Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. And then, try to head west. That done, venture south. Once you manage that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a teapot.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. If you can get around to doing that, try to go south. With that accomplished, retrieve the passkey from the cabinet inside the studio. Then, unlock the locker with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head east. If you can do that, ensure that the hatch in the sauna is open. After you have opened the hatch, travel north. Then, assure that the portal inside the spare room is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, doublecheck that the door is ajar. Then, head east. Then, move south. With that done, make it so that the passageway is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go north. Then, make an effort to take a trip west. After that, try to venture south. If you can manage that, make it so that the case within the spare room is opened. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the garage.
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel south. Then, open the case. After that, take the bug from the case within the basement. Once you have taken the bug, insert the bug into the display. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take bug from case<|im_end|>insert bug into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, make an effort to move east. Okay, and then, make an effort to travel north. Following that, retrieve the sandwich from the counter in the vault. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to head east. With that over with, go south. If you can do that, travel west. If you can get through with that, pick up the bowl from the platter in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
This just in- You, in the launderette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take bowl from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Then, take the lamp from the box within the chamber. Then, make an attempt to take a trip east. And then, rest the lamp on the board. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a board. What a coincidence, weren't you just thinking about a board? The board is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp from box<|im_end|>go east<|im_end|>put lamp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could go to the east. Then, pick up the passkey from the dresser. After getting the passkey, travel south. And then, doublecheck that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the salon. After that, unlock the locker. And then, make sure that the locker in the salon is opened. After pulling open the locker, take the poem from the locker in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. Okay, just remember what you're here to do, and everything will go great.
You make out a locker.
There is a closed gateway leading south. There is a closed portal leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. After that, go to the south. If you can accomplish that, retrieve the keycard from the floor of the studio. After that, lock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You can barely contain your excitement.
You can make out a board. You shudder, but continue examining the board. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the east. With that done, pick up the keycard from the floor of the office. After stealing the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You can barely contain your excitement.
You smell an interesting smell, and follow it to a stand. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture west. With that done, head north. Following that, go east. Then, close the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying: a pillow.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to take the rectangular latchkey from the bench in the washroom. Then, unlock the rectangular chest within the washroom. After that, assure that the rectangular chest within the washroom is opened. After that, recover the sponge from the rectangular chest within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can see a locked rectangular chest. Look over there! a bench! On the bench you can make out a rectangular latchkey.
There is a closed portal leading north. There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular latchkey from bench<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take sponge from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel east. Following that, try to venture north. After that, travel west. With that done, make absolutely sure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You scan the room for a chair, and you find a chair. The chair is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the fondue from the case inside the scullery. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
Look over there! a case. Does this look like anything mentioned in the instructions? The case contains a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fondue from case<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, go to the west. And then, make an attempt to head south. Following that, go to the east. After that, drop the ladle on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a ladle.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Following that, venture north. And then, retrieve the cookie from the floor of the kitchen. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You can barely contain your excitement.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, attempt to take a trip east. Okay, and then, make it so that the chest inside the cubicle is closed. Then, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading east. There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the rectangular keycard from the floor of the playroom. If you can get your hands on the rectangular keycard, travel south. Then, head west. Next, look and see that the rectangular box in the kitchenette is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>go south<|im_end|>go west<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel south. Then, take a trip south. And then, take the formless key from the counter. Then, assure that the formless box in the kitchen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take formless key from counter<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the broccoli from the refrigerator. After picking up the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You make out an opened refrigerator. The refrigerator contains a broccoli.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broccoli from refrigerator<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip west. And then, retrieve the napkin from the case in the scullery. Then, attempt to venture east. After that, place the napkin on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
Oh, great. Here's a board. But the thing is empty. Hm. Oh well
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take napkin from case<|im_end|>go east<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take a trip north. That done, retrieve the keycard from the table. After that, travel south. And then, lock the hatch within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. Let's see what's in here.
There is a closed gateway leading east. There is a closed hatch leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, go to the east. Once you finish that, pick-up the broccoli from the floor of the spare room. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. With that done, attempt to move south. Next, pick up the TextWorld passkey from the floor of the shower. After that, unlock the TextWorld box with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: go south<|im_end|>go south<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick up the nest of toads from the floor of the scullery. After that, make an attempt to venture south. That done, rest the nest of toads on the desk within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just moved into a bedroom. The room is well lit.
You scan the room, seeing a desk. However, the desk, like an empty desk, has nothing on it.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of toads<|im_end|>go south<|im_end|>put nest of toads on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to travel north. Once you get through with that, attempt to move east. With that done, make an effort to move south. Next, recover the paper towel from the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go west. Next, retrieve the pillow from the mantelpiece. Then, attempt to go east. With that accomplished, place the pillow on the mantle inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You can make out a mantle. The mantle is normal. The mantle appears to be empty.
There is a closed portal leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from mantelpiece<|im_end|>go east<|im_end|>put pillow on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. Next, make an attempt to go to the east. And then, attempt to venture south. And then, ensure that the case within the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the plant from the bookshelf. Then, move north. Next, go east. If you can succeed at that, toss the plant on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can see a bookshelf. The bookshelf is typical. On the bookshelf you can make out a plant. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take plant from bookshelf<|im_end|>go north<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, try to venture south. If you can succeed at that, try to go west. And then, take the cookie from the dresser within the shower. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from dresser<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take a trip west. Then, take the knife from the saucepan within the cookhouse. Then, make an attempt to head east. Then, drop the knife on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take knife from saucepan<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the key into the hatch's lock to unlock it. Then, assure that the hatch is ajar. After that, head south. And then, pick up the staple from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is a closed door leading north. There is a closed hatch leading south.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Once you finish that, make an attempt to take a trip west. Once you finish that, pick up the cookie from the safe. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Here we are in the garage.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. With that over with, make an effort to go north. And then, pick-up the tablet from the floor of the bedroom. And then, rest the tablet on the mantle inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take tablet<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. And then, take a trip east. That done, travel south. And then, make absolutely sure that the safe is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a blender.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to move north. With that done, go north. Okay, and then, travel west. That done, retrieve the fly larva from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture north. With that accomplished, attempt to take a trip west. And then, take a trip south. Following that, pick up the bug from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
There is an open gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go west. And then, make absolutely sure that the cabinet is open. After that, recover the lavender scented key from the cabinet. After that, unlock the lavender scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take lavender scented key from cabinet<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the bowl from the board inside the cookhouse. After getting the bowl, venture north. After that, make an effort to head east. Then, you can deposit the bowl inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You see a board. Make a note of this, you might have to put stuff on or in it later on. You see a bowl on the board.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take bowl from board<|im_end|>go north<|im_end|>go east<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to travel north. With that done, venture east. And then, lift the passkey from the floor of the cookhouse. And then, assure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the safe is unlocked. Then, ensure that the safe is open. And then, retrieve the chocolate bar from the safe inside the study. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take a trip north. With that accomplished, go to the east. After that, retrieve the coffee cup from the platter. Once you have taken the coffee cup, deposit the coffee cup on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You need an unguarded exit? You should try going north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>take coffee cup from platter<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. And then, venture south. Then, venture south. Then, retrieve the shadfly from the trunk in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, pick-up the worm from the floor of the laundry place. After that, make an effort to travel west. And then, toss the worm on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>go west<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. Following that, go to the east. Following that, ensure that the chest inside the shower is open. Having opened the chest, you can put the spoon inside the chest within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You need an unblocked exit? You should try going north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>go east<|im_end|>open chest<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to attempt to travel west. Then, pick up the teapot from the floor of the scullery. If you can get your hands on the teapot, make an effort to head east. And then, sit the teapot on the recliner in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You scan the room for a recliner, and you find a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teapot<|im_end|>go east<|im_end|>put teapot on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to insert the passkey into the safe in the sauna's lock to unlock it. After that, ensure that the safe inside the sauna is open. After that, take the sponge from the safe within the sauna. And then, rest the sponge on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe in the room. You make out a counter. The counter is normal. But the thing is empty.
There is a closed hatch leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. With that done, try to move south. Next, attempt to go east. With that over with, ensure that the American chest within the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, head north. After that, recover the Henderson's limited edition key from the dresser inside the bedroom. Having taken the Henderson's limited edition key, try to go to the west. If you can manage that, assure that the Henderson's limited edition box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
This is going to sound unbelievable, but you've just entered a washroom.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from dresser<|im_end|>go west<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture south. Then, attempt to venture east. Then, recover the key from the table. After picking up the key, doublecheck that the box in the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the trunk inside the spare room. And then, recover the fly larva from the trunk within the spare room. After that, head east. Okay, and then, ditch the fly larva on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in the place we're calling the spare room.
You make out a trunk.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take fly larva from trunk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go west. After that, try to venture south. Once you do that, look and see that the basket is wide open. After opening the basket, retrieve the iron from the basket inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You begin to take stock of what's here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to travel north. Next, go east. With that accomplished, recover the type I latchkey from the cabinet. Then, lock the type I hatch with the type I latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You see a gleam over in a corner, where you can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type I latchkey from cabinet<|im_end|>lock type I hatch with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. And then, attempt to head south. And then, make an effort to go west. Then, recover the keyboard from the display within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type 1 passkey from the safe. With the type 1 passkey, make it so that the type 1 box inside the bathroom is unlocked with the type 1 passkey. Then, make absolutely sure that the type 1 box is wide open. Then, you can insert the staple into the type 1 box in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place.
Hey, want to see a type 1 box? Look over there, a type 1 box. An open safe is nearby. The safe contains a type 1 passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: take type 1 passkey from safe<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>insert staple into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head west. And then, make an effort to move north. With that over with, head east. After that, recover the mug from the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You begin to take stock of what's in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take mug from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could pick up the passkey from the bed. If you can get your hands on the passkey, make an effort to go east. And then, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You see a bed. The bed is ordinary. On the bed you see a passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the spherical chest in the studio with the spherical keycard. And then, make it so that the spherical chest in the studio is open. And then, recover the telephone from the spherical chest in the studio. If you have got the telephone, drop the telephone on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a spherical chest.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take telephone from spherical chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go east. Following that, try to head north. Once you finish that, retrieve the cashew from the floor of the cubicle. And then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. After that, recover the broom from the bench in the bathroom. After stealing the broom, try to go to the east. After that, put the broom into the suitcase in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin looking for stuff.
You can make out an opened suitcase, which looks ordinary, here. The suitcase is empty, what a horrible day!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from bench<|im_end|>go east<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the shadfly from the suitcase inside the cubicle. If you can get your hands on the shadfly, make an attempt to move south. And then, go east. After that, ditch the shadfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
You see an opened suitcase, which looks standard, nearby. The suitcase contains a shadfly.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take shadfly from suitcase<|im_end|>go south<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to move north. Once you get through with that, travel west. Then, go south. And then, close the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the gateway in the shower. After that, ensure that the gateway is open. After that, travel west. Then, lift the glove from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock gateway with key<|im_end|>open gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, open the chest. After that, recover the spherical key from the chest in the vault. With the spherical key, go to the west. Then, unlock the spherical locker within the playroom with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a chest. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take spherical key from chest<|im_end|>go west<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go to the south. If you can finish that, attempt to take a trip west. Then, retrieve the pair of headphones from the floor of the spare room. With the pair of headphones, you can deposit the pair of headphones into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take pair of headphones<|im_end|>insert pair of headphones into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, pick up the bug from the floor of the workshop. And then, take a trip east. And then, place the bug inside the portmanteau within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, try to travel north. Next, take a trip west. And then, retrieve the coffee cup from the rack. And then, place the coffee cup on the table in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, retrieve the pillow from the safe inside the bedchamber. Then, go north. Then, head west. And then, deposit the pillow on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
As if things weren't amazing enough already, you can even see a safe. The light flickers for a second, but nothing else happens. The safe contains a pillow. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: take pillow from safe<|im_end|>go north<|im_end|>go west<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, try to travel south. Then, open the portal in the parlor. And then, make an attempt to take a trip east. With that accomplished, throw the bug on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. And then, pick up the blender from the pan inside the canteen. And then, move east. With that over with, toss the blender on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room is well lit.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blender from pan<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could go to the north. Then, travel east. With that done, take a trip south. Once you get through with that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. And then, recover the Canadian latchkey from the suitcase. And then, head south. That done, look and see the Canadian chest in the cellar is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
You see a gleam over in a corner, where you can see a Canadian chest.
There is a closed portal leading east. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from suitcase<|im_end|>go south<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move north. Following that, recover the mug from the coffer. Then, try to head south. Okay, and then, sit the mug on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can see a desk. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from coffer<|im_end|>go south<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip north. Then, head east. And then, venture south. Next, retrieve the top hat from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take top hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the south. Next, go south. With that over with, make an effort to move west. Following that, lift the tablet from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to travel north. Next, take a trip east. With that over with, open the case inside the spare room. After that, recover the sock from the case inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>open case<|im_end|>take sock from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to travel west. With that over with, pick up the shirt from the locker in the pantry. If you can get your hands on the shirt, travel south. Then, place the shirt on the rack inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from locker<|im_end|>go south<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. And then, take a trip south. If you can do that, recover the grape from the coffer. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take grape from coffer<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go east. Following that, recover the vanilla scented keycard from the floor of the office. After that, make an effort to head west. After that, Insert the vanilla scented keycard into the vanilla scented safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a vanilla scented safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip north. Then, retrieve the Microsoft style latchkey from the floor of the study. Then, attempt to go to the east. Then, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You can barely contain your excitement.
There is a closed door leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to lift the passkey from the floor of the bedroom. And then, make sure that the safe in the bedroom is unlocked. And then, make absolutely sure that the safe within the bedroom is opened. And then, pick up the tv from the safe inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
There is a closed gate leading east. There is a closed door leading west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. Then, go to the north. Then, head east. Then, recover the Quote of the Day Calendar from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the non-euclidean portal in the cubicle with the non-euclidean latchkey. After you have unlocked the non-euclidean portal, make absolutely sure that the non-euclidean portal is ajar. After that, travel west. With that over with, make sure that the box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
There is a closed non-euclidean portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean portal with non-euclidean latchkey<|im_end|>open non-euclidean portal<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the portal is unlocked with the key. Then, ensure that the portal within the scullery is open. After you have pulled open the portal, make an attempt to go west. With that done, take the broom from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>take broom from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the south. And then, recover the passkey from the floor of the parlor. After that, make an effort to head west. Then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You have moved into a sauna. Not the sauna you'd expect. No, this is a sauna.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go west<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel north. With that accomplished, take a trip north. With that done, try to go west. After that, assure that the drawer inside the washroom is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Following that, recover the synthesizer from the floor of the bedroom. If you can get your hands on the synthesizer, move north. And then, you can deposit the synthesizer into the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You begin to take stock of what's here.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>insert synthesizer into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, open the portal. After that, attempt to move south. Then, ensure that the locker is open. And then, take the bug from the locker in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
There is a closed portal leading south. You need an unblocked exit? You should try going east.
You are carrying: a legume.

your action:

Response: open portal<|im_end|>go south<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to move east. With that over with, venture north. After that, check that the box is unlocked with the passkey. Then, make absolutely sure that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, attempt to take a trip east. After that, ensure that the locker is open. And then, pick up the hat from the locker within the basement. Then, place the hat on the table within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take hat from locker<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take a trip north. Then, make an attempt to take a trip west. And then, travel south. Then, lift the shadfly from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to travel north. Once you finish that, take a trip east. Then, take a trip south. And then, retrieve the bug from the bench inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the gate within the recreation zone's lock to unlock it. And then, open the gate. And then, travel west. After that, open the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone.
There is a closed gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go west<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the safe inside the studio is unlocked with the passkey. And then, ensure that the safe is open. And then, retrieve the loaf of bread from the safe within the studio. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here. I guess you better just go and list everything you see here.
You can see a locked safe.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. Then, make absolutely sure that the passageway is open. After opening the passageway, make an effort to go west. After that, rest the soap dispenser on the rack in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You start to take note of what's in the room.
You see a toolbox.
There is an unblocked exit to the south.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>put soap dispenser on rack<|im_end|>