Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, try to travel east. Then, make sure that the safe is open. And then, recover the mop from the safe. And then, sit the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head north. With that over with, try to travel east. If you can do that, attempt to go south. Then, recover the tv from the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head south. With that over with, travel south. Okay, and then, travel east. If you can succeed at that, make it so that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the restroom. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the glass from the floor of the scullery. And then, make an attempt to head east. Once you succeed at that, attempt to venture north. Then, put the glass into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>go east<|im_end|>go north<|im_end|>insert glass into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. After that, move north. After that, recover the mop from the safe inside the washroom. Then, place the mop on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You start to take note of what's in the room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take mop from safe<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head east. And then, try to take a trip south. Okay, and then, go west. That done, retrieve the iron from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed passageway leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, doublecheck that the Canadian safe inside the basement is unlocked. Then, assure that the Canadian safe in the basement is wide open. After you have opened the Canadian safe, take the key from the Canadian safe inside the basement. With the key, unlock the gate with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a Canadian safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the formless latchkey from the display. And then, assure that the formless box is unlocked. After that, ensure that the formless box inside the closet is open. After that, retrieve the broom from the formless box in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You can make out a locked formless box. You bend down to tie your shoe. When you stand up, you notice a display! The display contains a formless latchkey.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take formless latchkey from display<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take broom from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to venture west. After that, make an effort to take a trip north. After that, go to the east. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to attempt to go south. Then, go to the east. Okay, and then, lift the monitor from the floor of the bedroom. And then, insert the monitor into the Canadian style chest in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take monitor<|im_end|>insert monitor into Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to go south. Following that, make an effort to go to the east. Once you succeed at that, ensure that the type 1 locker within the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip north. After that, take the butterfly from the coffer. Then, move south. And then, deposit the butterfly on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
There is a closed portal leading south. There is an open passageway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from coffer<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. Then, retrieve the non-euclidean passkey from the floor of the bedroom. And then, make it so that the non-euclidean hatch within the bedroom is unlocked. After that, ensure that the non-euclidean hatch in the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You start to take note of what's in the room.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of bats.

your action:

Response: go south<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>open non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make an effort to travel south. After that, take a trip south. With that accomplished, move east. If you can accomplish that, pick up the broom from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one.
You can make out a trunk.
There is a closed portal leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, insert the key into the door within the bedroom's lock to unlock it. After that, ensure that the door in the bedroom is open. And then, make an attempt to go to the east. Okay, and then, close the door in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. You need an unguarded exit? You should try going north.
You are carrying: a key and a laptop.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to take a trip east. And then, move south. With that over with, recover the butterfly from the table within the office. Then, you can deposit the butterfly into the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take butterfly from table<|im_end|>insert butterfly into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. With that over with, make an effort to take a trip east. After that, go to the south. Next, recover the book from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've seen better lounges, but at least this one seems pretty standard.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a binder.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to head east. That done, retrieve the insect from the floor of the bedroom. Then, go to the west. After that, ditch the insect on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a soap scented safe? Look over there, a soap scented safe.
There is an open passageway leading west. There is an unblocked exit to the east.
You are carrying: a soap scented key.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. After that, recover the key from the board inside the sauna. After that, travel south. Then, assure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a locker.
There is an open portal leading east. There is an open hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the rectangular box within the cubicle is unlocked. Then, ensure that the rectangular box is open. And then, retrieve the desktop computer from the rectangular box. If you can get your hands on the desktop computer, ditch the desktop computer on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This cubicle you have just entered is definitely typical. Okay, just remember what you're here to do, and everything will go great.
You can see a rectangular box. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take desktop computer from rectangular box<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. Then, make an effort to go to the east. After that, recover the type 1 keycard from the floor of the studio. And then, doublecheck that the type 1 box in the studio is locked with the type 1 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 1 keycard<|im_end|>lock type 1 box with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. After that, travel north. And then, go east. With that done, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. Then, travel south. With that done, take the pen from the stand within the cubicle. Once you have got the pen, rest the pen on the armchair within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take pen from stand<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. And then, go north. Once you do that, make an attempt to move east. Then, recover the shadfly from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that over with, make an attempt to travel east. With that accomplished, retrieve the top hat from the shelf. After getting the top hat, deposit the top hat on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the study.
This study you have just entered is definitely ordinary.
You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take top hat from shelf<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an effort to travel south. Following that, try to travel east. After that, pick up the rectangular passkey from the toolbox. With the rectangular passkey, doublecheck that the rectangular chest in the cellar is locked with the rectangular passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular passkey from toolbox<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel east. And then, take the formless keycard from the mantelpiece. Then, unlock the formless box. And then, assure that the formless box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless keycard from mantelpiece<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel north. And then, pick up the mop from the floor of the launderette. Then, try to travel south. After that, insert the mop inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
Oh wow! Is that what I think it is? It is! It's a safe! Empty! What kind of nightmare TextWorld is this? You see a box. I mean, just wow! Isn't TextWorld just the best?
There is an open portal leading north. There is an open door leading west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, attempt to move east. Once you get around to doing that, head north. Then, go west. Next, take the vacuum from the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is a closed hatch leading north. There is an open gateway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take vacuum from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. And then, take the cuboid key from the dresser. Then, try to go east. After that, unlock the cuboid chest within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty ordinary here.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from dresser<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the type 5 passkey from the table. If you can get your hands on the type 5 passkey, make it so that the type 5 safe inside the kitchen is unlocked. And then, ensure that the type 5 safe in the kitchen is open. Then, recover the spork from the type 5 safe in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You can see a type 5 safe. You check the price tag that's still affixed to the type 5 safe. A hundred dollars?! That's ridiculous! I know a friend who could get you one of those for 75 bucks! You can see a table. The table is standard. On the table you make out a type 5 passkey.
There is a closed door leading west. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: take type 5 passkey from table<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take spork from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to head north. With that done, ensure that the portal in the steam room is open. After that, make an effort to head east. After that, ensure that the door inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a berry and a desktop computer.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. If you can accomplish that, try to head north. Then, move west. Following that, recover the pair of headphones from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the trunk within the garage is open. And then, pick up the pair of headphones from the trunk. And then, go north. And then, toss the pair of headphones on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You make out a trunk.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a controller.

your action:

Response: open trunk<|im_end|>take pair of headphones from trunk<|im_end|>go north<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is a closed Canadian style hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a Canadian style passkey.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go north. And then, venture east. And then, recover the fly larva from the rack. And then, place the fly larva on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
There is an open hatch leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from rack<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Okay, and then, lift the cake scented key from the floor of the workshop. And then, attempt to go to the south. After that, lock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take cake scented key<|im_end|>go south<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture west. And then, make absolutely sure that the coffer is opened. After you have opened the coffer, pick up the nest of spiders from the coffer. Then, insert the nest of spiders into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take nest of spiders from coffer<|im_end|>insert nest of spiders into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Following that, head north. With that accomplished, go east. And then, retrieve the Quote of the Day Calendar from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head north. With that accomplished, make an attempt to go to the east. And then, pick up the folder from the floor of the study. And then, place the folder on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>take folder<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, travel east. If you can manage that, attempt to head north. Next, move west. Okay, and then, recover the novel from the dresser in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take novel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. Okay, and then, attempt to head south. Next, pick up the cloak from the table in the basement. Then, toss the cloak on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go south<|im_end|>take cloak from table<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip west. Then, retrieve the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, head east. Then, make it so that the locker in the canteen is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a closed normal looking locker in the room.
There is an open hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that accomplished, try to go west. With that accomplished, pick up the towel from the shelf. After that, you can deposit the towel inside the cabinet inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from shelf<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, try to travel east. If you can do that, make an effort to venture south. And then, recover the passkey from the dresser. After that, unlock the passageway within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from dresser<|im_end|>unlock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Then, lift the non-euclidean passkey from the floor of the workshop. After that, make an attempt to take a trip east. That done, lock the non-euclidean locker within the cookery with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You can barely contain your excitement.
You see a non-euclidean locker.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to move west. And then, attempt to move north. And then, travel east. And then, close the display in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. Let's see what's in here.
As if things weren't amazing enough already, you can even see a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, recover the type 1 latchkey from the safe. And then, move south. And then, unlock the type 1 locker in the bedroom with the type 1 latchkey. After that, ensure that the type 1 locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. Let's see what's in here.
You see a safe. The safe contains a type 1 latchkey. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 latchkey from safe<|im_end|>go south<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Henderson's style gateway within the washroom is unlocked with the Henderson's style passkey. Then, make sure that the Henderson's style gateway in the washroom is open. Once you have pulled open the Henderson's style gateway, travel east. If you can finish that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
There is a closed Henderson's style gateway leading east. You need an unguarded exit? You should try going south.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style gateway with Henderson's style passkey<|im_end|>open Henderson's style gateway<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, venture south. That done, recover the blanket from the bar. After getting the blanket, move west. With that done, deposit the blanket into the cabinet inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from bar<|im_end|>go west<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture east. After that, retrieve the pen from the suitcase inside the office. After that, travel north. After that, you can put the pen into the case inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from suitcase<|im_end|>go north<|im_end|>insert pen into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could try to move south. With that accomplished, make an effort to take a trip east. Then, make an attempt to go to the north. Okay, and then, lift the glass from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an open door leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the south. Then, make an effort to venture east. After that, retrieve the type X passkey from the rack inside the dish-pit. And then, unlock the type X locker in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I never took you for the sort of person who would show up in a scullery, but I guess I was wrong. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type X passkey from rack<|im_end|>unlock type X locker with type X passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to go to the south. With that done, make an effort to take a trip west. And then, retrieve the nest of spiders from the drawer. After that, ditch the nest of spiders on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
There is an open hatch leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of spiders from drawer<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, ensure that the gate is open. Then, attempt to venture north. And then, take the loaf of bread from the cabinet within the studio. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed gate leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. And then, make an effort to head east. And then, pick up the type J keycard from the table. After taking the type J keycard, unlock the type J box inside the bathroom with the type J keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type J keycard from table<|im_end|>unlock type J box with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, head west. Then, take a trip north. Then, head east. After that, ensure that the chest in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is a closed passageway leading north. There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a durian.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could go north. Then, take a trip north. That done, attempt to go to the east. And then, retrieve the blender from the table inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take blender from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel west. After that, retrieve the passkey from the floor of the cellar. Then, unlock the safe. Then, open the safe inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to try to head east. Then, make an effort to head south. Okay, and then, go to the west. With that over with, retrieve the broom from the counter inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move south. Once you accomplish that, take a trip west. Then, attempt to move north. Then, make it so that the portmanteau is closed. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one.
There is an open hatch leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could move south. With that over with, take the Canadian limited edition key from the shelf in the bathroom. After that, go to the north. With that done, Place the Canadian limited edition key into the Canadian limited edition passageway to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed Canadian limited edition passageway leading east. There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition key from shelf<|im_end|>go north<|im_end|>lock Canadian limited edition passageway with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the north. Then, make an effort to travel west. After that, venture south. With that over with, ensure that the non-euclidean chest within the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, travel south. After that, make sure that the cuboid locker is unlocked. If you have unlocked the cuboid locker, make sure that the cuboid locker in the workshop is open. After that, retrieve the Quote of the Day Calendar from the cuboid locker within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Quote of the Day Calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to attempt to take a trip east. And then, head north. After that, look and see that the formless locker inside the bedroom is closed. Then, lock the formless locker with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>go north<|im_end|>close formless locker<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel west. Then, pick up the Quote of the Day Calendar from the shelf inside the office. And then, attempt to travel east. And then, toss the Quote of the Day Calendar on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could travel west. After that, make an effort to go to the north. And then, go east. After that, recover the sock from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sock from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, pick up the stick of butter from the rack. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading east. There is an open gate leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from rack<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the Henderson's gate within the kitchen is unlocked with the Henderson's passkey. Then, ensure that the Henderson's gate inside the kitchen is open. After opening the Henderson's gate, move west. Following that, doublecheck that the Henderson's gate in the steam room is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is a closed passageway leading north. There is a closed Henderson's gate leading west.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's gate with Henderson's passkey<|im_end|>open Henderson's gate<|im_end|>go west<|im_end|>close Henderson's gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, make an attempt to move west. And then, move north. That done, retrieve the bowl from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You start to take note of what's in the room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel east. And then, go to the north. And then, make an effort to travel north. Then, recover the plant from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take plant from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. Next, recover the TextWorld style key from the stand inside the pantry. And then, make sure that the TextWorld style chest is unlocked with the TextWorld style key. Then, open the TextWorld style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from stand<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the safe in the bar. And then, take the lamp from the safe inside the bar. If you can get your hands on the lamp, try to head east. Then, place the lamp on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You can see a closed safe.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take lamp from safe<|im_end|>go east<|im_end|>put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to attempt to travel south. That done, go east. Then, make absolutely sure that the suitcase is open. After that, take the telephone from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a nest of caterpillars.

your action:

Response: go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>take telephone from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. And then, take the Henderson's style keycard from the counter inside the steam room. And then, go east. And then, make sure that the Henderson's style locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You see a locked Henderson's style locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style keycard from counter<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. And then, attempt to take a trip west. After that, head south. Okay, and then, pick up the shadfly from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the Microsoft style chest in the study is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style chest is ajar. After that, recover the Cat Calendar from the Microsoft style chest. After that, place the Cat Calendar on the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Microsoft style chest. You hear a noise behind you and spin around, but you can't see anything other than an armchair. But oh no! there's nothing on this piece of garbage.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take Cat Calendar from Microsoft style chest<|im_end|>put Cat Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to travel south. Then, take a trip east. And then, retrieve the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an ordinary kind of place. That is to say, you're in a shower.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to head east. Then, take a trip south. Then, try to move west. With that over with, you can put the worm into the cabinet within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. And then, move south. After that, make an attempt to head east. After that, close the dresser in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a strawberry.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Then, ensure that the door inside the canteen is open. And then, try to move south. With that accomplished, retrieve the bug from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move north. After that, ensure that the hatch is open. After that, make an attempt to travel west. With that accomplished, retrieve the insect from the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go west. Then, lift the latchkey from the floor of the bar. With the latchkey, move east. With that done, check that the box within the bedroom is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a box.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. Following that, recover the non-euclidean keycard from the shelf in the canteen. Then, unlock the non-euclidean safe in the canteen. Then, ensure that the non-euclidean safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. You begin looking for stuff.
There is an open passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from shelf<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the key from the floor of the cookery. And then, make an attempt to go east. If you can finish that, insert the key into the box within the closet's lock to unlock it. Then, assure that the box in the closet is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one. You begin to take stock of what's in the room.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a key and a napkin on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Following that, go north. After that, attempt to head east. If you can get around to doing that, retrieve the paper towel from the shelf inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have walked into a pantry. Not the pantry you'd expect. No, this is a pantry.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, try to head west. With that over with, pick up the spherical passkey from the coffer. And then, go to the south. Okay, and then, make absolutely sure that the spherical gate in the spare room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You begin to take stock of what's here.
There is an open gate leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical passkey from coffer<|im_end|>go south<|im_end|>lock spherical gate with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the passkey into the box's lock to unlock it. And then, ensure that the box is open. Then, recover the keycard from the box. If you can get your hands on the keycard, make sure that the door in the chamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is a closed door leading east. There is a closed portal leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture west. Next, pick up the worm from the chair. After that, make an attempt to move east. If you can get through with that, throw the worm on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from chair<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make it so that the cuboid safe inside the office is unlocked with the cuboid key. Then, make absolutely sure that the cuboid safe in the office is ajar. Once you have opened the cuboid safe, retrieve the keyboard from the cuboid safe. And then, you can put the keyboard inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. Let's see what's in here.
You see a locker. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a locked cuboid safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take keyboard from cuboid safe<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the safe is ajar. Then, pick up the keyboard from the safe. After that, go west. And then, place the keyboard on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a safe. Huh, weird.
You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: open safe<|im_end|>take keyboard from safe<|im_end|>go west<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you get around to doing that, make an effort to go east. And then, attempt to go to the south. Then, lift the sponge from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, attempt to venture north. With that over with, take a trip east. That done, try to take a trip south. Then, rest the glove on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a glove and a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put glove on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Next, ensure that the coffer is open. And then, retrieve the Comic Strip Calendar from the coffer in the workshop. Then, put the Comic Strip Calendar on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Comic Strip Calendar from coffer<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to doublecheck that the type 3 chest is unlocked with the type 3 passkey. And then, open the type 3 chest inside the bedchamber. After pulling open the type 3 chest, take the novel from the type 3 chest inside the bedchamber. And then, deposit the novel on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a type 3 chest.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take novel from type 3 chest<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. And then, ensure that the portal inside the pantry is open. After that, make an effort to travel west. With that accomplished, close the gate. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You have moved into a playroom. Not the playroom you'd expect. No, this is a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the loaf of bread from the plate. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a plate. You see a loaf of bread on the plate. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from plate<|im_end|>eat loaf of bread<|im_end|>