Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make absolutely sure that the American limited edition door is unlocked with the American limited edition passkey. And then, assure that the American limited edition door is open. After that, make an effort to travel east. And then, pick up the worm from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just moved into a garage.
There is a closed American limited edition door leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition door with American limited edition passkey<|im_end|>open American limited edition door<|im_end|>go east<|im_end|>take worm from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to go to the east. Okay, and then, make an attempt to go to the north. After that, make an attempt to move west. And then, lift the laptop from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
There is a closed gate leading north. There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture north. And then, pick up the pair of headphones from the counter in the basement. After that, attempt to take a trip south. With that over with, ditch the pair of headphones on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of headphones from counter<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head south. Okay, and then, go east. After that, retrieve the whisk from the refrigerator. After that, place the whisk on the board. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
There is a closed gateway leading east. There is an open gate leading south. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take whisk from refrigerator<|im_end|>put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to lift the stick of butter from the floor of the parlor. If you can get your hands on the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a durian.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to head south. Then, move south. And then, take a trip west. After that, make absolutely sure that the drawer is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
There is an unblocked exit to the south.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to move west. With that accomplished, go south. That done, venture east. With that over with, take the novel from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin to take stock of what's here.
There is a closed door leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take novel from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, make an effort to go east. And then, pick up the latchkey from the stand. Then, make absolutely sure that the locker is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to move south. After that, venture east. Then, retrieve the golf tee from the workbench. With the golf tee, deposit the golf tee into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just walked into a recreation zone. Let's see what's in here.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf tee from workbench<|im_end|>insert golf tee into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip east. Once you do that, retrieve the non-euclidean key from the floor of the shower. And then, make an effort to head west. Then, unlock the non-euclidean door with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
There is a closed non-euclidean door leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key<|im_end|>go west<|im_end|>unlock non-euclidean door with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, take the latchkey from the cabinet. After taking the latchkey, make absolutely sure that the safe is unlocked. And then, open the safe within the shower. Then, retrieve the broom from the safe in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room is well lit.
You make out a locked safe. You can make out an opened cabinet. The cabinet contains a latchkey!
There is a closed gate leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. With that over with, make an attempt to venture east. With that done, take the dvd from the coffer in the bedroom. And then, sit the dvd on the couch in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take dvd from coffer<|im_end|>put dvd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to venture south. Once you finish that, pick up the latchkey from the locker inside the lounge. Then, attempt to move west. With that accomplished, make it so that the passageway inside the bedroom is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from locker<|im_end|>go west<|im_end|>lock passageway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture east. With that accomplished, travel north. After that, try to venture north. Next, close the case within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a binder and a manuscript.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to open the cabinet inside the shower. After you have pulled open the cabinet, pick up the butterfly from the cabinet in the shower. And then, head north. Then, sit the butterfly on the stand within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Look over there! a cabinet.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take butterfly from cabinet<|im_end|>go north<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, look and see that the fudge scented gateway in the cookhouse is unlocked. And then, ensure that the fudge scented gateway is open. And then, try to go south. Okay, and then, doublecheck that the fudge scented gateway within the spare room is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
There is a closed fudge scented gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fudge scented passkey and a tablet.

your action:

Response: unlock fudge scented gateway with fudge scented passkey<|im_end|>open fudge scented gateway<|im_end|>go south<|im_end|>close fudge scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to venture south. With that over with, try to go to the west. That done, close the Henderson's limited edition box. After that, lock the Henderson's limited edition box within the kitchen with the Henderson's limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
There is a closed gateway leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close Henderson's limited edition box<|im_end|>lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to take a trip west. Following that, pick up the keycard from the floor of the bedchamber. After taking the keycard, attempt to head east. With that accomplished, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Wow! You're in an office.
You can make out a locked safe.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. If you can succeed at that, head south. Then, take the printer from the shelf. After that, place the printer on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take printer from shelf<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. And then, retrieve the nest of earwigs from the bench within the washroom. And then, make an effort to head west. Next, put the nest of earwigs on the counter within the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to walk into a typical one.
You scan the room, seeing a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. But the thing is empty. It would have been so cool if there was stuff on the counter.
There is an open portal leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of earwigs from bench<|im_end|>go west<|im_end|>put nest of earwigs on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to go east. Then, retrieve the keyboard from the floor of the office. Then, attempt to go to the west. And then, drop the keyboard on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just fallen into a closet.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard<|im_end|>go west<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. And then, make an effort to go to the east. With that accomplished, close the chest within the attic. And then, lock the chest within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head north. And then, make sure that the portal is wide open. After pulling open the portal, make an attempt to move east. And then, make it so that the cabinet within the cookhouse is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, make an effort to head east. And then, take the worm from the bed. And then, place the worm on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from bed<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Then, attempt to move south. Following that, head east. And then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to head south. Then, make an attempt to travel south. And then, move west. With that accomplished, make sure that the trunk inside the cellar is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture west. If you can get around to doing that, take the cookie from the bar in the recreation zone. After that, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take cookie from bar<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to move north. And then, recover the type 7 passkey from the floor of the closet. And then, make an effort to go west. Then, unlock the type 7 safe in the vault with the type 7 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
There is an open gateway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 7 passkey<|im_end|>go west<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could try to go to the south. And then, take a trip west. Once you manage that, attempt to take a trip north. Then, close the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go to the south. Then, head east. And then, take the key from the suitcase inside the cellar. After that, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from suitcase<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, make an effort to venture west. And then, make an attempt to travel north. Following that, make an effort to head east. If you can succeed at that, recover the pair of pants from the shelf in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take pair of pants from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, attempt to move south. Then, try to travel west. Then, go to the south. And then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. And then, venture south. And then, go east. With that done, pick up the keyboard from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is an open passageway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. If you can succeed at that, open the toolbox. Then, take the type N latchkey from the toolbox inside the attic. After that, insert the type N latchkey into the type N locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take type N latchkey from toolbox<|im_end|>unlock type N locker with type N latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, go to the south. Okay, and then, go west. With that accomplished, ensure that the safe is open. After that, retrieve the controller from the safe inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
There is a closed door leading north. There is a closed passageway leading west. You need an unguarded exit? You should try going south.
You are carrying: a blender.

your action:

Response: go south<|im_end|>go west<|im_end|>open safe<|im_end|>take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel west. After that, make an effort to venture north. And then, make an attempt to travel east. That done, assure that the trunk is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to attempt to move west. If you can get through with that, make an effort to head south. And then, recover the keycard from the bed within the parlor. Then, assure that the door is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from bed<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick up the poem from the basket. After taking the poem, make an effort to take a trip north. And then, make an attempt to travel west. Once you get around to doing that, you can insert the poem inside the portmanteau inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin to take stock of what's here.
You make out an opened basket in the corner. The basket contains a poem.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take poem from basket<|im_end|>go north<|im_end|>go west<|im_end|>insert poem into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture west. That done, venture north. And then, try to go to the east. Then, pick up the stapler from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
There is an open hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take stapler from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Following that, go west. After that, close the Henderson's box. After shutting the Henderson's box, lock the Henderson's box inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>close Henderson's box<|im_end|>lock Henderson's box with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to travel east. If you can manage that, retrieve the butterfly from the portmanteau in the study. Then, make an attempt to go to the west. Then, put the butterfly on the counter within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place. Let's see what's in here.
You smell an interesting smell, and follow it to a counter. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from portmanteau<|im_end|>go west<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, go north. And then, take the formless latchkey from the stand. After taking the formless latchkey, unlock the formless chest within the office. And then, open the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from stand<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to venture east. With that done, travel south. After that, try to take a trip west. With that accomplished, assure that the rectangular locker in the pantry is closed. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be fantastic if you could venture north. And then, recover the coffee cup from the plate. After that, travel east. And then, drop the coffee cup on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a bowl. The bowl is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coffee cup from plate<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the key from the floor of the studio. And then, check that the locker inside the studio is unlocked with the key. Then, look and see that the locker within the studio is opened. And then, deposit the cushion into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Look over there! a locker.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a cushion.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to venture east. After that, go south. And then, move south. And then, open the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in the place we're calling the parlor.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the Canadian key into the Canadian chest's lock to unlock it. Then, ensure that the Canadian chest is open. After that, retrieve the fly larva from the Canadian chest inside the recreation zone. After that, toss the fly larva on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
You can see a locked Canadian chest.
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take fly larva from Canadian chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. Then, move east. Then, go north. And then, ensure that the case in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move north. After that, recover the blender from the floor of the dish-pit. After that, attempt to move east. Then, put the blender on the shelf in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take blender<|im_end|>go east<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the box with the passkey. After that, look and see that the box inside the shower is opened. After opening the box, retrieve the sock from the box. And then, throw the sock on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower.
Oh wow! Is that what I think it is? It is! It's a box.
There is a closed hatch leading west. There is an open gate leading east.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to go to the south. And then, recover the passkey from the freezer. After that, go to the north. With that over with, lock the chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a closed chest.
There is a closed gateway leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from freezer<|im_end|>go north<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, make an attempt to go west. Following that, attempt to go south. Next, try to move south. After that, make it so that the hatch in the dish-pit is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
There is a nest of caterpillars on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Okay, and then, take the insect from the counter. After that, go to the north. And then, rest the insect on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from counter<|im_end|>go north<|im_end|>put insect on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to travel east. With that over with, go south. Following that, make an attempt to go south. That done, pick up the whisk from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture east. Okay, and then, make an attempt to go north. That done, go to the west. And then, retrieve the paper towel from the shelf within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. You begin looking for stuff.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head east. With that done, take the type F keycard from the refrigerator. If you can get your hands on the type F keycard, try to venture west. After that, look and see that the type F gateway is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You begin looking for stuff.
There is a closed type F gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type F keycard from refrigerator<|im_end|>go west<|im_end|>unlock type F gateway with type F keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the passageway. If you have opened the passageway, move west. And then, recover the teacup from the case. After that, place the teacup on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take teacup from case<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move south. After that, take the insect from the basket. Once you have picked up the insect, make an attempt to travel south. After that, rest the insect on the bookshelf within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from basket<|im_end|>go south<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip east. And then, attempt to move north. With that accomplished, pick up the key from the workbench. After that, check that the locker is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty usual here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, go to the east. And then, ensure that the cabinet is open. And then, retrieve the banana from the cabinet in the bathroom. Once you have got the banana, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take banana from cabinet<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, unlock the TextWorld chest. Then, ensure that the TextWorld chest is open. After opening the TextWorld chest, retrieve the latchkey from the TextWorld chest. After that, unlock the box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. The room is well lit.
A locked box, which looks standard, is nearby. You make out a locked TextWorld chest nearby.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to move south. Then, travel east. Next, attempt to travel north. Then, lift the lampshade from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is a closed hatch leading east. There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head east. After that, make an attempt to travel south. That done, pick up the type 7 key from the floor of the scullery. Once you have picked up the type 7 key, lock the type 7 chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take type 7 key<|im_end|>lock type 7 chest with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. After that, try to venture east. And then, take a trip south. That done, retrieve the laptop from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. Let's see what's in here.
You can make out an opened toolbox. The toolbox is empty, what a horrible day!
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head south. And then, attempt to go to the south. With that over with, make an effort to go to the west. Following that, take the Cat Calendar from the armchair in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take Cat Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip west. Once you manage that, open the toolbox. And then, pick up the folder from the toolbox inside the workshop. And then, toss the folder on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a plant.

your action:

Response: go west<|im_end|>open toolbox<|im_end|>take folder from toolbox<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the latchkey into the gate's lock to unlock it. After that, ensure that the gate is open. And then, attempt to go to the west. That done, recover the controller from the basket inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go west<|im_end|>take controller from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture west. And then, move north. With that done, take a trip east. Once you do that, close the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a passkey and a hat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to go to the west. Then, make an effort to head south. And then, head east. Next, make it so that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin looking for stuff.
You can make out a stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed hatch leading south. There is an open passageway leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip east. And then, go south. Then, try to go to the west. Then, recover the tv from the bench within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a safe.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, try to head south. With that accomplished, make an effort to go to the west. After that, lift the latchkey from the floor of the attic. After stealing the latchkey, doublecheck that the box within the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in a place we're calling a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, recover the fondue from the safe. Having taken the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
You can see an opened ordinary looking safe in the room. The safe contains a fondue. The light flickers for a second, but nothing else happens.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. And then, try to move west. That done, retrieve the pillow from the mantelpiece in the bedroom. After that, ditch the pillow on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take pillow from mantelpiece<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, try to go south. If you can manage that, make an attempt to take a trip south. And then, make an effort to move west. With that done, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First stop, try to go to the east. And then, take a trip north. And then, go west. Then, open the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Then, pick up the non-euclidean latchkey from the floor of the cellar. After that, make an attempt to go east. With that done, Insert the non-euclidean latchkey into the non-euclidean chest in the lounge to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. I guess you better just go and list everything you see here.
You scan the room for a safe, and you find a safe.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean latchkey<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to take a trip south. After that, travel east. Then, pick up the chocolate bar from the rack in the bathroom. If you have picked up the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a controller.

your action:

Response: go south<|im_end|>go east<|im_end|>take chocolate bar from rack<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. With that accomplished, unlock the type 3 chest. And then, ensure that the type 3 chest in the study is open. After that, recover the fly larva from the type 3 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going north.
You are carrying: a type 3 passkey.

your action:

Response: go north<|im_end|>unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take fly larva from type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. With that done, lift the keycard from the floor of the shower. And then, go to the north. If you can do that, lock the safe inside the washroom with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe.
There is a closed door leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, attempt to go to the west. Then, make an attempt to venture south. Then, make an attempt to go to the east. That done, take the stapler from the mantelpiece within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
There is a closed passageway leading east. There is an unblocked exit to the north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take stapler from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go north. If you can manage that, recover the key from the floor of the bedchamber. After taking the key, try to go south. And then, unlock the safe in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can make out a locked safe.
There is an open passageway leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. Then, travel south. Then, pick up the TextWorld passkey from the floor of the attic. After that, unlock the TextWorld safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. After that, attempt to go to the north. After that, pick-up the pillow from the floor of the lounge. Once you have picked up the pillow, you can insert the pillow inside the box within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take pillow<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. Okay, and then, take a trip south. Then, move east. Once you accomplish that, recover the insect from the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a broom.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. Okay, and then, make an attempt to move east. With that done, pick up the napkin from the case. With the napkin, drop the napkin on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You begin to take stock of what's here.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take napkin from case<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip east. Following that, retrieve the cushion from the bar inside the bedroom. Then, make an attempt to take a trip west. If you can manage that, put the cushion on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it. Hm. Oh well
There is a closed gateway leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from bar<|im_end|>go west<|im_end|>put cushion on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to go east. With that over with, pick up the napkin from the floor of the cookhouse. And then, move west. Following that, ditch the napkin on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the dish-pit. You begin looking for stuff.
There is an open door leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take napkin<|im_end|>go west<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. After that, make an effort to head south. Following that, recover the stick of butter from the locker. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to move east. Next, try to go to the south. Next, make an effort to take a trip west. Once you accomplish that, ensure that the hatch is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You see a locked safe, which looks ordinary, close by.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go west. With that over with, pick-up the nest of ticks from the floor of the spare room. After stealing the nest of ticks, move east. And then, deposit the nest of ticks on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
There is a closed gateway leading south. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of ticks<|im_end|>go east<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move south. If you can manage that, head west. Following that, make an effort to go to the north. Next, doublecheck that the display in the spare room is closed. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's awesome that you're in a laundromat now.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the box in the attic is unlocked. After that, ensure that the box is open. After that, take the fondue from the box. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
Look over there! a box.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, make an effort to go west. Then, retrieve the knife from the table within the kitchenette. And then, make an attempt to head east. Okay, and then, rest the knife on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You make out a saucepan. But the thing hasn't got anything on it.
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take knife from table<|im_end|>go east<|im_end|>put knife on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, make an effort to go east. Following that, retrieve the shirt from the safe within the shower. And then, put the shirt on the rack within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shirt from safe<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the chair. And then, unlock the chest inside the canteen. After that, look and see that the chest inside the canteen is opened. If you have pulled open the chest, take the bug from the chest within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a chest. You see a chair. The chair is normal. On the chair you see a passkey.
There is a closed gate leading west. There is an open portal leading south.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, try to go east. Following that, travel south. Following that, travel west. With that done, ensure that the suitcase is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go north. Then, lift the passkey from the floor of the dish-pit. And then, venture south. After that, lock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is. The room is well lit.
You can see a closed locker.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to check that the gate in the cookery is unlocked with the passkey. Then, make it so that the gate inside the cookery is open. After that, try to go to the east. Following that, pick up the fly larva from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. Let's see what's in here.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to take a trip south. After that, pick up the laptop from the portmanteau. After that, make an effort to go north. Following that, place the laptop inside the cabinet inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this?
There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from portmanteau<|im_end|>go north<|im_end|>insert laptop into cabinet<|im_end|>