Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, open the portal. After you have opened the portal, head south. After that, recover the type Q keycard from the floor of the pantry. With the type Q keycard, lock the type Q box within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This canteen you have just entered is definitely standard.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type Q keycard<|im_end|>lock type Q box with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move north. And then, retrieve the latchkey from the trunk in the playroom. After that, make an effort to venture south. With that accomplished, doublecheck the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to walk into a normal one.
A closed chest is in the corner.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, make an effort to go to the west. After that, retrieve the insect from the floor of the laundry place. If you can get your hands on the insect, make an attempt to go south. And then, place the insect on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
There is a closed door leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go east. Then, try to move south. Then, recover the keycard from the floor of the studio. After you have got the keycard, doublecheck that the chest is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to travel south. With that done, venture south. Then, recover the bug from the display inside the studio. Then, place the bug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it normal? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take bug from display<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the north. Next, pick up the nest of grubs from the chair within the kitchenette. And then, go east. And then, deposit the nest of grubs inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of grubs from chair<|im_end|>go east<|im_end|>insert nest of grubs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move east. And then, try to venture south. That done, make an effort to go west. And then, pick up the pair of pants from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move east. Then, attempt to head north. After that, attempt to move west. Following that, take the mop from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take mop from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. And then, recover the type 0 key from the chair. After that, go east. Following that, unlock the type 0 locker inside the chamber with the type 0 key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You see a type 0 locker.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 0 key from chair<|im_end|>go east<|im_end|>unlock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the hatch. And then, make an effort to move east. That done, recover the soap scented key from the table within the kitchen. And then, unlock the soap scented door. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is a closed hatch leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take soap scented key from table<|im_end|>unlock soap scented door with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move south. Following that, make an effort to travel east. And then, make an attempt to move south. After that, ensure that the TextWorld limited edition locker in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at that board! What does it say? It says Welcome to the study? Well that's cool.
There is an open door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. Then, move east. Next, travel north. Okay, and then, make absolutely sure that the drawer is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. Let's see what's in here.
There is a closed gate leading east. There is a closed passageway leading north. There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Microsoft style latchkey from the floor of the chamber. If you can get your hands on the Microsoft style latchkey, unlock the Microsoft style locker with the Microsoft style latchkey. After that, make sure that the Microsoft style locker is wide open. After that, pick up the book from the Microsoft style locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You make out a locked Microsoft style locker, which looks standard, here.
You need an unblocked exit? You should try going west.
There is a Microsoft style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take book from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, make an effort to go to the west. And then, head south. Then, retrieve the bug from the bench inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading south. There is an open door leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. And then, attempt to venture south. After that, make an effort to take a trip east. Then, recover the tv from the bench in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, take the Henderson's limited edition passkey from the counter within the cookhouse. If you have got the Henderson's limited edition passkey, insert the Henderson's limited edition passkey into the Henderson's limited edition locker within the cookhouse's lock to unlock it. If you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker within the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty typical here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition passkey from counter<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the floor of the shower. And then, unlock the box. Then, ensure that the box inside the shower is open. And then, take the sponge from the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
Look over there! a box. You can't wait to tell the folks at home about this!
There is a closed hatch leading west. You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make an attempt to take a trip east. And then, recover the cucumber from the stand inside the pantry. Then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. You can barely contain your excitement.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cucumber from stand<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. After that, venture south. Then, retrieve the broom from the floor of the steam room. With the broom, rest the broom on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is a closed gateway leading west. There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broom<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. With that over with, venture south. Then, lift the type 7 latchkey from the floor of the restroom. And then, Place the type 7 latchkey into the type 7 chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You make out a chair. The chair is normal. But there isn't a thing on it.
There is an open hatch leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 latchkey<|im_end|>lock type 7 chest with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go south. After that, travel east. And then, make an attempt to head south. With that done, close the box in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, try to head south. And then, take the Henderson's limited edition passkey from the case. If you can get your hands on the Henderson's limited edition passkey, make an effort to move north. After that, check that the Henderson's limited edition safe is unlocked with the Henderson's limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition safe. Now that's what I call TextWorld!
There is a closed gate leading east. There is an open door leading north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition passkey from case<|im_end|>go north<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the type 5 passkey from the mantle in the office. After that, assure that the type 5 locker inside the office is unlocked. And then, ensure that the type 5 locker is open. After that, take the laptop from the type 5 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You can make out a locked type 5 locker nearby. You make out a mantle. On the mantle you can see a type 5 passkey.
There is a closed door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 5 passkey from mantle<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take laptop from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type 0 key from the floor of the office. And then, doublecheck that the type 0 chest in the office is unlocked with the type 0 key. After unlocking the type 0 chest, make it so that the type 0 chest within the office is opened. And then, insert the bowl inside the type 0 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a locked type 0 chest.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 0 key on the floor.
You are carrying: a bowl.

your action:

Response: take type 0 key<|im_end|>unlock type 0 chest with type 0 key<|im_end|>open type 0 chest<|im_end|>insert bowl into type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. Okay, and then, travel south. Once you accomplish that, pick up the peanut from the floor of the pantry. After taking the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a candy bar and an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, take a trip north. That done, make an effort to travel west. Okay, and then, doublecheck that the chest within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Wow! You're in a bar. I guess you better just go and list everything you see here.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to head west. With that accomplished, go south. Then, try to venture east. Then, look and see that the basket in the laundromat is ajar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
You can make out a box. Now that's what I call TextWorld! What a letdown! The box is empty!
There is a closed portal leading south. There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, insert the keycard into the chest's lock to unlock it. Then, open the chest within the kitchenette. Then, retrieve the rectangular passkey from the chest. And then, look and see that the rectangular chest in the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. You begin to take stock of what's in the room.
You can make out a rectangular chest. Wow, isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest, so there's that.
There is a closed portal leading east. There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular passkey from chest<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move west. With that accomplished, go south. And then, venture east. Then, make sure that the American limited edition chest within the spare room is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: an American limited edition keycard and an insect.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be great if you could move east. After that, move north. After that, pick up the Henderson's key from the chest within the lounge. And then, doublecheck that the Henderson's chest inside the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in the place we're calling the restroom.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Henderson's key from chest<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip north. And then, attempt to travel west. Okay, and then, take the latchkey from the counter inside the scullery. If you can get your hands on the latchkey, make absolutely sure that the locker within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You start to take note of what's in the room.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from counter<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an attempt to go to the west. Following that, make an effort to move south. And then, retrieve the cookie from the shelf in the basement. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take cookie from shelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the passageway. And then, make an attempt to move north. With that accomplished, pick-up the latchkey from the floor of the kitchen. If you can get your hands on the latchkey, make absolutely sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading north. There is an open gateway leading east.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. And then, travel south. With that done, attempt to head east. Then, pick-up the nest of caterpillars from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a nest of toads.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the type 6 passageway inside the canteen is unlocked. After that, open the type 6 passageway. After that, head west. Okay, and then, pick-up the teapot from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
There is a closed gateway leading north. There is a closed type 6 passageway leading west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 passageway with type 6 keycard<|im_end|>open type 6 passageway<|im_end|>go west<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, go to the south. Once you accomplish that, make an attempt to take a trip south. After that, make an effort to move west. And then, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an open passageway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. With that done, doublecheck that the passageway in the scullery is ajar. And then, venture west. If you can do that, close the gate in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You have entered the most ordinary of all possible bars. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a sock and a tablet.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the gateway is open. After that, try to venture south. Okay, and then, recover the banana from the floor of the attic. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have moved into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You begin to take stock of what's here.
There is a closed gateway leading south. There is an unblocked exit to the east.
You are carrying: a shoe.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Next, move south. That done, try to take a trip west. Following that, recover the lampshade from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to travel west. If you can finish that, lift the whisk from the floor of the canteen. After that, head north. Following that, toss the whisk on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that signboard! What does it say? It says Welcome to the launderette? Well that's cool. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take whisk<|im_end|>go north<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to travel north. And then, attempt to venture west. And then, go south. And then, close the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, insert the non-euclidean key into the non-euclidean gateway in the workshop's lock to unlock it. And then, ensure that the non-euclidean gateway is open. And then, make an attempt to travel east. With that accomplished, lift the sponge from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed non-euclidean gateway leading east. There is an unblocked exit to the north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean gateway with non-euclidean key<|im_end|>open non-euclidean gateway<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, venture north. And then, attempt to go to the east. After that, make an attempt to venture south. After that, retrieve the lampshade from the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty normal. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the south. If you can manage that, open the dresser within the laundry place. Then, retrieve the butterfly from the dresser. After that, you can put the butterfly inside the cabinet in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have come into the most usual of all possible studys.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take butterfly from dresser<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. If you can do that, make an attempt to move south. Once you succeed at that, go east. With that accomplished, lift the shirt from the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying: a huckleberry.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the gate inside the vault is open. Then, attempt to go west. That done, retrieve the insect from the shelf inside the office. After that, toss the insect on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. The room is well lit.
You smell an intriguing smell, and follow it to a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go east. After that, open the display inside the cellar. Then, recover the key from the display in the cellar. Having taken the key, assure that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take key from display<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. And then, lift the latchkey from the floor of the cookhouse. Then, attempt to take a trip east. Then, make absolutely sure that the portal is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
There is a closed portal leading south. There is an open hatch leading north. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go south. And then, head east. After that, unlock the Canadian box in the workshop with the Canadian passkey. After unlocking the Canadian box, make sure that the Canadian box inside the workshop is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to take a trip west. Okay, and then, travel south. After that, make an attempt to go east. And then, look and see that the gate is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture east. With that done, make an attempt to go to the south. And then, make an effort to go to the west. Then, recover the Quote of the Day Calendar from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move west. If you can get through with that, retrieve the laptop from the recliner within the salon. After picking up the laptop, attempt to go south. Then, drop the laptop on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from recliner<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture west. And then, attempt to venture south. After that, take a trip south. And then, pick-up the butterfly from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. After that, attempt to move south. Then, try to go to the west. Okay, and then, retrieve the lampshade from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I am excited to announce that you are now in the scullery.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. Then, try to go to the east. And then, make an attempt to head south. Then, make absolutely sure that the portmanteau in the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew and a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to make an effort to go to the north. Then, pick up the cushion from the floor of the bedroom. Then, make an attempt to go south. After that, rest the cushion on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of junk.
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take cushion<|im_end|>go south<|im_end|>put cushion on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go west. With that done, attempt to venture south. Then, pick up the Canadian limited edition keycard from the floor of the vault. And then, unlock the Canadian limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, insert the latchkey into the gate's lock to unlock it. Once you have unlocked the gate, open the gate. And then, head west. And then, pick-up the pair of pants from the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, make an effort to head south. And then, go to the west. And then, try to venture north. If you can get around to doing that, lift the mop from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Then, venture east. Then, recover the vacuum from the cabinet. After that, you can insert the vacuum inside the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take vacuum from cabinet<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the TextWorld limited edition latchkey from the toolbox. And then, venture west. Following that, insert the TextWorld limited edition latchkey into the TextWorld limited edition chest's lock to unlock it. Then, ensure that the TextWorld limited edition chest inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room is well lit.
You can make out an opened toolbox. The toolbox contains a TextWorld limited edition latchkey. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from toolbox<|im_end|>go west<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, lift the fly larva from the floor of the vault. And then, make an attempt to head east. And then, ensure that the cabinet is open. Then, place the fly larva inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the gate inside the office is opened. After that, try to take a trip east. Then, retrieve the hat from the floor of the cellar. After that, deposit the hat into the safe in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here.
There is a closed gate leading east. There is a closed hatch leading south.
You are carrying: a loaf of bread.

your action:

Response: open gate<|im_end|>go east<|im_end|>take hat<|im_end|>insert hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to move west. If you can accomplish that, attempt to go to the south. After that, attempt to venture east. After that, make it so that the trunk inside the garage is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. The room is well lit.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. That done, attempt to move north. Then, recover the mat from the floor of the laundry place. After that, rest the mat on the shelf within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take mat<|im_end|>put mat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, take a trip south. And then, make an effort to travel west. Then, try to head north. After that, open the passageway. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place. You can barely contain your excitement.
There is a closed passageway leading west. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a pear on the floor.
You are carrying: a sandwich and a pair of pants.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. And then, attempt to move west. If you can do that, make sure that the chest is open. Once you have opened the chest, take the shoe from the chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the passkey from the floor of the cubicle. With the passkey, make an attempt to move east. If you can manage that, check that the safe inside the office is unlocked with the passkey. After that, open the safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be great if you could open the box in the recreation zone. Then, pick up the type N latchkey from the box. After that, try to go to the north. And then, doublecheck that the type N box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You can barely contain your excitement.
You see a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type N latchkey from box<|im_end|>go north<|im_end|>unlock type N box with type N latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the portal in the closet is opened. And then, try to go north. Following that, recover the key from the floor of the laundry place. Then, unlock the chest in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
There is a closed portal leading north. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel south. Following that, pick-up the key from the floor of the cellar. Having taken the key, take a trip west. If you can get through with that, make sure that the safe is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take key<|im_end|>go west<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to venture north. With that over with, ensure that the locker is open. And then, recover the latchkey from the locker inside the cubicle. And then, insert the latchkey into the passageway's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just entered a shower.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Once you finish that, venture west. And then, go south. Once you manage that, pick up the Cat Calendar from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to travel south. After that, head east. After that, take the passkey from the bench within the washroom. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to travel west. With that accomplished, recover the cuboid latchkey from the table. And then, head south. Then, assure that the cuboid safe is unlocked with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey from table<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, attempt to venture south. After that, pick up the golf tee from the toolbox. With the golf tee, make an attempt to head north. That done, deposit the golf tee on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. The room is well lit.
There is a closed gate leading east. There is a closed door leading north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take golf tee from toolbox<|im_end|>go north<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. Okay, and then, make an attempt to venture east. With that over with, travel south. After that, ensure that the refrigerator is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
There is an open passageway leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to venture north. And then, retrieve the fudge scented keycard from the floor of the scullery. After that, assure that the fudge scented locker is unlocked with the fudge scented keycard. And then, ensure that the fudge scented locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip south. With that accomplished, venture east. Following that, pick up the controller from the bookshelf in the chamber. After picking up the controller, sit the controller on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an open gate leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from bookshelf<|im_end|>put controller on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to recover the Advent Calendar from the floor of the cubicle. If you can get your hands on the Advent Calendar, make an attempt to go east. Once you finish that, ensure that the cabinet inside the studio is open. And then, deposit the Advent Calendar inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert Advent Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to venture east. After that, venture south. Following that, venture south. And then, recover the keyboard from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take keyboard from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type F key into the type F safe in the garage's lock to unlock it. And then, doublecheck that the type F safe is open. After opening the type F safe, recover the key from the type F safe in the garage. And then, look and see that the safe inside the garage is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
Oh, great. Here's a safe. You can make out a locked type F safe.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying: a type F key.

your action:

Response: unlock type F safe with type F key<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Okay, and then, try to take a trip east. If you can finish that, make an attempt to head south. After that, take the sponge from the box within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go west. With that accomplished, make an effort to go north. With that accomplished, go to the east. That done, recover the teaspoon from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. Following that, travel east. With that done, pick up the blackberry from the floor of the spare room. Then, eat the blackberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger and a desktop computer.

your action:

Response: go south<|im_end|>go east<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
Oh wow! Is that what I think it is? It is! It's a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, retrieve the key from the dresser within the washroom. And then, make an effort to go to the south. After that, unlock the safe within the sauna. And then, make absolutely sure that the safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
You see an opened dresser here. The dresser contains a key.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the gate inside the recreation zone. And then, move west. And then, pick up the keycard from the floor of the pantry. With the keycard, doublecheck the gateway within the pantry is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
There is a closed hatch leading north. There is a closed gate leading west.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>take keycard<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to move south. And then, venture east. Okay, and then, recover the pencil from the floor of the cubicle. If you have taken the pencil, you can deposit the pencil into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil<|im_end|>insert pencil into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to move east. With that over with, open the trunk. Then, retrieve the Henderson's limited edition latchkey from the trunk inside the bedroom. After taking the Henderson's limited edition latchkey, unlock the Henderson's limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take Henderson's limited edition latchkey from trunk<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move west. Then, try to travel south. After that, retrieve the keycard from the stand in the office. And then, assure that the gateway in the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from stand<|im_end|>unlock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could move east. After that, make an effort to go to the south. With that over with, try to go to the west. Okay, and then, pick up the glove from the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glove from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. That done, take the American style passkey from the table. And then, try to go to the south. After that, insert the American style passkey into the American style box inside the cookhouse's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse. You begin to take stock of what's here.
You see a American style box. You can't wait to tell the folks at home about this!
There is an open gateway leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style passkey from table<|im_end|>go south<|im_end|>unlock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. Then, go to the west. Then, lift the butterfly from the floor of the steam room. Then, deposit the butterfly inside the drawer in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take butterfly<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to move south. Once you do that, pick up the printer from the floor of the studio. And then, make an attempt to go to the west. And then, you can insert the printer inside the safe within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a spork.

your action:

Response: go south<|im_end|>take printer<|im_end|>go west<|im_end|>insert printer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an attempt to venture north. Okay, and then, open the gateway. Then, make an attempt to go to the west. Okay, and then, pick up the paper towel from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. The room is well lit.
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter and a keyboard.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, head north. With that done, doublecheck that the door in the dish-pit is opened. After opening the door, take a trip east. After that, retrieve the lightbulb from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. After that, go south. And then, head east. Once you manage that, recover the tv from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the cuboid box. And then, open the cuboid box in the washroom. Then, recover the cookie from the cuboid box. With the cookie, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Here we are in the washroom.
You make out a cuboid box.
There is a closed passageway leading east. There is an unblocked exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take cookie from cuboid box<|im_end|>eat cookie<|im_end|>