Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to unlock the spherical portal with the spherical latchkey. After that, ensure that the spherical portal is open. After that, head west. Then, make it so that the spherical portal in the spare room is closed. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place.
There is a closed spherical portal leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: unlock spherical portal with spherical latchkey<|im_end|>open spherical portal<|im_end|>go west<|im_end|>close spherical portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the basket in the steam room is open. After pulling open the basket, pick up the insect from the basket. After that, head east. Once you do that, insert the insect into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
Oh, great. Here's a basket. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take insect from basket<|im_end|>go east<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to head south. Then, make an attempt to move east. And then, pick up the coffee cup from the pan inside the cookhouse. And then, you can put the coffee cup into the chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is a closed portal leading north. There is an unguarded exit to the east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take coffee cup from pan<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the sponge from the table in the launderette. After stealing the sponge, try to take a trip east. And then, deposit the sponge on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the office. You start to take note of what's in the room.
There is an open gateway leading east. You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel north. And then, make an attempt to take a trip west. Then, venture south. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Cat Calendar and a pencil.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Okay, and then, make sure that the coffer is open. Having pulled open the coffer, recover the bug from the coffer within the attic. And then, put the bug on the rack. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. The room is well lit.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box in the spare room with the passkey. Having unlocked the box, look and see that the box within the spare room is open. Then, recover the pair of headphones from the box in the spare room. After that, throw the pair of headphones on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the spare room.
Were you looking for a box? Because look over there, it's a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to move north. After that, go to the west. After that, go south. After that, recover the broom from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could make an attempt to venture south. Then, make an effort to go west. And then, retrieve the passkey from the counter in the shower. Then, Deposit the passkey into the box inside the shower to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from counter<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip north. Okay, and then, make sure that the box is open. After that, pick up the licorice strip from the box inside the office. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip west. And then, take a trip north. Then, pick-up the passkey from the floor of the cellar. Then, doublecheck that the safe inside the cellar is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You have come into a closet. Not the closet you'd expect. No, this is a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a mat.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the drawer is open. And then, pick up the fondue from the drawer. Having picked up the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a drawer.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take fondue from drawer<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, pick up the latchkey from the floor of the parlor. After you have got the latchkey, go to the east. After that, close the locker within the shower. After closing the locker, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
There is an unguarded exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. And then, try to go to the west. And then, pick up the butterfly from the table. If you have taken the butterfly, place the butterfly on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. If you can do that, retrieve the rectangular keycard from the floor of the kitchenette. After that, make absolutely sure that the rectangular portal within the kitchenette is unlocked. After that, ensure that the rectangular portal within the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a potato and a sandwich.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>unlock rectangular portal with rectangular keycard<|im_end|>open rectangular portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Then, open the locker inside the bathroom. Then, pick up the cashew from the locker within the bathroom. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. You can barely contain your excitement.
Were you looking for a locker? Because look over there, it's a locker.
There is a closed gate leading west. You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, travel west. And then, recover the bug from the floor of the garage. And then, move south. And then, throw the bug on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a sponge and a worm.

your action:

Response: go west<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to pick up the type H key from the chair inside the studio. After you have taken the type H key, unlock the type H safe in the studio with the type H key. After that, make it so that the type H safe is ajar. After you have pulled open the type H safe, retrieve the keyboard from the type H safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. You begin to take stock of what's here.
You can make out a type H safe. You make out a chair. The chair is ordinary. On the chair you can see a type H key.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type H key from chair<|im_end|>unlock type H safe with type H key<|im_end|>open type H safe<|im_end|>take keyboard from type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture north. After that, take the key from the bowl. And then, try to travel east. Following that, lock the locker with the key. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bowl<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. Then, move south. Following that, try to take a trip west. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the portal within the attic's lock to unlock it. After that, assure that the portal is wide open. After that, head west. That done, look and see that the locker within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
There is a closed portal leading west. There is an open hatch leading north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. That done, attempt to take a trip east. That done, attempt to venture south. Next, lift the Quote of the Day Calendar from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one. The room is well lit.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to head east. After that, make an attempt to go north. After that, make an attempt to venture west. And then, take the tv from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take tv from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, doublecheck that the portal is open. After that, venture west. Then, make sure that the coffer in the bedroom is wide open. After that, retrieve the laptop from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is a closed hatch leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>open coffer<|im_end|>take laptop from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture west. Then, head south. And then, make an attempt to go to the east. Then, open the coffer within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick-up the keycard from the floor of the basement. Once you have taken the keycard, look and see that the chest is unlocked with the keycard. After that, open the chest in the basement. Having pulled open the chest, insert the kettle inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a chest.
There is a closed portal leading east. There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a kettle.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert kettle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to insert the type 1 passkey into the type 1 safe's lock to unlock it. And then, make sure that the type 1 safe in the salon is ajar. Then, retrieve the bug from the type 1 safe. If you can get your hands on the bug, you can deposit the bug into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just moved into a salon.
You can see an opened chest here. The chest is empty, what a horrible day! You make out a locked normal looking type 1 safe right there by you.
There is an unguarded exit to the west.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take bug from type 1 safe<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture north. Then, recover the keyboard from the toolbox within the cubicle. And then, head south. Following that, place the keyboard inside the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
You can see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an open gateway leading south. There is an open hatch leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keyboard from toolbox<|im_end|>go south<|im_end|>insert keyboard into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. Then, ensure that the hatch is open. And then, travel east. Next, pick up the bug from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying: a golf ball.

your action:

Response: go north<|im_end|>open hatch<|im_end|>go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, make an effort to move south. Once you succeed at that, attempt to take a trip west. And then, close the suitcase in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the closet.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, make an attempt to take a trip east. Then, recover the butterfly from the rack. And then, put the butterfly inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have moved into the most usual of all possible recreation zones. You begin to take stock of what's here.
There is a closed gate leading east. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from rack<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, go to the east. After that, take the loaf of bread from the stand in the basement. Once you have got the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
There is a closed portal leading west. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, head east. Then, make an effort to travel north. And then, venture north. With that done, doublecheck that the refrigerator is closed. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a cabinet. What a great pairing of adjectives and nouns! The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head north. Following that, move west. And then, make an attempt to travel south. Okay, and then, take the butterfly from the case in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to try to go south. And then, attempt to go to the west. Then, make an effort to venture north. After that, retrieve the controller from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You begin to take stock of what's in the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. If you can manage that, make an attempt to go to the west. Following that, take the latchkey from the cabinet. And then, lock the locker inside the steam room with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take latchkey from cabinet<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the east. Then, travel north. Then, try to venture west. After that, recover the shadfly from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an open hatch leading east. There is an open portal leading north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go to the east. Following that, recover the printer from the toolbox in the cubicle. If you can get your hands on the printer, make an attempt to take a trip west. Then, you can deposit the printer inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a box. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from toolbox<|im_end|>go west<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move west. Following that, travel north. With that accomplished, travel east. After that, make it so that the cabinet inside the workshop is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookery. You begin to take stock of what's in the room.
There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to ensure that the locker is open. Then, pick up the American limited edition keycard from the locker. And then, venture east. After that, unlock the American limited edition gate in the cookery with the American limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You start to take note of what's in the room.
You see a locker.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take American limited edition keycard from locker<|im_end|>go east<|im_end|>unlock American limited edition gate with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, try to venture west. Following that, take a trip south. With that accomplished, try to go east. And then, assure that the freezer inside the cookhouse is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You start to take note of what's in the room.
There is an open hatch leading south. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the east. Then, pick-up the laptop from the floor of the chamber. After taking the laptop, make an effort to venture south. Then, insert the laptop into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>go south<|im_end|>insert laptop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the chest. And then, take the textbook from the chest in the recreation zone. And then, make an effort to venture south. Then, rest the textbook on the table inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. Let's see what's in here.
You can see a closed chest.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take textbook from chest<|im_end|>go south<|im_end|>put textbook on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the floor of the kitchenette. With the key, look and see that the locker is unlocked. Then, make absolutely sure that the locker is wide open. After that, retrieve the teacup from the locker in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette.
Oh wow! Is that what I think it is? It is! It's a locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go north. And then, take the rectangular latchkey from the cabinet within the washroom. Then, insert the rectangular latchkey into the rectangular box's lock to unlock it. After unlocking the rectangular box, make absolutely sure that the rectangular box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from cabinet<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could try to go south. With that over with, make an effort to move west. With that done, make sure that the chest is closed. And then, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move south. If you can finish that, lift the stick of butter from the floor of the recreation zone. After you have picked up the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You make out a display. Is this what you came to TextWorld for? This... display? The display is empty! This is the worst thing that could possibly happen, ever!
There is a closed hatch leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. After that, lift the TextWorld keycard from the floor of the kitchen. And then, look and see that the TextWorld locker is unlocked with the TextWorld keycard. Then, assure that the TextWorld locker in the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
There is an open door leading east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld keycard<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. With that over with, recover the legume from the crate within the spare room. After stealing the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an open portal leading east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take legume from crate<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, try to head north. After that, move east. And then, attempt to travel south. Next, close the portmanteau within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go to the east. Then, make it so that the Canadian chest within the basement is unlocked. If you have unlocked the Canadian chest, ensure that the Canadian chest is open. After that, recover the broom from the Canadian chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a Canadian passkey.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. Okay, and then, make an effort to go north. And then, venture east. Following that, make sure that the basket is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now.
There is an open portal leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a worm and a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. Okay, and then, pick up the type H keycard from the floor of the bedroom. Then, unlock the type H locker in the bedroom. Then, open the type H locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type H keycard<|im_end|>unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip west. Following that, lift the Canadian key from the floor of the shower. And then, make an attempt to go east. Following that, unlock the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. Let's see what's in here.
You can see a Canadian chest.
There is an open gate leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian key<|im_end|>go east<|im_end|>unlock Canadian chest with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to head south. Following that, go to the east. With that done, try to take a trip north. Once you get through with that, doublecheck that the freezer is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the spare room.
You're not going to believe this, but you've just entered a spare room.
There is a closed portal leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
There is a cashew on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. And then, travel south. And then, take the Henderson's limited edition latchkey from the portmanteau. Then, make it so that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take Henderson's limited edition latchkey from portmanteau<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. After that, pick-up the folder from the floor of the workshop. And then, try to move south. With that accomplished, throw the folder on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take folder<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the east. Then, pick up the bowl from the case within the dish-pit. And then, head west. Following that, place the bowl on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from case<|im_end|>go west<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, insert the American style latchkey into the American style portal within the cubicle's lock to unlock it. Once you have unlocked the American style portal, open the American style portal inside the cubicle. And then, attempt to head north. And then, assure that the American style portal within the kitchenette is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
There is a closed American style portal leading north. There is an unblocked exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style portal with American style latchkey<|im_end|>open American style portal<|im_end|>go north<|im_end|>close American style portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, make an attempt to move north. And then, unlock the rectangular safe. Then, look and see that the rectangular safe is open. Then, pick up the cushion from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take cushion from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel west. With that over with, recover the passkey from the cabinet in the cookhouse. After that, make an attempt to take a trip north. Once you accomplish that, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from cabinet<|im_end|>go north<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move west. Then, head north. Then, travel east. Following that, pick up the knife from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take knife from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. And then, travel south. Next, venture west. And then, recover the book from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading south. You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: an apple.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take book from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. And then, attempt to head north. If you can do that, venture west. Once you succeed at that, close the trunk in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. With that done, retrieve the shadfly from the floor of the vault. Then, go to the north. Then, you can place the shadfly into the fridge within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a fridge. The fridge is empty! What a waste of a day!
There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could move south. And then, take the laptop from the desk. And then, attempt to venture west. And then, insert the laptop inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from desk<|im_end|>go west<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go north. After that, go to the east. With that done, make an effort to venture south. Then, make it so that the suitcase is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go north. Then, take a trip north. And then, make an effort to move east. With that done, retrieve the monitor from the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take monitor from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. After that, ensure that the locker is open. Then, retrieve the peanut from the locker. With the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip east. And then, assure that the trunk in the parlor is ajar. Then, take the synthesizer from the trunk in the parlor. After that, you can put the synthesizer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take synthesizer from trunk<|im_end|>insert synthesizer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. And then, pick up the tablet from the mantle. After that, make an effort to move south. Okay, and then, put the tablet on the mantelpiece inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from mantle<|im_end|>go south<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip east. And then, take the insect from the drawer within the bathroom. And then, go to the west. With that over with, place the insect on the counter inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. The counter is standard. The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed gate leading south. There is an open gateway leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from drawer<|im_end|>go west<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. With that done, assure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Having pulled open the locker, take the laptop from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. The room is well lit.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. After that, open the box. And then, pick up the novel from the box within the bar. Then, place the novel on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, venture north. If you can finish that, attempt to travel east. After that, close the cabinet inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the hatch. Then, ensure that the hatch is open. And then, venture east. That done, close the refrigerator in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
There is a closed hatch leading east. You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Okay, and then, ensure that the gateway is open. Then, try to go east. Then, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could open the crate. And then, recover the key from the crate. Then, unlock the gate inside the spare room with the key. And then, open the gate inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. You begin looking for stuff.
You can make out a closed crate in the room.
There is a closed passageway leading east. There is a closed gate leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take key from crate<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, open the gate. And then, make an attempt to take a trip north. After that, go to the east. And then, open the case inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying: a sock.

your action:

Response: open gate<|im_end|>go north<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, make an attempt to go to the south. With that done, travel west. Okay, and then, take the backup calendar from the cabinet inside the studio. And then, you can place the backup calendar inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take backup calendar from cabinet<|im_end|>insert backup calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, assure that the type 3 hatch is unlocked with the type 3 keycard. Then, open the type 3 hatch within the laundry place. Then, attempt to go west. Then, doublecheck that the cabinet in the shower is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
There is a closed door leading north. There is a closed type 3 hatch leading west.
You are carrying: a type 3 keycard.

your action:

Response: unlock type 3 hatch with type 3 keycard<|im_end|>open type 3 hatch<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to go to the north. And then, attempt to take a trip east. Then, head south. Then, look and see that the cabinet is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to travel east. Then, make an effort to venture south. Then, make an effort to go west. Next, assure that the freezer within the cookhouse is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in an ordinary kind of place. That is to say, you're in a studio. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel east. If you can succeed at that, try to venture south. With that accomplished, attempt to take a trip south. And then, lift the insect from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. Let's see what's in here.
There is a closed passageway leading west. There is an unguarded exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go south. After that, go to the west. After that, recover the controller from the bed stand. And then, ditch the controller on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You see a couch. The couch is standard. But the thing is empty.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take controller from bed stand<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. Then, go to the east. If you can get through with that, pick up the binder from the portmanteau in the workshop. And then, rest the binder on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take binder from portmanteau<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to go south. And then, make absolutely sure that the locker within the studio is ajar. After that, pick up the keycard from the locker. After that, assure that the safe inside the studio is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, try to move east. And then, go to the north. Next, retrieve the disk from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel north. And then, attempt to take a trip north. After that, take the Canadian style keycard from the desk inside the office. If you can get your hands on the Canadian style keycard, unlock the Canadian style box with the Canadian style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a typical kind of place. That is to say, you're in a workshop. You begin to take stock of what's here.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take Canadian style keycard from desk<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker inside the dish-pit is unlocked. Then, open the locker. And then, recover the blender from the locker. Then, throw the blender on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You see a locker.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go west. After that, lift the spoon from the floor of the kitchen. After that, take a trip east. After that, place the spoon on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
There is an unblocked exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to travel west. And then, make an attempt to venture south. And then, go to the east. That done, open the Canadian style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to try to go east. With that done, go to the south. Okay, and then, make an attempt to go west. Following that, recover the glove from the stand inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could make an attempt to travel west. And then, look and see that the dresser is ajar. Then, recover the mop from the dresser in the laundromat. After taking the mop, place the mop on the table inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This office you have just entered is definitely standard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go west. After that, go north. After that, recover the peanut from the mantelpiece inside the playroom. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take peanut from mantelpiece<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move north. And then, attempt to travel east. And then, try to move south. And then, lift the Quote of the Day Calendar from the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You have stumbled into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a type 4 passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make sure that the spherical chest inside the salon is unlocked. Then, make it so that the spherical chest within the salon is ajar. Once you have pulled open the spherical chest, retrieve the key from the spherical chest. And then, unlock the box with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This salon you have just entered is definitely ordinary.
You can make out a box. You make out a locked ordinary looking spherical chest nearby.
There is a closed door leading north. There is a closed gate leading south. There is a closed portal leading west.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock box with key<|im_end|>