Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to go west. Once you finish that, pick up the type J key from the suitcase. Then, look and see that the type J chest within the cubicle is unlocked. After unlocking the type J chest, ensure that the type J chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type J key from suitcase<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. And then, try to travel west. With that over with, retrieve the durian from the chest. If you can get your hands on the durian, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great usual vibes in this place, a wonderful usual atmosphere. You begin looking for stuff.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, retrieve the key from the rack in the shower. After that, travel east. Next, close the hatch. And then, assure the hatch is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. Now why would someone leave that there? You see a key on the rack. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close hatch<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. Then, make an attempt to move south. And then, head east. Once you finish that, close the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture north. And then, take the passkey from the mantelpiece in the studio. Then, assure that the safe within the studio is unlocked. After that, make it so that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel south. Then, travel east. Next, recover the tv from the basket inside the recreation zone. Then, rest the tv on the mantle within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take tv from basket<|im_end|>put tv on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest inside the vault. And then, ensure that the chest is open. After pulling open the chest, recover the type Q key from the chest in the vault. And then, make sure that the type Q locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a type Q locker. You make out a locked ordinary looking chest right there by you.
There is a closed gateway leading south. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type Q key from chest<|im_end|>unlock type Q locker with type Q key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the cuboid passkey from the floor of the canteen. After that, doublecheck that the cuboid locker inside the canteen is unlocked. Then, open the cuboid locker in the canteen. After you have pulled open the cuboid locker, retrieve the bowl from the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cuboid locker. You shudder, but continue examining the room.
There is a closed door leading north. There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take bowl from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Then, recover the desktop computer from the floor of the studio. After that, make an effort to move east. That done, rest the desktop computer on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>put desktop computer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the passageway within the dish-pit is open. If you have pulled open the passageway, make an effort to head south. Next, make absolutely sure that the locker is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a cookie and a passkey.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the TextWorld limited edition locker is opened. And then, pick up the TextWorld limited edition latchkey from the TextWorld limited edition locker. Once you have picked up the TextWorld limited edition latchkey, make absolutely sure that the TextWorld limited edition locker within the studio is closed. And then, lock the TextWorld limited edition locker with the TextWorld limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a TextWorld limited edition locker.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open TextWorld limited edition locker<|im_end|>take TextWorld limited edition latchkey from TextWorld limited edition locker<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to go to the south. Okay, and then, retrieve the passkey from the locker within the workshop. After you have taken the passkey, make an attempt to move east. Then, check that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an open portal leading east. There is an open hatch leading north. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go to the south. And then, go to the south. After that, make an effort to go east. Then, recover the pair of pants from the rack inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
There is a closed door leading east. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take pair of pants from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First stop, make an attempt to venture south. Following that, recover the key from the chest. And then, go north. Okay, and then, make sure that the passageway is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
There is a closed door leading north. There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Following that, make an effort to move east. Then, try to take a trip south. Then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a laptop and a cane.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, venture south. Following that, take the insect from the case. And then, place the insect on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take insect from case<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. If you can succeed at that, make an effort to take a trip north. After that, attempt to take a trip east. After that, close the suitcase inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, head south. Then, go west. And then, pick up the butterfly from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broccoli and a knife.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be great if you could make an effort to venture south. Then, retrieve the latchkey from the floor of the vault. After that, try to travel east. Okay, and then, unlock the locker inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, travel south. And then, head west. Then, venture north. Then, make it so that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty usual. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head east. After that, unlock the safe within the bar. After that, ensure that the safe within the bar is open. Once you have opened the safe, retrieve the shadfly from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture east. With that accomplished, try to take a trip south. Following that, take a trip west. And then, pick up the bug from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You make out a closed fridge.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to venture east. And then, attempt to head north. And then, retrieve the lightbulb from the floor of the basement. And then, place the lightbulb on the stand in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take lightbulb<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Then, make an attempt to take a trip south. And then, move west. Then, close the refrigerator inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, attempt to travel south. After that, take a trip south. With that accomplished, go to the east. Then, ditch the glass on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a glass.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that done, make absolutely sure that the cabinet is wide open. Then, recover the spork from the cabinet. Then, place the spork on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spork from cabinet<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture east. Okay, and then, try to take a trip south. Then, pick up the keycard from the counter. If you can get your hands on the keycard, make absolutely sure that the locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could head west. Once you accomplish that, venture south. And then, make an attempt to move east. Next, close the fridge inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a monitor and a staple.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. And then, pick up the type 2 passkey from the bench within the shower. And then, go to the south. Once you get through with that, assure that the type 2 gateway is locked with the type 2 passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 passkey from bench<|im_end|>go south<|im_end|>lock type 2 gateway with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, make an effort to travel west. Once you get around to doing that, travel south. After that, pick-up the sock from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type 4 passkey from the fridge. Then, move east. After that, make it so that the type 4 chest within the kitchen is closed. After that, lock the type 4 chest with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You can see a fridge. The fridge contains a type 4 passkey. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 passkey from fridge<|im_end|>go east<|im_end|>close type 4 chest<|im_end|>lock type 4 chest with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to venture west. Then, ensure that the trunk is open. If you have pulled open the trunk, recover the fly larva from the trunk. If you have got the fly larva, place the fly larva on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take fly larva from trunk<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the safe inside the garage. And then, make absolutely sure that the safe in the garage is open. Then, recover the shirt from the safe inside the garage. And then, place the shirt on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a safe.
There is a closed door leading east. There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Next, doublecheck that the trunk inside the bedchamber is wide open. Then, take the passkey from the trunk within the bedchamber. If you can get your hands on the passkey, lock the passageway with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to move north. With that done, take a trip west. Next, make an effort to head south. With that done, pick up the lamp from the box within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, look and see that the portal is ajar. After that, take a trip west. Next, retrieve the formless key from the freezer. And then, unlock the formless box in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an open door leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take formless key from freezer<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move east. After that, attempt to take a trip north. If you can do that, head west. And then, lift the iron from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You can make out an opened dresser. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could venture south. That done, take a trip west. Following that, assure that the chest is wide open. And then, take the monitor from the chest within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel north. And then, make an attempt to head west. After that, travel south. And then, close the portmanteau within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in the place we're calling the shower. You begin looking for stuff.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, venture south. Following that, attempt to take a trip south. If you can finish that, go to the east. After that, close the case within the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, unlock the locker within the salon. After that, ensure that the locker inside the salon is open. Then, retrieve the key from the locker. If you can get your hands on the key, lock the box in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a box. You see a locked locker.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could head north. Next, go to the east. And then, try to head south. With that over with, doublecheck that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take a trip north. With that over with, move east. If you can succeed at that, move south. And then, make it so that the Canadian locker is unlocked with the Canadian key. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a Canadian key.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>unlock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, try to take a trip north. Then, open the suitcase. And then, pick up the fly larva from the suitcase inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an effort to travel east. And then, retrieve the chocolate bar from the shelf in the shower. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the spherical passkey from the floor of the chamber. Then, move east. And then, make it so that the spherical gateway inside the cubicle is shut. Then, Place the spherical passkey into the spherical gateway within the cubicle to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have walked into a chamber. Not the chamber you'd expect. No, this is a chamber. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
There is a spherical passkey on the floor.
You are carrying: a broom.

your action:

Response: take spherical passkey<|im_end|>go east<|im_end|>close spherical gateway<|im_end|>lock spherical gateway with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Once you succeed at that, go east. After that, make an effort to venture south. After that, retrieve the mug from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the chest in the bedroom. And then, take the passkey from the chest in the bedroom. Then, venture east. After that, make sure the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the rectangular safe in the bathroom is unlocked. After that, ensure that the rectangular safe is open. Then, take the stick of butter from the rectangular safe in the bathroom. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You see a locked rectangular safe.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take stick of butter from rectangular safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that over with, try to go to the east. And then, pick-up the iron from the floor of the sauna. And then, place the iron into the safe in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take iron<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could head south. After that, take a trip south. Then, recover the type R latchkey from the floor of the playroom. After that, Put the type R latchkey into the type R door in the playroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You begin looking for stuff.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type R latchkey<|im_end|>lock type R door with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. Then, lift the key from the floor of the bar. If you can get your hands on the key, venture north. And then, make absolutely sure that the portal inside the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go north<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Following that, try to go to the south. After that, close the chest. And then, doublecheck that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move west. That done, take a trip south. And then, attempt to go east. And then, retrieve the blanket from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. And then, go to the south. With that over with, make an attempt to go to the west. And then, make absolutely sure that the drawer inside the launderette is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room is well lit.
There is a closed hatch leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, make an attempt to head north. After that, make an effort to venture west. Then, try to take a trip south. Following that, pick-up the tv from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, take the key from the shelf. If you have picked up the key, venture east. And then, assure that the box in the steam room is closed. And then, assure that the box is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room is well lit.
You make out a shelf. The shelf is typical. On the shelf you can make out a key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. Once you get around to doing that, head west. And then, ensure that the case in the laundry place is open. And then, take the fly larva from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the south. Then, head east. After that, retrieve the manuscript from the locker within the bedchamber. After that, place the manuscript on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take manuscript from locker<|im_end|>put manuscript on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Once you get around to doing that, attempt to venture east. After that, pick-up the passkey from the floor of the laundry place. And then, assure that the gateway in the laundry place is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the bug from the rack. With the bug, go west. With that over with, go north. And then, throw the bug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can see a bug.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go west<|im_end|>go north<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the south. And then, retrieve the scarf from the suitcase. After that, try to head north. And then, place the scarf on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
There is a closed hatch leading east. There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a glove.

your action:

Response: go south<|im_end|>take scarf from suitcase<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, recover the key from the floor of the laundromat. After stealing the key, doublecheck that the safe inside the laundromat is unlocked. After that, ensure that the safe is open. Once you have opened the safe, retrieve the paper towel from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. Now that's what I call TextWorld!
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go west. Then, try to head north. And then, pick up the paper towel from the box. With the paper towel, sit the paper towel on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take paper towel from box<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an effort to venture north. With that over with, try to head west. Once you manage that, attempt to move south. Then, assure that the Canadian safe is unlocked with the Canadian passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in an ordinary kind of place. That is to say, you're in a launderette.
You see a gleam over in a corner, where you can see a safe.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. And then, take the mouse from the safe inside the studio. With the mouse, move east. Okay, and then, insert the mouse into the portmanteau in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
You see an opened portmanteau here. The portmanteau is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from safe<|im_end|>go east<|im_end|>insert mouse into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to ensure that the passageway is open. And then, go to the north. After that, attempt to go north. With that accomplished, lift the nest of ticks from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You begin to take stock of what's in the room.
There is a closed gateway leading east. There is a closed passageway leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go north<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the type W keycard from the recliner. And then, make an effort to go to the east. With that over with, unlock the type W locker within the closet. And then, doublecheck that the type W locker within the closet is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
Were you looking for a recliner? Because look over there, it's a recliner. The recliner is normal. On the recliner you can make out a type W keycard.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take type W keycard from recliner<|im_end|>go east<|im_end|>unlock type W locker with type W keycard<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel north. Following that, travel east. Following that, venture south. And then, recover the butterfly from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to go to the north. Following that, attempt to head west. After that, move south. Once you manage that, look and see that the suitcase is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to travel east. Once you manage that, recover the cushion from the couch. Then, try to travel west. And then, place the cushion on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. The room is well lit.
There is a closed portal leading north. There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from couch<|im_end|>go west<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture west. Then, recover the latchkey from the shelf. If you have picked up the latchkey, make an effort to head north. Okay, and then, make sure the passageway within the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, ensure that the case is open. And then, pick up the passkey from the case. After you have taken the passkey, move east. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. And then, retrieve the keycard from the counter inside the vault. Then, attempt to go south. With that over with, look and see that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel west. That done, try to go south. Then, make an attempt to go east. Then, take the fly larva from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most usual of all possible laundry places. You begin looking for stuff.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the gate in the chamber is wide open. And then, move west. And then, pick-up the shadfly from the floor of the canteen. Once you have taken the shadfly, deposit the shadfly into the cabinet within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
Oh, great. Here's a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take shadfly<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel east. After that, ensure that the locker in the cubicle is open. After that, retrieve the Comic Strip Calendar from the locker. After that, deposit the Comic Strip Calendar on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, head east. Following that, make an attempt to travel south. After that, make an attempt to go west. Next, look and see that the dresser is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the cuboid passkey from the stand within the attic. And then, unlock the cuboid box in the attic. And then, open the cuboid box inside the attic. After that, place the glove into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. I guess you better just go and list everything you see here.
You make out a cuboid box. Wow, isn't TextWorld just the best? You make out a stand. On the stand you make out a cuboid passkey.
There is a closed hatch leading east. There is an open gate leading west.
You are carrying: a glove.

your action:

Response: take cuboid passkey from stand<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>insert glove into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, pick up the fly larva from the floor of the chamber. Once you have got the fly larva, make an attempt to travel south. After that, place the fly larva on the shelf in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've seen better playrooms, but at least this one seems pretty typical.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? The shelf is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf. You smell a fine smell, and follow it to a bar. The bar is normal. But the thing is empty. Hm. Oh well
There is a closed hatch leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go south. That done, make sure that the passageway is opened. After that, move east. Once you get through with that, recover the pillow from the bed inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
I am obligated to announce that you are now in the kitchen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>take pillow from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could venture north. Once you accomplish that, retrieve the cuboid key from the chair. After that, try to head south. Following that, unlock the cuboid door with the cuboid key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from chair<|im_end|>go south<|im_end|>unlock cuboid door with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to go to the south. And then, make an effort to head south. Then, attempt to take a trip west. And then, pick up the golf tee from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You can see a closed case.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip north. With that done, make an attempt to take a trip north. Then, try to move east. With that over with, recover the mop from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take mop from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, venture east. With that done, lift the type 1 key from the floor of the kitchen. If you can get your hands on the type 1 key, attempt to head west. Next, unlock the type 1 box within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in an usual kind of place. That is to say, you're in a vault. Let's see what's in here.
You can make out a locked type 1 box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 key<|im_end|>go west<|im_end|>unlock type 1 box with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the gateway is unlocked with the passkey. After that, ensure that the gateway is open. And then, move east. Once you succeed at that, pick-up the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a closed gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Okay, and then, retrieve the fresh laundry scented keycard from the basket. With the fresh laundry scented keycard, attempt to take a trip west. Then, Insert the fresh laundry scented keycard into the fresh laundry scented locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You begin looking for stuff.
What's that over there? It looks like it's a fresh laundry scented locker.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented keycard from basket<|im_end|>go west<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the mop from the box in the laundromat. After that, make an attempt to go to the north. If you can finish that, make an attempt to go east. With that over with, place the mop on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a box. You shudder, but continue examining the room. The box contains a mop. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from box<|im_end|>go north<|im_end|>go east<|im_end|>put mop on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, go to the west. Once you get around to doing that, go to the south. And then, venture east. Okay, and then, deposit the fly larva into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a recliner. What a coincidence, weren't you just thinking about a recliner? But the thing is empty. Silly recliner, silly, empty, good for nothing recliner.
There is an open door leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. Then, make an effort to move south. With that done, make an effort to head south. And then, lift the shadfly from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to move west. After that, pick-up the type U passkey from the floor of the parlor. After that, go to the east. Then, unlock the type U locker in the lounge with the type U passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type U locker. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type U passkey<|im_end|>go east<|im_end|>unlock type U locker with type U passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, make it so that the portal in the chamber is unlocked. Then, open the portal. Then, move west. Then, retrieve the spork from the chair in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>take spork from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the lavender scented portal in the pantry. Once you have unlocked the lavender scented portal, ensure that the lavender scented portal is open. Once you have opened the lavender scented portal, head west. Once you accomplish that, look and see that the lavender scented portal in the garage is shut. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room is well lit.
You can see a coffer.
There is a closed lavender scented portal leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a lavender scented keycard and a teapot.

your action:

Response: unlock lavender scented portal with lavender scented keycard<|im_end|>open lavender scented portal<|im_end|>go west<|im_end|>close lavender scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take the type F keycard from the recliner inside the bedchamber. And then, doublecheck that the type F locker is unlocked with the type F keycard. And then, doublecheck that the type F locker is wide open. Then, retrieve the textbook from the type F locker inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
A well framed sign tells you that you are now in the bedchamber.
You can make out a locked type F locker right there by you. You can see a recliner. The recliner is standard. On the recliner you see a type F keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type F keycard from recliner<|im_end|>unlock type F locker with type F keycard<|im_end|>open type F locker<|im_end|>take textbook from type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go north. Next, take a trip west. With that done, make an attempt to travel south. After that, recover the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box. After that, ensure that the box inside the pantry is open. Then, pick up the Canadian latchkey from the box within the pantry. If you can get your hands on the Canadian latchkey, lock the Canadian safe with the Canadian latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Canadian safe. You wonder idly who left that here. You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian latchkey from box<|im_end|>lock Canadian safe with Canadian latchkey<|im_end|>