Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel south. And then, attempt to head west. Okay, and then, venture north. After that, make absolutely sure that the passageway inside the kitchenette is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an open passageway leading west. There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go south. And then, try to travel west. Then, retrieve the latchkey from the desk. After that, make absolutely sure that the chest within the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go south. After that, make an effort to venture east. Next, retrieve the cookie from the couch. With the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cookie from couch<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. With that accomplished, make absolutely sure that the portal is opened. Once you have opened the portal, travel west. After that, make it so that the drawer is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, check that the cake scented locker is unlocked with the cake scented key. After that, ensure that the cake scented locker inside the cookery is open. After you have pulled open the cake scented locker, take the fly larva from the cake scented locker. If you can get your hands on the fly larva, insert the fly larva inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You begin to take stock of what's here.
You can make out an opened freezer in the corner. Empty! What kind of nightmare TextWorld is this? You make out a cake scented locker.
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying: a cake scented key.

your action:

Response: unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>take fly larva from cake scented locker<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head north. Following that, venture west. And then, retrieve the cantaloupe from the floor of the chamber. And then, eat the cantaloupe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go west<|im_end|>take cantaloupe<|im_end|>eat cantaloupe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Canadian limited edition door is unlocked. After that, look and see that the Canadian limited edition door inside the launderette is open. Then, make an attempt to go to the south. And then, pick up the controller from the safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
There is a closed Canadian limited edition door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition door with Canadian limited edition latchkey<|im_end|>open Canadian limited edition door<|im_end|>go south<|im_end|>take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, unlock the TextWorld style safe in the shower. Then, open the TextWorld style safe. Then, pick up the keycard from the TextWorld style safe. If you can get your hands on the keycard, assure the hatch is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld style safe.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, take the formless key from the rack in the cookery. Then, attempt to go east. And then, try to travel south. With that accomplished, lock the formless box with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a rack. The rack is standard. On the rack you can see a formless key.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless key from rack<|im_end|>go east<|im_end|>go south<|im_end|>lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, try to go west. Then, go to the north. That done, make an effort to venture east. Following that, pick up the top hat from the crate in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in an usual kind of place. That is to say, you're in a kitchen.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to go to the south. With that over with, recover the cuboid latchkey from the chair. Having taken the cuboid latchkey, go west. And then, lock the cuboid chest with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
There is an open hatch leading north. There is an exit to the south. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from chair<|im_end|>go west<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type I keycard from the floor of the laundromat. With the type I keycard, assure that the type I box is unlocked. And then, ensure that the type I box inside the laundromat is open. And then, pick up the sponge from the type I box inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a type I box.
There is a closed gateway leading north. There is a closed gate leading west.
There is a type I keycard on the floor.
You are carrying nothing.

your action:

Response: take type I keycard<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take sponge from type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. And then, attempt to move west. Once you accomplish that, lift the coffee cup from the floor of the cookhouse. Having taken the coffee cup, rest the coffee cup on the plate within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is a closed door leading north. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>take coffee cup<|im_end|>put coffee cup on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, move west. Then, attempt to travel north. Then, recover the broom from the trunk. And then, drop the broom on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
There is a closed door leading north. There is an open passageway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take broom from trunk<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, head east. With that over with, venture south. And then, attempt to go to the west. Then, assure that the dresser inside the bedroom is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go south. With that over with, pick up the Canadian style passkey from the case. And then, venture east. With that accomplished, insert the Canadian style passkey into the Canadian style gateway's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian style passkey from case<|im_end|>go east<|im_end|>unlock Canadian style gateway with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move south. Next, go to the east. With that done, venture north. After that, make sure that the locker is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to travel east. With that done, move south. Okay, and then, pick up the Comic Strip Calendar from the toolbox. And then, sit the Comic Strip Calendar on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. The room is well lit.
There is an unblocked exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip north. If you can accomplish that, venture east. Then, try to go south. After that, lift the iron from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is a closed hatch leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you manage that, try to travel west. And then, move north. Then, retrieve the pillow from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go south. Then, go east. Then, take the blanket from the bookshelf. If you have picked up the blanket, you can insert the blanket inside the suitcase within the salon. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
There is a closed passageway leading east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take blanket from bookshelf<|im_end|>insert blanket into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go north. Then, open the case. And then, recover the ladle from the case within the dish-pit. With the ladle, put the ladle into the refrigerator in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open case<|im_end|>take ladle from case<|im_end|>insert ladle into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. Next, make an attempt to head east. With that accomplished, pick-up the salad from the floor of the study. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You begin to take stock of what's here.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the box. After that, pick up the passkey from the box within the cookhouse. Once you have taken the passkey, make it so that the box in the cookhouse is closed. After that, make it so that the box is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make a grand eccentric entrance into a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying: a coffee cup.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the Microsoft limited edition keycard from the floor of the kitchen. If you can get your hands on the Microsoft limited edition keycard, move south. Next, try to head east. And then, unlock the Microsoft limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture west. Next, make an effort to move north. After that, attempt to take a trip east. With that accomplished, take the fly larva from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. If you can manage that, make an attempt to move north. And then, take the plant from the stand. After that, toss the plant on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take plant from stand<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, recover the sponge from the floor of the shower. After that, head east. After that, place the sponge on the table. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to move south. After that, go to the east. Then, retrieve the shadfly from the mantelpiece. And then, place the shadfly on the stand. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take shadfly from mantelpiece<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Canadian style passkey into the Canadian style door's lock to unlock it. And then, look and see that the Canadian style door is open. After opening the Canadian style door, make an attempt to go west. Then, open the portal. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed Canadian style door leading west. There is an open hatch leading south.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style door with Canadian style passkey<|im_end|>open Canadian style door<|im_end|>go west<|im_end|>open portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make absolutely sure that the safe inside the playroom is unlocked. If you have unlocked the safe, make sure that the safe in the playroom is wide open. After that, recover the tv from the safe. After you have picked up the tv, put the tv inside the chest in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You scan the room, seeing a chest. You look at the price tag glued to the chest. Seventy bucks?! Where'd they buy this chest, some kind of expensive place? The chest is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a safe.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to travel south. Once you get through with that, open the door. And then, try to go east. Then, pick up the blanket from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open door<|im_end|>go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to venture east. With that accomplished, travel south. That done, pick up the cashew from the floor of the salon. After that, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a glass.

your action:

Response: go east<|im_end|>go south<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go west. Then, retrieve the legume from the board in the cookhouse. After taking the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from board<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could head south. And then, assure that the gate is wide open. And then, attempt to venture east. And then, doublecheck that the gate is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.
You see a cabinet. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move west. After that, head north. With that over with, make an attempt to go to the east. With that done, recover the bowl from the shelf inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pear.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take bowl from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, travel west. Following that, pick up the key from the floor of the vault. Then, look and see that the hatch in the vault is unlocked. Then, ensure that the hatch in the vault is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Okay, and then, take a trip east. Then, venture south. Then, pick up the monitor from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Following that, make an attempt to travel east. Then, recover the sandwich from the floor of the spare room. If you can get your hands on the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Then, head east. With that accomplished, pick-up the sponge from the floor of the launderette. And then, place the sponge inside the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sponge<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, make an attempt to head south. And then, attempt to go west. After that, recover the shirt from the floor of the garage. After that, sit the shirt on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shirt<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, take a trip north. Following that, attempt to move west. Next, retrieve the type 8 passkey from the rack in the shower. After getting the type 8 passkey, insert the type 8 passkey into the type 8 gate's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type 8 passkey from rack<|im_end|>unlock type 8 gate with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to move south. Okay, and then, attempt to venture west. After that, take the keycard from the bench in the shower. Then, make absolutely sure that the chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bench<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. Then, try to take a trip north. With that accomplished, head west. After that, recover the butterfly from the chair within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have walked into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the north.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, recover the Microsoft style latchkey from the rack within the canteen. If you have picked up the Microsoft style latchkey, try to travel south. With that done, make an attempt to go to the west. Then, unlock the Microsoft style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen. I guess you better just go and list everything you see here.
You smell a fine smell, and follow it to a rack. The rack is typical. On the rack you see a Microsoft style latchkey.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from rack<|im_end|>go south<|im_end|>go west<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go north. Then, recover the teaspoon from the floor of the cookhouse. After that, go south. Following that, toss the teaspoon on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place. You begin looking for stuff.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could open the portmanteau in the bar. And then, take the key from the portmanteau within the bar. If you can get your hands on the key, unlock the safe. Then, ensure that the safe inside the bar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
Hey, want to see a safe? Look over there, a safe. You scan the room for a portmanteau, and you find a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to go to the south. After that, head east. Following that, take the keycard from the toolbox. With the keycard, look and see that the hatch is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from toolbox<|im_end|>lock hatch with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, look and see that the fudge scented locker in the kitchenette is unlocked. Then, open the fudge scented locker. And then, pick up the blender from the fudge scented locker. After that, throw the blender on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You can barely contain your excitement.
You see a fudge scented locker.
There is a closed gate leading east. There is a closed door leading west. You need an unblocked exit? You should try going south.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take blender from fudge scented locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to go south. With that accomplished, pick up the loaf of bread from the box. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Henderson's limited edition chest is unlocked. After you have unlocked the Henderson's limited edition chest, look and see that the Henderson's limited edition chest within the closet is wide open. Then, take the key from the Henderson's limited edition chest. Having picked up the key, lock the passageway inside the closet with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You make out a locked Henderson's limited edition chest, which looks typical, here.
There is a closed passageway leading north. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take key from Henderson's limited edition chest<|im_end|>lock passageway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, attempt to venture south. After that, make an effort to go east. And then, recover the sock from the display inside the cellar. After that, insert the sock into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
There is an open door leading east. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take sock from display<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, go to the west. After that, venture north. After that, lift the carrot from the floor of the office. And then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. I guess you better just go and list everything you see here.
There is a closed door leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head south. If you can do that, recover the soap scented key from the dresser in the parlor. Then, try to go east. Then, make sure that the soap scented safe inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented key from dresser<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, make an attempt to venture south. And then, open the gate inside the basement. And then, go to the west. And then, pick up the ladle from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open gate<|im_end|>go west<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture west. And then, make an attempt to head north. Then, go to the east. Then, retrieve the iron from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You begin to take stock of what's here.
There is a closed gateway leading east. There is an unblocked exit to the north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go south. And then, head east. Then, head north. And then, doublecheck that the trunk is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move south. Once you get around to doing that, travel south. If you can get through with that, move east. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, go to the south. And then, pick up the type B latchkey from the floor of the cookery. If you can get your hands on the type B latchkey, make an effort to head north. With that accomplished, Put the type B latchkey into the type B safe within the basement to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Let's see what's in here.
You see a type B safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gateway leading east. There is an open door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type B latchkey<|im_end|>go north<|im_end|>lock type B safe with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the saucepan. After that, make it so that the chest inside the cookhouse is unlocked with the key. Then, open the chest. Then, pick up the glass from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest. You see a saucepan. You see a key on the saucepan.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest is unlocked. Then, ensure that the chest in the office is open. After that, recover the candy bar from the chest within the office. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You can see a locked chest, which looks ordinary, in the corner.
There is a closed portal leading east. There is a closed gate leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture west. And then, retrieve the type 2 keycard from the floor of the bar. And then, look and see that the type 2 locker is unlocked with the type 2 keycard. After that, open the type 2 locker inside the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel south. If you can finish that, travel east. With that accomplished, take the fly larva from the fridge. With the fly larva, ditch the fly larva on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: go south<|im_end|>go east<|im_end|>take fly larva from fridge<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. And then, retrieve the keycard from the floor of the office. And then, unlock the chest. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
There is an open gateway leading south. There is an unblocked exit to the north.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Okay, and then, move east. Okay, and then, pick up the Cat Calendar from the mantelpiece. After that, ditch the Cat Calendar on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Cat Calendar from mantelpiece<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could head east. After that, venture south. After that, assure that the freezer is opened. And then, retrieve the insect from the freezer inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open freezer<|im_end|>take insect from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. Then, make an attempt to head south. And then, take the sandwich from the desk. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, head north. And then, attempt to travel east. Then, retrieve the paper towel from the counter in the launderette. If you can get your hands on the paper towel, toss the paper towel on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take paper towel from counter<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. Next, ensure that the box within the chamber is open. After that, pick up the manuscript from the box in the chamber. And then, rest the manuscript on the bed stand inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to travel east. That done, retrieve the passkey from the floor of the cookhouse. And then, check that the box is unlocked with the passkey. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, unlock the cake scented locker inside the salon. And then, ensure that the cake scented locker inside the salon is open. And then, retrieve the formless latchkey from the cake scented locker inside the salon. Then, doublecheck that the formless chest is locked with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest. You can see a locked cake scented locker.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>take formless latchkey from cake scented locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the west. And then, make an effort to travel south. Once you succeed at that, travel south. If you can succeed at that, close the hatch. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying: a spork.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the east. After that, lift the type 6 latchkey from the floor of the playroom. With the type 6 latchkey, travel south. If you can get around to doing that, insert the type 6 latchkey into the type 6 locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>take type 6 latchkey<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move east. Once you do that, doublecheck that the cabinet is opened. After that, retrieve the blender from the cabinet in the cookery. And then, sit the blender on the rack within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
There is an open gateway leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take blender from cabinet<|im_end|>put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move west. And then, venture north. Then, pick up the apple from the stand in the garage. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, venture east. With that over with, recover the cuboid latchkey from the coffer inside the bedroom. With the cuboid latchkey, lock the cuboid box with the cuboid latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take cuboid latchkey from coffer<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, make absolutely sure that the gateway is open. After that, make an effort to venture south. And then, go south. After that, retrieve the glove from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
There is a closed gateway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel north. After that, make an effort to take a trip east. Once you get around to doing that, make absolutely sure that the box within the cookery is closed. Then, make it so that the box is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could venture west. Then, head north. With that accomplished, make an effort to venture east. Following that, open the lavender scented safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
There is a closed gateway leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, move north. If you can finish that, pick up the bowl from the refrigerator. And then, you can deposit the bowl into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take bowl from refrigerator<|im_end|>insert bowl into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. Once you manage that, take the insect from the locker. After that, attempt to go east. And then, deposit the insect inside the crate in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
You see an opened crate. What a letdown! The crate is empty!
There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from locker<|im_end|>go east<|im_end|>insert insect into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, travel west. Next, try to travel south. Then, take the butterfly from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an effort to travel west. After that, go north. With that accomplished, recover the key from the stand. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to go to the south. And then, try to head east. Following that, go south. And then, take the bug from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. With that done, attempt to go to the north. And then, retrieve the type Z keycard from the floor of the restroom. After picking up the type Z keycard, make absolutely sure that the type Z passageway inside the restroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape.

your action:

Response: go west<|im_end|>go north<|im_end|>take type Z keycard<|im_end|>unlock type Z passageway with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could make an effort to move west. And then, lift the plant from the floor of the bedroom. And then, attempt to head east. After that, place the plant on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the American style key from the dresser inside the playroom. After that, head south. Then, unlock the American style locker. And then, open the American style locker in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
You can see a dresser. The dresser contains an American style key. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take American style key from dresser<|im_end|>go south<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. If you have unlocked the chest, ensure that the chest within the office is open. Then, retrieve the cuboid keycard from the chest. After that, unlock the cuboid locker inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look over there! a cuboid locker. You make out a locked chest close by.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cuboid keycard from chest<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel west. And then, recover the lightbulb from the floor of the spare room. After that, make an effort to travel south. Once you accomplish that, you can insert the lightbulb inside the cabinet within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go south<|im_end|>insert lightbulb into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go south. Once you finish that, go to the east. And then, retrieve the lightbulb from the crate in the pantry. And then, sit the lightbulb on the workbench within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You begin to take stock of what's here.
There is an open portal leading north. There is an open gateway leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lightbulb from crate<|im_end|>put lightbulb on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to move north. Following that, retrieve the legume from the floor of the steam room. If you can get your hands on the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to venture south. After that, retrieve the lavender scented key from the desk. And then, try to move north. And then, unlock the lavender scented hatch inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
There is a closed gate leading east. There is a closed lavender scented hatch leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented key from desk<|im_end|>go north<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the chest inside the chamber is unlocked. Then, ensure that the chest is open. And then, retrieve the vanilla scented latchkey from the chest inside the chamber. After you have taken the vanilla scented latchkey, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a locked vanilla scented locker. A locked usual looking chest is in the room.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, head south. With that done, lift the mop from the floor of the laundromat. And then, head east. If you can get through with that, rest the mop on the shelf inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You need an unblocked exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>go east<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to head east. And then, open the safe inside the studio. And then, pick up the Comic Strip Calendar from the safe within the studio. Having taken the Comic Strip Calendar, put the Comic Strip Calendar on the desk within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. Then, travel south. Then, attempt to move east. Then, pick-up the soap dispenser from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the portal is open. Then, move south. If you can do that, take the broom from the safe in the attic. Then, toss the broom on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely usual.
There is a closed hatch leading east. There is a closed portal leading south. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go south<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, venture south. With that over with, make an attempt to head south. And then, make an attempt to move west. After that, retrieve the nest of insects from the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take nest of insects from mantelpiece<|im_end|>