Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. Then, take a trip south. Then, make an effort to head west. And then, recover the iron from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go to the west. With that done, look and see that the locker is ajar. Then, take the latchkey from the locker. With the latchkey, make absolutely sure that the portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, pick up the American style passkey from the floor of the bedchamber. After that, unlock the American style box. And then, make it so that the American style box is opened. After opening the American style box, recover the novel from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked American style box, which looks usual, close by.
There is a closed passageway leading east. There is a closed gateway leading west.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take novel from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. With that accomplished, go to the south. Then, make an attempt to move south. That done, retrieve the tablet from the couch. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You can barely contain your excitement.
Hey, want to see a cabinet? Look over there, a cabinet. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take tablet from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, assure that the type Y chest is unlocked. After that, ensure that the type Y chest inside the cellar is open. Then, retrieve the rectangular latchkey from the type Y chest. After that, lock the rectangular portal with the rectangular latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You see a locked type Y chest, which looks typical, nearby.
There is a closed passageway leading east. There is a closed rectangular portal leading west.
You are carrying: a type Y key.

your action:

Response: unlock type Y chest with type Y key<|im_end|>open type Y chest<|im_end|>take rectangular latchkey from type Y chest<|im_end|>lock rectangular portal with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the south. That done, try to move south. Once you manage that, move east. Then, lift the dvd from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to go east. Then, take a trip north. Okay, and then, recover the passkey from the cabinet. And then, lock the box with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey from cabinet<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, make an effort to head west. With that over with, pick-up the nest of grubs from the floor of the playroom. After that, travel east. Then, put the nest of grubs on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. You begin to take stock of what's here.
You make out a closed dresser right there by you. You make out a recliner. However, the recliner, like an empty recliner, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of grubs<|im_end|>go east<|im_end|>put nest of grubs on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your first objective is to head west. That done, venture north. Following that, travel east. Then, recover the paper towel from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the American gate within the cubicle with the American latchkey. Then, open the American gate. Then, make an effort to venture west. After that, pick up the napkin from the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is a closed American gate leading west.
You are carrying: an American latchkey.

your action:

Response: unlock American gate with American latchkey<|im_end|>open American gate<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to head west. After that, ensure that the case is open. Once you have opened the case, take the stick of butter from the case in the bathroom. With the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture south. After that, move south. And then, head west. With that accomplished, recover the insect from the table in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take insect from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. And then, retrieve the golf club from the workbench. After that, make an effort to venture east. That done, put the golf club on the counter within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is typical. But the thing is empty. You think about smashing the counter to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed gate leading north. There is an open portal leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take golf club from workbench<|im_end|>go east<|im_end|>put golf club on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be good if you could try to move west. Following that, ensure that the gateway is open. After opening the gateway, move north. Next, make absolutely sure that the non-euclidean locker inside the study is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You can barely contain your excitement.
There is an unguarded exit to the west.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. Once you get around to doing that, attempt to venture south. And then, go to the east. Then, pick up the paper towel from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
There is a closed door leading north. There is an open gate leading west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to travel north. And then, move east. With that done, take the spherical latchkey from the pan in the dish-pit. After that, make absolutely sure that the spherical safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical latchkey from pan<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to attempt to go east. Then, recover the peanut from the floor of the dish-pit. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into an attic. Not the attic you'd expect. No, this is an attic.
There is a closed gate leading west. There is an open passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could try to go north. Then, attempt to travel west. And then, try to move south. Then, take the manuscript from the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundry place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take manuscript from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, try to take a trip south. Next, take a trip east. Following that, insert the Henderson's limited edition latchkey into the Henderson's limited edition locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a grape and a Henderson's limited edition latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel west. With that over with, make an attempt to travel north. Then, pick-up the pen from the floor of the study. After taking the pen, put the pen on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take pen<|im_end|>put pen on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, head east. Then, move north. With that done, pick-up the Advent Calendar from the floor of the cubicle. And then, rest the Advent Calendar on the stand within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Advent Calendar<|im_end|>put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. And then, take the cloak from the rack within the spare room. And then, venture east. After that, rest the cloak on the counter within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cloak from rack<|im_end|>go east<|im_end|>put cloak on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel north. Once you accomplish that, go to the west. If you can manage that, take the spherical latchkey from the box inside the studio. Then, unlock the spherical locker within the studio with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to come round a typical one. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to head south. Then, move east. After that, pick up the Cat Calendar from the bookshelf within the study. After stealing the Cat Calendar, throw the Cat Calendar on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from bookshelf<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel north. Once you accomplish that, attempt to go to the east. And then, recover the pear from the counter within the laundry place. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move north. And then, make an attempt to head east. And then, move north. With that accomplished, take the poem from the stand within the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
A rusty board tells you that you are now in the kitchenette.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take poem from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the gate within the dish-pit is open. Then, make an attempt to move south. Once you get through with that, recover the potato from the bar in the playroom. Then, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. The room is well lit.
There is a closed door leading east. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>take potato from bar<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go to the south. Okay, and then, take the broom from the counter in the pantry. And then, head south. Then, place the broom inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from counter<|im_end|>go south<|im_end|>insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to venture south. After that, retrieve the blanket from the floor of the chamber. After you have taken the blanket, attempt to take a trip north. With that done, rest the blanket on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. You see a frisbee on the stand.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket<|im_end|>go north<|im_end|>put blanket on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to head east. And then, take a trip south. And then, recover the fork from the shelf. After stealing the fork, sit the fork on the rack within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fork from shelf<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel east. And then, try to travel north. Okay, and then, move west. Then, lift the frisbee from the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could take a trip west. After that, take the shadfly from the counter inside the pantry. Then, go east. With that over with, rest the shadfly on the couch within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just walked into a bedroom.
You can make out a couch. But the thing is empty. Hm. Oh well
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, take a trip west. And then, recover the staple from the floor of the office. After that, attempt to go to the east. And then, ditch the staple on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one. Let's see what's in here.
There is an open gateway leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to venture south. That done, take the non-euclidean keycard from the chest in the garage. Then, assure that the non-euclidean passageway is unlocked. And then, ensure that the non-euclidean passageway in the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the door inside the cookhouse. And then, go east. And then, pick up the spherical keycard from the mantelpiece inside the workshop. If you can get your hands on the spherical keycard, unlock the spherical passageway within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
There is a closed door leading east. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take spherical keycard from mantelpiece<|im_end|>unlock spherical passageway with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go east. If you can manage that, go south. Following that, recover the mouse from the toolbox inside the studio. Then, sit the mouse on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is a closed portal leading north. There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take mouse from toolbox<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the cuboid key from the bench. If you can get your hands on the cuboid key, make it so that the cuboid locker in the bar is unlocked. Then, ensure that the cuboid locker is open. Then, take the book from the cuboid locker within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
Look out! It's a- oh, never mind, it's just a cuboid locker. As if things weren't amazing enough already, you can even see a bench. You see a cuboid key on the bench.
There is a closed door leading east. There is a closed passageway leading south. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid key from bench<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take book from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make an attempt to take a trip east. And then, doublecheck that the cabinet is opened. And then, take the passkey from the cabinet. And then, check that the safe is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into the most typical of all possible workshops.
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move south. With that accomplished, make an effort to travel east. After that, take the latchkey from the case inside the sauna. Then, unlock the locker in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, open the cabinet in the study. If you have opened the cabinet, pick up the Canadian style latchkey from the cabinet. Then, make an attempt to travel north. And then, unlock the Canadian style box in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You make out a cabinet.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take Canadian style latchkey from cabinet<|im_end|>go north<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head north. Then, pick-up the mouse from the floor of the cubicle. And then, make an attempt to travel south. Then, throw the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study.
There is a closed gateway leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to venture west. And then, venture south. With that accomplished, go to the east. Okay, and then, retrieve the nest of grubs from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You have stumbled into a workshop. Not the workshop you'd expect. No, this is a workshop.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the passkey from the trunk in the garage. After that, unlock the locker with the passkey. And then, ensure that the locker is open. And then, pick up the lampshade from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin to take stock of what's here.
You make out a locker. You can see a trunk. The trunk contains a passkey. Huh, weird.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move east. Following that, travel north. After that, try to go west. That done, pick-up the lightbulb from the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, insert the non-euclidean key into the non-euclidean locker inside the launderette's lock to unlock it. After unlocking the non-euclidean locker, open the non-euclidean locker inside the launderette. And then, retrieve the bug from the non-euclidean locker. After picking up the bug, place the bug on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
You can make out a locked non-euclidean locker right there by you.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take bug from non-euclidean locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. After that, try to go to the south. Then, recover the spherical passkey from the floor of the laundry place. Then, look and see that the spherical safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, unlock the type I safe. And then, make absolutely sure that the type I safe is opened. And then, pick up the licorice strip from the type I safe. After stealing the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a type I safe. You check the price tag glued to the type I safe. Forty bucks?! That's ridiculous! I know a person, their neighbour works for the internet, who could get you one of those for 75 bucks!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type I passkey.

your action:

Response: unlock type I safe with type I passkey<|im_end|>open type I safe<|im_end|>take licorice strip from type I safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. After that, unlock the safe. Once you have unlocked the safe, ensure that the safe inside the spare room is open. Then, recover the worm from the safe. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, retrieve the key from the rack inside the steam room. And then, head east. And then, close the chest. And then, lock the chest with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you see a key.
There is a closed gate leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to move south. With that over with, head east. And then, pick-up the cuboid latchkey from the floor of the chamber. Having picked up the cuboid latchkey, unlock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be fantastic if you could travel west. Then, pick up the tv from the floor of the lounge. And then, make an effort to venture east. And then, you can place the tv into the safe in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a standard kind of place. That is to say, you're in a sauna.
You make out a safe. The safe is empty, what a horrible day!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>insert tv into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, move south. With that accomplished, pick up the insect from the pan in the cookhouse. Then, rest the insect on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from pan<|im_end|>put insect on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. With that accomplished, go north. And then, pick up the mug from the plate. After that, place the mug on the shelf inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This just in- You, in the kitchenette. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take mug from plate<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go west. And then, ensure that the toolbox is open. After pulling open the toolbox, take the passkey from the toolbox within the studio. Then, insert the passkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel south. After that, go to the east. Then, head north. After that, ensure that the portmanteau within the chamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place. Let's see what's in here.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to take a trip west. After that, make an attempt to go south. Once you manage that, recover the shadfly from the bookshelf. Then, place the shadfly on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: go west<|im_end|>go south<|im_end|>take shadfly from bookshelf<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the worm from the table in the closet. If you can get your hands on the worm, try to move south. With that done, make an effort to move east. And then, you can deposit the worm into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You make out a table. You see a worm on the table. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take worm from table<|im_end|>go south<|im_end|>go east<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to take a trip west. Next, make an effort to travel south. And then, head east. After that, close the locker in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take the keycard from the counter. Then, head east. Then, make it so that the safe inside the spare room is unlocked. Having unlocked the safe, ensure that the safe in the spare room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You see a counter. You see a keycard on the counter.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to venture east. With that accomplished, go to the east. If you can manage that, travel north. And then, recover the worm from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>go north<|im_end|>take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. If you can get around to doing that, try to head south. And then, try to go east. Then, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You scan the room for a workbench, and you find a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, move south. After that, go to the west. With that done, pick-up the Canadian latchkey from the floor of the cookery. Then, make it so that the Canadian locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
There is a closed portal leading west. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, go north. Once you succeed at that, head west. After that, go to the south. With that over with, put the Quote of the Day Calendar on the rack inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put Quote of the Day Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, attempt to take a trip south. Once you get through with that, attempt to go east. That done, retrieve the coconut from the floor of the chamber. With the coconut, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the east. After that, make an attempt to move south. And then, try to go west. Then, recover the iron from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to travel east. Next, try to head south. Okay, and then, travel west. And then, take the Quote of the Day Calendar from the mantle. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading south. There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the door inside the restroom with the key. And then, open the door in the restroom. After that, head west. After that, retrieve the shadfly from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture west. And then, make an effort to venture south. And then, go to the south. Then, take the lightbulb from the rack in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to make it so that the cuboid box inside the cellar is opened. After that, pick up the formless keycard from the cuboid box. After that, make it so that the formless hatch is unlocked. After that, make absolutely sure that the formless hatch is opened. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
Oh wow! Is that what I think it is? It is! It's a cuboid box. You can't really describe the cuboid box besides that it's ordinary.
There is a closed formless hatch leading east. There is a closed hatch leading north. There is a closed portal leading west.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid box<|im_end|>take formless keycard from cuboid box<|im_end|>unlock formless hatch with formless keycard<|im_end|>open formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. And then, attempt to travel south. Following that, make an attempt to travel west. And then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You have walked into the most ordinary of all possible restrooms.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the cucumber from the floor of the studio. If you can get your hands on the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to take a trip west. And then, move south. That done, lift the TextWorld latchkey from the floor of the bedroom. With the TextWorld latchkey, lock the TextWorld box with the TextWorld latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld latchkey<|im_end|>lock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. Then, make an effort to head east. And then, make an attempt to move south. With that over with, pick up the cushion from the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, venture east. With that accomplished, retrieve the nest of grubs from the table. After getting the nest of grubs, move west. If you can accomplish that, place the nest of grubs on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a soap dispenser.

your action:

Response: go east<|im_end|>take nest of grubs from table<|im_end|>go west<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go west. After that, pick up the fly larva from the floor of the closet. After that, attempt to go to the east. Following that, toss the fly larva on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. And then, make an effort to go to the north. Then, go east. And then, recover the worm from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to take a trip east. After that, try to go north. Next, make an effort to go to the west. And then, retrieve the tv from the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take tv from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, try to take a trip east. And then, recover the formless keycard from the bed stand inside the bar. If you can get your hands on the formless keycard, attempt to move west. That done, lock the formless door. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed formless door leading north. There is an unguarded exit to the east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from bed stand<|im_end|>go west<|im_end|>lock formless door with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the latchkey from the floor of the scullery. Then, try to travel east. And then, insert the latchkey into the portal in the sauna's lock to unlock it. Then, ensure that the portal is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
There is a closed hatch leading north. There is an open passageway leading east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be fantastic if you could venture north. After that, travel east. Then, pick-up the broom from the floor of the vault. And then, put the broom on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
This is going to sound unbelievable, but you've just entered a pantry.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: go north<|im_end|>go east<|im_end|>take broom<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. After that, retrieve the textbook from the safe. If you can get your hands on the textbook, travel east. With that done, drop the textbook on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook from safe<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel west. Following that, make an attempt to go south. And then, make an attempt to go to the east. Then, open the safe inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into the most normal of all possible closets. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an onion and a cabbage.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, take the type 7 key from the workbench. With the type 7 key, unlock the type 7 locker. Then, make it so that the type 7 locker is wide open. After you have pulled open the type 7 locker, take the glove from the type 7 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. Let's see what's in here.
You can make out a locked type 7 locker nearby. You see a workbench. You shudder, but continue examining the workbench. The workbench is standard. On the workbench you see a type 7 key.
There is a closed passageway leading east. There is a closed gateway leading north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 7 key from workbench<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take glove from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip east. With that accomplished, attempt to go to the south. Next, venture west. Once you succeed at that, lock the gate within the kitchen with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a keycard and an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head west. And then, recover the synthesizer from the desk. And then, move east. Following that, place the synthesizer on the table in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You can make out a table. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer from desk<|im_end|>go east<|im_end|>put synthesizer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, make an effort to travel west. With that accomplished, make an attempt to go to the north. With that over with, venture east. If you can manage that, close the chest inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, make an effort to travel west. That done, make an attempt to go to the south. And then, recover the fresh laundry scented keycard from the drawer. After stealing the fresh laundry scented keycard, check that the fresh laundry scented safe is unlocked with the fresh laundry scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fresh laundry scented keycard from drawer<|im_end|>unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. Okay, and then, pick up the printer from the floor of the studio. After that, take a trip east. And then, place the printer inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a dresser. The dresser is empty! What a waste of a day!
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>insert printer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture west. Then, try to take a trip south. And then, try to venture east. With that accomplished, close the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. Okay, just remember what you're here to do, and everything will go great.
You make out a bench! The bench is standard. But oh no! there's nothing on this piece of trash.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel south. Next, make an effort to head east. Next, take the berry from the board. And then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You can barely contain your excitement.
There is an open gateway leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take berry from board<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to travel north. And then, take the knife from the pan. And then, try to move south. Then, you can deposit the knife into the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You make out a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from pan<|im_end|>go south<|im_end|>insert knife into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. Then, head west. And then, attempt to head south. Then, recover the cd from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a novel.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. And then, head south. With that accomplished, retrieve the pair of headphones from the toolbox inside the pantry. And then, drop the pair of headphones on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take pair of headphones from toolbox<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go north. And then, attempt to go to the north. Then, try to travel west. With that accomplished, retrieve the laptop from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a desk. But there isn't a thing on it.
There is an open gate leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to venture south. Then, make an attempt to go south. Next, pick up the shadfly from the rack. And then, ditch the shadfly on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take shadfly from rack<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. That done, travel east. And then, pick up the type 2 latchkey from the cabinet in the vault. Then, look and see that the type 2 passageway in the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type 2 latchkey from cabinet<|im_end|>unlock type 2 passageway with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to travel west. After that, pick up the paper towel from the floor of the shower. Then, venture east. After that, place the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere.
There is a closed gate leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>drop paper towel<|im_end|>