Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move south. Once you get around to doing that, make an effort to travel east. And then, go to the north. With that accomplished, ensure that the rectangular chest within the basement is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, make an effort to take a trip north. That done, pick up the burger from the floor of the vault. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, travel east. Then, attempt to move south. And then, recover the butterfly from the portmanteau. If you have taken the butterfly, you can insert the butterfly inside the trunk in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in an ordinary kind of place. That is to say, you're in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take butterfly from portmanteau<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. And then, recover the Henderson's latchkey from the platter. After getting the Henderson's latchkey, venture east. With that over with, lock the Henderson's safe within the laundromat with the Henderson's latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You have fallen into a laundromat. Not the laundromat you'd expect. No, this is a laundromat. You begin to take stock of what's here.
You see a closed Henderson's safe in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's latchkey from platter<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip south. With that over with, pick-up the passkey from the floor of the salon. After stealing the passkey, travel east. That done, make absolutely sure the safe inside the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the safe in the studio is ajar. And then, take the Comic Strip Calendar from the safe. After taking the Comic Strip Calendar, make an attempt to go west. And then, drop the Comic Strip Calendar on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is an unguarded exit to the west.
You are carrying: a banana.

your action:

Response: open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>go west<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. After that, recover the American style latchkey from the saucepan. Then, unlock the American style hatch. And then, open the American style hatch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style latchkey from saucepan<|im_end|>unlock American style hatch with American style latchkey<|im_end|>open American style hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be great if you could go to the east. That done, check that the safe in the pantry is unlocked with the keycard. Then, ensure that the safe in the pantry is open. And then, pick up the shadfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go to the south. That done, make an effort to venture east. And then, recover the Microsoft key from the floor of the cellar. If you can get your hands on the Microsoft key, make absolutely sure that the Microsoft safe within the cellar is unlocked with the Microsoft key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft key<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the key from the bowl. And then, make an attempt to venture west. Next, make an effort to travel north. Then, insert the key into the safe's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You can see a bowl. On the bowl you can make out a key, so there's that.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>go west<|im_end|>go north<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could try to head south. With that accomplished, move east. After that, pick up the pencil from the shelf within the studio. And then, place the pencil on the desk. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You can barely contain your excitement.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pencil from shelf<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, take the type G keycard from the rack inside the scullery. And then, make an effort to head east. Then, try to venture north. That done, insert the type G keycard into the type G box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you can make out a type G keycard.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type G keycard from rack<|im_end|>go east<|im_end|>go north<|im_end|>unlock type G box with type G keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, make an effort to venture west. And then, recover the cauliflower from the shelf. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed passageway leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cauliflower from shelf<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. After that, travel west. And then, retrieve the fork from the bowl within the cookery. After that, place the fork on the rack within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fork from bowl<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to go to the south. Then, travel south. And then, make an attempt to travel east. And then, ensure that the trunk in the playroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gate leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip north. With that done, move west. With that done, take the lavender scented latchkey from the rack. Then, make absolutely sure that the lavender scented gateway is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open passageway leading north. There is an unblocked exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go west<|im_end|>take lavender scented latchkey from rack<|im_end|>lock lavender scented gateway with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the rectangular key from the mantelpiece within the study. After you have got the rectangular key, take a trip east. Okay, and then, venture north. Once you accomplish that, doublecheck that the rectangular locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just entered a study.
As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is usual. On the mantelpiece you can see a rectangular key. Huh, weird.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take rectangular key from mantelpiece<|im_end|>go east<|im_end|>go north<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, check that the type B gateway inside the cellar is unlocked with the type B key. And then, open the type B gateway. After that, travel west. After that, close the type B gateway. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You begin to take stock of what's in the room.
There is a closed portal leading north. There is a closed type B gateway leading west.
You are carrying: a type B key.

your action:

Response: unlock type B gateway with type B key<|im_end|>open type B gateway<|im_end|>go west<|im_end|>close type B gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, try to take a trip west. With that over with, try to go to the north. Then, open the locker. Then, you can insert the lamp inside the locker in the closet. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal kind of place.
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>go north<|im_end|>open locker<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Following that, move east. That done, pick up the book from the floor of the chamber. After that, place the book into the box within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into the most ordinary of all possible studys.
There is a closed hatch leading east. There is a closed gateway leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take book<|im_end|>insert book into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the portal within the pantry is open. Then, try to take a trip south. Once you finish that, retrieve the type 7 passkey from the counter. Then, unlock the type 7 safe inside the shower with the type 7 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take type 7 passkey from counter<|im_end|>unlock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to travel west. With that done, open the passageway in the kitchen. After that, make an effort to head north. Next, assure that the cabinet in the launderette is opened. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a case.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open passageway<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, attempt to go to the south. After that, retrieve the sock from the floor of the spare room. Then, go east. Then, sit the sock on the chair in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. Let's see what's in here.
There is a closed passageway leading north. There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sock<|im_end|>go east<|im_end|>put sock on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the gateway in the restroom is wide open. And then, attempt to move west. And then, insert the American latchkey into the American safe's lock to unlock it. And then, open the American safe inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're not going to believe this, but you've just entered a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. The counter appears to be empty.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: an American latchkey.

your action:

Response: open gateway<|im_end|>go west<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could try to move south. Okay, and then, make an attempt to head south. With that over with, travel east. If you can get around to doing that, pick up the tv from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take tv from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go east. And then, attempt to head north. With that over with, retrieve the latchkey from the floor of the workshop. And then, make absolutely sure that the safe is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin to take stock of what's here.
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cabinet. And then, recover the key from the cabinet. With the key, take a trip west. After that, make absolutely sure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
You can make out a cabinet. The light flickers for a second, but nothing else happens.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could go to the north. With that done, pick-up the fondue from the floor of the attic. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, check that the Microsoft style chest in the sauna is unlocked with the Microsoft style key. Once you have unlocked the Microsoft style chest, ensure that the Microsoft style chest within the sauna is open. Then, take the shadfly from the Microsoft style chest inside the sauna. And then, put the shadfly inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You can see a safe. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a locked Microsoft style chest nearby.
There is a closed gate leading south. There is a closed door leading west.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take shadfly from Microsoft style chest<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to take a trip west. After that, go south. After that, make an effort to go to the east. Then, pick-up the shadfly from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, make an effort to take a trip east. If you can get around to doing that, retrieve the TextWorld key from the mantle in the cubicle. After that, check that the TextWorld safe is unlocked with the TextWorld key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take TextWorld key from mantle<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, open the display. After that, recover the cuboid key from the display. With the cuboid key, make it so that the cuboid chest inside the studio is unlocked with the cuboid key. And then, look and see that the cuboid chest within the studio is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You can make out a cuboid chest. You can make out a display.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take cuboid key from display<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel north. Once you get around to doing that, attempt to head east. Once you finish that, recover the mop from the bench inside the sauna. After getting the mop, toss the mop on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take mop from bench<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to travel east. After that, retrieve the rectangular latchkey from the floor of the closet. And then, take a trip south. After that, look and see that the rectangular locker is locked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey<|im_end|>go south<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, make an attempt to go south. Then, try to move west. With that done, lift the type B latchkey from the floor of the cubicle. With the type B latchkey, lock the type B chest in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take type B latchkey<|im_end|>lock type B chest with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip east. With that over with, move south. Then, head west. Next, pick up the sponge from the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I am required to announce that you are now in the sauna.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to move south. If you can succeed at that, make an effort to go south. After that, venture west. And then, retrieve the tablet from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take tablet from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the formless key from the chest within the recreation zone. After that, make an effort to venture east. And then, doublecheck that the formless locker within the salon is unlocked with the formless key. Then, open the formless locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. The room is well lit.
You make out an opened chest. The chest contains a formless key. Huh, weird.
There is an unguarded exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take formless key from chest<|im_end|>go east<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. With that over with, pick up the fudge scented keycard from the cabinet. Then, make an effort to venture east. Then, unlock the fudge scented locker. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fudge scented keycard from cabinet<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go west. After that, go to the north. That done, pick up the latchkey from the crate inside the basement. After that, lock the portal inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey from crate<|im_end|>lock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to venture east. If you can get around to doing that, recover the broom from the floor of the washroom. After that, make an attempt to venture west. Following that, place the broom on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
There is a closed door leading west. There is an unblocked exit to the east. There is an unblocked exit to the south.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>take broom<|im_end|>go west<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go west. After that, retrieve the iron from the counter. And then, try to go south. With that over with, you can insert the iron into the chest inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to walk into a normal one.
You need an unguarded exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron from counter<|im_end|>go south<|im_end|>insert iron into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture south. With that accomplished, venture west. With that accomplished, ensure that the fridge within the kitchen is open. If you have pulled open the fridge, recover the napkin from the fridge. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
There is an open passageway leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>open fridge<|im_end|>take napkin from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. If you can succeed at that, go to the east. And then, pick up the latchkey from the case. If you can get your hands on the latchkey, unlock the safe within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. Let's see what's in here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the cabinet within the kitchenette is open. If you have opened the cabinet, retrieve the teaspoon from the cabinet. After that, attempt to go to the east. And then, toss the teaspoon on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
You can see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a carrot.

your action:

Response: open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the sandwich from the locker inside the study. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You can see a locker. The locker contains a sandwich.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could take a trip west. Next, lift the shadfly from the floor of the spare room. After that, venture east. After that, deposit the shadfly inside the cabinet in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one. You begin to take stock of what's in the room.
You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
There is an open door leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type L gate. And then, open the type L gate. And then, attempt to venture west. Once you do that, close the type L gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is a closed type L gate leading west.
You are carrying: a type L passkey.

your action:

Response: unlock type L gate with type L passkey<|im_end|>open type L gate<|im_end|>go west<|im_end|>close type L gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could retrieve the passkey from the floor of the laundromat. If you can get your hands on the passkey, go north. With that done, make an effort to venture north. With that over with, make absolutely sure that the chest in the cellar is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go north<|im_end|>go north<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make sure that the rectangular hatch is unlocked. And then, make absolutely sure that the rectangular hatch is wide open. Then, make an attempt to go to the west. Then, make it so that the locker is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
There is a closed rectangular hatch leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular hatch with rectangular latchkey<|im_end|>open rectangular hatch<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, take a trip south. If you can accomplish that, take the apple from the cabinet within the kitchenette. After that, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take apple from cabinet<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to take a trip south. Following that, open the portal within the office. Once you have pulled open the portal, attempt to move east. Then, take the cd from the bed stand within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>take cd from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to travel west. And then, pick-up the keycard from the floor of the attic. If you can get your hands on the keycard, make an attempt to travel east. If you can manage that, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You can make out a chest. You see an opened suitcase here. What a letdown! The suitcase is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. And then, try to go north. With that accomplished, try to move east. After that, recover the laptop from the bench within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a bookshelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, attempt to go south. Okay, and then, venture west. After that, retrieve the laptop from the box in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to assure that the door is unlocked. And then, open the door. After that, make an attempt to move west. After that, doublecheck that the portal is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. Let's see what's in here.
There is a closed passageway leading south. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock door with key<|im_end|>open door<|im_end|>go west<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make absolutely sure that the portal inside the bedroom is opened. After that, go to the south. And then, retrieve the pair of headphones from the workbench inside the basement. And then, deposit the pair of headphones on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is a closed portal leading south. There is an open passageway leading east.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take pair of headphones from workbench<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. If you can accomplish that, head south. With that over with, make an effort to travel west. With that over with, close the case. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to move north. Then, make an effort to move west. After that, make an effort to head south. Then, recover the laptop from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
I am pleased to announce that you are now in the bar. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take laptop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the passageway. After that, move east. With that done, pick up the broccoli from the chair in the kitchenette. Then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
There is a closed passageway leading east. There is a closed door leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take broccoli from chair<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. Then, head east. Then, pick up the pear from the bowl. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Of every lounge you could have walked into, you had to walk into an ordinary one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear from bowl<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Following that, try to travel south. And then, take the key from the display. And then, look and see the box within the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take key from display<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel south. And then, venture east. Next, take the stick of butter from the freezer. After taking the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I am honoured to announce that you are now in the vault. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from freezer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the west. Okay, and then, take the teaspoon from the shelf. And then, make an effort to head east. Following that, put the teaspoon on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a rack. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from shelf<|im_end|>go east<|im_end|>put teaspoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to venture north. And then, retrieve the Henderson's keycard from the floor of the cookhouse. Then, make an attempt to go to the south. And then, doublecheck that the Henderson's safe within the bedchamber is locked with the Henderson's keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
You can see a closed Henderson's safe. You see a portmanteau.
There is an open door leading east. There is an open gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's keycard<|im_end|>go south<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to move north. And then, travel west. Next, attempt to head south. Following that, pick up the shadfly from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go west. And then, try to move south. If you can succeed at that, unlock the box within the sauna. Once you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the keycard from the floor of the cubicle. After that, unlock the box. After that, ensure that the box is open. And then, recover the shadfly from the box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
You make out a box.
There is a closed door leading east. There is a closed gate leading north. There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to move north. With that done, make an attempt to venture east. And then, make an attempt to venture south. And then, close the display in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You start to take note of what's in the room.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a mat.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture west. Following that, go to the north. With that accomplished, make an effort to go to the east. With that accomplished, recover the shadfly from the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. You can barely contain your excitement.
There is a closed gateway leading north. There is an open hatch leading east. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shadfly from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. Then, ensure that the portal is open. After that, make an attempt to venture east. Okay, and then, close the refrigerator inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portal<|im_end|>go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move south. With that over with, travel west. Following that, pick up the fondue from the shelf. Then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading north. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the fudge scented latchkey from the rack. And then, move east. Then, move south. And then, lock the fudge scented safe in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a typical kind of place. That is to say, you're in a kitchen.
You make out a rack. The rack is standard. On the rack you make out a fudge scented latchkey. Wow! Just like in the movies!
There is an open gate leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from rack<|im_end|>go east<|im_end|>go south<|im_end|>lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to move south. After that, pick up the spoon from the bowl inside the cookery. Then, go south. That done, ditch the spoon on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from bowl<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel west. After that, insert the passkey into the locker's lock to unlock it. After that, make absolutely sure that the locker in the cookhouse is wide open. After that, take the nest of kittens from the locker in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of kittens from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to head west. After that, recover the passkey from the case. If you can get your hands on the passkey, venture east. With that accomplished, look and see that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
Oh wow! Is that what I think it is? It is! It's a chest.
There is an open gateway leading east. There is an open gate leading north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the chest. And then, make absolutely sure that the chest is opened. Then, pick up the shadfly from the chest within the bathroom. Having picked up the shadfly, place the shadfly on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one.
A locked typical looking chest is right there by you.
There is a closed door leading south. There is a closed passageway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. Then, attempt to venture east. Once you manage that, lift the fly larva from the floor of the bedroom. Then, you can deposit the fly larva inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the south. And then, pick-up the nest of beetles from the floor of the lounge. Then, go north. Once you finish that, place the nest of beetles on the counter in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a counter. Now why would someone leave that there? The counter is ordinary. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take nest of beetles<|im_end|>go north<|im_end|>put nest of beetles on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to travel east. And then, take a trip north. Next, try to venture west. And then, take the spork from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head east. Then, recover the Microsoft limited edition keycard from the rack. After that, go to the west. And then, make absolutely sure the Microsoft limited edition box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
You can make out a Microsoft limited edition box.
There is a closed portal leading north. There is a closed door leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition keycard from rack<|im_end|>go west<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to travel east. With that over with, take the book from the mantelpiece. After you have got the book, attempt to take a trip west. And then, place the book into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in the place we're calling the attic. You can barely contain your excitement.
You can make out a display. You can't wait to tell the folks at home about this! What a letdown! The display is empty!
There is an unblocked exit to the east. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from mantelpiece<|im_end|>go west<|im_end|>insert book into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick-up the passkey from the floor of the studio. If you have got the passkey, try to go to the east. And then, try to go south. After that, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: a laptop.

your action:

Response: take passkey<|im_end|>go east<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the passageway is wide open. And then, venture east. With that accomplished, pick-up the keycard from the floor of the garage. After taking the keycard, insert the keycard into the safe within the garage's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
There is a closed passageway leading east. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, unlock the locker within the workshop with the key. And then, ensure that the locker is open. If you have opened the locker, pick up the spherical latchkey from the locker. With the spherical latchkey, lock the spherical locker with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You smell an awful smell, and follow it to a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a locked locker, which looks usual, in the corner.
There is a closed door leading east. There is an open gateway leading south. There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move west. Next, make an attempt to go south. With that done, attempt to head east. And then, pick up the ladle from the freezer within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take ladle from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. That done, pick up the passkey from the floor of the steam room. If you have taken the passkey, attempt to go to the west. And then, lock the gate with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat.
There is a closed gate leading south. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take passkey<|im_end|>go west<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. And then, take a trip north. With that over with, try to go to the east. And then, make absolutely sure that the door is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
You make out a closed portmanteau right there by you.
There is an open door leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could venture south. With that over with, recover the type O latchkey from the cabinet within the kitchen. And then, doublecheck that the type O safe is unlocked. Having unlocked the type O safe, ensure that the type O safe within the kitchen is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type O latchkey from cabinet<|im_end|>unlock type O safe with type O latchkey<|im_end|>open type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head west. Then, head south. Then, go east. If you can get through with that, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Guess what, you are in the place we're calling the lounge. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the vanilla scented passkey from the refrigerator. And then, assure that the vanilla scented box in the kitchenette is unlocked with the vanilla scented passkey. And then, open the vanilla scented box inside the kitchenette. And then, recover the fork from the vanilla scented box within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
You make out a vanilla scented box. Classic TextWorld. You can make out an opened refrigerator. The refrigerator contains a vanilla scented passkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a closed portal leading east. There is a closed gateway leading north. There is a closed door leading west.
You are carrying nothing.

your action:

Response: take vanilla scented passkey from refrigerator<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take fork from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to take a trip east. After that, make an attempt to take a trip south. And then, retrieve the whisk from the floor of the dish-pit. And then, place the whisk on the chair inside the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one. The room is well lit.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take whisk<|im_end|>put whisk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could travel south. And then, open the fridge in the kitchen. Then, recover the formless latchkey from the fridge. After you have picked up the formless latchkey, lock the formless gateway inside the kitchen with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take formless latchkey from fridge<|im_end|>lock formless gateway with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, go to the south. After that, pick up the Henderson's style key from the floor of the spare room. And then, insert the Henderson's style key into the Henderson's style chest's lock to unlock it. After that, make sure that the Henderson's style chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel south. Then, move east. After that, recover the golf tee from the workbench within the garage. If you can get your hands on the golf tee, place the golf tee on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place. You begin to take stock of what's in the room.
There is a closed portal leading north. There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take golf tee from workbench<|im_end|>put golf tee on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. That done, retrieve the chocolate bar from the floor of the cubicle. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to try to take a trip east. If you can do that, go to the south. With that accomplished, pick up the kettle from the chest. Then, you can deposit the kettle into the fridge inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take kettle from chest<|im_end|>insert kettle into fridge<|im_end|>