Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, head east. If you can get around to doing that, ensure that the crate is open. And then, recover the key from the crate. With the key, Place the key into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into the most standard of all possible scullerys.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the passageway. Then, attempt to venture north. That done, make an effort to go west. After that, look and see that the door within the office is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading north. There is a closed gate leading south.
You are carrying: a spork and a butterfly.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head east. With that done, make an attempt to take a trip north. Then, take a trip north. Okay, and then, unlock the type P gateway in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying: a loaf of bread and a type P passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>unlock type P gateway with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel north. With that accomplished, try to go east. And then, take the non-euclidean key from the shelf in the restroom. And then, make it so the non-euclidean safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from shelf<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. Following that, try to travel west. With that over with, retrieve the type 3 latchkey from the chest in the bedroom. After getting the type 3 latchkey, make it so that the type 3 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin looking for stuff.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 3 latchkey from chest<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the non-euclidean passkey into the non-euclidean box inside the restroom's lock to unlock it. And then, make absolutely sure that the non-euclidean box within the restroom is open. Then, take the latchkey from the non-euclidean box within the restroom. After that, check that the safe is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You can make out a safe. Huh, weird. You make out a locked standard looking non-euclidean box right there by you.
There is a closed portal leading north. There is a closed passageway leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Next, ensure that the trunk in the office is open. And then, retrieve the keycard from the trunk in the office. With the keycard, doublecheck the gate in the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe is unlocked with the latchkey. Then, open the safe. Then, retrieve the passkey from the safe. After taking the passkey, make it so that the gate is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You can make out a safe.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, go south. After that, make an effort to move south. After that, try to go west. Then, pick-up the shoe from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an effort to go north. Then, go to the east. Once you get through with that, make an attempt to go south. Following that, retrieve the tablet from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You have stumbled into the most normal of all possible saunas.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. With that over with, take a trip south. Then, go east. With that over with, retrieve the printer from the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to head north. Next, head east. With that done, recover the non-euclidean key from the chest. After getting the non-euclidean key, assure that the non-euclidean chest in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, recover the teacup from the floor of the kitchenette. Then, make an attempt to go east. And then, make an effort to head south. Then, drop the teacup on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>go east<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to move north. With that done, move west. If you can do that, move south. Then, sit the knife on the counter inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You have stumbled into a launderette. Not the launderette you'd expect. No, this is a launderette.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, attempt to go south. That done, make an effort to move east. Following that, pick up the gummy bear from the floor of the washroom. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, go south. And then, pick up the sandwich from the table. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You start to take note of what's in the room.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, travel north. With that done, recover the lamp from the floor of the playroom. After that, venture south. With that accomplished, deposit the lamp on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take lamp<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, open the trunk. And then, take the Henderson's latchkey from the trunk. After taking the Henderson's latchkey, assure that the Henderson's chest is unlocked with the Henderson's latchkey. And then, make sure that the Henderson's chest in the workshop is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a gleam over in a corner, where you can see a trunk.
There is a closed door leading south. There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's latchkey from trunk<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the west. Okay, and then, try to take a trip north. And then, recover the licorice strip from the counter. If you can get your hands on the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take licorice strip from counter<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to try to venture north. Following that, make an attempt to go to the east. After that, travel south. With that accomplished, take the shirt from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You begin to take stock of what's in the room.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the type 6 chest within the workshop is unlocked. And then, open the type 6 chest. And then, pick up the key from the type 6 chest. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You see a closed box. Oh, great. Here's a type 6 chest.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>take key from type 6 chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the door is open. After that, make an effort to travel west. Following that, take the non-euclidean latchkey from the bed inside the lounge. And then, look and see the non-euclidean safe within the lounge is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is a closed door leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the Canadian limited edition key from the shelf. After that, attempt to head south. If you can get through with that, attempt to venture west. Then, look and see that the Canadian limited edition safe is locked with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
A rusty board tells you that you are now in the cookery.
You can see a shelf. Make a note of this, you might have to put stuff on or in it later on. On the shelf you see a Canadian limited edition key.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from shelf<|im_end|>go south<|im_end|>go west<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to venture west. Next, pick up the Henderson's limited edition keycard from the floor of the lounge. With the Henderson's limited edition keycard, insert the Henderson's limited edition keycard into the Henderson's limited edition box within the lounge's lock to unlock it. After that, open the Henderson's limited edition box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take Henderson's limited edition keycard<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move south. Then, attempt to take a trip west. And then, make an effort to go north. And then, retrieve the insect from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go east. Then, move south. And then, go west. Then, lift the golf ball from the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
This just in- You, in the bathroom.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, go to the south. And then, lift the formless keycard from the floor of the canteen. And then, Place the formless keycard into the formless chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless keycard<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the cabinet in the dish-pit. And then, venture south. With that accomplished, check that the hatch inside the lounge is unlocked with the key. And then, open the hatch within the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see an opened cabinet right there by you. The cabinet contains a key. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>go south<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to move west. And then, retrieve the fresh laundry scented passkey from the floor of the playroom. After that, go to the south. Following that, doublecheck that the fresh laundry scented chest is locked with the fresh laundry scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fresh laundry scented passkey<|im_end|>go south<|im_end|>lock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the portal within the office is opened. Then, attempt to head south. After that, pick up the Henderson's keycard from the floor of the cubicle. And then, make absolutely sure that the Henderson's chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You begin looking for stuff.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take Henderson's keycard<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, take the cashew from the display. After picking up the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the garage.
You make out an opened standard looking display nearby. The display contains a cashew.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: take cashew from display<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to take a trip south. Next, venture south. With that accomplished, venture east. Following that, look and see that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the chest within the canteen is unlocked. And then, make it so that the chest is open. And then, take the peanut from the chest. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to show up in an usual one. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make absolutely sure that the door is ajar. After that, try to venture north. With that accomplished, attempt to go east. With that accomplished, close the gateway. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room is well lit.
There is a closed door leading north. There is a closed gate leading south.
You are carrying: a cranberry.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. That done, travel south. After that, recover the cake scented latchkey from the floor of the scullery. Then, insert the cake scented latchkey into the cake scented gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take cake scented latchkey<|im_end|>unlock cake scented gate with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move west. And then, try to go to the south. And then, move east. That done, pick up the mouse from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to move west. Then, try to head south. And then, close the safe. After that, lock the safe with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. And then, venture south. With that done, make an effort to venture east. Following that, lift the sponge from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, travel west. After that, venture north. Following that, retrieve the worm from the freezer inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go west. Okay, and then, try to go north. After that, recover the cauliflower from the freezer. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take cauliflower from freezer<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, open the chest inside the kitchen. And then, retrieve the ladle from the chest in the kitchen. Then, go east. After that, rest the ladle on the pan. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You make out a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take ladle from chest<|im_end|>go east<|im_end|>put ladle on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. Following that, go west. Then, pick up the sandwich from the coffer. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from coffer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. With that accomplished, recover the key from the basket inside the chamber. After that, try to head east. With that accomplished, check that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from basket<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to move east. That done, make an effort to go south. That done, head west. With that done, pick-up the Advent Calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich and a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's limited edition key from the floor of the parlor. With the Henderson's limited edition key, attempt to take a trip east. And then, assure that the Henderson's limited edition portal is unlocked. And then, ensure that the Henderson's limited edition portal is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go east<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition key<|im_end|>open Henderson's limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture south. If you can get around to doing that, make an effort to go to the east. Once you succeed at that, move north. Next, close the trunk inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. Then, take the fresh laundry scented key from the mantelpiece. And then, unlock the fresh laundry scented locker. Then, open the fresh laundry scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key from mantelpiece<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, try to go north. With that over with, attempt to move north. And then, pick up the licorice strip from the trunk. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in an ordinary kind of place. That is to say, you're in a closet. The room is well lit.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a cushion.

your action:

Response: go north<|im_end|>go north<|im_end|>take licorice strip from trunk<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head west. With that accomplished, move south. After that, venture south. And then, pick up the laptop from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. The room is well lit.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. After that, try to venture north. Then, recover the laptop from the box in the bedchamber. And then, you can deposit the laptop into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop from box<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to head south. Then, ensure that the portal is open. After pulling open the portal, take a trip east. Then, doublecheck that the gateway is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to venture north. Next, try to head east. And then, open the safe within the vault. After pulling open the safe, take the pair of headphones from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's great that you've just entered a laundromat.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, pick up the Canadian passkey from the floor of the bedchamber. Then, head north. That done, make sure the Canadian box is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian passkey<|im_end|>go north<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move north. Okay, and then, head west. That done, attempt to go to the south. Next, make sure that the bureau in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to go to the north. If you can get around to doing that, venture east. Then, make an effort to go to the south. And then, retrieve the cushion from the coffer within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take cushion from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to go north. With that done, retrieve the laptop from the floor of the recreation zone. After that, go to the south. Then, you can deposit the laptop inside the safe inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make absolutely sure that the non-euclidean gate is unlocked. Then, open the non-euclidean gate. After that, attempt to head south. If you can finish that, make absolutely sure that the non-euclidean gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed non-euclidean gate leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a durian and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean gate with non-euclidean latchkey<|im_end|>open non-euclidean gate<|im_end|>go south<|im_end|>close non-euclidean gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the locker is open. Then, recover the pair of pants from the locker. And then, attempt to travel east. Okay, and then, drop the pair of pants on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locker.
There is an unblocked exit to the east.
You are carrying: a stick of butter.

your action:

Response: open locker<|im_end|>take pair of pants from locker<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip south. Okay, and then, ensure that the locker is open. Then, recover the coconut from the locker. After stealing the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. And then, retrieve the sponge from the floor of the steam room. If you can get your hands on the sponge, try to take a trip west. After that, toss the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the non-euclidean safe within the cubicle is unlocked with the non-euclidean passkey. And then, open the non-euclidean safe. After that, take the keycard from the non-euclidean safe. With the keycard, assure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a safe. You see a locked usual looking non-euclidean safe nearby.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, venture west. With that done, take the latchkey from the board. After you have taken the latchkey, make an effort to go to the east. Once you manage that, make absolutely sure that the hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
There is a closed hatch leading north. There is an unblocked exit to the west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>go east<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, attempt to travel south. And then, take the sponge from the table inside the launderette. After that, make an effort to go east. With that accomplished, drop the sponge on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an open gateway leading north. There is an open passageway leading south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could head south. Once you do that, head west. Next, lift the scarf from the floor of the pantry. And then, put the scarf on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an open door leading south. There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>take scarf<|im_end|>put scarf on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. After that, go to the south. Next, make an attempt to go to the east. Then, look and see that the case is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the gate is unlocked. After that, assure that the gate is wide open. And then, travel west. Once you succeed at that, make sure that the basket is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. The room is well lit.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a broccoli and a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the west. And then, retrieve the latchkey from the bench within the shower. And then, make an attempt to travel east. And then, lock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a closed safe.
There is a closed gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Then, make an effort to move north. And then, go east. And then, pick up the manuscript from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the lamp from the stand in the chamber. After stealing the lamp, take a trip east. Once you succeed at that, open the chest. And then, you can deposit the lamp into the chest inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You start to take note of what's in the room.
You can see a stand. You wonder idly who left that here. You see a lamp on the stand. Wow! Just like in the movies!
There is a closed passageway leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take lamp from stand<|im_end|>go east<|im_end|>open chest<|im_end|>insert lamp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the case in the scullery is opened. After that, recover the grape from the case. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a case.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying: a carrot.

your action:

Response: open case<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head west. After that, make an effort to move south. And then, try to head east. That done, pick up the coffee cup from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. Following that, open the door in the office. After that, travel east. After that, pick up the insect from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the gateway inside the attic is ajar. After pulling open the gateway, go to the south. After that, recover the insect from the floor of the cellar. After that, you can insert the insect inside the crate within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take insect<|im_end|>insert insect into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, pick up the Microsoft style key from the chest in the basement. Then, insert the Microsoft style key into the Microsoft style locker's lock to unlock it. Then, open the Microsoft style locker. After pulling open the Microsoft style locker, take the worm from the Microsoft style locker within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You see an opened chest. The chest contains a Microsoft style key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Microsoft style key from chest<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take worm from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. With that accomplished, retrieve the cauliflower from the box in the bar. With the cauliflower, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the east. With that accomplished, lift the paper towel from the floor of the laundry place. Then, go north. And then, place the paper towel inside the box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>go north<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. If you can get around to doing that, attempt to take a trip east. With that done, venture south. And then, ensure that the gateway is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. Okay, and then, try to go east. Following that, pick up the grape from the bowl in the scullery. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from bowl<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go south. After that, try to venture east. Okay, and then, go north. Then, pick up the cd from the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed gate leading north. There is an open gateway leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the portal inside the restroom is ajar. After that, take a trip south. Then, go to the south. And then, close the gate in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one.
There is a closed portal leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture west. Then, venture south. That done, head east. And then, look and see that the case is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is a closed door leading south. There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, recover the keycard from the platter in the scullery. After that, unlock the locker. After that, make it so that the locker in the scullery is ajar. And then, put the vacuum into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You can make out a locked typical looking locker right there by you. You see a platter. You wonder idly who left that here. On the platter you can see a keycard.
There is a closed portal leading north. There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying: a vacuum.

your action:

Response: take keycard from platter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip north. Once you get through with that, attempt to move west. Then, recover the blender from the chair within the kitchen. And then, ditch the blender on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. I guess you better just go and list everything you see here.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take blender from chair<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move north. Then, recover the folder from the bookshelf. Then, move south. With that done, you can deposit the folder inside the chest in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an open door leading east. There is an open gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take folder from bookshelf<|im_end|>go south<|im_end|>insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, try to travel south. With that done, take the type 6 passkey from the bench. After you have picked up the type 6 passkey, make an attempt to head east. With that over with, insert the type 6 passkey into the type 6 box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 passkey from bench<|im_end|>go east<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to venture north. With that accomplished, make an effort to venture west. After that, pick-up the passkey from the floor of the scullery. If you can get your hands on the passkey, Place the passkey into the safe inside the scullery to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an unblocked exit to the north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to doublecheck that the cabinet is open. Then, recover the fudge scented key from the cabinet. And then, check that the fudge scented safe is unlocked with the fudge scented key. Then, doublecheck that the fudge scented safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You see a fudge scented safe. You can see a cabinet!
There is a closed hatch leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fudge scented key from cabinet<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make absolutely sure that the hatch within the workshop is ajar. Then, make an effort to move north. And then, open the chest within the cookhouse. And then, deposit the monitor inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a monitor.

your action:

Response: open hatch<|im_end|>go north<|im_end|>open chest<|im_end|>insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an attempt to go west. After that, go to the north. If you can manage that, venture east. With that accomplished, take the desktop computer from the shelf within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that signboard! What does it say? It says Welcome to the dish-pit? Well that's cool. You begin to take stock of what's here.
There is an open passageway leading south. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a blackberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to assure that the trunk inside the laundromat is opened. And then, recover the key from the trunk inside the laundromat. And then, venture south. If you can finish that, make sure the safe within the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
You see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, take the cauliflower from the cabinet within the dish-pit. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cauliflower from cabinet<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, head east. And then, recover the worm from the safe inside the studio. And then, sit the worm on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from safe<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to venture north. After that, make an effort to travel east. And then, move south. With that over with, lift the book from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to show up in an usual one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move north. Then, move east. And then, take the dvd from the basket within the salon. Then, sit the dvd on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal. You begin to take stock of what's in the room.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take dvd from basket<|im_end|>put dvd on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to take a trip east. And then, make an effort to head north. Next, recover the iron from the rack in the shower. After that, sit the iron on the bench inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take iron from rack<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the type 9 latchkey from the floor of the cookhouse. After getting the type 9 latchkey, head west. Then, close the type 9 locker inside the kitchen. And then, assure that the type 9 locker inside the kitchen is locked with the type 9 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 9 latchkey<|im_end|>go west<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, travel east. Then, take the rectangular keycard from the armchair in the cubicle. After that, move west. After that, lock the rectangular chest in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
You make out a closed usual looking rectangular chest right there by you.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from armchair<|im_end|>go west<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. That done, make absolutely sure that the coffer is opened. And then, recover the cashew from the coffer. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cashew from coffer<|im_end|>eat cashew<|im_end|>