Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel west. And then, lift the paper towel from the floor of the laundry place. And then, make an attempt to venture south. Then, place the paper towel on the counter inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. With that over with, look and see that the hatch is open. After you have pulled open the hatch, go to the south. And then, make absolutely sure that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
A well framed board tells you that you are now in the shower.
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open hatch<|im_end|>go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to move south. That done, head south. And then, go west. Next, pick up the desktop computer from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unblocked exit to the south.
You are carrying: a loaf of bread and a stick of butter.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go north. After that, ensure that the door within the kitchen is open. And then, go to the east. Then, look and see that the coffer within the studio is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Here we are in the garage. You can barely contain your excitement.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, unlock the cuboid locker inside the shower with the cuboid key. After that, assure that the cuboid locker is wide open. After that, retrieve the key from the cuboid locker. After that, lock the gate in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in an usual kind of place. That is to say, you're in a shower.
You see a cuboid locker.
There is a closed gate leading north. You need an unguarded exit? You should try going west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to move east. With that accomplished, retrieve the tablet from the portmanteau. After that, try to take a trip west. After that, put the tablet on the bar within the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one. You start to take note of what's in the room.
You see a bar. The bar is normal. But the thing is empty, unfortunately.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from portmanteau<|im_end|>go west<|im_end|>put tablet on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could try to move west. Then, take the blender from the chest. If you can get your hands on the blender, move south. Then, deposit the blender on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blender from chest<|im_end|>go south<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, move east. And then, open the case within the kitchenette. Then, recover the gummy bear from the case within the kitchenette. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a teapot.

your action:

Response: go east<|im_end|>open case<|im_end|>take gummy bear from case<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the pair of pants from the table. If you can get your hands on the pair of pants, travel south. And then, attempt to venture east. With that over with, deposit the pair of pants on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in an usual kind of place. That is to say, you're in a cellar. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a table. The table is ordinary. On the table you can see a pair of pants. You shudder, but continue examining the room.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: take pair of pants from table<|im_end|>go south<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, ensure that the passageway is open. Then, attempt to head south. Okay, and then, take the key from the mantle within the office. And then, insert the key into the box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
There is a closed hatch leading east. There is a closed door leading north. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take key from mantle<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to travel south. After that, make an effort to venture east. And then, move north. That done, recover the golf ball from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
There is an open door leading east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a grape.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the type M key from the floor of the garage. Then, head east. And then, look and see that the type M hatch is shut. And then, lock the type M hatch within the shower with the type M key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
You need an unblocked exit? You should try going east.
There is a type M key on the floor.
You are carrying: a bowl.

your action:

Response: take type M key<|im_end|>go east<|im_end|>close type M hatch<|im_end|>lock type M hatch with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, take a trip south. With that done, make sure that the passageway within the studio is open. And then, travel east. And then, make sure that the hatch is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fly larva and a cd.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First stop, head south. Then, open the gate within the canteen. And then, try to move east. And then, make sure that the gate in the chamber is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You can make out a crate.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip east. And then, try to go to the south. If you can accomplish that, try to go west. If you can do that, make absolutely sure that the passageway is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an open passageway leading south. There is an unblocked exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel north. And then, move north. And then, recover the sandwich from the safe. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Here we are in the chamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go north<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could unlock the portal. And then, open the portal inside the closet. After that, make an attempt to go north. If you can succeed at that, close the trunk in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. You start to take note of what's in the room.
There is a closed portal leading north. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the portal. And then, head west. After that, take the butterfly from the locker in the cubicle. After that, throw the butterfly on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip east. With that accomplished, try to move north. Then, travel west. Okay, and then, retrieve the insect from the bookshelf in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take insect from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, take a trip east. Then, retrieve the Microsoft style keycard from the shelf within the kitchenette. And then, head north. And then, make sure that the Microsoft style locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style keycard from shelf<|im_end|>go north<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the south. Then, move east. After that, recover the soap scented key from the counter. And then, make sure that the soap scented safe is unlocked with the soap scented key. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take soap scented key from counter<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could make an effort to head south. With that accomplished, make an effort to go east. If you can accomplish that, close the Microsoft safe within the pantry. After shutting the Microsoft safe, lock the Microsoft safe with the Microsoft latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying: a stick of butter and a Microsoft latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close Microsoft safe<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. Then, go to the north. Then, attempt to go to the east. With that over with, close the cabinet inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty normal here.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an attempt to go to the south. Okay, and then, head south. Then, make an effort to move east. After that, open the drawer inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick-up the type I key from the floor of the shower. Then, make an effort to travel east. And then, assure that the type I passageway within the restroom is unlocked. After that, ensure that the type I passageway is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type I key on the floor.
You are carrying: a licorice strip and a monitor.

your action:

Response: take type I key<|im_end|>go east<|im_end|>unlock type I passageway with type I key<|im_end|>open type I passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to travel south. And then, make an effort to head east. Once you get around to doing that, take a trip south. Okay, and then, lift the Cat Calendar from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a legume on the floor.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to go south. Then, make an effort to move west. Okay, and then, venture north. With that over with, retrieve the controller from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
There is a closed portal leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, make an effort to go to the north. And then, venture north. After that, try to head east. If you can do that, pick up the novel from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go east. Following that, assure that the case inside the attic is open. After opening the case, retrieve the latchkey from the case. And then, make absolutely sure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be good if you could attempt to head west. And then, retrieve the type X passkey from the display. With the type X passkey, make an effort to venture south. After that, lock the type X box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type X passkey from display<|im_end|>go south<|im_end|>lock type X box with type X passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to head west. Then, retrieve the broom from the safe inside the laundry place. And then, take a trip south. Then, place the broom on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from safe<|im_end|>go south<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel north. Next, take a trip east. After that, head south. Next, make it so that the cabinet is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cake scented latchkey from the cabinet in the washroom. Then, insert the cake scented latchkey into the cake scented safe's lock to unlock it. Then, make absolutely sure that the cake scented safe is wide open. After that, pick up the nest of insects from the cake scented safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
Hey, want to see a cake scented safe? Look over there, a cake scented safe. You see an opened cabinet. The cabinet contains a cake scented latchkey.
There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cake scented latchkey from cabinet<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take nest of insects from cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. With that done, make an attempt to go to the south. After that, try to take a trip east. And then, recover the teaspoon from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
There is a closed passageway leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First step, try to go north. After that, make an attempt to go east. After that, head south. And then, pick up the insect from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to retrieve the tablet from the basket within the bedchamber. If you can get your hands on the tablet, make an attempt to go to the south. And then, make an effort to venture south. And then, drop the tablet on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. The room is well lit.
You can make out an opened basket, which looks normal, right there by you. The basket contains a tablet. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take tablet from basket<|im_end|>go south<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could venture west. And then, pick-up the shadfly from the floor of the sauna. And then, make an effort to take a trip south. With that over with, you can place the shadfly into the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
There is a closed portal leading north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, take a trip east. And then, open the fresh laundry scented safe. And then, take the butterfly from the fresh laundry scented safe in the launderette. After that, place the butterfly on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fresh laundry scented safe<|im_end|>take butterfly from fresh laundry scented safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick-up the latchkey from the floor of the cubicle. Then, insert the latchkey into the chest within the cubicle's lock to unlock it. And then, open the chest. After that, retrieve the mouse from the chest inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a chest. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the TextWorld style chest with the TextWorld style passkey. And then, open the TextWorld style chest in the attic. Then, take the lightbulb from the TextWorld style chest in the attic. If you have picked up the lightbulb, you can place the lightbulb into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to saunter into an ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a TextWorld style chest.
There is a closed portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a TextWorld style passkey.

your action:

Response: unlock TextWorld style chest with TextWorld style passkey<|im_end|>open TextWorld style chest<|im_end|>take lightbulb from TextWorld style chest<|im_end|>insert lightbulb into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, unlock the portal with the passkey. Then, make absolutely sure that the portal is open. Then, venture south. And then, pick up the cloak from the table. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have shown up in, you had to show up in an ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading south. There is a closed passageway leading west. There is an open hatch leading north.
You are carrying: a passkey.

your action:

Response: unlock portal with passkey<|im_end|>open portal<|im_end|>go south<|im_end|>take cloak from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the box. After that, make sure that the box within the office is opened. After that, recover the laptop from the box inside the office. Then, sit the laptop on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the office.
You make out a locked box. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>put laptop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to venture east. Following that, make an attempt to go to the south. And then, venture west. With that over with, doublecheck that the locker within the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar and a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. If you can do that, recover the spherical latchkey from the suitcase. With the spherical latchkey, go to the north. And then, unlock the spherical portal with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
There is a closed spherical portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a mop.

your action:

Response: go south<|im_end|>take spherical latchkey from suitcase<|im_end|>go north<|im_end|>unlock spherical portal with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head east. With that done, make an attempt to move south. And then, retrieve the cuboid key from the floor of the steam room. With the cuboid key, look and see that the cuboid hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take cuboid key<|im_end|>unlock cuboid hatch with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the keycard from the floor of the recreation zone. And then, make it so that the safe is unlocked. After that, ensure that the safe is open. If you have opened the safe, take the novel from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look around you. Take it all in. It's not every day someone gets to be in a recreation zone. You begin to take stock of what's in the room.
You make out a locked safe.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head south. After that, go to the south. Then, make an attempt to venture west. That done, retrieve the sock from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, go to the north. After that, take the iron from the case. If you have got the iron, take a trip south. Once you manage that, put the iron on the shelf inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here.
You see a shelf. The shelf is typical. But the thing is empty.
There is an unguarded exit to the east. There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from case<|im_end|>go south<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the keycard from the floor of the chamber. And then, take a trip south. If you can get around to doing that, go to the south. That done, make absolutely sure that the locker inside the bedroom is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. After that, head east. If you can do that, recover the pillow from the bar within the bedchamber. And then, ditch the pillow on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pillow from bar<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, head west. If you can succeed at that, head south. Then, take a trip east. Then, recover the bowl from the counter within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, try to travel east. And then, retrieve the American limited edition latchkey from the table in the launderette. With the American limited edition latchkey, make absolutely sure that the American limited edition locker inside the launderette is unlocked. Then, open the American limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the washroom.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from table<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. After that, retrieve the formless passkey from the desk within the salon. And then, unlock the formless safe in the salon. After that, open the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an open passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from desk<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the display in the basement. Then, retrieve the TextWorld style keycard from the display. After you have picked up the TextWorld style keycard, make sure that the TextWorld style box within the basement is unlocked with the TextWorld style keycard. Then, ensure that the TextWorld style box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You see a locked TextWorld style box right there by you. You see a closed display.
There is a closed passageway leading west. There is an open door leading east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take TextWorld style keycard from display<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to move south. And then, make an effort to go south. After that, make an attempt to move west. With that over with, take the tablet from the chest inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. If you can succeed at that, go to the south. Then, take the vanilla scented latchkey from the counter in the scullery. And then, Put the vanilla scented latchkey into the vanilla scented chest inside the scullery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take vanilla scented latchkey from counter<|im_end|>lock vanilla scented chest with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel east. Then, assure that the cuboid safe within the canteen is unlocked. And then, open the cuboid safe. And then, take the kettle from the cuboid safe within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take kettle from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to try to travel north. Then, go to the east. After that, move south. Then, pick up the lamp from the box within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, make it so that the formless gate is unlocked. Then, ensure that the formless gate inside the spare room is open. And then, attempt to go to the south. Following that, close the formless gate within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is a closed formless gate leading south.
You are carrying: a formless key and a golf tee.

your action:

Response: unlock formless gate with formless key<|im_end|>open formless gate<|im_end|>go south<|im_end|>close formless gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, try to move north. If you can accomplish that, make an attempt to venture north. Then, go west. That done, retrieve the fly larva from the rack within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to pick up the Canadian limited edition passkey from the board in the bathroom. After that, unlock the Canadian limited edition box in the bathroom. And then, ensure that the Canadian limited edition box in the bathroom is open. Then, retrieve the shirt from the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You can make out a Canadian limited edition box. Look out! It's a- oh, never mind, it's just a board. What a coincidence, weren't you just thinking about a board? The board is usual. On the board you can make out a Canadian limited edition passkey.
There is a closed gate leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from board<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>open Canadian limited edition box<|im_end|>take shirt from Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to head west. And then, pick-up the key from the floor of the office. Then, unlock the chest with the key. Then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to move south. And then, take the latchkey from the couch within the salon. And then, venture west. After that, Insert the latchkey into the chest within the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You can barely contain your excitement.
There is a closed door leading west. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from couch<|im_end|>go west<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, head south. After that, ensure that the locker is open. Then, take the insect from the locker within the salon. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, recover the soap scented passkey from the mantelpiece within the cubicle. After that, venture east. If you can accomplish that, close the soap scented door. And then, Deposit the soap scented passkey into the soap scented door to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is usual. On the mantelpiece you can see a soap scented passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap scented passkey from mantelpiece<|im_end|>go east<|im_end|>close soap scented door<|im_end|>lock soap scented door with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be a great idea if you could head east. And then, lift the mug from the floor of the workshop. And then, make an effort to move west. After that, sit the mug on the table in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty normal here. I guess you better just go and list everything you see here.
Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a closed portal leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug<|im_end|>go west<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to take a trip north. Then, make an attempt to venture east. And then, travel south. After that, make it so that the gate in the garage is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge.
You can make out a trunk. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could venture west. Then, try to head south. Next, pick up the type U keycard from the suitcase. Then, unlock the type U box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take type U keycard from suitcase<|im_end|>unlock type U box with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go north. With that over with, go to the north. Next, travel east. Then, recover the folder from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the formless hatch is unlocked. And then, open the formless hatch within the lounge. After that, go south. Then, close the formless hatch in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
There is a closed hatch leading north. There is a closed formless hatch leading south.
You are carrying: a formless passkey and an insect.

your action:

Response: unlock formless hatch with formless passkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>close formless hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture south. With that done, attempt to take a trip east. Then, recover the folder from the mantelpiece within the study. Then, sit the folder on the shelf within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. You start to take note of what's in the room.
There is a closed passageway leading east. There is an open door leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take folder from mantelpiece<|im_end|>put folder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip west. With that accomplished, make an effort to move north. With that done, attempt to travel east. Then, pick-up the printer from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that placard! What does it say? It says Welcome to the workshop? Well that's cool.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, go east. And then, attempt to move south. After that, pick up the pencil from the chair within the cubicle. If you can get your hands on the pencil, you can put the pencil into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take pencil from chair<|im_end|>insert pencil into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go east. And then, attempt to travel south. That done, take the monitor from the desk inside the playroom. Once you have picked up the monitor, throw the monitor on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
A rusty placard tells you that you are now in the kitchenette.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go south<|im_end|>take monitor from desk<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the latchkey from the portmanteau. And then, unlock the box. Then, ensure that the box is open. After that, deposit the pencil into the box in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a locked box in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a portmanteau. The portmanteau contains a latchkey. You wonder idly who left that here.
There is a closed door leading east. There is a closed gateway leading west. There is an open gate leading south.
You are carrying: a pencil.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert pencil into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel south. After that, travel south. Then, take a trip east. That done, retrieve the sponge from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You scan the room, seeing a chair. The chair is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. After that, make an attempt to go north. If you can finish that, attempt to venture east. And then, pick up the monitor from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the west. And then, head south. If you can do that, try to venture east. And then, close the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
There is an open gateway leading west. There is an unguarded exit to the east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, make an effort to venture north. Following that, make sure that the portal within the playroom is open. And then, try to go east. If you can manage that, retrieve the insect from the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the safe in the cubicle. And then, retrieve the type N key from the safe. With the type N key, make sure that the type N chest is unlocked with the type N key. Once you have unlocked the type N chest, open the type N chest inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a type N chest. The light flickers for a second, but nothing else happens. You see a closed safe.
There is a closed portal leading south. There is an open gate leading west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type N key from safe<|im_end|>unlock type N chest with type N key<|im_end|>open type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture west. With that over with, lift the key from the floor of the vault. After that, unlock the safe with the key. Then, look and see that the safe in the vault is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture west. Next, make an attempt to move north. After that, go east. After that, pick-up the folder from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, doublecheck that the portmanteau is open. Then, retrieve the grape from the portmanteau. Then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed portmanteau here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take grape from portmanteau<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the drawer inside the washroom. Then, retrieve the rectangular keycard from the drawer inside the washroom. With the rectangular keycard, head west. And then, make it so that the rectangular safe inside the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a drawer.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take rectangular keycard from drawer<|im_end|>go west<|im_end|>lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head east. And then, make an effort to take a trip south. After that, ensure that the coffer is open. After that, you can insert the top hat inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
There is a closed gateway leading north. There is an unguarded exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a top hat.

your action:

Response: go east<|im_end|>go south<|im_end|>open coffer<|im_end|>insert top hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel south. If you can manage that, go to the east. With that done, go south. If you can accomplish that, pick up the insect from the rack inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You scan the room for a stand, and you find a stand! However, the stand, like an empty stand, has nothing on it.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, make an attempt to move south. Then, attempt to head east. And then, pick up the keycard from the stand. Then, doublecheck the gate is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in a place we're calling a cookhouse.
There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from stand<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go to the west. After that, take a trip south. After that, make an attempt to take a trip east. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an open gate leading east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go north. And then, lift the latchkey from the floor of the office. And then, move south. And then, unlock the chest in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
You make out a locked chest.
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. With that accomplished, make it so that the gateway is open. And then, go to the west. With that accomplished, recover the broom from the display. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>take broom from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Next, venture west. Next, recover the mouse from the table within the studio. And then, place the mouse on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a stand. The stand is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take mouse from table<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. And then, try to go to the west. And then, make an attempt to go north. With that done, doublecheck that the fridge in the cookhouse is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. You begin to take stock of what's in the room.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could insert the latchkey into the box inside the spare room's lock to unlock it. Then, ensure that the box inside the spare room is open. After pulling open the box, recover the cane from the box. And then, sit the cane on the shelf inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. The room is well lit.
You can see a box. You make out a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head north. Okay, and then, ensure that the refrigerator within the canteen is open. Then, take the Canadian style passkey from the refrigerator. After getting the Canadian style passkey, look and see that the Canadian style box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open refrigerator<|im_end|>take Canadian style passkey from refrigerator<|im_end|>lock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. Once you succeed at that, take a trip west. And then, travel north. After that, recover the lamp from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take lamp from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, look and see that the passageway is wide open. Then, make an effort to take a trip south. With that over with, pick up the type A latchkey from the floor of the vault. After that, look and see that the type A box within the vault is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a loganberry.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take type A latchkey<|im_end|>unlock type A box with type A latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be a great idea if you could doublecheck that the box is unlocked. And then, ensure that the box inside the cubicle is open. Having pulled open the box, pick up the passkey from the box. Then, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
A locked chest, which looks typical, is in the corner. You make out a locked box.
There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move south. If you can accomplish that, venture west. With that over with, recover the keycard from the floor of the shower. After that, make sure that the portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock portal with keycard<|im_end|>