Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the north. Once you manage that, go to the east. With that accomplished, take the dvd from the bed stand. Then, you can deposit the dvd inside the coffer in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take dvd from bed stand<|im_end|>insert dvd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the chest within the playroom is open. And then, pick up the formless keycard from the chest within the playroom. And then, unlock the formless passageway inside the playroom with the formless keycard. Then, open the formless passageway inside the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
What's that over there? It looks like it's a chest.
There is a closed gateway leading east. There is a closed formless passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take formless keycard from chest<|im_end|>unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the west. Then, go to the south. Next, attempt to take a trip east. After that, open the gate in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, lift the latchkey from the floor of the salon. After that, make an effort to head north. After that, look and see that the portal within the launderette is closed. After that, make sure that the portal is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
There is an unguarded exit to the north.
There is a latchkey and an insect on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>close portal<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head south. After that, attempt to go to the west. And then, close the passageway inside the washroom. Then, lock the passageway with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich and a key.

your action:

Response: go south<|im_end|>go west<|im_end|>close passageway<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture east. Then, make an effort to move south. And then, retrieve the American limited edition latchkey from the counter in the vault. Once you have got the American limited edition latchkey, insert the American limited edition latchkey into the American limited edition locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take American limited edition latchkey from counter<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to try to venture south. Then, make an attempt to venture south. With that accomplished, make an effort to move east. With that accomplished, close the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the freezer inside the dish-pit is open. Then, recover the teapot from the freezer. If you have taken the teapot, make an effort to head east. With that accomplished, place the teapot on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is.
You see a closed freezer.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take teapot from freezer<|im_end|>go east<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could head west. After that, pick up the printer from the floor of the studio. And then, make an attempt to head east. With that accomplished, put the printer inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
Were you looking for a display? Because look over there, it's a display. Huh, weird. What a letdown! The display is empty!
There is a closed door leading east. There is a closed gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>insert printer into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. And then, make an effort to head north. And then, head east. Next, recover the sponge from the rack inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You can see a stand. But the thing is empty, unfortunately.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sponge from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, make an effort to travel west. That done, take a trip south. With that accomplished, make an effort to travel east. With that done, take the mouse from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a closed gateway leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. Once you accomplish that, open the crate within the cellar. And then, recover the non-euclidean key from the crate. And then, doublecheck the non-euclidean chest within the cellar is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
There is a closed gate leading north. There is an open door leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take non-euclidean key from crate<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go east. After that, open the portal. After opening the portal, try to move north. Then, pick up the sponge from the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portal<|im_end|>go north<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, attempt to travel south. If you can succeed at that, go to the west. Then, take the key from the toolbox inside the cubicle. Then, unlock the box with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key from toolbox<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the dresser is open. After that, recover the cuboid passkey from the dresser. Having picked up the cuboid passkey, attempt to travel east. And then, lock the cuboid locker inside the canteen with the cuboid passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. There's something strange about this being here, but you can't put your finger on it.
There is a closed hatch leading south. There is an open door leading east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take cuboid passkey from dresser<|im_end|>go east<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to unlock the non-euclidean box with the non-euclidean passkey. Then, look and see that the non-euclidean box is opened. After that, take the novel from the non-euclidean box in the bedchamber. Then, place the novel on the shelf in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked non-euclidean box. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take novel from non-euclidean box<|im_end|>put novel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move south. If you can accomplish that, try to head east. And then, go to the south. Following that, recover the broom from the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, make an effort to go west. Following that, pick up the printer from the stand inside the office. Then, take a trip east. With that accomplished, throw the printer on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer from stand<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the non-euclidean locker with the non-euclidean latchkey. And then, open the non-euclidean locker within the kitchenette. After pulling open the non-euclidean locker, pick up the spoon from the non-euclidean locker within the kitchenette. Once you have taken the spoon, sit the spoon on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked non-euclidean locker is in the corner. You can make out a chair. But the thing is empty, unfortunately.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take spoon from non-euclidean locker<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, venture south. And then, move east. After that, pick up the spoon from the freezer in the cookhouse. After that, ditch the spoon on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in a place we're calling a lounge. The room is well lit.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spoon from freezer<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the non-euclidean passageway in the bedroom. And then, ensure that the non-euclidean passageway within the bedroom is open. And then, head west. Then, pick up the cushion from the shelf inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is a closed non-euclidean passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take cushion from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, try to take a trip west. Then, take a trip north. With that accomplished, venture east. And then, take the printer from the mantle within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take printer from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Then, go to the south. After that, head east. And then, take the monitor from the stand within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a controller.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take monitor from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Following that, venture south. And then, travel west. After that, retrieve the tablet from the bookshelf inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tablet from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the east. Okay, and then, pick up the American style keycard from the mantelpiece in the study. Then, make an effort to head west. With that done, Put the American style keycard into the American style locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a American style locker, and you find a American style locker.
There is a closed door leading north. There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style keycard from mantelpiece<|im_end|>go west<|im_end|>lock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. Once you finish that, attempt to move south. Once you accomplish that, make an effort to go east. With that accomplished, ensure that the non-euclidean locker in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
There is an open gate leading east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could move west. And then, make an effort to take a trip south. That done, pick up the napkin from the plate. Then, you can place the napkin into the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. The room is well lit.
There is an open portal leading west. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take napkin from plate<|im_end|>insert napkin into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to go east. And then, open the chest within the scullery. And then, pick up the coffee cup from the chest. And then, place the coffee cup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Then, make an effort to go to the west. With that over with, pick up the controller from the couch. With the controller, you can insert the controller into the dresser within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take controller from couch<|im_end|>insert controller into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip east. And then, retrieve the latchkey from the board. Then, unlock the safe within the kitchenette. After unlocking the safe, make absolutely sure that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from board<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to venture east. Then, pick up the latchkey from the counter. If you can get your hands on the latchkey, unlock the locker inside the launderette. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to go north. Then, travel west. That done, pick-up the mug from the floor of the kitchen. Then, you can deposit the mug into the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You make a grand eccentric entrance into a restroom.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take mug<|im_end|>insert mug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. After that, pick-up the insect from the floor of the bedroom. Then, make an attempt to take a trip north. With that over with, throw the insect on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Of every laundry place you could have shown up in, you had to saunter into a normal one. You begin looking for stuff.
There is an open portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a pen.

your action:

Response: go south<|im_end|>take insect<|im_end|>go north<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to move west. And then, venture south. Following that, move east. And then, retrieve the cd from the suitcase within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is a closed hatch leading south. There is an open passageway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cd from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could venture north. And then, try to take a trip east. After that, pick up the cloak from the trunk. Then, place the cloak on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You can barely contain your excitement.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cloak from trunk<|im_end|>put cloak on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be fantastic if you could travel north. Then, head east. And then, retrieve the insect from the plate inside the cookhouse. Then, put the insect into the refrigerator inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
There is an open gateway leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take insect from plate<|im_end|>insert insect into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. With that accomplished, move west. Okay, and then, go south. After that, recover the cd from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cd from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move west. That done, recover the lampshade from the counter. If you have got the lampshade, go east. That done, throw the lampshade on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery.
There is an open portal leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lampshade from counter<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. If you can do that, move west. Next, retrieve the spherical keycard from the floor of the closet. Once you have taken the spherical keycard, unlock the spherical portal inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical keycard<|im_end|>unlock spherical portal with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go east. Then, make an effort to go south. After that, try to move west. After that, pick up the worm from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Okay, and then, go south. Following that, make an effort to go west. And then, take the dvd from the shelf within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take dvd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could try to head east. With that accomplished, lift the rectangular passkey from the floor of the recreation zone. With the rectangular passkey, insert the rectangular passkey into the rectangular safe in the recreation zone's lock to unlock it. After that, open the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the formless passageway inside the garage. If you have unlocked the formless passageway, ensure that the formless passageway is open. Then, make an attempt to venture east. And then, pick up the glass from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. You begin looking for stuff.
There is a closed formless passageway leading east. There is a closed door leading south.
You are carrying: a formless keycard.

your action:

Response: unlock formless passageway with formless keycard<|im_end|>open formless passageway<|im_end|>go east<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to venture south. Then, recover the cabbage from the table. And then, eat the cabbage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
There is an open passageway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cabbage from table<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. And then, open the door. And then, venture east. And then, toss the iron on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie and an iron.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip south. And then, make it so that the display is wide open. Then, pick up the broom from the display within the attic. And then, you can deposit the broom inside the trunk within the attic. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You have fallen into a vault. Not the vault you'd expect. No, this is a vault.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take broom from display<|im_end|>insert broom into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, make an effort to go to the south. And then, pick up the Henderson's limited edition keycard from the bookshelf. After that, take a trip east. Then, doublecheck the Henderson's limited edition safe in the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from bookshelf<|im_end|>go east<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. That done, make an attempt to venture north. Then, go to the east. Then, look and see that the coffer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
A decrepit board tells you that you are now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could unlock the gateway with the keycard. Then, open the gateway. Then, try to move west. Then, retrieve the synthesizer from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
There is a closed gateway leading west. You need an unguarded exit? You should try going north.
You are carrying: a fondue and a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go west<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be great if you could attempt to travel south. With that over with, attempt to move west. Then, make an attempt to venture north. After that, recover the sock from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be good if you could move south. Following that, try to venture east. With that accomplished, open the trunk within the shower. After that, pick up the fly larva from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>open trunk<|im_end|>take fly larva from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel east. Then, make an attempt to venture north. And then, lift the nest of shrimp from the floor of the cookery. After you have taken the nest of shrimp, place the nest of shrimp into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take nest of shrimp<|im_end|>insert nest of shrimp into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, travel south. And then, travel west. Once you manage that, pick-up the type R key from the floor of the sauna. After getting the type R key, unlock the type R passageway inside the sauna with the type R key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take type R key<|im_end|>unlock type R passageway with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. With that done, move south. After that, make an attempt to go east. And then, recover the laptop from the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cuboid passkey from the shelf. And then, take a trip east. With that over with, check that the cuboid box in the office is unlocked with the cuboid passkey. Then, open the cuboid box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You make out a shelf. On the shelf you make out a cuboid passkey.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid passkey from shelf<|im_end|>go east<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the napkin from the floor of the scullery. After that, head south. With that over with, take a trip east. And then, place the napkin inside the drawer in the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
There is a closed portal leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>go south<|im_end|>go east<|im_end|>insert napkin into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to travel north. With that done, take a trip west. That done, make an effort to move south. After that, close the hatch within the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie and a pear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the passageway inside the cubicle is opened. And then, attempt to head west. Next, take the latchkey from the cabinet inside the kitchen. Then, assure that the hatch is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You can barely contain your excitement.
There is a closed gate leading north. There is a closed passageway leading west. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, make an attempt to move east. After that, head south. That done, make an attempt to take a trip west. Once you finish that, retrieve the teapot from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedchamber.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go north. Once you finish that, attempt to venture east. After that, recover the formless passkey from the couch. And then, unlock the formless gateway with the formless passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of bats.

your action:

Response: go north<|im_end|>go east<|im_end|>take formless passkey from couch<|im_end|>unlock formless gateway with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to venture west. That done, check that the safe is unlocked with the keycard. After that, ensure that the safe in the kitchen is open. Having opened the safe, take the fork from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to travel south. Once you do that, go to the south. That done, recover the mouse from the bureau inside the workshop. After that, you can insert the mouse inside the toolbox inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take mouse from bureau<|im_end|>insert mouse into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, unlock the portal inside the laundromat. And then, ensure that the portal is open. After that, try to head south. That done, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying: a key and a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, try to venture south. And then, pick up the desktop computer from the floor of the cubicle. Then, make an effort to take a trip west. Next, you can deposit the desktop computer into the trunk in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer<|im_end|>go west<|im_end|>insert desktop computer into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First, it would be great if you could pick up the insect from the counter. And then, try to head east. After that, ensure that the toolbox in the studio is open. After opening the toolbox, you can place the insect inside the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can make out a counter. The counter is normal. On the counter you make out an insect.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take insect from counter<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the TextWorld limited edition locker within the pantry. After that, open the TextWorld limited edition locker. Then, take the keycard from the TextWorld limited edition locker. With the keycard, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
I am sorry to announce that you are now in the pantry.
You can see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition locker.
There is a closed hatch leading north. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move west. Next, make an attempt to take a trip north. With that done, move east. Then, recover the butterfly from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go south. And then, go west. And then, pick up the latchkey from the saucepan inside the cookery. And then, doublecheck that the locker is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from saucepan<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip east. Okay, and then, pick up the boysenberry from the table inside the shower. With the boysenberry, eat the boysenberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
There is a closed passageway leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take boysenberry from table<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. Once you get through with that, move east. And then, pick-up the teacup from the floor of the cookhouse. And then, insert the teacup into the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teacup<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. And then, travel south. With that accomplished, take a trip east. And then, recover the mop from the table within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You start to take note of what's in the room.
You make out a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip west. With that accomplished, go to the south. Next, head east. Then, make it so that the door within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can make out a cabinet.
There is a closed gate leading east. There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to travel north. And then, venture east. And then, try to go to the south. After that, take the manuscript from the locker within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take manuscript from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, head south. After that, attempt to head south. After that, head west. And then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one.
You can see a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
There is an open portal leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. Then, retrieve the staple from the bureau in the studio. After picking up the staple, go to the west. After that, deposit the staple on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You begin to take stock of what's here.
There is a closed door leading west. There is an unguarded exit to the east.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take staple from bureau<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, travel south. Following that, make an attempt to venture west. Then, make an effort to travel north. That done, pick up the telephone from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take telephone from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move west. With that accomplished, move south. After that, attempt to go east. Following that, assure that the case is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to go to the south. Next, pick up the passkey from the board. After that, make an attempt to go north. After that, make it so that the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
You make out a safe.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from board<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, take the passkey from the bar in the salon. And then, go to the south. And then, doublecheck that the locker is unlocked with the passkey. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
What's that over there? It looks like it's a bar. The bar is ordinary. On the bar you see a passkey.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from bar<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. With that over with, move west. That done, pick up the lightbulb from the floor of the vault. And then, place the lightbulb on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>go west<|im_end|>take lightbulb<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, ensure that the hatch is open. Then, venture north. Then, go west. After that, lift the fly larva from the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
There is a closed hatch leading north. There is an open passageway leading south.
You are carrying: an onion.

your action:

Response: open hatch<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to head north. Then, recover the latchkey from the floor of the scullery. And then, move west. Then, doublecheck that the door is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to move west. With that accomplished, pick-up the passkey from the floor of the playroom. After that, try to venture east. That done, assure that the passageway is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, venture east. After that, take the TextWorld style keycard from the chair. If you can get your hands on the TextWorld style keycard, make an effort to go to the north. Then, Place the TextWorld style keycard into the TextWorld style portal to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from chair<|im_end|>go north<|im_end|>lock TextWorld style portal with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip east. After that, go to the south. And then, retrieve the cauliflower from the chair within the canteen. After that, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cauliflower from chair<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the type V passageway in the playroom is unlocked with the type V latchkey. After unlocking the type V passageway, look and see that the type V passageway in the playroom is wide open. After that, try to venture east. With that accomplished, pick up the coffee cup from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Okay, so you're in a playroom, cool, but is it normal? You better believe it is.
There is a closed type V passageway leading east. There is a closed hatch leading north.
You are carrying: a type V latchkey.

your action:

Response: unlock type V passageway with type V latchkey<|im_end|>open type V passageway<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to take a trip west. With that done, make an attempt to take a trip south. Okay, and then, make an effort to travel east. And then, lift the tablet from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. You begin to take stock of what's here.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to travel north. With that over with, venture east. And then, take the fudge scented key from the board. And then, unlock the fudge scented chest within the steam room with the fudge scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fudge scented key from board<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take the passkey from the armchair in the cubicle. After that, make an attempt to take a trip south. Following that, attempt to move east. Following that, make sure that the safe in the garage is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
You can make out an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is ordinary. On the armchair you see a passkey. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from armchair<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to take a trip east. Okay, and then, ensure that the basket in the salon is open. After opening the basket, pick up the non-euclidean passkey from the basket within the salon. After that, doublecheck that the non-euclidean box is unlocked with the non-euclidean passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take non-euclidean passkey from basket<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the type F latchkey from the floor of the steam room. And then, make an effort to take a trip south. After that, travel west. After that, make absolutely sure that the type F safe inside the dish-pit is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type F latchkey on the floor.
You are carrying nothing.

your action:

Response: take type F latchkey<|im_end|>go south<|im_end|>go west<|im_end|>unlock type F safe with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to go to the east. Then, make absolutely sure that the display within the study is opened. And then, pick up the Henderson's style key from the display within the study. And then, Insert the Henderson's style key into the Henderson's style safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take Henderson's style key from display<|im_end|>lock Henderson's style safe with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go west. After that, pick up the teapot from the shelf. After that, take a trip east. Once you accomplish that, ditch the teapot on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at you, bigshot, walking into a dish-pit like it isn't some huge deal. You begin to take stock of what's here.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teapot from shelf<|im_end|>go east<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. Next, make an effort to go north. After that, ensure that the locker in the bedchamber is open. And then, you can put the insect into the locker in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an insect and a butterfly.

your action:

Response: go east<|im_end|>go north<|im_end|>open locker<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could go to the north. And then, head west. And then, retrieve the cuboid passkey from the dresser. Then, lock the cuboid locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take cuboid passkey from dresser<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, pick up the cashew from the floor of the lounge. After that, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
There is an unblocked exit to the east. There is an unblocked exit to the south.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could take a trip south. Next, make an attempt to venture west. And then, recover the pair of headphones from the floor of the closet. Then, rest the pair of headphones on the workbench within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>put pair of headphones on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that done, go east. Then, take the nest of toads from the cabinet. After taking the nest of toads, place the nest of toads on the shelf within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take nest of toads from cabinet<|im_end|>put nest of toads on shelf<|im_end|>