Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel south. Okay, and then, go to the west. Then, move south. Then, ensure that the lavender scented box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip west. Following that, head south. With that done, go east. And then, pick up the coffee cup from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture east. After that, make an attempt to go to the north. Then, try to travel north. After that, pick-up the fly larva from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a staple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go north<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the sandwich from the floor of the study. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the study. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a book on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel south. Then, go to the east. Once you get through with that, pick up the novel from the bed stand. If you can get your hands on the novel, put the novel into the portmanteau inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it ordinary? You better believe it is. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take novel from bed stand<|im_end|>insert novel into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, make an attempt to travel east. And then, make an attempt to move south. After that, head west. With that over with, recover the teapot from the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teapot from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move east. And then, lift the rectangular keycard from the floor of the bedroom. Once you have got the rectangular keycard, insert the rectangular keycard into the rectangular safe within the bedroom's lock to unlock it. Then, make it so that the rectangular safe in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move west. And then, take a trip south. With that over with, head east. And then, recover the lampshade from the coffer in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You begin to take stock of what's in the room.
You scan the room for a case, and you find a case.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lampshade from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, open the hatch within the scullery. After you have pulled open the hatch, make an effort to head south. If you can accomplish that, make an attempt to go to the south. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most standard of all possible scullerys.
There is a closed hatch leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vacuum.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip west. Then, recover the nest of spiders from the recliner in the playroom. After that, make an effort to head east. And then, you can put the nest of spiders inside the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You can see a trunk. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of spiders from recliner<|im_end|>go east<|im_end|>insert nest of spiders into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the gate. And then, doublecheck that the gate in the closet is open. And then, try to go to the west. And then, recover the knife from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
There is a closed hatch leading north. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>take knife from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. Then, go to the south. After that, pick up the latchkey from the floor of the cellar. After stealing the latchkey, unlock the safe inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, insert the latchkey into the box in the steam room's lock to unlock it. After that, open the box in the steam room. After pulling open the box, pick up the key from the box in the steam room. Then, make absolutely sure the portal inside the steam room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Look around you. Take it all in. It's not every day someone gets to be in a steam room. You begin looking for stuff.
You can see a box.
There is a closed portal leading north. There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take a trip north. And then, take the passkey from the desk. With the passkey, make an attempt to take a trip south. That done, look and see that the passageway in the basement is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from desk<|im_end|>go south<|im_end|>lock passageway with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the type U passkey from the bed stand. If you have picked up the type U passkey, unlock the type U locker with the type U passkey. And then, look and see that the type U locker is wide open. After that, pick up the dvd from the type U locker in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You begin looking for stuff.
You can see a type U locker. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. On the bed stand you make out a type U passkey.
There is a closed portal leading east. There is a closed gateway leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type U passkey from bed stand<|im_end|>unlock type U locker with type U passkey<|im_end|>open type U locker<|im_end|>take dvd from type U locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the gateway is ajar. And then, travel south. With that accomplished, look and see that the cake scented box in the steam room is shut. And then, Place the cake scented key into the cake scented box inside the steam room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a board. The board is standard. But oh no! there's nothing on this piece of junk.
There is a closed gate leading north. There is a closed gateway leading south. You need an unblocked exit? You should try going west.
You are carrying: a cake scented key.

your action:

Response: open gateway<|im_end|>go south<|im_end|>close cake scented box<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the south. Then, make an attempt to go east. If you can get around to doing that, pick up the chocolate bar from the floor of the sauna. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
There is a closed door leading east. There is an open portal leading north. You need an unguarded exit? You should try going south.
You are carrying: a cucumber.

your action:

Response: go south<|im_end|>go east<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, recover the paper towel from the shelf within the laundromat. After that, move south. Following that, head east. With that done, place the paper towel on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is ordinary. On the shelf you make out a paper towel.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from shelf<|im_end|>go south<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to venture west. If you can manage that, recover the legume from the dresser. With the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
There is a closed passageway leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from dresser<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. Next, retrieve the candy bar from the rack within the cookhouse. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a box. What a letdown! The box is empty!
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar from rack<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to take a trip west. Next, take the key from the case. After stealing the key, unlock the chest with the key. After unlocking the chest, ensure that the chest inside the canteen is open. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. With that over with, lift the loaf of bread from the floor of the dish-pit. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have come into the most ordinary of all possible studys.
There is a closed passageway leading west. There is an open portal leading south. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go south<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. After that, make an attempt to go to the west. If you can manage that, try to head north. Following that, retrieve the teacup from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to attempt to move south. And then, open the chest inside the cookery. Then, take the sandwich from the chest within the cookery. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
There is a closed passageway leading west. There is an open gate leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, open the toolbox. After that, retrieve the fudge scented latchkey from the toolbox. After that, look and see that the fudge scented gate is unlocked with the fudge scented latchkey. Then, ensure that the fudge scented gate is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a toolbox.
There is a closed door leading east. There is a closed fudge scented gate leading west.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take fudge scented latchkey from toolbox<|im_end|>unlock fudge scented gate with fudge scented latchkey<|im_end|>open fudge scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move west. With that over with, attempt to go south. After that, move east. Then, retrieve the worm from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. After that, attempt to go west. Once you succeed at that, close the rectangular portal. And then, make absolutely sure the rectangular portal is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I just think it's great that you've just entered a garage.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a carrot and a rectangular latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular portal<|im_end|>lock rectangular portal with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture south. Okay, and then, try to go east. And then, take a trip north. After that, ensure that the case in the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, attempt to take a trip west. After that, go south. Then, move south. If you can accomplish that, close the dresser within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture west. If you can get around to doing that, retrieve the cuboid passkey from the shelf. Then, make an effort to take a trip east. Then, Place the cuboid passkey into the cuboid box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You can see a cuboid box.
There is a closed door leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from shelf<|im_end|>go east<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, travel north. Then, try to head east. And then, attempt to go south. Then, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
There is a closed hatch leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture north. And then, head east. Then, recover the lavender scented key from the floor of the steam room. Then, look and see that the lavender scented box within the steam room is locked with the lavender scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take lavender scented key<|im_end|>lock lavender scented box with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the candy bar from the locker. Then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. I guess you better just go and list everything you see here.
An open usual looking locker is in the room. The locker contains a candy bar.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make an effort to go south. That done, make an effort to take a trip east. With that accomplished, venture north. Okay, and then, doublecheck that the toolbox is wide open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Next, take the sponge from the rack. Then, go to the west. If you can finish that, place the sponge on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from rack<|im_end|>go west<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head north. Once you succeed at that, try to venture east. And then, make an attempt to head south. Then, retrieve the kettle from the rack within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take kettle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to move south. Okay, and then, attempt to head east. Okay, and then, doublecheck that the rectangular gate is shut. Having shut the rectangular gate, lock the rectangular gate within the shower with the rectangular latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
There is a closed gate leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close rectangular gate<|im_end|>lock rectangular gate with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the door within the garage is opened. Then, venture west. And then, retrieve the fondue from the safe. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a closed gateway leading north. There is a closed door leading west.
You are carrying: a loaf of bread.

your action:

Response: open door<|im_end|>go west<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the sandwich from the dresser. If you have got the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. Let's see what's in here.
An open ordinary looking dresser is in the room. The dresser contains a sandwich, so there's that.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the American style passageway. Then, doublecheck that the American style passageway is open. After that, go west. And then, you can put the tablet into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
There is a closed American style passageway leading west. There is an unblocked exit to the north.
You are carrying: an American style keycard and a tablet.

your action:

Response: unlock American style passageway with American style keycard<|im_end|>open American style passageway<|im_end|>go west<|im_end|>insert tablet into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the south. With that over with, venture east. And then, take the Advent Calendar from the shelf inside the cubicle. After that, insert the Advent Calendar inside the toolbox in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You have entered a cellar. Not the cellar you'd expect. No, this is a cellar.
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Advent Calendar from shelf<|im_end|>insert Advent Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, attempt to move south. After that, venture west. And then, retrieve the vacuum from the floor of the shower. And then, place the vacuum on the board in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
There is an open portal leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take vacuum<|im_end|>put vacuum on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, assure that the hatch within the parlor is ajar. After that, make an attempt to move south. And then, open the suitcase in the chamber. And then, recover the monitor from the suitcase within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. You start to take note of what's in the room.
You make out a locked coffer.
There is a closed door leading east. There is a closed hatch leading south.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>open suitcase<|im_end|>take monitor from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip north. And then, try to go to the west. Following that, try to take a trip south. After that, look and see that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge. You begin to take stock of what's in the room.
There is a closed gateway leading south. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying: a teapot and a nest of shrimp.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the chest inside the canteen is wide open. And then, take the key from the chest. If you can get your hands on the key, make an effort to venture north. If you can manage that, make absolutely sure that the box in the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can see a chest. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the box. Then, open the box within the steam room. After you have opened the box, recover the mop from the box. And then, place the mop inside the safe within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
An open usual looking safe is here. Empty! What kind of nightmare TextWorld is this? You can make out a box.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>insert mop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, doublecheck that the passageway inside the bar is open. And then, try to travel west. Okay, and then, doublecheck that the safe is open. Then, take the cd from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
There is a closed passageway leading west. You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: open passageway<|im_end|>go west<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go west. Then, make an attempt to venture north. With that done, travel east. And then, pick up the iron from the bench in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. You begin to take stock of what's here.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go to the east. And then, make an attempt to travel south. And then, make it so that the safe inside the cubicle is shut. After that, look and see that the safe is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go east<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head west. With that over with, unlock the type A box with the type A key. Having unlocked the type A box, open the type A box in the workshop. Then, you can insert the towel inside the type A box within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying: a type A key and a towel.

your action:

Response: go west<|im_end|>unlock type A box with type A key<|im_end|>open type A box<|im_end|>insert towel into type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. If you can succeed at that, take a trip north. Then, head east. With that over with, recover the iron from the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go east<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, head west. With that done, pick up the TextWorld limited edition key from the bookshelf. Then, go east. That done, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a TextWorld limited edition box.
There is a closed door leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition key from bookshelf<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, unlock the American locker with the American key. After that, open the American locker. Then, retrieve the laptop from the American locker in the chamber. Once you have got the laptop, ditch the laptop on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a American locker.
There is a closed gate leading south. There is a closed portal leading west.
You are carrying: an American key.

your action:

Response: unlock American locker with American key<|im_end|>open American locker<|im_end|>take laptop from American locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to lift the glass from the floor of the scullery. After that, venture west. And then, travel south. Then, rest the glass on the counter in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>go west<|im_end|>go south<|im_end|>put glass on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to travel east. And then, take the spherical latchkey from the plate inside the scullery. After that, try to travel north. After that, make absolutely sure that the spherical locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in a standard kind of place. That is to say, you're in an office.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from plate<|im_end|>go north<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. That done, lift the fudge scented passkey from the floor of the office. And then, unlock the fudge scented portal inside the office. After that, open the fudge scented portal. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented portal with fudge scented passkey<|im_end|>open fudge scented portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a loaf of bread and a towel.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip north. After that, take the latchkey from the cabinet inside the shower. And then, make an attempt to take a trip south. Then, insert the latchkey into the box inside the cubicle's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's great that you've just entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked box right there by you.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cabinet<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to move west. Next, unlock the box. Then, look and see that the box is ajar. Then, take the glass from the box inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go north. Once you succeed at that, pick-up the paper towel from the floor of the launderette. And then, attempt to head south. Then, put the paper towel on the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've seen better lounges, but at least this one seems pretty ordinary. You start to take note of what's in the room.
You make out a bed stand. The bed stand is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a closed door leading south. There is an unblocked exit to the east. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>put paper towel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could take the key from the bookshelf. If you can get your hands on the key, venture east. And then, insert the key into the safe within the workshop's lock to unlock it. Then, ensure that the safe within the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, attempt to go north. And then, go east. Next, retrieve the fly larva from the chest inside the basement. After that, drop the fly larva on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel east. If you can get around to doing that, open the passageway within the spare room. After opening the passageway, try to venture south. Next, recover the printer from the stand inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open passageway<|im_end|>go south<|im_end|>take printer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, move north. Once you manage that, attempt to go west. And then, retrieve the cookie from the floor of the study. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You have moved into a sauna. Not the sauna you'd expect. No, this is a sauna.
You see a gleam over in a corner, where you can see a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board appears to be empty.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. After that, attempt to go south. Once you accomplish that, go to the south. Next, doublecheck that the portmanteau within the cubicle is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a novel.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move north. Then, pick up the broom from the floor of the basement. And then, go to the north. And then, put the broom on the board within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pillow.

your action:

Response: go north<|im_end|>take broom<|im_end|>go north<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, attempt to move east. If you can accomplish that, venture south. If you can do that, pick up the scarf from the floor of the garage. Once you have taken the scarf, place the scarf into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
There is an open portal leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take scarf<|im_end|>insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. With that done, retrieve the key from the floor of the bedchamber. After that, check that the safe inside the bedchamber is unlocked with the key. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, attempt to move south. After that, move west. Next, retrieve the sponge from the counter. With the sponge, place the sponge on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge from counter<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, retrieve the key from the floor of the scullery. And then, go to the west. With that over with, doublecheck that the door in the garage is unlocked with the key. If you have unlocked the door, doublecheck that the door within the garage is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
As if things weren't amazing enough already, you can even see a platter. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a stapler.

your action:

Response: take key<|im_end|>go west<|im_end|>unlock door with key<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. And then, retrieve the coffee cup from the refrigerator within the cookhouse. And then, attempt to go south. If you can manage that, insert the coffee cup inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup from refrigerator<|im_end|>go south<|im_end|>insert coffee cup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to head east. If you can manage that, attempt to go north. Okay, and then, venture west. And then, close the suitcase inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, insert the keycard into the chest's lock to unlock it. Then, make sure that the chest within the bedroom is open. If you have pulled open the chest, take the latchkey from the chest. After that, assure that the locker inside the bedroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a locked locker. You can make out a chest.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the rectangular key from the floor of the cookhouse. Then, try to go west. Once you finish that, unlock the rectangular box inside the scullery. After that, ensure that the rectangular box inside the scullery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying: a mat.

your action:

Response: take rectangular key<|im_end|>go west<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go to the west. After that, make an effort to venture south. And then, try to go to the east. That done, close the TextWorld limited edition box in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture south. And then, attempt to go to the west. Once you manage that, pick up the type L latchkey from the counter. After getting the type L latchkey, lock the type L chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type L latchkey from counter<|im_end|>lock type L chest with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, make an effort to venture east. Then, ensure that the hatch inside the kitchen is open. After that, make an attempt to go to the north. Then, take the teaspoon from the rack within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>take teaspoon from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to venture south. After that, move south. Then, assure that the refrigerator in the canteen is open. After that, retrieve the nest of earwigs from the refrigerator in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You can barely contain your excitement.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go south<|im_end|>open refrigerator<|im_end|>take nest of earwigs from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel south. Then, open the portal. Once you have opened the portal, attempt to take a trip west. With that over with, close the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to assure that the passageway within the kitchenette is open. Then, try to go east. If you can manage that, recover the banana from the recliner in the salon. After getting the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You begin to take stock of what's in the room.
There is a closed passageway leading east. There is a closed portal leading north.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take banana from recliner<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go to the west. After that, attempt to move south. And then, try to venture east. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is a closed portal leading north. There is a closed door leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, take a trip north. Next, attempt to move east. With that over with, close the chest. And then, assure the chest inside the restroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could try to move east. Then, open the fridge in the scullery. After that, retrieve the passkey from the fridge within the scullery. With the passkey, unlock the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, assure that the gateway inside the cellar is ajar. And then, move south. Then, head west. Following that, lift the fly larva from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is a closed gateway leading south. There is an unblocked exit to the west.
You are carrying: a broccoli and a paper towel.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go west<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip west. Okay, and then, recover the book from the floor of the study. And then, go to the east. After that, ditch the book on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You make out a locked freezer.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to lift the loaf of bread from the floor of the office. After picking up the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into an office. Not the office you'd expect. No, this is an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a fondue.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel south. Following that, head east. Then, pick-up the cuboid key from the floor of the laundromat. Then, look and see that the cuboid safe inside the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is a closed gate leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to take a trip west. After that, venture south. That done, try to travel east. That done, retrieve the sock from the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel east. With that over with, retrieve the blanket from the bench. Then, attempt to go south. With that accomplished, put the blanket on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's awesome that you're in a laundromat now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from bench<|im_end|>go south<|im_end|>put blanket on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. And then, make an attempt to take a trip south. After that, make an attempt to take a trip south. That done, close the cabinet within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You begin looking for stuff.
There is a closed portal leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an effort to venture east. And then, pick up the Canadian style key from the platter. Then, attempt to go west. After that, unlock the Canadian style safe with the Canadian style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
You can see a Canadian style safe.
There is a closed passageway leading north. There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style key from platter<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the safe within the canteen is open. And then, take the passkey from the safe in the canteen. And then, look and see that the safe in the canteen is closed. After you have shut the safe, lock the safe with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You can see a closed safe.
There is a closed gate leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, ensure that the passageway is open. Having pulled open the passageway, take a trip south. If you can finish that, recover the Canadian style key from the bed within the bar. After that, unlock the Canadian style locker within the bar with the Canadian style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an ordinary kind of place. That is to say, you're in a workshop. You begin to take stock of what's here.
There is a closed passageway leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>take Canadian style key from bed<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head south. Following that, assure that the gate is opened. And then, attempt to venture east. And then, ensure that the gateway in the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical kind of place. You start to take note of what's in the room.
You can make out a closed portmanteau.
There is an unblocked exit to the south.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. Once you get around to doing that, doublecheck that the crate within the attic is open. Then, retrieve the key from the crate within the attic. And then, lock the safe within the attic. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take key from crate<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, take a trip west. After that, attempt to go to the south. And then, retrieve the key from the mantelpiece. After that, assure the hatch within the lounge is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You begin looking for stuff.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from mantelpiece<|im_end|>lock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the Canadian limited edition box within the bedroom with the Canadian limited edition key. After you have unlocked the Canadian limited edition box, ensure that the Canadian limited edition box in the bedroom is open. And then, take the cabbage from the Canadian limited edition box. After that, eat the cabbage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a Canadian limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading west. There is an open door leading east.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take cabbage from Canadian limited edition box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. And then, try to travel south. Then, try to move south. And then, retrieve the sock from the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the passkey from the display inside the garage. After that, make it so that the chest is unlocked. And then, ensure that the chest is open. If you have opened the chest, take the broom from the chest within the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Huh, weird. Look over there! a display. You shudder, but continue examining the room. The display contains a passkey.
There is a closed gate leading west. There is an open hatch leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>