Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip west. After that, venture north. Once you get around to doing that, take a trip east. Next, pick-up the sponge from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a cucumber and a keyboard.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the pantry. Then, venture north. After that, take a trip west. With that done, Place the passkey into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry.
There is a closed hatch leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a chocolate bar and a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go east. With that accomplished, go north. And then, pick up the Henderson's latchkey from the chest inside the chamber. If you can get your hands on the Henderson's latchkey, look and see that the Henderson's chest in the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's latchkey from chest<|im_end|>lock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to attempt to move south. After that, travel west. With that done, take the key from the pan in the scullery. If you can get your hands on the key, doublecheck that the chest within the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from pan<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, check that the door is unlocked with the key. After that, make it so that the door in the workshop is wide open. And then, make an attempt to go to the south. And then, pick-up the pair of pants from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed passageway leading north. There is a closed door leading south.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go south<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, recover the top hat from the workbench in the spare room. Then, try to go west. If you can manage that, ditch the top hat on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is a closed gateway leading north. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take top hat from workbench<|im_end|>go west<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. That done, make an attempt to head south. After that, go south. And then, recover the sponge from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. And then, take a trip south. And then, head south. Then, retrieve the coffee cup from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take coffee cup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go west. After that, try to head south. After that, try to take a trip east. Okay, and then, recover the nest of beetles from the mantle in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, try to head west. Then, venture south. Then, head east. After that, open the Canadian locker inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture west. And then, retrieve the Quote of the Day Calendar from the portmanteau. Then, make an effort to move east. With that over with, throw the Quote of the Day Calendar on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
There is an open portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the chest is unlocked. After that, assure that the chest within the salon is opened. After that, take the cookie from the chest. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the salon.
You make out a locked chest.
There is a closed hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cookie from chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, try to travel south. Once you manage that, pick up the shirt from the shelf. If you can get your hands on the shirt, make an attempt to take a trip west. And then, deposit the shirt into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from shelf<|im_end|>go west<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. Once you succeed at that, make an effort to go west. And then, move north. After that, open the portal. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, move east. Once you finish that, retrieve the butterfly from the floor of the dish-pit. With the butterfly, take a trip south. And then, place the butterfly on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the safe within the vault is unlocked. Then, doublecheck that the safe in the vault is open. Once you have pulled open the safe, pick up the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You bend down to tie your shoe. When you stand up, you notice a safe. You check the price tag that the safe's owner still hasn't taken off. Sixty bucks?! That's ridiculous! You know my pal, they work for a company? I'm sure my friend could get you one of those for 80 bucks!
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, make an effort to venture south. Okay, and then, make an effort to head west. After that, lift the mop from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You begin looking for stuff.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be great if you could make an attempt to take a trip south. With that accomplished, head east. After that, try to venture north. And then, make it so that the hatch inside the steam room is ajar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
There is a nest of bats on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip south. And then, travel east. Following that, attempt to go to the north. After that, retrieve the shirt from the workbench in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take shirt from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. Then, head north. And then, move west. Then, take the mug from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mug from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. With that done, make an attempt to go to the north. Next, recover the teapot from the chest inside the dish-pit. And then, you can deposit the teapot inside the case within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take teapot from chest<|im_end|>insert teapot into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, move south. With that done, make an effort to move south. After that, make an effort to take a trip west. After that, retrieve the bug from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that over with, recover the Microsoft style key from the floor of the chamber. And then, unlock the Microsoft style box inside the chamber with the Microsoft style key. And then, make it so that the Microsoft style box within the chamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You need an unblocked exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, make an effort to go north. With that done, recover the cashew from the dresser. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from dresser<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip west. Then, recover the pair of headphones from the floor of the garage. Having taken the pair of headphones, venture east. With that done, toss the pair of headphones on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You make a grand eccentric entrance into a basement. You begin looking for stuff.
There is a closed passageway leading north. There is an open hatch leading east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head south. Then, look and see that the gate within the bar is opened. Then, make an effort to head east. After that, pick up the disk from the box in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, go to the south. Then, travel east. And then, make an attempt to move north. Then, take the telephone from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take telephone from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, open the door. After that, attempt to venture east. After that, ensure that the drawer inside the sauna is open. After that, retrieve the iron from the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a closed door leading east. There is an open gateway leading north.
You are carrying: a pillow.

your action:

Response: open door<|im_end|>go east<|im_end|>open drawer<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go south. If you can finish that, make an attempt to go to the west. Once you get around to doing that, assure that the safe is shut. And then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I am so happy to announce that you are now in the cookery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the west. After that, ensure that the toolbox is open. And then, pick up the glove from the toolbox. Then, place the glove on the shelf in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take glove from toolbox<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip east. And then, go south. And then, take the vanilla scented keycard from the table. And then, unlock the vanilla scented locker with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
There is an open gate leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented keycard from table<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go south. And then, retrieve the fudge scented latchkey from the floor of the cubicle. Then, try to go east. If you can get through with that, unlock the fudge scented safe with the fudge scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could head north. And then, travel east. Then, pick up the pillow from the floor of the chamber. After you have taken the pillow, put the pillow inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take pillow<|im_end|>insert pillow into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. Then, go to the east. And then, pick up the Quote of the Day Calendar from the mantle in the study. If you can get your hands on the Quote of the Day Calendar, rest the Quote of the Day Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head west. Then, go to the south. With that over with, doublecheck that the cake scented box is closed. Then, lock the cake scented box with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cake scented passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close cake scented box<|im_end|>lock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 4 key from the recliner within the bedroom. After that, make absolutely sure that the type 4 safe is unlocked. And then, doublecheck that the type 4 safe within the bedroom is opened. After pulling open the type 4 safe, take the tablet from the type 4 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 4 safe. You see a recliner. What a coincidence, weren't you just thinking about a recliner? The recliner is normal. On the recliner you can see a type 4 key. I mean, just wow! Isn't TextWorld just the best?
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type 4 key from recliner<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take tablet from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. If you can succeed at that, try to move south. After that, pick up the pear from the mantelpiece inside the bedchamber. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty ordinary.
There is a closed gateway leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take pear from mantelpiece<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to venture north. If you can get through with that, recover the formless keycard from the coffer within the cubicle. After that, head south. Then, look and see that the formless box inside the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can make out a closed formless box in the corner.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless keycard from coffer<|im_end|>go south<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. That done, retrieve the book from the floor of the recreation zone. Then, go east. Then, deposit the book inside the basket inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a basket. The basket is empty, what a horrible day!
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the spherical keycard from the fridge. After that, unlock the spherical safe. After that, ensure that the spherical safe is open. After that, recover the napkin from the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You can see a locked spherical safe. You scan the room, seeing a fridge. The fridge contains a spherical keycard. Classic TextWorld.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from fridge<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take napkin from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel west. Then, lift the formless key from the floor of the attic. After that, unlock the formless chest with the formless key. After unlocking the formless chest, open the formless chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Then, attempt to go to the south. After that, make an attempt to go to the west. And then, ensure that the bureau is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take the American limited edition keycard from the case. If you can get your hands on the American limited edition keycard, go to the west. After that, unlock the American limited edition safe in the bedchamber. Once you have unlocked the American limited edition safe, ensure that the American limited edition safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a case. The case contains an American limited edition keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from case<|im_end|>go west<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. Next, pick up the vanilla scented keycard from the saucepan. Then, make sure that the vanilla scented safe inside the cookery is unlocked. If you have unlocked the vanilla scented safe, make sure that the vanilla scented safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented keycard from saucepan<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, ensure that the Canadian limited edition chest is open. And then, pick up the passkey from the Canadian limited edition chest. Then, take a trip west. That done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Canadian limited edition chest.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a Canadian limited edition keycard.

your action:

Response: open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>go west<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, venture east. That done, make absolutely sure that the fridge is open. After that, recover the spoon from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open fridge<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to venture east. Then, make an effort to go to the south. And then, try to move west. Then, pick up the binder from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take binder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, take a trip west. After that, retrieve the paper towel from the safe. With the paper towel, head east. And then, rest the paper towel on the shelf within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a shelf. But the thing is empty.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from safe<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. After that, head north. After that, try to venture east. That done, pick up the glass from the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, move west. Then, go south. With that over with, head east. Okay, and then, open the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading south. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cane.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. And then, retrieve the teapot from the chest within the scullery. And then, make an effort to head east. Okay, and then, place the teapot on the table within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's here.
There is an open hatch leading south. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from chest<|im_end|>go east<|im_end|>put teapot on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head west. Okay, and then, pick up the monitor from the suitcase within the bedroom. And then, go east. And then, you can place the monitor into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from suitcase<|im_end|>go east<|im_end|>insert monitor into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless gate. After that, ensure that the formless gate is open. Having opened the formless gate, take a trip north. With that done, open the cabinet inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a closed formless gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a formless key.

your action:

Response: unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk. After you have opened the trunk, retrieve the Henderson's limited edition keycard from the trunk in the cellar. After that, travel west. Once you manage that, lock the Henderson's limited edition door. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've seen better cellars, but at least this one seems pretty standard.
You see a closed trunk in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's limited edition keycard from trunk<|im_end|>go west<|im_end|>lock Henderson's limited edition door with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to go to the east. Then, take a trip south. And then, make an effort to take a trip west. Next, close the hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, try to go east. Then, make an attempt to go south. Then, make an attempt to move west. After that, pick up the butterfly from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. And then, take a trip north. And then, head west. And then, open the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the refrigerator inside the dish-pit is wide open. After that, recover the latchkey from the refrigerator. And then, insert the latchkey into the door's lock to unlock it. And then, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You start to take note of what's in the room.
You can see a closed refrigerator close by.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to venture west. That done, open the portal within the workshop. And then, make an effort to move south. And then, take the cane from the case in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portal<|im_end|>go south<|im_end|>take cane from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip south. And then, retrieve the Microsoft latchkey from the floor of the bedchamber. And then, insert the Microsoft latchkey into the Microsoft safe within the bedchamber's lock to unlock it. And then, make it so that the Microsoft safe in the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft latchkey<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, head south. If you can finish that, attempt to head west. After that, retrieve the passkey from the floor of the basement. Then, make absolutely sure that the chest inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
There is an unguarded exit to the south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. After that, pick up the cabbage from the chest in the bedroom. And then, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cabbage from chest<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel east. After that, take the keycard from the coffer within the studio. Then, look and see that the safe in the studio is unlocked with the keycard. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. If you can accomplish that, look and see that the door in the spare room is ajar. And then, go west. After that, doublecheck that the door is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unguarded exit to the south.
You are carrying: a mug.

your action:

Response: go south<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. If you can manage that, take a trip west. After that, head north. With that done, assure that the chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a loaf of bread and a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. And then, move north. Okay, and then, try to go east. And then, take the towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip west. And then, ensure that the trunk within the steam room is open. And then, pick up the formless passkey from the trunk within the steam room. Then, make absolutely sure that the formless chest within the steam room is unlocked with the formless passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take formless passkey from trunk<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make an effort to go to the south. If you can succeed at that, move west. After that, go south. And then, place the napkin on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place. I guess you better just go and list everything you see here.
There is an open gateway leading south. You need an unguarded exit? You should try going west.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head east. With that accomplished, make an effort to take a trip south. And then, make an effort to go south. After that, pick up the fly larva from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty normal here.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. And then, attempt to venture east. And then, make an effort to travel south. Following that, open the trunk inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the type O latchkey into the type O box inside the closet's lock to unlock it. After you have unlocked the type O box, open the type O box. And then, take the scarf from the type O box in the closet. And then, rest the scarf on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a type O box. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is a closed passageway leading east. There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type O latchkey.

your action:

Response: unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>take scarf from type O box<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the type K passkey from the coffer within the cubicle. Then, travel west. And then, venture north. And then, unlock the type K box with the type K passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You make out an opened coffer in the room. The coffer contains a type K passkey. You shudder, but continue examining the room.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type K passkey from coffer<|im_end|>go west<|im_end|>go north<|im_end|>unlock type K box with type K passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. After that, go to the east. Then, recover the latchkey from the bureau. And then, make it so that the passageway within the cubicle is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from bureau<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to travel east. Then, make an effort to go to the south. Following that, recover the iron from the dresser within the launderette. With the iron, drop the iron on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take iron from dresser<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type I keycard from the toolbox in the study. And then, unlock the type I safe. After that, open the type I safe. Then, take the Quote of the Day Calendar from the type I safe in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a type I safe. You can make out a toolbox. The toolbox contains a type I keycard.
There is a closed hatch leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type I keycard from toolbox<|im_end|>unlock type I safe with type I keycard<|im_end|>open type I safe<|im_end|>take Quote of the Day Calendar from type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, head east. With that accomplished, pick-up the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the basement.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be great if you could ensure that the gateway in the sauna is open. Then, move east. With that over with, retrieve the potato from the floor of the laundromat. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go north. Then, go north. Following that, make an attempt to venture east. If you can finish that, retrieve the cushion from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take cushion from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. If you can get around to doing that, make an attempt to go to the west. And then, doublecheck that the type X safe is unlocked with the type X latchkey. Then, open the type X safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a type X latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock type X safe with type X latchkey<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to venture west. Then, move north. And then, try to go east. Then, take the laptop from the box inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip north. After that, venture west. Then, pick up the latchkey from the floor of the closet. And then, Deposit the latchkey into the safe within the closet to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that done, attempt to move north. Then, attempt to head east. Then, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. After that, venture south. Then, travel south. That done, make sure that the locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to head north. Then, make an attempt to travel north. Then, try to venture east. Then, recover the textbook from the basket inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed gateway leading east. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take textbook from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take the type V latchkey from the coffer within the playroom. Then, make absolutely sure that the type V box inside the playroom is unlocked with the type V latchkey. Once you have unlocked the type V box, look and see that the type V box inside the playroom is wide open. And then, take the synthesizer from the type V box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You start to take note of what's in the room.
You can make out a locked type V box right there by you. Were you looking for a coffer? Because look over there, it's a coffer. The coffer contains a type V latchkey. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type V latchkey from coffer<|im_end|>unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take synthesizer from type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel west. And then, make sure that the portmanteau in the study is opened. Once you have opened the portmanteau, recover the non-euclidean latchkey from the portmanteau. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the study's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open portmanteau<|im_end|>take non-euclidean latchkey from portmanteau<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the fly larva from the cabinet in the cookhouse. Then, take a trip north. And then, go to the north. Once you get through with that, deposit the fly larva on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You make out a cabinet. The cabinet contains a fly larva. You shudder, but continue examining the room. Were you looking for a case? Because look over there, it's a case. What a letdown! The case is empty!
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft chest is unlocked with the Microsoft keycard. And then, ensure that the Microsoft chest is open. Then, retrieve the fondue from the Microsoft chest. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into a playroom. Not the playroom you'd expect. No, this is a playroom.
Oh wow! Is that what I think it is? It is! It's a Microsoft chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take fondue from Microsoft chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the door is open. And then, go west. Okay, and then, try to take a trip north. After that, recover the towel from the bench in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed portal leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>go north<|im_end|>take towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to move south. With that done, make an effort to move south. Next, pick-up the insect from the floor of the launderette. Then, place the insect into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type O safe. After that, ensure that the type O safe inside the office is open. And then, pick up the stapler from the type O safe in the office. With the stapler, throw the stapler on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a type O safe, and you find a type O safe, so there's that.
There is a closed portal leading east. There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a type O latchkey.

your action:

Response: unlock type O safe with type O latchkey<|im_end|>open type O safe<|im_end|>take stapler from type O safe<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Once you get through with that, make an attempt to go south. And then, attempt to take a trip west. Then, pick up the pair of pants from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading west. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, make an effort to head north. After that, head north. Then, travel east. Then, retrieve the spork from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go west. That done, attempt to move north. With that over with, make an attempt to travel east. Next, doublecheck that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make absolutely sure that the passageway is unlocked. Then, open the passageway inside the attic. After that, go to the east. If you can get around to doing that, ditch the monitor on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's great that you've just entered an attic.
There is a closed passageway leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a monitor and a coffee cup.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, go north. And then, attempt to move west. With that done, make an effort to venture south. Then, assure that the gate inside the lounge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
There is an open gate leading west. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, recover the monitor from the mantle inside the lounge. After that, make an effort to move east. And then, put the monitor on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from mantle<|im_end|>go east<|im_end|>put monitor on board<|im_end|>