Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, open the hatch inside the study. After that, venture west. And then, retrieve the key from the board. If you can get your hands on the key, assure that the chest is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
There is a closed hatch leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take key from board<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip north. With that accomplished, make an attempt to move east. With that accomplished, go to the south. Then, pick up the pair of pants from the counter inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the studio.
A decrepit board tells you that you are now in the studio.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could make absolutely sure that the type 5 chest is unlocked with the type 5 latchkey. After that, doublecheck that the type 5 chest within the cubicle is open. And then, pick up the insect from the type 5 chest in the cubicle. Then, sit the insect on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You see a locked type 5 chest. You smell a sickening smell, and follow it to a mantle. But the thing hasn't got anything on it.
There is a closed portal leading east. There is a closed passageway leading west.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 chest with type 5 latchkey<|im_end|>open type 5 chest<|im_end|>take insect from type 5 chest<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the passageway. After that, attempt to take a trip south. And then, venture east. And then, retrieve the shoe from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go west. With that over with, travel south. And then, pick up the keycard from the bookshelf in the chamber. After that, assure the safe inside the chamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard from bookshelf<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. And then, make an effort to go to the west. Once you get around to doing that, retrieve the TextWorld style passkey from the floor of the dish-pit. And then, unlock the TextWorld style chest in the dish-pit with the TextWorld style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a controller.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld style passkey<|im_end|>unlock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go west. With that over with, make an effort to venture north. And then, try to go to the east. Then, take the laptop from the stand in the study. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, venture south. Then, go to the west. Once you manage that, take the laptop from the table in the office. If you can get your hands on the laptop, insert the laptop inside the suitcase within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop from table<|im_end|>insert laptop into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to recover the keycard from the chair within the workshop. Then, go east. If you can accomplish that, make it so that the box is unlocked. And then, doublecheck that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one. You begin looking for stuff.
Oh, great. Here's a chair. You see a keycard on the chair.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from chair<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip west. If you can get around to doing that, recover the Henderson's style latchkey from the floor of the garage. After you have taken the Henderson's style latchkey, make absolutely sure that the Henderson's style locker inside the garage is unlocked with the Henderson's style latchkey. After that, look and see that the Henderson's style locker within the garage is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style latchkey<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, unlock the Henderson's gate. And then, open the Henderson's gate. After that, attempt to take a trip north. And then, recover the pillow from the bench in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed Henderson's gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's gate with Henderson's keycard<|im_end|>open Henderson's gate<|im_end|>go north<|im_end|>take pillow from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to head north. That done, try to move west. Then, take the cashew from the basket. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take cashew from basket<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the office. After that, move north. And then, close the locker. And then, assure the locker in the launderette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You begin to take stock of what's here.
You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the pencil from the mantle. Then, make an effort to head south. After that, attempt to venture east. After that, place the pencil on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a mantle. You see a pencil on the mantle.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: take pencil from mantle<|im_end|>go south<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the south. With that over with, ensure that the dresser is open. Then, take the towel from the dresser in the bathroom. And then, you can place the towel into the drawer inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an open gate leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take towel from dresser<|im_end|>insert towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, recover the latchkey from the floor of the cookhouse. And then, venture north. Then, venture west. Then, doublecheck that the chest in the washroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go north<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the hatch is open. After that, move east. With that over with, make an effort to head south. And then, close the portal in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Let's see what's in here.
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the drawer is opened. And then, pick up the paper towel from the drawer. If you can get your hands on the paper towel, attempt to go to the west. If you can finish that, you can deposit the paper towel inside the refrigerator in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You see a drawer.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take paper towel from drawer<|im_end|>go west<|im_end|>insert paper towel into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the north. Once you get around to doing that, attempt to go east. With that done, attempt to move south. With that over with, assure that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel east. After that, recover the Henderson's limited edition latchkey from the floor of the recreation zone. Then, travel west. With that over with, assure that the Henderson's limited edition chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one.
You make out a Henderson's limited edition chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>go west<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to travel east. And then, make absolutely sure that the box in the laundry place is wide open. After that, retrieve the fondue from the box in the laundry place. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to travel east. Then, try to move north. If you can accomplish that, take a trip west. And then, recover the coffee cup from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could ensure that the crate is open. After opening the crate, take the pair of pants from the crate within the closet. And then, make an effort to head south. After that, put the pair of pants into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a crate.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take pair of pants from crate<|im_end|>go south<|im_end|>insert pair of pants into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the chest is open. And then, pick up the insect from the chest inside the garage. After that, try to move north. And then, you can place the insect inside the cabinet within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. I guess you better just go and list everything you see here.
You scan the room, seeing a chest.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take insect from chest<|im_end|>go north<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the drawer in the sauna. And then, take a trip east. Then, doublecheck that the box in the office is closed. Then, Deposit the keycard into the box within the office to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. Let's see what's in here.
You can make out a drawer. The drawer contains a keycard. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from drawer<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Once you do that, try to head east. After that, lift the broom from the floor of the shower. And then, place the broom on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>take broom<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, go to the south. Next, move south. Okay, and then, move east. Then, retrieve the worm from the board within the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel west. After that, make an effort to venture north. After that, make an attempt to travel east. And then, retrieve the fork from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the south. After that, make an attempt to go to the west. Then, pick up the paper towel from the floor of the restroom. And then, you can deposit the paper towel inside the safe within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. And then, attempt to travel north. If you can manage that, make an effort to go east. With that done, close the suitcase in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
There is a nest of insects on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, pick up the passkey from the workbench. And then, head west. With that accomplished, attempt to travel south. And then, lock the chest in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet. You can barely contain your excitement.
Hey, want to see a workbench? Look over there, a workbench. On the workbench you can see a passkey. Wow! Just like in the movies!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>go west<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to go to the west. With that done, attempt to venture north. Okay, and then, recover the stick of butter from the recliner in the bedchamber. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take stick of butter from recliner<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to go to the south. Then, retrieve the sandwich from the trunk. After getting the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
There is a closed passageway leading west. There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sandwich from trunk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, make sure that the safe is unlocked. After that, ensure that the safe in the playroom is open. Then, pick up the manuscript from the safe within the playroom. And then, put the manuscript on the couch inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a safe. You see a couch. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is a closed hatch leading east. There is a closed passageway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>put manuscript on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture west. Then, retrieve the vanilla scented keycard from the cabinet within the spare room. After that, take a trip south. And then, lock the vanilla scented chest with the vanilla scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented keycard from cabinet<|im_end|>go south<|im_end|>lock vanilla scented chest with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, pick up the keycard from the shelf. And then, unlock the locker. If you have unlocked the locker, open the locker within the attic. And then, take the bug from the locker inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You make another one of your grand eccentric entrances into an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You make out a shelf. Wow, isn't TextWorld just the best? The shelf is usual. On the shelf you make out a keycard.
There is a closed passageway leading south. There is a closed hatch leading west. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the suitcase inside the office. After that, recover the type F key from the suitcase. And then, venture east. And then, make sure that the type F locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You begin to take stock of what's here.
You can make out a closed suitcase in the corner.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take type F key from suitcase<|im_end|>go east<|im_end|>unlock type F locker with type F key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go to the east. If you can get around to doing that, travel south. After that, go west. And then, retrieve the fly larva from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
A crooked signboard tells you that you are now in the office.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a book.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel north. After that, try to go to the west. After that, travel south. And then, retrieve the blanket from the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, venture west. Okay, and then, make an effort to venture south. Then, make an effort to travel east. Then, take the mop from the table. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the dresser in the bedroom is open. After that, take the burger from the dresser within the bedroom. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can see a closed dresser.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take burger from dresser<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move south. That done, venture south. Then, make an attempt to venture east. After that, pick up the bug from the table inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out a closed display.
There is a closed hatch leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to venture north. If you can accomplish that, recover the key from the floor of the shower. And then, attempt to head south. And then, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a closed chest.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, venture south. Once you accomplish that, head west. That done, retrieve the cucumber from the suitcase. And then, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You start to take note of what's in the room.
You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cucumber from suitcase<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, make an effort to head south. Okay, and then, attempt to head east. Okay, and then, lift the coconut from the floor of the cookery. Then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go east<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could pick up the keycard from the stand. If you can get your hands on the keycard, unlock the safe in the pantry. After that, ensure that the safe within the pantry is open. Then, you can insert the bowl inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You see a locked standard looking safe close by. You see a stand. On the stand you see a keycard.
There is a closed hatch leading south. There is a closed gateway leading west.
You are carrying: a bowl.

your action:

Response: take keycard from stand<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. After that, attempt to head south. Then, pick-up the keycard from the floor of the chamber. After that, make sure that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go south<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Next, retrieve the Cat Calendar from the floor of the study. After that, make an attempt to head west. Next, you can insert the Cat Calendar into the cake scented box within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a cake scented box. Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading north. You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar<|im_end|>go west<|im_end|>insert Cat Calendar into cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, try to travel east. Then, head south. After that, make an attempt to go to the west. Okay, and then, retrieve the monitor from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a counter. The counter is standard. But the thing is empty. It would have been so cool if there was stuff on the counter.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could open the bureau in the study. And then, recover the lavender scented keycard from the bureau. After that, insert the lavender scented keycard into the lavender scented safe within the study's lock to unlock it. Then, open the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study.
If you haven't noticed it already, there seems to be something there by the wall, it's a lavender scented safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You hear a noise behind you and spin around, but you can't see anything other than a bureau.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take lavender scented keycard from bureau<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. Then, recover the nest of bugs from the shelf in the closet. If you can get your hands on the nest of bugs, try to take a trip south. Okay, and then, sit the nest of bugs on the plate in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bugs from shelf<|im_end|>go south<|im_end|>put nest of bugs on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the cabinet. Then, take the nest of ticks from the cabinet inside the washroom. Then, make an effort to venture east. Following that, you can insert the nest of ticks into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. The room is well lit.
You make out a cabinet.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take nest of ticks from cabinet<|im_end|>go east<|im_end|>insert nest of ticks into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. And then, take a trip west. And then, go to the north. After that, pick up the fork from the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a glove.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to attempt to travel south. And then, travel east. Okay, and then, try to go to the north. After that, recover the lampshade from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place. You begin looking for stuff.
You make out a recliner. The recliner is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take lampshade from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. If you can do that, make an attempt to venture north. After that, pick up the worm from the trunk within the studio. After that, toss the worm on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from trunk<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, take the passkey from the case. Then, make an attempt to take a trip south. If you can finish that, move east. And then, unlock the chest inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong.
You can make out a case. The case contains a passkey. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture west. Then, unlock the non-euclidean locker inside the bathroom. After that, make sure that the non-euclidean locker is opened. And then, recover the paper towel from the non-euclidean locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying: a non-euclidean passkey.

your action:

Response: go west<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take paper towel from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to head east. And then, pick-up the printer from the floor of the office. After that, head west. After that, toss the printer on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You make out a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer<|im_end|>go west<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Then, open the door inside the bedchamber. And then, try to go south. And then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move south. After that, go to the east. With that accomplished, recover the telephone from the floor of the cubicle. And then, rest the telephone on the mantle within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take telephone<|im_end|>put telephone on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to move south. Following that, travel east. Then, assure that the trunk is open. Then, pick up the tv from the trunk inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open trunk<|im_end|>take tv from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip north. With that over with, unlock the fresh laundry scented locker. After that, doublecheck that the fresh laundry scented locker is opened. After that, retrieve the stapler from the fresh laundry scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
There is an open passageway leading east. There is an open gate leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented key.

your action:

Response: go north<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take stapler from fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. After that, make an effort to take a trip south. Next, go west. That done, take the cushion from the dresser inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take cushion from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to venture west. Following that, retrieve the spork from the plate. With the spork, make an effort to go east. With that done, you can put the spork into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just walked into a cellar.
You can see an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork from plate<|im_end|>go east<|im_end|>insert spork into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. And then, try to go to the east. Next, recover the key from the floor of the shower. Then, unlock the safe in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an open door leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head north. With that accomplished, try to go east. And then, take the paper towel from the counter in the laundromat. After stealing the paper towel, drop the paper towel on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip south. With that over with, recover the poem from the dresser in the salon. Then, try to venture north. And then, place the poem on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You make a grand eccentric entrance into a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. The stand is ordinary. But the thing is empty, unfortunately.
There is a closed passageway leading north. There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take poem from dresser<|im_end|>go north<|im_end|>put poem on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, venture north. Next, retrieve the lavender scented passkey from the floor of the vault. And then, lock the lavender scented locker with the lavender scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take lavender scented passkey<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip north. With that accomplished, move east. With that over with, go south. And then, pick up the keyboard from the desk inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take keyboard from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head west. With that accomplished, retrieve the gummy bear from the mantelpiece. Then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in the place we're calling the workshop.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>take gummy bear from mantelpiece<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to take a trip south. Following that, pick up the keycard from the floor of the kitchenette. With the keycard, go north. And then, doublecheck that the chest inside the basement is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
Hey, want to see a chest? Look over there, a chest. Classic TextWorld.
There is an open hatch leading east. You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go north<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, move east. After that, pick up the key from the floor of the shower. And then, make an effort to go to the west. With that done, unlock the gate in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip south. Okay, and then, make an effort to travel east. After that, open the case. After that, deposit the paper towel into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go east<|im_end|>open case<|im_end|>insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to move west. Once you manage that, go to the south. That done, try to go east. Then, make absolutely sure that the display in the workshop is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to move south. That done, go to the west. Then, take a trip north. After that, make sure that the type 5 box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>unlock type 5 box with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the gate. And then, go south. Okay, and then, take a trip east. Then, make sure that the case within the shower is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading north. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, move south. With that over with, travel east. Following that, make an effort to go to the north. Following that, pick up the desktop computer from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the folder from the desk. After that, attempt to take a trip west. After that, move south. Okay, and then, ditch the folder on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
You see a desk. The desk is typical. On the desk you can make out a folder.
There is an open gateway leading south. There is an open hatch leading west.
You are carrying nothing.

your action:

Response: take folder from desk<|im_end|>go west<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to make an effort to move east. With that done, make an effort to go to the north. And then, go to the north. Following that, take the tablet from the couch inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take tablet from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to go south. Then, pick up the fondue from the stand. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary one.
There is a closed gate leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a tv.

your action:

Response: go south<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the case inside the kitchenette. After pulling open the case, pick up the latchkey from the case inside the kitchenette. After that, look and see that the chest inside the kitchenette is unlocked. After that, ensure that the chest in the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest. Hey, want to see a case? Look over there, a case.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the passageway. After opening the passageway, attempt to go south. Then, open the locker. After opening the locker, insert the napkin inside the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a napkin.

your action:

Response: open passageway<|im_end|>go south<|im_end|>open locker<|im_end|>insert napkin into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to go to the east. And then, head north. If you can do that, make an attempt to venture west. After that, put the golf tee on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a golf tee.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>put golf tee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head east. That done, try to go to the north. Following that, make an attempt to travel west. Then, doublecheck that the door is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
There is an open door leading north. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to travel west. After that, venture south. Okay, and then, retrieve the passkey from the safe. After that, check that the passageway inside the bedroom is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>take passkey from safe<|im_end|>unlock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel east. And then, go north. Then, recover the formless passkey from the floor of the salon. And then, make sure that the formless locker inside the salon is locked with the formless passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying: a strawberry.

your action:

Response: go east<|im_end|>go north<|im_end|>take formless passkey<|im_end|>lock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, travel south. And then, take the legume from the mantelpiece inside the office. After getting the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take legume from mantelpiece<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, make an attempt to move south. If you can finish that, make an effort to travel east. With that done, retrieve the pencil from the cabinet. And then, you can place the pencil into the coffer inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil from cabinet<|im_end|>insert pencil into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip west. With that done, head south. Following that, attempt to go to the east. After that, pick-up the insect from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, venture north. Then, retrieve the Henderson's limited edition keycard from the shelf within the shower. After that, try to go west. With that accomplished, check that the Henderson's limited edition chest within the study is unlocked with the Henderson's limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition keycard from shelf<|im_end|>go west<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the carrot from the chest within the dish-pit. After that, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
You can see an opened chest close by. The chest contains a carrot. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed hatch leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move east. With that over with, make an effort to move south. Next, take the Microsoft style passkey from the rack in the sauna. After that, look and see that the Microsoft style box within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft style passkey from rack<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could go to the west. And then, pick up the iron from the rack within the steam room. After that, travel east. With that over with, drop the iron on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron from rack<|im_end|>go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to go north. And then, pick up the keycard from the rack. And then, head west. After that, insert the keycard into the chest in the cookhouse's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from rack<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. With that done, make an effort to venture west. With that accomplished, take a trip north. Next, recover the golf tee from the crate inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty ordinary.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take golf tee from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to head west. With that done, open the basket in the sauna. And then, recover the passkey from the basket inside the sauna. And then, doublecheck that the door is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>unlock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, take the Microsoft style latchkey from the bench. With the Microsoft style latchkey, go east. Once you get around to doing that, Deposit the Microsoft style latchkey into the Microsoft style chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You make out a Microsoft style chest.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey from bench<|im_end|>go east<|im_end|>lock Microsoft style chest with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the backup calendar from the floor of the office. And then, take a trip north. And then, open the case in the shower. Then, you can insert the backup calendar into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the north.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>go north<|im_end|>open case<|im_end|>insert backup calendar into case<|im_end|>