Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, make an attempt to head west. And then, recover the glass from the floor of the cookery. And then, rest the glass on the table within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. Let's see what's in here.
You see a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take glass<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, attempt to venture west. With that done, venture south. Okay, and then, make an attempt to venture east. Next, take the laptop from the bed in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You can barely contain your excitement.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move north. With that over with, take a trip west. Okay, and then, recover the key from the mantle. After that, assure that the locker in the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from mantle<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, make an effort to head west. And then, go south. And then, make an attempt to venture east. And then, put the soap dispenser on the board inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gateway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put soap dispenser on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the east. After that, retrieve the American key from the shelf in the attic. With the American key, make it so that the American box is unlocked. Then, open the American box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from shelf<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, unlock the type S box in the dish-pit. After that, open the type S box. After opening the type S box, recover the latchkey from the type S box within the dish-pit. Then, make absolutely sure that the box inside the dish-pit is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
You make out a box. You can make out a locked type S box.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a type S key.

your action:

Response: unlock type S box with type S key<|im_end|>open type S box<|im_end|>take latchkey from type S box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip south. That done, ensure that the portal within the sauna is open. After that, take a trip west. That done, make sure that the refrigerator is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel north. With that accomplished, venture east. With that done, travel south. Following that, recover the staple from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could venture west. After that, recover the blanket from the floor of the playroom. If you can get your hands on the blanket, make an effort to take a trip east. After that, ditch the blanket on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading east. There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to make an attempt to move east. With that accomplished, open the case. Then, take the cuboid latchkey from the case in the spare room. And then, unlock the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take cuboid latchkey from case<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, make an effort to venture south. After that, venture east. Once you get around to doing that, pick up the shadfly from the bowl inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. And then, pick up the sandwich from the floor of the workshop. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study. Let's see what's in here.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. And then, make an attempt to travel south. After that, move south. Next, look and see that the basket is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the portal. After that, open the portal inside the shower. After opening the portal, make an effort to move east. With that over with, pick up the dvd from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin to take stock of what's in the room.
There is a closed portal leading east. There is an open passageway leading north.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go east<|im_end|>take dvd from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. After that, move south. Then, go to the west. Next, lift the lampshade from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the east. Next, move south. And then, attempt to venture west. That done, recover the tv from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to move east. With that over with, make an attempt to move north. Then, move north. Then, recover the teacup from the chair within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take teacup from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cuboid door within the kitchenette. And then, ensure that the cuboid door in the kitchenette is open. Then, head west. Then, close the cuboid door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading south. There is a closed cuboid door leading west.
You are carrying: a potato and a cuboid passkey.

your action:

Response: unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go west<|im_end|>close cuboid door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, lift the butterfly from the floor of the shower. If you can get your hands on the butterfly, move east. Then, ensure that the cabinet within the canteen is open. And then, you can put the butterfly inside the cabinet inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to make an attempt to go north. Then, retrieve the Quote of the Day Calendar from the coffer. With the Quote of the Day Calendar, make an effort to go east. Then, you can place the Quote of the Day Calendar into the cabinet within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to open the freezer. And then, pick up the type 4 latchkey from the freezer. Then, assure that the type 4 passageway in the kitchenette is unlocked. And then, open the type 4 passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a freezer.
There is a closed type 4 passageway leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take type 4 latchkey from freezer<|im_end|>unlock type 4 passageway with type 4 latchkey<|im_end|>open type 4 passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to move south. Okay, and then, make an effort to head east. After that, retrieve the nest of grubs from the table. Having taken the nest of grubs, rest the nest of grubs on the chair in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an open passageway leading north. You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of grubs from table<|im_end|>put nest of grubs on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, take the laptop from the chest. Then, try to venture south. And then, go west. And then, rest the laptop on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. The chest contains a laptop.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from chest<|im_end|>go south<|im_end|>go west<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Canadian limited edition locker in the cookery. And then, open the Canadian limited edition locker. After pulling open the Canadian limited edition locker, take the loaf of bread from the Canadian limited edition locker in the cookery. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You start to take note of what's in the room.
You can make out a Canadian limited edition locker.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take loaf of bread from Canadian limited edition locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture west. Following that, recover the American limited edition latchkey from the shelf. After that, check that the American limited edition box inside the sauna is unlocked with the American limited edition latchkey. After that, assure that the American limited edition box within the sauna is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip south. Following that, retrieve the licorice strip from the box. After that, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to move west. And then, travel north. Then, venture east. With that accomplished, make sure that the box is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
There is a closed gate leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Okay, and then, try to travel east. Following that, recover the shadfly from the table. After that, place the shadfly on the shelf inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to go to the south. If you can do that, try to head east. After that, retrieve the towel from the counter in the shower. And then, deposit the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to go to the east. After that, make an effort to travel north. Okay, and then, make an attempt to venture west. And then, retrieve the mouse from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mouse from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet inside the canteen is open. And then, recover the formless latchkey from the cabinet inside the canteen. And then, insert the formless latchkey into the formless portal's lock to unlock it. After that, open the formless portal within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. The room is well lit.
You can see a closed cabinet.
There is a closed formless portal leading east. There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take formless latchkey from cabinet<|im_end|>unlock formless portal with formless latchkey<|im_end|>open formless portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make absolutely sure that the rectangular hatch inside the lounge is unlocked. After that, doublecheck that the rectangular hatch is opened. After that, make an attempt to travel west. Then, ensure that the dresser in the steam room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Here we are in the lounge.
There is a closed passageway leading north. There is a closed rectangular hatch leading west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the type K key from the floor of the cubicle. After that, unlock the type K safe with the type K key. After that, ensure that the type K safe within the cubicle is open. Then, retrieve the telephone from the type K safe in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. Let's see what's in here.
You can see a locked type K safe.
There is a closed gateway leading north. There is a closed hatch leading west.
There is a type K key on the floor.
You are carrying nothing.

your action:

Response: take type K key<|im_end|>unlock type K safe with type K key<|im_end|>open type K safe<|im_end|>take telephone from type K safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to take a trip east. Then, try to move north. With that over with, recover the cashew from the floor of the scullery. If you can get your hands on the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take the keycard from the rack. After taking the keycard, assure that the box in the sauna is unlocked with the keycard. If you have unlocked the box, ensure that the box in the sauna is open. And then, pick up the bug from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a normal one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a box. What's that over there? It looks like it's a rack. You see a keycard on the rack.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, unlock the portal inside the bar with the keycard. And then, look and see that the portal within the bar is opened. After that, make an attempt to head west. After that, retrieve the mop from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the type Y latchkey from the bureau inside the workshop. And then, insert the type Y latchkey into the type Y safe in the workshop's lock to unlock it. After unlocking the type Y safe, assure that the type Y safe is open. Then, take the cd from the type Y safe inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. The room is well lit.
What's that over there? It looks like it's a type Y safe. You make out an opened bureau nearby. The bureau contains a type Y latchkey!
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take type Y latchkey from bureau<|im_end|>unlock type Y safe with type Y latchkey<|im_end|>open type Y safe<|im_end|>take cd from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go east. That done, pick-up the carrot from the floor of the vault. Then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is an open portal leading east. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture east. After that, head north. Then, open the locker. And then, you can deposit the vacuum inside the locker within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that done, retrieve the American keycard from the bowl. Then, go to the east. Then, lock the American box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed American box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard from bowl<|im_end|>go east<|im_end|>lock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to go north. Then, make an effort to move east. With that accomplished, retrieve the grape from the floor of the chamber. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to go south. Then, pick up the keycard from the floor of the chamber. If you can get your hands on the keycard, try to head north. Once you finish that, unlock the portal inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
There is a closed portal leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. Then, take the Canadian limited edition keycard from the shelf. After that, attempt to take a trip east. Then, unlock the Canadian limited edition portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed Canadian limited edition portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard from shelf<|im_end|>go east<|im_end|>unlock Canadian limited edition portal with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. After that, recover the mug from the bowl. Then, try to go to the north. After that, you can put the mug into the chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from bowl<|im_end|>go north<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go south. If you can get through with that, take a trip east. Following that, go north. That done, take the paper towel from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture south. With that done, make an attempt to go east. That done, head north. Then, make it so that the case inside the dish-pit is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the portal is unlocked. And then, open the portal. Then, move east. And then, lock the TextWorld safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen.
There is a closed portal leading east. There is a closed hatch leading south.
You are carrying: a TextWorld passkey and a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>lock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. Then, take the Microsoft style keycard from the display in the vault. With the Microsoft style keycard, attempt to go to the south. And then, Put the Microsoft style keycard into the Microsoft style locker within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft style locker. Huh, weird.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style keycard from display<|im_end|>go south<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go north. And then, move east. Following that, try to move south. After that, recover the desktop computer from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. With that accomplished, go to the east. And then, go to the south. Next, lift the shoe from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is a closed door leading east. There is an open gate leading south. You need an unguarded exit? You should try going north.
You are carrying: a sock.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to venture north. And then, try to venture west. With that done, attempt to head south. And then, pick up the scarf from the counter within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You can see a shelf. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take scarf from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. With that accomplished, make an attempt to take a trip south. And then, take the Henderson's limited edition keycard from the bureau. And then, Insert the Henderson's limited edition keycard into the Henderson's limited edition hatch to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition keycard from bureau<|im_end|>lock Henderson's limited edition hatch with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go west. And then, retrieve the passkey from the drawer. After that, unlock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from drawer<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could travel east. With that over with, try to move south. Once you succeed at that, recover the pizza from the bench in the chamber. After that, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go south<|im_end|>take pizza from bench<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, check that the cuboid box is unlocked with the cuboid passkey. Then, make absolutely sure that the cuboid box inside the pantry is wide open. Then, recover the keycard from the cuboid box inside the pantry. And then, assure that the safe in the pantry is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You can see a closed safe close by. You see a cuboid box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is an unguarded exit to the west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Okay, and then, try to move west. Then, try to go south. That done, pick up the kettle from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the nest of bunnies from the floor of the basement. And then, head south. Following that, make an effort to take a trip east. Then, sit the nest of bunnies on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a nest of bunnies on the floor.
You are carrying: a textbook.

your action:

Response: take nest of bunnies<|im_end|>go south<|im_end|>go east<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. Then, recover the keycard from the floor of the cellar. Then, insert the keycard into the safe's lock to unlock it. Then, open the safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You can barely contain your excitement.
There is a closed gate leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the coffer in the office is open. And then, retrieve the type H key from the coffer inside the office. After that, try to travel east. With that done, look and see that the type H chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
You can make out a closed coffer nearby.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take type H key from coffer<|im_end|>go east<|im_end|>lock type H chest with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, attempt to travel south. Once you get around to doing that, attempt to travel south. And then, try to go east. Then, pick up the insect from the cabinet inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture north. After that, travel east. And then, make an effort to go south. Then, make it so that the chest is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed door leading east. There is a closed hatch leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. Then, attempt to venture west. If you can finish that, attempt to take a trip south. With that over with, recover the kettle from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to retrieve the key from the mantelpiece within the study. With the key, make absolutely sure that the box is unlocked. Having unlocked the box, ensure that the box is open. And then, recover the stapler from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
Hey, want to see a box? Look over there, a box. You scan the room, seeing a mantelpiece. You wonder idly who left that here. You see a key on the mantelpiece.
There is a closed gate leading west. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the rectangular keycard from the cabinet. After getting the rectangular keycard, unlock the rectangular locker with the rectangular keycard. After you have unlocked the rectangular locker, open the rectangular locker. And then, take the bowl from the rectangular locker in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You can make out a rectangular locker. Is this it? Is this what you came to TextWorld to see? a rectangular locker? You make out a cabinet. The cabinet contains a rectangular keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular keycard from cabinet<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take bowl from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, travel north. Okay, and then, pick-up the bug from the floor of the parlor. And then, make an effort to go south. If you can manage that, sit the bug on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. Let's see what's in here.
You can see a board. The board is ordinary. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the south. With that done, go to the west. With that accomplished, move north. That done, make absolutely sure that the chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an open gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the cabinet. Then, try to venture south. Okay, and then, attempt to move west. After that, look and see the box in the shower is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna.
You can make out an opened cabinet. The cabinet contains a latchkey. Wow, isn't TextWorld just the best?
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to move east. Following that, go to the south. And then, make an attempt to venture west. And then, make sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. After that, go to the east. Then, take a trip south. With that accomplished, recover the coffee cup from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. The room is well lit.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to move north. Once you get around to doing that, go to the west. With that accomplished, close the box. And then, Place the passkey into the box inside the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. You begin looking for stuff.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick up the teacup from the board. After getting the teacup, venture east. After that, ditch the teacup on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You can barely contain your excitement.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from board<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, pick-up the latchkey from the floor of the canteen. If you can get your hands on the latchkey, make an attempt to go west. And then, unlock the gate with the latchkey. Once you have unlocked the gate, ensure that the gate is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is a closed door leading north. There is an open hatch leading west.
There is a latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to open the gate within the bedchamber. And then, make an effort to go north. And then, go to the north. Then, retrieve the worm from the refrigerator in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>go north<|im_end|>take worm from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the west. Then, recover the key from the stand inside the spare room. And then, go to the east. Then, insert the key into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse. You can barely contain your excitement.
A locked box, which looks normal, is close by.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from stand<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move south. And then, venture west. With that accomplished, take the cuboid key from the case within the cubicle. After that, make absolutely sure the cuboid box is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid key from case<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be a great idea if you could make an attempt to take a trip south. And then, travel east. Next, recover the butterfly from the table. After that, throw the butterfly on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
Here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open portal leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that over with, make an effort to head north. Then, take a trip west. Following that, make absolutely sure that the toolbox is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into a garage. Not the garage you'd expect. No, this is a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar and an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to venture east. With that accomplished, travel north. And then, make absolutely sure that the spherical box in the workshop is closed. And then, lock the spherical box within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>close spherical box<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the east. And then, head north. That done, make an effort to go west. If you can succeed at that, retrieve the frisbee from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to take a trip east. After that, take a trip north. And then, take a trip west. Then, retrieve the keyboard from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to retrieve the latchkey from the display. And then, travel north. After that, move east. Then, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a display. The display contains a latchkey. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go north<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the locker within the scullery is unlocked with the key. Then, ensure that the locker within the scullery is open. After pulling open the locker, pick up the American limited edition latchkey from the locker within the scullery. After picking up the American limited edition latchkey, Put the American limited edition latchkey into the American limited edition chest in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can make out a closed American limited edition chest. You make out a locked locker.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>lock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, make sure that the Microsoft limited edition chest is unlocked. After that, ensure that the Microsoft limited edition chest is open. After opening the Microsoft limited edition chest, pick up the type H key from the Microsoft limited edition chest within the chamber. Once you have got the type H key, lock the type H box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a type H box. You rest your hand against a wall, but you miss the wall and fall onto a Microsoft limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take type H key from Microsoft limited edition chest<|im_end|>lock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Next, travel south. And then, venture west. Once you get around to doing that, retrieve the vacuum from the counter in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
There is a closed passageway leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the portal is unlocked. Then, make absolutely sure that the portal is ajar. After opening the portal, attempt to take a trip west. With that accomplished, retrieve the bug from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a sandwich and a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean key from the case inside the study. After that, make an attempt to go east. After that, insert the non-euclidean key into the non-euclidean gate within the launderette's lock to unlock it. If you have unlocked the non-euclidean gate, make sure that the non-euclidean gate inside the launderette is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a case. You wonder idly who left that here. The case contains a non-euclidean key. Huh, weird.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>go east<|im_end|>unlock non-euclidean gate with non-euclidean key<|im_end|>open non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Okay, and then, go east. And then, lift the sponge from the floor of the laundry place. After that, deposit the sponge into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the worm from the drawer within the laundry place. And then, make an effort to go to the south. After that, make an effort to go to the east. Then, place the worm on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. You begin to take stock of what's in the room.
You can see an opened drawer right there by you. The drawer contains a worm.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take worm from drawer<|im_end|>go south<|im_end|>go east<|im_end|>put worm on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip west. Then, go to the south. After that, try to go to the east. With that accomplished, pick up the cd from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gate is open. And then, make an attempt to head south. And then, make an attempt to go to the east. And then, recover the fork from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
There is a closed gateway leading east. There is a closed gate leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture east. Once you do that, retrieve the rectangular keycard from the toolbox within the cellar. And then, unlock the rectangular safe within the cellar. After that, assure that the rectangular safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from toolbox<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make an effort to travel south. Once you accomplish that, move east. And then, recover the plant from the bar inside the bedroom. Having got the plant, drop the plant on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the dish-pit. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take plant from bar<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, open the passageway. And then, try to go to the west. Following that, pick up the butterfly from the crate inside the basement. Then, drop the butterfly on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar.
There is a closed passageway leading west. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take butterfly from crate<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. And then, try to take a trip south. Once you do that, move west. With that over with, doublecheck that the safe in the cubicle is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, make an attempt to move south. With that accomplished, pick-up the latchkey from the floor of the bathroom. And then, lock the safe in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to go south. Then, lift the type 1 key from the floor of the basement. Then, unlock the type 1 safe within the basement. And then, open the type 1 safe inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 key<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip east. After that, take a trip south. That done, retrieve the latchkey from the locker within the garage. And then, unlock the box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>