Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to pick-up the printer from the floor of the studio. Then, go to the north. Then, attempt to take a trip west. After that, drop the printer on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great typical vibes in this place, a wonderful typical atmosphere.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
There is a printer on the floor.
You are carrying: a stick of butter.

your action:

Response: take printer<|im_end|>go north<|im_end|>go west<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the type T latchkey from the chest in the lounge. Then, try to head east. Then, try to move north. And then, make sure that the type T safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
Look out! It's a- oh, never mind, it's just a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains a type T latchkey. You shudder, but continue examining the room.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type T latchkey from chest<|im_end|>go east<|im_end|>go north<|im_end|>unlock type T safe with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture west. And then, make sure that the dresser is opened. Then, retrieve the tv from the dresser within the chamber. And then, rest the tv on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take tv from dresser<|im_end|>put tv on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to take a trip south. And then, ensure that the gateway is open. After that, head east. And then, close the drawer in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You make out a bookshelf. The bookshelf is usual. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. Next, make an effort to venture south. With that accomplished, go east. And then, ensure that the refrigerator in the canteen is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You can barely contain your excitement.
There is an open portal leading south. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. With that accomplished, pick up the American style keycard from the bed stand in the bedroom. And then, try to go north. Okay, and then, insert the American style keycard into the American style chest's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style keycard from bed stand<|im_end|>go north<|im_end|>unlock American style chest with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the formless box is unlocked with the formless key. After that, open the formless box inside the shower. After that, pick up the key from the formless box. And then, check that the chest within the shower is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower.
You see a locked chest. You can see a formless box. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Then, take the vacuum from the drawer. And then, try to go to the east. Once you get through with that, sit the vacuum on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vacuum from drawer<|im_end|>go east<|im_end|>put vacuum on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could go to the west. And then, go south. Next, recover the cane from the shelf in the vault. And then, ditch the cane on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take cane from shelf<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to go to the west. Once you accomplish that, head north. And then, take the latchkey from the chair in the scullery. After that, make sure the box inside the scullery is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just stumbled into a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from chair<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. With that done, venture south. And then, attempt to move east. Okay, and then, you can put the shadfly into the case in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a stick of butter and a shadfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the passageway is unlocked. After that, doublecheck that the passageway is open. And then, make an effort to go to the west. With that done, ditch the insect on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. The room is well lit.
There is a closed hatch leading north. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard and an insect.

your action:

Response: unlock passageway with keycard<|im_end|>open passageway<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the east. After that, open the box in the bedroom. Then, retrieve the poem from the box. Then, sit the poem on the bed within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take poem from box<|im_end|>put poem on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First step, make an effort to venture south. Then, go south. If you can get around to doing that, venture west. Okay, and then, close the cabinet in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to go east. Once you do that, unlock the box in the scullery. After that, open the box. Then, recover the mug from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take mug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, ensure that the crate is open. And then, recover the banana from the crate within the pantry. If you can get your hands on the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a crate. You wonder idly who left that here.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take banana from crate<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to venture south. And then, make an effort to move east. With that done, go to the north. And then, drop the book on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
There is an open passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple and a book.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head north. After that, try to go to the west. After that, make an effort to head north. Following that, lift the novel from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You see a closed American locker in the corner.
There is an open door leading north. You need an unblocked exit? You should try going west.
You are carrying: an American key.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. With that done, go west. Then, recover the paper towel from the floor of the sauna. After that, deposit the paper towel inside the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open portal leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take paper towel<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go north. If you can accomplish that, try to move west. With that over with, make an effort to venture south. If you can do that, make sure that the chest inside the vault is closed. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
There is a closed gate leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move south. And then, lift the cucumber from the floor of the study. Then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
There is a closed passageway leading west. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the west. If you can manage that, go to the south. Then, travel east. With that done, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You can barely contain your excitement.
You can see a bench. The bench is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bench! oh well.
There is a closed door leading east. There is a closed passageway leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the sandwich from the board. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bathroom. You start to take note of what's in the room.
You make out a board. The board is usual. On the board you see a sandwich. Huh, weird.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from board<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. Then, travel south. And then, attempt to head west. Then, ensure that the safe inside the chamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to take a trip west. And then, make an effort to move south. Then, try to take a trip east. That done, look and see that the trunk inside the sauna is wide open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open hatch leading north. There is an unblocked exit to the east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head west. Then, recover the worm from the floor of the shower. And then, make an effort to take a trip east. After that, put the worm on the rack within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. But there isn't a thing on it.
There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to doublecheck that the vanilla scented hatch is unlocked. After that, ensure that the vanilla scented hatch is open. After that, venture east. Following that, recover the shirt from the drawer inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed vanilla scented hatch leading east. There is an open gateway leading south.
You are carrying: a vanilla scented latchkey.

your action:

Response: unlock vanilla scented hatch with vanilla scented latchkey<|im_end|>open vanilla scented hatch<|im_end|>go east<|im_end|>take shirt from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. And then, pick up the key from the floor of the restroom. Then, attempt to venture east. Then, look and see that the gate in the bedroom is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, ensure that the American style gate within the basement is open. Once you have opened the American style gate, move west. Then, make it so that the American style gate is closed. Then, make it so that the American style gate inside the garage is locked with the American style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. Let's see what's in here.
There is a closed American style gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a banana and an American style passkey.

your action:

Response: open American style gate<|im_end|>go west<|im_end|>close American style gate<|im_end|>lock American style gate with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First step, travel east. After that, go to the south. Then, attempt to go west. After that, ensure that the cabinet is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an open door leading south. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel north. Next, head east. And then, make an attempt to go south. That done, recover the bug from the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is an open gate leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. Your first objective is to make an effort to venture east. And then, go to the north. Then, go west. Next, doublecheck that the locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is an open portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head west. With that over with, venture north. After that, retrieve the worm from the coffer. Then, put the worm inside the chest inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from coffer<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. That done, pick up the type 8 passkey from the floor of the cubicle. Then, make an effort to go south. And then, insert the type 8 passkey into the type 8 chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 8 passkey<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, travel east. And then, head north. And then, go to the west. After that, close the fridge within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel west. Following that, make an effort to take a trip south. Then, attempt to go east. If you can get through with that, close the hatch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a typical kind of place. That is to say, you're in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. The stand is normal. But the thing is empty.
There is a closed gate leading south. There is an unguarded exit to the east. You need an unblocked exit? You should try going west.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to make an effort to travel west. And then, take the type X latchkey from the suitcase. And then, go to the east. That done, check that the type X chest in the parlor is unlocked with the type X latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You see a locked type X chest.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X latchkey from suitcase<|im_end|>go east<|im_end|>unlock type X chest with type X latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the passageway is open. And then, go to the south. And then, retrieve the spherical key from the couch. If you can get your hands on the spherical key, make it so the spherical portal is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gate leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take spherical key from couch<|im_end|>lock spherical portal with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to check that the locker is unlocked with the keycard. Then, ensure that the locker in the sauna is open. After that, take the shirt from the locker. Then, sit the shirt on the board within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You make out a locked locker right there by you. You see a board. The board is standard. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>put shirt on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to open the passageway. After you have opened the passageway, make an effort to head west. Then, pick up the mouse from the shelf inside the study. Then, you can insert the mouse inside the coffer inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. You begin to take stock of what's in the room.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take mouse from shelf<|im_end|>insert mouse into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, take the TextWorld style keycard from the rack. After you have picked up the TextWorld style keycard, go to the south. And then, head east. That done, make absolutely sure that the TextWorld style safe in the salon is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is usual. On the rack you can make out a TextWorld style keycard.
There is a closed portal leading east. There is a closed hatch leading north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from rack<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the Microsoft style gateway. Then, ensure that the Microsoft style gateway in the washroom is open. Once you have pulled open the Microsoft style gateway, head east. Then, close the Microsoft style gateway inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
There is a closed Microsoft style gateway leading east. There is an unguarded exit to the north.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style gateway with Microsoft style keycard<|im_end|>open Microsoft style gateway<|im_end|>go east<|im_end|>close Microsoft style gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel west. And then, move north. After that, retrieve the blender from the refrigerator. And then, insert the blender into the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take blender from refrigerator<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head north. Following that, ensure that the door is open. Then, attempt to head east. Following that, pick up the plant from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's awesome that you're in a parlor now. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>take plant from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the latchkey from the counter. And then, check that the box is unlocked with the latchkey. Then, ensure that the box is open. After you have opened the box, pick up the paper towel from the box within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You begin to take stock of what's in the room.
You can see a locked box in the room. What's that over there? It looks like it's a counter. Now why would someone leave that there? You see a latchkey on the counter. Classic TextWorld.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to go to the east. And then, go east. And then, go south. Then, close the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
There is a closed passageway leading north. There is an open gateway leading east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the box. After that, attempt to venture east. After that, look and see that the hatch is unlocked. After that, ensure that the hatch inside the canteen is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
You make out a box. The light flickers for a second, but nothing else happens. The box contains a keycard.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: take keycard from box<|im_end|>go east<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the passageway with the key. And then, open the passageway within the scullery. After pulling open the passageway, try to go to the south. Next, retrieve the laptop from the shelf within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
There is a closed portal leading east. There is a closed passageway leading south.
You are carrying: a key.

your action:

Response: unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>take laptop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. That done, venture south. With that done, unlock the chest in the shower. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open portal leading east. There is an open passageway leading west.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to travel south. With that done, retrieve the scarf from the table. After that, go east. Next, rest the scarf on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take scarf from table<|im_end|>go east<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head west. And then, take a trip south. With that accomplished, make an attempt to take a trip east. Then, recover the towel from the rack inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to travel south. And then, take a trip east. After that, pick up the non-euclidean latchkey from the desk within the parlor. And then, unlock the non-euclidean safe in the parlor with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
There is an open gateway leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take non-euclidean latchkey from desk<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head east. If you can do that, retrieve the fudge scented latchkey from the floor of the sauna. After you have taken the fudge scented latchkey, move west. Then, check that the fudge scented locker within the spare room is unlocked with the fudge scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room.
You scan the room, seeing a fudge scented locker.
There is a closed hatch leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented latchkey<|im_end|>go west<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head south. And then, attempt to go west. After that, travel north. And then, lift the scarf from the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to move east. Then, take the latchkey from the display. After that, make it so that the chest in the office is unlocked. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from display<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to move east. After that, retrieve the passkey from the floor of the shower. After that, attempt to head south. And then, Insert the passkey into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the keycard from the rack within the laundry place. After that, go south. And then, unlock the box. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can see a rack. You see a keycard on the rack. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head south. With that over with, make an attempt to take a trip east. With that accomplished, lift the stick of butter from the floor of the workshop. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor.
You make out a stand. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, head west. And then, make an effort to travel north. With that accomplished, ensure that the case is open. Then, retrieve the worm from the case inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>open case<|im_end|>take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to take a trip south. And then, take a trip south. That done, take a trip west. That done, lift the folder from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a typical kind of place. That is to say, you're in a parlor. Let's see what's in here.
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the lamp from the floor of the salon. After that, make an effort to venture west. Then, venture south. That done, you can deposit the lamp into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You have fallen into a salon. Not the salon you'd expect. No, this is a salon.
There is an open passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: take lamp<|im_end|>go west<|im_end|>go south<|im_end|>insert lamp into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. Then, make an attempt to take a trip north. After that, try to take a trip east. With that done, pick up the shadfly from the drawer inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You begin to take stock of what's in the room.
There is an unblocked exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head south. After that, ensure that the gate within the sauna is open. Then, travel west. With that accomplished, make absolutely sure that the case is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: a worm.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture west. Next, take the shadfly from the case within the scullery. Then, make an attempt to travel east. With that over with, place the shadfly on the couch within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You can barely contain your excitement.
You can make out a couch. But the thing is empty.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from case<|im_end|>go east<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to head north. With that done, make an attempt to go east. If you can accomplish that, pick up the shadfly from the safe. And then, place the shadfly on the shelf inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take shadfly from safe<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to head north. Following that, make an effort to venture west. And then, recover the bug from the rack. After that, put the bug into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take bug from rack<|im_end|>insert bug into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, open the hatch within the lounge. Then, make an attempt to travel south. And then, pick-up the formless key from the floor of the salon. And then, lock the formless chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
There is a closed hatch leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take formless key<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, venture south. That done, travel south. And then, pick up the napkin from the board. After taking the napkin, throw the napkin on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take napkin from board<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, attempt to move west. And then, make an attempt to head south. And then, attempt to move east. And then, close the safe inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in a place we're calling a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the door within the attic is unlocked with the key. And then, make it so that the door is wide open. After that, try to go to the west. After that, make absolutely sure that the refrigerator within the cookery is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is a closed gateway leading north. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to head east. If you can get through with that, ensure that the cabinet inside the sauna is open. After that, retrieve the iron from the cabinet in the sauna. After picking up the iron, rest the iron on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take iron from cabinet<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go west. After that, travel south. With that done, pick up the iron from the shelf. And then, deposit the iron on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take iron from shelf<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the keycard from the floor of the bedroom. After you have picked up the keycard, take a trip north. Then, make an attempt to take a trip west. After that, unlock the box with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go north<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture east. That done, go south. Next, pick up the keycard from the floor of the workshop. And then, make sure that the box inside the workshop is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Then, recover the golf tee from the floor of the pantry. After taking the golf tee, take a trip west. Then, insert the golf tee into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
Oh wow! Is that what I think it is? It is! It's a locker. The locker is empty, what a horrible day!
There is a closed door leading west. There is an open gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf tee<|im_end|>go west<|im_end|>insert golf tee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. After that, attempt to venture east. And then, pick up the stick of butter from the mantle. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Guess what, you are in a place we're calling a bar. You begin to take stock of what's in the room.
There is an open portal leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from mantle<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. Once you accomplish that, take the stick of butter from the basket. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter from basket<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head south. Once you accomplish that, take a trip south. Then, take the pizza from the stand in the salon. After that, eat the pizza. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take pizza from stand<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head west. And then, take the bug from the shelf. After that, make an attempt to go to the east. And then, throw the bug on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty ordinary here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. With that over with, recover the Advent Calendar from the coffer within the studio. And then, make an effort to move west. After that, rest the Advent Calendar on the desk. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar from coffer<|im_end|>go west<|im_end|>put Advent Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move north. With that done, recover the top hat from the counter in the closet. After that, go west. That done, rest the top hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an open portal leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take top hat from counter<|im_end|>go west<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to venture east. With that done, go to the north. Once you manage that, attempt to travel west. That done, ensure that the type P safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open type P safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the hatch inside the parlor. After you have pulled open the hatch, attempt to go south. If you can manage that, pick-up the key from the floor of the basement. And then, unlock the locker within the basement with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, go east. With that done, recover the Canadian keycard from the suitcase. Then, Insert the Canadian keycard into the Canadian locker inside the chamber to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian keycard from suitcase<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to venture west. Then, pick up the laptop from the shelf. And then, make an effort to travel east. After that, place the laptop on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can see a couch. But the thing hasn't got anything on it. Silly couch, silly, empty, good for nothing couch.
There is an open portal leading west. There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from shelf<|im_end|>go east<|im_end|>put laptop on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. And then, try to go to the south. Next, retrieve the key from the floor of the workshop. If you can get your hands on the key, unlock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. That done, take the ladle from the saucepan. And then, take a trip east. After that, you can put the ladle into the case within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take ladle from saucepan<|im_end|>go east<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to take a trip west. Okay, and then, make an effort to take a trip south. Then, make an effort to head east. Then, recover the shadfly from the coffer. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a novel.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head south. Then, head east. With that done, recover the key from the floor of the bedroom. With the key, assure that the locker inside the bedroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, make an effort to take a trip north. Then, go to the east. That done, go to the south. After that, close the coffer within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a salad.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to travel north. With that done, attempt to head west. And then, move south. Okay, and then, pick up the laptop from the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an unguarded exit to the north.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take laptop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to venture east. Then, go to the south. Once you accomplish that, make an attempt to head south. After that, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip south. After that, take a trip east. Following that, take a trip south. Following that, pick up the sock from the board inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You can barely contain your excitement.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sock from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go south. After that, attempt to move south. After that, take the latchkey from the desk inside the cubicle. And then, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could try to move south. Okay, and then, make an attempt to go to the south. Then, attempt to venture east. With that accomplished, recover the insect from the chest in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the type 5 latchkey from the case. And then, unlock the type 5 locker within the cookhouse. After that, open the type 5 locker inside the cookhouse. After opening the type 5 locker, retrieve the fork from the type 5 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a locked type 5 locker. You make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case contains a type 5 latchkey.
There is a closed passageway leading west. There is an open gate leading east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type 5 latchkey from case<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>open type 5 locker<|im_end|>take fork from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could go to the south. Then, head east. After that, pick-up the Henderson's latchkey from the floor of the vault. Then, insert the Henderson's latchkey into the Henderson's chest's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is a closed gateway leading east. There is an open gate leading south.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's latchkey<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the type 0 chest in the launderette is unlocked. After that, ensure that the type 0 chest is open. After you have pulled open the type 0 chest, retrieve the soap dispenser from the type 0 chest. After that, ditch the soap dispenser on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You see a type 0 chest.
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 chest with type 0 keycard<|im_end|>open type 0 chest<|im_end|>take soap dispenser from type 0 chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could make an effort to go to the west. After that, try to take a trip south. Following that, go east. If you can succeed at that, open the drawer within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
There is an open gateway leading east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>