Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the portal is open. And then, head south. After that, unlock the American portal. And then, make sure that the American portal inside the cubicle is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. You start to take note of what's in the room.
There is a closed portal leading south. There is an open gateway leading west.
There is an insect on the floor.
You are carrying: a candy bar and an American latchkey.

your action:

Response: open portal<|im_end|>go south<|im_end|>unlock American portal with American latchkey<|im_end|>open American portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the ladle from the floor of the cookhouse. After you have picked up the ladle, travel east. If you can manage that, open the cabinet. Then, you can insert the ladle into the cabinet within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is an unguarded exit to the east.
There is a ladle on the floor.
You are carrying: a candy bar.

your action:

Response: take ladle<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert ladle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the toolbox inside the office is open. Then, take the shadfly from the toolbox. Then, make an attempt to go to the north. And then, deposit the shadfly on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can make out a toolbox.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: open toolbox<|im_end|>take shadfly from toolbox<|im_end|>go north<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could head south. After that, venture south. And then, try to take a trip west. With that over with, take the butterfly from the board in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, go north. And then, retrieve the iron from the board inside the washroom. Then, attempt to move south. Then, deposit the iron on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
There is a closed portal leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from board<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to go east. Okay, and then, pick up the towel from the counter. After you have taken the towel, make an attempt to take a trip west. Then, deposit the towel on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You can barely contain your excitement.
There is a closed portal leading north. There is a closed gate leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from counter<|im_end|>go west<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to move east. Next, make an effort to take a trip north. And then, pick-up the garlic clove from the floor of the kitchen. And then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Guess what, you are in the place we're calling the lounge. You start to take note of what's in the room.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to head south. After that, go to the east. And then, assure that the display is opened. Then, take the cane from the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an open passageway leading east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open display<|im_end|>take cane from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. Then, pick up the broom from the drawer. Then, venture west. Okay, and then, deposit the broom inside the freezer within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from drawer<|im_end|>go west<|im_end|>insert broom into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip west. With that accomplished, take a trip north. And then, pick-up the key from the floor of the study. And then, assure that the box inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go north<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. And then, make an attempt to move south. After that, make an effort to go west. If you can do that, ensure that the box inside the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to try to go north. And then, go west. And then, go to the south. And then, lift the shadfly from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
There is an open gate leading south. There is an open door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could take a trip east. Then, try to head south. And then, head west. Following that, take the insect from the pan inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed door leading south. There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take insect from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to pick up the Microsoft keycard from the workbench inside the attic. With the Microsoft keycard, insert the Microsoft keycard into the Microsoft box's lock to unlock it. After unlocking the Microsoft box, look and see that the Microsoft box is wide open. After opening the Microsoft box, retrieve the lampshade from the Microsoft box inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a locked Microsoft box nearby. You make out a workbench. On the workbench you can see a Microsoft keycard.
There is a closed gateway leading east. There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: take Microsoft keycard from workbench<|im_end|>unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take lampshade from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could assure that the gate is ajar. And then, go north. That done, recover the cuboid keycard from the floor of the washroom. Then, Place the cuboid keycard into the cuboid passageway to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have moved into an attic. Not the attic you'd expect. No, this is an attic.
There is a closed gate leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go north<|im_end|>take cuboid keycard<|im_end|>lock cuboid passageway with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to venture north. And then, try to go to the west. And then, travel south. Then, ensure that the fridge in the kitchen is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
There is an open gate leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Next, take a trip west. And then, take the mop from the cabinet. Then, toss the mop on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from cabinet<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. And then, go to the east. And then, take the Quote of the Day Calendar from the portmanteau in the cubicle. Then, you can put the Quote of the Day Calendar inside the cabinet inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in the place we're calling the cookery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. With that done, make it so that the chest is unlocked with the key. After that, open the chest in the washroom. After that, recover the vacuum from the chest in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to make an effort to head north. After that, go to the west. With that done, go south. If you can manage that, make absolutely sure that the hatch is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to move south. Then, venture east. Once you finish that, pick up the pear from the floor of the canteen. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the east. With that done, make an attempt to take a trip south. That done, take a trip west. Next, doublecheck that the locker inside the salon is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop. I guess you better just go and list everything you see here.
There is an open door leading north. There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to travel south. After that, attempt to move west. With that over with, travel north. With that accomplished, assure that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to take a trip south. Okay, and then, try to go to the west. And then, move north. After that, pick-up the insect from the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be a great idea if you could ensure that the passageway is open. Then, travel west. Okay, and then, recover the key from the mantelpiece. Then, assure that the gateway is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
There is a closed passageway leading west. There is an open portal leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take key from mantelpiece<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go south. Then, travel west. And then, take the latchkey from the chair. Then, assure that the safe inside the kitchen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from chair<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, head south. With that over with, move east. After that, pick up the keycard from the table. After that, make it so the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from table<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the south. Next, go south. And then, try to move east. After that, make it so that the coffer within the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. After that, take the spherical keycard from the shelf. And then, head south. And then, make absolutely sure that the spherical chest within the chamber is locked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You see a spherical chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard from shelf<|im_end|>go south<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, insert the Henderson's style keycard into the Henderson's style door's lock to unlock it. After that, look and see that the Henderson's style door within the cellar is open. And then, venture east. And then, make it so that the Henderson's style door is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great normal vibes in this place, a wonderful normal atmosphere. Let's see what's in here.
There is a closed Henderson's style door leading east. There is a closed hatch leading south.
You are carrying: a salad and a Henderson's style keycard.

your action:

Response: unlock Henderson's style door with Henderson's style keycard<|im_end|>open Henderson's style door<|im_end|>go east<|im_end|>close Henderson's style door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. After that, move north. With that accomplished, pick up the worm from the trunk. If you can get your hands on the worm, rest the worm on the shelf within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from trunk<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go west. With that over with, travel north. After that, lift the type L keycard from the floor of the canteen. After stealing the type L keycard, make absolutely sure that the type L locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type L keycard<|im_end|>unlock type L locker with type L keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head south. And then, go to the east. Next, pick up the sandwich from the trunk inside the cellar. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from trunk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, travel south. And then, retrieve the keycard from the rack. After that, attempt to go east. Then, check that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to go to the north. Following that, try to move east. Once you succeed at that, head south. Next, retrieve the Cat Calendar from the armchair in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place. The room is well lit.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, ensure that the portmanteau is open. If you have pulled open the portmanteau, retrieve the textbook from the portmanteau within the recreation zone. Then, venture west. Next, drop the textbook on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a portmanteau.
You need an unblocked exit? You should try going west.
You are carrying: a broom.

your action:

Response: open portmanteau<|im_end|>take textbook from portmanteau<|im_end|>go west<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, you could, like, try to go north. After that, attempt to venture west. Following that, venture south. And then, ensure that the hatch is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin looking for stuff.
There is a closed hatch leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the south. And then, take the desktop computer from the stand. And then, travel north. Then, deposit the desktop computer on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
There is an open portal leading east. There is an open door leading north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take desktop computer from stand<|im_end|>go north<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move south. That done, take a trip west. After that, lift the keycard from the floor of the workshop. After getting the keycard, unlock the chest inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is a closed hatch leading west. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the passageway within the chamber is ajar. After that, venture south. With that accomplished, ensure that the drawer inside the sauna is open. Then, put the insect into the drawer inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
There is a closed hatch leading north. There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: open passageway<|im_end|>go south<|im_end|>open drawer<|im_end|>insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could ensure that the chest is open. Then, take the non-euclidean keycard from the chest inside the cookhouse. And then, make it so that the non-euclidean passageway within the cookhouse is unlocked. Then, ensure that the non-euclidean passageway is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest.
There is a closed non-euclidean passageway leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean passageway with non-euclidean keycard<|im_end|>open non-euclidean passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the Henderson's style passkey into the Henderson's style safe's lock to unlock it. And then, make absolutely sure that the Henderson's style safe is open. Having pulled open the Henderson's style safe, take the type 5 key from the Henderson's style safe. Then, lock the type 5 passageway inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You can see a Henderson's style safe.
There is a closed type 5 passageway leading east. There is a closed gate leading west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take type 5 key from Henderson's style safe<|im_end|>lock type 5 passageway with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. After that, make an effort to take a trip west. And then, try to venture south. With that done, pick up the ladle from the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into the most typical of all possible pantrys.
You can see a case. The case is empty! What a waste of a day!
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take ladle from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head east. With that accomplished, try to go to the south. And then, venture west. Next, make sure that the portmanteau within the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Okay, just remember what you're here to do, and everything will go great.
There is an open hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, venture west. Then, head south. And then, go east. Following that, make it so that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed door leading north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to head west. And then, venture south. And then, venture east. Then, open the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, travel north. And then, attempt to go to the west. Then, pick up the keycard from the floor of the study. After that, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You begin to take stock of what's here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go to the east. Okay, and then, ensure that the gateway inside the cookhouse is open. After opening the gateway, head south. Once you accomplish that, recover the worm from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go south<|im_end|>take worm from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, ensure that the case in the cookery is open. After opening the case, pick up the glass from the case within the cookery. And then, toss the glass on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I never took you for the sort of person who would show up in a sauna, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take glass from case<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the rack in the kitchenette. And then, look and see that the safe within the kitchenette is unlocked. And then, make it so that the safe within the kitchenette is ajar. After opening the safe, insert the fork into the safe in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a rack. Why don't you take a picture of it, it'll last longer! The rack is normal. On the rack you make out a latchkey.
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a fork.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move north. Okay, and then, assure that the door is opened. Then, make an attempt to venture east. With that over with, close the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an open gateway leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel east. Then, ensure that the hatch is open. After that, try to take a trip south. Then, recover the glove from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>take glove from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could unlock the door. And then, open the door. And then, make an effort to travel west. Then, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
There is a closed portal leading north. There is a closed door leading west.
You are carrying: a latchkey.

your action:

Response: unlock door with latchkey<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go west. Then, head north. And then, make an effort to move east. And then, recover the spoon from the saucepan in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great usual vibes in this place, a wonderful usual atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take spoon from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, make an attempt to move south. Once you get through with that, retrieve the mug from the board. Then, try to go to the east. After that, rest the mug on the table inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from board<|im_end|>go east<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the worm from the stand. Then, take a trip east. And then, make it so that the basket is ajar. After that, you can place the worm inside the basket in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a stand. On the stand you can make out a worm.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take worm from stand<|im_end|>go east<|im_end|>open basket<|im_end|>insert worm into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the Canadian style locker within the cellar is unlocked with the Canadian style key. Then, ensure that the Canadian style locker within the cellar is open. And then, take the glove from the Canadian style locker within the cellar. After that, rest the glove on the shelf in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker. You can make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take glove from Canadian style locker<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. After that, head east. Then, recover the shadfly from the floor of the salon. Then, put the shadfly on the mantelpiece in the salon. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly<|im_end|>put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, attempt to take a trip south. Once you do that, go west. After that, head north. And then, ensure that the locker within the studio is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a board, and you find a board. The board is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, try to move west. If you can get through with that, make an effort to head south. Then, make an effort to go to the east. Then, close the passageway. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the gateway in the laundry place. After that, make an effort to go to the south. Once you succeed at that, make an effort to take a trip west. And then, close the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You start to take note of what's in the room.
There is a closed hatch leading north. There is a closed gateway leading south.
You are carrying: a scarf.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, move north. If you can do that, travel north. After that, take a trip east. Following that, pick-up the kettle from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
You need an unblocked exit? You should try going north.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could go south. If you can finish that, make an effort to go east. Then, recover the mug from the floor of the scullery. And then, put the mug on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take mug<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the nest of earwigs from the rack inside the spare room. Then, try to take a trip west. Then, take a trip south. After that, place the nest of earwigs on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
You can see a rack. On the rack you can make out a nest of earwigs, so there's that.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: take nest of earwigs from rack<|im_end|>go west<|im_end|>go south<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the spherical key from the freezer. If you can get your hands on the spherical key, make absolutely sure that the spherical chest inside the scullery is unlocked. After you have unlocked the spherical chest, open the spherical chest in the scullery. After that, take the teacup from the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's in the room.
Oh, great. Here's a spherical chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a freezer? Look over there, a freezer. Something scurries by right in the corner of your eye. Probably nothing. The freezer contains a spherical key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical key from freezer<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take teacup from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could try to head east. With that done, make an attempt to head north. And then, make absolutely sure that the type R safe inside the salon is closed. And then, lock the type R safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type R latchkey.

your action:

Response: go east<|im_end|>go north<|im_end|>close type R safe<|im_end|>lock type R safe with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go north. Following that, venture east. Then, retrieve the latchkey from the safe. After that, make absolutely sure that the chest within the basement is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in an usual kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. After that, move east. With that accomplished, make an attempt to go north. After that, make absolutely sure that the cabinet in the launderette is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. That done, make an attempt to go to the west. Then, take the latchkey from the bench. After getting the latchkey, look and see that the door within the bedroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from bench<|im_end|>unlock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel east. That done, move south. Okay, and then, retrieve the broccoli from the floor of the chamber. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You make another one of your grand eccentric entrances into a cubicle.
You can see a box.
There is an open hatch leading west. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, take a trip north. Then, pick up the ladle from the pan in the canteen. If you can get your hands on the ladle, try to go to the east. Once you get through with that, deposit the ladle on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle from pan<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. Following that, attempt to go to the east. With that done, travel north. Then, retrieve the glass from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed door leading east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take glass from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip east. And then, open the box within the steam room. After that, pick up the Microsoft limited edition latchkey from the box inside the steam room. And then, make it so that the Microsoft limited edition passageway is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take Microsoft limited edition latchkey from box<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could doublecheck that the passageway in the workshop is wide open. Then, make an attempt to take a trip south. Once you get through with that, attempt to take a trip south. Following that, retrieve the fly larva from the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a printer.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take a trip north. After that, try to travel north. With that over with, pick up the berry from the table. And then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take berry from table<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture south. That done, make an attempt to head west. Then, try to move north. And then, make it so that the door in the study is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one. Let's see what's in here.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip east. Once you finish that, ensure that the crate is open. Then, recover the glove from the crate. And then, sit the glove on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one. You begin looking for stuff.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take glove from crate<|im_end|>put glove on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to go south. Following that, head west. With that accomplished, make an effort to take a trip north. Then, close the freezer in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to move west. And then, lift the plant from the floor of the playroom. After that, venture east. After that, place the plant on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, retrieve the nest of grubs from the floor of the salon. Then, head west. Then, open the cabinet. After that, insert the nest of grubs inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unguarded.
There is a nest of grubs on the floor.
You are carrying: a durian.

your action:

Response: take nest of grubs<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert nest of grubs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make an attempt to venture south. Following that, venture west. If you can accomplish that, pick up the Quote of the Day Calendar from the stand. And then, put the Quote of the Day Calendar inside the toolbox within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Quote of the Day Calendar from stand<|im_end|>insert Quote of the Day Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to move south. With that done, pick-up the scarf from the floor of the pantry. If you can get your hands on the scarf, head west. Then, rest the scarf on the board in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take scarf<|im_end|>go west<|im_end|>put scarf on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, ensure that the gate is open. Then, go east. That done, pick up the kettle from the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an open portal leading east. There is an open hatch leading south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>take kettle from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the keycard from the floor of the basement. Then, make an attempt to move east. And then, look and see that the safe is closed. After that, doublecheck that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
There is an unblocked exit to the east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip east. Then, attempt to travel north. And then, make an attempt to head west. Then, retrieve the nest of earwigs from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take nest of earwigs from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, ensure that the portal within the kitchenette is open. Then, move west. After that, head south. And then, take the textbook from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. I guess you better just go and list everything you see here.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>go south<|im_end|>take textbook from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. And then, look and see that the crate is opened. And then, recover the TextWorld limited edition key from the crate. And then, lock the TextWorld limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed gateway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>take TextWorld limited edition key from crate<|im_end|>lock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go to the north. And then, head east. Then, pick up the latchkey from the floor of the closet. And then, make it so that the portal in the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Fancy seeing you here. Here, by the way, being the restroom. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. Then, make an effort to head north. Following that, pick-up the controller from the floor of the chamber. After picking up the controller, place the controller on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take controller<|im_end|>put controller on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. That done, try to go to the east. Once you accomplish that, attempt to go to the south. And then, make it so that the toolbox is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You can barely contain your excitement.
You see a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to move north. And then, make an attempt to venture east. With that done, recover the nest of shrimp from the floor of the cubicle. After that, you can deposit the nest of shrimp inside the box. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go north<|im_end|>go east<|im_end|>take nest of shrimp<|im_end|>insert nest of shrimp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest. And then, look and see that the chest within the playroom is open. And then, recover the keycard from the chest within the playroom. And then, check that the safe is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a safe. You can't wait to tell the folks at home about this! A locked chest is nearby.
There is a closed gateway leading north. There is a closed hatch leading west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the north. With that accomplished, go to the north. And then, pick up the sponge from the table. After that, ditch the sponge on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>go north<|im_end|>take sponge from table<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go to the south. And then, attempt to travel west. After that, pick up the non-euclidean passkey from the floor of the laundry place. And then, make absolutely sure that the non-euclidean door is locked with the non-euclidean passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean passkey<|im_end|>lock non-euclidean door with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, go to the south. Then, head west. Then, head south. And then, look and see that the door within the cellar is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take the type 1 passkey from the dresser within the recreation zone. And then, travel south. Then, doublecheck that the type 1 locker is unlocked. After that, look and see that the type 1 locker in the office is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a dresser. Hmmm... what else, what else? The dresser contains a type 1 passkey!
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 1 passkey from dresser<|im_end|>go south<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, move east. Then, go to the south. And then, take a trip east. After that, pick-up the butterfly from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to move south. Next, pick-up the Comic Strip Calendar from the floor of the cubicle. With the Comic Strip Calendar, venture east. With that over with, throw the Comic Strip Calendar on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>