Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the portal in the sauna is unlocked. Then, open the portal in the sauna. And then, move south. Next, take the nest of bats from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. There is a closed portal leading south.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>take nest of bats from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, go south. After that, head east. With that done, pick-up the passkey from the floor of the basement. And then, make it so that the locker in the basement is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make an attempt to go west. Once you manage that, take a trip south. After that, make an effort to head east. That done, recover the worm from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is a closed door leading east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to move north. Then, go to the east. After that, attempt to go to the north. If you can accomplish that, retrieve the broom from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head south. Then, lift the TextWorld limited edition latchkey from the floor of the spare room. If you have taken the TextWorld limited edition latchkey, take a trip south. And then, lock the TextWorld limited edition box in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to venture west. And then, retrieve the type 6 latchkey from the saucepan in the scullery. After you have picked up the type 6 latchkey, move east. After that, unlock the type 6 gateway with the type 6 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading east. There is a closed type 6 gateway leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 6 latchkey from saucepan<|im_end|>go east<|im_end|>unlock type 6 gateway with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move north. With that accomplished, go to the east. Next, attempt to travel south. After that, close the passageway in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the fudge scented keycard from the floor of the attic. After that, check that the fudge scented locker is unlocked with the fudge scented keycard. And then, ensure that the fudge scented locker inside the attic is open. After that, retrieve the broom from the fudge scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You scan the room for a fudge scented locker, and you find a fudge scented locker.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unguarded.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take broom from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, open the hatch. After that, take a trip south. After that, retrieve the broom from the floor of the steam room. With the broom, deposit the broom inside the safe inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the recreation zone.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take broom<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head south. Once you finish that, recover the teacup from the floor of the canteen. Then, head north. Then, ditch the teacup on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower.
There is a closed passageway leading west. There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a durian on the floor.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take teacup<|im_end|>go north<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. After that, check that the locker inside the bedroom is unlocked with the key. And then, open the locker in the bedroom. And then, pick up the blanket from the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Of every playroom you could have sauntered into, you had to saunter into an usual one. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to head east. That done, recover the insect from the armchair inside the study. After that, go to the south. Once you get around to doing that, place the insect on the rack within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from armchair<|im_end|>go south<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head west. Following that, go south. Then, retrieve the knife from the refrigerator inside the scullery. And then, insert the knife inside the cabinet within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take knife from refrigerator<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could ensure that the gate within the garage is open. And then, attempt to move east. With that over with, retrieve the key from the floor of the attic. And then, Place the key into the chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: open gate<|im_end|>go east<|im_end|>take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture north. After that, make an attempt to head east. Then, take the cloak from the counter in the basement. After that, drop the cloak on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cloak from counter<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, move north. With that accomplished, open the hatch within the restroom. And then, try to go to the east. Then, pick up the broom from the coffer in the closet. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take broom from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. And then, make an attempt to head south. With that accomplished, take the poem from the suitcase. And then, put the poem inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take poem from suitcase<|im_end|>insert poem into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go south. Okay, and then, make an attempt to head east. If you can succeed at that, take the Henderson's style key from the refrigerator. After that, unlock the Henderson's style chest inside the scullery with the Henderson's style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Of every pantry you could have sauntered into, you had to saunter into an ordinary one. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's style key from refrigerator<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the freezer in the dish-pit. And then, recover the latchkey from the freezer in the dish-pit. After that, make an effort to venture west. With that over with, make it so that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You make out a freezer.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take latchkey from freezer<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture north. With that over with, move west. And then, pick up the sandwich from the counter. With the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin looking for stuff.
You can see a couch. The couch is normal. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the hatch is open. After that, make an attempt to go to the south. And then, go to the east. Next, take the blanket from the basket within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading north. There is a closed hatch leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head west. And then, try to move south. With that accomplished, try to venture east. Then, close the safe inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it normal? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a knife and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the hatch in the dish-pit is open. Then, try to venture north. And then, go to the north. With that accomplished, close the passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, head north. That done, head east. With that done, close the Henderson's limited edition safe. If you have closed the Henderson's limited edition safe, lock the Henderson's limited edition safe with the Henderson's limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's limited edition key.

your action:

Response: go north<|im_end|>go east<|im_end|>close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could try to go south. Okay, and then, take a trip south. Then, move east. Okay, and then, recover the butterfly from the stand within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip north. Then, ensure that the suitcase within the bedroom is open. Then, retrieve the key from the suitcase within the bedroom. With the key, doublecheck that the portal within the bedroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mug.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go east. Then, venture south. Next, lift the knife from the floor of the kitchenette. Then, insert the knife inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take knife<|im_end|>insert knife into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to travel south. After that, open the gate inside the chamber. Then, try to travel east. With that over with, pick up the keyboard from the bookshelf inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place.
There is an open passageway leading north. There is an open hatch leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. With that accomplished, take the paper towel from the cabinet. Having got the paper towel, move west. With that done, put the paper towel on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber.
You see a gleam over in a corner, where you can see a bar. The bar is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from cabinet<|im_end|>go west<|im_end|>put paper towel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker in the bedchamber. After unlocking the locker, ensure that the locker within the bedchamber is open. And then, pick up the fudge scented key from the locker within the bedchamber. If you can get your hands on the fudge scented key, doublecheck the fudge scented locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber. You can barely contain your excitement.
You can see a fudge scented locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked locker.
There is a closed door leading east. There is a closed gateway leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take fudge scented key from locker<|im_end|>lock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to head south. If you can finish that, go south. Then, take a trip east. And then, ensure that the Henderson's style box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a golf tee.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move south. Next, make an attempt to head west. With that accomplished, retrieve the rectangular keycard from the floor of the shower. After that, Deposit the rectangular keycard into the rectangular locker in the shower to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a banana.

your action:

Response: go south<|im_end|>go west<|im_end|>take rectangular keycard<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. And then, take the monitor from the coffer. Then, make an attempt to go to the east. Then, place the monitor on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from coffer<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, move east. Okay, and then, pick up the licorice strip from the chest in the basement. If you can get your hands on the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is a closed gate leading west. There is an open passageway leading east.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take licorice strip from chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. If you can do that, take the worm from the table. With the worm, go to the west. With that over with, you can put the worm into the case in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I never took you for the sort of person who would show up in an attic, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened case in the corner. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from table<|im_end|>go west<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go south. After that, go east. With that over with, ensure that the safe is open. After that, pick up the broom from the safe within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, attempt to go to the east. Next, travel north. And then, venture west. And then, make it so that the freezer in the dish-pit is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is a closed gateway leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. After that, pick-up the insect from the floor of the lounge. Once you have picked up the insect, attempt to go east. Following that, deposit the insect into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh, great. Here's a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the nest of ticks from the plate within the cookhouse. After picking up the nest of ticks, make an attempt to venture east. After that, assure that the suitcase is ajar. After that, you can put the nest of ticks into the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You scan the room, seeing a plate. On the plate you see a nest of ticks.
There is a closed hatch leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take nest of ticks from plate<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert nest of ticks into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to move west. Then, retrieve the insect from the floor of the study. Then, move east. With that over with, place the insect on the bookshelf in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in an ordinary kind of place. That is to say, you're in a recreation zone. You start to take note of what's in the room.
You make out a bookshelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. This always happens!
There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the hatch is open. After that, make an effort to venture west. Okay, and then, lift the Henderson's style latchkey from the floor of the study. After that, unlock the Henderson's style chest in the study with the Henderson's style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a stick of butter.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take Henderson's style latchkey<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to take the onion from the stand. Then, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
Oh wow! Is that what I think it is? It is! It's a stand. Make a note of this, you might have to put stuff on or in it later on. On the stand you can see an onion.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take onion from stand<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel north. Then, go to the east. And then, retrieve the mug from the floor of the study. If you can get your hands on the mug, rest the mug on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the latchkey from the counter. If you have taken the latchkey, try to take a trip east. Then, unlock the gateway in the cubicle. And then, make absolutely sure that the gateway is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You see a counter. On the counter you can make out a latchkey.
There is an unguarded exit to the east.
You are carrying: a cookie.

your action:

Response: take latchkey from counter<|im_end|>go east<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the TextWorld style latchkey from the table. Then, unlock the TextWorld style chest. Then, ensure that the TextWorld style chest within the spare room is open. And then, recover the sock from the TextWorld style chest in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You scan the room for a TextWorld style chest, and you find a TextWorld style chest. You can make out a table. Wow, isn't TextWorld just the best? The table is ordinary. On the table you make out a TextWorld style latchkey.
There is a closed gateway leading south. There is a closed hatch leading west. There is an open gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from table<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take sock from TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. Following that, venture north. Next, go north. Once you get around to doing that, pick up the binder from the toolbox in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go north<|im_end|>take binder from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to head east. And then, ensure that the suitcase is open. Then, recover the latchkey from the suitcase within the spare room. And then, unlock the safe inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, move south. With that over with, move west. And then, doublecheck that the chest is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unblocked exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to take a trip east. With that done, pick up the fondue from the armchair. If you have picked up the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fondue from armchair<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to go to the west. Then, try to go north. With that done, make an attempt to go to the east. Once you finish that, take the fly larva from the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Let's see what's in here.
There is a closed gateway leading north. There is an open gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, make it so that the gate is ajar. After that, make an effort to go north. If you can accomplish that, go east. Okay, and then, close the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a closed gate leading north. There is an unguarded exit to the south.
You are carrying: an insect.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Next, retrieve the nest of ticks from the box. And then, attempt to travel south. And then, place the nest of ticks into the fridge within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You hear a noise behind you and spin around, but you can't see anything other than a fridge. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading south. There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of ticks from box<|im_end|>go south<|im_end|>insert nest of ticks into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to head north. After that, doublecheck that the door is ajar. And then, travel east. Then, close the hatch. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying: a mug and a worm.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to attempt to go to the north. With that over with, try to take a trip east. With that over with, pick up the mug from the floor of the kitchenette. If you can get your hands on the mug, put the mug inside the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to doublecheck that the door within the dish-pit is ajar. And then, go east. With that accomplished, retrieve the shirt from the trunk. And then, ditch the shirt on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed door leading east. There is a closed gateway leading north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take shirt from trunk<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. If you can accomplish that, open the freezer. Then, retrieve the teapot from the freezer inside the canteen. After you have taken the teapot, you can insert the teapot inside the chest inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take teapot from freezer<|im_end|>insert teapot into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the American limited edition latchkey from the floor of the bathroom. After that, make sure that the American limited edition safe is unlocked with the American limited edition latchkey. After that, ensure that the American limited edition safe inside the bathroom is open. After that, pick up the vacuum from the American limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a American limited edition safe.
There is a closed gateway leading north. There is a closed passageway leading west. There is an unblocked exit to the east.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take vacuum from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip south. Then, go to the east. After that, retrieve the fly larva from the table. And then, put the fly larva into the cabinet inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. After that, head south. After that, try to head west. And then, close the suitcase in the studio. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, recover the sponge from the floor of the shower. After that, head south. Then, place the sponge on the bowl inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You make out a bowl. What a coincidence, weren't you just thinking about a bowl? Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf is typical. The shelf appears to be empty. This always happens!
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>put sponge on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to move north. Then, go to the east. Following that, head south. After that, recover the insect from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. You begin to take stock of what's here.
You scan the room for a rack, and you find a rack. But the thing is empty.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to venture south. Next, go to the east. And then, try to move north. Once you get through with that, take the coffee cup from the plate in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take coffee cup from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to go to the south. With that done, pick up the lampshade from the floor of the basement. After that, take a trip east. Then, rest the lampshade on the mantelpiece within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade<|im_end|>go east<|im_end|>put lampshade on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to venture south. With that done, try to move east. And then, make an effort to go to the north. After that, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, head west. Once you do that, take the type 8 keycard from the shelf. After that, venture east. After that, unlock the type 8 gate in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the studio.
You see a locked display right there by you.
There is a closed type 8 gate leading east. There is a closed gate leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 keycard from shelf<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. Then, pick up the key from the floor of the scullery. If you can get your hands on the key, attempt to move south. With that done, Deposit the key into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You see a box!
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to go north. Then, take the passkey from the couch. With the passkey, unlock the hatch. After unlocking the hatch, make absolutely sure that the hatch inside the salon is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from couch<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go north. After that, retrieve the latchkey from the floor of the dish-pit. Then, make an effort to take a trip south. And then, unlock the gate inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed gate leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. And then, make absolutely sure that the box is opened. After you have opened the box, retrieve the Microsoft style passkey from the box. If you can get your hands on the Microsoft style passkey, make it so the Microsoft style chest in the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box inside the cookery with the keycard. Then, open the box. Then, take the broccoli from the box within the cookery. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You make out a locked box.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to take the Microsoft style key from the board. With the Microsoft style key, head west. After that, insert the Microsoft style key into the Microsoft style hatch in the laundry place's lock to unlock it. Then, make sure that the Microsoft style hatch is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a board. The board is typical. On the board you can make out a Microsoft style key, so there's that.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style key from board<|im_end|>go west<|im_end|>unlock Microsoft style hatch with Microsoft style key<|im_end|>open Microsoft style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to go north. Once you finish that, take the key from the cabinet. After that, make an effort to travel west. And then, Deposit the key into the box inside the closet to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Then, take the type H passkey from the bench. And then, head south. And then, assure that the type H locker inside the bedroom is unlocked with the type H passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a locked type H locker.
There is a closed door leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type H passkey from bench<|im_end|>go south<|im_end|>unlock type H locker with type H passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the soap scented locker inside the washroom is unlocked. After that, open the soap scented locker inside the washroom. Then, take the type Z key from the soap scented locker in the washroom. After that, lock the type Z locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the washroom.
You see a type Z locker. Now that's what I call TextWorld! You make out a locked soap scented locker in the room.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take type Z key from soap scented locker<|im_end|>lock type Z locker with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could recover the type 0 latchkey from the table. Then, go to the east. Once you do that, unlock the type 0 locker inside the laundromat. After unlocking the type 0 locker, open the type 0 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
You see a table. The table is standard. On the table you can see a type 0 latchkey.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take type 0 latchkey from table<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to take a trip south. Then, make it so that the chest within the bar is unlocked. After that, make it so that the chest inside the bar is ajar. And then, retrieve the laptop from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. After that, attempt to travel south. After that, recover the kettle from the plate. Then, sit the kettle on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an open door leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take kettle from plate<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, go to the west. With that over with, make an attempt to go to the north. If you can succeed at that, make an effort to go to the east. With that accomplished, open the American box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lampshade.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip north. After that, try to go east. That done, make sure that the basket inside the bedchamber is wide open. After that, recover the bug from the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open basket<|im_end|>take bug from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Then, make an attempt to go to the west. Then, retrieve the spherical key from the floor of the study. And then, lock the spherical chest in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
There is an open portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical key<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could travel north. After that, make an attempt to travel east. And then, lift the butterfly from the floor of the shower. With the butterfly, sit the butterfly on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. Then, go to the west. Next, move north. Okay, and then, pick up the soap dispenser from the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the closet.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the passkey from the locker in the bedchamber. After that, unlock the safe. After unlocking the safe, ensure that the safe is open. After that, deposit the book inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. You begin looking for stuff.
You see a safe. You can make out an opened locker. The locker contains a passkey.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a book.

your action:

Response: take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, assure that the dresser is ajar. And then, pick up the gummy bear from the dresser within the parlor. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take gummy bear from dresser<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the armchair inside the study. If you can get your hands on the latchkey, make it so that the chest within the study is unlocked with the latchkey. Then, open the chest within the study. And then, retrieve the folder from the chest within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You see a locked chest. You make out an armchair. You see a latchkey on the armchair.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, check that the American box is unlocked with the American latchkey. And then, open the American box. And then, retrieve the type Q passkey from the American box in the vault. After that, assure that the type Q gate is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the vault. The room is well lit.
You can see a locked American box.
There is a closed type Q gate leading south. There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: unlock American box with American latchkey<|im_end|>open American box<|im_end|>take type Q passkey from American box<|im_end|>lock type Q gate with type Q passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. And then, take a trip north. Next, recover the coffee cup from the cabinet in the scullery. And then, rest the coffee cup on the counter inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take coffee cup from cabinet<|im_end|>put coffee cup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, make an effort to take a trip west. And then, pick-up the Canadian limited edition key from the floor of the bathroom. After that, lock the Canadian limited edition door within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian limited edition key<|im_end|>lock Canadian limited edition door with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the hatch inside the dish-pit is opened. After that, attempt to take a trip north. Then, take a trip east. If you can do that, retrieve the sponge from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
This is going to sound unbelievable, but you've just entered a dish-pit.
There is a closed passageway leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, unlock the gate with the passkey. And then, ensure that the gate is open. And then, take a trip east. That done, lift the laptop from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This is going to sound unbelievable, but you've just entered a laundry place. Let's see what's in here.
There is a closed gate leading east. There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. Then, recover the laptop from the bed within the salon. After that, try to head north. With that done, you can insert the laptop into the display inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
I just think it's awesome that you're in a washroom now.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from bed<|im_end|>go north<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go to the east. That done, try to travel north. Then, attempt to travel west. After that, recover the desktop computer from the mantle within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take desktop computer from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make an effort to take a trip north. That done, go to the west. Then, travel south. After that, pick up the teaspoon from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teaspoon from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, try to go to the north. After that, attempt to go east. After that, take the lightbulb from the table. And then, place the lightbulb on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is a closed hatch leading east. There is a closed gateway leading south. There is an unblocked exit to the north.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>go east<|im_end|>take lightbulb from table<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. Next, make an effort to head east. Then, make an attempt to head north. With that done, retrieve the manuscript from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You can barely contain your excitement.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head west. Then, make an effort to take a trip south. After that, take the sandwich from the safe. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. And then, attempt to head south. After that, recover the key from the counter in the dish-pit. After that, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. I guess you better just go and list everything you see here.
There is a closed passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from counter<|im_end|>lock locker with key<|im_end|>