Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. Then, pick-up the passkey from the floor of the cellar. Having taken the passkey, travel east. And then, Deposit the passkey into the box within the salon to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a box, so there's that.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to head north. And then, make an attempt to take a trip east. And then, attempt to take a trip north. And then, assure that the box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. The room is well lit.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture north. Once you finish that, attempt to move east. After that, make absolutely sure that the display is open. Then, you can put the butterfly into the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
There is a closed passageway leading east. There is an open gateway leading north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>open display<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, if it's not too much trouble, I need you to travel west. Following that, try to head south. And then, recover the passkey from the toolbox inside the spare room. If you can get your hands on the passkey, doublecheck that the portal is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from toolbox<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, go south. Then, make an effort to venture west. And then, attempt to travel north. And then, close the door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
There is a closed hatch leading north. There is a closed gate leading west. There is an unblocked exit to the south.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, pick-up the glass from the floor of the cookhouse. And then, attempt to move west. Following that, make an attempt to head north. And then, you can deposit the glass into the dresser within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to walk into a typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. But there isn't a thing on it.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>go west<|im_end|>go north<|im_end|>insert glass into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to move south. With that accomplished, try to venture south. And then, pick up the passkey from the stand inside the spare room. After that, lock the box inside the spare room with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take passkey from stand<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel south. Then, travel west. And then, pick up the soap dispenser from the floor of the shower. If you can get your hands on the soap dispenser, you can deposit the soap dispenser into the fudge scented chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take soap dispenser<|im_end|>insert soap dispenser into fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the Henderson's style chest inside the washroom is unlocked. Then, make absolutely sure that the Henderson's style chest in the washroom is open. Then, retrieve the vacuum from the Henderson's style chest inside the washroom. And then, deposit the vacuum inside the trunk in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty ordinary here.
You make out a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk is empty! What a waste of a day! You can make out a Henderson's style chest.
There is a closed hatch leading north. There is a closed passageway leading west. You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take vacuum from Henderson's style chest<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, take a trip south. Following that, take a trip south. And then, go to the east. After that, recover the Advent Calendar from the bookshelf within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take Advent Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, open the gate within the studio. And then, try to travel west. Then, pick-up the cashew from the floor of the steam room. With the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading west. You need an unguarded exit? You should try going north.
You are carrying: a shadfly.

your action:

Response: open gate<|im_end|>go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel south. After that, pick-up the key from the floor of the cellar. And then, make an attempt to go north. And then, make it so that the chest is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
You can make out a chest. You shudder, but continue examining the room.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. That done, try to go to the south. After that, close the type Y box. And then, make sure that the type Y box inside the washroom is locked with the type Y passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundry place.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a type Y passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>close type Y box<|im_end|>lock type Y box with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take a trip east. And then, pick up the latchkey from the toolbox. After getting the latchkey, make sure that the chest in the basement is unlocked with the latchkey. And then, doublecheck that the chest in the basement is ajar. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from toolbox<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the door inside the scullery. And then, go to the west. After that, retrieve the passkey from the platter in the dish-pit. Then, insert the passkey into the locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. You begin to take stock of what's in the room.
There is a closed hatch leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take passkey from platter<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go west. With that over with, move north. Then, recover the gummy bear from the platter inside the scullery. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go north<|im_end|>take gummy bear from platter<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could move south. With that accomplished, ensure that the toolbox is open. And then, recover the pen from the toolbox within the study. And then, drop the pen on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
There is an open gate leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take pen from toolbox<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. And then, take the fresh laundry scented key from the coffer. After that, attempt to head south. Next, lock the fresh laundry scented box with the fresh laundry scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place.
You can make out a closed fresh laundry scented box.
There is a closed gateway leading west. There is an open passageway leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key from coffer<|im_end|>go south<|im_end|>lock fresh laundry scented box with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go north. And then, pick-up the formless latchkey from the floor of the playroom. After that, make an attempt to go south. After that, lock the formless door within the shower with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
There is a closed formless door leading west. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless door with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move north. After that, make an effort to go to the east. And then, head south. Then, pick up the worm from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
There is an open hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head south. After that, recover the insect from the floor of the study. And then, attempt to take a trip west. After that, you can deposit the insect inside the portmanteau within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect<|im_end|>go west<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to assure that the door in the parlor is opened. After that, head south. Next, take the formless keycard from the table. With the formless keycard, check that the formless hatch in the vault is unlocked with the formless keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mug.

your action:

Response: open door<|im_end|>go south<|im_end|>take formless keycard from table<|im_end|>unlock formless hatch with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. Once you accomplish that, move east. Next, head north. Next, close the fridge. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, take a trip west. That done, ensure that the gateway is open. And then, make an attempt to go south. And then, retrieve the worm from the shelf within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go south<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, move north. With that accomplished, make sure that the gate inside the studio is open. After that, head east. Okay, and then, make absolutely sure that the safe is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in a place we're calling a bar. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go north<|im_end|>open gate<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the keycard from the coffer. With the keycard, unlock the safe. And then, make sure that the safe is wide open. Then, recover the worm from the safe in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the playroom.
You can see a locked safe close by. You can make out a coffer. The coffer contains a keycard.
There is a closed gateway leading east. There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel east. Then, make an attempt to go to the north. Okay, and then, take the keycard from the bookshelf. And then, insert the keycard into the hatch inside the studio's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard from bookshelf<|im_end|>unlock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could venture west. If you can finish that, go south. That done, venture east. And then, take the bug from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty usual here.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the suitcase is open. And then, pick up the synthesizer from the suitcase. And then, move west. And then, put the synthesizer on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one.
You see a closed suitcase close by.
There is a closed passageway leading south. There is an open door leading west.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take synthesizer from suitcase<|im_end|>go west<|im_end|>put synthesizer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, venture east. After that, try to travel south. And then, lift the legume from the floor of the shower. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>go south<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. That done, make an attempt to move south. And then, try to go to the west. Once you do that, retrieve the vacuum from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to head west. Following that, take a trip south. Once you do that, make an attempt to venture east. And then, you can place the napkin into the cabinet in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. Okay, just remember what you're here to do, and everything will go great.
You make out a bed. The bed is standard. But the thing is empty, unfortunately.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert napkin into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to go west. Then, pick up the passkey from the shelf. After that, venture east. And then, Put the passkey into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
You make out a closed safe.
There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip south. With that accomplished, attempt to travel east. Then, close the box in the study. Having shut the box, make it so that the box in the study is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the keycard from the floor of the cubicle. After taking the keycard, attempt to venture east. With that over with, travel south. Okay, and then, Insert the keycard into the locker in the bedroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a coffer.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. Next, travel south. Okay, and then, make an attempt to travel south. Then, ensure that the cabinet inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
What's that over there? It looks like it's a case. Hmm. You always thought you'd be more excited to see a case in a room.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to move east. Next, travel south. And then, make an effort to take a trip west. Then, make it so that the gate is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
There is a closed door leading north. There is an open gate leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. That done, attempt to head south. Then, make an attempt to go to the west. Then, close the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the north. Then, make an attempt to take a trip north. Then, make an effort to take a trip east. After that, recover the synthesizer from the shelf in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take synthesizer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to move south. After that, attempt to go to the east. Once you get around to doing that, attempt to head north. If you can finish that, take the disk from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take disk from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. With that done, go to the west. Next, take a trip south. Next, close the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture south. And then, travel south. With that over with, make an attempt to go to the east. And then, close the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have sauntered into, you had to come round an ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, insert the cuboid latchkey into the cuboid chest's lock to unlock it. After that, make sure that the cuboid chest is opened. After that, retrieve the keycard from the cuboid chest inside the workshop. If you have got the keycard, make absolutely sure that the door is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a cuboid chest.
There is a closed door leading north. There is a closed passageway leading west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take keycard from cuboid chest<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to insert the type Z key into the type Z locker's lock to unlock it. And then, look and see that the type Z locker is open. After you have opened the type Z locker, take the fresh laundry scented passkey from the type Z locker inside the bar. And then, unlock the fresh laundry scented portal inside the bar with the fresh laundry scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
You can make out a type Z locker.
There is a closed fresh laundry scented portal leading north. There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying: a type Z key.

your action:

Response: unlock type Z locker with type Z key<|im_end|>open type Z locker<|im_end|>take fresh laundry scented passkey from type Z locker<|im_end|>unlock fresh laundry scented portal with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, open the type Z locker. And then, take the non-euclidean latchkey from the type Z locker. Once you have taken the non-euclidean latchkey, make sure that the non-euclidean gateway is unlocked. Then, doublecheck that the non-euclidean gateway is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type Z locker.
There is a closed gate leading east. There is a closed non-euclidean gateway leading west.
There is a type Z keycard on the floor.
You are carrying nothing.

your action:

Response: open type Z locker<|im_end|>take non-euclidean latchkey from type Z locker<|im_end|>unlock non-euclidean gateway with non-euclidean latchkey<|im_end|>open non-euclidean gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could look and see that the type 8 box in the chamber is unlocked. After that, make absolutely sure that the type 8 box in the chamber is wide open. And then, pick up the key from the type 8 box within the chamber. And then, lock the box in the chamber with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
Oh, great. Here's a box. You make out a locked type 8 box here.
There is a closed passageway leading east. There is a closed gate leading west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>take key from type 8 box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture west. After that, try to venture north. Then, ensure that the toolbox is open. And then, you can insert the nest of beetles into the toolbox within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have sauntered into, you had to show up in a normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a soap dispenser on the floor.
You are carrying: a nest of beetles.

your action:

Response: go west<|im_end|>go north<|im_end|>open toolbox<|im_end|>insert nest of beetles into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the coffer in the chamber is wide open. After that, retrieve the cuboid keycard from the coffer inside the chamber. With the cuboid keycard, move south. After that, make sure that the cuboid chest in the closet is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed coffer is right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cuboid keycard from coffer<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. After that, head east. Then, retrieve the candy bar from the floor of the washroom. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture north. And then, make an effort to move west. If you can get around to doing that, make an effort to go south. After that, make absolutely sure that the passageway is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, head south. Then, go to the south. With that done, take the type 8 passkey from the trunk inside the workshop. And then, Deposit the type 8 passkey into the type 8 box within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 8 passkey from trunk<|im_end|>lock type 8 box with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head west. And then, make an attempt to go north. With that over with, open the type 5 safe in the washroom. After that, recover the soap dispenser from the type 5 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 5 latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>open type 5 safe<|im_end|>take soap dispenser from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to venture west. If you can get through with that, go north. Then, head east. After that, recover the kettle from the chair within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take kettle from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip east. And then, retrieve the keycard from the desk. Then, unlock the chest within the office with the keycard. Then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from desk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the TextWorld style safe inside the bar is unlocked with the TextWorld style keycard. Then, doublecheck that the TextWorld style safe is ajar. Then, take the poem from the TextWorld style safe in the bar. And then, place the poem inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one. Let's see what's in here.
You can see an opened locker. The locker is empty! What a waste of a day! You make out a locked TextWorld style safe.
There is a closed passageway leading east. There is a closed portal leading west. You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>take poem from TextWorld style safe<|im_end|>insert poem into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to go south. And then, try to travel east. After that, head north. Following that, make absolutely sure that the suitcase is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head east. Once you finish that, look and see that the chest is unlocked. And then, doublecheck that the chest is wide open. After that, retrieve the shadfly from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the portal within the bedroom is open. After pulling open the portal, venture north. If you can get around to doing that, travel east. Then, recover the shadfly from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is a closed portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the west. Once you finish that, doublecheck that the type 1 chest is unlocked with the type 1 keycard. Then, ensure that the type 1 chest within the cookery is open. And then, put the shadfly inside the type 1 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery.
There is a closed gateway leading north. There is an open portal leading west.
You are carrying: a type 1 keycard and a shadfly.

your action:

Response: go west<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>open type 1 chest<|im_end|>insert shadfly into type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, doublecheck that the type C portal is unlocked with the type C latchkey. Then, ensure that the type C portal within the workshop is open. After that, go to the north. And then, pick up the frisbee from the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop.
There is a closed type C portal leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type C latchkey.

your action:

Response: unlock type C portal with type C latchkey<|im_end|>open type C portal<|im_end|>go north<|im_end|>take frisbee from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, travel west. If you can finish that, take the chocolate bar from the stand. If you can get your hands on the chocolate bar, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from stand<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Then, pick-up the spherical passkey from the floor of the chamber. After getting the spherical passkey, look and see that the spherical box within the chamber is unlocked. After that, make absolutely sure that the spherical box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture south. Following that, move south. Then, pick up the paper towel from the counter in the steam room. And then, toss the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
Look over there! a shelf. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. And then, try to travel north. After that, travel west. Then, close the gateway within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You can barely contain your excitement.
There is an open gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head north. With that accomplished, take the fondue from the bookshelf. If you can get your hands on the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You begin to take stock of what's here.
There is a closed gate leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the box is open. After that, retrieve the Henderson's style key from the box in the shower. And then, move north. If you can do that, lock the Henderson's style door in the vault with the Henderson's style key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: open box<|im_end|>take Henderson's style key from box<|im_end|>go north<|im_end|>lock Henderson's style door with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, go north. After that, try to go west. Next, attempt to take a trip south. And then, close the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am honoured to announce that you are now in the steam room.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the hatch in the shower. Then, go east. Then, recover the keycard from the counter in the steam room. After stealing the keycard, Put the keycard into the box within the steam room to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
There is a closed hatch leading east. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take keycard from counter<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First, it would be great if you could attempt to travel west. And then, try to go south. Okay, and then, recover the TextWorld limited edition key from the safe. Then, lock the TextWorld limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld limited edition key from safe<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the north. That done, travel east. With that accomplished, retrieve the durian from the dresser inside the sauna. After that, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is a closed gate leading south. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take durian from dresser<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the passageway is open. After that, take a trip south. After that, try to take a trip east. With that over with, recover the worm from the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed hatch leading north. There is a closed passageway leading south.
You are carrying: a fondue.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to retrieve the Comic Strip Calendar from the desk. And then, try to venture south. And then, go to the south. And then, rest the Comic Strip Calendar on the mantle in the office. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
Look out! It's a- oh, never mind, it's just a desk. The desk is standard. On the desk you can see a Comic Strip Calendar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from desk<|im_end|>go south<|im_end|>go south<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move west. Then, travel south. Next, make an effort to venture east. After that, take the lightbulb from the display inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lightbulb from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the hatch. Having unlocked the hatch, ensure that the hatch in the restroom is open. Then, make an effort to move east. With that accomplished, take the sponge from the table in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
This restroom you have just entered is definitely typical.
There is a closed hatch leading east. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, make an effort to go to the east. With that accomplished, attempt to head south. With that accomplished, retrieve the lightbulb from the stand inside the basement. Having taken the lightbulb, put the lightbulb on the counter inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take lightbulb from stand<|im_end|>put lightbulb on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make an attempt to go east. With that accomplished, pick-up the fondue from the floor of the studio. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it.
There is a closed portal leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, retrieve the rectangular keycard from the floor of the closet. Then, travel east. Then, make it so that the rectangular locker in the cellar is closed. And then, look and see the rectangular locker inside the cellar is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture north. With that done, try to head east. Following that, try to go south. Okay, and then, pick up the top hat from the table inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the whisk from the fridge. And then, attempt to go to the south. With that done, venture west. Then, rest the whisk on the rack inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a fridge. The fridge contains a whisk.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take whisk from fridge<|im_end|>go south<|im_end|>go west<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the rectangular keycard from the floor of the dish-pit. And then, venture east. And then, make it so that the rectangular box is closed. After that, lock the rectangular box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular box<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Then, ensure that the passageway within the sauna is open. After opening the passageway, go to the east. And then, retrieve the nest of insects from the counter inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>take nest of insects from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the type 8 passkey from the cabinet. Then, insert the type 8 passkey into the type 8 safe's lock to unlock it. And then, ensure that the type 8 safe is open. After that, retrieve the bowl from the type 8 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You can make out a locked type 8 safe. What's that over there? It looks like it's a cabinet. The cabinet contains a type 8 passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 8 passkey from cabinet<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take bowl from type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be fantastic if you could make an effort to move south. Following that, venture west. Then, try to go south. With that accomplished, recover the manuscript from the shelf inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take manuscript from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the west. Then, recover the Microsoft key from the case inside the dish-pit. After that, attempt to take a trip east. Then, make sure that the Microsoft chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a Microsoft chest. Classic TextWorld.
There is an open door leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft key from case<|im_end|>go east<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head north. Once you manage that, pick up the cake scented key from the portmanteau inside the study. If you can get your hands on the cake scented key, go to the south. After that, lock the cake scented chest with the cake scented key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a cake scented chest.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cake scented key from portmanteau<|im_end|>go south<|im_end|>lock cake scented chest with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go west. With that accomplished, pick-up the teaspoon from the floor of the dish-pit. Then, make an attempt to travel south. If you can get around to doing that, drop the teaspoon on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You start to take note of what's in the room.
There is a closed door leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take teaspoon<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. And then, try to travel east. Following that, retrieve the glass from the floor of the cookhouse. After that, rest the glass on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here. You begin looking for stuff.
You make out an opened locker. The locker is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass<|im_end|>put glass on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. Then, try to take a trip south. Following that, make an attempt to move east. If you can succeed at that, look and see that the case is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go south. And then, make an attempt to move east. And then, try to go to the north. Once you get around to doing that, recover the nest of beetles from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take nest of beetles from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to move south. With that over with, retrieve the blanket from the stand inside the parlor. And then, try to go west. If you can get around to doing that, place the blanket on the counter within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from stand<|im_end|>go west<|im_end|>put blanket on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. With that done, look and see that the gate is ajar. And then, make an effort to head south. And then, deposit the controller on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a controller.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to attempt to go to the south. With that done, make an attempt to move east. And then, go to the north. And then, take the disk from the armchair. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You begin to take stock of what's in the room.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take disk from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the north. And then, head west. And then, head south. After that, doublecheck that the drawer is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, retrieve the passkey from the cabinet. After that, unlock the locker within the sauna. If you have unlocked the locker, open the locker. Then, retrieve the butterfly from the locker inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You can make out a locker. Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. If you can succeed at that, try to travel east. Once you get through with that, move north. If you can do that, retrieve the mouse from the locker within the office. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. And then, try to head east. If you can accomplish that, make an effort to move north. After that, pick up the controller from the recliner in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom. You begin to take stock of what's here.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take controller from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go south. After that, make an attempt to travel east. With that over with, recover the Henderson's limited edition keycard from the chest inside the cookhouse. And then, unlock the Henderson's limited edition safe inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition keycard from chest<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>