Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could open the portal inside the basement. And then, venture west. With that accomplished, pick up the rectangular key from the shelf. And then, lock the rectangular chest in the attic with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take rectangular key from shelf<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to travel east. That done, venture south. After that, ensure that the coffer within the playroom is open. After that, place the butterfly into the coffer within the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>open coffer<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the trunk in the parlor. And then, take the Canadian key from the trunk within the parlor. After that, go to the north. After that, unlock the Canadian safe in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You begin to take stock of what's here.
You see a closed trunk nearby.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Canadian key from trunk<|im_end|>go north<|im_end|>unlock Canadian safe with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to unlock the gate with the latchkey. After that, assure that the gate within the cubicle is open. After that, make an effort to travel east. Then, rest the bug on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cubicle. You can barely contain your excitement.
There is a closed gate leading east. You need an unblocked exit? You should try going north.
You are carrying: a latchkey and a bug.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to travel south. Next, move east. With that over with, open the freezer. Then, take the whisk from the freezer within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You begin looking for stuff.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open freezer<|im_end|>take whisk from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. With that accomplished, take the TextWorld limited edition passkey from the coffer. Then, make an attempt to head north. Once you finish that, lock the TextWorld limited edition box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
You make out a closed TextWorld limited edition box close by.
There is a closed gate leading north. There is a closed gateway leading west. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from coffer<|im_end|>go north<|im_end|>lock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel east. Then, go to the south. And then, recover the latchkey from the cabinet within the shower. And then, make sure that the hatch within the shower is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer. Huh, weird.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from cabinet<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, go south. With that done, make an attempt to travel east. After that, recover the fresh laundry scented key from the refrigerator. After that, look and see that the fresh laundry scented locker is locked with the fresh laundry scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fresh laundry scented key from refrigerator<|im_end|>lock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to head west. And then, go south. Once you get through with that, pick up the legume from the floor of the scullery. If you have taken the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
There is an unguarded exit to the north. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, ensure that the door is open. And then, try to travel south. If you can finish that, head east. Then, take the broom from the counter inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
There is a closed passageway leading north. There is a closed door leading south.
You are carrying: an iron.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the gateway is open. If you have pulled open the gateway, move east. Okay, and then, take the golf club from the shelf. And then, deposit the golf club inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading east. There is a closed door leading north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take golf club from shelf<|im_end|>insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, assure that the display inside the studio is wide open. Then, take the printer from the display. Then, attempt to head north. After that, drop the printer on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a display.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take printer from display<|im_end|>go north<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take the latchkey from the armchair inside the studio. With the latchkey, move west. After that, make an attempt to go to the north. Next, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is standard. On the armchair you make out a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. And then, take a trip west. That done, attempt to head north. And then, ensure that the gate is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one. You begin to take stock of what's here.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the west. And then, attempt to go to the south. After that, move east. With that accomplished, close the passageway in the vault. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
You scan the room for a workbench, and you find a workbench. Wow, isn't TextWorld just the best? The workbench is normal. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an effort to venture east. Following that, unlock the type 7 locker in the bedchamber. After unlocking the type 7 locker, ensure that the type 7 locker in the bedchamber is open. After that, recover the tv from the type 7 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 7 passkey.

your action:

Response: go east<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take tv from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. Then, make an effort to travel north. With that accomplished, attempt to take a trip west. And then, recover the pillow from the chest inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the south. With that done, attempt to go to the south. Then, pick up the passkey from the chest in the kitchenette. After that, make sure that the safe is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
There is a closed gateway leading east. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, go north. After that, travel east. Then, attempt to take a trip south. That done, doublecheck that the basket is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the spherical passkey from the suitcase inside the chamber. If you can get your hands on the spherical passkey, attempt to go east. After that, close the spherical chest. Then, doublecheck that the spherical chest is locked with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.
You see an opened suitcase. The suitcase contains a spherical passkey. Hmmm... what else, what else?
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take spherical passkey from suitcase<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go south. And then, travel west. With that over with, go to the north. Then, close the hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is an open door leading north. There is an open portal leading south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the south. That done, go east. And then, recover the cabbage from the mantle inside the lounge. After that, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cabbage from mantle<|im_end|>eat cabbage<|im_end|>