Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, move east. And then, pick-up the cauliflower from the floor of the chamber. After that, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip west. With that done, try to venture north. Okay, and then, go to the east. If you can get through with that, open the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one.
There is a closed passageway leading east. There is an open door leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First, it would be great if you could move south. And then, ensure that the portal is open. Having opened the portal, make an attempt to go east. And then, look and see that the coffer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You need an unguarded exit? You should try going south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. And then, open the safe. Then, retrieve the worm from the safe. With the worm, place the worm on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to attempt to move east. Following that, try to head south. Then, pick up the latchkey from the floor of the pantry. After that, unlock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a mantle. The mantle is normal. The mantle appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture west. After that, try to go south. With that accomplished, make an effort to take a trip east. With that accomplished, close the chest in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to make an attempt to take a trip south. Then, go to the east. Following that, try to go to the north. Okay, and then, ensure that the locker within the study is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You can see a closed coffer.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. With that over with, travel north. Next, attempt to move east. Then, pick up the lampshade from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just entered a cubicle.
There is an unguarded exit to the north.
You are carrying: a cabbage.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take lampshade from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that done, ensure that the case in the bathroom is open. Then, recover the type G passkey from the case. And then, unlock the type G chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type G passkey from case<|im_end|>unlock type G chest with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip west. After that, pick up the bug from the table in the attic. After that, head east. Then, you can insert the bug inside the toolbox in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a toolbox. What a letdown! The toolbox is empty!
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from table<|im_end|>go east<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture west. Then, move south. Then, move east. With that done, take the pillow from the portmanteau within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. After that, try to go south. Then, go east. And then, make absolutely sure that the chest inside the cellar is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, make an effort to head south. And then, make an effort to move west. With that done, try to move north. Following that, make it so that the non-euclidean locker in the workshop is locked with the non-euclidean keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the washroom.
You have entered a washroom. Not the washroom you'd expect. No, this is a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. After that, recover the tablet from the recliner. After that, make an attempt to venture south. And then, toss the tablet on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is a closed door leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from recliner<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the passkey into the locker in the study's lock to unlock it. And then, make absolutely sure that the locker in the study is opened. After pulling open the locker, pick up the durian from the locker. With the durian, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study. You start to take note of what's in the room.
You scan the room for a locker, and you find a locker.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. After that, ensure that the safe in the cookhouse is open. After pulling open the safe, pick up the bowl from the safe. With the bowl, you can put the bowl inside the case inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one.
You can make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a locked safe nearby.
There is an open door leading north. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take bowl from safe<|im_end|>insert bowl into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the hatch within the cookhouse. Once you have opened the hatch, go to the south. Then, pick up the non-euclidean keycard from the floor of the canteen. After picking up the non-euclidean keycard, make it so that the non-euclidean safe is locked with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is a closed hatch leading south. There is an open door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take non-euclidean keycard<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move south. And then, try to go west. Then, go to the north. If you can do that, make sure that the basket inside the bathroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. After that, attempt to go to the south. Following that, recover the poem from the mantle. After that, place the poem inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in an ordinary kind of place. That is to say, you're in a steam room. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take poem from mantle<|im_end|>insert poem into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture east. And then, try to take a trip north. With that accomplished, attempt to venture west. Then, pick up the worm from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. If you can succeed at that, try to move south. Then, travel east. That done, recover the bowl from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. After that, venture south. And then, attempt to go to the west. After that, lift the paper towel from the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You have fallen into a bar. Not the bar you'd expect. No, this is a bar. The room is well lit.
There is an unblocked exit to the east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move south. Then, travel east. With that done, close the TextWorld limited edition locker. After that, make sure that the TextWorld limited edition locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make absolutely sure that the door is unlocked. After unlocking the door, open the door. And then, go west. After that, make it so that the case within the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading west. You need an unblocked exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to try to take a trip north. If you can get around to doing that, retrieve the type Q keycard from the floor of the lounge. With the type Q keycard, doublecheck that the type Q locker within the lounge is unlocked. After that, ensure that the type Q locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Q keycard<|im_end|>unlock type Q locker with type Q keycard<|im_end|>open type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. After that, take a trip south. Then, head west. And then, take the insect from the toolbox in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. Following that, make an effort to go south. Then, recover the legume from the board. After taking the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Once you finish that, pick up the TextWorld style key from the mantelpiece inside the playroom. If you can get your hands on the TextWorld style key, unlock the TextWorld style portal in the playroom. And then, make absolutely sure that the TextWorld style portal inside the playroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have fallen into the most ordinary of all possible showers. You begin to take stock of what's here.
There is an unblocked exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key from mantelpiece<|im_end|>unlock TextWorld style portal with TextWorld style key<|im_end|>open TextWorld style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, try to venture north. If you can get through with that, make an effort to go east. If you can succeed at that, make an attempt to take a trip south. And then, pick up the nest of insects from the trunk in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of insects from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to head south. And then, pick-up the shoe from the floor of the cellar. If you have taken the shoe, take a trip west. With that done, insert the shoe inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe<|im_end|>go west<|im_end|>insert shoe into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture north. Okay, and then, pick up the type D key from the floor of the kitchenette. Then, make an effort to head south. Once you accomplish that, unlock the type D locker with the type D key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You can barely contain your excitement.
You can see a type D locker. Classic TextWorld.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take type D key<|im_end|>go south<|im_end|>unlock type D locker with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to try to venture south. If you can succeed at that, attempt to go to the east. After that, take the formless passkey from the counter in the shower. And then, unlock the formless box inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless passkey from counter<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to take a trip north. Then, make an attempt to take a trip east. Following that, attempt to head south. And then, lift the bowl from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a synthesizer.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Following that, move west. Then, head north. After that, retrieve the bowl from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a shelf. You wonder idly who left that here. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the passkey from the floor of the kitchenette. If you have taken the passkey, make an effort to venture east. If you can accomplish that, make it so that the safe inside the cookery is closed. After that, lock the safe inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. With that done, attempt to go to the south. And then, attempt to travel west. Okay, and then, pick up the hat from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty normal here.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to go to the east. After that, venture north. If you can get through with that, take the spherical latchkey from the stand in the basement. If you have picked up the spherical latchkey, lock the spherical chest with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take spherical latchkey from stand<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go east. Okay, and then, open the display. After that, take the pair of pants from the display inside the garage. Then, put the pair of pants on the counter inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take pair of pants from display<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go west. Following that, recover the keycard from the freezer. With the keycard, take a trip east. After that, doublecheck the box within the cubicle is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Let's see what's in here.
You can see a closed box.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from freezer<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. That done, pick up the spherical keycard from the floor of the studio. After that, go to the north. Okay, and then, unlock the spherical safe inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a spherical safe. Hmmm... what else, what else?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard<|im_end|>go north<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the kettle from the fridge inside the kitchen. Then, venture north. If you can do that, try to take a trip east. Following that, place the kettle inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You can make out an opened fridge. The fridge contains a kettle. Hmmm... what else, what else?
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take kettle from fridge<|im_end|>go north<|im_end|>go east<|im_end|>insert kettle into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, venture south. Then, recover the keycard from the floor of the chamber. With the keycard, make it so the locker within the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, go to the west. And then, try to go to the south. Once you manage that, ensure that the trunk is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the launderette.
You can see a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the latchkey into the gate's lock to unlock it. And then, open the gate in the basement. After opening the gate, make an attempt to move east. With that accomplished, doublecheck that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just come into a basement. I guess you better just go and list everything you see here.
Hey, want to see a trunk? Look over there, a trunk.
There is a closed gate leading east. There is a closed portal leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. That done, make an attempt to venture north. Following that, try to go west. And then, close the locker within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the locker. And then, pick up the passkey from the locker. With the passkey, make it so that the chest in the spare room is unlocked. Then, doublecheck that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You see a locked chest. You can make out a locker. I mean, just wow! Isn't TextWorld just the best?
There is a closed portal leading east. There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, open the fridge inside the scullery. After that, take the latchkey from the fridge within the scullery. Then, make an effort to head east. And then, make absolutely sure that the chest in the dish-pit is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the scullery.
You see a closed fridge.
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take latchkey from fridge<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. That done, make an attempt to venture west. With that over with, pick up the TextWorld limited edition passkey from the board. And then, lock the TextWorld limited edition door with the TextWorld limited edition passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld limited edition passkey from board<|im_end|>lock TextWorld limited edition door with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. That done, make an attempt to move east. That done, try to travel south. And then, lift the nest of grubs from the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Here we are in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move south. Once you accomplish that, attempt to travel east. With that over with, pick up the candy bar from the board. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take candy bar from board<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the north. With that over with, make an effort to head east. After that, lift the mug from the floor of the kitchen. After stealing the mug, place the mug into the chest within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture east. Then, head south. And then, take the Microsoft limited edition key from the rack inside the cookhouse. Then, make it so that the Microsoft limited edition passageway inside the cookhouse is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft limited edition key from rack<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the fondue from the floor of the cookhouse. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the formless gateway inside the bathroom is unlocked with the formless key. After that, doublecheck that the formless gateway within the bathroom is wide open. Then, make an effort to venture north. Then, doublecheck that the bureau in the studio is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
There is a closed gate leading east. There is a closed formless gateway leading north.
You are carrying: a formless key.

your action:

Response: unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go north<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture west. And then, pick up the keycard from the counter within the restroom. Then, travel east. And then, make absolutely sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. After that, recover the keyboard from the mantelpiece inside the studio. After that, make an attempt to go east. Once you do that, place the keyboard into the refrigerator within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard from mantelpiece<|im_end|>go east<|im_end|>insert keyboard into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to take a trip north. With that over with, make an attempt to venture east. Following that, recover the insect from the table. And then, put the insect on the plate within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from table<|im_end|>put insect on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip east. Then, make an effort to travel south. That done, pick-up the latchkey from the floor of the sauna. Once you have picked up the latchkey, lock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, assure that the gateway is unlocked. After unlocking the gateway, ensure that the gateway is open. And then, try to take a trip east. After that, lift the fly larva from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the washroom.
There is a closed gateway leading east. There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the peanut from the floor of the lounge. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an unguarded exit to the north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, check that the soap scented box is unlocked with the soap scented latchkey. Then, make sure that the soap scented box is wide open. And then, retrieve the cookie from the soap scented box. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You make out a locked standard looking soap scented box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take cookie from soap scented box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. Following that, venture east. And then, take a trip north. And then, recover the spork from the counter in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take spork from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, unlock the door with the passkey. After that, look and see that the door inside the steam room is ajar. After opening the door, make an effort to travel north. Then, look and see that the safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed hatch leading east. There is a closed door leading north.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to travel south. That done, attempt to go to the south. After that, travel west. Next, open the trunk within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely ordinary.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture north. After that, move east. Then, attempt to move south. And then, take the spoon from the refrigerator within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel west. After that, venture south. Then, try to head south. After that, close the display in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, attempt to venture south. Next, head east. After that, check that the Microsoft chest inside the vault is unlocked with the Microsoft latchkey. After you have unlocked the Microsoft chest, make sure that the Microsoft chest within the vault is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the hatch. Then, try to head west. Then, close the type 0 locker in the laundry place. Then, lock the type 0 locker within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. There is a closed hatch leading west.
You are carrying: a type 0 latchkey and a shoe.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close type 0 locker<|im_end|>lock type 0 locker with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can succeed at that, go to the north. Then, travel west. Then, assure that the toolbox is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to go north. And then, ensure that the hatch within the study is open. And then, go west. Okay, and then, take the cd from the stand inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. Let's see what's in here.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go west<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, go to the west. After that, pick up the shadfly from the mantle inside the workshop. Then, move east. And then, drop the shadfly on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take shadfly from mantle<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, lift the Henderson's limited edition keycard from the floor of the cubicle. After picking up the Henderson's limited edition keycard, take a trip west. After that, assure that the Henderson's limited edition locker in the workshop is unlocked. And then, ensure that the Henderson's limited edition locker within the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
There is a Henderson's limited edition keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take Henderson's limited edition keycard<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, venture west. After that, try to go north. With that over with, head east. After that, check that the formless box is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a mantelpiece. You shudder, but continue examining the mantelpiece. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head west. And then, attempt to go south. And then, try to venture east. Once you manage that, open the box within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to venture east. If you can get through with that, ensure that the fridge is open. After that, pick up the nest of puppies from the fridge inside the cookhouse. After that, place the nest of puppies on the plate within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take nest of puppies from fridge<|im_end|>put nest of puppies on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture north. And then, take a trip east. Following that, make an effort to venture south. Then, take the shadfly from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go to the south. And then, make it so that the gateway within the kitchenette is open. Then, make an effort to go to the east. Following that, assure that the cabinet inside the kitchen is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go to the south. With that accomplished, make an effort to head west. Then, head north. Following that, take the spoon from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to head east. Following that, take the shadfly from the chair. After that, take a trip west. If you can finish that, you can insert the shadfly inside the refrigerator within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You see an opened refrigerator in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from chair<|im_end|>go west<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go south. Then, take a trip west. Then, open the coffer in the garage. And then, pick up the fly larva from the coffer within the garage. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take fly larva from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to head east. After that, recover the mop from the bench. After that, attempt to move west. Then, place the mop into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the studio.
You can see a display. What a letdown! The display is empty!
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from bench<|im_end|>go west<|im_end|>insert mop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to take a trip east. And then, retrieve the pen from the shelf in the office. After that, attempt to go west. After that, rest the pen on the bench inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a bench. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bench.
There is a closed portal leading north. There is a closed passageway leading west. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from shelf<|im_end|>go west<|im_end|>put pen on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel north. Then, head west. And then, travel south. Following that, open the cabinet inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the west. After that, lift the fudge scented key from the floor of the dish-pit. After that, unlock the fudge scented door inside the dish-pit. After that, ensure that the fudge scented door is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented key<|im_end|>unlock fudge scented door with fudge scented key<|im_end|>open fudge scented door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. And then, take the latchkey from the shelf. And then, unlock the locker. After unlocking the locker, open the locker inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the cuboid locker with the cuboid key. Having unlocked the cuboid locker, open the cuboid locker. After that, recover the cake scented latchkey from the cuboid locker. And then, unlock the cake scented box within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a great smell, and follow it to a cake scented box, so there's that. You make out a locked cuboid locker in the corner.
There is a closed passageway leading north. There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take cake scented latchkey from cuboid locker<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go west. With that over with, retrieve the butterfly from the rack within the vault. Then, venture east. Then, place the butterfly on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a mantle. The mantle is standard. But oh no! there's nothing on this piece of junk. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from rack<|im_end|>go east<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to travel east. After that, attempt to venture south. That done, recover the cake scented passkey from the armchair. Then, make absolutely sure that the cake scented gateway in the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cake scented passkey from armchair<|im_end|>unlock cake scented gateway with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the north. Once you finish that, take a trip west. And then, pick up the towel from the floor of the shower. After that, sit the towel on the rack inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty normal here.
There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>take towel<|im_end|>put towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move east. Next, retrieve the fly larva from the shelf inside the dish-pit. After you have picked up the fly larva, take a trip west. That done, toss the fly larva on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
There is a closed passageway leading west. There is an open portal leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from shelf<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the west. And then, recover the soap scented key from the board. And then, go to the east. Then, insert the soap scented key into the soap scented box in the office's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You see a locked soap scented box.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented key from board<|im_end|>go east<|im_end|>unlock soap scented box with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to take a trip north. And then, recover the butterfly from the rack. Then, attempt to venture west. Okay, and then, insert the butterfly inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from rack<|im_end|>go west<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, attempt to move north. If you can finish that, move north. And then, retrieve the sponge from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Then, attempt to take a trip south. Then, retrieve the candy bar from the plate inside the cookhouse. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just walked into a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take candy bar from plate<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the passageway within the office is open. After that, take a trip west. And then, retrieve the laptop from the coffer within the lounge. If you have got the laptop, rest the laptop on the couch. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
There is a closed portal leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take laptop from coffer<|im_end|>put laptop on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go north. Following that, travel east. Once you finish that, retrieve the vacuum from the counter inside the washroom. Then, you can deposit the vacuum into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vacuum from counter<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the west. With that done, pick up the nest of toads from the floor of the basement. And then, attempt to head east. If you can manage that, you can place the nest of toads inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
An open suitcase is close by. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of toads<|im_end|>go east<|im_end|>insert nest of toads into suitcase<|im_end|>