Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture east. Then, make absolutely sure that the coffer in the bar is wide open. Then, pick up the pillow from the coffer. After that, insert the pillow inside the portmanteau within the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. I guess you better just go and list everything you see here.
There is a closed portal leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take pillow from coffer<|im_end|>insert pillow into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture north. Okay, and then, try to take a trip east. With that accomplished, go south. Then, retrieve the worm from the coffer within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. And then, head north. After that, retrieve the rectangular key from the rack within the dish-pit. And then, lock the rectangular chest inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take rectangular key from rack<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could recover the Microsoft keycard from the floor of the restroom. Then, venture north. And then, close the Microsoft chest within the dish-pit. After that, Put the Microsoft keycard into the Microsoft chest in the dish-pit to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great typical vibes in this place, a wonderful typical atmosphere. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft keycard<|im_end|>go north<|im_end|>close Microsoft chest<|im_end|>lock Microsoft chest with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Next, head south. With that over with, retrieve the rectangular keycard from the floor of the closet. With the rectangular keycard, make it so that the rectangular safe within the closet is locked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take rectangular keycard<|im_end|>lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go south. And then, pick up the Comic Strip Calendar from the display in the office. After that, venture east. Then, deposit the Comic Strip Calendar on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar from display<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, travel north. After that, attempt to travel north. And then, make an attempt to travel east. And then, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to take a trip south. After that, venture south. And then, make an attempt to travel west. With that accomplished, unlock the type Y chest in the restroom with the type Y latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying: a gummy bear and a type Y latchkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>unlock type Y chest with type Y latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, head east. That done, take a trip south. And then, take a trip west. And then, assure that the box within the chamber is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
A crooked board tells you that you are now in the cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to insert the Canadian limited edition latchkey into the Canadian limited edition safe's lock to unlock it. After that, ensure that the Canadian limited edition safe is open. Once you have pulled open the Canadian limited edition safe, recover the dvd from the Canadian limited edition safe. And then, put the dvd inside the coffer inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened coffer close by. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out a Canadian limited edition safe.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take dvd from Canadian limited edition safe<|im_end|>insert dvd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. And then, go to the south. Then, make an attempt to venture west. And then, ensure that the suitcase in the closet is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed trunk in the room.
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. Then, doublecheck that the box is opened. Then, pick up the printer from the box inside the workshop. Then, sit the printer on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Next, pick-up the shirt from the floor of the sauna. After that, travel south. Okay, and then, place the shirt on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You make out a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. But the thing hasn't got anything on it. You move on, clearly upset by TextWorld. You see a gleam over in a corner, where you can see a recliner. The recliner is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>put shirt on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. With that done, make an attempt to travel south. Okay, and then, pick up the type 1 keycard from the bookshelf. After that, assure that the type 1 locker is locked with the type 1 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take type 1 keycard from bookshelf<|im_end|>lock type 1 locker with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, unlock the rectangular gateway. Then, open the rectangular gateway inside the lounge. Then, attempt to go south. After that, recover the cloak from the counter in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
There is a closed rectangular gateway leading south. There is a closed door leading west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular gateway with rectangular key<|im_end|>open rectangular gateway<|im_end|>go south<|im_end|>take cloak from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the type K keycard from the shelf in the pantry. And then, insert the type K keycard into the type K locker's lock to unlock it. Then, make absolutely sure that the type K locker is open. After that, take the lampshade from the type K locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry.
You make out a type K locker. You can make out a shelf. You wonder idly who left that here. You see a type K keycard on the shelf.
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type K keycard from shelf<|im_end|>unlock type K locker with type K keycard<|im_end|>open type K locker<|im_end|>take lampshade from type K locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move south. With that done, try to go to the south. And then, attempt to take a trip east. Then, open the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most standard of all possible offices.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the garlic clove from the floor of the office. Then, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
There is a garlic clove on the floor.
You are carrying: a cd.

your action:

Response: take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, recover the TextWorld style keycard from the floor of the shower. And then, travel west. After that, close the TextWorld style chest inside the laundry place. And then, make absolutely sure the TextWorld style chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a TextWorld style keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style keycard<|im_end|>go west<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, assure that the safe in the closet is ajar. After pulling open the safe, pick up the sock from the safe. After you have picked up the sock, head east. Then, toss the sock on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take sock from safe<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to take a trip south. Okay, and then, pick-up the butterfly from the floor of the bedchamber. And then, take a trip west. After that, put the butterfly into the basket within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can make out a locker.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>go west<|im_end|>insert butterfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Then, head north. With that over with, move west. Next, make absolutely sure that the chest within the restroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard and a paper towel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to travel east. Okay, and then, take a trip south. Then, recover the sponge from the counter in the laundry place. After that, place the sponge on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from counter<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, ensure that the portmanteau is open. Then, pick up the telephone from the portmanteau inside the workshop. And then, go east. After that, place the telephone on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it typical? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a portmanteau, and you find a portmanteau. Hmmm... what else, what else?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take telephone from portmanteau<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. With that accomplished, pick up the vanilla scented keycard from the locker inside the salon. And then, unlock the vanilla scented gateway inside the salon. And then, open the vanilla scented gateway within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented keycard from locker<|im_end|>unlock vanilla scented gateway with vanilla scented keycard<|im_end|>open vanilla scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make an effort to head west. If you can get around to doing that, head south. And then, pick up the candy bar from the floor of the office. If you can get your hands on the candy bar, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, head east. Okay, and then, venture north. And then, attempt to go west. Following that, pick-up the laptop from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You start to take note of what's in the room.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could head east. And then, go to the south. And then, move west. Then, close the box inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel west. Then, take a trip south. With that over with, retrieve the TextWorld limited edition passkey from the suitcase in the lounge. If you can get your hands on the TextWorld limited edition passkey, lock the TextWorld limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take TextWorld limited edition passkey from suitcase<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the gate within the shower is open. And then, move east. Okay, and then, lift the fudge scented key from the floor of the playroom. If you can get your hands on the fudge scented key, make it so that the fudge scented box in the playroom is unlocked with the fudge scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is a closed gate leading east. You need an unguarded exit? You should try going north.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go east<|im_end|>take fudge scented key<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Then, recover the fly larva from the bench. Then, take a trip east. With that over with, place the fly larva on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from bench<|im_end|>go east<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to open the gateway. And then, try to head east. With that accomplished, insert the non-euclidean passkey into the non-euclidean locker within the playroom's lock to unlock it. Then, open the non-euclidean locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is a closed gateway leading east. There is a closed gate leading south. There is an open passageway leading north.
You are carrying: a gummy bear and a non-euclidean passkey.

your action:

Response: open gateway<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to take a trip west. And then, recover the keycard from the desk in the studio. Then, go east. That done, insert the keycard into the passageway's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You begin looking for stuff.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from desk<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to venture south. Then, make an effort to travel west. And then, go to the north. Following that, close the fridge in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in a place we're calling a garage. The room is well lit.
There is an unblocked exit to the north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to make an effort to move west. Once you get around to doing that, pick up the mop from the cabinet within the sauna. And then, move north. With that done, deposit the mop on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to head north. After that, make an effort to head east. After that, attempt to go south. With that accomplished, recover the soap dispenser from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to head north. After that, go to the west. Then, attempt to travel south. Okay, and then, retrieve the desktop computer from the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
There is an open passageway leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take desktop computer from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make it so that the door is open. And then, try to travel west. Then, make an attempt to head south. Then, make absolutely sure that the bureau within the cubicle is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it standard? You better believe it is. You start to take note of what's in the room.
There is a closed door leading west. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go west<|im_end|>go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. Then, make an attempt to go south. And then, recover the teacup from the floor of the canteen. After that, you can insert the teacup inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take teacup<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, move south. And then, make an attempt to head south. And then, try to take a trip east. And then, make sure that the portal is shut. That's it!

Here is your interactions so far:
current state: You are now in the study.
A laminated notice tells you that you are now in the study.
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a glove and a novel.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the gate in the workshop is unlocked. After that, ensure that the gate inside the workshop is open. After that, go west. And then, pick up the keyboard from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You start to take note of what's in the room.
There is a closed door leading north. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take keyboard from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to venture east. That done, travel south. And then, try to head west. And then, lift the sock from the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
There is a closed gateway leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the south. Once you manage that, try to go to the east. And then, pick up the lightbulb from the suitcase. With the lightbulb, sit the lightbulb on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lightbulb from suitcase<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the TextWorld gateway within the dish-pit with the TextWorld keycard. After that, open the TextWorld gateway. And then, attempt to go south. Once you finish that, make sure that the TextWorld gateway inside the study is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
There is a closed TextWorld gateway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld keycard.

your action:

Response: unlock TextWorld gateway with TextWorld keycard<|im_end|>open TextWorld gateway<|im_end|>go south<|im_end|>close TextWorld gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. And then, ensure that the fridge is open. And then, recover the spherical passkey from the fridge inside the dish-pit. And then, unlock the spherical box in the dish-pit with the spherical passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it normal? You better believe it is.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take spherical passkey from fridge<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, attempt to travel south. Once you get around to doing that, attempt to take a trip east. Then, pick up the bug from the fridge. And then, rest the bug on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from fridge<|im_end|>put bug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip east. And then, venture south. Once you manage that, make an effort to venture west. With that over with, retrieve the dvd from the couch in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is an open gate leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take dvd from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move east. Okay, and then, retrieve the shadfly from the floor of the attic. Then, move south. And then, sit the shadfly on the rack in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a blender.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, take the Henderson's limited edition passkey from the table. With the Henderson's limited edition passkey, make an attempt to move west. That done, unlock the Henderson's limited edition chest inside the chamber with the Henderson's limited edition passkey. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You can see a table. You see a Henderson's limited edition passkey on the table. You can't wait to tell the folks at home about this!
There is an open gateway leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from table<|im_end|>go west<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, attempt to venture east. And then, make it so that the bureau within the workshop is open. And then, recover the latchkey from the bureau. If you can get your hands on the latchkey, lock the hatch within the workshop with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have entered a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
There is an open gateway leading east. There is an open portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to take a trip south. Then, make an attempt to head east. Then, head north. After that, retrieve the fork from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You start to take note of what's in the room.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture north. Once you succeed at that, recover the formless key from the counter. After that, make an effort to move south. And then, lock the formless locker with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic.
You can make out a formless locker. The light flickers for a second, but nothing else happens.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless key from counter<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an attempt to head east. That done, move south. And then, make an attempt to venture west. And then, take the fly larva from the rack within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go to the south. And then, make an attempt to head west. Once you get around to doing that, pick up the paper towel from the basket inside the laundromat. If you can get your hands on the paper towel, ditch the paper towel on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel from basket<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip east. And then, venture south. Next, attempt to move west. And then, make absolutely sure that the fridge is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. And then, pick-up the vacuum from the floor of the shower. After stealing the vacuum, make an attempt to venture east. And then, place the vacuum on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You have walked into a garage. Not the garage you'd expect. No, this is a garage. Let's see what's in here.
You can see a table. You wonder idly who left that here. The table is standard. Unfortunately, there isn't a thing on it.
There is a closed door leading north. There is an open gate leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>put vacuum on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. Then, retrieve the latchkey from the floor of the cookery. And then, insert the latchkey into the locker within the cookery's lock to unlock it. After that, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
A laminated placard tells you that you are now in the laundry place.
There is a closed door leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to lift the type 3 keycard from the floor of the bathroom. After you have taken the type 3 keycard, go east. With that over with, make sure that the type 3 chest within the chamber is unlocked. Then, ensure that the type 3 chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is a closed door leading south. You need an unblocked exit? You should try going east.
There is a type 3 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 3 keycard<|im_end|>go east<|im_end|>unlock type 3 chest with type 3 keycard<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture west. Then, take a trip south. That done, take a trip east. With that accomplished, retrieve the broom from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor.
There is an unguarded exit to the east. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip south. Following that, take the latchkey from the rack. If you can get your hands on the latchkey, check that the portal is unlocked with the latchkey. And then, open the portal within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've seen better cookhouses, but at least this one seems pretty typical.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could retrieve the fork from the shelf. And then, take a trip north. And then, travel west. If you can manage that, deposit the fork into the suitcase in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a shelf. You see a fork on the shelf. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fork from shelf<|im_end|>go north<|im_end|>go west<|im_end|>insert fork into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the south. Then, take a trip west. Then, pick up the cane from the rack in the basement. After you have taken the cane, you can insert the cane inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cane from rack<|im_end|>insert cane into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip north. And then, venture west. And then, go to the south. Okay, and then, take the shadfly from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin looking for stuff.
You can see a locked coffer, which looks ordinary, right there by you.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could go south. And then, try to move east. And then, retrieve the book from the basket in the bedroom. And then, rest the book on the bookshelf in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's in the room.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take book from basket<|im_end|>put book on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. And then, travel east. With that accomplished, retrieve the napkin from the board inside the kitchenette. And then, place the napkin on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an open passageway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take napkin from board<|im_end|>put napkin on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to move south. And then, take the type 2 passkey from the dresser. And then, assure that the type 2 chest is unlocked. Then, ensure that the type 2 chest is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 passkey from dresser<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to venture north. If you can get through with that, retrieve the stick of butter from the counter. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is a closed gateway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a huckleberry.

your action:

Response: go north<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Okay, and then, pick up the American limited edition latchkey from the chest. Then, make an attempt to move north. And then, unlock the American limited edition gateway. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
There is a closed American limited edition gateway leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey from chest<|im_end|>go north<|im_end|>unlock American limited edition gateway with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to travel south. Then, make an attempt to take a trip west. With that over with, take the laptop from the bench within the lounge. Having got the laptop, toss the laptop on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a typical kind of place. That is to say, you're in a pantry. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take laptop from bench<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. That done, try to go west. Once you succeed at that, recover the TextWorld latchkey from the floor of the office. And then, make sure that the TextWorld locker is locked with the TextWorld latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld latchkey<|im_end|>lock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. After that, attempt to venture east. Then, pick-up the fudge scented keycard from the floor of the kitchenette. And then, check that the fudge scented locker is unlocked with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is a closed gate leading east. There is a closed door leading north. There is an unblocked exit to the south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to head west. With that done, travel south. With that over with, attempt to move east. And then, lift the bowl from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
There is an open hatch leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. With that accomplished, venture south. Next, make an effort to head south. After that, pick-up the Comic Strip Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, try to go east. Okay, and then, move north. Then, recover the nest of bats from the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take nest of bats from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture south. Then, retrieve the cloak from the floor of the vault. If you have taken the cloak, go to the north. With that over with, ditch the cloak on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You have stumbled into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
There is a closed gateway leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cloak<|im_end|>go north<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to head south. With that over with, open the portal. And then, venture east. Then, recover the butterfly from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, recover the fondue from the table. After you have picked up the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the bedchamber with the passkey. And then, ensure that the box is open. After that, pick up the laptop from the box in the bedchamber. And then, sit the laptop on the bed within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty usual here. Okay, just remember what you're here to do, and everything will go great.
You see a box. You can make out a bed. The bed is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>put laptop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, make an effort to go to the east. Okay, and then, make an effort to move south. Then, pick up the stick of butter from the pan. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take stick of butter from pan<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the south. If you can succeed at that, travel east. With that accomplished, close the safe inside the lounge. After that, doublecheck that the safe is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have walked into, you had to show up in a standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head north. Okay, and then, ensure that the door is open. After that, make an effort to head east. Then, make it so that the basket is shut. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. With that accomplished, make an effort to venture south. After that, recover the teaspoon from the floor of the cookery. And then, insert the teaspoon inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You begin looking for stuff.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go south<|im_end|>take teaspoon<|im_end|>insert teaspoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to retrieve the passkey from the floor of the cookery. And then, attempt to venture south. After that, look and see that the chest is unlocked. Then, make sure that the chest is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to take a trip west. And then, open the box within the salon. And then, take the insect from the box. Then, place the insect on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take a trip west. With that over with, make an attempt to go to the south. And then, make an effort to go to the east. And then, retrieve the Comic Strip Calendar from the shelf inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Comic Strip Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could travel east. Once you manage that, take the American key from the bowl in the cookhouse. And then, insert the American key into the American gateway inside the cookhouse's lock to unlock it. Then, ensure that the American gateway inside the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from bowl<|im_end|>unlock American gateway with American key<|im_end|>open American gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the east. With that done, travel south. And then, move west. And then, make it so that the cabinet within the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
There is an unguarded exit to the east. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. With that accomplished, go to the east. After that, attempt to venture south. With that over with, Insert the passkey into the locker inside the canteen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich and a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. Okay, and then, make an attempt to head east. And then, take a trip north. Okay, and then, open the box in the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel west. Once you manage that, pick-up the cloak from the floor of the pantry. Then, travel east. If you can get around to doing that, you can insert the cloak inside the box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You can see an opened box in the room. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cloak<|im_end|>go east<|im_end|>insert cloak into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to go to the east. With that over with, go to the south. Okay, and then, try to take a trip west. If you can finish that, lift the broom from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. Let's see what's in here.
There is an open portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could go to the south. Then, ensure that the basket is open. Then, recover the salad from the basket in the laundromat. And then, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can see a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take salad from basket<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, venture south. And then, make an effort to venture west. After that, recover the cookie from the chair. With the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
There is a closed passageway leading north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go west<|im_end|>take cookie from chair<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could try to head south. After that, go to the east. With that done, go north. Next, retrieve the mug from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel south. And then, go to the south. And then, head east. That done, retrieve the worm from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that accomplished, make an attempt to venture south. Okay, and then, retrieve the scarf from the table within the vault. With the scarf, ditch the scarf on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take scarf from table<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make an attempt to move west. Next, go south. Then, head east. Then, open the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
There is a closed gate leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 2 key.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>