Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could make an attempt to go west. Following that, try to travel south. With that accomplished, make an effort to travel east. After that, take the fork from the board. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fork from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to venture west. Once you accomplish that, try to move south. After that, take a trip east. That done, take the bug from the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bug from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, make an attempt to travel west. And then, take the fork from the rack. After taking the fork, go east. And then, place the fork into the cabinet inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard kind of place. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a cabinet. The cabinet is empty, what a horrible day!
There is an open gate leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from rack<|im_end|>go east<|im_end|>insert fork into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, pick up the key from the saucepan within the kitchen. After that, doublecheck that the passageway inside the kitchen is unlocked with the key. Then, assure that the passageway within the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a bench. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from saucepan<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. Then, open the trunk inside the sauna. And then, pick up the latchkey from the trunk inside the sauna. Then, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office. You begin to take stock of what's here.
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head west. If you can get through with that, attempt to move south. If you can succeed at that, move south. Okay, and then, make it so that the gate inside the washroom is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You begin to take stock of what's in the room.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move north. And then, make an effort to go to the east. Then, recover the Microsoft limited edition keycard from the mantelpiece in the salon. Then, check that the Microsoft limited edition safe is unlocked with the Microsoft limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft limited edition keycard from mantelpiece<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, try to go to the south. Following that, look and see that the door is wide open. After you have opened the door, attempt to travel south. And then, pick up the Quote of the Day Calendar from the mantelpiece within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open door<|im_end|>go south<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, venture west. Okay, and then, try to move north. And then, attempt to head east. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to take a trip west. Once you finish that, open the gate inside the cubicle. Then, try to take a trip south. And then, close the trunk inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You begin to take stock of what's here.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, head east. Once you do that, move south. Okay, and then, take a trip west. And then, pick up the shadfly from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to unlock the Canadian style passageway. After that, open the Canadian style passageway in the canteen. And then, attempt to go to the east. Once you finish that, take the bug from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's awesome that you're in a canteen now.
There is a closed Canadian style passageway leading east. There is a closed passageway leading north.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style passageway with Canadian style passkey<|im_end|>open Canadian style passageway<|im_end|>go east<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Then, go east. With that accomplished, ensure that the locker is open. After that, pick up the Advent Calendar from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
There is a closed gateway leading north. There is an open hatch leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, move east. Then, lift the cookie from the floor of the washroom. And then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an open gateway leading south. There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the east. With that done, retrieve the type 0 latchkey from the dresser. With the type 0 latchkey, unlock the type 0 safe with the type 0 latchkey. After unlocking the type 0 safe, open the type 0 safe within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 0 latchkey from dresser<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>open type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. And then, go south. After that, venture east. After that, make sure that the cabinet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the safe within the office with the passkey. Having unlocked the safe, make absolutely sure that the safe is opened. And then, pick up the candy bar from the safe. After picking up the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You can make out a locked safe.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go east. After that, take the latchkey from the shelf in the studio. And then, make an attempt to take a trip west. Okay, and then, unlock the gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
There is a closed gate leading west. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move south. Then, attempt to move west. And then, recover the broom from the drawer within the restroom. Then, place the broom on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from drawer<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the gate. Then, ensure that the gate within the salon is open. If you have opened the gate, travel east. After that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is a closed gate leading east. There is a closed passageway leading north.
You are carrying: a latchkey.

your action:

Response: unlock gate with latchkey<|im_end|>open gate<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go north. After that, make an effort to travel east. With that over with, recover the American key from the locker within the garage. And then, check that the American locker inside the garage is unlocked with the American key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're not going to believe this, but you've just entered a bar.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take American key from locker<|im_end|>unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the east. And then, pick up the latchkey from the suitcase. And then, go south. And then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from suitcase<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the west. Following that, make an attempt to travel north. Then, try to move east. With that over with, ensure that the toolbox inside the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, retrieve the rectangular passkey from the locker within the playroom. And then, go to the north. With that over with, insert the rectangular passkey into the rectangular box within the office's lock to unlock it. Then, make it so that the rectangular box inside the office is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You can make out an opened locker. The locker contains a rectangular passkey.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take rectangular passkey from locker<|im_end|>go north<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Then, venture east. And then, open the display. Having opened the display, take the cane from the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Look out! It's a- oh, never mind, it's just a table. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed passageway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open display<|im_end|>take cane from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could move south. And then, lift the shadfly from the floor of the shower. After taking the shadfly, attempt to go north. Okay, and then, place the shadfly on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an open gate leading south. There is an open door leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to go to the south. Once you accomplish that, attempt to move east. Then, retrieve the coffee cup from the platter. If you can get your hands on the coffee cup, you can insert the coffee cup inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take coffee cup from platter<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the refrigerator. And then, retrieve the passkey from the refrigerator. If you can get your hands on the passkey, insert the passkey into the chest's lock to unlock it. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. And then, head south. And then, close the type N safe inside the workshop. Then, look and see that the type N safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it standard? You better believe it is.
There is a closed gateway leading north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type N key.

your action:

Response: go west<|im_end|>go south<|im_end|>close type N safe<|im_end|>lock type N safe with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go south. After that, make an effort to take a trip east. After that, pick up the type 3 key from the pan. Then, unlock the type 3 passageway inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 3 key from pan<|im_end|>unlock type 3 passageway with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could insert the type K key into the type K locker's lock to unlock it. Then, make it so that the type K locker in the kitchen is wide open. After that, retrieve the fudge scented key from the type K locker in the kitchen. If you have picked up the fudge scented key, lock the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented safe. You see a gleam over in a corner, where you can see a type K locker.
There is a closed passageway leading east. There is a closed gate leading north. There is a closed gateway leading west.
You are carrying: a type K key.

your action:

Response: unlock type K locker with type K key<|im_end|>open type K locker<|im_end|>take fudge scented key from type K locker<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go north. That done, take a trip east. After that, take a trip south. Then, retrieve the bug from the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. The room is well lit.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, retrieve the sandwich from the stand. With the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the north. That done, make an effort to move north. Then, attempt to take a trip east. Then, lift the broom from the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to retrieve the butterfly from the floor of the study. Then, try to take a trip east. If you can do that, go south. Following that, throw the butterfly on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, recover the cuboid latchkey from the floor of the cellar. And then, take a trip north. After that, check that the cuboid box is unlocked with the cuboid latchkey. And then, ensure that the cuboid box inside the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go north<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, try to venture east. Then, attempt to travel south. After that, make an effort to head west. Then, retrieve the Quote of the Day Calendar from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to travel east. After that, attempt to go south. Then, try to head west. Next, open the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into a chamber. Not the chamber you'd expect. No, this is a chamber. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the TextWorld passkey from the dresser. After that, attempt to head east. Then, make an attempt to go to the north. Then, make sure that the TextWorld box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
Look over there! a dresser. The dresser contains a TextWorld passkey. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take TextWorld passkey from dresser<|im_end|>go east<|im_end|>go north<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go north. With that done, recover the fudge scented key from the stand inside the office. After that, take a trip south. With that accomplished, unlock the fudge scented chest inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a locked ordinary looking fudge scented chest in the room.
There is a closed hatch leading east. There is a closed door leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented key from stand<|im_end|>go south<|im_end|>unlock fudge scented chest with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Then, make an effort to move south. And then, head east. If you can finish that, make sure that the case inside the closet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
There is a closed door leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip north. Following that, retrieve the fly larva from the board. Then, attempt to take a trip south. With that over with, sit the fly larva on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You begin looking for stuff.
You can make out a chair. The chair is ordinary. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from board<|im_end|>go south<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. Following that, attempt to move south. Next, make an attempt to take a trip south. Then, retrieve the golf club from the stand within the attic. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take golf club from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to head west. After that, travel north. With that done, pick-up the spork from the floor of the scullery. Having got the spork, put the spork inside the case. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take spork<|im_end|>insert spork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Then, try to travel east. Then, make an attempt to venture south. If you can manage that, retrieve the soap dispenser from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take soap dispenser from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. With that over with, head east. Then, pick-up the loaf of bread from the floor of the workshop. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. Once you get through with that, make an effort to travel west. And then, pick up the TextWorld latchkey from the armchair in the cubicle. After you have got the TextWorld latchkey, unlock the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld latchkey from armchair<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip south. Then, take a trip east. And then, take the non-euclidean key from the fridge in the cookery. And then, make sure that the non-euclidean chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take non-euclidean key from fridge<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to go to the south. And then, open the passageway. Then, venture east. Then, ensure that the cabinet is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spork and a laptop.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, venture south. Once you finish that, retrieve the chocolate bar from the board in the washroom. After that, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
I am required to announce that you are now in the scullery.
There is a closed door leading west. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take chocolate bar from board<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, look and see that the Henderson's limited edition chest is unlocked. Having unlocked the Henderson's limited edition chest, open the Henderson's limited edition chest. After that, recover the nest of shrimp from the Henderson's limited edition chest. And then, deposit the nest of shrimp on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Were you looking for a Henderson's limited edition chest? Because look over there, it's a Henderson's limited edition chest.
There is a closed gate leading east. There is a closed passageway leading south. There is a closed door leading west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take nest of shrimp from Henderson's limited edition chest<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go south. If you can get around to doing that, venture east. Then, close the Microsoft locker inside the basement. After shutting the Microsoft locker, Deposit the Microsoft keycard into the Microsoft locker within the basement to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
I am stoked to announce that you are now in the bathroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a Microsoft keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>close Microsoft locker<|im_end|>lock Microsoft locker with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture north. After that, open the hatch in the shower. And then, make an attempt to venture east. And then, recover the sponge from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an open passageway leading east. There is an open door leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be a great idea if you could try to take a trip west. Then, recover the carrot from the floor of the sauna. And then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move south. After that, go to the south. Then, take a trip east. Following that, recover the nest of spiders from the mantle inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take nest of spiders from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to unlock the soap scented chest with the soap scented latchkey. After unlocking the soap scented chest, assure that the soap scented chest within the basement is open. And then, retrieve the frisbee from the soap scented chest in the basement. After that, rest the frisbee on the rack in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. Let's see what's in here.
You make out a locked soap scented chest. You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. But the thing is empty, unfortunately.
There is a closed door leading east. There is a closed portal leading west.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take frisbee from soap scented chest<|im_end|>put frisbee on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to venture south. With that accomplished, make an attempt to go west. Then, head north. Following that, pick up the ladle from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is a closed hatch leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to check that the chest inside the laundromat is unlocked with the passkey. Then, open the chest. Then, retrieve the keycard from the chest in the laundromat. And then, Put the keycard into the box in the laundromat to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You make out a closed box close by. You see a locked chest.
There is a closed passageway leading east. You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to head west. And then, pick-up the latchkey from the floor of the bedroom. And then, make an attempt to travel east. With that accomplished, check that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
Were you looking for a chest? Because look over there, it's a chest. Hmmm... what else, what else?
There is a closed door leading south. There is an open hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. Then, pick up the cake scented latchkey from the chair in the scullery. If you can get your hands on the cake scented latchkey, take a trip east. Once you succeed at that, unlock the cake scented box. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You make out a cake scented box. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented latchkey from chair<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. With that accomplished, lift the passkey from the floor of the attic. Then, insert the passkey into the gate's lock to unlock it. And then, look and see that the gate inside the attic is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to venture south. After that, move west. Then, take the dvd from the mantle. And then, put the dvd inside the safe inside the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take dvd from mantle<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to head south. Okay, and then, pick up the shadfly from the chest within the spare room. Then, attempt to venture north. Once you accomplish that, throw the shadfly on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from chest<|im_end|>go north<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to move north. Then, travel west. After that, retrieve the keycard from the platter. And then, make it so the gateway is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard from platter<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head west. Following that, move south. After that, go to the east. Then, close the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
There is a closed gateway leading south. There is an open hatch leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a nest of ticks.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. If you can get through with that, make absolutely sure that the Henderson's box within the cubicle is unlocked with the Henderson's keycard. Then, make sure that the Henderson's box is ajar. Then, pick up the laptop from the Henderson's box inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. The room is well lit.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Henderson's keycard.

your action:

Response: go north<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take laptop from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel south. And then, move west. And then, attempt to take a trip north. If you can succeed at that, make it so that the hatch in the bedchamber is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a disk.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip west. Then, go south. Following that, pick up the mouse from the portmanteau. Once you have got the mouse, toss the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>go south<|im_end|>take mouse from portmanteau<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to go west. After that, retrieve the butterfly from the shelf inside the cellar. After that, take a trip east. After that, sit the butterfly on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
You can make out a recliner. The recliner is usual. Unfortunately, there isn't a thing on it.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the cuboid key from the case. And then, take a trip west. Okay, and then, unlock the cuboid safe. And then, open the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You scan the room for a case, and you find a case. The case contains a cuboid key. Is this what you came to TextWorld for? This... case?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid key from case<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. And then, pick-up the rectangular latchkey from the floor of the bedchamber. Once you have taken the rectangular latchkey, venture east. With that over with, insert the rectangular latchkey into the rectangular locker inside the shower's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rectangular locker.
There is a closed passageway leading east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to venture east. Okay, and then, retrieve the Henderson's style keycard from the floor of the playroom. If you can get your hands on the Henderson's style keycard, head west. After that, doublecheck that the Henderson's style chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You scan the room, seeing a Henderson's style chest. Make a note of this, you might have to put stuff on or in it later on.
There is a closed gate leading north. There is a closed hatch leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard<|im_end|>go west<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could take a trip north. And then, try to head east. After that, go to the south. After that, lift the poem from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
You are carrying: a chocolate bar and a carrot.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go east. With that accomplished, venture north. Next, head west. With that over with, recover the insect from the shelf inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to venture north. Then, make an effort to travel west. Then, try to travel south. Then, recover the shadfly from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You begin looking for stuff.
There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, go to the west. Then, retrieve the book from the cabinet in the office. After that, make an effort to travel east. And then, put the book on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one. I guess you better just go and list everything you see here.
You see a board. But the thing is empty, unfortunately. Hm. Oh well
There is a closed gateway leading east. There is a closed portal leading south. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book from cabinet<|im_end|>go east<|im_end|>put book on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head south. And then, head south. Then, make an effort to move east. Next, take the kettle from the chest in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to move south. Following that, attempt to go east. And then, attempt to go north. With that over with, pick up the fork from the chair. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take fork from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head east. Following that, ensure that the fridge inside the scullery is open. After that, retrieve the passkey from the fridge inside the scullery. And then, look and see that the chest in the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the east. And then, take the shirt from the shelf within the sauna. If you can get your hands on the shirt, try to travel north. Okay, and then, you can deposit the shirt inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt from shelf<|im_end|>go north<|im_end|>insert shirt into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to travel east. Then, go to the south. That done, head west. Following that, close the American locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You make a grand eccentric entrance into a sauna. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. Then, move north. After that, pick up the fresh laundry scented keycard from the case within the washroom. Once you have taken the fresh laundry scented keycard, Insert the fresh laundry scented keycard into the fresh laundry scented box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fresh laundry scented keycard from case<|im_end|>lock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel east. And then, take the glove from the chest within the garage. After picking up the glove, venture west. Then, ditch the glove on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is a closed gate leading west. There is an open door leading east. There is an open hatch leading south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glove from chest<|im_end|>go west<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be fantastic if you could venture west. Following that, try to travel north. After that, lift the sandwich from the floor of the workshop. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unblocked exit to the west.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to move south. Then, try to take a trip west. Then, go to the north. Next, retrieve the lampshade from the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. You begin to take stock of what's in the room.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take lampshade from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel west. Once you succeed at that, retrieve the blanket from the dresser within the bedroom. With the blanket, venture north. Then, sit the blanket on the board. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. You can barely contain your excitement.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blanket from dresser<|im_end|>go north<|im_end|>put blanket on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. Then, open the gate. And then, go north. After that, close the gate. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, try to travel south. If you can get through with that, unlock the locker in the shower. Then, open the locker in the shower. And then, recover the nest of shrimp from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an open gate leading north. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of shrimp from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take a trip south. With that accomplished, make an effort to move west. And then, retrieve the paper towel from the bench in the bathroom. After stealing the paper towel, you can insert the paper towel inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel from bench<|im_end|>insert paper towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to head east. After that, recover the TextWorld limited edition key from the box. And then, doublecheck that the TextWorld limited edition chest inside the lounge is unlocked with the TextWorld limited edition key. And then, assure that the TextWorld limited edition chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from box<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the passageway within the shower is unlocked. And then, look and see that the passageway in the shower is wide open. And then, attempt to move east. And then, you can place the shadfly inside the fridge within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
There is a closed passageway leading east. There is an open gate leading north.
You are carrying: a passkey and a shadfly.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. With that done, retrieve the key from the rack within the launderette. And then, make an attempt to move east. After that, make it so the locker within the workshop is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
A closed locker, which looks ordinary, is in the room.
There is a closed hatch leading east. There is an open door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to take a trip west. Following that, go to the south. And then, venture east. And then, recover the top hat from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a standard kind of place. That is to say, you're in a workshop.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take top hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, travel south. With that accomplished, try to go east. Next, take the printer from the locker. Then, you can insert the printer into the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take printer from locker<|im_end|>insert printer into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, lift the keycard from the floor of the laundromat. Then, check that the safe within the laundromat is unlocked with the keycard. Then, ensure that the safe is open. And then, insert the folder into the safe in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room, seeing a safe, so there's that.
There is a closed gate leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a folder.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert folder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to go to the north. Okay, and then, ensure that the gateway is open. After that, attempt to head east. Okay, and then, look and see that the gateway in the sauna is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
This just in- You, in the dish-pit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go north. After that, move east. With that accomplished, retrieve the paper towel from the floor of the launderette. And then, deposit the paper towel into the safe within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel<|im_end|>insert paper towel into safe<|im_end|>