Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go north. Okay, and then, make an attempt to move east. After that, attempt to travel south. Then, close the locker within the closet. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to move west. Then, pick up the latchkey from the floor of the office. And then, attempt to go to the east. And then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You can see a closed box in the corner.
There is a closed gateway leading north. There is a closed gate leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to move east. Then, pick up the scarf from the floor of the garage. And then, try to travel north. Then, drop the scarf on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take scarf<|im_end|>go north<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could travel south. Okay, and then, go south. And then, move east. With that over with, retrieve the bowl from the board within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, venture west. Then, make an effort to go to the south. And then, make an attempt to take a trip east. And then, close the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle.
Look over there! a chair. The chair is normal. The chair appears to be empty.
There is a closed gateway leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the Henderson's latchkey from the shelf within the kitchen. And then, attempt to go to the north. Then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's latchkey from shelf<|im_end|>go north<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Next, take the keycard from the counter inside the cookhouse. And then, head west. And then, lock the box in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Oh wow! Is that what I think it is? It is! It's a box.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, retrieve the backup calendar from the floor of the studio. And then, make an effort to venture east. Then, try to travel south. Then, you can place the backup calendar into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>go east<|im_end|>go south<|im_end|>insert backup calendar into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move south. Then, lift the keyboard from the floor of the studio. After that, head south. Then, place the keyboard on the couch in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard<|im_end|>go south<|im_end|>put keyboard on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could take a trip west. With that done, pick up the type E key from the floor of the office. And then, unlock the type E chest in the office. And then, open the type E chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. Let's see what's in here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E key<|im_end|>unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. After that, take a trip south. If you can manage that, move east. And then, doublecheck that the refrigerator in the cookery is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Okay, and then, recover the mop from the drawer within the bathroom. Having got the mop, try to go west. That done, sit the mop on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor.
You make out a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. Hopefully this doesn't make you too upset.
There is a closed portal leading west. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from drawer<|im_end|>go west<|im_end|>put mop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to travel east. After that, make an effort to venture south. With that accomplished, pick up the latchkey from the pan within the scullery. If you can get your hands on the latchkey, insert the latchkey into the portal within the scullery's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from pan<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make it so that the gate is wide open. Then, go east. With that over with, pick-up the spork from the floor of the cookhouse. After that, place the spork on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go east<|im_end|>take spork<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, unlock the Canadian style locker in the cubicle with the Canadian style key. Once you have unlocked the Canadian style locker, open the Canadian style locker. And then, take the nest of bugs from the Canadian style locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take nest of bugs from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, take the passkey from the stand inside the basement. Then, attempt to venture north. And then, try to go east. Next, look and see that the chest within the washroom is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a stand! The stand is ordinary. On the stand you see a passkey. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go north<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to look and see that the type M chest in the scullery is unlocked. And then, open the type M chest inside the scullery. And then, retrieve the passkey from the type M chest. With the passkey, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You can make out a locker. You make out a type M chest.
There is a closed hatch leading north. There is an unguarded exit to the west.
You are carrying: a type M latchkey.

your action:

Response: unlock type M chest with type M latchkey<|im_end|>open type M chest<|im_end|>take passkey from type M chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could travel north. And then, make an attempt to head east. With that accomplished, make an effort to go south. With that over with, pick up the mop from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. With that accomplished, assure that the cuboid chest is unlocked. After that, open the cuboid chest in the dish-pit. Then, take the butterfly from the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin looking for stuff.
There is an open gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take butterfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel east. And then, retrieve the key from the floor of the office. Then, unlock the hatch. Then, open the hatch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cellar.
There is an open gate leading east. You need an unguarded exit? You should try going north.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to move north. And then, make an attempt to venture west. Then, move south. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to go to the south. With that over with, recover the binder from the mantle in the office. Then, move east. With that done, drop the binder on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take binder from mantle<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, take a trip north. That done, attempt to take a trip west. That done, close the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Then, take the keycard from the bar in the playroom. With the keycard, look and see that the safe inside the playroom is unlocked. And then, assure that the safe within the playroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from bar<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to move south. That done, recover the shirt from the table. After that, try to head north. And then, place the shirt on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
There is a closed portal leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>take shirt from table<|im_end|>go north<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip south. And then, lift the keycard from the floor of the cubicle. After getting the keycard, move west. Next, unlock the safe with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
There is an unblocked exit to the north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture south. And then, try to venture east. And then, make an attempt to take a trip south. And then, open the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a closed coffer.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the gateway inside the lounge. After that, make an effort to venture south. After that, make an effort to go to the east. After that, close the fridge in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
There is a closed passageway leading east. There is a closed gateway leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, try to go south. Then, make an effort to venture east. If you can succeed at that, retrieve the latchkey from the stand in the studio. And then, lock the box within the studio with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading east. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from stand<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make sure that the soap scented locker is unlocked with the soap scented keycard. And then, ensure that the soap scented locker is open. After that, recover the laptop from the soap scented locker inside the bedchamber. With the laptop, sit the laptop on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You can make out a locked soap scented locker. You make out a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take laptop from soap scented locker<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make an attempt to take a trip north. Then, travel north. With that accomplished, make an effort to go to the east. And then, make absolutely sure that the safe inside the playroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just come into a closet. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom and a ladle.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip north. That done, recover the frisbee from the stand within the basement. And then, try to travel south. Then, put the frisbee into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room is well lit.
You see an opened box. The box is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee from stand<|im_end|>go south<|im_end|>insert frisbee into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to go west. Then, venture south. Following that, make an effort to travel east. With that done, open the type 4 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is a closed hatch leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make an effort to venture west. After that, go south. That done, travel east. With that over with, lift the tablet from the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a monitor.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, make an attempt to venture south. That done, open the portal. Then, try to travel west. Next, take the telephone from the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>take telephone from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. With that over with, pick up the type 2 keycard from the floor of the shower. And then, venture east. Then, assure that the type 2 safe inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a type 2 safe.
There is an open gate leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. After that, move south. And then, close the type 4 locker. Then, look and see that the type 4 locker in the bedchamber is locked with the type 4 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
There is an open portal leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 4 passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>close type 4 locker<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick-up the mop from the floor of the laundry place. After that, try to travel east. Then, go north. With that done, ditch the mop on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>go east<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, make an effort to go to the west. And then, retrieve the sponge from the floor of the launderette. Then, sit the sponge on the counter inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move east. Then, ensure that the box within the recreation zone is open. And then, pick up the cucumber from the box. With the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, head east. And then, make an effort to head south. With that accomplished, attempt to take a trip south. Then, recover the bug from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You start to take note of what's in the room.
You scan the room for a workbench, and you find a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the locker inside the salon. And then, retrieve the type N passkey from the locker in the salon. With the type N passkey, doublecheck that the type N hatch in the salon is unlocked with the type N passkey. After that, ensure that the type N hatch within the salon is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one. You start to take note of what's in the room.
You see a locker.
There is a closed hatch leading north. There is a closed type N hatch leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type N passkey from locker<|im_end|>unlock type N hatch with type N passkey<|im_end|>open type N hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture north. With that over with, travel west. Next, try to go south. And then, retrieve the Cat Calendar from the armchair in the office. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the cuboid hatch with the cuboid key. After unlocking the cuboid hatch, open the cuboid hatch in the study. Then, make an attempt to head west. With that over with, make it so that the fridge within the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading south. There is a closed cuboid hatch leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid hatch with cuboid key<|im_end|>open cuboid hatch<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Next, take a trip east. Once you get around to doing that, open the portmanteau inside the playroom. And then, pick up the insect from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open portmanteau<|im_end|>take insect from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head south. And then, retrieve the mat from the board inside the washroom. And then, make an effort to head north. Next, put the mat on the table. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You see a table. But the thing is empty, unfortunately.
There is a closed hatch leading east. There is an open portal leading north. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from board<|im_end|>go north<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, pick up the passkey from the portmanteau within the bedroom. And then, unlock the chest. After you have unlocked the chest, open the chest within the bedroom. And then, insert the nest of bugs into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest. You make out an opened portmanteau here. The portmanteau contains a passkey. You can't wait to tell the folks at home about this!
There is a closed gateway leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a nest of bugs.

your action:

Response: take passkey from portmanteau<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of bugs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, recover the nest of ticks from the table. Once you have picked up the nest of ticks, head south. After that, attempt to move west. With that accomplished, rest the nest of ticks on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. You start to take note of what's in the room.
You make out a table. You see a nest of ticks on the table.
There is an open hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of ticks from table<|im_end|>go south<|im_end|>go west<|im_end|>put nest of ticks on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, make it so that the passageway within the chamber is ajar. Then, go west. After that, take the cookie from the bed stand. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is a closed gateway leading north. There is a closed passageway leading west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take cookie from bed stand<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an attempt to go to the west. With that done, make an attempt to head south. Then, venture east. With that done, recover the manuscript from the stand. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, look and see that the passageway is open. After that, make an attempt to travel north. And then, try to take a trip east. Once you finish that, assure that the fridge is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
A laminated board tells you that you are now in the salon.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go north<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go west. And then, move south. And then, make an attempt to venture south. Then, make sure that the box within the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most ordinary of all possible kitchens. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the passkey from the floor of the dish-pit. After that, look and see that the box is unlocked. Then, make sure that the box in the dish-pit is wide open. And then, you can deposit the vacuum inside the box within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a box.
You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert vacuum into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an effort to venture south. With that done, attempt to venture west. Then, pick up the mouse from the shelf. After that, place the mouse on the stand within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mouse from shelf<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to head south. Okay, and then, go to the east. Once you get around to doing that, make an attempt to go to the north. And then, open the door inside the office. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to take a trip south. Next, recover the formless passkey from the bookshelf inside the cubicle. And then, attempt to travel north. Then, look and see that the formless gate within the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed formless gate leading north. There is an open gateway leading west. You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go south<|im_end|>take formless passkey from bookshelf<|im_end|>go north<|im_end|>lock formless gate with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. After that, recover the latchkey from the mantelpiece within the chamber. After that, try to head north. Then, doublecheck that the portal is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is a closed portal leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go south<|im_end|>take latchkey from mantelpiece<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to head west. After that, head north. With that accomplished, recover the American key from the pan inside the cookery. After taking the American key, lock the American locker inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take American key from pan<|im_end|>lock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go south. Okay, and then, make sure that the gate is opened. Then, make an effort to move west. And then, make sure that the portal within the chamber is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an open gateway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey and a book.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. If you can do that, travel south. And then, recover the keycard from the floor of the washroom. And then, assure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
There is an unguarded exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the legume from the case. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open door leading east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. And then, pick up the key from the floor of the workshop. After that, attempt to go south. And then, lock the safe with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You begin to take stock of what's here.
You can see a locked trunk.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, venture north. After that, venture west. And then, head south. And then, recover the sponge from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You need an unblocked exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular box in the recreation zone. After that, open the rectangular box inside the recreation zone. Then, retrieve the key from the rectangular box. After you have got the key, insert the key into the portal's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You can make out a locked rectangular box.
There is a closed passageway leading north. There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could go to the south. Next, make an effort to go east. With that over with, lift the passkey from the floor of the bedroom. After that, make it so that the box in the bedroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the restroom.
There is a closed hatch leading east. There is a closed portal leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel east. After that, make absolutely sure that the display in the workshop is ajar. After that, retrieve the Advent Calendar from the display. Then, you can place the Advent Calendar into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take Advent Calendar from display<|im_end|>insert Advent Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to go south. Next, open the passageway. After that, go west. With that accomplished, insert the insect into the freezer within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go west<|im_end|>insert insect into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an attempt to travel north. Next, try to take a trip west. After that, venture south. And then, recover the Comic Strip Calendar from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed passageway leading west. There is an open portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the west. After that, pick-up the latchkey from the floor of the cookhouse. After you have taken the latchkey, make an attempt to venture north. Once you do that, insert the latchkey into the safe in the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin looking for stuff.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. Then, open the chest in the pantry. And then, retrieve the golf club from the chest. After taking the golf club, place the golf club on the counter inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>put golf club on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to venture west. After that, ensure that the hatch is open. Then, go south. That done, recover the cane from the safe in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go south. Next, retrieve the legume from the freezer in the kitchen. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take legume from freezer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, travel west. Next, retrieve the passkey from the floor of the scullery. And then, make an attempt to go to the east. And then, unlock the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You can see a box.
There is a closed gateway leading east. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, ensure that the box in the playroom is open. And then, retrieve the laptop from the box within the playroom. If you have taken the laptop, make an effort to travel north. With that over with, place the laptop on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom.
You see a box. Is this it? Is this what you came to TextWorld to see? a box?
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: open box<|im_end|>take laptop from box<|im_end|>go north<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, pick up the licorice strip from the floor of the laundry place. With the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip north. And then, make an effort to move west. And then, attempt to move south. Then, doublecheck that the chest within the salon is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, head north. Once you accomplish that, try to travel east. And then, open the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Here we are in the vault.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip south. And then, make an attempt to head east. Then, try to move south. Once you finish that, pick up the lightbulb from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take lightbulb from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go to the south. And then, pick-up the fly larva from the floor of the bathroom. And then, take a trip north. Then, insert the fly larva into the crate in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. The crate is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>go north<|im_end|>insert fly larva into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to travel south. After that, make an effort to move east. Then, retrieve the lavender scented passkey from the dresser. After you have picked up the lavender scented passkey, insert the lavender scented passkey into the lavender scented box inside the bedchamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented passkey from dresser<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could venture north. And then, recover the keycard from the chest. After stealing the keycard, venture south. Then, look and see that the box is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You see a box.
There is an open gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from chest<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip north. With that over with, head west. After that, make an attempt to go to the south. And then, pick-up the teaspoon from the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. And then, make an effort to travel south. That done, recover the insect from the bench. Then, put the insect on the counter inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take insect from bench<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to travel east. That done, make an attempt to go north. With that over with, travel west. Next, recover the desktop computer from the shelf within the study. That's it!

Here is your interactions so far:
current state: You are now in the basement.
I am honoured to announce that you are now in the basement. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the safe is unlocked with the key. After that, ensure that the safe inside the study is open. After opening the safe, take the fudge scented latchkey from the safe in the study. If you can get your hands on the fudge scented latchkey, unlock the fudge scented gateway. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can make out a safe.
There is a closed fudge scented gateway leading east. There is a closed hatch leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fudge scented latchkey from safe<|im_end|>unlock fudge scented gateway with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, unlock the rectangular gate with the rectangular passkey. After that, ensure that the rectangular gate is open. Then, go to the north. With that done, pick up the printer from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
There is a closed door leading east. There is a closed rectangular gate leading north.
You are carrying: a pizza and a rectangular passkey.

your action:

Response: unlock rectangular gate with rectangular passkey<|im_end|>open rectangular gate<|im_end|>go north<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip east. Once you get through with that, try to head south. With that accomplished, try to venture west. Okay, and then, make it so that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to travel south. With that done, go to the west. Then, recover the gummy bear from the bench within the shower. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to venture north. With that done, head east. After that, take the fly larva from the stand inside the garage. And then, place the fly larva on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is a closed passageway leading east. There is an open portal leading north. There is an unguarded exit to the south.
You are carrying: a burger.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from stand<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to move south. Then, make an attempt to venture east. Then, travel north. Next, pick-up the Comic Strip Calendar from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading east. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the formless hatch with the formless latchkey. After that, open the formless hatch. After that, move east. Then, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place.
There is a closed formless hatch leading east. You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey and a cloak.

your action:

Response: unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head south. Following that, pick up the passkey from the rack in the washroom. After getting the passkey, travel north. Okay, and then, lock the safe within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
You can see a closed safe.
There is a closed gate leading west. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from rack<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. That done, make sure that the Microsoft box is unlocked. And then, make it so that the Microsoft box within the basement is wide open. After pulling open the Microsoft box, pick up the bug from the Microsoft box in the basement. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Microsoft key.

your action:

Response: go east<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take bug from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to try to go to the south. Next, move east. Following that, recover the key from the table. And then, look and see that the hatch within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from table<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the west. After that, venture south. Next, make an effort to go to the east. And then, make sure that the drawer is closed. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong.
There is a closed portal leading east. There is an open hatch leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move south. Then, move west. With that over with, recover the tv from the floor of the recreation zone. And then, insert the tv inside the coffer within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take tv<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft safe. And then, open the Microsoft safe inside the restroom. After opening the Microsoft safe, retrieve the broom from the Microsoft safe. Then, put the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong.
You can make out an opened safe in the corner. What a letdown! The safe is empty! You make out a locked Microsoft safe, which looks usual, right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take broom from Microsoft safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, attempt to take a trip south. Once you do that, make an attempt to go to the west. Then, make an attempt to travel north. And then, recover the book from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Okay, and then, attempt to go west. Following that, pick-up the banana from the floor of the laundromat. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
There is an open gate leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>