Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the north. After that, make an attempt to go west. Then, make an attempt to venture south. If you can accomplish that, you can deposit the mouse into the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. And then, venture east. That done, retrieve the coffee cup from the counter. And then, place the coffee cup on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
There is an open gate leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from counter<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. After that, take a trip south. Then, make an attempt to travel west. Then, close the gate in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
I am pleased to announce that you are now in the pantry. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. After that, attempt to take a trip west. And then, retrieve the keycard from the floor of the laundry place. With the keycard, unlock the box within the laundry place with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest inside the recreation zone is unlocked with the passkey. And then, open the chest within the recreation zone. After opening the chest, retrieve the lavender scented key from the chest. After taking the lavender scented key, make sure that the lavender scented portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a closed hatch leading north. There is a closed lavender scented portal leading south. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take lavender scented key from chest<|im_end|>lock lavender scented portal with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head south. After that, pick-up the frisbee from the floor of the spare room. And then, go to the east. Next, place the frisbee inside the TextWorld locker in the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>go east<|im_end|>insert frisbee into TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture north. Then, take a trip east. And then, make an attempt to venture south. If you can get around to doing that, assure that the case inside the kitchenette is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. Next, make absolutely sure that the chest within the chamber is opened. And then, recover the keycard from the chest in the chamber. Then, unlock the portal within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be a great idea if you could make an effort to go to the north. With that over with, venture east. Once you accomplish that, retrieve the key from the floor of the scullery. After that, unlock the gate with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a sandwich and a frisbee.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to venture east. Once you get through with that, make an attempt to travel north. Okay, and then, make an attempt to venture west. And then, retrieve the kettle from the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take kettle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Then, make an effort to move east. With that accomplished, ensure that the coffer in the chamber is open. And then, insert the fly larva into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one. You can barely contain your excitement.
There is a closed door leading east. There is an open passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Once you succeed at that, pick up the onion from the table. Having taken the onion, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take onion from table<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, look and see that the portmanteau within the salon is opened. After that, recover the sandwich from the portmanteau inside the salon. After stealing the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You can make out a closed portmanteau right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a laptop.

your action:

Response: open portmanteau<|im_end|>take sandwich from portmanteau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, move east. With that accomplished, attempt to take a trip north. Then, travel west. Then, recover the butterfly from the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip east. After that, lift the backup calendar from the floor of the office. Then, travel south. After that, put the backup calendar on the bed in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place.
You make out a recliner. The recliner is standard. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take backup calendar<|im_end|>go south<|im_end|>put backup calendar on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, make it so that the cabinet is open. After that, recover the candy bar from the cabinet. If you can get your hands on the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take candy bar from cabinet<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. After that, try to take a trip east. Okay, and then, pick up the hat from the floor of the attic. After getting the hat, rest the hat on the shelf inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go east<|im_end|>take hat<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, doublecheck that the dresser is ajar. And then, retrieve the keycard from the dresser in the shower. After picking up the keycard, go to the east. If you can accomplish that, Put the keycard into the gate within the cookery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You can see a closed dresser in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go east<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. With that accomplished, make an attempt to move south. Following that, venture east. With that over with, lift the fly larva from the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a safe.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Then, go to the south. And then, make an attempt to go to the west. And then, doublecheck that the crate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, head east. Then, pick up the spherical keycard from the floor of the vault. And then, make sure that the spherical locker inside the vault is unlocked. After that, open the spherical locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You start to take note of what's in the room.
There is a closed portal leading north. You need an unguarded exit? You should try going east.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel east. Okay, and then, try to go south. And then, retrieve the insect from the mantelpiece. And then, deposit the insect inside the bureau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from mantelpiece<|im_end|>insert insect into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Then, take a trip east. Then, pick up the keycard from the floor of the bedchamber. Once you have picked up the keycard, unlock the chest inside the bedchamber with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Following that, make an attempt to go to the south. And then, pick up the legume from the display within the studio. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take legume from display<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make sure that the gate is unlocked. Then, open the gate. And then, try to venture west. Then, make sure that the fridge is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
There is a closed gate leading west. There is an unguarded exit to the north.
You are carrying: a gummy bear and a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. With that done, recover the book from the floor of the parlor. And then, attempt to go to the west. And then, toss the book on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
There is a closed door leading north. There is an open portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book<|im_end|>go west<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. And then, retrieve the American limited edition key from the floor of the parlor. Then, check that the American limited edition chest inside the parlor is unlocked with the American limited edition key. Then, open the American limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, try to move south. With that accomplished, make an effort to go east. After that, recover the spork from the floor of the kitchen. Then, place the spork on the shelf in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an attempt to take a trip north. With that done, go east. That done, go south. And then, take the lampshade from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the closet.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. With that over with, take a trip south. With that accomplished, retrieve the TextWorld limited edition latchkey from the shelf. If you have got the TextWorld limited edition latchkey, assure that the TextWorld limited edition chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld limited edition latchkey from shelf<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. Then, attempt to move west. And then, take a trip south. After that, pick up the iron from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to head south. Then, recover the stick of butter from the stand inside the study. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the non-euclidean latchkey from the chest. After taking the non-euclidean latchkey, travel west. After that, check that the non-euclidean gate is unlocked with the non-euclidean latchkey. Then, open the non-euclidean gate inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You begin looking for stuff.
You can make out an opened chest in the room. The chest contains a non-euclidean latchkey!
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from chest<|im_end|>go west<|im_end|>unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Then, go to the south. Then, head west. And then, retrieve the frisbee from the rack inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. You start to take note of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, venture south. After that, try to go south. Then, take a trip west. With that over with, make absolutely sure that the locker in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, try to move east. With that accomplished, go to the north. And then, move west. And then, retrieve the vacuum from the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture south. Next, travel west. With that over with, retrieve the laptop from the floor of the workshop. If you can get your hands on the laptop, put the laptop into the display within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
There is an open door leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, try to go to the north. After that, attempt to head west. With that over with, take the knife from the cabinet. After that, insert the knife into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take knife from cabinet<|im_end|>insert knife into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. That done, attempt to go west. After that, retrieve the pair of pants from the table within the cellar. After that, sit the pair of pants on the counter. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that signboard! What does it say? It says Welcome to the chamber? Well that's cool.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take pair of pants from table<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. And then, retrieve the cd from the floor of the study. After that, make an attempt to take a trip east. And then, place the cd on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
You can see a pan. The pan is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>put cd on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, retrieve the paper towel from the floor of the launderette. After that, make an attempt to take a trip south. If you can do that, try to travel east. Then, place the paper towel on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying: a pillow and a broom.

your action:

Response: take paper towel<|im_end|>go south<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to travel south. With that done, go to the east. Once you get through with that, close the spherical locker. Once you have closed the spherical locker, make it so that the spherical locker in the washroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an open gate leading north. You need an unguarded exit? You should try going south.
You are carrying: a cabbage and a spherical key.

your action:

Response: go south<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the south. Then, go to the east. And then, move south. Then, recover the tv from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to attempt to head east. Okay, and then, take the candy bar from the table. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from table<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go south. Following that, venture south. And then, travel east. Then, retrieve the napkin from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick-up the nest of ticks from the floor of the studio. Then, try to go west. With that accomplished, try to venture north. After that, insert the nest of ticks into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a printer.

your action:

Response: take nest of ticks<|im_end|>go west<|im_end|>go north<|im_end|>insert nest of ticks into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, attempt to go west. And then, pick up the raspberry from the shelf within the laundromat. Then, eat the raspberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take raspberry from shelf<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head west. If you can get through with that, try to move south. Then, travel east. After that, make absolutely sure that the gate in the pantry is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make sure that the suitcase in the cubicle is wide open. After you have opened the suitcase, recover the passkey from the suitcase. After that, make it so that the safe inside the cubicle is unlocked. And then, look and see that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a suitcase. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. Then, venture south. After that, try to travel east. After that, close the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the non-euclidean box inside the sauna. Then, doublecheck that the non-euclidean box within the sauna is opened. And then, pick up the berry from the non-euclidean box. If you can get your hands on the berry, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
You make out a locked non-euclidean box.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take berry from non-euclidean box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the worm from the floor of the recreation zone. And then, take a trip east. And then, doublecheck that the suitcase is wide open. Then, you can deposit the worm into the suitcase within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel south. Then, make an effort to head west. Then, retrieve the key from the floor of the studio. And then, lock the portal within the studio with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a cauliflower on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Then, try to move east. With that done, recover the paper towel from the case. Then, throw the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is a closed portal leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take a trip east. And then, attempt to go south. And then, make an attempt to travel south. With that over with, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, assure that the type Z passageway within the office is unlocked with the type Z passkey. Having unlocked the type Z passageway, ensure that the type Z passageway is open. Once you have opened the type Z passageway, make an effort to venture south. Then, pick up the fly larva from the chest inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is a closed passageway leading east. There is a closed type Z passageway leading south. There is a closed hatch leading west.
You are carrying: a type Z passkey.

your action:

Response: unlock type Z passageway with type Z passkey<|im_end|>open type Z passageway<|im_end|>go south<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to travel north. And then, make an attempt to take a trip west. And then, go to the south. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the gateway within the pantry with the passkey. Having unlocked the gateway, look and see that the gateway is open. And then, move east. And then, lift the Quote of the Day Calendar from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
There is a closed gateway leading east. There is an open door leading north.
You are carrying: a loaf of bread and a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, move north. Then, try to move west. After that, lift the American latchkey from the floor of the bedchamber. After that, unlock the American safe inside the bedchamber with the American latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the keycard from the chest in the kitchen. After that, make an attempt to travel east. With that done, check that the gateway in the dish-pit is unlocked with the keycard. And then, look and see that the gateway in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can see an opened chest nearby. The chest contains a keycard. Hmm. You always thought you'd be more excited to see a chest in a room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to ensure that the portal within the chamber is open. Then, attempt to move east. Then, make an attempt to take a trip south. And then, pick up the teapot from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber. The room is well lit.
There is a closed portal leading east. There is a closed hatch leading north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go east<|im_end|>go south<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to venture north. Following that, go east. After that, go south. Once you succeed at that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, open the gate inside the chamber. After pulling open the gate, attempt to venture south. Then, pick up the printer from the trunk. After that, rest the printer on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You start to take note of what's in the room.
There is a closed gateway leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take printer from trunk<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. With that accomplished, take a trip north. And then, go to the east. Once you accomplish that, make it so that the type 8 safe is unlocked with the type 8 passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a carrot and a type 8 passkey.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take a trip north. And then, make an effort to travel east. With that accomplished, make an effort to take a trip south. Once you succeed at that, place the bug into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>insert bug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to move south. Then, take the cd from the box within the workshop. Then, attempt to head north. Next, place the cd into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
An open chest is in the room. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd from box<|im_end|>go north<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, attempt to go to the west. Then, go to the north. After that, ensure that the safe is open. And then, place the pillow inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>go north<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, take the latchkey from the mantelpiece. Then, unlock the box. After that, assure that the box inside the studio is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. Following that, retrieve the cookie from the saucepan. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cookie from saucepan<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an effort to move west. Okay, and then, pick-up the butterfly from the floor of the scullery. With the butterfly, move east. And then, throw the butterfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a controller.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the latchkey from the display in the study. After that, try to take a trip east. After that, unlock the safe with the latchkey. And then, look and see that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened display close by. The display contains a latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go south. Next, venture west. Following that, pick up the bug from the mantelpiece. And then, place the bug on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from mantelpiece<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. If you can finish that, open the trunk in the attic. Then, pick up the type 7 key from the trunk. After taking the type 7 key, make it so the type 7 door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take type 7 key from trunk<|im_end|>lock type 7 door with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 4 chest within the chamber with the type 4 key. And then, open the type 4 chest. After that, recover the type D keycard from the type 4 chest inside the chamber. And then, unlock the type D chest in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
As if things weren't amazing enough already, you can even see a type D chest. Something scurries by right in the corner of your eye. Probably nothing. You smell a fine smell, and follow it to a type 4 chest.
There is a closed door leading east. There is a closed passageway leading west.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 chest with type 4 key<|im_end|>open type 4 chest<|im_end|>take type D keycard from type 4 chest<|im_end|>unlock type D chest with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, attempt to take a trip north. After that, attempt to take a trip north. With that done, make an attempt to venture west. Then, open the portal inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You can make out a locked safe in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move west. Then, try to move south. That done, go east. If you can get through with that, pick-up the manuscript from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the Canadian limited edition passkey from the floor of the salon. And then, make an effort to go to the east. Following that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, recover the keycard from the shelf. And then, take a trip north. And then, doublecheck that the chest within the dish-pit is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
Look over there! a chest.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>go north<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip north. After that, recover the gummy bear from the floor of the closet. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is ordinary. The mantle appears to be empty. Aw, here you were, all excited for there to be things on it!
There is a closed passageway leading east. There is a closed portal leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. With that accomplished, attempt to go north. Then, venture east. Okay, and then, pick-up the knife from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. After that, make an attempt to go to the east. And then, pick up the iron from the floor of the laundromat. And then, insert the iron into the drawer in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take iron<|im_end|>insert iron into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the passkey from the floor of the basement. Then, venture north. And then, look and see that the gateway is shut. After you have shut the gateway, assure that the gateway within the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>close gateway<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the washroom. And then, attempt to head south. And then, move east. After that, doublecheck the box in the laundry place is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's here.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel west. After that, attempt to head south. With that over with, make an effort to take a trip east. Following that, take the insect from the display inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the freezer is open. After that, retrieve the fly larva from the freezer within the kitchenette. And then, take a trip east. And then, place the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a freezer. You wonder idly who left that here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take fly larva from freezer<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the key from the mantle. After that, attempt to go to the east. After that, close the safe. After shutting the safe, look and see that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a mantle. You see a key on the mantle.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the case is opened. And then, take the hat from the case within the basement. After that, move west. Once you do that, you can put the hat inside the refrigerator in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a closed ordinary looking case in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take hat from case<|im_end|>go west<|im_end|>insert hat into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. That done, go north. And then, try to take a trip west. And then, ensure that the dresser inside the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head north. And then, travel north. After that, look and see that the cabinet is wide open. And then, recover the paper towel from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the TextWorld locker. And then, open the TextWorld locker. After opening the TextWorld locker, pick up the kiwi from the TextWorld locker in the shower. And then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a TextWorld locker.
There is an open gate leading east. There is an open door leading west.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>take kiwi from TextWorld locker<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the type 5 key from the floor of the studio. If you can get your hands on the type 5 key, attempt to venture south. Then, head east. And then, unlock the type 5 locker inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 5 key on the floor.
You are carrying nothing.

your action:

Response: take type 5 key<|im_end|>go south<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Once you get through with that, make an attempt to move east. Then, pick up the cushion from the suitcase within the bedroom. If you have got the cushion, throw the cushion on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
There is an unblocked exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cushion from suitcase<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to venture west. Next, travel south. Okay, and then, move east. And then, make sure that the portal inside the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. The room is well lit.
You see a closed freezer.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the type Y locker inside the laundry place is unlocked with the type Y latchkey. And then, ensure that the type Y locker is open. And then, pick up the latchkey from the type Y locker within the laundry place. And then, make it so that the portal within the laundry place is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
You see a locked type Y locker here.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a type Y latchkey.

your action:

Response: unlock type Y locker with type Y latchkey<|im_end|>open type Y locker<|im_end|>take latchkey from type Y locker<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. And then, venture south. Then, make an attempt to travel west. Then, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. Then, go east. Then, pick-up the garlic clove from the floor of the restroom. After stealing the garlic clove, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, doublecheck that the gateway within the scullery is unlocked. And then, open the gateway in the scullery. Then, make an attempt to travel east. After that, assure that the locker within the attic is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have sauntered into, you had to come round a standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading east. There is an open passageway leading south.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go north. After that, make an effort to move west. Then, make an attempt to go south. If you can finish that, close the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to take a trip west. And then, ensure that the trunk is open. And then, pick up the paper towel from the trunk within the shower. And then, rest the paper towel on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>put paper towel on bench<|im_end|>