Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go north. Next, pick up the chocolate bar from the floor of the cookery. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. Then, recover the cd from the portmanteau in the bar. After that, make an effort to travel east. And then, place the cd on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd from portmanteau<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you succeed at that, recover the key from the bar. If you can get your hands on the key, unlock the locker within the bedchamber. Once you have unlocked the locker, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bar<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, unlock the type X safe. After that, open the type X safe. And then, pick up the cuboid latchkey from the type X safe. And then, unlock the cuboid safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You scan the room for a cuboid safe, and you find a cuboid safe. You can make out a type X safe.
There is a closed passageway leading east. There is a closed gateway leading north. There is a closed hatch leading south. There is an unguarded exit to the west.
You are carrying: a type X passkey.

your action:

Response: unlock type X safe with type X passkey<|im_end|>open type X safe<|im_end|>take cuboid latchkey from type X safe<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, attempt to go to the north. With that over with, venture east. Following that, make an effort to go north. With that accomplished, place the printer on the recliner in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying: a printer.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>put printer on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to unlock the type 7 box in the studio with the type 7 passkey. After that, ensure that the type 7 box inside the studio is open. After that, recover the latchkey from the type 7 box. After you have picked up the latchkey, lock the chest inside the studio with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
What's that over there? It looks like it's a chest. You can't wait to tell the folks at home about this! You can make out a type 7 box. The light flickers for a second, but nothing else happens.
There is a closed gate leading north. There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 box with type 7 passkey<|im_end|>open type 7 box<|im_end|>take latchkey from type 7 box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, make an attempt to head north. Then, try to take a trip east. And then, retrieve the cuboid passkey from the table inside the sauna. And then, doublecheck that the cuboid chest is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cuboid passkey from table<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip south. With that over with, recover the monitor from the dresser in the parlor. Then, head east. With that done, place the monitor on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head east. And then, make an attempt to head north. And then, venture west. Okay, and then, take the insect from the mantle in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head west. With that done, lift the Cat Calendar from the floor of the office. After that, take a trip east. With that over with, ditch the Cat Calendar on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a nest of earwigs.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip west. That done, move south. Then, go to the east. And then, pick up the insect from the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. Following that, make an attempt to head south. And then, recover the binder from the table. After that, place the binder inside the toolbox inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take binder from table<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel west. Next, recover the keycard from the floor of the bedchamber. After that, go east. With that over with, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You can see a locked chest nearby.
There is a closed door leading south. There is an open hatch leading west.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel north. With that done, go to the east. And then, head south. After that, look and see that the passageway is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. After that, move south. After that, make an effort to travel east. After that, take the keyboard from the case inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, lift the cuboid latchkey from the floor of the bedroom. After that, move west. And then, doublecheck that the cuboid box in the chamber is unlocked. And then, ensure that the cuboid box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is a closed passageway leading north. There is an open hatch leading west. You need an unguarded exit? You should try going south.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go west<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the safe within the chamber is unlocked. After that, ensure that the safe within the chamber is open. After that, pick up the key from the safe. And then, lock the gateway in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a safe? Look over there, a safe.
There is a closed gateway leading east. There is a closed gate leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to head east. Then, move north. And then, pick up the stick of butter from the case. After getting the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room is well lit.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip north. Okay, and then, venture north. After that, pick up the Microsoft key from the box. After getting the Microsoft key, make sure that the Microsoft safe inside the bedroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Microsoft key from box<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make an effort to head north. Then, lift the type 1 key from the floor of the office. And then, make sure that the type 1 box is unlocked. After you have unlocked the type 1 box, ensure that the type 1 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take type 1 key<|im_end|>unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Okay, and then, travel south. If you can finish that, make an attempt to travel west. With that done, pick up the poem from the shelf within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take poem from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture east. With that over with, pick up the key from the floor of the cookhouse. And then, head west. And then, assure that the door within the kitchenette is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
There is a closed portal leading south. There is a closed door leading west. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, head south. Then, take a trip east. And then, retrieve the cucumber from the floor of the canteen. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go east<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, insert the passkey into the chest in the basement's lock to unlock it. Then, open the chest within the basement. And then, take the burger from the chest. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
Oh, great. Here's a chest. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Okay, and then, try to travel west. With that accomplished, take the passkey from the counter. After stealing the passkey, assure that the chest is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is a closed door leading north. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. Then, recover the Comic Strip Calendar from the stand inside the workshop. Then, head east. And then, place the Comic Strip Calendar on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the north. Then, attempt to move east. Once you succeed at that, retrieve the butterfly from the counter in the cellar. After that, place the butterfly on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take butterfly from counter<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could retrieve the latchkey from the bookshelf. Then, check that the safe is unlocked with the latchkey. Then, ensure that the safe inside the studio is open. Then, you can place the insect into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a locked safe. You see a bookshelf. On the bookshelf you can see a latchkey.
There is an open gateway leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: an insect.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. Following that, retrieve the Henderson's style latchkey from the bench inside the washroom. And then, insert the Henderson's style latchkey into the Henderson's style box within the washroom's lock to unlock it. And then, open the Henderson's style box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room is well lit.
There is a closed door leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style latchkey from bench<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip south. And then, go to the east. Then, move north. Next, take the insect from the shelf within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the workshop.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Then, ensure that the freezer in the dish-pit is open. Then, recover the type 1 latchkey from the freezer. And then, insert the type 1 latchkey into the type 1 locker inside the dish-pit's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. Okay, and then, try to venture east. That done, pick up the fondue from the floor of the chamber. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is an open hatch leading north. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Then, take the teaspoon from the pan. Then, make an attempt to go east. Next, place the teaspoon on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is a closed portal leading east. There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from pan<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, try to go west. And then, try to travel south. And then, take a trip south. And then, retrieve the tv from the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, make an effort to take a trip west. Then, venture south. Then, travel east. And then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head east. Then, attempt to head south. Next, make it so that the box within the canteen is closed. Then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the broom from the stand inside the basement. And then, attempt to travel west. Okay, and then, assure that the chest in the vault is wide open. And then, you can place the broom into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. On the stand you see a broom.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>go west<|im_end|>open chest<|im_end|>insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head south. Once you get around to doing that, take the American limited edition passkey from the rack. After picking up the American limited edition passkey, attempt to go to the north. Then, unlock the American limited edition locker with the American limited edition passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
Were you looking for a American limited edition locker? Because look over there, it's a American limited edition locker.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition passkey from rack<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. If you can get through with that, make an attempt to go north. And then, make an effort to travel west. Then, recover the sponge from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could make an effort to go south. After that, take a trip east. Then, recover the worm from the floor of the pantry. After picking up the worm, insert the worm into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Following that, head east. If you can succeed at that, go to the north. After that, pick-up the broom from the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Then, retrieve the Comic Strip Calendar from the floor of the workshop. Then, make an effort to head west. With that over with, put the Comic Strip Calendar on the shelf within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to saunter into an ordinary one.
You see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go west<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to venture west. After that, move north. If you can succeed at that, move east. Then, pick up the nest of spiders from the case inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of spiders from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. And then, head east. If you can get through with that, pick-up the berry from the floor of the cookery. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go east<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the toolbox inside the workshop is open. And then, recover the Microsoft limited edition keycard from the toolbox. Then, assure that the Microsoft limited edition box is unlocked with the Microsoft limited edition keycard. After that, ensure that the Microsoft limited edition box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a locked Microsoft limited edition box. You can make out a toolbox.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take Microsoft limited edition keycard from toolbox<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Then, recover the laptop from the cabinet. And then, attempt to move west. Then, rest the laptop on the shelf within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from cabinet<|im_end|>go west<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the type 7 keycard from the bookshelf in the chamber. After getting the type 7 keycard, try to go east. And then, close the type 7 safe. And then, lock the type 7 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
As if things weren't amazing enough already, you can even see a bookshelf. You see a type 7 keycard on the bookshelf.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 7 keycard from bookshelf<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, move north. Next, make an effort to move east. And then, pick up the stapler from the display. After that, ditch the stapler on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You start to take note of what's in the room.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from display<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, open the safe. And then, retrieve the key from the safe. With the key, insert the key into the gate in the attic's lock to unlock it. If you have unlocked the gate, make sure that the gate is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty usual.
You can make out a safe.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a broccoli.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the locker with the latchkey. After that, ensure that the locker inside the shower is open. Then, take the onion from the locker. After stealing the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker.
There is a closed door leading east. There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the TextWorld limited edition passkey from the chair. After that, check that the TextWorld limited edition chest within the office is unlocked with the TextWorld limited edition passkey. After that, doublecheck that the TextWorld limited edition chest inside the office is wide open. After opening the TextWorld limited edition chest, take the keyboard from the TextWorld limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a chair? Look over there, a chair. The chair is normal. On the chair you see a TextWorld limited edition passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from chair<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take keyboard from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, retrieve the rectangular key from the locker in the spare room. After stealing the rectangular key, check that the rectangular box inside the spare room is unlocked with the rectangular key. After unlocking the rectangular box, assure that the rectangular box in the spare room is open. And then, you can place the coffee cup inside the rectangular box within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular box. You make out an opened locker in the room. The locker contains a rectangular key. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>insert coffee cup into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be great if you could venture east. Next, make an attempt to move north. After that, take the spoon from the rack within the cookery. Then, toss the spoon on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>go north<|im_end|>take spoon from rack<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the door within the kitchenette. Then, attempt to travel west. Once you accomplish that, retrieve the key from the floor of the dish-pit. Then, look and see that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gate leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to travel south. And then, try to venture east. Okay, and then, retrieve the paper towel from the basket within the laundry place. After that, you can insert the paper towel into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from basket<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the keycard into the chest within the workshop's lock to unlock it. And then, ensure that the chest within the workshop is open. After that, recover the type Y keycard from the chest inside the workshop. Then, lock the type Y locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You scan the room, seeing a type Y locker. You wonder idly who left that here. You can make out a chest.
There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type Y keycard from chest<|im_end|>lock type Y locker with type Y keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the north. If you can get around to doing that, pick-up the cuboid key from the floor of the cellar. And then, insert the cuboid key into the cuboid box's lock to unlock it. Then, doublecheck that the cuboid box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
There is a closed door leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. Then, take a trip west. And then, make it so that the box is unlocked. If you have unlocked the box, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to move east. Okay, and then, retrieve the cd from the chair in the study. If you can get your hands on the cd, head south. With that over with, put the cd on the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from chair<|im_end|>go south<|im_end|>put cd on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. Then, head east. That done, move south. Okay, and then, lift the sponge from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the east. After that, recover the nest of ticks from the basket within the laundromat. After getting the nest of ticks, go to the west. With that over with, put the nest of ticks inside the dresser inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks from basket<|im_end|>go west<|im_end|>insert nest of ticks into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. Next, recover the Comic Strip Calendar from the stand. And then, try to go east. Then, you can insert the Comic Strip Calendar into the portmanteau inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You make out a portmanteau. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Then, take the tv from the recliner inside the salon. After that, travel south. After that, place the tv on the board inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it usual? You better believe it is. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from recliner<|im_end|>go south<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the trunk. Once you have taken the passkey, try to go east. With that over with, look and see that the chest in the bedchamber is unlocked with the passkey. And then, ensure that the chest in the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You see an opened trunk in the corner. The trunk contains a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. With that done, open the portal in the cookery. Then, make an attempt to go to the north. After that, close the dresser. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go north<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the portmanteau in the bedchamber is open. After opening the portmanteau, retrieve the passkey from the portmanteau. And then, unlock the box. Then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You see a locked box. You can make out a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. With that over with, go to the west. And then, try to venture north. And then, make sure that the portal is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the basket is open. Then, retrieve the bug from the basket in the sauna. And then, make an attempt to venture east. Okay, and then, put the bug on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a basket. Is this what you came to TextWorld for? This... basket?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take bug from basket<|im_end|>go east<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Next, take a trip south. And then, attempt to go to the east. Next, lift the soap dispenser from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place. The room is well lit.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the TextWorld passkey from the basket inside the recreation zone. And then, unlock the TextWorld chest. Then, ensure that the TextWorld chest is open. After pulling open the TextWorld chest, retrieve the worm from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. You begin looking for stuff.
You see a TextWorld chest. You can make out an opened basket. The basket contains a TextWorld passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld passkey from basket<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, pick-up the cd from the floor of the lounge. After that, travel south. And then, deposit the cd into the case within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to move south. Following that, make an attempt to go east. After that, take the pair of pants from the trunk within the vault. After taking the pair of pants, toss the pair of pants on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open door leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go east<|im_end|>take pair of pants from trunk<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head west. With that over with, recover the spherical keycard from the table. If you can get your hands on the spherical keycard, go east. That done, unlock the spherical safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
A locked spherical safe is right there by you.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical keycard from table<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the key from the portmanteau. Then, unlock the chest within the workshop with the key. Then, open the chest. If you have pulled open the chest, recover the folder from the chest inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a portmanteau. The portmanteau contains a key.
There is a closed hatch leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to venture south. And then, recover the type U key from the mantelpiece within the studio. After stealing the type U key, make it so that the type U portal is unlocked. After that, open the type U portal. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the shower.
There is an open door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type U key from mantelpiece<|im_end|>unlock type U portal with type U key<|im_end|>open type U portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. And then, recover the teacup from the bowl inside the canteen. And then, attempt to head south. With that done, put the teacup on the board in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board! oh well.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from bowl<|im_end|>go south<|im_end|>put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, attempt to go to the north. With that done, retrieve the hat from the floor of the closet. And then, you can insert the hat inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a legume.

your action:

Response: go east<|im_end|>go north<|im_end|>take hat<|im_end|>insert hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. With that done, pick-up the stick of butter from the floor of the steam room. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gate leading east. There is an open gateway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip east. Then, open the locker inside the studio. And then, recover the mouse from the locker. And then, place the mouse inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>insert mouse into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, travel east. That done, make an effort to go to the north. Then, head west. And then, retrieve the plant from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. Let's see what's in here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. If you can succeed at that, pick-up the cane from the floor of the vault. After that, head west. After that, you can place the cane into the locker within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is a closed door leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take cane<|im_end|>go west<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could move west. Then, lift the latchkey from the floor of the parlor. If you can get your hands on the latchkey, make an effort to head east. Then, doublecheck the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest.
There is a closed portal leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the formless latchkey from the trunk in the cubicle. Then, check that the formless safe is unlocked with the formless latchkey. And then, make sure that the formless safe within the cubicle is ajar. Having opened the formless safe, recover the keyboard from the formless safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a locked formless safe here. You make out a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk contains a formless latchkey. Wow, isn't TextWorld just the best?
There is a closed gate leading east. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from trunk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take keyboard from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to recover the keycard from the crate. After that, make absolutely sure that the safe inside the pantry is unlocked. Having unlocked the safe, open the safe within the pantry. And then, pick up the shadfly from the safe inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a locked safe close by. You make out a crate. The crate contains a keycard.
There is a closed passageway leading west. There is an open portal leading east.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to go north. And then, take the type N passkey from the trunk. With the type N passkey, insert the type N passkey into the type N locker in the cellar's lock to unlock it. After that, ensure that the type N locker within the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type N passkey from trunk<|im_end|>unlock type N locker with type N passkey<|im_end|>open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. Once you do that, try to take a trip east. After that, go south. And then, pick up the shadfly from the trunk in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. After that, doublecheck that the basket is open. After that, take the vacuum from the basket within the shower. After that, deposit the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take vacuum from basket<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could venture south. That done, try to take a trip south. Then, head east. With that accomplished, close the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. With that accomplished, head north. And then, take the TextWorld style key from the rack within the washroom. And then, unlock the TextWorld style chest in the washroom with the TextWorld style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take TextWorld style key from rack<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, head west. Then, pick up the banana from the floor of the laundromat. Once you have taken the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the chamber.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to make an effort to move west. Then, pick up the type 5 keycard from the floor of the bathroom. And then, venture east. That done, make it so the type 5 chest inside the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You see a type 5 chest. You wonder idly who left that here.
There is a closed gateway leading east. There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 keycard<|im_end|>go east<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick-up the cd from the floor of the workshop. Then, go west. And then, go to the south. Then, rest the cd on the chair in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
There is an exit to the west. Don't worry, it is unblocked.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>go west<|im_end|>go south<|im_end|>put cd on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to move north. Then, take the latchkey from the bed in the bedroom. After that, make an attempt to move south. And then, unlock the locker within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. You start to take note of what's in the room.
You make out a locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the gateway in the pantry with the key. And then, open the gateway. After that, take a trip south. And then, recover the telephone from the bookshelf inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
There is a closed gateway leading south. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go south<|im_end|>take telephone from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, make sure that the cuboid safe inside the attic is unlocked with the cuboid key. And then, make absolutely sure that the cuboid safe within the attic is wide open. Then, recover the key from the cuboid safe. Then, assure that the hatch within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh, great. Here's a cuboid safe.
There is a closed door leading east. There is a closed hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, recover the passkey from the desk inside the bedchamber. After getting the passkey, go to the east. And then, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
Look out! It's a- oh, never mind, it's just a locker.
There is a closed portal leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>