Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the south. After that, recover the lavender scented key from the recliner within the chamber. And then, try to take a trip east. After that, unlock the lavender scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I never took you for the sort of person who would show up in a vault, but I guess I was wrong. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented key from recliner<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. And then, retrieve the rectangular key from the bed. Then, venture west. Following that, insert the rectangular key into the rectangular chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular key from bed<|im_end|>go west<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go south. Then, travel west. And then, pick up the cuboid latchkey from the floor of the scullery. With the cuboid latchkey, insert the cuboid latchkey into the cuboid hatch within the scullery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. With that over with, make an effort to venture south. Then, retrieve the key from the floor of the recreation zone. Then, unlock the box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to try to head east. Next, make an effort to go south. After that, lift the pear from the floor of the office. Having got the pear, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a printer.

your action:

Response: go east<|im_end|>go south<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to venture north. After that, make an effort to venture west. And then, attempt to travel south. If you can manage that, assure that the toolbox is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
There is a closed passageway leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the basket inside the recreation zone is open. Then, pick up the formless keycard from the basket inside the recreation zone. If you have got the formless keycard, look and see that the formless safe is unlocked with the formless keycard. And then, assure that the formless safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at that notice! What does it say? It says Welcome to the recreation zone? Well that's cool.
You can make out a formless safe. Look out! It's a- oh, never mind, it's just a basket.
There is a closed gate leading north. There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take formless keycard from basket<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to go east. And then, attempt to go south. After that, make an attempt to move west. Once you do that, pick-up the textbook from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, venture north. And then, take a trip west. Once you manage that, retrieve the non-euclidean passkey from the floor of the playroom. After that, unlock the non-euclidean hatch within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's here.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli and a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean hatch with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the cashew from the floor of the lounge. After that, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go to the north. Following that, go north. And then, make an attempt to move west. After that, retrieve the mouse from the chair inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take mouse from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go west. With that accomplished, unlock the type 1 chest. Then, ensure that the type 1 chest in the kitchen is open. And then, recover the bowl from the type 1 chest in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
There is an unguarded exit to the west.
You are carrying: a type 1 latchkey.

your action:

Response: go west<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take bowl from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the passageway within the bedroom. Then, attempt to head south. If you can succeed at that, make an attempt to take a trip east. Okay, and then, retrieve the worm from the locker in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, make an effort to go to the west. And then, ensure that the Microsoft style chest within the cellar is open. After that, retrieve the butterfly from the Microsoft style chest. And then, place the butterfly on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin to take stock of what's here.
There is an open door leading north. There is an open gateway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: go west<|im_end|>open Microsoft style chest<|im_end|>take butterfly from Microsoft style chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. If you can get through with that, recover the printer from the safe inside the cubicle. Then, attempt to take a trip west. And then, place the printer on the counter in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take printer from safe<|im_end|>go west<|im_end|>put printer on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. With that done, make an effort to go to the west. After that, open the coffer inside the recreation zone. And then, recover the bug from the coffer within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's here.
There is an open passageway leading west. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture south. And then, retrieve the shadfly from the floor of the steam room. After picking up the shadfly, attempt to take a trip west. That done, you can deposit the shadfly inside the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go west<|im_end|>insert shadfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, make an effort to venture south. After that, make an effort to go to the east. That done, ensure that the dresser is open. After pulling open the dresser, retrieve the nest of insects from the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open dresser<|im_end|>take nest of insects from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, open the portal. And then, head south. If you can accomplish that, recover the formless passkey from the floor of the workshop. After that, unlock the formless safe inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
There is a closed gate leading east. There is a closed portal leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, travel east. And then, go to the south. Then, take the latchkey from the coffer. Then, unlock the safe within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey from coffer<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, venture east. Following that, make an attempt to go to the south. And then, head west. With that done, retrieve the broom from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just walked into a laundry place.
You can see a closed case.
There is a closed door leading south. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the American limited edition keycard from the locker. If you have got the American limited edition keycard, go to the east. And then, assure that the American limited edition safe in the scullery is unlocked with the American limited edition keycard. And then, ensure that the American limited edition safe inside the scullery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone.
You make out an opened locker in the corner. The locker contains an American limited edition keycard.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to head south. That done, go west. Then, pick-up the spherical passkey from the floor of the parlor. And then, unlock the spherical door in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
There is a closed portal leading west. There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical passkey<|im_end|>unlock spherical door with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to head east. And then, open the coffer. And then, pick up the laptop from the coffer. Then, sit the laptop on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take laptop from coffer<|im_end|>put laptop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, doublecheck that the dresser is wide open. And then, pick up the TextWorld key from the dresser. Then, unlock the TextWorld box. After that, open the TextWorld box in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that board! What does it say? It says Welcome to the launderette? Well that's cool.
You can make out a locked TextWorld box. You see a closed dresser in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take TextWorld key from dresser<|im_end|>unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, travel west. Then, pick-up the cane from the floor of the pantry. After that, move east. Then, toss the cane on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty normal here.
There is a closed portal leading east. There is an open gate leading west.
You are carrying: a watermelon.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the gateway within the steam room. Then, head south. And then, make an attempt to take a trip east. That done, recover the shirt from the counter within the vault. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
There is a closed portal leading east. There is a closed gateway leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to take a trip north. And then, try to go east. With that over with, take the fondue from the workbench. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fondue from workbench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head south. If you can finish that, head west. If you can manage that, retrieve the non-euclidean key from the stand inside the attic. And then, make absolutely sure that the non-euclidean chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
There is an open gateway leading north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean key from stand<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip north. And then, open the trunk inside the sauna. And then, recover the latchkey from the trunk within the sauna. After that, insert the latchkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
There is a closed door leading east. There is an open gate leading south. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. With that accomplished, make an attempt to move south. After that, recover the teapot from the chest in the dish-pit. And then, place the teapot on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take teapot from chest<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. And then, take the cushion from the mantelpiece in the bar. And then, try to take a trip south. And then, place the cushion on the saucepan in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from mantelpiece<|im_end|>go south<|im_end|>put cushion on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture west. With that done, go to the south. After that, recover the Microsoft limited edition passkey from the bowl. If you have taken the Microsoft limited edition passkey, lock the Microsoft limited edition locker with the Microsoft limited edition passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
There is an open gate leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Microsoft limited edition passkey from bowl<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, travel south. And then, go to the east. And then, venture north. Following that, open the chest inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a key and a shirt.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to move south. Okay, and then, make an effort to move west. Following that, retrieve the key from the floor of the scullery. Then, check that the chest is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be good if you could travel south. With that done, move east. Then, retrieve the worm from the table. Then, put the worm inside the cabinet within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from table<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the floor of the office. And then, attempt to go to the west. With that done, unlock the box. Once you have unlocked the box, doublecheck that the box within the spare room is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could look and see that the chest inside the kitchenette is unlocked with the passkey. Then, make it so that the chest in the kitchenette is wide open. And then, recover the latchkey from the chest within the kitchenette. After picking up the latchkey, doublecheck that the locker in the kitchenette is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am so happy to announce that you are now in the kitchenette.
You see a locked locker close by. You can see a locked chest.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the south. And then, try to head south. Once you accomplish that, recover the Microsoft style keycard from the floor of the basement. If you can get your hands on the Microsoft style keycard, unlock the Microsoft style locker inside the basement with the Microsoft style keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at that board! What does it say? It says Welcome to the parlor? Well that's cool.
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a pillow.

your action:

Response: go south<|im_end|>go south<|im_end|>take Microsoft style keycard<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move south. And then, make absolutely sure that the gate inside the office is wide open. Then, take a trip east. And then, close the crate. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move north. Once you succeed at that, move east. Following that, take the laptop from the bookshelf. After taking the laptop, place the laptop on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>go east<|im_end|>take laptop from bookshelf<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel east. Following that, make an attempt to venture north. With that done, make an attempt to go west. That done, close the suitcase inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, recover the type 4 latchkey from the floor of the study. Then, take a trip south. After that, head west. Then, look and see that the type 4 safe in the steam room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the study.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a type 4 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 4 latchkey<|im_end|>go south<|im_end|>go west<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to move east. And then, try to take a trip north. Then, pick up the loaf of bread from the dresser inside the bedchamber. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>go north<|im_end|>take loaf of bread from dresser<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. Okay, and then, retrieve the broccoli from the bed. With the broccoli, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is a closed gate leading north. There is a closed passageway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broccoli from bed<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move east. And then, retrieve the soap scented latchkey from the floor of the pantry. And then, take a trip west. With that done, make absolutely sure the soap scented safe inside the playroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
A rusty notice tells you that you are now in the playroom. The room is well lit.
Oh, great. Here's a soap scented safe.
There is a closed gateway leading south. There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>take soap scented latchkey<|im_end|>go west<|im_end|>lock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could take a trip east. And then, venture south. Next, retrieve the chocolate bar from the suitcase in the bedroom. After stealing the chocolate bar, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go east<|im_end|>go south<|im_end|>take chocolate bar from suitcase<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, try to take a trip west. Once you do that, move south. After that, make an attempt to go to the east. After that, recover the laptop from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the passageway in the cookhouse. And then, head east. And then, pick up the latchkey from the table. And then, lock the locker with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed passageway leading east. There is an open door leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take latchkey from table<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the rectangular key from the workbench. If you can get your hands on the rectangular key, make an effort to head south. Then, unlock the rectangular box. And then, open the rectangular box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
This just in- You, in the garage. Let's see what's in here.
You smell an interesting smell, and follow it to a workbench. You see a rectangular key on the workbench.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular key from workbench<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, assure that the gateway inside the chamber is ajar. And then, go west. If you can get through with that, recover the mop from the board in the restroom. And then, drop the mop on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
There is a closed passageway leading south. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take mop from board<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to take a trip south. Then, make an effort to move east. Then, attempt to take a trip north. And then, look and see that the refrigerator is closed. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a closed passageway leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the keycard from the chest. Having picked up the keycard, travel south. Then, insert the keycard into the safe inside the studio's lock to unlock it. After that, make it so that the safe is ajar. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open chest, which looks normal, is nearby. The chest contains a keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, try to venture south. And then, move east. After that, recover the passkey from the floor of the sauna. If you can get your hands on the passkey, lock the hatch in the sauna with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip south. Next, take a trip west. That done, recover the sandwich from the counter inside the vault. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You can barely contain your excitement.
There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, try to venture west. Once you finish that, head south. After that, go east. If you can manage that, pick up the Cat Calendar from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. You start to take note of what's in the room.
You can see a locked fridge in the room.
There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, make an attempt to take a trip west. After that, recover the disk from the desk. And then, take a trip east. Next, sit the disk on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's great that you've just entered a cubicle.
Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take disk from desk<|im_end|>go east<|im_end|>put disk on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. After that, attempt to move north. Okay, and then, make absolutely sure that the safe in the chamber is shut. And then, Deposit the passkey into the safe inside the chamber to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You make out a closed cabinet.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the bureau within the cubicle. With the keycard, unlock the locker. And then, open the locker. If you have pulled open the locker, take the telephone from the locker inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cubicle.
You see a locker. You can make out an opened bureau right there by you. The bureau contains a keycard.
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from bureau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel south. And then, venture east. After that, make an effort to move north. Following that, retrieve the fly larva from the locker inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the gateway is opened. After that, move south. And then, ensure that the bureau is open. Then, retrieve the keyboard from the bureau. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>open bureau<|im_end|>take keyboard from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the gate in the pantry is unlocked. Then, ensure that the gate is open. If you have pulled open the gate, make an attempt to go to the east. Then, place the sock on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
There is a closed gate leading east. There is a closed passageway leading north.
You are carrying: a key and a sock.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the cuboid door within the bedchamber is unlocked with the cuboid passkey. After that, ensure that the cuboid door within the bedchamber is open. After that, take a trip north. Once you succeed at that, recover the pen from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have walked into the most normal of all possible bedchambers.
There is a closed door leading east. There is a closed cuboid door leading north.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid door with cuboid passkey<|im_end|>open cuboid door<|im_end|>go north<|im_end|>take pen from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to travel west. Following that, go to the south. With that done, take the napkin from the cabinet inside the cookery. And then, ditch the napkin on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take napkin from cabinet<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the pear from the locker. Then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just stumbled into a chamber.
You make out an opened locker. The locker contains a pear and a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take pear from locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go west. And then, retrieve the novel from the coffer. After stealing the novel, venture east. Following that, you can put the novel into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
Oh, great. Here's a box. The light flickers for a second, but nothing else happens. What a letdown! The box is empty!
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from coffer<|im_end|>go east<|im_end|>insert novel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to insert the latchkey into the gate's lock to unlock it. And then, ensure that the gate within the studio is open. After that, head east. Then, close the gate within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an intriguing smell, and follow it to a cabinet. You wonder idly who left that here. The cabinet is empty, what a horrible day!
There is a closed gate leading east. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move east. With that done, make sure that the gate is ajar. Then, make an attempt to go to the south. After that, pick up the shirt from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You begin looking for stuff.
You can make out a chair. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gate<|im_end|>go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to look and see that the coffer is wide open. Then, retrieve the latchkey from the coffer. And then, look and see that the locker is unlocked. And then, make absolutely sure that the locker is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
You can see a locker. You see a closed coffer nearby.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, try to go south. Then, attempt to move west. After that, make it so that the rectangular door in the shower is closed. After that, lock the rectangular door. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular key and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular door<|im_end|>lock rectangular door with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to go east. After that, open the display. And then, take the type X key from the display. After you have taken the type X key, unlock the type X door in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take type X key from display<|im_end|>unlock type X door with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel west. Next, lift the peanut from the floor of the vault. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. Then, ensure that the Microsoft limited edition locker inside the parlor is open. After that, take the cookie from the Microsoft limited edition locker. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft limited edition locker<|im_end|>take cookie from Microsoft limited edition locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go east. Then, make an attempt to head north. With that accomplished, move west. And then, close the cabinet in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You bend down to tie your shoe. When you stand up, you notice a table. The table is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could attempt to take a trip west. And then, pick up the non-euclidean key from the counter. With the non-euclidean key, unlock the non-euclidean portal. And then, open the non-euclidean portal within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean key from counter<|im_end|>unlock non-euclidean portal with non-euclidean key<|im_end|>open non-euclidean portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be good if you could make an effort to move east. Once you get around to doing that, try to take a trip south. After that, make an attempt to venture west. And then, recover the manuscript from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
There is a closed gateway leading north. There is a closed passageway leading south. You need an unguarded exit? You should try going east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take manuscript from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Okay, and then, make an effort to go west. Then, retrieve the type 0 latchkey from the table. If you can get your hands on the type 0 latchkey, Deposit the type 0 latchkey into the type 0 chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 0 latchkey from table<|im_end|>lock type 0 chest with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make absolutely sure that the type V door inside the recreation zone is unlocked. And then, make it so that the type V door inside the recreation zone is ajar. And then, go to the west. Then, recover the vacuum from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone.
There is a closed passageway leading north. There is a closed type V door leading west.
You are carrying: a coconut and a type V passkey.

your action:

Response: unlock type V door with type V passkey<|im_end|>open type V door<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. Then, attempt to take a trip south. After that, make an attempt to go to the west. And then, retrieve the sponge from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could go to the west. If you can manage that, take the coffee cup from the refrigerator. And then, make an attempt to go to the east. And then, drop the coffee cup on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from refrigerator<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go south. Then, make an attempt to move south. With that over with, attempt to take a trip west. Then, pick-up the broom from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to travel east. That done, go south. And then, try to travel west. And then, recover the teaspoon from the bowl in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the Microsoft hatch. And then, look and see that the Microsoft hatch is ajar. And then, go west. With that over with, retrieve the disk from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Let's see what's in here.
There is a closed Microsoft hatch leading west. You need an unblocked exit? You should try going north.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft hatch with Microsoft passkey<|im_end|>open Microsoft hatch<|im_end|>go west<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel south. Then, retrieve the tv from the bookshelf. And then, travel north. Then, place the tv on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from bookshelf<|im_end|>go north<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. With that done, open the passageway. And then, move west. With that accomplished, retrieve the mouse from the bureau. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place. You begin to take stock of what's in the room.
There is a closed gate leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go west<|im_end|>take mouse from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. With that over with, pick up the broom from the floor of the sauna. With the broom, try to take a trip east. And then, sit the broom on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>go east<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel east. Okay, and then, pick up the keycard from the floor of the study. And then, make absolutely sure that the hatch within the study is unlocked. If you have unlocked the hatch, look and see that the hatch in the study is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an ordinary kind of place. That is to say, you're in an office.
There is an unblocked exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to move north. After that, travel west. And then, try to go to the south. With that done, assure that the cabinet is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You see a shelf. The shelf is usual. The shelf appears to be empty.
There is a closed passageway leading west. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular locker in the chamber is unlocked with the rectangular passkey. Then, open the rectangular locker. Then, take the keycard from the rectangular locker. And then, unlock the safe inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a locked rectangular locker in the corner.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. Then, make an attempt to move east. If you can manage that, venture north. Then, pick up the worm from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the passageway within the closet is opened. And then, attempt to move south. With that over with, venture west. And then, doublecheck that the hatch is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
There is a closed passageway leading south. There is a closed gateway leading west.
You are carrying: a butterfly.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go west<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could open the locker in the vault. And then, take the Microsoft latchkey from the locker inside the vault. Then, unlock the Microsoft chest inside the vault. And then, make sure that the Microsoft chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You see a locked Microsoft chest, which looks standard, right there by you. You make out a closed locker in the corner.
There is a closed passageway leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take Microsoft latchkey from locker<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could check that the type A locker is unlocked with the type A keycard. After that, open the type A locker. Then, pick up the fly larva from the type A locker. With the fly larva, throw the fly larva on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locked type A locker here.
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a type A keycard.

your action:

Response: unlock type A locker with type A keycard<|im_end|>open type A locker<|im_end|>take fly larva from type A locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the key into the chest's lock to unlock it. After that, make it so that the chest is open. After that, retrieve the pair of pants from the chest. With the pair of pants, put the pair of pants on the stand inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a chest. As if things weren't amazing enough already, you can even see a stand. But there isn't a thing on it.
There is a closed door leading south. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take pair of pants from chest<|im_end|>put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. And then, try to go to the east. After that, doublecheck that the chest is shut. Then, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: a key and a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head north. With that accomplished, try to venture west. With that accomplished, recover the sponge from the cabinet inside the steam room. If you can get your hands on the sponge, ditch the sponge on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take sponge from cabinet<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, check that the rectangular door is unlocked with the rectangular passkey. After that, ensure that the rectangular door is open. After that, travel west. And then, retrieve the hat from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed rectangular door leading west. There is an unblocked exit to the south.
You are carrying: a rectangular passkey and a printer.

your action:

Response: unlock rectangular door with rectangular passkey<|im_end|>open rectangular door<|im_end|>go west<|im_end|>take hat<|im_end|>