Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. Then, go to the south. If you can do that, pick up the broom from the shelf in the steam room. Then, drop the broom on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broom from shelf<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, head west. Then, take a trip south. And then, venture east. If you can get around to doing that, make absolutely sure that the basket is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a mop.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to travel west. And then, make an attempt to take a trip north. After that, attempt to travel east. Once you do that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture west. Next, lift the kettle from the floor of the scullery. With the kettle, try to move east. After that, sit the kettle on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can see a desk. The desk is normal. But there isn't a thing on it.
There is a closed hatch leading east. There is an open portal leading west. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle<|im_end|>go east<|im_end|>put kettle on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go east. With that done, try to travel south. Then, take a trip west. And then, make it so that the locker is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. And then, recover the cane from the case in the garage. If you can get your hands on the cane, take a trip south. Okay, and then, deposit the cane into the crate within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower.
There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cane from case<|im_end|>go south<|im_end|>insert cane into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to travel south. And then, take the key from the chest. And then, unlock the locker with the key. After that, open the locker inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great normal vibes in this place, a wonderful normal atmosphere. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go east. And then, move south. After that, make an attempt to travel west. After that, pick up the Quote of the Day Calendar from the safe within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed door leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel north. That done, make an attempt to go east. After that, head south. And then, close the drawer in the shower. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can make out a locked normal looking cabinet here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to move east. Once you get through with that, make an effort to go south. Once you accomplish that, retrieve the mat from the cabinet in the sauna. After that, sit the mat on the bench inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take mat from cabinet<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture south. If you can succeed at that, make an attempt to move east. Then, recover the mop from the safe within the steam room. And then, drop the mop on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
There is a closed passageway leading east. There is an open gate leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mop from safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type R passkey from the platter. After that, travel west. And then, close the type R chest. And then, lock the type R chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You rest your hand against a wall, but you miss the wall and fall onto a platter. You see a type R passkey on the platter.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type R passkey from platter<|im_end|>go west<|im_end|>close type R chest<|im_end|>lock type R chest with type R passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the dresser within the laundromat is open. Then, take the rectangular latchkey from the dresser. If you have taken the rectangular latchkey, unlock the rectangular gateway within the laundromat. Then, open the rectangular gateway within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You begin to take stock of what's here.
You can see a dresser.
There is a closed passageway leading east. There is a closed rectangular gateway leading south. There is a closed hatch leading west.
You are carrying: a shadfly.

your action:

Response: open dresser<|im_end|>take rectangular latchkey from dresser<|im_end|>unlock rectangular gateway with rectangular latchkey<|im_end|>open rectangular gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. Then, attempt to take a trip north. And then, try to head west. Next, open the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
There is a closed passageway leading north. There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue and a cabbage.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. And then, try to go to the west. After that, retrieve the spherical passkey from the pan in the kitchenette. Then, unlock the spherical gateway within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical passkey from pan<|im_end|>unlock spherical gateway with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head west. And then, make an attempt to move south. Once you get through with that, try to take a trip east. Then, close the refrigerator within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in an usual kind of place. That is to say, you're in a steam room. The room is well lit.
You can see an opened cabinet. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the safe inside the chamber is unlocked with the keycard. After that, make absolutely sure that the safe is opened. And then, retrieve the fondue from the safe within the chamber. After that, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You can make out a locked safe, which looks ordinary, in the room.
There is a closed passageway leading south. There is a closed gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, recover the non-euclidean latchkey from the box. After that, unlock the non-euclidean box with the non-euclidean latchkey. And then, make absolutely sure that the non-euclidean box is open. After that, you can place the spork inside the non-euclidean box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked non-euclidean box in the corner. You see a box. The box contains a non-euclidean latchkey.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a spork.

your action:

Response: take non-euclidean latchkey from box<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>insert spork into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to move south. And then, attempt to travel west. And then, pick up the fly larva from the desk. Then, you can insert the fly larva inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fly larva from desk<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the cabinet in the washroom is open. Then, pick up the key from the cabinet within the washroom. And then, unlock the box. And then, ensure that the box in the washroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
You can see a box. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Wow, isn't TextWorld just the best?
There is a closed gateway leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture west. Then, attempt to head south. Then, retrieve the latchkey from the board. And then, unlock the gate. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an unguarded exit to the west.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from board<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to move south. Next, travel east. And then, attempt to head south. With that done, doublecheck that the safe within the cubicle is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You make out an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to insert the keycard into the portal inside the bedroom's lock to unlock it. Then, make it so that the portal is opened. After pulling open the portal, attempt to go to the west. After that, assure that the portal is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a fondue, a keycard and a lampshade.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move east. After that, pick up the teaspoon from the floor of the kitchen. Having taken the teaspoon, make an attempt to move north. With that done, you can put the teaspoon into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>go north<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture west. And then, take the sock from the counter inside the bathroom. After you have taken the sock, try to travel east. And then, rest the sock on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into the most standard of all possible playrooms.
You make out a bookshelf. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk. You think about smashing the bookshelf to bits, throwing the bits in a fire, etc, until you get bored.
There is an open hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sock from counter<|im_end|>go east<|im_end|>put sock on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go north. With that done, make an attempt to move east. If you can accomplish that, try to move south. After that, retrieve the blanket from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place.
There is a closed hatch leading east. There is an open door leading south. There is an unblocked exit to the north.
You are carrying: a bug.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take blanket from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to attempt to go to the south. Then, make an attempt to head south. With that over with, make an effort to move east. And then, pick up the towel from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a desk. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. After that, head west. If you can do that, pick up the backup calendar from the stand. And then, toss the backup calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
A rusty board tells you that you are now in the canteen.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go west<|im_end|>take backup calendar from stand<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel south. After that, head west. After that, try to take a trip north. Okay, and then, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a fondue and a shirt.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to venture north. Then, make an effort to head east. After that, venture south. And then, lift the shadfly from the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You begin to take stock of what's here.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. Then, ensure that the suitcase is open. Then, recover the passkey from the suitcase within the closet. Then, check that the chest inside the closet is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel north. If you can manage that, attempt to venture east. Then, try to venture north. After that, retrieve the bug from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
You see a board. The board is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to go to the north. Then, travel east. And then, pick up the fudge scented passkey from the chair. After stealing the fudge scented passkey, doublecheck that the fudge scented locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented passkey from chair<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture south. With that accomplished, take a trip east. That done, move north. And then, recover the dvd from the dresser inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
A decrepit board tells you that you are now in the lounge.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take dvd from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move south. Then, make an effort to take a trip east. With that over with, go north. If you can do that, pick up the bug from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go south. After that, head west. And then, attempt to head north. And then, insert the coffee cup into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>insert coffee cup into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. And then, pick up the key from the floor of the shower. Then, take a trip east. After that, unlock the box inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see a box.
There is a closed passageway leading north. There is a closed gate leading south. There is an unguarded exit to the east. There is an unguarded exit to the west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the case in the kitchen. Then, take the spherical key from the case. After that, unlock the spherical chest with the spherical key. After that, open the spherical chest inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
You make out a locked spherical chest in the room. You make out a case. Classic TextWorld.
There is a closed gateway leading south. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spherical key from case<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go south. And then, attempt to head east. With that accomplished, make an attempt to move north. Following that, doublecheck that the case is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could move east. And then, move north. Next, make an attempt to move north. Then, make absolutely sure that the basket within the washroom is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's awesome that you're in a cubicle now.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the portal. Then, ensure that the portal is open. After opening the portal, move east. And then, look and see that the hatch is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to head north. With that over with, retrieve the insect from the floor of the bathroom. And then, travel south. Then, you can insert the insect into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can make out an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading south. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip north. And then, take a trip east. Then, head south. And then, lift the keyboard from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a berry.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the hatch. And then, make an attempt to take a trip south. That done, lift the sandwich from the floor of the shower. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a closed portal leading east. There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture south. And then, attempt to take a trip east. Then, pick up the mop from the counter. Having picked up the mop, put the mop on the board within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mop from counter<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the suitcase inside the studio. Then, retrieve the loaf of bread from the suitcase. Having got the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You make out a closed suitcase, which looks ordinary, in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: open suitcase<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go west. And then, make an effort to go north. Then, go east. And then, pick-up the butterfly from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel south. Then, pick-up the shadfly from the floor of the garage. After you have picked up the shadfly, make an effort to travel east. And then, place the shadfly on the bench in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just fallen into a pantry.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go east<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to make it so that the hatch is open. Then, attempt to move west. With that over with, recover the cookie from the floor of the bedchamber. With the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery. I guess you better just go and list everything you see here.
There is a closed gateway leading south. There is a closed hatch leading west.
You are carrying: a sandwich.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, make an attempt to head south. And then, retrieve the keycard from the stand. After that, venture east. Then, insert the keycard into the door's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
There is a closed gate leading east. There is a closed portal leading north. There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head east. Once you get through with that, ensure that the case is open. After opening the case, retrieve the stapler from the case. If you have got the stapler, throw the stapler on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take stapler from case<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, attempt to move west. Then, lift the TextWorld style keycard from the floor of the study. With the TextWorld style keycard, venture east. After that, insert the TextWorld style keycard into the TextWorld style locker in the steam room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You bend down to tie your shoe. When you stand up, you notice a TextWorld style locker.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style keycard<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to go east. After that, retrieve the cake scented latchkey from the bar in the chamber. And then, check that the cake scented chest is unlocked with the cake scented latchkey. Once you have unlocked the cake scented chest, open the cake scented chest in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You try to gain information on your surroundings by using a technique you call "looking."
There is an open passageway leading south. There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented latchkey from bar<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, take the disk from the locker inside the studio. With the disk, make an effort to go east. Next, try to travel north. And then, throw the disk on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can see an opened locker here. The locker contains a disk.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take disk from locker<|im_end|>go east<|im_end|>go north<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, travel north. With that done, take a trip east. Once you finish that, open the coffer. And then, insert the Advent Calendar into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: an Advent Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>open coffer<|im_end|>insert Advent Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the rectangular door within the bedroom is unlocked. After that, open the rectangular door inside the bedroom. After that, go east. After that, retrieve the napkin from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is a closed rectangular door leading east. There is an open door leading north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take napkin from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to go to the west. After that, pick up the monitor from the portmanteau in the parlor. Then, make an attempt to venture east. Once you get through with that, place the monitor inside the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. You begin to take stock of what's here.
You make out a suitcase. The light flickers for a second, but nothing else happens. What a letdown! The suitcase is empty!
There is an open gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from portmanteau<|im_end|>go east<|im_end|>insert monitor into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, move west. And then, retrieve the printer from the case. With the printer, take a trip east. If you can get around to doing that, deposit the printer on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer from case<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head south. And then, take a trip east. With that over with, make an attempt to head north. Okay, and then, make it so that the coffer is shut. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel south. And then, attempt to head east. Then, recover the pear from the floor of the scullery. After that, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, insert the passkey into the gate's lock to unlock it. Then, open the gate. Then, make an effort to head west. Then, retrieve the bug from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could move south. Once you finish that, head west. With that over with, recover the burger from the shelf inside the vault. If you can get your hands on the burger, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. And then, take a trip south. That done, pick up the bug from the safe in the washroom. If you can get your hands on the bug, sit the bug on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take bug from safe<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, head west. Following that, pick up the loaf of bread from the floor of the spare room. After stealing the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
There is an open gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip west. Following that, ensure that the dresser inside the sauna is open. And then, take the worm from the dresser. If you have got the worm, throw the worm on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take worm from dresser<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the safe in the basement with the passkey. And then, make absolutely sure that the safe is open. Then, retrieve the Henderson's style key from the safe. Then, unlock the Henderson's style gateway. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can see a safe.
There is a closed Henderson's style gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>unlock Henderson's style gateway with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture west. Then, pick-up the gummy bear from the floor of the cellar. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an open gate leading north. There is an open hatch leading west. You need an unblocked exit? You should try going south.
You are carrying: a shirt and a coffee cup.

your action:

Response: go west<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the American style locker is unlocked. After that, open the American style locker within the shower. Then, retrieve the shirt from the American style locker. And then, put the shirt on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. I guess you better just go and list everything you see here.
You see a American style locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a shelf. But oh no! there's nothing on this piece of garbage.
There is a closed gateway leading south. There is a closed gate leading west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take shirt from American style locker<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the gate is unlocked. After unlocking the gate, ensure that the gate within the dish-pit is open. After you have opened the gate, make an effort to go east. With that over with, close the gate in the garage. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
There is a closed gate leading east. There is a closed door leading north.
You are carrying: a latchkey and a broom.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move west. And then, make an attempt to travel south. And then, attempt to take a trip south. And then, doublecheck that the fridge inside the kitchen is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to take a trip east. After that, make sure that the cabinet is wide open. And then, take the knife from the cabinet. Then, sit the knife on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take knife from cabinet<|im_end|>put knife on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Then, travel east. After that, venture south. Following that, recover the spork from the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a spherical key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spork from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to check that the Henderson's limited edition portal is unlocked with the Henderson's limited edition passkey. After that, open the Henderson's limited edition portal in the bedchamber. If you have pulled open the Henderson's limited edition portal, go to the west. Then, look and see that the dresser within the washroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it normal? You better believe it is. You begin to take stock of what's in the room.
There is a closed door leading south. There is a closed Henderson's limited edition portal leading west.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: unlock Henderson's limited edition portal with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition portal<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. Then, go to the south. With that over with, pick up the pencil from the armchair. With the pencil, sit the pencil on the stand. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take pencil from armchair<|im_end|>put pencil on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. That done, make an attempt to move south. And then, try to head east. Then, take the sponge from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. Then, attempt to go to the south. That done, travel west. With that over with, pick-up the telephone from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a frisbee.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to travel south. After that, venture east. Then, pick-up the soap dispenser from the floor of the shower. And then, rest the soap dispenser on the shelf inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one. You begin looking for stuff.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take the TextWorld passkey from the cabinet inside the shower. Then, unlock the TextWorld safe. And then, ensure that the TextWorld safe is open. And then, place the book inside the TextWorld safe. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You see a TextWorld safe. You see an opened cabinet. The cabinet contains a TextWorld passkey.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a book.

your action:

Response: take TextWorld passkey from cabinet<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>insert book into TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to venture east. And then, try to go north. With that done, go to the west. And then, pick-up the shadfly from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a burger.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could take the non-euclidean passkey from the chest. After you have picked up the non-euclidean passkey, unlock the non-euclidean safe in the attic with the non-euclidean passkey. And then, make it so that the non-euclidean safe is opened. Then, pick up the bug from the non-euclidean safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place.
You can make out a non-euclidean safe. You can make out a chest. The chest contains a non-euclidean passkey.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from chest<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take bug from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move south. Then, recover the latchkey from the refrigerator. And then, unlock the passageway. After that, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from refrigerator<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to go to the north. After that, make an attempt to travel east. That done, make an attempt to venture south. After that, retrieve the laptop from the locker in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, head east. Then, try to travel south. Following that, try to travel west. Then, ensure that the portmanteau is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the gateway is unlocked. And then, open the gateway. And then, travel west. Then, recover the butterfly from the plate. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is a closed passageway leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take butterfly from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel north. Then, go west. Then, retrieve the shadfly from the shelf inside the attic. If you can get your hands on the shadfly, place the shadfly inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take shadfly from shelf<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the locker inside the playroom is open. After you have opened the locker, recover the Microsoft key from the locker in the playroom. With the Microsoft key, look and see that the Microsoft portal in the playroom is unlocked. After that, open the Microsoft portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one. You begin looking for stuff.
You see a locker. There's something about an object in a room that's just so... TextWorld.
There is a closed gate leading east. There is a closed Microsoft portal leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take Microsoft key from locker<|im_end|>unlock Microsoft portal with Microsoft key<|im_end|>open Microsoft portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. And then, venture south. And then, make an attempt to move east. And then, take the bug from the armchair within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a lightbulb.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip east. Then, take a trip south. After that, take a trip west. After that, close the display within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make it so that the locker is unlocked. And then, ensure that the locker within the cookhouse is open. After that, take the insect from the locker within the cookhouse. After that, you can deposit the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You can barely contain your excitement.
You see a case. What a letdown! The case is empty! You make out a locked locker in the corner.
There is a closed passageway leading east. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, head south. And then, head west. With that done, venture north. Following that, retrieve the mug from the pan in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to travel west. With that accomplished, make an effort to move south. Okay, and then, attempt to head east. Then, ensure that the gateway inside the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear and a licorice strip.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, move south. And then, assure that the hatch within the canteen is wide open. Then, attempt to travel west. Then, retrieve the sponge from the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go west<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First thing I need you to do is to head west. Next, open the gateway in the workshop. After that, try to take a trip north. Next, pick-up the cushion from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go south. After that, take a trip east. Then, head north. And then, close the chest in the closet. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
There is a closed gateway leading east. There is a closed passageway leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, make absolutely sure that the portal is wide open. Then, go east. Following that, make absolutely sure that the chest inside the bedchamber is wide open. Having pulled open the chest, retrieve the fly larva from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: open portal<|im_end|>go east<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make an effort to head south. That done, make an attempt to move east. Okay, and then, take the key from the table. And then, lock the box inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. The room is well lit.
There is a closed passageway leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. Then, ensure that the hatch is open. And then, make an attempt to take a trip west. After that, recover the sponge from the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go west<|im_end|>take sponge from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head north. Once you get through with that, lift the latchkey from the floor of the cookery. After getting the latchkey, attempt to head south. With that over with, lock the hatch inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin looking for stuff.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock hatch with latchkey<|im_end|>