Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the display inside the garage is wide open. After pulling open the display, take the lightbulb from the display in the garage. After that, attempt to head south. Next, throw the lightbulb on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can make out a closed usual looking display right there by you.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take lightbulb from display<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the refrigerator is wide open. If you have opened the refrigerator, take the type N passkey from the refrigerator. After that, unlock the type N chest within the scullery. And then, open the type N chest in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. You start to take note of what's in the room.
What's that over there? It looks like it's a type N chest. You see a closed refrigerator.
There is a closed hatch leading west. There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take type N passkey from refrigerator<|im_end|>unlock type N chest with type N passkey<|im_end|>open type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the north. And then, move west. With that over with, pick up the stick of butter from the coffer in the spare room. With the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I never took you for the sort of person who would show up in a bedchamber, but I guess I was wrong. You begin to take stock of what's in the room.
There is a closed portal leading south. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the Cat Calendar from the table. After that, make an attempt to go to the south. Next, place the Cat Calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. I guess you better just go and list everything you see here.
There is an open passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Cat Calendar from table<|im_end|>go south<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to go east. And then, go to the south. If you can do that, go to the west. If you can do that, close the coffer in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. I guess you better just go and list everything you see here.
There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to venture north. Then, recover the passkey from the stand. And then, try to go to the south. With that over with, insert the passkey into the chest inside the bedchamber's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a locked chest.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the cushion from the chest. And then, make an effort to head north. With that accomplished, make an effort to go west. That done, you can put the cushion inside the coffer. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Is this what you came to TextWorld for? This... chest? The chest contains a cushion.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cushion from chest<|im_end|>go north<|im_end|>go west<|im_end|>insert cushion into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go south. And then, go west. After that, pick up the TextWorld passkey from the chair. After that, Put the TextWorld passkey into the TextWorld chest inside the study to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place.
There is a closed door leading north. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld passkey from chair<|im_end|>lock TextWorld chest with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. After that, make an effort to go east. Once you succeed at that, recover the grape from the floor of the shower. After getting the grape, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
There is an open hatch leading south. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. Once you get through with that, attempt to move north. And then, pick up the napkin from the fridge within the cookhouse. Then, rest the napkin on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take napkin from fridge<|im_end|>put napkin on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. And then, pick up the insect from the floor of the chamber. And then, move south. And then, throw the insect on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to come round a standard one. You begin to take stock of what's here.
There is an open door leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a stick of butter and a bug.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture east. Then, retrieve the broom from the board. After that, go to the west. Then, rest the broom on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is typical. Unfortunately, there isn't a thing on it.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from board<|im_end|>go west<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go north. Then, pick up the glove from the workbench. After that, go to the south. After that, sit the glove on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. The room is well lit.
You can see a board. The board is usual. But oh no! there's nothing on this piece of garbage. You move on, clearly angry about TextWorld.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glove from workbench<|im_end|>go south<|im_end|>put glove on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go north. And then, go to the east. Okay, and then, recover the pizza from the bed stand. Having taken the pizza, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker. The locker is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take pizza from bed stand<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go west. And then, travel south. After that, venture east. Next, assure that the locker in the laundry place is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, take the keycard from the suitcase in the study. With the keycard, make absolutely sure that the locker inside the study is unlocked with the keycard. And then, doublecheck that the locker in the study is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to head east. After that, assure that the trunk inside the sauna is opened. After that, recover the passkey from the trunk. After stealing the passkey, doublecheck that the gateway in the sauna is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock gateway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel north. If you can get around to doing that, make an effort to go to the east. With that accomplished, make an effort to head south. Then, look and see that the safe is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, make an effort to venture north. That done, try to take a trip east. Once you finish that, attempt to move south. Then, put the controller on the shelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a controller.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, lift the pencil from the floor of the study. And then, travel south. Then, make an attempt to take a trip east. Following that, drop the pencil on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>go south<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could go to the east. Then, make an effort to go north. With that over with, make an attempt to travel west. Then, recover the Comic Strip Calendar from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take Comic Strip Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the north. And then, make an attempt to go west. Then, lift the paper towel from the floor of the sauna. After picking up the paper towel, you can deposit the paper towel into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take paper towel<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to open the passageway in the kitchenette. After that, make an attempt to head west. And then, retrieve the fly larva from the shelf inside the laundromat. After stealing the fly larva, you can put the fly larva into the safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take fly larva from shelf<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the box within the garage is unlocked with the key. After unlocking the box, look and see that the box within the garage is wide open. And then, pick up the keycard from the box. If you can get your hands on the keycard, make sure that the door inside the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. I guess you better just go and list everything you see here.
You can see a locked box.
There is a closed door leading north. There is a closed portal leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. If you can finish that, make sure that the gateway is ajar. And then, try to venture south. And then, recover the blender from the lavender scented box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open gateway<|im_end|>go south<|im_end|>take blender from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head south. After that, go to the south. Then, venture west. That done, recover the golf tee from the cabinet within the vault. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: an iron.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take golf tee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go east. Then, ensure that the box within the playroom is open. And then, recover the cuboid key from the box within the playroom. If you can get your hands on the cuboid key, doublecheck that the cuboid box is locked with the cuboid key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You begin to take stock of what's here.
There is a closed hatch leading north. There is an open portal leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take cuboid key from box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip west. With that done, take the salad from the pan. After that, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading north. There is an open door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take salad from pan<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, travel east. And then, retrieve the cloak from the locker. Then, take a trip west. With that accomplished, place the cloak on the board inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one.
You make out a board. The board is standard. But there isn't a thing on it.
There is an unguarded exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cloak from locker<|im_end|>go west<|im_end|>put cloak on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, make an effort to take a trip north. And then, make an effort to venture east. Then, go to the south. If you can do that, take the insect from the case in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is a closed door leading east. There is a closed gate leading south. There is an open portal leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could try to go to the east. That done, doublecheck that the cabinet in the kitchenette is ajar. After that, pick up the glass from the cabinet. Then, deposit the glass on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an open portal leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. Then, make an effort to take a trip east. Then, retrieve the pencil from the floor of the studio. And then, place the pencil on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty usual here. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a tv.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, venture south. After that, recover the type D passkey from the dresser. After picking up the type D passkey, make sure that the type D passageway is unlocked. And then, open the type D passageway in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type D passkey from dresser<|im_end|>unlock type D passageway with type D passkey<|im_end|>open type D passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make sure that the lavender scented safe in the closet is unlocked. Then, open the lavender scented safe. And then, pick up the hat from the lavender scented safe. And then, rest the hat on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked lavender scented safe. You smell an awful smell, and follow it to a counter. But oh no! there's nothing on this piece of junk.
There is a closed gate leading north. There is a closed door leading west.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take hat from lavender scented safe<|im_end|>put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could lift the passkey from the floor of the bedroom. Then, try to move south. And then, make it so that the box is unlocked. And then, make sure that the box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, unlock the Canadian style safe. And then, open the Canadian style safe within the bedroom. Having pulled open the Canadian style safe, take the novel from the Canadian style safe inside the bedroom. And then, sit the novel on the bar in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked normal looking Canadian style safe right there by you. What's that over there? It looks like it's a bar. The bar is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading east. There is a closed gate leading west.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take novel from Canadian style safe<|im_end|>put novel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. And then, move north. And then, recover the hat from the workbench within the spare room. Then, throw the hat on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take hat from workbench<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, open the portal. Then, go to the south. And then, travel east. After that, open the locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. The room is well lit.
There is a closed gate leading north. There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to ensure that the passageway inside the parlor is open. After that, travel south. And then, head west. With that accomplished, recover the Comic Strip Calendar from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor.
There is a closed passageway leading south. There is an unguarded exit to the north.
You are carrying: a gummy bear.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go west<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. Then, try to head south. Following that, try to venture west. Okay, and then, make absolutely sure that the locker in the bar is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. After that, venture south. Then, recover the legume from the bookshelf in the bedroom. With the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a banana.

your action:

Response: go east<|im_end|>go south<|im_end|>take legume from bookshelf<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip west. Then, attempt to go south. Then, make an effort to travel east. And then, take the bowl from the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
There is an unguarded exit to the east. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to go to the east. Then, travel south. Once you succeed at that, attempt to head west. After that, retrieve the tv from the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take tv from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, open the door in the basement. Then, try to take a trip north. Okay, and then, try to take a trip east. And then, close the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open door<|im_end|>go north<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an attempt to take a trip east. And then, retrieve the type 8 keycard from the floor of the workshop. With the type 8 keycard, unlock the type 8 box. After unlocking the type 8 box, look and see that the type 8 box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard kind of place.
There is a closed gate leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 8 keycard<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the trunk within the bedchamber is open. After that, retrieve the laptop from the trunk. After that, head east. With that accomplished, you can insert the laptop into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You see a trunk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take laptop from trunk<|im_end|>go east<|im_end|>insert laptop into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the passageway inside the parlor is open. After that, venture west. And then, retrieve the spoon from the platter in the dish-pit. Once you have got the spoon, ditch the spoon on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
There is a closed gate leading north. There is a closed passageway leading west.
You are carrying: a legume.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take spoon from platter<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, open the gateway within the studio. After that, make an attempt to go to the east. Following that, retrieve the shirt from the floor of the bathroom. And then, rest the shirt on the counter inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>take shirt<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture south. Then, travel south. That done, try to take a trip west. With that done, make sure that the Microsoft style safe in the salon is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a Microsoft style passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, insert the Henderson's style keycard into the Henderson's style safe within the office's lock to unlock it. And then, ensure that the Henderson's style safe is open. Then, retrieve the folder from the Henderson's style safe. After that, put the folder on the stand within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You make out a Henderson's style safe. You can see a stand. The stand is usual. But the thing is empty.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a Henderson's style keycard.

your action:

Response: unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>take folder from Henderson's style safe<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move south. Then, travel west. With that accomplished, attempt to go south. After that, close the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to move west. Next, pick-up the worm from the floor of the laundry place. After that, go to the east. And then, put the worm on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. Let's see what's in here.
Hey, want to see a table? Look over there, a table! The table is typical. But the thing hasn't got anything on it.
There is a closed passageway leading north. There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the keycard from the display. After you have got the keycard, venture west. And then, take a trip north. With that over with, unlock the portal with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop. Let's see what's in here.
You make out an opened display, which looks typical, in the corner. The display contains a keycard.
You need an unblocked exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go west<|im_end|>go north<|im_end|>unlock portal with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head east. That done, try to head south. Then, move west. Then, recover the poem from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the pear from the bowl. With the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
You make out a bowl. The bowl is normal. On the bowl you can make out a pear. Classic TextWorld.
You need an unguarded exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take pear from bowl<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the south. And then, go east. Okay, and then, go north. With that done, make absolutely sure that the trunk is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in an ordinary kind of place. That is to say, you're in a bar. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a coffer. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the TextWorld style locker. And then, ensure that the TextWorld style locker inside the kitchenette is open. And then, retrieve the candy bar from the TextWorld style locker inside the kitchenette. Then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You make out a TextWorld style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed gate leading east. There is a closed portal leading west.
You are carrying: a TextWorld style latchkey.

your action:

Response: unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take candy bar from TextWorld style locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could look and see that the portal is wide open. After that, try to venture north. After that, pick up the American style passkey from the shelf in the attic. After that, lock the American style gate in the attic with the American style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You make out a closed freezer in the corner.
There is a closed portal leading north. There is an open hatch leading east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go north<|im_end|>take American style passkey from shelf<|im_end|>lock American style gate with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture east. If you can succeed at that, make an effort to travel east. With that accomplished, move south. That done, recover the bug from the chest in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go east<|im_end|>go south<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. With that done, go to the east. And then, take a trip south. After that, ensure that the suitcase is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Once you get through with that, venture south. That done, pick up the cd from the table. Then, deposit the cd on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a grape.

your action:

Response: go east<|im_end|>go south<|im_end|>take cd from table<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the Henderson's gate inside the studio is unlocked with the Henderson's key. And then, ensure that the Henderson's gate is open. And then, try to take a trip east. After that, look and see that the display is shut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is a closed Henderson's gate leading east. There is a closed portal leading north.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's gate with Henderson's key<|im_end|>open Henderson's gate<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to go to the south. Once you do that, go to the west. With that accomplished, retrieve the iron from the shelf in the bathroom. And then, deposit the iron on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go west<|im_end|>take iron from shelf<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip west. Then, pick up the stick of butter from the box. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You make a grand eccentric entrance into a basement.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. And then, go east. Then, pick-up the rectangular key from the floor of the basement. And then, unlock the rectangular box with the rectangular key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
There is a closed portal leading east. There is a closed gateway leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to try to head east. And then, attempt to go to the north. After that, make an attempt to head west. And then, recover the cd from the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take cd from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to venture south. After that, try to go west. And then, attempt to take a trip south. Then, retrieve the laptop from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go west. Okay, and then, attempt to travel north. And then, attempt to take a trip east. With that done, recover the iron from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You start to take note of what's in the room.
There is a closed portal leading east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spork.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. If you can manage that, make an attempt to take a trip north. And then, attempt to go east. And then, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. The room is well lit.
You see an opened normal looking locker in the room. The locker is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the coffer within the cellar is ajar. And then, retrieve the insect from the coffer inside the cellar. After that, venture east. With that accomplished, insert the insect inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a coffer.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take insect from coffer<|im_end|>go east<|im_end|>insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, go to the south. After that, travel east. After that, lift the type 5 keycard from the floor of the salon. And then, make sure the type 5 chest inside the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
There is an open gate leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 5 keycard<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture north. Following that, take the pencil from the shelf in the workshop. Then, try to head south. After that, ditch the pencil on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the kitchen. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pencil from shelf<|im_end|>go south<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to go west. If you can accomplish that, open the gate. And then, attempt to travel north. After that, pick-up the fork from the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. Then, take the carrot from the case. Then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a potato.

your action:

Response: go west<|im_end|>take carrot from case<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the chair in the cookhouse. Once you have taken the latchkey, attempt to head east. With that done, try to take a trip south. After that, assure that the box is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
What's that over there? It looks like it's a chair. You see a latchkey on the chair.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the shadfly from the floor of the kitchenette. Then, attempt to head north. After that, take a trip east. With that accomplished, you can place the shadfly inside the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's here.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>go north<|im_end|>go east<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head south. Okay, and then, go to the east. Then, make an attempt to take a trip south. If you can finish that, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. After that, unlock the type 8 safe with the type 8 passkey. Then, open the type 8 safe. And then, you can place the spoon into the type 8 safe in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 8 passkey and a spoon.

your action:

Response: go south<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>insert spoon into type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the shadfly from the dresser within the lounge. And then, go west. And then, make an attempt to head north. Then, place the shadfly on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You can see an opened dresser. The dresser contains a shadfly. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a towel.

your action:

Response: take shadfly from dresser<|im_end|>go west<|im_end|>go north<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the door. And then, go to the west. Next, ensure that the display in the studio is open. And then, you can place the glove into the display. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You begin looking for stuff.
There is a closed gate leading north. There is a closed door leading west. You need an unguarded exit? You should try going south.
You are carrying: a licorice strip and a glove.

your action:

Response: open door<|im_end|>go west<|im_end|>open display<|im_end|>insert glove into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, lift the non-euclidean latchkey from the floor of the bedchamber. And then, head east. With that over with, close the non-euclidean safe inside the attic. And then, doublecheck that the non-euclidean safe in the attic is locked with the non-euclidean latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into the most standard of all possible bedchambers.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to travel east. And then, retrieve the salad from the portmanteau. And then, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge.
There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take salad from portmanteau<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go west. After that, recover the latchkey from the floor of the pantry. Then, attempt to travel east. If you can do that, check that the locker inside the laundry place is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
As if things weren't amazing enough already, you can even see a locker.
There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. If you can do that, make an effort to head east. After that, make an attempt to move south. Once you do that, retrieve the teacup from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take the tablet from the mantle. And then, try to go to the south. Okay, and then, try to head east. If you can get through with that, place the tablet on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Of every lounge you could have shown up in, you had to show up in an usual one. Let's see what's in here.
You smell an awful smell, and follow it to a mantle. On the mantle you see a tablet.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take tablet from mantle<|im_end|>go south<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, move east. Okay, and then, make it so that the coffer inside the vault is ajar. After opening the coffer, insert the Quote of the Day Calendar inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a peanut and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>go east<|im_end|>open coffer<|im_end|>insert Quote of the Day Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the passageway is open. Then, venture east. Then, doublecheck that the locker inside the workshop is open. And then, retrieve the printer from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, travel east. Okay, and then, travel south. If you can accomplish that, head west. That done, retrieve the shadfly from the stand within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is a closed gate leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to go to the south. With that accomplished, open the cabinet. Then, recover the passkey from the cabinet. After getting the passkey, check that the safe is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. Then, open the gate in the canteen. And then, try to venture south. With that accomplished, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a typical kind of place. That is to say, you're in a laundry place.
There is a closed hatch leading west. There is an open portal leading south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open gate<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to head west. Following that, head north. Okay, and then, try to venture east. And then, assure that the dresser inside the bedchamber is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying: a cd.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First, it would be good if you could open the cabinet. Then, take the non-euclidean passkey from the cabinet. Then, unlock the non-euclidean door inside the cellar. Then, ensure that the non-euclidean door within the cellar is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The light flickers for a second, but nothing else happens.
There is a closed portal leading north. There is a closed hatch leading south. There is a closed non-euclidean door leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take non-euclidean passkey from cabinet<|im_end|>unlock non-euclidean door with non-euclidean passkey<|im_end|>open non-euclidean door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an attempt to head south. Once you get around to doing that, take a trip east. And then, retrieve the rectangular key from the floor of the spare room. Then, lock the rectangular locker inside the spare room with the rectangular key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a novel.

your action:

Response: go south<|im_end|>go east<|im_end|>take rectangular key<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, make an effort to take a trip east. With that over with, attempt to go north. Then, venture west. After that, recover the lightbulb from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take lightbulb from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the rectangular locker is unlocked with the rectangular key. And then, make it so that the rectangular locker within the office is opened. After that, recover the Cat Calendar from the rectangular locker. Once you have taken the Cat Calendar, put the Cat Calendar on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You make out a rectangular locker. I mean, just wow! Isn't TextWorld just the best? You make out a mantelpiece. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed door leading north. There is a closed gateway leading west.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take Cat Calendar from rectangular locker<|im_end|>put Cat Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. Following that, take a trip north. Then, try to go east. Following that, ensure that the cabinet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading east. There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, go west. And then, make an effort to move south. Then, pick up the butterfly from the floor of the study. If you can get your hands on the butterfly, you can put the butterfly into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an open passageway leading west.
You are carrying: a knife.

your action:

Response: go west<|im_end|>go south<|im_end|>take butterfly<|im_end|>insert butterfly into display<|im_end|>