Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to venture south. After that, move east. And then, recover the cuboid passkey from the table in the shower. With the cuboid passkey, assure that the cuboid portal in the shower is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid passkey from table<|im_end|>unlock cuboid portal with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, head south. If you can accomplish that, head east. And then, go north. Then, retrieve the glove from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head north. Then, attempt to head west. Once you get around to doing that, take a trip south. Then, pick up the controller from the bench inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take controller from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to look and see that the drawer inside the steam room is wide open. And then, recover the key from the drawer. And then, make an attempt to head south. If you can get around to doing that, Deposit the key into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. Let's see what's in here.
You see a closed drawer.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take key from drawer<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, insert the keycard into the chest in the office's lock to unlock it. And then, open the chest. After pulling open the chest, recover the Comic Strip Calendar from the chest. With the Comic Strip Calendar, put the Comic Strip Calendar on the table in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
As if things weren't amazing enough already, you can even see a chest. Is this what you came to TextWorld for? This... chest? Were you looking for a table? Because look over there, it's a table. But oh no! there's nothing on this piece of garbage.
There is a closed passageway leading east. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to travel north. With that accomplished, take a trip west. Once you do that, retrieve the bug from the stand within the studio. Then, sit the bug on the desk in the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office. You can barely contain your excitement.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take bug from stand<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to go south. With that done, make an attempt to go to the east. After that, head north. If you can finish that, take the lampshade from the cabinet in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take lampshade from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move east. With that over with, make sure that the freezer is open. After that, retrieve the keycard from the freezer. After that, unlock the safe in the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
There is a closed gateway leading north. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to take a trip east. After that, take the printer from the armchair. After that, make an effort to travel west. Following that, throw the printer on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading west. There is an unguarded exit to the east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take printer from armchair<|im_end|>go west<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture north. Once you succeed at that, go to the west. With that accomplished, try to travel south. And then, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go north. Then, head west. And then, take the shirt from the bench within the laundromat. And then, toss the shirt on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take shirt from bench<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the freezer within the canteen. Then, travel north. Then, insert the latchkey into the chest's lock to unlock it. Then, open the chest within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You can make out a freezer. The freezer contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the north. Then, travel east. With that over with, retrieve the fly larva from the floor of the cookhouse. After that, you can place the fly larva inside the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva<|im_end|>insert fly larva into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move south. And then, try to venture west. With that accomplished, recover the cane from the shelf. And then, place the cane inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take cane from shelf<|im_end|>insert cane into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could go to the west. Okay, and then, make an effort to travel north. With that done, make an attempt to head east. With that accomplished, retrieve the fork from the platter inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip north. With that accomplished, make an effort to head west. Once you finish that, recover the insect from the shelf. And then, put the insect on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take insect from shelf<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to travel west. And then, open the coffer within the study. And then, pick up the keyboard from the coffer. Having picked up the keyboard, rest the keyboard on the table in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an open gate leading north. There is an open door leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open coffer<|im_end|>take keyboard from coffer<|im_end|>put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the TextWorld style keycard from the safe inside the cellar. Then, head west. After that, assure that the TextWorld style hatch inside the kitchen is closed. After closing the TextWorld style hatch, lock the TextWorld style hatch with the TextWorld style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to saunter into an usual one. The room is well lit.
You can see an opened safe in the room. The safe contains a TextWorld style keycard. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from safe<|im_end|>go west<|im_end|>close TextWorld style hatch<|im_end|>lock TextWorld style hatch with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. Next, recover the novel from the trunk in the playroom. With the novel, attempt to go to the west. With that over with, throw the novel on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take novel from trunk<|im_end|>go west<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. Next, try to head south. And then, pick up the latchkey from the case within the shower. If you can get your hands on the latchkey, lock the chest within the shower with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from case<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head west. With that done, look and see that the chest is ajar. Then, retrieve the passkey from the chest in the chamber. Then, Put the passkey into the safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, try to take a trip west. With that accomplished, venture north. With that over with, recover the sponge from the counter inside the shower. And then, place the sponge inside the dresser. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sponge from counter<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head west. After that, look and see that the gateway in the studio is opened. After opening the gateway, go to the north. If you can finish that, close the gateway inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a potato and a pizza.

your action:

Response: go west<|im_end|>open gateway<|im_end|>go north<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to assure that the box in the bathroom is unlocked with the keycard. Then, ensure that the box in the bathroom is open. And then, recover the key from the box in the bathroom. And then, assure that the chest is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You begin to take stock of what's here.
You smell a sickening smell, and follow it to a chest. You can see a locked box nearby.
There is a closed portal leading north. There is an open gate leading west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the basket is wide open. If you have opened the basket, recover the keycard from the basket. Then, travel east. Then, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Okay, so you're in a laundromat, cool, but is it ordinary? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can make out a basket.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take keycard from basket<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to attempt to move south. And then, travel east. Then, head north. And then, ensure that the safe within the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can see a closed refrigerator in the room.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to take a trip south. And then, head west. Then, recover the passkey from the locker. If you have picked up the passkey, lock the chest with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, take a trip south. Then, attempt to take a trip east. Next, pick up the banana from the floor of the bathroom. Once you have picked up the banana, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. You begin to take stock of what's here.
There is a closed door leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a nest of shrimp.

your action:

Response: go south<|im_end|>go east<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. Then, pick up the American key from the floor of the laundry place. Then, insert the American key into the American portal's lock to unlock it. Then, open the American portal in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key<|im_end|>unlock American portal with American key<|im_end|>open American portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. Then, attempt to travel west. Following that, go south. And then, pick up the pair of headphones from the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
There is an open gate leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to go south. With that done, try to take a trip west. And then, attempt to move north. If you can do that, recover the fly larva from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. Then, recover the keycard from the floor of the cubicle. Then, make an attempt to venture west. After that, make it so the chest inside the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>go west<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, make an attempt to venture west. Then, take a trip north. And then, pick up the lightbulb from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have shown up in, you had to saunter into an usual one. You can barely contain your excitement.
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. And then, venture east. Then, pick-up the spherical latchkey from the floor of the attic. After that, assure the spherical chest in the attic is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spherical latchkey<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the fridge is opened. Then, retrieve the spherical latchkey from the fridge. After that, venture south. With that accomplished, check that the spherical box is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You see a fridge.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take spherical latchkey from fridge<|im_end|>go south<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, venture west. With that done, try to move south. Once you manage that, take the loaf of bread from the shelf inside the closet. If you can get your hands on the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. The room is well lit.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the plant from the dresser. After that, head east. With that accomplished, make an effort to head north. Okay, and then, throw the plant on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a dresser. You shudder, but continue examining the room. The dresser contains a plant.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take plant from dresser<|im_end|>go east<|im_end|>go north<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture north. Okay, and then, recover the sponge from the floor of the bathroom. And then, attempt to take a trip south. And then, rest the sponge on the table in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place.
You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the gateway within the cubicle is open. Then, attempt to take a trip north. Once you accomplish that, retrieve the key from the counter. Then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take key from counter<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move west. Then, attempt to move south. Then, recover the latchkey from the suitcase in the chamber. And then, unlock the safe in the chamber with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. Let's see what's in here.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to travel south. With that over with, travel west. With that accomplished, make an effort to take a trip north. Once you get through with that, pick-up the mop from the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, open the freezer in the kitchenette. Then, recover the passkey from the freezer inside the kitchenette. After that, make an effort to go south. After that, insert the passkey into the locker within the cookhouse's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a freezer.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take passkey from freezer<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take a trip south. Then, go east. With that accomplished, retrieve the butterfly from the floor of the parlor. Then, you can place the butterfly into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am pleased to announce that you are now in the study. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>insert butterfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the key from the cabinet inside the laundromat. Then, take a trip east. And then, go south. Okay, and then, unlock the safe inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You can make out a cabinet. The cabinet contains a key.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>go east<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be a great idea if you could take the formless key from the basket within the steam room. After you have taken the formless key, check that the formless box is unlocked with the formless key. After that, ensure that the formless box is open. Then, recover the sponge from the formless box in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one. The room is well lit.
You see a locked formless box. You see an opened basket right there by you. The basket contains a formless key.
There is a closed hatch leading east. There is a closed passageway leading north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take formless key from basket<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take sponge from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip south. Then, recover the latchkey from the shelf. And then, head north. Then, check that the gate inside the parlor is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
There is a closed gateway leading east. There is a closed gate leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the south. Then, take a trip south. And then, make an effort to take a trip east. And then, retrieve the novel from the bed stand in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take novel from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, attempt to go to the east. And then, try to move south. Then, attempt to go to the west. That done, make sure that the cabinet inside the pantry is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have come into the most ordinary of all possible workshops. The room is well lit.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the crate in the closet is open. And then, take the cloak from the crate. Once you have taken the cloak, attempt to travel north. Then, deposit the cloak into the basket inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a crate. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take cloak from crate<|im_end|>go north<|im_end|>insert cloak into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to take a trip west. After that, travel south. Then, venture east. Following that, doublecheck that the coffer is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed gateway leading east. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a sock.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the door within the restroom is ajar. Then, go to the east. Then, take a trip south. Then, pick up the insect from the board in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
There is a closed door leading east. There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go east<|im_end|>go south<|im_end|>take insect from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to head north. And then, pick-up the spork from the floor of the scullery. Then, travel east. And then, drop the spork on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I never took you for the sort of person who would show up in a cubicle, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the chest is unlocked. Having unlocked the chest, open the chest within the dish-pit. After pulling open the chest, retrieve the worm from the chest inside the dish-pit. After that, throw the worm on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest.
There is a closed gate leading east. There is a closed hatch leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go to the north. And then, pick-up the latchkey from the floor of the closet. Then, make an effort to go to the east. And then, make absolutely sure that the box is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. There is an unblocked exit to the south.
You are carrying: a vacuum.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, make absolutely sure that the passageway is ajar. Then, travel east. And then, pick up the blender from the plate inside the canteen. After that, deposit the blender inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed passageway leading east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take blender from plate<|im_end|>insert blender into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. If you can get around to doing that, attempt to head south. With that accomplished, make an effort to head south. After that, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the hatch. Then, make an effort to take a trip west. Then, close the spherical safe in the canteen. And then, lock the spherical safe inside the canteen with the spherical key. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
There is a closed passageway leading north. There is a closed hatch leading west.
You are carrying: a spherical key.

your action:

Response: open hatch<|im_end|>go west<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to take a trip west. Then, pick up the candy bar from the floor of the cookhouse. After that, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to head west. Then, travel north. Next, retrieve the napkin from the platter. And then, toss the napkin on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take napkin from platter<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the south. Then, travel south. With that over with, make an attempt to move east. Then, take the bug from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to travel west. That done, travel north. Following that, take the bug from the dresser. And then, ditch the bug on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take bug from dresser<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. If you can succeed at that, open the safe. After that, pick up the durian from the safe. And then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Look over there! a plate. The plate appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open safe<|im_end|>take durian from safe<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, travel south. Following that, go to the west. Then, lift the latchkey from the floor of the playroom. If you can get your hands on the latchkey, lock the gate within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is a closed portal leading north. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could try to move north. And then, attempt to travel west. Then, travel south. With that done, recover the mop from the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Let's see what's in here.
You can see a case.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel west. Following that, make an effort to take a trip north. After that, go to the east. That done, retrieve the vacuum from the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
This just in- You, in the canteen. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, go to the south. And then, make an attempt to go east. And then, insert the non-euclidean passkey into the non-euclidean locker within the closet's lock to unlock it. After that, open the non-euclidean locker within the closet. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move west. After that, retrieve the key from the case. And then, unlock the door in the shower with the key. Once you have unlocked the door, ensure that the door is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from case<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the hatch inside the recreation zone with the passkey. After that, ensure that the hatch is open. After that, take a trip north. After that, look and see that the hatch in the vault is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You start to take note of what's in the room.
There is a closed gate leading east. There is a closed hatch leading north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move north. And then, go east. Then, lift the vacuum from the floor of the launderette. If you have picked up the vacuum, you can place the vacuum inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to travel west. Okay, and then, recover the latchkey from the floor of the study. With the latchkey, make an effort to venture east. And then, unlock the gate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one. I guess you better just go and list everything you see here.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, take the TextWorld limited edition latchkey from the dresser. Then, move west. And then, make absolutely sure that the TextWorld limited edition safe inside the workshop is unlocked. And then, ensure that the TextWorld limited edition safe inside the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You make out an opened dresser. The dresser contains a TextWorld limited edition latchkey!
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from dresser<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make sure that the Microsoft passageway within the vault is unlocked with the Microsoft passkey. After unlocking the Microsoft passageway, ensure that the Microsoft passageway inside the vault is open. After opening the Microsoft passageway, venture west. Once you succeed at that, pick-up the pair of pants from the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is a closed passageway leading south. There is a closed Microsoft passageway leading west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft passageway with Microsoft passkey<|im_end|>open Microsoft passageway<|im_end|>go west<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. And then, travel east. Then, take the paper towel from the rack inside the shower. Then, put the paper towel on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from rack<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, travel east. Then, venture north. And then, take the spherical latchkey from the locker within the cellar. If you can get your hands on the spherical latchkey, unlock the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the gateway within the cellar is open. After that, go to the north. Once you accomplish that, close the type I chest in the steam room. After that, assure that the type I chest is locked with the type I latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that sign! What does it say? It says Welcome to the cellar? Well that's cool.
There is a closed passageway leading east. There is a closed gateway leading north.
You are carrying: a type I latchkey.

your action:

Response: open gateway<|im_end|>go north<|im_end|>close type I chest<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to take a trip east. And then, go south. That done, retrieve the kettle from the board. Then, deposit the kettle on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take kettle from board<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to venture west. With that over with, pick up the nest of bunnies from the board in the bathroom. Then, go to the north. If you can get through with that, toss the nest of bunnies on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You need an unguarded exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bunnies from board<|im_end|>go north<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the hatch is open. After that, try to move east. That done, recover the passkey from the bench inside the washroom. And then, make sure that the door is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
There is a closed hatch leading east. You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go east<|im_end|>take passkey from bench<|im_end|>lock door with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the tv from the floor of the chamber. If you can get your hands on the tv, take a trip north. Then, make an attempt to go west. And then, drop the tv on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>go north<|im_end|>go west<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could travel north. With that done, make an attempt to take a trip north. And then, recover the butterfly from the table inside the launderette. After taking the butterfly, insert the butterfly into the trunk within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
There is a closed hatch leading east. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go north<|im_end|>take butterfly from table<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the non-euclidean key from the rack. And then, unlock the non-euclidean box. After that, open the non-euclidean box. Then, retrieve the iron from the non-euclidean box within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a non-euclidean box. As if things weren't amazing enough already, you can even see a rack. The rack is standard. On the rack you can make out a non-euclidean key.
There is a closed passageway leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean key from rack<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take iron from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the fondue from the stand. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a normal kind of place. That is to say, you're in a study.
Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you see a fondue. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. After that, move south. And then, make an attempt to venture west. That done, retrieve the folder from the shelf inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just fallen into a bedchamber.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take folder from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move west. After that, pick-up the teacup from the floor of the canteen. After that, move east. That done, ditch the teacup on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You make out a refrigerator.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Then, try to go to the north. Following that, take the paper towel from the basket. And then, place the paper towel inside the box inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take paper towel from basket<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to take a trip south. And then, move east. And then, ensure that the safe within the office is open. And then, recover the staple from the safe within the office. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, attempt to head west. Following that, pick up the spork from the shelf. If you can get your hands on the spork, try to venture east. With that done, put the spork on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You scan the room, seeing a platter. The platter is usual. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork from shelf<|im_end|>go east<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular keycard from the bed within the bedchamber. And then, make an effort to take a trip east. After that, check that the rectangular box is unlocked with the rectangular keycard. And then, ensure that the rectangular box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a bed. You see a rectangular keycard on the bed.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from bed<|im_end|>go east<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the south. Then, try to venture west. After that, move north. Once you finish that, make sure that the locker in the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could head east. That done, retrieve the cake scented latchkey from the locker. After that, unlock the cake scented chest within the basement with the cake scented latchkey. After that, open the cake scented chest. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented latchkey from locker<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Canadian passkey from the stand within the attic. And then, make an effort to go south. After that, look and see that the Canadian box inside the laundry place is shut. After shutting the Canadian box, make sure that the Canadian box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to come round an usual one. You begin to take stock of what's in the room.
You can make out a stand. The stand is usual. On the stand you make out a Canadian passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian passkey from stand<|im_end|>go south<|im_end|>close Canadian box<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that done, make an effort to go south. Then, make an effort to go to the west. And then, close the locker inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. And then, try to go north. Then, look and see that the refrigerator is opened. And then, deposit the golf club into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a golf club.

your action:

Response: go north<|im_end|>go north<|im_end|>open refrigerator<|im_end|>insert golf club into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the case inside the cubicle is open. After opening the case, retrieve the type 5 key from the case. Then, travel east. That done, insert the type 5 key into the type 5 safe in the washroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a closed case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take type 5 key from case<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the box within the spare room. After pulling open the box, recover the non-euclidean keycard from the box. After that, unlock the non-euclidean hatch with the non-euclidean keycard. And then, make sure that the non-euclidean hatch within the spare room is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is a closed door leading north. There is a closed non-euclidean hatch leading west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>open non-euclidean hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, venture east. Next, pick up the latchkey from the floor of the kitchenette. And then, make an attempt to travel west. Following that, doublecheck the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe. Huh, weird.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>go west<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take the type W latchkey from the dresser. With the type W latchkey, head east. That done, make an effort to go north. Then, unlock the type W safe. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into a laundry place. Not the laundry place you'd expect. No, this is a laundry place. You begin to take stock of what's in the room.
You see a dresser. The dresser contains a type W latchkey. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type W latchkey from dresser<|im_end|>go east<|im_end|>go north<|im_end|>unlock type W safe with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Then, travel north. With that over with, retrieve the passkey from the floor of the scullery. After that, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a standard kind of place. That is to say, you're in a spare room. You start to take note of what's in the room.
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take passkey<|im_end|>lock locker with passkey<|im_end|>