Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the passkey from the dresser within the washroom. And then, unlock the box inside the washroom. After that, ensure that the box is open. Then, retrieve the sponge from the box in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a box. Oh, great. Here's a dresser. The dresser contains a passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel west. After that, attempt to venture south. With that done, head east. Once you manage that, assure that the suitcase is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go south. With that accomplished, attempt to move east. And then, recover the towel from the counter. If you can get your hands on the towel, drop the towel on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to head west. After that, travel south. Next, travel east. Then, pick up the textbook from the trunk inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take textbook from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move south. After that, make an attempt to venture west. Then, take a trip north. With that done, pick up the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, go south. And then, venture east. Following that, retrieve the keycard from the suitcase within the closet. After that, Put the keycard into the chest within the closet to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from suitcase<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture north. Then, attempt to head west. And then, head south. Once you succeed at that, pick up the broom from the rack in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one. You begin looking for stuff.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that accomplished, retrieve the type 9 passkey from the table. After that, move west. After that, insert the type 9 passkey into the type 9 box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am required to announce that you are now in the attic.
What's that over there? It looks like it's a type 9 box. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 passkey from table<|im_end|>go west<|im_end|>unlock type 9 box with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, unlock the spherical gateway. And then, open the spherical gateway in the cookhouse. Then, venture east. Then, make it so that the cabinet is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
There is a closed spherical gateway leading east. There is a closed door leading north.
You are carrying: a spherical key.

your action:

Response: unlock spherical gateway with spherical key<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go south. If you can get around to doing that, make an attempt to travel west. Then, make an attempt to head north. Then, doublecheck that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed gate leading north. There is a closed portal leading west. You need an unblocked exit? You should try going south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head west. And then, try to venture south. Okay, and then, make an attempt to go south. And then, pick up the mouse from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin to take stock of what's in the room.
There is an unguarded exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the spoon from the floor of the cookery. After that, venture east. Then, travel south. And then, deposit the spoon on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You see a platter. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the south.
There is a spoon on the floor.
You are carrying: a pear.

your action:

Response: take spoon<|im_end|>go east<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the gateway in the laundry place. After that, ensure that the gateway inside the laundry place is open. And then, head east. Following that, retrieve the tv from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture north. Once you get around to doing that, attempt to take a trip west. And then, recover the nest of beetles from the platter inside the scullery. Then, insert the nest of beetles into the cabinet inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take nest of beetles from platter<|im_end|>insert nest of beetles into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move west. And then, pick-up the key from the floor of the cookhouse. If you have picked up the key, head east. And then, lock the hatch with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty standard here. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel north. Then, make an effort to move east. Next, pick up the fondue from the shelf inside the steam room. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is a closed hatch leading south. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, unlock the spherical portal. And then, open the spherical portal. Then, try to venture north. And then, recover the bug from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed spherical portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical portal with spherical keycard<|im_end|>open spherical portal<|im_end|>go north<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, make an attempt to move south. And then, venture east. And then, recover the ladle from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. Let's see what's in here.
There is an open door leading east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to go to the west. Next, retrieve the Advent Calendar from the stand. If you can get your hands on the Advent Calendar, make an attempt to go to the south. Next, put the Advent Calendar inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar from stand<|im_end|>go south<|im_end|>insert Advent Calendar into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the gateway within the steam room is unlocked with the latchkey. After unlocking the gateway, ensure that the gateway is open. After opening the gateway, venture east. With that done, close the gateway in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a vacuum on the floor.
You are carrying: a latchkey.

your action:

Response: unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel south. Once you do that, head west. And then, head north. Following that, lift the mug from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Following that, try to take a trip east. Then, head north. With that done, close the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. With that accomplished, recover the TextWorld key from the case. If you can get your hands on the TextWorld key, take a trip south. Then, insert the TextWorld key into the TextWorld box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld key from case<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. Following that, lift the plant from the floor of the bedroom. Having picked up the plant, head west. Then, deposit the plant on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take plant<|im_end|>go west<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, recover the nest of spiders from the bed. After that, attempt to go east. And then, make an attempt to venture south. And then, you can insert the nest of spiders inside the fridge inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You can barely contain your excitement.
You can see a bed. On the bed you can make out a nest of spiders.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of spiders from bed<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of spiders into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture west. If you can accomplish that, ensure that the portmanteau in the bedchamber is open. After pulling open the portmanteau, recover the loaf of bread from the portmanteau. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take loaf of bread from portmanteau<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the portal is unlocked. And then, ensure that the portal is open. And then, attempt to venture east. Then, doublecheck that the safe within the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place. You begin looking for stuff.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a potato and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, recover the type T key from the floor of the workshop. And then, go to the west. Then, unlock the type T safe with the type T key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. The room is well lit.
You make out a locked type T safe.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type T key<|im_end|>go west<|im_end|>unlock type T safe with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. After that, recover the sandwich from the dresser within the chamber. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the east. Next, take the mop from the trunk in the bathroom. After getting the mop, take a trip west. After that, toss the mop on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it ordinary? You better believe it is.
There is an open gateway leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from trunk<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the portal. Then, take a trip south. And then, take the cashew from the mantle inside the recreation zone. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading south. You need an unblocked exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: open portal<|im_end|>go south<|im_end|>take cashew from mantle<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. And then, travel south. With that done, take the fork from the platter. Then, place the fork on the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fork from platter<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Then, recover the passkey from the cabinet within the sauna. After that, head west. And then, check that the gateway is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have walked into, you had to saunter into a standard one.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from cabinet<|im_end|>go west<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the Henderson's style latchkey from the suitcase in the chamber. Having taken the Henderson's style latchkey, attempt to go to the east. Following that, unlock the Henderson's style safe within the study with the Henderson's style latchkey. After that, open the Henderson's style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open suitcase is here. The suitcase contains a Henderson's style latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from suitcase<|im_end|>go east<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the passageway. And then, make it so that the passageway is open. Then, travel south. After that, ensure that the locker inside the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed portal leading north. There is a closed passageway leading south.
You are carrying: a keycard and a mop.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could ensure that the gate is open. And then, make an attempt to travel south. And then, lift the spherical keycard from the floor of the bathroom. Once you have picked up the spherical keycard, check that the spherical locker inside the bathroom is unlocked with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, head north. And then, pick up the latchkey from the rack. After that, make an effort to head south. After that, look and see the safe inside the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Then, recover the keycard from the floor of the office. After that, unlock the box inside the office. And then, assure that the box in the office is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel west. And then, pick up the TextWorld key from the platter. Having got the TextWorld key, go to the east. After that, lock the TextWorld locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You make out a TextWorld locker.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld key from platter<|im_end|>go east<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin looking for stuff.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate in the launderette. After that, take a trip south. Then, go east. Then, recover the mop from the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
There is a closed gate leading south. There is an open passageway leading north.
You are carrying: a worm.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the box in the bedroom's lock to unlock it. Then, open the box within the bedroom. After that, pick up the gummy bear from the box within the bedroom. After you have got the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go east. With that done, take the fondue from the shelf. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go west. If you can accomplish that, make an attempt to head south. And then, travel east. And then, take the tablet from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to make an effort to head south. And then, travel east. After that, take the mat from the box. If you can get your hands on the mat, you can deposit the mat inside the drawer inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
A well framed board tells you that you are now in the restroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mat from box<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the rectangular keycard from the floor of the office. If you can get your hands on the rectangular keycard, travel north. And then, doublecheck that the rectangular portal in the laundromat is unlocked. After unlocking the rectangular portal, doublecheck that the rectangular portal inside the laundromat is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north.
There is a rectangular keycard and a binder on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go north<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. Once you do that, go to the east. Then, pick-up the disk from the floor of the workshop. And then, you can put the disk inside the display in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take disk<|im_end|>insert disk into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make it so that the display is wide open. After pulling open the display, retrieve the sandwich from the display inside the workshop. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You make out a display.
There is a closed hatch leading north. You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take sandwich from display<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the south. Then, recover the type 6 latchkey from the floor of the spare room. After taking the type 6 latchkey, take a trip north. After that, Put the type 6 latchkey into the type 6 door inside the washroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is a closed portal leading north. There is a closed type 6 door leading west. There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take type 6 latchkey<|im_end|>go north<|im_end|>lock type 6 door with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head west. With that accomplished, go to the south. With that over with, make an attempt to go to the east. With that over with, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. And then, attempt to take a trip west. And then, try to move south. And then, pick-up the top hat from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the box inside the laundry place is wide open. After that, recover the Henderson's style key from the box within the laundry place. With the Henderson's style key, attempt to go to the west. Then, Put the Henderson's style key into the Henderson's style locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a closed box.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take Henderson's style key from box<|im_end|>go west<|im_end|>lock Henderson's style locker with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, try to go to the south. And then, recover the printer from the floor of the studio. After that, rest the printer on the shelf inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is a closed gateway leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take printer<|im_end|>put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the garage.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the garage. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a candy bar, a burger and a glove.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the shadfly from the refrigerator inside the canteen. And then, try to move east. That done, ensure that the portmanteau within the bar is open. And then, you can put the shadfly inside the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a refrigerator. Is this it? Is this what you came to TextWorld to see? a refrigerator? The refrigerator contains a shadfly. Is this it? Is this what you came to TextWorld to see? a refrigerator?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take shadfly from refrigerator<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to travel east. Once you succeed at that, take the passkey from the workbench within the attic. And then, unlock the hatch. And then, open the hatch inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take passkey from workbench<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head east. After that, pick-up the latchkey from the floor of the washroom. After that, make an attempt to take a trip west. And then, unlock the chest within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is nearby. You can see a table. You shudder, but continue examining the table. The table is standard. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to travel north. Okay, and then, retrieve the key from the floor of the shower. With the key, try to take a trip south. And then, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. The room is well lit.
You can see a locked safe nearby.
There is a closed gate leading east. There is a closed door leading south. There is a closed hatch leading west. There is an unguarded exit to the north.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to venture south. After that, travel east. Following that, retrieve the loaf of bread from the table. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel west. With that over with, make an effort to take a trip south. Then, move east. Okay, and then, make absolutely sure that the safe within the washroom is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
There is an open door leading north. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, unlock the chest inside the bedchamber. After unlocking the chest, open the chest. After that, retrieve the cuboid key from the chest. After taking the cuboid key, unlock the cuboid chest within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cuboid chest. You bend down to tie your shoe. When you stand up, you notice a chest.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid key from chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head north. And then, pick-up the nest of spiders from the floor of the studio. Then, attempt to move south. Then, throw the nest of spiders on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong.
There is a closed gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go to the north. After that, move east. And then, go to the south. Following that, close the chest in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be a great idea if you could retrieve the garlic clove from the floor of the closet. Once you have got the garlic clove, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the drawer within the restroom is wide open. After that, pick up the non-euclidean key from the drawer. Then, unlock the non-euclidean box with the non-euclidean key. Then, ensure that the non-euclidean box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
Look over there! a non-euclidean box. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer.
There is a closed passageway leading north. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take non-euclidean key from drawer<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, head east. After that, recover the passkey from the floor of the chamber. And then, make an effort to go west. That done, unlock the locker within the study with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You have entered the most typical of all possible studys.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You wonder idly who left that here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to check that the cake scented chest in the office is unlocked with the cake scented latchkey. After unlocking the cake scented chest, open the cake scented chest in the office. And then, take the passkey from the cake scented chest. After that, lock the safe in the office with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
A closed safe is close by. You can make out a cake scented chest.
There is a closed hatch leading east. There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take passkey from cake scented chest<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. And then, recover the fondue from the shelf in the bedchamber. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the east. Then, pick-up the latchkey from the floor of the cookery. After that, make absolutely sure that the chest in the cookery is unlocked. And then, make sure that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the passageway is open. Then, head west. With that over with, take the fly larva from the case within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, venture east. Next, make an attempt to go to the south. If you can do that, pick up the shadfly from the box. With the shadfly, place the shadfly inside the trunk within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from box<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel south. And then, attempt to venture west. With that accomplished, take the Microsoft limited edition latchkey from the safe within the basement. After picking up the Microsoft limited edition latchkey, assure that the Microsoft limited edition safe inside the basement is unlocked with the Microsoft limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is an open hatch leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Microsoft limited edition latchkey from safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Okay, and then, make an attempt to move south. After that, travel west. Following that, take the shadfly from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel east. And then, travel south. Then, go to the south. And then, open the cabinet in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich and a scarf.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the door within the shower is unlocked with the passkey. And then, open the door in the shower. Then, venture west. And then, place the butterfly on the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a passkey and a butterfly.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. After that, pick up the licorice strip from the floor of the bedroom. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a mat.

your action:

Response: go south<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to travel south. And then, take the keycard from the dresser. And then, try to travel south. With that accomplished, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip east. Then, open the cabinet in the attic. Then, take the keycard from the cabinet. And then, lock the box inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, insert the type 5 key into the type 5 chest inside the study's lock to unlock it. And then, ensure that the type 5 chest is open. After that, retrieve the passkey from the type 5 chest. Having got the passkey, insert the passkey into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You smell a hideous smell, and follow it to a type 5 chest. You wonder idly who left that here.
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>open type 5 chest<|im_end|>take passkey from type 5 chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go to the south. Then, head east. And then, doublecheck that the safe within the cookhouse is wide open. Having opened the safe, pick up the teacup from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the east. And then, travel south. Then, close the chest. And then, look and see that the chest within the vault is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a cookie and a latchkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture north. Following that, retrieve the tv from the mantle within the chamber. Then, move east. That done, place the tv on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from mantle<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, try to go to the west. And then, pick up the latchkey from the saucepan. And then, make sure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from saucepan<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to open the gateway. After that, take a trip west. Once you get around to doing that, make an attempt to venture south. Following that, close the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one.
There is a closed gate leading south. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move south. With that accomplished, make an attempt to go east. With that over with, head north. After that, open the passageway in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip west. And then, retrieve the bug from the bed. After that, travel south. With that accomplished, drop the bug on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a typical kind of place. That is to say, you're in a playroom.
There is a closed hatch leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from bed<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could attempt to move south. If you can manage that, retrieve the tv from the desk. With the tv, make an effort to head west. Then, rest the tv on the workbench within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from desk<|im_end|>go west<|im_end|>put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the butterfly from the box. After that, move west. And then, make an attempt to venture north. Okay, and then, sit the butterfly on the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty standard here.
You can make out an opened box here. The box contains a butterfly.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from box<|im_end|>go west<|im_end|>go north<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture west. Once you do that, recover the loaf of bread from the bed inside the chamber. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to travel south. Then, go to the south. Next, try to go east. After that, assure that the basket in the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go south. Once you finish that, try to move west. With that over with, open the fridge. And then, take the whisk from the fridge within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You make out a shelf. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open fridge<|im_end|>take whisk from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an effort to go to the south. Okay, and then, venture east. And then, retrieve the loaf of bread from the armchair in the studio. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the chest is unlocked. After that, make sure that the chest is open. After that, take the TextWorld limited edition passkey from the chest within the cookery. Then, doublecheck that the TextWorld limited edition chest within the cookery is unlocked with the TextWorld limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
Hey, want to see a TextWorld limited edition chest? Look over there, a TextWorld limited edition chest. Now why would someone leave that there? You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, move south. And then, try to move east. After that, recover the mug from the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture south. And then, try to head west. That done, retrieve the butterfly from the bookshelf in the chamber. With the butterfly, place the butterfly on the bench inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly from bookshelf<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the coffer. Then, pick up the Microsoft style passkey from the coffer in the spare room. If you can get your hands on the Microsoft style passkey, check that the Microsoft style chest is unlocked with the Microsoft style passkey. Then, make it so that the Microsoft style chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You make out a locked Microsoft style chest right there by you. You can make out a coffer.
There is a closed gate leading north. There is a closed portal leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take Microsoft style passkey from coffer<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Okay, and then, make an attempt to take a trip west. Following that, retrieve the banana from the floor of the studio. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to venture south. Then, venture east. Then, recover the book from the dresser inside the parlor. With the book, you can insert the book into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gateway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from dresser<|im_end|>insert book into portmanteau<|im_end|>