Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take a trip west. With that accomplished, head south. And then, try to head east. Okay, and then, close the dresser in the bar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a golf ball.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. And then, make an attempt to head west. If you can finish that, go to the south. After that, recover the insect from the cabinet within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to go to the west. Then, take a trip south. Then, make an attempt to go east. That done, recover the worm from the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty normal here.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a loganberry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. That done, lift the Henderson's limited edition passkey from the floor of the scullery. And then, attempt to go to the east. Once you get through with that, make it so that the Henderson's limited edition chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a Henderson's limited edition chest. There's something strange about this being here, but you can't put your finger on it.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>take Henderson's limited edition passkey<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to go north. With that done, head east. And then, take a trip south. With that accomplished, recover the Quote of the Day Calendar from the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary one. You begin to take stock of what's in the room.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Following that, retrieve the butterfly from the stand inside the studio. With the butterfly, try to travel east. And then, rest the butterfly on the counter inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You start to take note of what's in the room.
You can make out a counter. But the thing is empty. You move on, clearly upset by your TextWorld experience.
There is a closed gateway leading east. There is an open passageway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move north. And then, make an effort to go east. Next, open the dresser inside the parlor. And then, deposit the textbook into the dresser in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go east<|im_end|>open dresser<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Then, doublecheck that the type D chest within the kitchenette is unlocked. After that, ensure that the type D chest in the kitchenette is open. And then, take the knife from the type D chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just entered a dish-pit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type D key.

your action:

Response: go east<|im_end|>unlock type D chest with type D key<|im_end|>open type D chest<|im_end|>take knife from type D chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. If you can finish that, recover the durian from the suitcase. And then, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take durian from suitcase<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, move west. Once you finish that, make an attempt to travel north. And then, retrieve the nest of bats from the shelf. With the nest of bats, toss the nest of bats on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take nest of bats from shelf<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. After that, make an attempt to go north. With that done, close the door in the shower. After that, look and see that the door inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go north<|im_end|>close door<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, check that the Canadian style passageway is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style passageway within the pantry is open. Then, move south. Once you get through with that, make sure that the basket is closed. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
There is a closed hatch leading north. There is a closed Canadian style passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style latchkey and a stapler.

your action:

Response: unlock Canadian style passageway with Canadian style latchkey<|im_end|>open Canadian style passageway<|im_end|>go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, head north. After that, attempt to take a trip west. After that, close the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel south. Once you do that, try to go east. If you can get around to doing that, retrieve the Henderson's limited edition passkey from the freezer. After that, make sure that the Henderson's limited edition chest is locked with the Henderson's limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You start to take note of what's in the room.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from freezer<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the tv from the floor of the chamber. And then, try to travel south. After that, try to head east. And then, put the tv on the table within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>go south<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, go west. After that, make an attempt to go south. That done, attempt to travel east. After that, close the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, pick up the spork from the plate in the cookery. If you can get your hands on the spork, venture north. Then, sit the spork on the recliner in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork from plate<|im_end|>go north<|im_end|>put spork on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to go to the west. Following that, ensure that the case within the bathroom is open. After that, recover the sponge from the case. After that, rest the sponge on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take sponge from case<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the west. Then, pick up the durian from the floor of the restroom. And then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty standard here.
You can see a table. You shudder, but continue examining the table. The table is normal. The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Okay, and then, attempt to go south. With that done, move south. Okay, and then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a stand. The stand is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. And then, make an effort to move south. And then, recover the passkey from the toolbox. And then, insert the passkey into the chest inside the cellar's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Then, head east. With that over with, go north. Then, close the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move east. That done, make an attempt to go south. And then, go west. And then, recover the pencil from the trunk in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
Look out! It's a- oh, never mind, it's just a shelf. The shelf is ordinary. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pencil from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the box within the parlor. Then, open the box. And then, pick up the lamp from the box. And then, sit the lamp on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I am so happy to announce that you are now in the parlor.
You can see a locked box. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf appears to be empty.
There is a closed passageway leading north. There is a closed portal leading west. There is an open hatch leading east.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take lamp from box<|im_end|>put lamp on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, make an effort to take a trip south. And then, make an attempt to go to the west. After that, pick-up the tv from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a blanket.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the chest in the dish-pit. And then, open the chest. And then, recover the banana from the chest. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You see a locked ordinary looking chest nearby.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take banana from chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the east. And then, recover the passkey from the bench. And then, unlock the locker. And then, open the locker inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchen.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Then, pick up the shadfly from the board within the scullery. If you can get your hands on the shadfly, go to the west. Then, put the shadfly on the couch in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from board<|im_end|>go west<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the formless key from the table. And then, make an effort to go to the west. With that over with, make sure that the formless portal inside the pantry is unlocked. Then, make it so that the formless portal in the pantry is open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
You can make out a table. The table is typical. On the table you see a formless key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless key from table<|im_end|>go west<|im_end|>unlock formless portal with formless key<|im_end|>open formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel west. If you can finish that, try to take a trip north. And then, attempt to go east. With that accomplished, open the type 8 safe in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 8 keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could attempt to travel west. After that, try to take a trip south. After that, venture east. Then, look and see that the bureau is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. The room is well lit.
There is an unguarded exit to the east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, travel south. After that, doublecheck that the formless safe in the basement is unlocked. And then, open the formless safe. Having opened the formless safe, retrieve the cane from the formless safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take cane from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, go south. That done, move east. And then, pick-up the key from the floor of the parlor. After that, insert the key into the box in the parlor's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, pick-up the hat from the floor of the garage. Then, go east. Then, make absolutely sure that the suitcase is open. Then, you can insert the hat inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am pleased to announce that you are now in the garage. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: take hat<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert hat into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go west. Okay, and then, venture north. After that, make an effort to go to the east. With that accomplished, retrieve the insect from the workbench inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take insect from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to go to the west. Then, move north. And then, go east. Then, recover the teacup from the freezer in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teacup from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could look and see that the locker is unlocked. After that, ensure that the locker is open. And then, retrieve the insect from the locker in the spare room. With the insect, drop the insect on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
You see a locker.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to take a trip south. With that over with, attempt to go west. Next, ensure that the cabinet within the laundromat is open. And then, you can deposit the sponge inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
There is an unblocked exit to the south.
There is a teacup on the floor.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the formless locker. After that, ensure that the formless locker is open. Then, recover the elderberry from the formless locker in the sauna. With the elderberry, eat the elderberry. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You see a formless locker. Wow, isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take elderberry from formless locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the south. Then, make an effort to take a trip east. After that, attempt to go to the south. Then, assure that the case is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You see a trunk. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. With that done, pick up the spherical key from the platter inside the kitchenette. Then, attempt to venture east. And then, make it so that the spherical chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
A closed spherical chest is close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from platter<|im_end|>go east<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, venture south. With that accomplished, try to take a trip east. Then, retrieve the Canadian style latchkey from the floor of the dish-pit. And then, look and see that the Canadian style chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian style latchkey<|im_end|>lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make absolutely sure that the suitcase inside the studio is wide open. And then, pick up the burger from the suitcase. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a suitcase. The light flickers for a second, but nothing else happens.
There is a closed passageway leading north. You need an unblocked exit? You should try going east.
You are carrying: a durian.

your action:

Response: open suitcase<|im_end|>take burger from suitcase<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. That done, head east. And then, head north. If you can succeed at that, retrieve the golf club from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take golf club from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, venture west. With that over with, head south. And then, travel east. And then, close the fridge within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head south. With that over with, make an effort to venture south. After that, make an attempt to go west. Then, lift the spoon from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to head east. Next, make an effort to head north. Next, attempt to go west. After that, pick up the iron from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. You can barely contain your excitement.
There is a closed hatch leading south. There is an unguarded exit to the east. There is an unguarded exit to the west.
You are carrying: a peanut and a bowl.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, ensure that the safe is open. After opening the safe, take the Advent Calendar from the safe. After picking up the Advent Calendar, move south. Okay, and then, rest the Advent Calendar on the bench in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Advent Calendar from safe<|im_end|>go south<|im_end|>put Advent Calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. Then, attempt to venture south. That done, go to the east. And then, close the toolbox within the garage. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to go west. And then, recover the frisbee from the stand within the vault. Then, make an effort to head east. Then, ditch the frisbee on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take frisbee from stand<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. After that, make an attempt to head south. And then, take the bowl from the counter. Then, you can insert the bowl inside the case. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is an open passageway leading north. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take bowl from counter<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture east. Once you manage that, attempt to go south. With that over with, venture west. And then, open the safe within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to go to the south. Following that, lift the paper towel from the floor of the steam room. With the paper towel, try to go west. If you can get around to doing that, drop the paper towel on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>go west<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head north. And then, travel east. Okay, and then, go to the south. Then, retrieve the butterfly from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to venture south. Then, make an attempt to take a trip east. With that done, recover the Microsoft style passkey from the floor of the study. With the Microsoft style passkey, assure that the Microsoft style box is unlocked with the Microsoft style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
There is a closed gateway leading east. There is a closed door leading north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to venture north. With that done, pick up the cuboid passkey from the refrigerator within the kitchen. And then, unlock the cuboid safe inside the kitchen with the cuboid passkey. Then, open the cuboid safe inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin to take stock of what's here.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from refrigerator<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to travel west. And then, recover the cucumber from the counter inside the sauna. With the cucumber, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cucumber from counter<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, attempt to go to the east. Next, venture south. Once you manage that, take a trip west. If you can manage that, pick up the paper towel from the board in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teaspoon.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to venture east. Then, pick up the latchkey from the cabinet in the office. And then, move west. With that over with, make absolutely sure that the door inside the dish-pit is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You can barely contain your excitement.
There is a closed door leading north. There is an open portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from cabinet<|im_end|>go west<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, doublecheck that the box inside the garage is unlocked. After you have unlocked the box, open the box. And then, retrieve the vanilla scented keycard from the box. Then, lock the vanilla scented box inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one. You begin to take stock of what's in the room.
You can make out a vanilla scented box. You see a locked standard looking box right there by you.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. With that done, go south. With that accomplished, attempt to head west. That done, open the gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could assure that the passageway is open. And then, try to travel south. After that, take the keycard from the dresser. And then, check that the locker within the playroom is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. You begin looking for stuff.
There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head west. Then, move south. After that, recover the iron from the cabinet within the restroom. And then, put the iron on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take iron from cabinet<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, make an attempt to take a trip south. After that, head east. Once you finish that, recover the manuscript from the bed stand within the parlor. With the manuscript, put the manuscript on the couch. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take manuscript from bed stand<|im_end|>put manuscript on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. Then, head south. That done, pick-up the broccoli from the floor of the study. Then, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, venture east. Next, recover the latchkey from the bowl. Then, unlock the box. And then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bowl<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the north. Okay, and then, make it so that the passageway is opened. After that, venture west. Okay, and then, pick up the iron from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to take a trip north. That done, retrieve the candy bar from the cabinet inside the cookhouse. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take candy bar from cabinet<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, unlock the type 8 gate in the study. After unlocking the type 8 gate, ensure that the type 8 gate in the study is open. Then, travel east. Then, recover the mouse from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study.
There is a closed type 8 gate leading east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a type 8 latchkey.

your action:

Response: unlock type 8 gate with type 8 latchkey<|im_end|>open type 8 gate<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, move north. And then, make an effort to go north. If you can do that, try to take a trip west. Then, recover the glass from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
Oh, great. Here's a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go west. Once you manage that, try to move north. And then, try to go east. Next, recover the shadfly from the basket within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You begin looking for stuff.
There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, check that the chest is unlocked with the key. Once you have unlocked the chest, open the chest within the kitchen. And then, take the rectangular keycard from the chest inside the kitchen. And then, look and see that the rectangular safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a rectangular safe? Because look over there, it's a rectangular safe. There's something strange about this being here, but you can't put your finger on it. As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an open hatch leading north. There is an open gate leading south. You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel east. Then, pick up the formless latchkey from the case in the basement. And then, unlock the formless box with the formless latchkey. And then, open the formless box in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey from case<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to check that the locker in the launderette is unlocked with the key. After that, look and see that the locker within the launderette is opened. And then, pick up the butterfly from the locker inside the launderette. And then, put the butterfly on the bench inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one. You begin to take stock of what's in the room.
You make out a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is typical. But the thing is empty. You swear loudly.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to head east. And then, make an effort to take a trip south. Once you get around to doing that, make an attempt to move south. And then, open the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere.
You see a drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a mop.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to go to the east. That done, lift the keycard from the floor of the bedroom. If you can get your hands on the keycard, try to go west. Then, doublecheck that the hatch in the spare room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. You begin looking for stuff.
There is a closed hatch leading north. There is a closed gate leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>go west<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be great if you could make an effort to venture south. Once you succeed at that, open the safe inside the vault. And then, pick up the passkey from the safe in the vault. If you have taken the passkey, insert the passkey into the chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to travel east. With that over with, pick up the spherical key from the floor of the closet. Then, make an attempt to travel north. If you can get through with that, lock the spherical safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>go north<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to go to the south. And then, lift the laptop from the floor of the bedroom. And then, attempt to head west. With that done, sit the laptop on the rack in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop<|im_end|>go west<|im_end|>put laptop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could go to the south. After that, attempt to go to the east. If you can get around to doing that, travel north. Following that, make it so that the locker is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
A decrepit signboard tells you that you are now in the scullery.
There is a closed portal leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge and a pillow.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head east. With that accomplished, try to venture south. Following that, attempt to venture west. And then, lift the tv from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the candy bar from the chest. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You make out an opened chest close by. The chest contains a candy bar. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room, seeing a shelf. The shelf appears to be empty.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, unlock the fresh laundry scented safe. After that, make it so that the fresh laundry scented safe within the study is opened. After that, pick up the Comic Strip Calendar from the fresh laundry scented safe. With the Comic Strip Calendar, insert the Comic Strip Calendar inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study.
You make out a display. Now that's what I call TextWorld! The display is empty, what a horrible day! You can see a locked fresh laundry scented safe in the room.
There is a closed door leading south. There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take Comic Strip Calendar from fresh laundry scented safe<|im_end|>insert Comic Strip Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. After that, travel south. And then, try to go east. And then, make absolutely sure that the safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. And then, try to head south. Then, ensure that the box is open. Then, insert the Comic Strip Calendar into the box inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a frisbee on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>open box<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, recover the type 6 passkey from the floor of the washroom. Having picked up the type 6 passkey, head north. After that, unlock the type 6 box in the cubicle. Then, open the type 6 box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Look at you, bigshot, walking into a washroom like it isn't some huge deal. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
There is a type 6 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 6 passkey<|im_end|>go north<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, go to the west. Then, retrieve the TextWorld latchkey from the bed inside the bedchamber. After taking the TextWorld latchkey, travel east. And then, doublecheck that the TextWorld chest in the canteen is unlocked with the TextWorld latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've seen better canteens, but at least this one seems pretty usual.
You can make out a TextWorld chest.
There is a closed hatch leading north. There is an open passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld latchkey from bed<|im_end|>go east<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go west. Then, try to take a trip south. Then, try to go to the east. With that accomplished, recover the binder from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle. You can barely contain your excitement.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the locker within the spare room is unlocked with the latchkey. After that, ensure that the locker in the spare room is open. And then, take the lampshade from the locker inside the spare room. And then, put the lampshade on the rack within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You can see a locker. Make a note of this, you might have to put stuff on or in it later on. You scan the room for a rack, and you find a rack. The rack is normal. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. With that done, recover the type J passkey from the box. After that, make an effort to travel west. That done, doublecheck that the type J hatch is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You can barely contain your excitement.
There is a closed door leading north. There is a closed type J hatch leading south. There is an open gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type J passkey from box<|im_end|>go west<|im_end|>lock type J hatch with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. With that over with, make an effort to move south. Then, attempt to move east. After that, ensure that the chest inside the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a pair of headphones and a bug.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to take a trip south. And then, venture south. Following that, travel east. After that, lift the monitor from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You have come into a studio. Not the studio you'd expect. No, this is a studio. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type I latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. And then, head north. Then, head east. Following that, pick up the lightbulb from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move west. After that, recover the cuboid keycard from the floor of the cookhouse. And then, try to take a trip east. If you can succeed at that, make absolutely sure that the cuboid safe inside the recreation zone is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
Hey, want to see a cuboid safe? Look over there, a cuboid safe.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the west. Next, go south. Next, go east. And then, retrieve the lamp from the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. Then, open the gate. Then, travel east. Once you get around to doing that, lift the worm from the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an armchair. You shudder, but continue examining the armchair. The armchair is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to head east. After that, attempt to take a trip south. Then, try to go west. Then, lift the printer from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, retrieve the backup calendar from the floor of the studio. And then, attempt to move south. After that, take a trip south. Then, sit the backup calendar on the table inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>go south<|im_end|>go south<|im_end|>put backup calendar on table<|im_end|>