Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. With that over with, take the TextWorld limited edition latchkey from the suitcase within the recreation zone. Then, insert the TextWorld limited edition latchkey into the TextWorld limited edition safe's lock to unlock it. And then, ensure that the TextWorld limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition latchkey from suitcase<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move south. That done, ensure that the refrigerator is open. After that, retrieve the fresh laundry scented key from the refrigerator inside the cookery. Then, unlock the fresh laundry scented safe inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take fresh laundry scented key from refrigerator<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, make an effort to go west. And then, retrieve the keycard from the floor of the restroom. Then, doublecheck that the passageway inside the restroom is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. You can barely contain your excitement.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could head south. Then, try to take a trip west. Then, try to move north. Then, close the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a sponge and a butterfly.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the gateway. And then, venture west. Then, take the tv from the bench. After that, sit the tv on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take tv from bench<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, try to move west. Okay, and then, retrieve the passkey from the trunk. If you have picked up the passkey, unlock the safe in the workshop with the passkey. Then, make absolutely sure that the safe in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go north. And then, recover the monitor from the bar in the bedroom. After that, move east. Okay, and then, throw the monitor on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from bar<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to take a trip north. That done, go to the east. Next, make an effort to move south. And then, rest the towel on the mantelpiece within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a towel.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put towel on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to take a trip east. Okay, and then, try to take a trip south. Then, make an effort to move east. And then, recover the pair of headphones from the counter inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to come round a standard one.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take pair of headphones from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the chest is unlocked. After unlocking the chest, open the chest. After opening the chest, take the durian from the chest within the restroom. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
You can see a chest.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could venture south. Okay, and then, make an attempt to move east. Once you get through with that, take a trip north. And then, pick up the knife from the counter within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take knife from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, venture east. Then, open the safe. After opening the safe, take the lampshade from the safe in the vault. After that, deposit the lampshade into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the insect from the floor of the bar. And then, venture south. And then, take a trip east. With that over with, drop the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>go south<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel south. Okay, and then, travel east. Then, pick up the burger from the table inside the office. If you can get your hands on the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. I guess you better just go and list everything you see here.
There is an open hatch leading east. There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the spherical latchkey from the floor of the office. If you can get your hands on the spherical latchkey, look and see that the spherical safe inside the office is unlocked. Then, make sure that the spherical safe inside the office is opened. If you have pulled open the spherical safe, retrieve the binder from the spherical safe within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
What's that over there? It looks like it's a spherical safe.
There is a closed portal leading east. There is a closed passageway leading west.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take binder from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel north. Okay, and then, attempt to go east. And then, travel south. With that done, recover the printer from the chair inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You start to take note of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take printer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. And then, head east. With that over with, lift the mug from the floor of the scullery. With the mug, put the mug into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mug<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could open the door within the kitchenette. Having pulled open the door, take a trip east. And then, take the keycard from the chair within the dish-pit. After that, assure that the portal in the dish-pit is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>take keycard from chair<|im_end|>lock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go west. And then, recover the Cat Calendar from the cabinet. And then, move east. Okay, and then, throw the Cat Calendar on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from cabinet<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Microsoft limited edition safe in the studio is unlocked with the Microsoft limited edition key. Then, open the Microsoft limited edition safe. Then, retrieve the type E latchkey from the Microsoft limited edition safe in the studio. Then, doublecheck that the type E portal is unlocked with the type E latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a locked Microsoft limited edition safe.
There is a closed passageway leading east. There is a closed type E portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>take type E latchkey from Microsoft limited edition safe<|im_end|>unlock type E portal with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to take a trip south. With that over with, retrieve the cucumber from the crate. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take cucumber from crate<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cabinet is opened. After that, recover the type W latchkey from the cabinet inside the studio. With the type W latchkey, check that the type W chest within the studio is unlocked with the type W latchkey. And then, open the type W chest within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You make out a type W chest. Wow, isn't TextWorld just the best? You smell an intriguing smell, and follow it to a cabinet!
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type W latchkey from cabinet<|im_end|>unlock type W chest with type W latchkey<|im_end|>open type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to venture east. After that, take the candy bar from the counter inside the canteen. With the candy bar, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the sauna.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. That done, make sure that the gate inside the closet is ajar. Then, head south. After that, make it so that the gate is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. Let's see what's in here.
There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to move south. Once you do that, try to go west. After that, recover the vacuum from the shelf. Once you have taken the vacuum, ditch the vacuum on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a closed portmanteau.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take vacuum from shelf<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to head east. After that, go north. Following that, attempt to go west. After that, recover the pillow from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You have entered a cookery. Not the cookery you'd expect. No, this is a cookery.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. With that done, travel west. With that done, open the coffer. Then, retrieve the shoe from the coffer inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, head west. And then, travel south. Then, move east. Then, insert the keycard into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an attempt to venture south. Then, take a trip east. And then, recover the grape from the case. Once you have got the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a desk. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape from case<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could make it so that the chest is unlocked. Then, open the chest within the bedroom. After that, pick up the keycard from the chest. And then, doublecheck that the portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a chest.
There is a closed portal leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the gateway within the study is open. After pulling open the gateway, make an attempt to go to the south. Then, make an attempt to venture west. After that, assure that the portal is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. Then, pick up the tv from the suitcase. After that, make an attempt to head north. Following that, ditch the tv on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from suitcase<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, venture south. Okay, and then, make an attempt to go to the east. Once you accomplish that, pick up the passkey from the floor of the canteen. And then, doublecheck that the box inside the canteen is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, insert the latchkey into the box's lock to unlock it. After that, ensure that the box is open. Then, recover the type 5 key from the box. Then, make it so that the type 5 door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You have stumbled into a parlor. Not the parlor you'd expect. No, this is a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You see a box.
There is a closed door leading east. There is a closed portal leading north. There is a closed type 5 door leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take type 5 key from box<|im_end|>unlock type 5 door with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an effort to take a trip west. And then, take a trip north. Then, head east. Okay, and then, recover the worm from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, take a trip east. And then, pick up the Cat Calendar from the armchair. After that, travel south. If you can get around to doing that, put the Cat Calendar on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar from armchair<|im_end|>go south<|im_end|>put Cat Calendar on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. If you can get around to doing that, head west. Then, make an effort to move south. After that, make it so that the portal within the spare room is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an iron.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel east. After that, recover the keycard from the rack. After that, unlock the hatch. After that, open the hatch within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from rack<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go south. Then, go east. Following that, open the cabinet within the restroom. And then, you can insert the shadfly into the cabinet inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a shadfly and a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip east. Then, look and see that the cabinet inside the shower is wide open. After that, take the mop from the cabinet. And then, deposit the mop on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go east. Following that, look and see that the coffer is ajar. Then, pick up the keycard from the coffer in the spare room. After that, look and see that the safe is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
There is a closed door leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to venture south. With that over with, recover the whisk from the bowl inside the cookery. And then, make an effort to go to the west. And then, you can deposit the whisk inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from bowl<|im_end|>go west<|im_end|>insert whisk into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make an attempt to go east. And then, attempt to go to the south. Once you get around to doing that, make an effort to head west. With that accomplished, look and see that the dresser inside the bar is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
There is a closed portal leading south. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe within the bedroom is open. After pulling open the safe, pick up the worm from the safe. And then, travel east. That done, insert the worm inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You make out a closed safe.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take worm from safe<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, open the gateway. And then, try to go to the west. And then, close the locker. And then, Deposit the keycard into the locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: open gateway<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. And then, retrieve the latchkey from the chair within the dish-pit. Then, head west. Then, doublecheck the box inside the kitchenette is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a box.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from chair<|im_end|>go west<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, go east. Then, head north. After that, recover the keycard from the floor of the lounge. And then, lock the locker in the lounge with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip south. That done, try to go to the west. After that, pick up the Cat Calendar from the mantelpiece. After that, place the Cat Calendar inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is an open hatch leading south. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Cat Calendar from mantelpiece<|im_end|>insert Cat Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, try to take a trip west. Then, retrieve the shadfly from the rack. With the shadfly, sit the shadfly on the stand in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take shadfly from rack<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go south. And then, go west. Okay, and then, head north. After that, retrieve the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
There is a closed door leading west. There is an open gateway leading north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, make an attempt to travel north. And then, venture east. Then, try to move south. Next, recover the Quote of the Day Calendar from the stand in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You start to take note of what's in the room.
There is a closed hatch leading east. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make it so that the non-euclidean passageway is unlocked with the non-euclidean passkey. And then, open the non-euclidean passageway. And then, go to the west. And then, pick up the nest of insects from the table inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed non-euclidean passageway leading west. There is an open hatch leading south.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean passageway with non-euclidean passkey<|im_end|>open non-euclidean passageway<|im_end|>go west<|im_end|>take nest of insects from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make an effort to go east. And then, go south. And then, take a trip west. Then, pick up the nest of kittens from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
There is an open portal leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of kittens from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go west. Following that, pick up the tablet from the dresser in the bedroom. If you can get your hands on the tablet, head east. That done, you can put the tablet inside the toolbox in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool. You start to take note of what's in the room.
You see an opened toolbox right there by you. The toolbox is empty! What a waste of a day!
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>insert tablet into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to head west. After that, pick-up the paper towel from the floor of the restroom. After that, try to go to the east. With that done, you can deposit the paper towel inside the cabinet in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can see an opened cabinet close by. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to try to venture west. And then, make an attempt to venture south. After that, go to the east. Once you manage that, recover the worm from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, head south. After that, pick-up the TextWorld limited edition passkey from the floor of the study. After that, travel north. With that accomplished, unlock the TextWorld limited edition passageway in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
There is a closed TextWorld limited edition passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying: a grape.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey<|im_end|>go north<|im_end|>unlock TextWorld limited edition passageway with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to take a trip east. And then, retrieve the lavender scented passkey from the cabinet. After that, insert the lavender scented passkey into the lavender scented box's lock to unlock it. Then, open the lavender scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented passkey from cabinet<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, attempt to head south. Okay, and then, pick up the type 3 passkey from the bench. And then, unlock the type 3 locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 3 passkey from bench<|im_end|>unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go south. Next, venture west. Once you get around to doing that, take the mop from the board. Then, you can place the mop into the drawer in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. Next, attempt to go to the east. Then, ensure that the freezer in the cookery is open. And then, take the fork from the freezer inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open freezer<|im_end|>take fork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, go south. If you can get through with that, travel south. Okay, and then, take a trip east. Once you succeed at that, recover the blanket from the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, venture north. If you can succeed at that, unlock the vanilla scented safe in the playroom. After unlocking the vanilla scented safe, ensure that the vanilla scented safe is open. After that, recover the tablet from the vanilla scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vanilla scented passkey.

your action:

Response: go north<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take tablet from vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. With that accomplished, make an effort to travel north. Then, make an attempt to travel east. After that, doublecheck that the refrigerator in the cookery is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could doublecheck that the American style safe within the pantry is unlocked. And then, open the American style safe. Then, pick up the key from the American style safe. Then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You see a locked chest. You can see a locked American style safe close by.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. With that over with, recover the cashew from the counter in the attic. With the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see a closed display.
There is a closed passageway leading north. There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, head south. That done, make an effort to head east. Then, retrieve the shadfly from the floor of the sauna. And then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. After that, take a trip south. Next, make an attempt to travel west. With that over with, sit the dvd on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a dvd.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>put dvd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the door. After that, head west. Then, retrieve the loaf of bread from the floor of the workshop. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is typical. Unfortunately, there isn't a thing on it.
There is a closed door leading west. There is an open hatch leading north.
You are carrying: a stick of butter.

your action:

Response: open door<|im_end|>go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the passkey from the counter. Then, doublecheck that the locker in the attic is unlocked. And then, make sure that the locker inside the attic is opened. Then, retrieve the bug from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at that board! What does it say? It says Welcome to the attic? Well that's cool.
A locked locker is right there by you. You scan the room for a counter, and you find a counter. You see a passkey on the counter.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, pick up the nest of spiders from the coffer inside the lounge. After that, travel east. Okay, and then, go to the south. After that, insert the nest of spiders into the dresser inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. I guess you better just go and list everything you see here.
You can make out a coffer. The coffer contains a nest of spiders!
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take nest of spiders from coffer<|im_end|>go east<|im_end|>go south<|im_end|>insert nest of spiders into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the portal in the restroom. After that, look and see that the portal is wide open. After that, move west. If you can accomplish that, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a latchkey.

your action:

Response: unlock portal with latchkey<|im_end|>open portal<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the west. Then, take a trip north. And then, travel east. And then, pick up the folder from the cabinet in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place. You begin looking for stuff.
You can see a desk. The desk is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, make an attempt to venture west. With that done, venture north. If you can get through with that, make an effort to go to the east. Okay, and then, pick up the mouse from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, attempt to move north. After that, attempt to venture north. And then, go to the east. Then, make absolutely sure that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a banana.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the west. And then, head south. Once you get around to doing that, go to the east. Then, take the blanket from the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take blanket from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, assure that the fudge scented chest in the canteen is unlocked. Then, ensure that the fudge scented chest is open. After that, pick up the whisk from the fudge scented chest. After that, put the whisk inside the refrigerator inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can make out a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a locked fudge scented chest, which looks typical, nearby.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take whisk from fudge scented chest<|im_end|>insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. Then, make sure that the door within the parlor is wide open. And then, head south. After that, close the door. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! Your first objective is to open the refrigerator. After that, retrieve the Canadian style key from the refrigerator inside the kitchen. After getting the Canadian style key, unlock the Canadian style door with the Canadian style key. And then, assure that the Canadian style door within the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen.
You can make out a closed refrigerator close by.
There is a closed Canadian style door leading east. There is a closed door leading west.
You are carrying: a keyboard.

your action:

Response: open refrigerator<|im_end|>take Canadian style key from refrigerator<|im_end|>unlock Canadian style door with Canadian style key<|im_end|>open Canadian style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the gate in the studio. And then, attempt to move west. Then, attempt to go north. And then, take the pencil from the table inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a hat.

your action:

Response: open gate<|im_end|>go west<|im_end|>go north<|im_end|>take pencil from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, try to take a trip north. After that, travel west. Then, take a trip south. And then, open the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the pencil from the floor of the studio. After that, move south. Next, attempt to take a trip west. Then, you can put the pencil into the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>go south<|im_end|>go west<|im_end|>insert pencil into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, insert the spherical passkey into the spherical box in the kitchenette's lock to unlock it. And then, ensure that the spherical box is open. After you have pulled open the spherical box, pick up the keycard from the spherical box. Then, unlock the safe within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You make out a safe. You make out a locked spherical box close by.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, recover the glass from the bowl. And then, attempt to head west. Then, put the glass inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can see a chest. Empty! What kind of nightmare TextWorld is this?
There is a closed gateway leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass from bowl<|im_end|>go west<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip south. After that, try to take a trip south. With that done, venture west. With that done, ensure that the hatch inside the garage is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. After that, take the teapot from the fridge. Then, put the teapot on the bowl within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teapot from fridge<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head west. With that accomplished, attempt to venture south. With that over with, move east. And then, recover the iron from the table within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is a closed portal leading east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture south. Once you get around to doing that, venture east. With that over with, take the Advent Calendar from the table. And then, place the Advent Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room is well lit.
There is an open portal leading east. There is an open gate leading south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from table<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to go south. And then, go east. With that done, pick up the tablet from the desk. After that, ditch the tablet on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely usual.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take tablet from desk<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture east. With that accomplished, venture south. Following that, attempt to venture south. That done, pick up the pair of headphones from the locker in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the non-euclidean box. And then, open the non-euclidean box inside the steam room. Then, recover the latchkey from the non-euclidean box within the steam room. Then, make absolutely sure that the locker inside the steam room is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a locker, so there's that. You can see a non-euclidean box.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the rectangular gateway in the office is unlocked with the rectangular key. And then, assure that the rectangular gateway is ajar. After that, try to go south. With that over with, pick-up the shirt from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is a closed rectangular gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gateway with rectangular key<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture south. And then, make an effort to head south. And then, make an attempt to go west. After that, pick up the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move north. If you can manage that, attempt to move east. Then, look and see that the safe is opened. And then, recover the laptop from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. With that done, retrieve the Microsoft style passkey from the chair within the study. After that, try to venture west. After that, make it so that the Microsoft style safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You make out a locked standard looking Microsoft style safe in the corner.
There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey from chair<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the door is open. After that, make an attempt to travel east. After that, pick-up the bug from the floor of the steam room. Having picked up the bug, place the bug on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed door leading east. There is a closed gate leading north.
You are carrying: a tv.

your action:

Response: open door<|im_end|>go east<|im_end|>take bug<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the type 2 box within the pantry is unlocked. After that, open the type 2 box. After that, retrieve the durian from the type 2 box. After that, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You scan the room, seeing a type 2 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take durian from type 2 box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, pick up the book from the floor of the workshop. And then, head east. After that, ditch the book on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>drop book<|im_end|>