it say? It says Welcome to the vault? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a workbench. On the workbench you see a nest of spiders. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of spiders from workbench<|im_end|>go south<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go to the south. Once you accomplish that, make an attempt to go to the south. And then, make an effort to venture east. Next, pick up the teaspoon from the fridge within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, assure that the door is ajar. Having pulled open the door, make an attempt to head west. Once you finish that, retrieve the type M latchkey from the floor of the kitchenette. After that, unlock the type M safe with the type M latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a suitcase.
There is a closed hatch leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take type M latchkey<|im_end|>unlock type M safe with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, lift the type N passkey from the floor of the vault. And then, attempt to move west. Then, close the type N door. Then, make sure the type N door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You need an unguarded exit? You should try going west.
There is a type N passkey on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take type N passkey<|im_end|>go west<|im_end|>close type N door<|im_end|>lock type N door with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest in the steam room is unlocked with the passkey. And then, open the chest. If you have pulled open the chest, take the loaf of bread from the chest inside the steam room. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked chest.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical passageway inside the bedroom is unlocked. Then, ensure that the spherical passageway is open. And then, make an attempt to go to the east. And then, close the cabinet within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
There is a closed spherical passageway leading east. There is a closed passageway leading north.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go north. After that, recover the teacup from the refrigerator. And then, make an effort to go to the south. With that accomplished, drop the teacup on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from refrigerator<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to travel west. After that, pick up the insect from the crate inside the garage. After that, travel south. With that done, you can deposit the insect inside the toolbox within the study. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from crate<|im_end|>go south<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to try to take a trip east. And then, recover the key from the mantelpiece. Then, make an effort to go to the west. After that, unlock the safe within the cubicle with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
You can see a safe.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantelpiece<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. With that over with, go west. And then, go to the north. Next, close the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed door leading north. There is an open gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the locker is unlocked. After that, open the locker in the bedchamber. And then, take the controller from the locker within the bedchamber. After that, toss the controller on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked locker.
There is a closed door leading south. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Following that, pick up the TextWorld keycard from the rack inside the cellar. And then, travel west. With that accomplished, make sure that the TextWorld chest inside the parlor is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in the place we're calling the parlor. Let's see what's in here.
You smell an interesting smell, and follow it to a TextWorld chest.
There is an open hatch leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard from rack<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make sure that the American passageway is unlocked. After that, doublecheck that the American passageway is wide open. Then, make an effort to go to the west. After that, recover the Advent Calendar from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is a closed hatch leading north. There is a closed American passageway leading west.
You are carrying: an American passkey.

your action:

Response: unlock American passageway with American passkey<|im_end|>open American passageway<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move east. Then, make an effort to travel south. Following that, try to venture west. If you can manage that, open the chest inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can see a safe. Classic TextWorld. The safe contains an Advent Calendar.
There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move west. If you can finish that, venture south. With that over with, venture east. Then, retrieve the nest of toads from the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading east. There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of toads from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the hatch in the cellar is open. Then, make an effort to travel east. Then, head north. Then, recover the paper towel from the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin looking for stuff.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the passkey from the display in the pantry. Then, go to the east. After that, doublecheck that the safe inside the cookery is unlocked with the passkey. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You see a gleam over in a corner, where you can see a display. The display contains a passkey.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip west. And then, retrieve the spherical passkey from the floor of the salon. After picking up the spherical passkey, make an attempt to move east. Then, make it so that the spherical locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom.
You see a spherical locker. You can make out a bed. The bed appears to be empty.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to ensure that the hatch is open. And then, travel east. After that, try to go to the south. After that, assure that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to take a trip south. With that done, make an attempt to venture south. Next, pick up the broom from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, pick up the key from the rack inside the pantry. If you can get your hands on the key, move east. With that done, look and see the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. Then, head west. Then, retrieve the legume from the cabinet within the workshop. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the cabinet inside the office is open. After opening the cabinet, retrieve the passkey from the cabinet. Then, make absolutely sure that the locker inside the office is unlocked. After that, ensure that the locker inside the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a locker! You can see a closed cabinet in the room.
There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to venture west. After that, recover the Advent Calendar from the floor of the workshop. With the Advent Calendar, try to go east. If you can finish that, put the Advent Calendar on the table inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
You can make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is a closed door leading south. There is an open hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>put Advent Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to go south. After that, make an attempt to go to the south. If you can accomplish that, venture east. And then, assure that the dresser in the bar is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a stapler.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type Q chest is open. After that, take the sponge from the type Q chest inside the laundry place. If you can get your hands on the sponge, venture east. After that, throw the sponge on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You see a type Q chest.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type Q passkey on the floor.
You are carrying nothing.

your action:

Response: open type Q chest<|im_end|>take sponge from type Q chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to go to the west. Then, attempt to travel south. That done, go east. And then, recover the binder from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be good if you could attempt to venture west. Okay, and then, go north. With that done, venture east. Then, recover the folder from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, pick up the keycard from the shelf. After that, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest in the bathroom. Then, take the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You can see a chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a shelf. You see a keycard on the shelf.
There is a closed gateway leading east. There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. And then, venture south. Then, go east. With that accomplished, ensure that the hatch is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You start to take note of what's in the room.
There is a closed gate leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, attempt to travel south. Then, go east. After that, pick-up the nest of bunnies from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. Let's see what's in here.
You smell a great smell, and follow it to a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make it so that the locker is unlocked with the latchkey. Then, open the locker within the parlor. After that, pick up the blanket from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You smell an intriguing smell, and follow it to a locker.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the spherical box. After that, look and see that the spherical box within the laundry place is open. Then, retrieve the broccoli from the spherical box inside the laundry place. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You see a spherical box. Now that's what I call TextWorld!
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take broccoli from spherical box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the vanilla scented door. After that, make absolutely sure that the vanilla scented door within the shower is opened. If you have opened the vanilla scented door, attempt to go north. And then, pick up the lightbulb from the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
There is a closed vanilla scented door leading north. There is an open gateway leading east.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go north<|im_end|>take lightbulb from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. Okay, and then, pick up the type A latchkey from the workbench inside the cellar. If you have got the type A latchkey, make an effort to head west. And then, doublecheck that the type A box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type A box.
There is a closed hatch leading north. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type A latchkey from workbench<|im_end|>go west<|im_end|>unlock type A box with type A latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. After that, retrieve the TextWorld limited edition key from the bowl. Then, make an effort to move west. Then, unlock the TextWorld limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to show up in a typical one. I guess you better just go and list everything you see here.
You see a locked TextWorld limited edition box.
There is a closed door leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from bowl<|im_end|>go west<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture south. And then, move south. Once you get around to doing that, head west. With that done, pick up the fly larva from the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into the most usual of all possible restrooms.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go west. And then, pick-up the type 7 passkey from the floor of the cubicle. After that, try to take a trip east. After that, look and see that the type 7 safe in the spare room is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You begin looking for stuff.
You can make out a locked type 7 safe.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 7 passkey<|im_end|>go east<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the latchkey from the cabinet inside the restroom. With the latchkey, go south. After that, attempt to venture east. And then, make absolutely sure that the safe in the spare room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
Look over there! a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a latchkey. You can't wait to tell the folks at home about this!
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take a trip west. Following that, try to venture south. And then, move east. Then, take the synthesizer from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that board! What does it say? It says Welcome to the cellar? Well that's cool. You begin looking for stuff.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head east. And then, attempt to venture north. Once you do that, pick up the teaspoon from the floor of the cookery. And then, you can place the teaspoon into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take teaspoon<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to venture west. Following that, retrieve the plant from the bookshelf. After that, make an effort to head south. And then, rest the plant on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant from bookshelf<|im_end|>go south<|im_end|>put plant on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Microsoft safe in the closet. Then, make absolutely sure that the Microsoft safe is ajar. After that, recover the passkey from the Microsoft safe within the closet. Then, make sure that the gate is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
You smell an intriguing smell, and follow it to a Microsoft safe.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take passkey from Microsoft safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be great if you could recover the passkey from the floor of the cookhouse. With the passkey, assure that the safe is unlocked with the passkey. And then, ensure that the safe within the cookhouse is open. After that, pick up the spork from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You make out a safe. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, lift the Microsoft limited edition passkey from the floor of the cellar. Then, make it so that the Microsoft limited edition safe inside the cellar is unlocked with the Microsoft limited edition passkey. Then, look and see that the Microsoft limited edition safe inside the cellar is open. Then, you can insert the broom into the Microsoft limited edition safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
You can make out a Microsoft limited edition safe, so there's that.
There is a closed hatch leading east. There is a closed gateway leading south. There is a closed door leading west.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert broom into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an attempt to take a trip south. And then, move west. Then, make sure that the portmanteau is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the door. Then, go to the west. Following that, ensure that the locker is open. And then, you can insert the bug inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
There is a closed gateway leading south. There is a closed door leading west. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a bug.

your action:

Response: open door<|im_end|>go west<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the platter in the kitchenette. Then, unlock the chest in the kitchenette. And then, open the chest in the kitchenette. After that, take the fork from the chest inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a platter. On the platter you see a passkey. Wow! Just like in the movies!
There is a closed door leading south. There is a closed portal leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the gateway with the keycard. After that, ensure that the gateway is open. After you have pulled open the gateway, try to travel south. Then, make it so that the gateway inside the canteen is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture east. If you can do that, go to the north. That done, go west. Following that, make absolutely sure that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
A rusty signboard tells you that you are now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, make an effort to go north. Once you finish that, go west. That done, retrieve the broccoli from the table inside the vault. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take broccoli from table<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. After that, ensure that the locker is open. If you have pulled open the locker, recover the lightbulb from the locker within the pantry. If you can get your hands on the lightbulb, place the lightbulb on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. With that over with, travel south. Once you finish that, pick up the potato from the floor of the scullery. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Look around you. Take it all in. It's not every day someone gets to be in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go to the west. And then, attempt to go south. With that accomplished, ensure that the safe is open. And then, insert the novel into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a bar. The bar appears to be empty.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>open safe<|im_end|>insert novel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head north. And then, make an attempt to head east. And then, open the portmanteau within the chamber. After that, take the worm from the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in an ordinary kind of place. That is to say, you're in a lounge.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take worm from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to venture north. With that accomplished, make an effort to move north. Then, make an attempt to travel west. If you can get around to doing that, close the locker inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head west. And then, check that the safe is unlocked with the key. Then, ensure that the safe in the study is open. And then, pick up the desktop computer from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the cake scented locker in the laundromat. After that, take the stick of butter from the cake scented locker. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You begin to take stock of what's here.
You see a closed cake scented locker.
There is an unblocked exit to the east.
You are carrying: a cake scented passkey.

your action:

Response: open cake scented locker<|im_end|>take stick of butter from cake scented locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to travel south. Once you accomplish that, move east. After that, go north. Then, close the box in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to go to the west. With that done, make an attempt to head south. Once you get through with that, travel south. And then, close the chest in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
I am required to announce that you are now in the launderette. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to move east. Then, take the plant from the safe inside the bedroom. After that, travel north. Next, deposit the plant on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from safe<|im_end|>go north<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be great if you could make sure that the gateway within the studio is ajar. And then, venture east. With that done, venture south. And then, close the case within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You make out a cabinet.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: open gateway<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, take a trip east. With that accomplished, pick up the latchkey from the floor of the attic. And then, check that the door is unlocked with the latchkey. After that, open the door. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, make an attempt to move north. And then, venture east. Then, look and see that the cabinet is ajar. If you have pulled open the cabinet, recover the mat from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a poem.

your action:

Response: go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the TextWorld keycard from the table in the laundromat. Then, insert the TextWorld keycard into the TextWorld box's lock to unlock it. And then, open the TextWorld box. Once you have opened the TextWorld box, you can put the pillow inside the TextWorld box inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
You make out a locked TextWorld box right there by you. You can make out a table. On the table you make out a TextWorld keycard.
There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: take TextWorld keycard from table<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>insert pillow into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, venture south. Then, attempt to go south. With that over with, take a trip west. Okay, and then, recover the tv from the shelf within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to travel east. Okay, and then, pick up the type 4 latchkey from the trunk inside the pantry. After that, unlock the type 4 chest. Then, open the type 4 chest in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
There is a closed door leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 latchkey from trunk<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>open type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, pick up the keycard from the coffer in the bar. And then, check that the chest inside the bar is unlocked with the keycard. Then, open the chest inside the bar. After opening the chest, insert the tablet into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You make out a chest. You make out a coffer. The coffer contains a keycard.
There is a closed gateway leading east. You need an unblocked exit? You should try going west.
You are carrying: a tablet.

your action:

Response: take keycard from coffer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head south. After that, try to go south. With that accomplished, travel east. And then, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look at that board! What does it say? It says Welcome to the shower? Well that's cool.
You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Then, make an attempt to move east. Next, recover the latchkey from the rack inside the vault. Then, check that the safe is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You begin to take stock of what's in the room.
There is an open passageway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, try to venture south. And then, recover the pillow from the bench within the bedchamber. And then, go to the north. Once you manage that, toss the pillow on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is a closed passageway leading north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from bench<|im_end|>go north<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head west. Then, try to venture north. And then, take a trip east. Then, retrieve the fly larva from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a tv and a butterfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the suitcase within the study. After picking up the key, head north. With that done, take a trip east. After that, check that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a suitcase. The suitcase contains a key.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American style key from the floor of the vault. After that, make it so that the American style chest in the vault is unlocked with the American style key. After you have unlocked the American style chest, make sure that the American style chest in the vault is opened. And then, retrieve the fly larva from the American style chest inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. You can barely contain your excitement.
You make out a locked American style chest.
There is a closed door leading east. There is a closed portal leading west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style chest with American style key<|im_end|>open American style chest<|im_end|>take fly larva from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. After that, try to travel north. That done, try to go east. Then, make absolutely sure that the suitcase inside the bedchamber is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a glass.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>