Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to retrieve the cuboid key from the dresser. If you can get your hands on the cuboid key, unlock the cuboid chest inside the steam room with the cuboid key. Then, make it so that the cuboid chest is open. And then, retrieve the shadfly from the cuboid chest within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You can make out a cuboid chest. You make out an opened dresser. The dresser contains a cuboid key. Wow, isn't TextWorld just the best?
There is a closed hatch leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take cuboid key from dresser<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take shadfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture north. And then, go north. And then, head east. With that over with, lift the desktop computer from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go north. And then, retrieve the mug from the floor of the studio. And then, make an attempt to take a trip south. After that, put the mug on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just come into a cellar.
You see a gleam over in a corner, where you can see a shelf. But the thing is empty, unfortunately.
There is a closed portal leading east. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to venture south. Following that, retrieve the TextWorld latchkey from the case. And then, check that the TextWorld locker is unlocked with the TextWorld latchkey. And then, open the TextWorld locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld latchkey from case<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the south. After that, take a trip east. And then, make an attempt to take a trip north. With that over with, look and see that the trunk is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a golf ball.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to take a trip west. With that done, attempt to travel north. Next, retrieve the coconut from the floor of the study. After that, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, make an effort to venture south. Then, take a trip east. And then, ensure that the drawer within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a nest of bats and a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. Then, retrieve the rectangular passkey from the stand inside the bedchamber. After that, look and see that the rectangular chest within the bedchamber is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest within the bedchamber is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from stand<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the kettle from the floor of the kitchenette. With the kettle, take a trip south. After that, try to move east. That done, place the kettle on the rack in the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: take kettle<|im_end|>go south<|im_end|>go east<|im_end|>put kettle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go to the west. And then, retrieve the banana from the shelf. And then, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. You start to take note of what's in the room.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take banana from shelf<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, venture east. Then, pick-up the vanilla scented latchkey from the floor of the parlor. Then, travel west. Okay, and then, unlock the vanilla scented box in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in a place we're calling a dish-pit.
You can see a locked vanilla scented box.
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>go west<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to ensure that the door is open. Then, go to the south. And then, recover the peanut from the bed in the bedroom. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading east. There is a closed door leading south. There is an unblocked exit to the west.
You are carrying: a potato.

your action:

Response: open door<|im_end|>go south<|im_end|>take peanut from bed<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the hat from the safe within the basement. And then, try to go to the south. And then, travel east. And then, drop the hat on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Oh wow! Is that what I think it is? It is! It's a safe. The safe contains a hat.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take hat from safe<|im_end|>go south<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, unlock the lavender scented gate. After that, ensure that the lavender scented gate in the study is open. And then, go north. And then, recover the fly larva from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is a closed lavender scented gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented gate with lavender scented key<|im_end|>open lavender scented gate<|im_end|>go north<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the safe with the keycard. After that, ensure that the safe is open. And then, take the rectangular latchkey from the safe. After that, make sure that the rectangular box within the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna.
You see a locked rectangular box in the room. You make out a safe.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. Okay, and then, recover the licorice strip from the chair within the workshop. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take licorice strip from chair<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. After that, retrieve the key from the safe within the bedroom. With the key, take a trip west. Following that, look and see that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from safe<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to move north. With that over with, make an effort to take a trip west. Then, make an attempt to venture south. That done, retrieve the kettle from the cabinet in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip east. With that done, look and see that the refrigerator is opened. After that, retrieve the Microsoft keycard from the refrigerator within the cookery. After that, lock the Microsoft passageway with the Microsoft keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take Microsoft keycard from refrigerator<|im_end|>lock Microsoft passageway with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, ensure that the door is open. And then, travel north. That done, go to the east. Next, ensure that the chest within the washroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
There is a closed gateway leading east. There is a closed door leading north. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. And then, take the bug from the coffer. Then, venture east. And then, rest the bug on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from coffer<|im_end|>go east<|im_end|>put bug on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the spherical chest is unlocked with the spherical keycard. Then, open the spherical chest within the garage. And then, take the fudge scented keycard from the spherical chest within the garage. And then, look and see that the fudge scented box inside the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
As if things weren't amazing enough already, you can even see a fudge scented box. You can make out a locked spherical chest.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take fudge scented keycard from spherical chest<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel west. And then, recover the cd from the chair within the office. And then, make an effort to head east. With that accomplished, deposit the cd into the dresser in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor.
You rest your hand against a wall, but you miss the wall and fall onto a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd from chair<|im_end|>go east<|im_end|>insert cd into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, venture east. After that, move south. Once you accomplish that, move west. After that, ensure that the box inside the sauna is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and a butterfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the cabinet inside the office is open. Then, retrieve the fudge scented keycard from the cabinet. With the fudge scented keycard, assure that the fudge scented box is unlocked. After that, ensure that the fudge scented box within the office is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. I guess you better just go and list everything you see here.
You can make out a locked fudge scented box. You see a closed typical looking cabinet in the corner.
There is a closed gate leading west. There is an open portal leading east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented keycard from cabinet<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to move south. Next, try to move west. After that, recover the fly larva from the safe. Then, rest the fly larva on the stand in the garage. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fly larva from safe<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to move west. If you can finish that, venture south. After that, try to take a trip east. After that, recover the bug from the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel east. With that accomplished, ensure that the cabinet is open. Then, pick up the pair of headphones from the cabinet. After that, drop the pair of headphones on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unblocked exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take pair of headphones from cabinet<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, venture east. After that, pick up the passkey from the plate. And then, make it so that the safe is unlocked. After you have unlocked the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from plate<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the portal is open. And then, travel south. Once you get around to doing that, recover the lamp from the floor of the recreation zone. And then, put the lamp on the desk. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
There is a closed portal leading south. There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coconut.

your action:

Response: open portal<|im_end|>go south<|im_end|>take lamp<|im_end|>put lamp on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. With that done, try to go north. If you can finish that, travel west. Okay, and then, close the safe within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am stoked to announce that you are now in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that over with, go to the east. And then, venture south. Then, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. With that over with, make an effort to take a trip south. And then, recover the shadfly from the case. After stealing the shadfly, place the shadfly on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly from case<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, ensure that the passageway within the restroom is open. After that, travel west. And then, retrieve the American limited edition latchkey from the floor of the dish-pit. And then, insert the American limited edition latchkey into the American limited edition box within the dish-pit's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place.
There is a closed door leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip south. After that, venture west. And then, retrieve the passkey from the floor of the laundromat. After stealing the passkey, unlock the locker inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel north. Then, go to the east. Then, take a trip south. After that, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel south. And then, head west. Then, recover the keycard from the box. Then, make it so that the passageway in the shower is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You begin to take stock of what's here.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from box<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip west. With that done, recover the spherical keycard from the stand inside the pantry. Having got the spherical keycard, venture south. And then, lock the spherical gate with the spherical keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that placard! What does it say? It says Welcome to the dish-pit? Well that's cool.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical keycard from stand<|im_end|>go south<|im_end|>lock spherical gate with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the passageway in the lounge is wide open. And then, make an effort to venture east. Once you manage that, pick up the latchkey from the case inside the cookhouse. And then, Place the latchkey into the chest within the cookhouse to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is a closed passageway leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take latchkey from case<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the locker. Then, look and see that the non-euclidean box is unlocked with the non-euclidean keycard. Then, ensure that the non-euclidean box is open. And then, recover the worm from the non-euclidean box inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's awesome that you're in a cubicle now. You can barely contain your excitement.
You can see a locked non-euclidean box. You see an opened locker. The locker contains a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from locker<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take worm from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, take a trip south. Okay, and then, make an effort to travel west. Once you get through with that, take the poem from the bed in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a glass.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take poem from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head east. Then, recover the sandwich from the suitcase. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could attempt to head east. If you can do that, take the cushion from the recliner. And then, attempt to go south. Okay, and then, drop the cushion on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from recliner<|im_end|>go south<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. Following that, move south. And then, head west. And then, close the case within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the north. Then, move east. And then, pick-up the sock from the floor of the garage. And then, place the sock on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a Comic Strip Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>take sock<|im_end|>put sock on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture south. Once you get around to doing that, venture west. With that over with, try to go to the north. After that, take the staple from the armchair inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take staple from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make an effort to venture north. Following that, try to go east. Once you succeed at that, make an attempt to venture south. Then, open the hatch. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is a closed gate leading south. There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel east. Then, take the cookie from the rack. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong.
There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to take a trip north. Then, move west. And then, attempt to move south. After that, doublecheck that the chest is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make a grand eccentric entrance into a bedchamber.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to go to the west. Okay, and then, travel south. After that, make an attempt to go to the east. Then, take the tablet from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, make an attempt to head north. Next, move east. Then, go south. Then, make sure that the locker in the cellar is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. After that, make an attempt to go to the north. And then, attempt to go west. With that done, retrieve the Comic Strip Calendar from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just moved into a playroom. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a kettle.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to travel north. And then, go east. And then, pick up the gummy bear from the recliner. With the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take gummy bear from recliner<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, make an effort to move south. Next, venture south. Then, take a trip east. With that done, recover the blender from the refrigerator inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just fallen into a vault.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take blender from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Okay, and then, pick up the keycard from the bed. And then, check that the chest is unlocked with the keycard. After that, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bed<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. After you have unlocked the locker, assure that the locker inside the office is wide open. After that, recover the key from the locker within the office. After you have picked up the key, unlock the box within the office with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You start to take note of what's in the room.
You see a box. You make out a locked locker.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the south. After that, travel east. Next, try to travel north. Then, open the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head east. And then, head south. And then, try to travel west. Okay, and then, recover the worm from the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a salad.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture south. After that, recover the Cat Calendar from the safe. With the Cat Calendar, make an attempt to take a trip north. And then, you can insert the Cat Calendar into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar from safe<|im_end|>go north<|im_end|>insert Cat Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to travel east. With that done, make an effort to go to the south. If you can do that, take the knife from the chair. After that, rest the knife on the saucepan inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You make another one of your grand eccentric entrances into a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading south. There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take knife from chair<|im_end|>put knife on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to take a trip east. That done, go to the south. Then, pick up the bug from the locker inside the spare room. After that, insert the bug inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take bug from locker<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel west. After that, attempt to travel north. With that done, attempt to head east. And then, retrieve the blender from the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in a place we're calling a chamber.
There is a closed passageway leading north. There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to make an attempt to head east. That done, make an effort to travel south. That done, retrieve the lavender scented key from the floor of the garage. Once you have taken the lavender scented key, make it so the lavender scented door in the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take lavender scented key<|im_end|>lock lavender scented door with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, go to the south. Okay, and then, try to travel west. That done, close the TextWorld limited edition chest inside the cookery. Then, Deposit the TextWorld limited edition key into the TextWorld limited edition chest in the cookery to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: go south<|im_end|>go west<|im_end|>close TextWorld limited edition chest<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. And then, take a trip south. Then, travel south. After that, close the display inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to make an effort to move north. Once you succeed at that, attempt to move east. And then, make an attempt to go to the south. Then, take the shirt from the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip west. Next, make an effort to head north. After that, pick up the mug from the display inside the workshop. Then, put the mug on the mantelpiece inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take mug from display<|im_end|>put mug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the south. With that over with, recover the cucumber from the basket within the bar. After that, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cucumber from basket<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the hatch within the studio. Then, open the hatch in the studio. And then, go east. Then, make it so that the box is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's in the room.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
There is a keyboard on the floor.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, venture south. Next, try to head east. With that done, go to the north. With that accomplished, pick up the teapot from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You have walked into a restroom. Not the restroom you'd expect. No, this is a restroom.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take teapot from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, make an effort to move north. And then, take the sandwich from the bureau inside the studio. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from bureau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the chest within the restroom. And then, ensure that the chest in the restroom is open. And then, take the insect from the chest. With the insect, deposit the insect inside the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You scan the room for a basket, and you find a basket. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a chest.
There is a closed portal leading north. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to head west. Following that, make an effort to venture south. Once you do that, try to move east. With that accomplished, ensure that the passageway is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the portal is unlocked. Then, open the portal in the studio. After pulling open the portal, travel north. With that accomplished, take the bug from the stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most normal of all possible studios. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to venture south. And then, go to the east. After that, recover the gummy bear from the bench. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You see a platter. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. With that accomplished, pick up the butterfly from the shelf within the cookery. And then, make an effort to head west. With that accomplished, put the butterfly on the table within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a table. What a coincidence, weren't you just thinking about a table? The table is standard. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from shelf<|im_end|>go west<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, doublecheck that the American limited edition passageway within the attic is unlocked. Then, ensure that the American limited edition passageway in the attic is open. Then, go north. After that, pick up the glove from the stand. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
There is a closed hatch leading east. There is a closed American limited edition passageway leading north.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition passageway with American limited edition key<|im_end|>open American limited edition passageway<|im_end|>go north<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the north. Once you get around to doing that, pick-up the burger from the floor of the study. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You make out a locked bureau.
There is a closed gate leading east. There is a closed door leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the chest inside the studio is unlocked with the key. And then, ensure that the chest inside the studio is open. And then, take the mouse from the chest in the studio. And then, ditch the mouse on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a chest. Now that's what I call TextWorld!
There is a closed door leading east. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, venture south. With that accomplished, make an effort to head south. And then, move east. Then, retrieve the fly larva from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. The room is well lit.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to head west. Okay, and then, pick-up the stick of butter from the floor of the sauna. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
There is an open gate leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a book.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to head east. And then, pick up the soap scented keycard from the floor of the recreation zone. After that, head west. Then, unlock the soap scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can make out a soap scented locker.
There is a closed gate leading south. There is a closed portal leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented keycard<|im_end|>go west<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the TextWorld key into the TextWorld box inside the parlor's lock to unlock it. After that, make it so that the TextWorld box in the parlor is wide open. Then, take the blanket from the TextWorld box. And then, place the blanket on the shelf in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. You can barely contain your excitement.
You can see a locked TextWorld box. You see a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is a closed gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take blanket from TextWorld box<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First step, go north. And then, make sure that the gateway inside the workshop is ajar. Then, venture east. Okay, and then, close the door in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. Next, go east. Then, make an effort to travel south. With that over with, pick up the iron from the shelf in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, venture south. And then, doublecheck that the hatch within the workshop is open. Then, head east. That done, assure that the hatch within the office is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type W passkey.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, move east. With that accomplished, move south. Once you get through with that, retrieve the sponge from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. Let's see what's in here.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. Next, make an attempt to go south. That done, make an effort to head east. After that, recover the folder from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place.
You make out a workbench. The workbench is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the north. And then, make an effort to travel east. And then, take the keycard from the shelf. After that, make sure the box within the garage is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move south. If you can succeed at that, take the type 5 keycard from the counter. And then, make an attempt to take a trip north. If you can accomplish that, assure that the type 5 safe within the recreation zone is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a closed type 5 safe.
There is a closed door leading east. There is a closed hatch leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 keycard from counter<|im_end|>go north<|im_end|>lock type 5 safe with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to take a trip south. With that over with, go to the east. Once you manage that, close the American safe within the lounge. Having shut the American safe, lock the American safe within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. I guess you better just go and list everything you see here.
There is a closed gate leading east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: an American passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close American safe<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. After that, attempt to head west. And then, pick up the cuboid keycard from the bench. After that, look and see that the cuboid locker is unlocked with the cuboid keycard. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
There is a closed door leading south. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid keycard from bench<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, take a trip east. After that, recover the key from the drawer. After that, make absolutely sure that the chest is unlocked. And then, make it so that the chest within the launderette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from drawer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to travel east. After that, open the gateway. After that, make an attempt to venture south. That done, recover the controller from the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go south<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go south. After that, lift the American style passkey from the floor of the spare room. After getting the American style passkey, attempt to venture north. Next, lock the American style safe. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You scan the room, seeing a American style safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American style passkey<|im_end|>go north<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. Then, try to travel east. With that accomplished, pick up the apple from the display inside the vault. After that, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take apple from display<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the loaf of bread from the table in the canteen. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Look at that notice! What does it say? It says Welcome to the canteen? Well that's cool. The room is well lit.
You make out a table. The table is usual. On the table you make out a loaf of bread.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from table<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, unlock the locker inside the studio. After that, open the locker within the studio. Then, retrieve the folder from the locker in the studio. After that, put the folder on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can see a locked locker close by. You can see a shelf. But there isn't a thing on it.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take folder from locker<|im_end|>put folder on shelf<|im_end|>