Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head east. Once you get around to doing that, pick up the cookie from the floor of the chamber. After you have picked up the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. That done, attempt to go to the south. Then, make an effort to move south. Then, insert the dvd inside the box within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a dvd.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>insert dvd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the freezer in the cookhouse is open. Then, retrieve the passkey from the freezer. After that, head north. Following that, doublecheck that the box within the laundromat is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a freezer.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take passkey from freezer<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Once you get through with that, try to go south. Okay, and then, take a trip east. After that, pick up the coffee cup from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to head south. Then, make an attempt to go west. With that over with, travel north. Okay, and then, close the basket within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to go to the south. And then, venture south. And then, retrieve the cashew from the bench in the bar. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take cashew from bench<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture south. After that, try to venture south. And then, pick-up the pillow from the floor of the lounge. After that, place the pillow on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open gateway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take pillow<|im_end|>put pillow on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to go west. Then, take the non-euclidean key from the cabinet inside the sauna. And then, make an effort to move south. Following that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean key from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, head east. And then, retrieve the glove from the floor of the vault. And then, attempt to go to the west. Then, deposit the glove inside the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a case. Empty! What kind of nightmare TextWorld is this?
There is a closed hatch leading west. There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take glove<|im_end|>go west<|im_end|>insert glove into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the gateway is open. Once you have pulled open the gateway, try to take a trip north. And then, close the Canadian chest. After shutting the Canadian chest, make sure that the Canadian chest inside the kitchen is locked with the Canadian keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed gateway leading north. There is an unblocked exit to the east.
You are carrying: a Canadian keycard.

your action:

Response: open gateway<|im_end|>go north<|im_end|>close Canadian chest<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to travel south. That done, pick up the teacup from the table in the dish-pit. And then, venture east. That done, put the teacup on the bookshelf inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teacup from table<|im_end|>go east<|im_end|>put teacup on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to head west. Once you do that, pick-up the laptop from the floor of the parlor. Then, make an effort to go east. Then, place the laptop on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat.
You scan the room for a board, and you find a board. The board is typical. Unfortunately, there isn't a thing on it.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>put laptop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the gateway. If you have unlocked the gateway, ensure that the gateway is open. And then, make an attempt to head east. Then, recover the Comic Strip Calendar from the armchair in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
There is a closed gateway leading east. There is a closed gate leading south.
You are carrying: a keycard.

your action:

Response: unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take Comic Strip Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, make an attempt to venture east. After that, pick-up the cd from the floor of the playroom. Then, move south. And then, sit the cd on the platter. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take cd<|im_end|>go south<|im_end|>put cd on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could take a trip east. Following that, take the latchkey from the stand inside the office. Then, head west. With that accomplished, make sure that the locker in the canteen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
You see a locked ordinary looking locker close by.
There is an open gate leading east. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from stand<|im_end|>go west<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to move east. Once you manage that, make an effort to go south. And then, take the stick of butter from the cabinet in the kitchenette. After picking up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin looking for stuff.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to travel south. That done, attempt to go south. Then, make an attempt to move west. Okay, and then, pick up the cloak from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a fork.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk. And then, recover the formless passkey from the trunk. Then, go to the south. And then, insert the formless passkey into the formless locker within the office's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty ordinary here.
You bend down to tie your shoe. When you stand up, you notice a trunk. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take formless passkey from trunk<|im_end|>go south<|im_end|>unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, go to the east. And then, recover the worm from the table. And then, attempt to move west. With that accomplished, rest the worm on the rack. That's it!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
Oh wow! Is that what I think it is? It is! It's a rack. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from table<|im_end|>go west<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to go north. After that, go east. And then, make an attempt to go south. With that accomplished, retrieve the shadfly from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
There is a closed gateway leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. Following that, venture east. Following that, make an effort to head south. And then, recover the cane from the locker inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could check that the passageway is unlocked with the key. After that, open the passageway within the shower. After that, take a trip east. After that, take the sponge from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel east. Following that, pick up the worm from the table. And then, move west. And then, rest the worm on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. I guess you better just go and list everything you see here.
You make out a counter. Wow, isn't TextWorld just the best? But the thing is empty.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from table<|im_end|>go west<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could take a trip south. After that, attempt to take a trip south. And then, move west. And then, retrieve the shoe from the stand in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. And then, retrieve the napkin from the plate inside the kitchenette. After that, move east. And then, toss the napkin on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
There is an open portal leading south. There is an unguarded exit to the east.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>take napkin from plate<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the safe is unlocked. And then, make sure that the safe within the bedchamber is opened. After that, retrieve the keycard from the safe. After that, unlock the door. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe. There's something strange about this being here, but you can't put your finger on it.
There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, ensure that the safe is open. Then, pick up the American limited edition passkey from the safe. After you have got the American limited edition passkey, assure that the American limited edition safe within the bathroom is unlocked. After you have unlocked the American limited edition safe, open the American limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
You make out a American limited edition safe. You can make out a closed safe nearby.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take American limited edition passkey from safe<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, head south. Then, head east. Next, pick up the key from the chair inside the cubicle. If you can get your hands on the key, Insert the key into the box within the cubicle to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from chair<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take the keycard from the suitcase in the office. And then, unlock the box. Then, ensure that the box is open. After that, put the broom inside the box in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Let's see what's in here.
Hey, want to see a box? Look over there, a box. You see a suitcase. The suitcase contains a keycard.
You need an unguarded exit? You should try going west.
You are carrying: a broom.

your action:

Response: take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move north. Then, try to move east. With that done, retrieve the passkey from the recliner. And then, assure the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey from recliner<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head east. And then, make an attempt to go south. Then, take the passkey from the board. After that, Deposit the passkey into the box within the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
I never took you for the sort of person who would show up in a washroom, but I guess I was wrong.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from board<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go north. And then, go east. Once you manage that, lift the novel from the floor of the salon. Then, sit the novel on the recliner inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You scan the room for a box, and you find a box. Something scurries by right in the corner of your eye. Probably nothing. The box is empty! What a waste of a day!
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take novel<|im_end|>put novel on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. After that, open the locker within the salon. And then, take the cushion from the locker. If you can get your hands on the cushion, toss the cushion on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, attempt to take a trip west. After that, make an attempt to venture north. Then, try to go east. Then, lift the nest of ticks from the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an onion and a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. And then, go south. With that done, try to go south. And then, ensure that the drawer is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Welcome to the bedchamber. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. With that accomplished, take a trip east. That done, take the tablet from the bench within the bedchamber. After stealing the tablet, you can put the tablet into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take tablet from bench<|im_end|>insert tablet into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that done, make an effort to go to the west. And then, make absolutely sure that the locker inside the cubicle is closed. And then, Insert the passkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe inside the chamber with the key. And then, ensure that the safe is open. And then, pick up the butterfly from the safe inside the chamber. And then, place the butterfly on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You see a safe. Classic TextWorld. You can make out a mantelpiece. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the south. Following that, make an attempt to venture west. And then, close the cuboid box within the steam room. Then, lock the cuboid box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid latchkey and a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move south. Then, move west. Then, take the type 4 keycard from the display. Then, unlock the type 4 locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type 4 keycard from display<|im_end|>unlock type 4 locker with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the bowl inside the scullery. And then, try to go north. And then, move west. And then, make sure that the gateway is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a bowl. On the bowl you make out a key. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a novel.

your action:

Response: take key from bowl<|im_end|>go north<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the spherical portal. After that, ensure that the spherical portal within the sauna is open. And then, try to move west. With that done, make sure that the suitcase is ajar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
There is a closed spherical portal leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical portal with spherical passkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, venture east. And then, try to go to the south. And then, try to move west. And then, pick-up the sock from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
There is a closed passageway leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go east. After that, try to go to the north. After that, retrieve the key from the cabinet. If you can get your hands on the key, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, doublecheck that the box is unlocked with the keycard. And then, ensure that the box in the cookhouse is open. After that, take the spork from the box. After that, deposit the spork on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You can barely contain your excitement.
You can make out a box. I mean, just wow! Isn't TextWorld just the best?
There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spork from box<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move north. Following that, make absolutely sure that the gateway inside the laundry place is opened. Then, attempt to go to the west. After that, look and see that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go west<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the south. And then, travel east. Okay, and then, pick up the onion from the floor of the lounge. Then, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take a trip west. And then, go south. After that, recover the non-euclidean key from the floor of the dish-pit. After you have got the non-euclidean key, unlock the non-euclidean locker inside the dish-pit with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel south. Once you accomplish that, make an attempt to go west. With that over with, make an attempt to go north. With that over with, ensure that the locker in the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the passageway. After that, make an effort to travel south. With that over with, try to go east. Once you finish that, close the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
There is a closed gate leading north. There is a closed passageway leading south.
You are carrying: a Comic Strip Calendar.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. After that, make an attempt to travel south. Then, head west. With that accomplished, retrieve the coffee cup from the platter within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
A laminated sign tells you that you are now in the washroom. You begin looking for stuff.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take coffee cup from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. After that, recover the fly larva from the floor of the canteen. After picking up the fly larva, move east. With that accomplished, throw the fly larva on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
There is a closed gateway leading north. There is an open portal leading west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture north. If you can succeed at that, venture west. With that done, take a trip south. After that, take the telephone from the stand in the studio. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take telephone from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head west. Next, head south. After that, go to the east. If you can get through with that, retrieve the tv from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in an usual kind of place. That is to say, you're in a basement.
Look out! It's a- oh, never mind, it's just a suitcase.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Then, travel east. Following that, retrieve the blender from the floor of the cookery. And then, put the blender on the plate within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an open portal leading south. There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take blender<|im_end|>put blender on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the portal. And then, try to head west. With that over with, lift the passkey from the floor of the spare room. Once you have picked up the passkey, lock the safe inside the spare room with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to head south. Once you succeed at that, move south. Then, take the durian from the chest. And then, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go south<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, take a trip west. Following that, pick up the broom from the counter. If you can get your hands on the broom, try to go to the east. And then, put the broom on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can make out a table. However, the table, like an empty table, has nothing on it.
There is an open hatch leading east. There is an open door leading west. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from counter<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go north. That done, head north. And then, travel east. Next, lift the napkin from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could look and see that the gate is unlocked with the keycard. And then, ensure that the gate within the vault is open. And then, take a trip east. Then, lift the shirt from the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
There is a closed gate leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, go east. With that done, venture south. After that, recover the sponge from the dresser within the washroom. After that, place the sponge on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. With that accomplished, try to move south. Then, make an attempt to go to the west. After that, take the hat from the crate inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. Let's see what's in here.
There is an open hatch leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to go west. After that, make an effort to travel north. Then, take the worm from the chair inside the cubicle. And then, you can place the worm into the coffer within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from chair<|im_end|>insert worm into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to pick up the laptop from the shelf in the study. After that, move east. Once you get through with that, go to the north. With that accomplished, toss the laptop on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You make out a shelf. On the shelf you can make out a laptop. Huh, weird.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a spoon.

your action:

Response: take laptop from shelf<|im_end|>go east<|im_end|>go north<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to venture south. And then, venture west. With that done, recover the hat from the counter. With the hat, rest the hat on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take hat from counter<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip south. Then, recover the potato from the rack. Once you have taken the potato, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take potato from rack<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, venture east. Okay, and then, take the laptop from the desk. After taking the laptop, attempt to travel south. And then, rest the laptop on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from desk<|im_end|>go south<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go east. Then, pick up the type 3 latchkey from the cabinet in the cookery. Then, move north. Once you do that, unlock the type 3 locker inside the cubicle with the type 3 latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 latchkey from cabinet<|im_end|>go north<|im_end|>unlock type 3 locker with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. With that done, go to the east. Then, make an attempt to travel north. Then, pick up the Cat Calendar from the mantle in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take Cat Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Then, venture east. With that accomplished, lift the cauliflower from the floor of the vault. After that, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at that sign! What does it say? It says Welcome to the shower? Well that's cool. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to insert the American style latchkey into the American style gateway's lock to unlock it. After that, ensure that the American style gateway is open. Then, travel south. Then, close the American style gateway inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place. I guess you better just go and list everything you see here.
There is a closed hatch leading east. There is a closed American style gateway leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: unlock American style gateway with American style latchkey<|im_end|>open American style gateway<|im_end|>go south<|im_end|>close American style gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip north. With that over with, take a trip east. That done, take the cloak from the counter in the spare room. Once you have got the cloak, you can deposit the cloak into the trunk in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
A decrepit placard tells you that you are now in the steam room. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cloak from counter<|im_end|>insert cloak into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, attempt to take a trip east. After that, make an attempt to take a trip north. If you can get through with that, venture west. Following that, pick up the cloak from the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take cloak from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, try to go to the north. And then, open the dresser. And then, recover the manuscript from the dresser. And then, deposit the manuscript on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take manuscript from dresser<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the west. Once you finish that, travel south. With that done, move east. After that, look and see that the cabinet is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a shirt.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to take the passkey from the case. After that, make an effort to move east. And then, close the safe. And then, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You start to take note of what's in the room.
You can make out a case. Wow, isn't TextWorld just the best? The case contains a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to venture south. With that accomplished, retrieve the Comic Strip Calendar from the coffer. Then, travel east. Then, toss the Comic Strip Calendar on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar from coffer<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move north. Next, pick up the TextWorld style latchkey from the counter in the pantry. Then, go to the south. After that, Deposit the TextWorld style latchkey into the TextWorld style box within the launderette to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You can make out a TextWorld style box. Make a note of this, you might have to put stuff on or in it later on.
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld style latchkey from counter<|im_end|>go south<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture east. And then, ensure that the case is open. And then, take the latchkey from the case. Having picked up the latchkey, Deposit the latchkey into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to travel south. Then, attempt to go to the west. Following that, head north. Then, pick up the cushion from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Fancy seeing you here. Here, by the way, being the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move south. And then, travel east. If you can accomplish that, make an effort to move north. Following that, lift the plant from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. Let's see what's in here.
There is an open portal leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go south. That done, venture west. Then, recover the stick of butter from the bookshelf. After picking up the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter from bookshelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to move south. Then, make an effort to head west. Once you get through with that, take the teacup from the board inside the scullery. Then, throw the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take teacup from board<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head south. Then, attempt to go south. With that over with, take the lightbulb from the shelf within the pantry. If you have got the lightbulb, rest the lightbulb on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You begin to take stock of what's in the room.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take lightbulb from shelf<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to take a trip east. And then, attempt to venture north. Then, try to move north. Okay, and then, close the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. Then, pick-up the glass from the floor of the kitchenette. If you can get your hands on the glass, make an attempt to venture west. After that, toss the glass on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass<|im_end|>go west<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, travel east. And then, retrieve the non-euclidean keycard from the shelf. Then, head west. Once you manage that, lock the non-euclidean locker with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a closed non-euclidean locker close by.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from shelf<|im_end|>go west<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, attempt to head east. That done, venture south. With that done, retrieve the American style passkey from the bowl in the kitchenette. After that, make it so that the American style gate is unlocked with the American style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take American style passkey from bowl<|im_end|>unlock American style gate with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, venture west. With that done, retrieve the broccoli from the box inside the bar. Then, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the monitor from the bench. And then, go to the east. After that, attempt to head south. And then, rest the monitor on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You can see a bench. You see a monitor on the bench.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take monitor from bench<|im_end|>go east<|im_end|>go south<|im_end|>put monitor on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an attempt to go west. After that, lift the keycard from the floor of the cubicle. And then, move south. Then, make absolutely sure that the safe in the canteen is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the Microsoft gate. Then, doublecheck that the Microsoft gate within the vault is wide open. After that, take a trip east. If you can finish that, close the Microsoft gate inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You start to take note of what's in the room.
You can make out a stand. Unfortunately, there isn't a thing on it.
There is a closed Microsoft gate leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft gate with Microsoft passkey<|im_end|>open Microsoft gate<|im_end|>go east<|im_end|>close Microsoft gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head south. With that done, retrieve the desktop computer from the toolbox within the study. If you can get your hands on the desktop computer, go to the west. Then, put the desktop computer on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer from toolbox<|im_end|>go west<|im_end|>put desktop computer on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the west. And then, open the trunk inside the chamber. After that, retrieve the chocolate bar from the trunk in the chamber. And then, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take chocolate bar from trunk<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the crate. After that, insert the keycard into the chest's lock to unlock it. And then, make absolutely sure that the chest in the closet is ajar. After opening the chest, you can deposit the sock inside the chest within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a locked chest. You see a crate. The crate contains a keycard.
There is a closed gateway leading west. There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: take keycard from crate<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert sock into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head west. After that, travel south. And then, head east. Then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a mantle. The mantle is ordinary. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can make out a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go west. And then, make absolutely sure that the safe is unlocked. And then, look and see that the safe is open. Then, pick up the iron from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Fancy seeing you here. Here, by the way, being the scullery.
There is an open gate leading north. There is an open gateway leading west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the basket in the recreation zone is wide open. After that, pick up the Henderson's limited edition latchkey from the basket inside the recreation zone. And then, make it so that the Henderson's limited edition portal within the recreation zone is unlocked with the Henderson's limited edition latchkey. Then, open the Henderson's limited edition portal in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. The room is well lit.
You make out a closed basket.
There is a closed Henderson's limited edition portal leading east. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take Henderson's limited edition latchkey from basket<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the towel from the case. After that, make an effort to travel south. Then, venture south. Then, toss the towel on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
You see an opened case. The case contains a towel.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take towel from case<|im_end|>go south<|im_end|>go south<|im_end|>drop towel<|im_end|>