Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. If you can get around to doing that, make an attempt to travel north. With that accomplished, venture north. Then, doublecheck that the trunk is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>go north<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, make an effort to head north. After that, go west. And then, attempt to go to the north. With that over with, make it so that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it ordinary? You better believe it is.
There is an open portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to head north. And then, attempt to venture west. With that done, venture south. Okay, and then, lift the stapler from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture east. Then, move north. Once you get around to doing that, retrieve the shadfly from the counter. Then, you can put the shadfly inside the crate. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take shadfly from counter<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture west. If you can get through with that, make an effort to venture south. That done, make an attempt to travel south. With that accomplished, lift the cushion from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go to the south. Okay, and then, recover the lightbulb from the floor of the closet. With the lightbulb, make an effort to move east. And then, put the lightbulb inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the restroom.
There is a closed portal leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the box is ajar. And then, recover the rectangular latchkey from the box. If you have got the rectangular latchkey, unlock the rectangular passageway with the rectangular latchkey. And then, open the rectangular passageway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a box. Classic TextWorld.
There is a closed rectangular passageway leading north. There is a closed passageway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take rectangular latchkey from box<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel west. Then, lift the Microsoft limited edition passkey from the floor of the chamber. After that, make an effort to head east. After that, unlock the Microsoft limited edition portal. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in an usual kind of place. That is to say, you're in a scullery.
There is a closed Microsoft limited edition portal leading east. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take Microsoft limited edition passkey<|im_end|>go east<|im_end|>unlock Microsoft limited edition portal with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. With that accomplished, go south. And then, go west. Okay, and then, pick up the shadfly from the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head south. Then, attempt to travel east. After that, pick up the nest of ticks from the bookshelf inside the study. And then, place the nest of ticks on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of ticks from bookshelf<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, take a trip south. After that, move south. Once you get through with that, make an effort to go east. Following that, look and see that the trunk is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the knife from the floor of the scullery. And then, try to go east. Okay, and then, assure that the cabinet within the washroom is opened. Then, insert the knife inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place.
There is a closed door leading north. There is an unguarded exit to the east.
There is a knife on the floor.
You are carrying: a cauliflower.

your action:

Response: take knife<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. With that accomplished, make an attempt to go to the east. That done, recover the cookie from the rack. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
A well framed board tells you that you are now in the scullery.
There is an open door leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the gateway is open. After that, attempt to travel south. After that, try to go west. And then, open the door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. I guess you better just go and list everything you see here.
There is a closed gateway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, take the insect from the chair. And then, take a trip south. After that, head east. With that accomplished, put the insect into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
Hey, want to see a chair? Look over there, a chair. You see an insect on the chair.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from chair<|im_end|>go south<|im_end|>go east<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an attempt to venture north. With that over with, retrieve the paper towel from the shelf. And then, try to travel west. And then, place the paper towel on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from shelf<|im_end|>go west<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make absolutely sure that the passageway is open. And then, travel east. And then, pick up the shadfly from the floor of the attic. After that, sit the shadfly on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is a closed passageway leading east. There is an open door leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that over with, try to head south. And then, try to venture east. With that accomplished, take the plant from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take plant from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, unlock the lavender scented locker. After that, ensure that the lavender scented locker in the canteen is open. Then, retrieve the teacup from the lavender scented locker. Having picked up the teacup, you can place the teacup into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can see a freezer. Empty! What kind of nightmare TextWorld is this? You see a locked standard looking lavender scented locker close by.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take teacup from lavender scented locker<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture south. Then, take a trip east. And then, retrieve the fly larva from the coffer. Having got the fly larva, rest the fly larva on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from coffer<|im_end|>put fly larva on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Once you get around to doing that, venture south. Okay, and then, recover the fly larva from the cabinet. If you can get your hands on the fly larva, place the fly larva on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an open portal leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel south. Once you get around to doing that, pick up the tv from the floor of the playroom. Then, try to take a trip west. Then, put the tv into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv<|im_end|>go west<|im_end|>insert tv into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to attempt to venture south. Then, go east. Then, retrieve the synthesizer from the recliner within the bedchamber. Then, ditch the synthesizer on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the laundry place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take synthesizer from recliner<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the type J gateway within the workshop. After unlocking the type J gateway, make absolutely sure that the type J gateway is opened. After pulling open the type J gateway, make an attempt to travel east. And then, recover the bug from the table. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed type J gateway leading east. There is a closed gate leading north.
You are carrying: a type J key.

your action:

Response: unlock type J gateway with type J key<|im_end|>open type J gateway<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the west. After that, attempt to travel north. Then, travel east. Once you do that, lift the bug from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You have moved into the most ordinary of all possible restrooms.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the south. After that, recover the keycard from the trunk. And then, look and see that the safe is unlocked. And then, assure that the safe in the laundromat is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've seen better bars, but at least this one seems pretty typical.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from trunk<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the locker in the office is open. Then, recover the butterfly from the locker inside the office. After that, take a trip east. Once you get around to doing that, put the butterfly on the rack in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You see a closed locker.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take butterfly from locker<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move east. Then, move north. Then, go to the west. After that, ensure that the chest within the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture east. After that, check that the Henderson's limited edition safe within the workshop is unlocked with the Henderson's limited edition passkey. After that, doublecheck that the Henderson's limited edition safe inside the workshop is ajar. Then, you can put the whisk into the Henderson's limited edition safe in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition passkey and a whisk.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>insert whisk into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, try to travel south. With that over with, attempt to take a trip east. And then, go to the north. Then, ensure that the toolbox inside the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the keycard into the box's lock to unlock it. Then, make absolutely sure that the box within the workshop is wide open. And then, retrieve the pen from the box in the workshop. And then, place the pen on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is normal. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take pen from box<|im_end|>put pen on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, try to take a trip west. Next, retrieve the stick of butter from the workbench. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You start to take note of what's in the room.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from workbench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, go to the south. After that, retrieve the coconut from the bookshelf within the bedchamber. Then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take coconut from bookshelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be good if you could venture north. Okay, and then, make it so that the locker within the parlor is wide open. After that, take the laptop from the locker. Once you have got the laptop, throw the laptop on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, open the suitcase. After that, retrieve the loaf of bread from the suitcase. If you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open suitcase<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel west. Then, make an effort to travel south. And then, try to move east. Next, retrieve the folder from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take folder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. Okay, and then, make an attempt to move south. Okay, and then, head east. If you can do that, open the chest inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
There is a closed gate leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the east. And then, lift the Comic Strip Calendar from the floor of the study. And then, take a trip west. Then, drop the Comic Strip Calendar on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to check that the rectangular hatch inside the dish-pit is unlocked with the rectangular passkey. After that, ensure that the rectangular hatch in the dish-pit is open. After pulling open the rectangular hatch, try to move east. With that accomplished, pick up the blanket from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed rectangular hatch leading east. There is a closed hatch leading north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean passageway's lock to unlock it. And then, open the non-euclidean passageway within the sauna. After opening the non-euclidean passageway, make an effort to venture south. Then, assure that the non-euclidean passageway within the bar is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You begin to take stock of what's in the room.
There is a closed gateway leading north. There is a closed non-euclidean passageway leading south.
You are carrying: a non-euclidean key and a paper towel.

your action:

Response: unlock non-euclidean passageway with non-euclidean key<|im_end|>open non-euclidean passageway<|im_end|>go south<|im_end|>close non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. Next, make an attempt to move south. Then, make an attempt to head west. If you can do that, close the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a plant.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, pick up the spork from the chair. After that, make an attempt to go south. If you can succeed at that, attempt to move east. Then, place the spork on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in a place we're calling a dish-pit. You start to take note of what's in the room.
You make out a chair. The chair is ordinary. On the chair you see a spork. Hmmm... what else, what else?
You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spork from chair<|im_end|>go south<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move west. Okay, and then, attempt to go to the north. Then, try to go east. After that, doublecheck that the cabinet in the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. Let's see what's in here.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. After that, pick up the broom from the locker. After that, deposit the broom inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You start to take note of what's in the room.
You scan the room, seeing a box. The box is empty, what a horrible day! You see a locked locker in the room.
There is a closed gateway leading east. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, try to move south. With that accomplished, go east. If you can do that, venture north. After that, pick-up the worm from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You make out a workbench. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed hatch leading east. There is a closed door leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. That done, try to travel east. After that, make an attempt to go south. After that, pick up the blanket from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You see a recliner. You wonder idly who left that here. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel west. Then, retrieve the lightbulb from the floor of the pantry. After that, attempt to go to the east. Then, you can deposit the lightbulb into the trunk in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened typical looking trunk here. The trunk is empty! What a waste of a day!
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. After that, travel west. Once you get through with that, ensure that the dresser is open. After that, you can put the pair of headphones inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go west<|im_end|>open dresser<|im_end|>insert pair of headphones into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel east. If you can get around to doing that, head south. And then, attempt to go to the south. And then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich and a cookie.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture west. If you can get through with that, attempt to venture south. With that done, venture east. Next, open the hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. And then, attempt to travel south. With that over with, attempt to go west. After that, close the suitcase in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
Oh, great. Here's a mantelpiece. The mantelpiece is ordinary. But oh no! there's nothing on this piece of junk.
There is an open gate leading south. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to move west. If you can finish that, pick up the keycard from the floor of the studio. And then, go east. After that, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip west. Okay, and then, make an attempt to move north. And then, make an attempt to head east. Then, open the portmanteau inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, try to go west. And then, attempt to travel south. After that, make an attempt to venture east. With that done, retrieve the shoe from the crate. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shoe from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make it so that the cabinet is wide open. And then, pick up the berry from the cabinet. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cabinet.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take berry from cabinet<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, take a trip south. After that, ensure that the box is open. And then, recover the latchkey from the box in the chamber. Then, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go south. Once you succeed at that, travel east. Once you get around to doing that, take the loaf of bread from the case. After you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am excited to announce that you are now in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: an elderberry.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread from case<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move south. After that, retrieve the towel from the safe in the washroom. After that, travel east. That done, sit the towel on the bench in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty usual here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from safe<|im_end|>go east<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, make an effort to go east. And then, go to the north. If you can accomplish that, retrieve the printer from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head south. With that over with, pick up the American style latchkey from the rack. Then, go west. And then, Deposit the American style latchkey into the American style box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
There is an open passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American style latchkey from rack<|im_end|>go west<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. After that, travel west. That done, take a trip north. And then, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a laptop and a lamp.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, retrieve the passkey from the shelf. After that, travel south. Next, move east. Then, lock the safe with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You can see a shelf. You see a passkey on the shelf.
There is a closed gate leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head north. And then, travel east. And then, try to move south. Once you do that, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip west. After that, retrieve the pair of pants from the counter inside the closet. And then, venture east. With that done, put the pair of pants on the bookshelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is normal. But oh no! there's nothing on this piece of garbage.
There is a closed door leading south. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of pants from counter<|im_end|>go east<|im_end|>put pair of pants on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an attempt to go to the south. That done, recover the latchkey from the case. After that, head east. And then, lock the chest within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the south. Then, go east. Okay, and then, pick-up the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You see a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go north. Next, make an effort to take a trip east. With that done, retrieve the paper towel from the drawer inside the steam room. Then, sit the paper towel on the rack in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from drawer<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Okay, and then, ensure that the portal is open. Then, make an attempt to take a trip east. Following that, close the basket within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an open gate leading south. There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to go south. After that, pick up the passkey from the floor of the office. Then, insert the passkey into the box's lock to unlock it. Then, open the box in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. Once you get through with that, make an effort to move west. And then, make an attempt to take a trip north. After that, close the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be a great idea if you could venture west. And then, pick up the paper towel from the floor of the washroom. If you can get your hands on the paper towel, try to go to the east. And then, insert the paper towel inside the fridge within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened fridge in the room. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that over with, head east. If you can manage that, make an effort to go south. And then, pick up the napkin from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make an effort to travel east. Then, go north. If you can get around to doing that, make an effort to head west. Once you get through with that, close the coffer in the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture west. Then, make an attempt to go south. Once you succeed at that, pick up the broom from the drawer. And then, put the broom on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take broom from drawer<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the Henderson's portal is open. Having opened the Henderson's portal, move south. That done, make it so that the Henderson's portal is shut. Then, lock the Henderson's portal in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed passageway leading east. There is a closed Henderson's portal leading south. There is an open portal leading north.
You are carrying: a Henderson's latchkey and a fork.

your action:

Response: open Henderson's portal<|im_end|>go south<|im_end|>close Henderson's portal<|im_end|>lock Henderson's portal with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to take a trip south. Once you accomplish that, head south. And then, make an attempt to move west. Then, retrieve the mop from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can see a locked chest.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. After that, make sure that the freezer inside the kitchenette is ajar. After pulling open the freezer, recover the passkey from the freezer inside the kitchenette. And then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take passkey from freezer<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to travel east. And then, try to head south. That done, make an effort to take a trip west. Then, pick-up the backup calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Let's see what's in here.
There is a closed portal leading north. There is a closed hatch leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be good if you could travel south. Then, go to the south. Next, try to go west. After that, retrieve the towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. Then, move west. After that, move south. If you can succeed at that, assure that the box inside the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the gateway is open. Then, attempt to move north. And then, try to move east. And then, recover the worm from the rack in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just come into a laundry place.
There is a closed gateway leading north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>go east<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, open the portmanteau in the workshop. And then, retrieve the cashew from the portmanteau in the workshop. Once you have taken the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take cashew from portmanteau<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, lift the insect from the floor of the shower. And then, make an effort to go to the west. Once you do that, place the insect on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You see a gleam over in a corner, where you can see a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>go west<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go south. And then, head east. Following that, recover the American limited edition keycard from the floor of the basement. With the American limited edition keycard, lock the American limited edition chest within the basement with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>take American limited edition keycard<|im_end|>lock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. After that, open the gateway within the attic. And then, go east. That done, ensure that the trunk within the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, move west. Then, venture south. After that, make an effort to move east. Okay, and then, retrieve the cane from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. That done, make an attempt to go south. And then, make absolutely sure that the portmanteau is wide open. After pulling open the portmanteau, pick up the pillow from the portmanteau inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong. The room is well lit.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>go south<|im_end|>open portmanteau<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, move west. Once you accomplish that, take the tv from the couch. Then, travel east. With that over with, place the tv on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from couch<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. Next, go south. With that accomplished, open the trunk within the bedroom. Then, retrieve the cd from the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take cd from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, move east. And then, attempt to take a trip north. After that, move west. With that over with, close the drawer inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the cane from the table within the cellar. With the cane, attempt to take a trip west. With that over with, make an attempt to go south. And then, you can put the cane inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. The table is normal. On the table you can see a cane.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cane from table<|im_end|>go west<|im_end|>go south<|im_end|>insert cane into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. Once you get around to doing that, recover the passkey from the floor of the lounge. After that, venture east. Then, make sure that the box inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the passageway inside the office is opened. Then, go east. Following that, retrieve the Henderson's limited edition latchkey from the cabinet inside the sauna. Then, lock the Henderson's limited edition gate in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is a closed passageway leading east. There is a closed gate leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take Henderson's limited edition latchkey from cabinet<|im_end|>lock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Following that, take the broom from the box. After getting the broom, venture south. Then, place the broom on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
What's that over there? It looks like it's a counter. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from box<|im_end|>go south<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go west. Then, make an attempt to venture south. Then, close the lavender scented hatch within the kitchen. Then, lock the lavender scented hatch with the lavender scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip and a lavender scented keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>close lavender scented hatch<|im_end|>lock lavender scented hatch with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. After that, attempt to go east. That done, take the bug from the chair within the cookhouse. After taking the bug, rest the bug on the board in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty normal here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from chair<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the nest of kittens from the floor of the dish-pit. After that, move south. And then, make an attempt to move west. Next, place the nest of kittens on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a nest of kittens on the floor.
You are carrying: a legume.

your action:

Response: take nest of kittens<|im_end|>go south<|im_end|>go west<|im_end|>put nest of kittens on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, try to go east. Then, pick up the pair of pants from the coffer inside the closet. If you can get your hands on the pair of pants, try to move west. With that done, insert the pair of pants into the case in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a case. The case is empty! What a waste of a day!
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of pants from coffer<|im_end|>go west<|im_end|>insert pair of pants into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. Once you do that, insert the passkey into the locker's lock to unlock it. After that, open the locker inside the kitchen. After you have pulled open the locker, pick up the coffee cup from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. I guess you better just go and list everything you see here.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>