Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. And then, attempt to move north. And then, assure that the locker is closed. After that, Insert the keycard into the locker inside the office to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, attempt to travel south. Then, head east. With that accomplished, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture west. Then, go to the north. Then, retrieve the broom from the table in the sauna. And then, place the broom on the shelf inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from table<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the Henderson's limited edition keycard from the bed stand inside the parlor. After that, check that the Henderson's limited edition safe inside the parlor is unlocked with the Henderson's limited edition keycard. Then, open the Henderson's limited edition safe. After pulling open the Henderson's limited edition safe, you can insert the bug inside the Henderson's limited edition safe within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Henderson's limited edition safe in the corner. You can see a bed stand. Make a note of this, you might have to put stuff on or in it later on. The bed stand is standard. On the bed stand you see a Henderson's limited edition keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>insert bug into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, try to take a trip west. Once you manage that, pick up the nest of bunnies from the table in the pantry. After that, go to the east. Then, you can deposit the nest of bunnies inside the fridge inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You can make out a fridge. You can't wait to tell the folks at home about this! The fridge is empty! This is the worst thing that could possibly happen, ever!
There is a closed passageway leading east. There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bunnies from table<|im_end|>go east<|im_end|>insert nest of bunnies into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the north. With that accomplished, make an attempt to take a trip north. Next, pick up the type 5 keycard from the box within the steam room. With the type 5 keycard, lock the type 5 portal within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>go north<|im_end|>take type 5 keycard from box<|im_end|>lock type 5 portal with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to head west. And then, move south. After that, make absolutely sure that the case within the office is wide open. Then, recover the fly larva from the case inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. And then, retrieve the type N key from the bureau within the study. With the type N key, make an attempt to go to the east. Okay, and then, check that the type N locker within the bar is unlocked with the type N key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. Let's see what's in here.
You can make out a locked type N locker here.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type N key from bureau<|im_end|>go east<|im_end|>unlock type N locker with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the portal within the basement is unlocked with the key. After that, look and see that the portal inside the basement is ajar. Then, go south. That done, look and see that the portal is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. You can barely contain your excitement.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. And then, recover the banana from the case in the laundromat. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take banana from case<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. After that, try to head north. With that accomplished, retrieve the nest of spiders from the counter. And then, place the nest of spiders on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an apple.

your action:

Response: go east<|im_end|>go north<|im_end|>take nest of spiders from counter<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the passageway in the parlor is unlocked. Then, make absolutely sure that the passageway inside the parlor is opened. After that, head west. And then, make it so that the passageway is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just walked into a parlor.
There is a closed gateway leading north. There is a closed passageway leading west.
You are carrying: a durian, a latchkey and a glove.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go west<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to go south. If you can succeed at that, take the lavender scented passkey from the counter. After stealing the lavender scented passkey, assure that the lavender scented gate is unlocked. And then, open the lavender scented gate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
There is an unguarded exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented passkey from counter<|im_end|>unlock lavender scented gate with lavender scented passkey<|im_end|>open lavender scented gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move east. Following that, go to the north. With that accomplished, retrieve the loganberry from the stand. Then, eat the loganberry. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
There is a closed hatch leading west. There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take loganberry from stand<|im_end|>eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the box. And then, ensure that the box inside the canteen is open. If you have opened the box, retrieve the cake scented keycard from the box in the canteen. Having got the cake scented keycard, Insert the cake scented keycard into the cake scented chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen.
You make out a closed cake scented chest close by. Were you looking for a box? Because look over there, it's a box.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>lock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to look and see that the hatch within the cookery is opened. And then, go to the south. If you can get through with that, make an effort to move east. With that over with, toss the sponge on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
There is a closed door leading north. There is a closed hatch leading south. There is a closed portal leading west.
You are carrying: a sponge.

your action:

Response: open hatch<|im_end|>go south<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the latchkey from the floor of the bedroom. And then, make an attempt to move west. After that, insert the latchkey into the safe inside the studio's lock to unlock it. After that, ensure that the safe within the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. And then, make an attempt to venture east. And then, make an effort to move south. And then, pick up the sponge from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture east. Then, pick up the TextWorld style keycard from the portmanteau. Then, unlock the TextWorld style box. After that, ensure that the TextWorld style box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style keycard from portmanteau<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, venture north. And then, attempt to take a trip west. And then, make an attempt to head south. Then, pick up the kettle from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, check that the box within the kitchen is unlocked with the keycard. And then, open the box. Then, retrieve the spoon from the box. Then, put the spoon on the pan in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place. You begin to take stock of what's in the room.
You see a locked box, which looks standard, in the corner. You make out a pan. You shudder, but continue examining the pan. Looks like someone's already been here and taken everything off it, though.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spoon from box<|im_end|>put spoon on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture north. And then, venture east. Then, take the key from the basket. And then, lock the safe in the recreation zone with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have moved into the most normal of all possible canteens.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key from basket<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to go south. Okay, and then, retrieve the paper towel from the box. After stealing the paper towel, take a trip west. And then, rest the paper towel on the pan within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
There is a closed portal leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from box<|im_end|>go west<|im_end|>put paper towel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, head south. With that done, head east. With that accomplished, retrieve the cabbage from the board. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cabbage from board<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to venture east. And then, attempt to go to the north. Then, move west. If you can get through with that, pick up the folder from the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take folder from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the east. After that, retrieve the peanut from the refrigerator. After stealing the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take peanut from refrigerator<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. That done, attempt to go to the south. Following that, head west. Then, take the teacup from the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. You begin to take stock of what's in the room.
There is a closed gate leading south. There is an open portal leading west. There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, ensure that the bureau is open. And then, retrieve the worm from the bureau. And then, toss the worm on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
There is an unblocked exit to the east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take worm from bureau<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Then, make an effort to move south. With that over with, take a trip east. After that, pick up the cane from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, venture north. And then, go to the east. After that, take a trip south. After that, close the portal in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open portal leading east. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, assure that the cake scented locker is unlocked. And then, make it so that the cake scented locker is open. After that, retrieve the key from the cake scented locker inside the kitchen. Then, unlock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. The light flickers for a second, but nothing else happens. You make out a locked cake scented locker.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take key from cake scented locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could go to the south. And then, assure that the chest is opened. Having opened the chest, take the ladle from the chest in the kitchen. If you can get your hands on the ladle, place the ladle on the board inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
There is an open door leading south. There is an unblocked exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take ladle from chest<|im_end|>put ladle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, move west. And then, head south. With that over with, pick-up the rectangular latchkey from the floor of the office. After that, lock the rectangular safe with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, try to venture west. Then, go to the north. Then, make sure that the cabinet is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go north<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. And then, pick up the keycard from the shelf. After picking up the keycard, move east. And then, lock the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker nearby.
There is a closed gateway leading south. There is an open passageway leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to move south. That done, make sure that the hatch in the launderette is wide open. And then, try to head east. Okay, and then, open the cabinet in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, venture east. And then, attempt to venture north. Then, move west. And then, ensure that the chest inside the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, make an attempt to travel east. And then, lift the keycard from the floor of the canteen. And then, check that the safe is unlocked with the keycard. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the scullery.
There is an open portal leading east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the type 5 keycard from the floor of the bedchamber. After that, unlock the type 5 safe. After unlocking the type 5 safe, make it so that the type 5 safe inside the bedchamber is wide open. Then, pick up the controller from the type 5 safe inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type 5 safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type 5 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 5 keycard<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>take controller from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. With that accomplished, make an effort to travel east. Then, pick up the Advent Calendar from the portmanteau. And then, place the Advent Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Advent Calendar from portmanteau<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, go south. After that, move east. And then, close the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You begin looking for stuff.
There is a closed gate leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. With that done, lift the vanilla scented keycard from the floor of the kitchen. Then, move west. And then, make sure that the vanilla scented box is locked with the vanilla scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. The room is well lit.
There is an open passageway leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented keycard<|im_end|>go west<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Then, retrieve the worm from the floor of the canteen. Then, take a trip north. Once you get around to doing that, place the worm on the bench inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Hey, want to see a bench? Look over there, a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is an unblocked exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>go north<|im_end|>put worm on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to attempt to go to the west. After that, open the suitcase within the office. After opening the suitcase, retrieve the binder from the suitcase within the office. And then, deposit the binder on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the kitchenette.
You need an unguarded exit? You should try going west.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>open suitcase<|im_end|>take binder from suitcase<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture south. After that, head east. With that over with, recover the Henderson's limited edition passkey from the chest. Having got the Henderson's limited edition passkey, Insert the Henderson's limited edition passkey into the Henderson's limited edition box in the bar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed hatch leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Henderson's limited edition passkey from chest<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. With that accomplished, retrieve the synthesizer from the floor of the bedroom. After taking the synthesizer, take a trip north. Then, rest the synthesizer on the pan within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is a closed gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>go north<|im_end|>put synthesizer on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be a great idea if you could travel south. And then, venture south. After that, attempt to take a trip west. Next, take the frisbee from the display inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take frisbee from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel west. With that accomplished, try to take a trip south. Once you get around to doing that, make an effort to venture east. If you can get around to doing that, rest the mouse on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move south. Next, pick up the carrot from the bench. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take carrot from bench<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip east. With that over with, head south. If you can finish that, pick up the Microsoft passkey from the stand inside the workshop. If you can get your hands on the Microsoft passkey, assure that the Microsoft portal is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>go south<|im_end|>take Microsoft passkey from stand<|im_end|>lock Microsoft portal with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. Following that, make an effort to move east. And then, pick up the formless keycard from the floor of the pantry. Then, make sure that the formless gate is locked with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You can barely contain your excitement.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take formless keycard<|im_end|>lock formless gate with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make an attempt to head west. Okay, and then, make an effort to move south. Then, go to the east. Next, lift the lightbulb from the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying: a licorice strip and a pen.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. After that, attempt to venture east. With that over with, venture south. And then, look and see that the trunk is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked crate.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the north. With that done, go west. Then, attempt to go south. Then, make it so that the drawer inside the laundry place is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You make out a desk. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest within the bedroom is open. And then, take the passkey from the chest within the bedroom. After that, make absolutely sure that the box is unlocked. Then, make absolutely sure that the box within the bedroom is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can see a locked box in the room. Were you looking for a chest? Because look over there, it's a chest.
There is a closed passageway leading north. There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an effort to move south. Then, attempt to travel east. After that, retrieve the banana from the shelf inside the steam room. Then, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take banana from shelf<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an effort to go to the south. With that done, go to the south. If you can do that, move east. And then, pick up the fly larva from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have fallen into a cellar. Not the cellar you'd expect. No, this is a cellar.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to make an effort to travel east. And then, venture south. Next, make an attempt to go south. That done, make absolutely sure that the chest in the salon is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is an open gateway leading west. There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the floor of the study. Having picked up the latchkey, go east. After that, doublecheck that the gate is unlocked with the latchkey. Then, look and see that the gate is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a worm and a bug.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip north. And then, make it so that the fridge is open. And then, pick up the teaspoon from the fridge in the cookery. Then, place the teaspoon inside the chest within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open fridge<|im_end|>take teaspoon from fridge<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. If you can finish that, recover the cuboid key from the cabinet. Then, check that the cuboid safe in the shower is unlocked with the cuboid key. And then, look and see that the cuboid safe within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from cabinet<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to head east. Then, try to move south. Once you succeed at that, attempt to head west. After that, close the chest in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying: a durian.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to take a trip south. With that done, retrieve the passkey from the trunk inside the garage. Once you have picked up the passkey, take a trip south. With that over with, lock the box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. With that accomplished, attempt to take a trip south. With that accomplished, retrieve the latchkey from the chair. After that, doublecheck the chest within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from chair<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the hatch. And then, attempt to head south. Okay, and then, pick-up the rectangular latchkey from the floor of the studio. After that, check that the rectangular box is unlocked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
There is a closed hatch leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open hatch<|im_end|>go south<|im_end|>take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, go west. Next, recover the keycard from the floor of the study. With the keycard, go to the east. Following that, lock the locker with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a locker.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to head west. With that done, retrieve the passkey from the portmanteau within the study. After taking the passkey, make an effort to go east. And then, assure that the chest inside the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. The room is well lit.
You scan the room for a chest, and you find a chest. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from portmanteau<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip south. After that, go east. After that, pick up the type 2 keycard from the floor of the playroom. And then, unlock the type 2 locker with the type 2 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is a closed portal leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>go east<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, doublecheck that the cabinet is opened. Then, take the American style key from the cabinet. If you can get your hands on the American style key, unlock the American style box in the cookhouse with the American style key. After that, open the American style box within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You see a American style box. You see a closed cabinet.
There is a closed hatch leading east. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American style key from cabinet<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, assure that the safe is unlocked. Then, look and see that the safe within the attic is ajar. And then, take the shadfly from the safe within the attic. And then, throw the shadfly on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe. You shudder, but continue examining the room.
There is a closed passageway leading north. There is an open door leading west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could recover the TextWorld latchkey from the shelf. And then, insert the TextWorld latchkey into the TextWorld chest within the scullery's lock to unlock it. And then, look and see that the TextWorld chest is open. Then, retrieve the spoon from the TextWorld chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You make out a locked TextWorld chest in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is normal. On the shelf you make out a TextWorld latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from shelf<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take spoon from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go west. And then, pick up the monitor from the dresser within the parlor. And then, attempt to travel east. That done, toss the monitor on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You can barely contain your excitement.
There is a closed gateway leading south. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from dresser<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head south. Once you get through with that, travel west. And then, make an attempt to head north. After that, retrieve the sponge from the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
There is a closed door leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Once you manage that, take a trip east. Once you get through with that, pick up the Quote of the Day Calendar from the shelf. With the Quote of the Day Calendar, place the Quote of the Day Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from shelf<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. And then, travel south. And then, retrieve the controller from the recliner. And then, put the controller on the stand inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take controller from recliner<|im_end|>put controller on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to head north. If you can finish that, head east. Then, head south. And then, pick up the mat from the cabinet in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. And then, make an attempt to go west. Then, take a trip south. After that, ensure that the chest inside the steam room is open. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. And then, retrieve the Quote of the Day Calendar from the floor of the office. With the Quote of the Day Calendar, try to venture east. Once you finish that, you can put the Quote of the Day Calendar into the box in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
An open box is in the corner. The box is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, travel west. Then, attempt to head north. And then, retrieve the kettle from the platter. And then, put the kettle on the saucepan in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take kettle from platter<|im_end|>put kettle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the portal. After that, go to the south. And then, move east. And then, close the trunk inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed portal leading south. There is an open gateway leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a textbook.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. Then, retrieve the paper towel from the floor of the shower. After getting the paper towel, try to take a trip south. Then, place the paper towel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel south. And then, ensure that the gateway in the cellar is open. And then, attempt to venture east. With that accomplished, make sure that the coffer inside the closet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. With that over with, go to the south. With that done, head east. And then, lift the Cat Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, travel south. Then, take a trip east. With that done, take the paper towel from the case within the shower. After getting the paper towel, put the paper towel on the rack in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take paper towel from case<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move south. Then, make an effort to go east. After that, make an effort to go south. With that done, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in a place we're calling a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an open hatch leading south. There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make it so that the fudge scented gateway inside the bedchamber is unlocked with the fudge scented passkey. And then, ensure that the fudge scented gateway is open. Then, take a trip west. With that done, assure that the fudge scented gateway in the office is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed hatch leading north. There is a closed fudge scented gateway leading west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented gateway with fudge scented passkey<|im_end|>open fudge scented gateway<|im_end|>go west<|im_end|>close fudge scented gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, lift the American style keycard from the floor of the kitchenette. And then, make it so that the American style chest in the kitchenette is unlocked. And then, assure that the American style chest within the kitchenette is wide open. Then, recover the ladle from the American style chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a American style chest.
There is a closed gateway leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: take American style keycard<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>take ladle from American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, attempt to move south. After that, ensure that the trunk in the garage is open. After that, pick up the lightbulb from the trunk within the garage. After that, toss the lightbulb on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take lightbulb from trunk<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, travel south. Okay, and then, move east. And then, open the basket inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the passkey from the chair. After getting the passkey, assure that the safe is unlocked. After that, ensure that the safe in the canteen is open. After that, take the spork from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is normal. On the chair you see a passkey.
There is an open gate leading south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head north. With that accomplished, recover the American passkey from the mantelpiece in the cubicle. Then, try to travel south. Following that, make absolutely sure the American locker in the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You see a American locker.
There is an open hatch leading east. There is an unguarded exit to the north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American passkey from mantelpiece<|im_end|>go south<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. Then, try to go to the west. With that over with, go south. If you can accomplish that, ensure that the door inside the scullery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
What's that over there? It looks like it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. Then, make an effort to venture south. After that, head east. Next, close the toolbox inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a drawer. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to travel west. And then, pick-up the synthesizer from the floor of the recreation zone. And then, make an effort to head east. That done, rest the synthesizer on the bed in the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it.
There is a closed hatch leading east. There is an unblocked exit to the west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>put synthesizer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture west. Then, make an attempt to head south. And then, try to venture east. Okay, and then, look and see that the case is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. Then, head east. Then, recover the pear from the counter within the shower. After that, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take pear from counter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel east. Then, make an attempt to venture south. Once you finish that, move west. Okay, and then, you can deposit the nest of bugs inside the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of bugs and a lampshade.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>insert nest of bugs into toolbox<|im_end|>