Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, pick-up the passkey from the floor of the steam room. After that, move south. Following that, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You can see a closed chest right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the north. That done, pick up the keycard from the floor of the workshop. After taking the keycard, travel south. After that, unlock the box inside the study with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a box.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could go north. If you can do that, recover the cookie from the board. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed door leading west. There is an open portal leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cookie from board<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the rectangular passkey from the floor of the basement. And then, attempt to venture south. Following that, take a trip east. That done, make sure that the rectangular safe is unlocked with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed portal leading north. You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, travel west. If you can manage that, recover the staple from the floor of the office. After taking the staple, travel east. Then, rest the staple on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
You can see a shelf. The shelf is typical. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>put staple on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Next, make an attempt to venture south. Following that, go west. And then, pick up the synthesizer from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, ensure that the hatch is open. After that, attempt to take a trip east. With that accomplished, close the box in the kitchenette. And then, lock the box inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have sauntered into, you had to walk into an usual one.
There is a closed hatch leading east. There is a closed gate leading south.
You are carrying: a key and a spork.

your action:

Response: open hatch<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, venture west. Then, pick up the type X keycard from the desk. Then, make an attempt to venture east. Once you do that, Place the type X keycard into the type X chest within the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can see a closed type X chest.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X keycard from desk<|im_end|>go east<|im_end|>lock type X chest with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. Following that, make an effort to move east. And then, recover the paper towel from the rack inside the laundromat. Then, sit the paper towel on the table in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from rack<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. And then, recover the potato from the chair inside the canteen. Then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
There is a closed gateway leading east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take potato from chair<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe within the salon is unlocked with the latchkey. After unlocking the safe, ensure that the safe is open. And then, pick up the plant from the safe. After that, deposit the plant into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the salon. You can barely contain your excitement.
You can make out a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a safe.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, open the portal in the shower. Then, try to head north. If you can get through with that, take the key from the trunk. If you can get your hands on the key, make sure that the gateway in the launderette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
There is a closed portal leading north. You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: open portal<|im_end|>go north<|im_end|>take key from trunk<|im_end|>unlock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Once you succeed at that, retrieve the burger from the shelf. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
There is a closed portal leading north. There is a closed hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to take a trip south. Then, make an effort to go east. With that done, take the Henderson's keycard from the counter. After that, doublecheck that the Henderson's chest is locked with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's keycard from counter<|im_end|>lock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go east. And then, try to go south. If you can do that, try to travel west. After that, pick up the pillow from the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to move east. After that, take a trip south. And then, take the sponge from the rack inside the steam room. And then, rest the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sponge from rack<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go south. Then, take a trip south. With that done, travel west. With that accomplished, doublecheck that the passageway is closed. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. And then, make an effort to travel east. With that accomplished, recover the pillow from the mantle inside the bedchamber. And then, ditch the pillow on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pillow from mantle<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the cuboid hatch is unlocked with the cuboid latchkey. And then, open the cuboid hatch in the kitchenette. After that, try to take a trip south. And then, pick up the book from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have walked into, you had to show up in an ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed cuboid hatch leading south. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go south<|im_end|>take book from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to head east. Then, attempt to move north. Next, take the fudge scented keycard from the workbench within the cellar. And then, lock the fudge scented box with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take fudge scented keycard from workbench<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to travel east. Next, go to the south. After that, open the cabinet in the shower. Then, retrieve the worm from the cabinet in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, pick up the type 4 latchkey from the crate within the vault. After that, unlock the type 4 box. After that, open the type 4 box. And then, recover the fly larva from the type 4 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 4 box here. An open crate is here. The crate contains a type 4 latchkey.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 4 latchkey from crate<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take fly larva from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. With that done, make an attempt to venture west. If you can get through with that, take the formless passkey from the bench. After that, make absolutely sure that the formless safe is unlocked with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading south. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take formless passkey from bench<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could take a trip east. If you can accomplish that, lift the passkey from the floor of the workshop. Then, unlock the box in the workshop. And then, open the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed gateway leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take a trip west. If you can get around to doing that, travel south. With that done, make an attempt to venture east. With that over with, take the butterfly from the cabinet in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. The room is well lit.
There is a closed gateway leading east. There is a closed portal leading south. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to try to head east. Then, pick up the nest of spiders from the floor of the attic. After that, make an effort to venture west. And then, drop the nest of spiders on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You begin looking for stuff.
There is an open portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>take nest of spiders<|im_end|>go west<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture south. Next, recover the nest of beetles from the box in the recreation zone. Then, try to venture east. And then, drop the nest of beetles on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of beetles from box<|im_end|>go east<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. Then, make an attempt to venture east. After that, take the keycard from the workbench. After that, Deposit the keycard into the box within the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just moved into a kitchenette. You begin to take stock of what's in the room.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from workbench<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to lift the latchkey from the floor of the bedroom. And then, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe is open. After that, pick up the pillow from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
There is a closed gateway leading north. You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the type 6 locker in the vault is unlocked. And then, doublecheck that the type 6 locker is opened. Then, recover the type 8 passkey from the type 6 locker. With the type 8 passkey, look and see that the type 8 chest is locked with the type 8 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
You can see a type 8 chest. Hmm. You always thought you'd be more excited to see a type 8 chest in a room. Look over there! a type 6 locker. Now why would someone leave that there?
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take type 8 passkey from type 6 locker<|im_end|>lock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make sure that the refrigerator in the kitchenette is opened. And then, retrieve the type D key from the refrigerator within the kitchenette. Then, head east. And then, unlock the type D chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You begin to take stock of what's here.
You can make out a closed refrigerator.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take type D key from refrigerator<|im_end|>go east<|im_end|>unlock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. Okay, and then, retrieve the Canadian style latchkey from the floor of the canteen. After getting the Canadian style latchkey, go east. Next, assure that the Canadian style chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
You can make out a closed Canadian style chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style latchkey<|im_end|>go east<|im_end|>lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. Then, move east. And then, retrieve the textbook from the shelf within the bedroom. And then, you can insert the textbook inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take textbook from shelf<|im_end|>insert textbook into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move west. Next, take the fondue from the bookshelf within the recreation zone. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, try to go to the east. Then, travel south. And then, attempt to venture east. That done, you can put the sock into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>go south<|im_end|>go east<|im_end|>insert sock into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick-up the laptop from the floor of the study. Then, try to travel east. After that, make an effort to go south. Next, drop the laptop on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a mop.

your action:

Response: take laptop<|im_end|>go east<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make an attempt to go to the south. With that over with, pick up the passkey from the bureau. After that, look and see that the safe is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take passkey from bureau<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture east. With that over with, try to travel south. Then, go to the west. Then, close the trunk inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to move north. Once you manage that, move east. Once you accomplish that, take a trip south. With that over with, pick up the disk from the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take disk from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make sure that the Microsoft style locker is unlocked with the Microsoft style passkey. And then, make sure that the Microsoft style locker is opened. And then, retrieve the mouse from the Microsoft style locker. If you can get your hands on the mouse, rest the mouse on the bookshelf within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
Oh wow! Is that what I think it is? It is! It's a Microsoft style locker. You can't wait to tell the folks at home about this! As if things weren't amazing enough already, you can even see a bookshelf. You shudder, but continue examining the bookshelf. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take mouse from Microsoft style locker<|im_end|>put mouse on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, make an attempt to go to the south. Next, take a trip east. With that over with, make an effort to travel south. And then, pick up the sponge from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You can barely contain your excitement.
Oh, great. Here's a table. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an open hatch leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the latchkey into the box's lock to unlock it. And then, ensure that the box in the kitchenette is open. After that, take the key from the box inside the kitchenette. Then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a locker. Were you looking for a box? Because look over there, it's a box. Wow, isn't TextWorld just the best?
There is a closed door leading east. There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the Canadian limited edition latchkey from the workbench. After that, make absolutely sure that the Canadian limited edition locker is unlocked. And then, open the Canadian limited edition locker. Then, retrieve the nest of grubs from the Canadian limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a Canadian limited edition locker. You make out a workbench. The workbench is standard. On the workbench you make out a Canadian limited edition latchkey.
There is a closed hatch leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from workbench<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>open Canadian limited edition locker<|im_end|>take nest of grubs from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Canadian style latchkey from the locker. After that, assure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the mouse from the Canadian style safe within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a Canadian style safe. The light flickers for a second, but nothing else happens. You can make out an opened locker. The locker contains a Canadian style latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from locker<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take mouse from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the portal in the vault is open. And then, move south. And then, venture east. Then, pick up the fly larva from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
There is a closed portal leading south. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. Then, take a trip west. Then, go to the south. If you can accomplish that, close the gateway inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to walk into a normal one.
There is an open gate leading south. There is an open gateway leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and an insect.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel east. Then, try to travel north. And then, head west. Then, recover the glove from the counter inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north.
You are carrying: a salad.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take glove from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. Next, try to go north. Following that, attempt to travel east. And then, close the case inside the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. And then, go east. After that, travel north. After that, ensure that the case inside the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make it so that the portal is opened. After that, try to go south. Then, attempt to travel south. And then, pick up the plant from the bar inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is a closed portal leading south. There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go south<|im_end|>take plant from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the key from the chest in the bar. And then, venture south. With that done, doublecheck that the locker is shut. After that, make absolutely sure that the locker is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in the place we're calling the bar.
Oh, great. Here's a chest. The chest contains a key. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip east. Then, make an attempt to go south. And then, try to move west. Then, recover the kettle from the bowl inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take kettle from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, unlock the locker. Then, doublecheck that the locker is open. After that, pick up the latchkey from the locker within the shower. With the latchkey, lock the chest with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You smell a terrible smell, and follow it to a chest. You see a locked locker.
There is a closed portal leading east. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head west. Okay, and then, try to take a trip south. Following that, try to head east. After that, make absolutely sure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture north. With that done, ensure that the trunk is open. After that, retrieve the passkey from the trunk inside the closet. If you can get your hands on the passkey, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an attempt to go east. After that, retrieve the mug from the saucepan within the scullery. Then, attempt to take a trip south. Okay, and then, you can deposit the mug into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from saucepan<|im_end|>go south<|im_end|>insert mug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, venture north. Once you get through with that, move west. And then, make an attempt to go to the south. And then, recover the spoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a legume and a broom.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to make an effort to move north. And then, retrieve the fork from the plate inside the scullery. And then, try to go to the south. Once you finish that, put the fork on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can see a rack. The rack is typical. The rack appears to be empty.
There is a closed gateway leading south. There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from plate<|im_end|>go south<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, travel south. Then, venture west. With that over with, retrieve the key from the floor of the bedchamber. After that, insert the key into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty typical here. You start to take note of what's in the room.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the keycard from the stand in the garage. And then, make an attempt to go south. Then, unlock the door with the keycard. If you have unlocked the door, ensure that the door is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can make out a stand. The stand is typical. On the stand you see a keycard.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to open the coffer within the recreation zone. And then, pick up the passkey from the coffer. Then, make sure that the chest inside the recreation zone is unlocked. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You scan the room, seeing a chest. You can make out a closed coffer.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, travel west. Then, travel south. With that done, move east. That done, lift the keyboard from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to head west. Then, travel north. And then, make an effort to venture east. After that, retrieve the nest of bugs from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, travel south. And then, travel west. And then, close the locker within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the Microsoft limited edition gate with the Microsoft limited edition passkey. Then, ensure that the Microsoft limited edition gate within the chamber is open. Then, go south. And then, open the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a closed Microsoft limited edition gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a burger and a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to take a trip east. Okay, and then, move south. Then, move west. Once you do that, pick up the vacuum from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a suitcase. Now why would someone leave that there?
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the frisbee from the rack inside the garage. And then, venture east. And then, make it so that the locker inside the spare room is ajar. And then, place the frisbee inside the locker inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a frisbee on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take frisbee from rack<|im_end|>go east<|im_end|>open locker<|im_end|>insert frisbee into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that done, make an attempt to travel east. Next, go south. If you can get around to doing that, pick up the worm from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's great that you've just entered a pantry.
There is an open portal leading east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, make it so that the American limited edition box within the sauna is unlocked with the American limited edition latchkey. And then, open the American limited edition box. After pulling open the American limited edition box, take the passkey from the American limited edition box in the sauna. After that, make it so that the chest inside the sauna is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You make out a closed chest. You can make out a American limited edition box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading east. There is a closed gate leading west.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the trunk in the garage. And then, check that the locker is unlocked with the latchkey. After that, open the locker within the garage. And then, retrieve the bug from the locker within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a locker. You see a trunk. The trunk contains a latchkey.
There is a closed gate leading north. There is an unblocked exit to the east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to travel west. After that, retrieve the tv from the safe. With the tv, venture east. That done, sit the tv on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a chair. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from safe<|im_end|>go east<|im_end|>put tv on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to ensure that the cabinet within the cubicle is open. And then, retrieve the cd from the cabinet inside the cubicle. If you can get your hands on the cd, make an effort to head north. And then, toss the cd on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You can make out a closed cabinet.
There is an unblocked exit to the north.
You are carrying: a cabbage.

your action:

Response: open cabinet<|im_end|>take cd from cabinet<|im_end|>go north<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the west. Then, open the cabinet inside the bathroom. Then, take the sock from the cabinet. After that, ditch the sock on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying: an iron.

your action:

Response: go west<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture east. And then, make an attempt to go to the south. Following that, try to move west. And then, make sure that the toolbox in the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip west. And then, take the berry from the shelf in the spare room. After that, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take berry from shelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. After that, attempt to go south. After that, make an effort to travel west. Following that, retrieve the ladle from the case within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take ladle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to go to the north. That done, make an effort to take a trip west. With that accomplished, pick up the key from the locker within the salon. After that, make sure that the door is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key from locker<|im_end|>unlock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture east. And then, move south. Then, retrieve the fudge scented key from the suitcase. After picking up the fudge scented key, assure that the fudge scented box inside the office is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take fudge scented key from suitcase<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the safe inside the study is unlocked with the keycard. Then, ensure that the safe inside the study is open. Then, recover the printer from the safe. And then, place the printer on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You can see a safe. You make out a mantle. The mantle is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed gate leading east. There is a closed door leading south. There is a closed passageway leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the safe in the chamber. Then, make it so that the safe in the chamber is opened. And then, take the butterfly from the safe in the chamber. Then, place the butterfly on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely normal.
Look over there! a safe. You wonder idly who left that here.
There is a closed door leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Then, make sure that the hatch is ajar. After that, travel east. If you can accomplish that, assure that the safe within the launderette is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the east. And then, ensure that the trunk within the bathroom is open. And then, take the iron from the trunk. And then, place the iron on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take iron from trunk<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to go to the north. And then, make an effort to venture west. Once you do that, take a trip south. Okay, and then, ensure that the hatch is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. After that, pick up the Canadian keycard from the platter in the dish-pit. After that, check that the Canadian box is unlocked with the Canadian keycard. Once you have unlocked the Canadian box, assure that the Canadian box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in a place we're calling a playroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian keycard from platter<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to travel south. Following that, attempt to take a trip south. And then, head east. After that, retrieve the paper towel from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple and a textbook.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. After that, pick up the passkey from the bar in the salon. If you can get your hands on the passkey, make an effort to head south. With that accomplished, make absolutely sure that the locker in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a closed locker here.
There is a closed door leading west. There is an open gateway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bar<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, travel south. After that, take the insect from the refrigerator within the cookery. And then, venture east. And then, place the insect on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from refrigerator<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. Next, make an effort to go to the south. Okay, and then, attempt to take a trip south. Once you manage that, put the cloak on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You need an unguarded exit? You should try going east.
You are carrying: a cloak.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>put cloak on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture south. And then, move west. Then, pick up the non-euclidean latchkey from the bed stand. After getting the non-euclidean latchkey, unlock the non-euclidean box within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the office.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take non-euclidean latchkey from bed stand<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, move east. Following that, go to the south. And then, make an effort to travel west. After that, retrieve the scarf from the table in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take scarf from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the north. After that, make an effort to take a trip east. And then, pick-up the mouse from the floor of the cubicle. And then, place the mouse on the stand within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an open gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mouse<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to attempt to head north. Then, take the stick of butter from the stand in the garage. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. With that over with, make an attempt to go to the north. That done, go to the east. Then, close the chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You make out a saucepan. You shudder, but continue examining the saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to doublecheck that the type 3 hatch is unlocked. And then, look and see that the type 3 hatch in the cookhouse is opened. Having pulled open the type 3 hatch, attempt to go east. And then, close the chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse. I guess you better just go and list everything you see here.
You see a chair. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. Hm. Oh well
There is a closed type 3 hatch leading east. There is a closed door leading south.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 hatch with type 3 key<|im_end|>open type 3 hatch<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to move east. Following that, pick up the shadfly from the bookshelf inside the office. Once you have got the shadfly, attempt to go west. Okay, and then, you can deposit the shadfly inside the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the pantry. You begin to take stock of what's in the room.
You see an opened crate in the room. The crate is empty, what a horrible day!
There is an open hatch leading west. You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from bookshelf<|im_end|>go west<|im_end|>insert shadfly into crate<|im_end|>