Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. That done, make an attempt to venture north. After that, take the formless key from the pan. Then, look and see that the formless box inside the cookhouse is locked with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take formless key from pan<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. Then, attempt to venture east. Then, take the mop from the dresser. And then, deposit the mop on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin to take stock of what's in the room.
There is a closed gate leading east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mop from dresser<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move south. After that, attempt to travel south. Next, try to go east. And then, ensure that the dresser is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, move south. Okay, and then, make an attempt to go west. Following that, recover the printer from the floor of the cubicle. If you have got the printer, rest the printer on the mantelpiece within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take printer<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the east. Then, attempt to move south. That done, pick up the glass from the saucepan. If you have taken the glass, put the glass on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the closet.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take glass from saucepan<|im_end|>put glass on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, recover the type 3 keycard from the floor of the salon. And then, try to go to the east. And then, make it so that the type 3 safe is shut. And then, lock the type 3 safe with the type 3 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You start to take note of what's in the room.
There is a closed gate leading south. You need an unblocked exit? You should try going east.
There is a type 3 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 3 keycard<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make sure that the locker within the salon is unlocked. Then, open the locker. Then, retrieve the legume from the locker within the salon. After you have got the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
You make out a locker.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make absolutely sure that the door is wide open. After you have opened the door, make an attempt to move south. Then, travel east. With that over with, pick-up the butterfly from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
There is a closed portal leading north. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the safe with the keycard. Having unlocked the safe, look and see that the safe inside the shower is ajar. After pulling open the safe, pick up the loaf of bread from the safe. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
You can see a locked standard looking safe in the corner.
There is a closed portal leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. And then, venture east. Next, take the Henderson's limited edition key from the board. And then, unlock the Henderson's limited edition chest inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition key from board<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, go west. With that accomplished, pick up the keyboard from the stand inside the office. And then, go east. Then, place the keyboard on the bookshelf within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You smell a terrible smell, and follow it to a bookshelf. The bookshelf is ordinary. Unfortunately, there isn't a thing on it.
There is an open hatch leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from stand<|im_end|>go east<|im_end|>put keyboard on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to ensure that the basket is open. After that, recover the American keycard from the basket. Then, make an effort to venture south. Next, look and see that the American box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
I am stoked to announce that you are now in the parlor.
You can see a basket. I mean, just wow! Isn't TextWorld just the best?
There is an open gateway leading south. There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take American keycard from basket<|im_end|>go south<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, take the key from the mantelpiece. After that, move north. With that done, insert the key into the locker's lock to unlock it. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You begin to take stock of what's in the room.
Oh, great. Here's a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a key.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. And then, make an attempt to venture south. Following that, take the passkey from the stand. Then, unlock the box with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. If you can succeed at that, take a trip east. That done, travel south. Then, pick up the pillow from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take pillow from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to venture west. With that accomplished, open the trunk in the study. Then, recover the butterfly from the trunk inside the study. And then, rest the butterfly on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take butterfly from trunk<|im_end|>put butterfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type Y key from the rack. After that, unlock the type Y safe in the cellar. If you have unlocked the type Y safe, open the type Y safe inside the cellar. Then, pick up the lampshade from the type Y safe inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's in the room.
You can make out a type Y safe. You see a rack. Why don't you take a picture of it, it'll last longer! On the rack you see a type Y key.
There is a closed gateway leading north. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take type Y key from rack<|im_end|>unlock type Y safe with type Y key<|im_end|>open type Y safe<|im_end|>take lampshade from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could doublecheck that the gate inside the cubicle is unlocked. After unlocking the gate, ensure that the gate inside the cubicle is open. After that, travel east. After that, take the bowl from the freezer in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take bowl from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, assure that the Henderson's limited edition box is unlocked. Then, ensure that the Henderson's limited edition box is open. Then, pick up the durian from the Henderson's limited edition box in the spare room. After that, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition box. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed gate leading east. There is a closed passageway leading south. There is a closed door leading west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take durian from Henderson's limited edition box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could pick up the pillow from the safe inside the bedchamber. Then, venture east. And then, make an effort to venture north. If you can get around to doing that, you can put the pillow into the case. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The safe contains a pillow.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pillow from safe<|im_end|>go east<|im_end|>go north<|im_end|>insert pillow into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make it so that the type X chest inside the kitchenette is unlocked with the type X keycard. After unlocking the type X chest, open the type X chest inside the kitchenette. If you have opened the type X chest, retrieve the whisk from the type X chest. Then, rest the whisk on the shelf within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a locked type X chest. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a type X keycard.

your action:

Response: unlock type X chest with type X keycard<|im_end|>open type X chest<|im_end|>take whisk from type X chest<|im_end|>put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the keycard from the cabinet in the closet. With the keycard, go to the east. Next, insert the keycard into the passageway's lock to unlock it. Then, ensure that the passageway inside the attic is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a cabinet. Huh, weird. The cabinet contains a keycard.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying: a coconut.

your action:

Response: take keycard from cabinet<|im_end|>go east<|im_end|>unlock passageway with keycard<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to go to the north. And then, attempt to travel east. And then, retrieve the textbook from the coffer in the bar. After that, ditch the textbook on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place. You can barely contain your excitement.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take textbook from coffer<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. After that, recover the spherical latchkey from the fridge. Then, make an effort to travel west. Once you succeed at that, lock the spherical chest with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a closed spherical chest.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from fridge<|im_end|>go west<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to insert the passkey into the hatch's lock to unlock it. Then, ensure that the hatch is open. And then, take a trip west. With that accomplished, make it so the locker inside the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. Let's see what's in here.
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a keycard and a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go west<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cookie from the floor of the bedroom. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
There is a cookie on the floor.
You are carrying: a nest of ticks.

your action:

Response: take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. And then, pick-up the pillow from the floor of the playroom. Then, make an attempt to go to the west. Then, place the pillow on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
I am so happy to announce that you are now in the spare room.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take pillow<|im_end|>go west<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. Then, open the crate. And then, retrieve the shoe from the crate. Then, ditch the shoe on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>take shoe from crate<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Once you get around to doing that, go south. If you can get around to doing that, take a trip west. After that, recover the manuscript from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take manuscript from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the Henderson's limited edition passkey from the floor of the studio. After picking up the Henderson's limited edition passkey, travel west. Then, check that the Henderson's limited edition locker in the closet is unlocked with the Henderson's limited edition passkey. And then, make absolutely sure that the Henderson's limited edition locker is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unguarded exit to the west.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a textbook.

your action:

Response: take Henderson's limited edition passkey<|im_end|>go west<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel north. Once you get through with that, retrieve the stick of butter from the floor of the kitchen. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. Then, retrieve the latchkey from the floor of the studio. And then, go south. After that, doublecheck that the chest within the cubicle is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked chest nearby.
There is an open gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, insert the type 8 key into the type 8 box's lock to unlock it. After that, make absolutely sure that the type 8 box is wide open. And then, retrieve the passkey from the type 8 box. After that, check that the gate is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study.
You make out a locked type 8 box.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a type 8 key.

your action:

Response: unlock type 8 box with type 8 key<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, try to go to the south. And then, go to the east. After that, go north. Okay, and then, open the toolbox within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a novel.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the nest of bunnies from the bench. If you can get your hands on the nest of bunnies, travel south. With that done, ensure that the safe is open. After opening the safe, put the nest of bunnies into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a bench? Look over there, a bench. The bench is typical. On the bench you see a nest of bunnies.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take nest of bunnies from bench<|im_end|>go south<|im_end|>open safe<|im_end|>insert nest of bunnies into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the south. Then, move west. After that, recover the disk from the floor of the office. And then, you can deposit the disk into the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place. The room is well lit.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take disk<|im_end|>insert disk into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the key from the coffer within the studio. And then, attempt to go to the east. Following that, make sure that the safe is unlocked. After unlocking the safe, doublecheck that the safe is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You have come into a studio. Not the studio you'd expect. No, this is a studio.
You can see a coffer. Wow, isn't TextWorld just the best? The coffer contains a key. Now that's what I call TextWorld!
There is a closed portal leading south. There is an open door leading east.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, go to the west. Following that, head north. After that, try to take a trip east. Next, recover the backup calendar from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. And then, try to travel north. Once you do that, retrieve the pillow from the portmanteau in the chamber. After that, place the pillow on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take pillow from portmanteau<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, unlock the safe. Then, make it so that the safe is opened. Then, recover the latchkey from the safe. And then, look and see that the hatch within the attic is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. You start to take note of what's in the room.
You see a locked safe.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel west. Once you accomplish that, lift the key from the floor of the scullery. Then, go east. After that, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You begin to take stock of what's here.
You make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to move south. And then, make an attempt to go south. Then, retrieve the key from the floor of the studio. And then, Put the key into the safe within the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a board. The board is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to attempt to go north. And then, venture north. Then, try to go west. That done, close the drawer within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to venture south. Following that, try to travel south. After that, pick-up the pillow from the floor of the lounge. After that, place the pillow on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>go south<|im_end|>take pillow<|im_end|>put pillow on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip west. After that, try to venture south. After that, go to the east. That done, pick up the laptop from the bed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You need an unguarded exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the gateway. Then, venture west. Next, recover the key from the desk. Then, doublecheck that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel west. Following that, venture north. And then, venture east. Then, lift the butterfly from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You make out a table. The table is typical. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel south. With that accomplished, open the gateway. If you have opened the gateway, try to travel west. And then, doublecheck that the safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. You shudder, but continue examining the table. The table is ordinary. But the thing is empty, unfortunately. This always happens!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip south. Once you finish that, make an effort to head west. Okay, and then, pick up the spork from the case. And then, toss the spork on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
Oh, great. Here's a mantle. The mantle is ordinary. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take spork from case<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to venture north. After that, make an attempt to go east. If you can get through with that, take the key from the rack inside the scullery. And then, unlock the locker in the scullery with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from rack<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go south. After that, venture east. Once you get around to doing that, try to head north. Okay, and then, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an open gate leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go east. And then, ensure that the refrigerator is open. And then, take the kettle from the refrigerator in the kitchen. And then, you can put the kettle inside the chest inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is an open gateway leading north. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take kettle from refrigerator<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel south. With that over with, retrieve the TextWorld passkey from the fridge inside the cookery. And then, go north. After that, lock the TextWorld locker in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You see a closed TextWorld locker.
There is an open hatch leading east. There is an open passageway leading south. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld passkey from fridge<|im_end|>go north<|im_end|>lock TextWorld locker with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip west. After that, take the type 6 passkey from the bookshelf. If you have picked up the type 6 passkey, try to go east. Once you get around to doing that, lock the type 6 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a type 6 locker, so there's that.
There is a closed hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 6 passkey from bookshelf<|im_end|>go east<|im_end|>lock type 6 locker with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to head north. And then, pick-up the blanket from the floor of the bedroom. And then, move south. And then, place the blanket on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin looking for stuff.
There is an open door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to venture north. Then, make an attempt to go west. Next, take the cushion from the coffer. After you have taken the cushion, deposit the cushion on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take cushion from coffer<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, head west. With that accomplished, take the sock from the shelf. After that, take a trip east. And then, place the sock into the trunk in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a trunk. The trunk is empty! What a waste of a day!
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sock from shelf<|im_end|>go east<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. Then, make an effort to go to the south. Then, try to go to the east. And then, unlock the American locker within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
As if things weren't amazing enough already, you can even see a coffer. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south.
You are carrying: an American passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, make an attempt to go to the south. With that over with, retrieve the key from the floor of the basement. After that, try to travel north. Then, make absolutely sure that the chest in the salon is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You start to take note of what's in the room.
You make out a locked chest.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take key<|im_end|>go north<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Then, take a trip east. And then, go to the south. And then, pick-up the manuscript from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
Were you looking for a suitcase? Because look over there, it's a suitcase. I mean, just wow! Isn't TextWorld just the best? The suitcase is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, go to the east. Next, make an effort to go south. Then, venture west. That done, retrieve the scarf from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have come into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone.
There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, open the dresser. Then, recover the American style key from the dresser in the bedchamber. If you can get your hands on the American style key, unlock the American style passageway with the American style key. After that, open the American style passageway in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
What's that over there? It looks like it's a dresser.
There is a closed American style passageway leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take American style key from dresser<|im_end|>unlock American style passageway with American style key<|im_end|>open American style passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, venture west. Then, go to the north. Once you accomplish that, make an attempt to venture east. Then, pick-up the worm from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip north. With that done, recover the TextWorld style latchkey from the basket in the bedchamber. If you have taken the TextWorld style latchkey, unlock the TextWorld style chest in the bedchamber. After unlocking the TextWorld style chest, assure that the TextWorld style chest is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey from basket<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, make it so that the chest is unlocked with the latchkey. And then, make absolutely sure that the chest within the scullery is ajar. And then, retrieve the keycard from the chest within the scullery. And then, Place the keycard into the box in the scullery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place.
You can make out a closed box. You can see a locked chest here.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, ensure that the gate is open. After that, venture south. Next, make an attempt to travel east. And then, pick up the butterfly from the cabinet inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
There is a closed gate leading south. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the display. After that, pick up the worm from the display. After getting the worm, make an effort to go east. Following that, put the worm inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
Were you looking for a display? Because look over there, it's a display.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take worm from display<|im_end|>go east<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, attempt to take a trip west. Following that, make an attempt to move south. And then, go east. And then, close the portmanteau inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is a closed gate leading north. There is an open passageway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be a great idea if you could go to the east. With that accomplished, lift the pear from the floor of the cubicle. And then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a closed portal leading south. There is a closed gate leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut and a fly larva.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, make an effort to move south. After that, make an attempt to venture east. After that, recover the Microsoft style keycard from the basket inside the sauna. With the Microsoft style keycard, unlock the Microsoft style safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft style keycard from basket<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to go west. With that done, take the fondue from the chest. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. Let's see what's in here.
There is a closed passageway leading north. There is a closed portal leading south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head west. Then, attempt to go to the south. Once you get through with that, attempt to travel east. Next, retrieve the Cat Calendar from the mantelpiece inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move south. And then, make an effort to travel south. That done, go east. With that done, pick up the pencil from the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's great that you've just entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take pencil from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be good if you could attempt to travel north. And then, make an effort to go east. After that, make an attempt to go south. With that accomplished, open the coffer within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar and a vacuum.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the American style keycard from the case. And then, unlock the American style locker. After unlocking the American style locker, make it so that the American style locker is opened. And then, pick up the shadfly from the American style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You can see a American style locker. I mean, just wow! Isn't TextWorld just the best? You see a case. Something scurries by right in the corner of your eye. Probably nothing. The case contains an American style keycard.
There is a closed door leading north. There is a closed gate leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take shadfly from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could travel south. Then, take a trip south. After that, head east. After that, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I am stoked to announce that you are now in the parlor.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture south. Then, lift the formless passkey from the floor of the garage. And then, go to the north. After that, make absolutely sure that the formless safe inside the cookery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You scan the room, seeing a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading east. There is an open hatch leading west. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>go north<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the keycard from the desk inside the playroom. Then, take a trip north. That done, make an effort to move west. And then, make sure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal one.
Oh wow! Is that what I think it is? It is! It's a desk. The desk is usual. On the desk you can make out a keycard. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>go north<|im_end|>go west<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, try to travel west. After that, attempt to go to the south. That done, pick up the sponge from the shelf. With the sponge, throw the sponge on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mop.

your action:

Response: go west<|im_end|>go south<|im_end|>take sponge from shelf<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. Then, go north. Okay, and then, attempt to take a trip east. And then, doublecheck that the safe in the cellar is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to move north. And then, make it so that the portmanteau inside the chamber is open. And then, retrieve the plant from the portmanteau. And then, you can place the plant into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portmanteau<|im_end|>take plant from portmanteau<|im_end|>insert plant into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. Then, go to the east. After that, pick-up the sandwich from the floor of the spare room. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool. You can barely contain your excitement.
You make out a locked box, which looks standard, in the corner.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the door inside the spare room is open. And then, make an effort to venture south. After that, open the basket. Then, pick up the worm from the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. The room is well lit.
There is a closed door leading south. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: open door<|im_end|>go south<|im_end|>open basket<|im_end|>take worm from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to venture south. And then, go to the east. Then, pick up the sandwich from the rack. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an open passageway leading north. There is an open hatch leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from rack<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, recover the staple from the case inside the cubicle. And then, venture south. Then, travel west. And then, drop the staple on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a case. The case contains a staple. You can't wait to tell the folks at home about this!
There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: take staple from case<|im_end|>go south<|im_end|>go west<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel east. After that, head north. Then, retrieve the novel from the box in the bar. Then, place the novel into the suitcase inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take novel from box<|im_end|>insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the passkey from the rack. Then, try to head west. Once you manage that, unlock the safe. And then, look and see that the safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. The room is well lit.
Hey, want to see a rack? Look over there, a rack. On the rack you can see a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, ensure that the fridge is open. After that, pick up the teacup from the fridge within the scullery. If you can get your hands on the teacup, try to head east. Then, deposit the teacup into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
You can see a fridge. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take teacup from fridge<|im_end|>go east<|im_end|>insert teacup into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the lavender scented locker. And then, ensure that the lavender scented locker is open. Once you have pulled open the lavender scented locker, pick up the printer from the lavender scented locker within the studio. And then, place the printer on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You can see a lavender scented locker. You can make out a stand. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take printer from lavender scented locker<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. And then, make an effort to move north. Then, recover the worm from the board within the shower. After that, rest the worm on the table inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from board<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the chest in the laundry place with the passkey. And then, ensure that the chest is open. After that, retrieve the type 0 latchkey from the chest. After you have picked up the type 0 latchkey, look and see that the type 0 safe in the laundry place is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You see a locked type 0 safe in the room. Look out! It's a- oh, never mind, it's just a chest. You check the price tag that's still affixed to the chest. 75 bucks? What a deal! You'll have to ask where they got this!
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take type 0 latchkey from chest<|im_end|>unlock type 0 safe with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip north. Next, attempt to venture west. Okay, and then, attempt to go to the south. Then, lift the whisk from the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an open hatch leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to travel south. Once you get around to doing that, head west. Once you succeed at that, doublecheck that the locker is opened. And then, deposit the pen inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it standard? You better believe it is.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a pen.

your action:

Response: go south<|im_end|>go west<|im_end|>open locker<|im_end|>insert pen into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, unlock the TextWorld style passageway within the playroom. Then, make absolutely sure that the TextWorld style passageway is ajar. Then, make an effort to head east. With that over with, recover the shadfly from the dresser in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's awesome that you're in a playroom now.
There is a closed TextWorld style passageway leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go east<|im_end|>take shadfly from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. If you can finish that, travel south. And then, travel east. Then, retrieve the textbook from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You start to take note of what's in the room.
Were you looking for a table? Because look over there, it's a table. The table is typical. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. With that accomplished, go south. If you can succeed at that, move east. Next, take the manuscript from the recliner in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take manuscript from recliner<|im_end|>