Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, head west. And then, travel south. Then, recover the fork from the floor of the kitchenette. After getting the fork, you can place the fork inside the refrigerator inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You begin looking for stuff.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fork<|im_end|>insert fork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, head east. Once you accomplish that, venture south. And then, go to the west. Next, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to take a trip west. Following that, go south. Then, take the shadfly from the rack. And then, you can place the shadfly inside the cabinet inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take shadfly from rack<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel south. Following that, go to the west. That done, pick up the passkey from the workbench. Then, assure that the chest in the pantry is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. Let's see what's in here.
There is a closed passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from workbench<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, make it so that the box within the studio is unlocked with the key. Then, open the box in the studio. Then, retrieve the keycard from the box inside the studio. After that, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. You can barely contain your excitement.
You can make out a locker. Classic TextWorld. You see a box.
There is a closed gate leading south. There is a closed portal leading west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, head south. After that, ensure that the gateway is open. And then, take a trip west. Okay, and then, place the worm on the rack in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying: a sandwich and a worm.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go west<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture east. Then, make absolutely sure that the refrigerator is wide open. After that, recover the teapot from the refrigerator. After that, put the teapot into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take teapot from refrigerator<|im_end|>insert teapot into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to go west. With that done, pick up the key from the floor of the study. Then, go east. After that, make absolutely sure that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. You start to take note of what's in the room.
You can see a chest.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to move north. Then, venture west. With that over with, try to venture south. With that over with, take the controller from the coffer in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty normal.
There is a closed hatch leading south. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take controller from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to go east. That done, attempt to take a trip north. And then, try to head west. If you can get around to doing that, recover the teacup from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You begin looking for stuff.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a printer.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take teacup from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, make an attempt to go north. And then, make an attempt to go east. Next, open the toolbox. After that, put the cd inside the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cd.

your action:

Response: go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert cd into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the mouse from the table. Then, try to venture north. With that done, make an effort to take a trip east. And then, ditch the mouse on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
You can make out a table. The table is standard. On the table you make out a mouse.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pair of pants.

your action:

Response: take mouse from table<|im_end|>go north<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. And then, go north. And then, take the Canadian style passkey from the shelf. Then, make absolutely sure the Canadian style safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take Canadian style passkey from shelf<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, go to the south. After that, go to the west. If you can manage that, take a trip north. Once you manage that, make absolutely sure that the trunk is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the case is open. Then, retrieve the TextWorld limited edition keycard from the case. After stealing the TextWorld limited edition keycard, make it so that the TextWorld limited edition hatch is unlocked. Then, make absolutely sure that the TextWorld limited edition hatch in the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. I guess you better just go and list everything you see here.
You can see a case.
There is a closed TextWorld limited edition hatch leading north. There is an open gateway leading west. You need an unblocked exit? You should try going east.
You are carrying: a cranberry.

your action:

Response: open case<|im_end|>take TextWorld limited edition keycard from case<|im_end|>unlock TextWorld limited edition hatch with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an attempt to venture west. After that, travel south. Then, pick up the glass from the counter within the kitchen. And then, you can put the glass into the cabinet inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take glass from counter<|im_end|>insert glass into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move south. Then, travel west. Following that, go north. And then, pick up the butterfly from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in a place we're calling a bar.
There is an open passageway leading west. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, take a trip south. Next, attempt to travel west. And then, recover the hat from the floor of the pantry. After that, sit the hat on the table in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most ordinary of all possible cookerys.
There is a closed door leading north. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take hat<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Then, attempt to head south. And then, take the monitor from the bed stand. With the monitor, place the monitor on the couch in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take monitor from bed stand<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, take the TextWorld key from the rack in the cookhouse. And then, go east. With that done, unlock the TextWorld locker. After you have unlocked the TextWorld locker, ensure that the TextWorld locker in the pantry is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look around you. Take it all in. It's not every day someone gets to be in a cookhouse.
You can make out a rack. On the rack you can make out a TextWorld key. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld key from rack<|im_end|>go east<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move south. Following that, go east. Okay, and then, take the cookie from the table inside the garage. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from table<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. And then, take the key from the cabinet in the shower. And then, attempt to go to the west. After that, look and see that the safe in the lounge is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge.
You see a safe.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>go west<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. And then, attempt to venture south. And then, lift the peanut from the floor of the spare room. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to move west. Then, try to head south. With that done, retrieve the plant from the floor of the chamber. And then, you can put the plant into the portmanteau inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a normal kind of place. That is to say, you're in a cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a nest of kittens.

your action:

Response: go west<|im_end|>go south<|im_end|>take plant<|im_end|>insert plant into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. Then, make an effort to travel south. Okay, and then, travel east. Then, doublecheck the passageway within the steam room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
There is a closed passageway leading south. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>lock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Once you finish that, open the display within the garage. And then, take the pair of headphones from the display. After picking up the pair of headphones, rest the pair of headphones on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place. You begin looking for stuff.
There is an open door leading south. There is an open passageway leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open display<|im_end|>take pair of headphones from display<|im_end|>put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the formless latchkey from the mantle inside the bedchamber. Then, unlock the formless chest with the formless latchkey. And then, make sure that the formless chest is open. And then, take the tablet from the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You make out a locked formless chest. You scan the room for a mantle, and you find a mantle. You see a formless latchkey on the mantle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from mantle<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take tablet from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to travel south. Then, make it so that the locker inside the workshop is wide open. After pulling open the locker, recover the Advent Calendar from the locker. And then, put the Advent Calendar inside the coffer in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Advent Calendar from locker<|im_end|>insert Advent Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. And then, make an effort to venture south. And then, travel west. Then, make sure that the chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a nest of ticks.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel west. Then, move south. And then, retrieve the fondue from the box. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a board. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the board.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go south. Next, go west. After that, lift the hat from the floor of the attic. And then, place the hat into the display within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take hat<|im_end|>insert hat into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could go north. And then, make an attempt to move west. Next, try to take a trip south. And then, pick up the tv from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take a trip south. And then, make an attempt to move west. Okay, and then, make an effort to head north. After that, retrieve the keyboard from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to take a trip west. And then, take a trip north. With that done, recover the worm from the rack. And then, place the worm into the locker inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take worm from rack<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the hatch inside the laundry place is open. And then, head west. With that accomplished, recover the key from the bookshelf. After that, assure that the portal inside the bedroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. Let's see what's in here.
There is a closed hatch leading west. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a book.

your action:

Response: open hatch<|im_end|>go west<|im_end|>take key from bookshelf<|im_end|>lock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, open the box. And then, recover the American style passkey from the box. After picking up the American style passkey, look and see that the American style box in the study is unlocked. Then, ensure that the American style box within the study is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You can see a American style box. Make a note of this, you might have to put stuff on or in it later on. You bend down to tie your shoe. When you stand up, you notice a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed portal leading east. There is a closed gate leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take American style passkey from box<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to take a trip west. And then, venture north. Then, go east. After that, retrieve the sock from the workbench. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take sock from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go south. Then, open the gateway within the laundry place. And then, venture east. And then, pick up the vacuum from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gateway<|im_end|>go east<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could insert the type 1 key into the type 1 hatch's lock to unlock it. And then, make it so that the type 1 hatch in the bedchamber is open. Then, attempt to go west. After that, make absolutely sure that the type 1 hatch is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
You see an opened dresser in the room. The dresser is empty, what a horrible day!
There is a closed passageway leading north. There is a closed type 1 hatch leading west.
You are carrying: a type 1 key.

your action:

Response: unlock type 1 hatch with type 1 key<|im_end|>open type 1 hatch<|im_end|>go west<|im_end|>close type 1 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. Then, take a trip east. Then, pick up the worm from the refrigerator. And then, deposit the worm on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is a closed hatch leading north. There is an open passageway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from refrigerator<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an effort to head south. After that, make an effort to go east. With that done, recover the passkey from the table. With the passkey, insert the passkey into the safe's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
There is a closed passageway leading east. There is an open hatch leading south. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take passkey from table<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, head south. With that done, venture east. With that accomplished, retrieve the frisbee from the case. If you can get your hands on the frisbee, drop the frisbee on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take frisbee from case<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could try to travel south. Next, make an effort to head south. That done, venture east. Okay, and then, look and see that the dresser is closed. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, take a trip west. Then, lift the American style passkey from the floor of the shower. If you can get your hands on the American style passkey, take a trip east. Then, make absolutely sure that the American style box inside the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a American style box.
There is a closed portal leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take American style passkey<|im_end|>go east<|im_end|>lock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head south. Then, take a trip east. Then, pick up the mug from the cabinet. And then, you can insert the mug into the freezer in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is an open passageway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take mug from cabinet<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Next, try to move east. Once you succeed at that, take the spork from the case. Then, place the spork on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement.
There is a closed gate leading east. There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spork from case<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make an effort to venture east. After that, recover the latchkey from the shelf in the bathroom. Then, make an effort to head west. With that over with, unlock the box in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is a closed portal leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go south. And then, pick up the lavender scented key from the floor of the studio. And then, make an attempt to venture north. Then, Insert the lavender scented key into the lavender scented chest inside the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see a closed lavender scented chest.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented key<|im_end|>go north<|im_end|>lock lavender scented chest with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to assure that the portal is unlocked with the keycard. And then, open the portal within the cookery. And then, go south. If you can get through with that, take the sponge from the cabinet inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
There is a closed portal leading south. There is a closed hatch leading west.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go west. Once you accomplish that, try to move south. That done, go east. Okay, and then, close the toolbox within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You begin looking for stuff.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head south. Then, go to the east. And then, try to head north. With that accomplished, pick up the book from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You can make out an opened cabinet here. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go north. And then, recover the shadfly from the table. And then, head south. Okay, and then, you can deposit the shadfly inside the suitcase in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You make out an opened suitcase nearby. What a letdown! The suitcase is empty!
You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from table<|im_end|>go south<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head west. Then, venture south. Once you succeed at that, recover the gummy bear from the rack within the kitchenette. After that, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take gummy bear from rack<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, check that the type 4 box within the attic is unlocked with the type 4 passkey. After unlocking the type 4 box, open the type 4 box. Then, recover the latchkey from the type 4 box within the attic. Then, unlock the gate inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I am stoked to announce that you are now in the attic.
Look out! It's a- oh, never mind, it's just a type 4 box.
There is a closed gate leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 4 passkey.

your action:

Response: unlock type 4 box with type 4 passkey<|im_end|>open type 4 box<|im_end|>take latchkey from type 4 box<|im_end|>unlock gate with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make an effort to go to the north. Next, head east. With that accomplished, pick-up the keycard from the floor of the pantry. After that, assure that the chest is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. After that, go to the north. After that, retrieve the tv from the floor of the bedroom. With the tv, place the tv on the bench. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take tv<|im_end|>put tv on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go north. With that over with, make an effort to go to the west. Once you get through with that, head south. And then, pick up the sponge from the cabinet in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
There is a closed door leading south. There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go south. Once you do that, move east. Then, recover the sandwich from the floor of the office. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. The room is well lit.
There is a closed door leading east. There is an open passageway leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head south. Then, attempt to take a trip east. Then, try to go to the north. After that, lift the textbook from the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You begin to take stock of what's in the room.
There is a closed hatch leading east. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the west. Next, attempt to venture south. Next, attempt to head east. With that accomplished, take the mop from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. The room is well lit.
There is an open passageway leading north. You need an unblocked exit? You should try going east. There is an unblocked exit to the west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the mat from the safe. After that, attempt to travel north. With that done, head east. After that, place the mat on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
This might come as a shock to you, but you've just come into a laundromat. You begin looking for stuff.
You make out a safe. The safe contains a mat. Now why would someone leave that there?
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a ladle.

your action:

Response: take mat from safe<|im_end|>go north<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, move south. With that over with, recover the shadfly from the mantle. And then, attempt to move west. After that, drop the shadfly on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin to take stock of what's in the room.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from mantle<|im_end|>go west<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to move west. That done, open the dresser in the chamber. After that, recover the bug from the dresser within the chamber. And then, deposit the bug inside the box inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
There is an unblocked exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, go to the west. After that, pick-up the Quote of the Day Calendar from the floor of the cubicle. And then, place the Quote of the Day Calendar inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take Quote of the Day Calendar<|im_end|>insert Quote of the Day Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to unlock the locker inside the restroom. And then, open the locker. Then, pick up the latchkey from the locker. Then, unlock the portal in the restroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You can make out a locker. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading east. There is a closed door leading north. There is a closed hatch leading west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock portal with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, open the portal. Then, attempt to move south. Then, make an attempt to take a trip east. With that accomplished, take the pillow from the basket inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place.
There is a closed portal leading south. There is an open gateway leading north.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>go east<|im_end|>take pillow from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, make an attempt to go to the west. That done, move south. Once you get around to doing that, recover the butterfly from the floor of the attic. Then, put the butterfly on the stand inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take butterfly<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. Next, lift the latchkey from the floor of the studio. Then, head south. And then, lock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just stumbled into a cookhouse.
You scan the room, seeing a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go to the south. Then, make an attempt to head south. With that done, head east. With that accomplished, make sure that the display inside the workshop is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. Next, try to go to the north. After that, retrieve the paper towel from the board within the steam room. And then, deposit the paper towel inside the cabinet within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take paper towel from board<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel south. And then, open the suitcase in the cellar. After that, retrieve the type 1 key from the suitcase within the cellar. After that, Put the type 1 key into the type 1 chest in the cellar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take type 1 key from suitcase<|im_end|>lock type 1 chest with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take a trip west. Then, take a trip south. And then, go south. Once you do that, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to travel north. After that, attempt to move west. After that, travel south. After that, retrieve the worm from the display in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take worm from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip west. Then, take a trip north. After that, travel east. And then, retrieve the laptop from the stand in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in an ordinary kind of place. That is to say, you're in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north. There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could move east. Then, open the fridge. And then, retrieve the cookie from the fridge inside the dish-pit. If you have picked up the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take cookie from fridge<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the cake scented box is unlocked with the cake scented key. And then, assure that the cake scented box inside the kitchenette is open. After that, take the ladle from the cake scented box inside the kitchenette. And then, rest the ladle on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette.
You make out a locked cake scented box in the corner. You make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a cake scented key.

your action:

Response: unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take ladle from cake scented box<|im_end|>put ladle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bench. Then, move west. Once you accomplish that, make sure that the gateway is unlocked. And then, ensure that the gateway inside the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
As if things weren't amazing enough already, you can even see a bench. The bench is typical. On the bench you see a key. It doesn't get more TextWorld than this!
There is an unblocked exit to the west.
You are carrying: a teacup.

your action:

Response: take key from bench<|im_end|>go west<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. With that over with, make an effort to venture south. With that over with, make an attempt to venture east. And then, close the locker in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
There is an open passageway leading north. There is an open gateway leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel north. Then, make an attempt to go west. Next, go south. And then, sit the glove on the shelf inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a glove and a nest of insects.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, travel south. With that over with, head south. With that done, try to take a trip east. Then, take the insect from the stand within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take insect from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the chest. After unlocking the chest, open the chest. After that, recover the loaf of bread from the chest in the parlor. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You make out a chest, so there's that.
There is a closed gateway leading west. There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go west. Then, take the soap dispenser from the bench. And then, make an attempt to head north. Once you succeed at that, throw the soap dispenser on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser from bench<|im_end|>go north<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the shirt from the counter. Having got the shirt, attempt to go west. And then, ensure that the box is open. And then, you can deposit the shirt into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You scan the room, seeing a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is normal. On the counter you can make out a shirt. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take shirt from counter<|im_end|>go west<|im_end|>open box<|im_end|>insert shirt into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to move south. Next, make sure that the safe in the bedroom is unlocked with the latchkey. And then, ensure that the safe within the bedroom is open. After that, pick up the cd from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go west. Then, make an effort to move south. With that over with, unlock the gate inside the chamber. After unlocking the gate, make it so that the gate in the chamber is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a laptop.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the TextWorld latchkey from the board. After that, attempt to go to the west. And then, unlock the TextWorld chest in the chamber. After that, open the TextWorld chest within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in a place we're calling a bathroom.
You see a board. On the board you can make out a TextWorld latchkey. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from board<|im_end|>go west<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to travel west. Then, move north. And then, go to the east. And then, look and see that the trunk inside the study is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You begin to take stock of what's here.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to venture east. If you can accomplish that, assure that the drawer is wide open. Then, recover the sponge from the drawer in the laundry place. With the sponge, place the sponge on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take sponge from drawer<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip south. With that done, move west. And then, recover the Canadian limited edition passkey from the shelf in the bedroom. Then, lock the Canadian limited edition gate in the bedroom with the Canadian limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a standard kind of place. That is to say, you're in a shower.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take Canadian limited edition passkey from shelf<|im_end|>lock Canadian limited edition gate with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to move south. Then, venture east. With that done, pick up the insect from the shelf inside the garage. Once you have picked up the insect, ditch the insect on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take insect from shelf<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make an attempt to head north. With that accomplished, open the gateway. Then, make an attempt to go east. Then, pick up the shadfly from the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary one. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open gateway<|im_end|>go east<|im_end|>take shadfly from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could go north. That done, lift the keycard from the floor of the workshop. After that, move west. After that, assure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go west<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to move east. Then, take a trip south. With that done, make an attempt to head west. Okay, and then, open the passageway in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
You make out a locked box.
There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a printer.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Next, go north. With that done, go to the east. Next, ensure that the dresser inside the playroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, check that the door in the scullery is unlocked with the passkey. After that, open the door. Then, move west. Once you get through with that, close the door. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed hatch leading south. There is a closed door leading west.
You are carrying: a passkey.

your action:

Response: unlock door with passkey<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the south. Then, attempt to venture east. That done, close the door inside the cookhouse. Having closed the door, lock the door inside the cookhouse with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. I guess you better just go and list everything you see here.
You make out a closed chest, which looks standard, in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>go east<|im_end|>close door<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to travel south. With that accomplished, make an effort to venture south. And then, head east. With that accomplished, pick up the scarf from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is an unguarded exit to the south.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture north. Then, venture west. And then, go to the south. After that, recover the paper towel from the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to travel south. Then, attempt to travel west. After that, go north. And then, pick up the nest of ticks from the stand within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is a closed gateway leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take nest of ticks from stand<|im_end|>