Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to travel east. With that accomplished, retrieve the Cat Calendar from the floor of the workshop. Then, take a trip west. Next, sit the Cat Calendar on the stand. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar<|im_end|>go west<|im_end|>put Cat Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, head west. After that, attempt to head north. And then, take a trip east. And then, open the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a blender.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fresh laundry scented passkey from the suitcase inside the cubicle. After that, insert the fresh laundry scented passkey into the fresh laundry scented locker's lock to unlock it. After that, make it so that the fresh laundry scented locker is wide open. After that, recover the printer from the fresh laundry scented locker inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked fresh laundry scented locker. You can make out a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase contains a fresh laundry scented passkey.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fresh laundry scented passkey from suitcase<|im_end|>unlock fresh laundry scented locker with fresh laundry scented passkey<|im_end|>open fresh laundry scented locker<|im_end|>take printer from fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture east. And then, recover the Quote of the Day Calendar from the desk inside the cubicle. After taking the Quote of the Day Calendar, go south. Once you get through with that, you can put the Quote of the Day Calendar inside the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar from desk<|im_end|>go south<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to go north. With that accomplished, open the portal. Then, make an attempt to go west. After that, close the portal. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could doublecheck that the cuboid safe is unlocked. After that, make absolutely sure that the cuboid safe in the launderette is wide open. And then, recover the blueberry from the cuboid safe. After that, eat the blueberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You make out a cuboid safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take blueberry from cuboid safe<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, recover the spherical key from the case within the kitchenette. Then, check that the spherical box within the kitchenette is unlocked with the spherical key. And then, doublecheck that the spherical box in the kitchenette is opened. Then, you can put the nest of shrimp into the spherical box inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
You can make out a locked spherical box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. The case contains a spherical key.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of shrimp.

your action:

Response: take spherical key from case<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>insert nest of shrimp into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could pick up the American limited edition passkey from the cabinet. Then, take a trip north. Then, venture north. And then, make absolutely sure that the American limited edition chest inside the salon is locked with the American limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You make out a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet contains an American limited edition passkey.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition passkey from cabinet<|im_end|>go north<|im_end|>go north<|im_end|>lock American limited edition chest with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, move east. And then, pick up the TextWorld passkey from the suitcase. Then, make an attempt to go west. Following that, make it so that the TextWorld chest is unlocked with the TextWorld passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You see a locked TextWorld chest close by.
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld passkey from suitcase<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an effort to go west. Okay, and then, recover the loaf of bread from the floor of the steam room. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You can barely contain your excitement.
There is an unblocked exit to the west.
You are carrying: a licorice strip and a sponge.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to eat the cauliflower.

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to head south. Then, head east. With that over with, lift the apple from the floor of the canteen. After that, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to make an attempt to take a trip south. With that over with, head east. Then, pick up the spherical key from the floor of the cookhouse. If you can get your hands on the spherical key, check that the spherical locker is unlocked with the spherical key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>go east<|im_end|>take spherical key<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to go to the south. That done, make an attempt to move east. And then, make an effort to go north. After that, assure that the gateway is opened. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel west. After that, make an attempt to head north. With that over with, pick up the sock from the stand in the spare room. After that, deposit the sock into the crate within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sock from stand<|im_end|>insert sock into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to take a trip south. If you can finish that, unlock the box with the passkey. After that, open the box. And then, recover the worm from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go south. Then, venture east. With that over with, pick up the Canadian keycard from the floor of the studio. With the Canadian keycard, make it so the Canadian passageway is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard<|im_end|>lock Canadian passageway with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to try to head west. That done, take the vacuum from the drawer inside the bathroom. After that, go east. With that done, deposit the vacuum inside the box inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a box. The box is empty, what a horrible day!
There is a closed passageway leading north. There is an open hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vacuum from drawer<|im_end|>go east<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Then, make an attempt to go to the south. And then, travel west. With that accomplished, recover the keyboard from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an unblocked exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make sure that the gate within the pantry is wide open. After opening the gate, make an attempt to move east. Okay, and then, recover the formless passkey from the bowl. And then, make sure that the formless locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You can barely contain your excitement.
There is a closed gate leading east. There is an open hatch leading north.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go east<|im_end|>take formless passkey from bowl<|im_end|>unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Then, venture east. With that over with, pick up the pair of pants from the floor of the attic. If you can get your hands on the pair of pants, rest the pair of pants on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pair of pants<|im_end|>put pair of pants on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, move east. Then, venture north. With that done, lift the Quote of the Day Calendar from the floor of the study. Then, you can deposit the Quote of the Day Calendar into the safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take Quote of the Day Calendar<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make it so that the gate inside the kitchenette is unlocked with the latchkey. Then, ensure that the gate is open. Then, take a trip north. Once you succeed at that, retrieve the shadfly from the table inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
There is a closed gateway leading east. There is a closed gate leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go north<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, head west. After that, try to go south. And then, go to the east. With that done, recover the ladle from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Wow! You're in a garage.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. Then, go east. Following that, open the chest. Then, recover the fly larva from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. After that, check that the spherical safe is unlocked with the spherical key. Then, open the spherical safe. After that, retrieve the tv from the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take tv from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head north. And then, go to the west. After that, try to venture south. After that, pick-up the shadfly from the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is an unblocked exit to the north. There is an unguarded exit to the west.
There is a watermelon on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel east. With that over with, pick up the Quote of the Day Calendar from the floor of the workshop. And then, travel north. And then, place the Quote of the Day Calendar on the platter inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>go north<|im_end|>put Quote of the Day Calendar on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, move west. With that over with, pick up the candy bar from the floor of the study. After that, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
There is an iron on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, travel east. If you can finish that, take the keycard from the drawer. After that, check that the safe is unlocked with the keycard. And then, open the safe in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, attempt to move south. Then, venture east. Then, take the fork from the table in the dish-pit. Then, deposit the fork on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You need an unguarded exit? You should try going south.
You are carrying: a telephone.

your action:

Response: go south<|im_end|>go east<|im_end|>take fork from table<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. And then, move north. And then, try to move east. Then, take the bug from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You begin looking for stuff.
There is an open door leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a kettle.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bug from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to go to the north. After that, go to the north. Following that, make an effort to head east. That done, make it so that the portmanteau within the bedroom is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an attempt to travel north. Once you get through with that, retrieve the key from the floor of the parlor. Then, make sure that the safe inside the parlor is unlocked with the key. After that, make it so that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. Following that, ensure that the dresser within the laundry place is open. And then, pick up the sponge from the dresser. And then, put the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Once you finish that, open the portal. And then, take a trip east. And then, recover the shadfly from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to head east. And then, pick up the Cat Calendar from the floor of the studio. After that, travel west. Once you finish that, place the Cat Calendar on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You make out a mantelpiece! But the thing is empty, unfortunately.
There is a closed door leading south. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar<|im_end|>go west<|im_end|>put Cat Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the south. Okay, and then, try to take a trip east. Then, retrieve the latchkey from the floor of the pantry. Then, unlock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin to take stock of what's here.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a glove.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, make an effort to move west. And then, pick up the keycard from the board. Then, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from board<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move east. And then, take a trip south. Next, go to the west. Then, make sure that the bureau inside the study is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in the place we're calling the lounge.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to travel west. With that accomplished, go north. And then, venture east. Then, pick up the glove from the workbench within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a typical kind of place. That is to say, you're in a cubicle.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take glove from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move south. And then, retrieve the stick of butter from the refrigerator. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter from refrigerator<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the fresh laundry scented key from the bowl within the kitchen. And then, make it so that the fresh laundry scented safe in the kitchen is unlocked. And then, make absolutely sure that the fresh laundry scented safe within the kitchen is wide open. Then, recover the fork from the fresh laundry scented safe in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You can make out a fresh laundry scented safe. You can make out a bowl. On the bowl you can see a fresh laundry scented key.
There is a closed portal leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from bowl<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take fork from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make it so that the cabinet is wide open. Then, take the fork from the cabinet. And then, attempt to head east. And then, put the fork inside the case in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Let's see what's in here.
You can make out a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fork from cabinet<|im_end|>go east<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture north. Following that, go east. After that, retrieve the fondue from the board. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue from board<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go to the west. And then, recover the textbook from the stand. Then, try to take a trip north. And then, ditch the textbook on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook from stand<|im_end|>go north<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to go west. Following that, make sure that the gateway is ajar. And then, take a trip south. And then, lift the glass from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is.
You need an unguarded exit? You should try going west.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go south<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, move west. And then, attempt to go north. And then, make an attempt to move east. With that done, recover the worm from the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a basket. There's something strange about this being here, but you can't put your finger on it. The basket is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head east. And then, doublecheck that the basket in the bar is ajar. After that, retrieve the American style keycard from the basket. Then, lock the American style gateway within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a stapler.

your action:

Response: go east<|im_end|>open basket<|im_end|>take American style keycard from basket<|im_end|>lock American style gateway with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could try to head north. Then, take a trip west. And then, venture south. If you can do that, pick-up the controller from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the laptop from the safe. If you can get your hands on the laptop, make an effort to venture south. And then, make an effort to head east. And then, toss the laptop on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one. You begin to take stock of what's in the room.
You can see a safe. The safe contains a laptop. You smell an awful smell, and follow it to a table. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take laptop from safe<|im_end|>go south<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go west. And then, recover the soap dispenser from the bench. After that, make an effort to head south. Then, put the soap dispenser on the stand in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser from bench<|im_end|>go south<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the locker within the cookhouse is unlocked. After that, open the locker within the cookhouse. And then, retrieve the chocolate bar from the locker within the cookhouse. After taking the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out a locker.
There is a closed gateway leading east. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. Once you finish that, recover the tablet from the bed. After that, make an effort to travel south. With that accomplished, drop the tablet on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet from bed<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. Next, go east. After that, take the pair of headphones from the stand. Then, sit the pair of headphones on the workbench in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pair of headphones from stand<|im_end|>put pair of headphones on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the refrigerator inside the cookery is ajar. After pulling open the refrigerator, pick up the rectangular passkey from the refrigerator in the cookery. And then, insert the rectangular passkey into the rectangular box in the cookery's lock to unlock it. After that, make absolutely sure that the rectangular box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one.
You see a rectangular box. You can make out a refrigerator, so there's that.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take rectangular passkey from refrigerator<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. With that accomplished, ensure that the passageway is open. And then, make an effort to venture west. Next, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip west. If you can get through with that, open the locker. And then, retrieve the formless latchkey from the locker. With the formless latchkey, make it so that the formless passageway is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in a place we're calling a laundromat.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>lock formless passageway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, check that the spherical passageway is unlocked with the spherical keycard. Then, open the spherical passageway. Then, try to venture west. Then, close the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. I guess you better just go and list everything you see here.
There is a closed gate leading north. There is a closed spherical passageway leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical passageway with spherical keycard<|im_end|>open spherical passageway<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the fresh laundry scented hatch with the fresh laundry scented keycard. And then, look and see that the fresh laundry scented hatch within the chamber is ajar. Then, attempt to go north. Then, open the locker in the salon. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is a closed fresh laundry scented hatch leading north. You need an unguarded exit? You should try going east.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented hatch with fresh laundry scented keycard<|im_end|>open fresh laundry scented hatch<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to travel east. With that over with, venture north. And then, travel west. And then, take the staple from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take staple from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, make an effort to go to the west. If you can accomplish that, retrieve the sock from the floor of the vault. Then, put the sock on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You begin looking for stuff.
There is a closed hatch leading west. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sock<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the gateway is ajar. After that, go west. That done, recover the spork from the floor of the canteen. And then, place the spork on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is a closed door leading south. There is a closed gateway leading west.
You are carrying: a fly larva.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take spork<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. After that, open the portal. Then, head north. And then, pick-up the butterfly from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. Hmmm... what else, what else? What a letdown! The chest is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>open portal<|im_end|>go north<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the keycard from the locker. And then, make an effort to move east. Then, make it so that the safe is closed. If you have closed the safe, assure the safe within the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You can barely contain your excitement.
You can see an opened normal looking locker in the corner. The locker contains a keycard. You wonder idly who left that here.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the portal in the studio is wide open. And then, attempt to head west. And then, pick up the Henderson's keycard from the rack in the shower. After that, look and see that the Henderson's passageway in the shower is locked with the Henderson's keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You begin looking for stuff.
There is a closed gate leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take Henderson's keycard from rack<|im_end|>lock Henderson's passageway with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head north. Okay, and then, go east. Following that, pick up the worm from the counter. After picking up the worm, put the worm on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take worm from counter<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, go west. After that, make an effort to take a trip south. After that, travel east. If you can get through with that, pick up the sock from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into the most standard of all possible kitchens.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to head west. Okay, and then, attempt to go south. Following that, pick up the grape from the shelf inside the vault. With the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into a shower. Not the shower you'd expect. No, this is a shower.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take grape from shelf<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. With that done, try to head south. Then, make sure that the box is shut. After that, lock the box inside the cookery with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bathroom. You can barely contain your excitement.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. Then, take the mop from the safe inside the steam room. And then, attempt to go to the west. And then, ditch the mop on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from safe<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. After that, pick up the sock from the counter inside the steam room. With the sock, venture south. That done, put the sock into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from counter<|im_end|>go south<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, open the basket within the recreation zone. Then, take the keycard from the basket in the recreation zone. With the keycard, go east. With that done, doublecheck that the chest is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I just think it's great that you've just entered a recreation zone.
You can see a basket.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take keycard from basket<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, try to venture south. After that, go south. Then, head east. Once you succeed at that, look and see that the portal is closed. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. Let's see what's in here.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying: a spherical key.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to go to the south. After that, make an effort to go to the east. After that, venture north. And then, lock the TextWorld limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. After that, pick up the textbook from the floor of the salon. And then, travel south. Then, you can deposit the textbook into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook<|im_end|>go south<|im_end|>insert textbook into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, head west. With that over with, move south. After that, pick up the Henderson's keycard from the cabinet. After that, make it so the Henderson's chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's keycard from cabinet<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to head west. And then, attempt to travel north. And then, head east. After that, doublecheck that the freezer in the cookhouse is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the type N safe is unlocked. After that, open the type N safe. Then, pick up the laptop from the type N safe inside the bar. After picking up the laptop, sit the laptop on the couch in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type N safe. You can make out a couch. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is a closed portal leading north. There is a closed gate leading west. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a type N keycard.

your action:

Response: unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>take laptop from type N safe<|im_end|>put laptop on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, try to go east. After that, make an effort to take a trip north. With that accomplished, head west. After that, lift the shadfly from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You see a gleam over in a corner, where you can see a safe. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a pear.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could check that the type H locker is unlocked with the type H latchkey. After that, open the type H locker. Then, pick up the laptop from the type H locker. With the laptop, you can deposit the laptop inside the portmanteau within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. Okay, just remember what you're here to do, and everything will go great.
You see an opened portmanteau in the room. The portmanteau is empty, what a horrible day! You scan the room for a type H locker, and you find a type H locker.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a type H latchkey.

your action:

Response: unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take laptop from type H locker<|im_end|>insert laptop into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go south. After that, make an attempt to take a trip south. That done, make an effort to take a trip east. After that, recover the coffee cup from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the north. With that done, recover the Henderson's style keycard from the floor of the workshop. After stealing the Henderson's style keycard, try to go to the south. Following that, doublecheck that the Henderson's style chest inside the kitchenette is locked with the Henderson's style keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in the place we're calling the kitchenette.
Look over there! a Henderson's style chest.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style keycard<|im_end|>go south<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go south. And then, make an attempt to go to the east. With that over with, take the latchkey from the workbench. Then, make it so that the gateway within the closet is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from workbench<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, travel south. And then, try to go to the east. That done, lift the Comic Strip Calendar from the floor of the office. With the Comic Strip Calendar, rest the Comic Strip Calendar on the stand. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Comic Strip Calendar<|im_end|>put Comic Strip Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, try to move west. With that accomplished, make an attempt to take a trip south. Then, head east. And then, make absolutely sure that the suitcase within the cubicle is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be great if you could attempt to head south. After that, attempt to go to the east. With that over with, make an attempt to head north. After that, make it so that the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the kitchen.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the spherical keycard from the mantelpiece. Then, check that the spherical safe inside the office is unlocked with the spherical keycard. And then, ensure that the spherical safe is open. And then, pick up the backup calendar from the spherical safe inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the office.
You make out a spherical safe. You scan the room for a mantelpiece, and you find a mantelpiece. On the mantelpiece you make out a spherical keycard. Huh, weird.
There is a closed portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical keycard from mantelpiece<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take backup calendar from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to travel west. With that done, make an attempt to head north. With that over with, retrieve the iron from the dresser. And then, place the iron on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying: a berry.

your action:

Response: go west<|im_end|>go north<|im_end|>take iron from dresser<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to travel west. After that, open the hatch. And then, make an attempt to go north. That done, close the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You need an unblocked exit? You should try going west.
You are carrying: a nest of caterpillars.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. Then, head east. And then, try to move north. After that, lift the fork from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in a place we're calling a recreation zone. The room is well lit.
You make out a locked box.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the banana from the cabinet. After that, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a cabinet. The cabinet contains a banana. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take banana from cabinet<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take a trip north. Then, venture east. With that done, open the locker within the cookery. Then, take the whisk from the locker. That's it!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the office.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>go east<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. If you can finish that, assure that the locker inside the cookhouse is unlocked with the keycard. After unlocking the locker, ensure that the locker within the cookhouse is open. And then, place the iron inside the locker in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a keycard and an iron.

your action:

Response: go west<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert iron into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel west. If you can manage that, try to venture north. And then, make sure that the case inside the sauna is wide open. And then, retrieve the paper towel from the case in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>open case<|im_end|>take paper towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture west. And then, recover the latchkey from the counter within the pantry. After picking up the latchkey, attempt to go east. And then, make sure that the chest in the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just fallen into a bedchamber.
You can make out a chest. You can't wait to tell the folks at home about this!
There is an open gateway leading east. There is an open portal leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, assure that the hatch in the steam room is unlocked. After that, ensure that the hatch inside the steam room is open. Then, head north. After that, recover the stapler from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. You begin to take stock of what's here.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a keycard.

your action:

Response: unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to venture north. If you can manage that, take a trip west. Then, try to take a trip south. Once you accomplish that, retrieve the insect from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is a closed gate leading south. There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to make an attempt to head south. And then, head west. And then, venture north. After that, open the type 7 chest in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 7 key.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open type 7 chest<|im_end|>