Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 7 key from the trunk within the workshop. And then, unlock the type 7 chest. After that, make absolutely sure that the type 7 chest is opened. Then, pick up the desktop computer from the type 7 chest in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You start to take note of what's in the room.
You can make out a type 7 chest. Look over there! a trunk. I mean, just wow! Isn't TextWorld just the best? The trunk contains a type 7 key.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 7 key from trunk<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take desktop computer from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick up the novel from the coffer in the parlor. And then, try to take a trip east. And then, ensure that the cabinet inside the scullery is open. And then, deposit the novel into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You begin looking for stuff.
You make out a coffer. The coffer contains a novel.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take novel from coffer<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert novel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. Next, move west. Then, recover the potato from the bench within the shower. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lightbulb.

your action:

Response: go north<|im_end|>go west<|im_end|>take potato from bench<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, try to go to the west. With that done, head north. Then, travel east. Then, retrieve the tv from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is a closed door leading north. You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a book on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to venture north. If you can accomplish that, go to the east. Following that, assure that the Microsoft style box is closed. And then, look and see that the Microsoft style box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've seen better scullerys, but at least this one seems pretty ordinary. You can barely contain your excitement.
You can make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft style passkey.

your action:

Response: go north<|im_end|>go east<|im_end|>close Microsoft style box<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the TextWorld style passageway in the playroom. Then, make it so that the TextWorld style passageway is wide open. And then, go south. And then, retrieve the insect from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is a closed TextWorld style passageway leading south. There is an open gateway leading east.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style passageway with TextWorld style key<|im_end|>open TextWorld style passageway<|im_end|>go south<|im_end|>take insect from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. With that over with, retrieve the fly larva from the crate. After taking the fly larva, make an attempt to head west. With that accomplished, toss the fly larva on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from crate<|im_end|>go west<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture south. Then, attempt to travel west. And then, take the broom from the locker. Then, insert the broom inside the cabinet inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to make an effort to head north. If you can finish that, venture east. Next, recover the keycard from the cabinet within the cookery. With the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture north. And then, take a trip west. If you can succeed at that, recover the TextWorld passkey from the floor of the chamber. Then, assure that the TextWorld box is locked with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take TextWorld passkey<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, assure that the passageway is opened. Then, go to the south. With that accomplished, attempt to travel east. With that over with, retrieve the printer from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed door leading east. There is a closed passageway leading south.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the north. Then, travel west. Next, retrieve the cashew from the bookshelf. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You begin looking for stuff.
There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to attempt to travel south. After that, doublecheck that the passageway in the salon is ajar. Then, travel south. That done, pick up the kettle from the counter in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>take kettle from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the box in the parlor is opened. If you have pulled open the box, recover the tv from the box in the parlor. And then, go east. With that done, drop the tv on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You see a box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>take tv from box<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. Then, make an attempt to go west. After that, doublecheck that the rectangular chest is closed. After that, make absolutely sure that the rectangular chest in the shower is locked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>go west<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the passageway within the cookhouse is wide open. And then, try to go east. Following that, retrieve the key from the portmanteau in the salon. After stealing the key, make absolutely sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just moved into a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed passageway leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go east<|im_end|>take key from portmanteau<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the locker. Once you have unlocked the locker, ensure that the locker is open. Once you have opened the locker, take the nest of earwigs from the locker inside the pantry. After that, drop the nest of earwigs on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You start to take note of what's in the room.
You make out a locked locker nearby.
There is a closed door leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take nest of earwigs from locker<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to take a trip west. And then, pick up the type E keycard from the table inside the scullery. With the type E keycard, go to the east. With that over with, doublecheck that the type E chest is unlocked with the type E keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You can barely contain your excitement.
You can make out a locked type E chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type E keycard from table<|im_end|>go east<|im_end|>unlock type E chest with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. Then, retrieve the key from the trunk inside the chamber. Then, make an attempt to go west. Okay, and then, unlock the gate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
There is a closed gate leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, go to the west. Once you get through with that, try to move south. After that, pick up the paper towel from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the cabinet. After that, retrieve the glass from the cabinet in the scullery. After picking up the glass, venture east. Then, toss the glass on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: open cabinet<|im_end|>take glass from cabinet<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, make sure that the formless chest within the canteen is unlocked. Then, ensure that the formless chest is open. Then, take the Microsoft latchkey from the formless chest. With the Microsoft latchkey, lock the Microsoft safe with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. The room is well lit.
You can make out a Microsoft safe. You see a locked formless chest.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take Microsoft latchkey from formless chest<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to venture north. That done, attempt to take a trip east. Then, recover the loaf of bread from the bench inside the shower. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an open passageway leading east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go east. After that, pick up the gummy bear from the floor of the parlor. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the type N keycard from the floor of the laundry place. Then, head south. Then, unlock the type N safe with the type N keycard. Then, open the type N safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
There is a closed gate leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south.
There is a type N keycard on the floor.
You are carrying nothing.

your action:

Response: take type N keycard<|im_end|>go south<|im_end|>unlock type N safe with type N keycard<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Then, venture south. Once you get through with that, travel east. Then, recover the towel from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture west. Okay, and then, lift the keycard from the floor of the garage. After that, head east. Okay, and then, assure that the safe in the scullery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe.
There is a closed hatch leading north. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go west. Then, make an attempt to go north. And then, recover the shadfly from the case. After picking up the shadfly, throw the shadfly on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take shadfly from case<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. And then, recover the lavender scented keycard from the display. After picking up the lavender scented keycard, go to the east. That done, unlock the lavender scented passageway within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lavender scented keycard from display<|im_end|>go east<|im_end|>unlock lavender scented passageway with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, venture south. And then, make an attempt to head south. With that done, attempt to take a trip west. Then, close the type 5 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>close type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to move east. That done, pick up the mop from the cabinet inside the washroom. After taking the mop, head west. Following that, drop the mop on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just fallen into a steam room. You begin looking for stuff.
There is an open passageway leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from cabinet<|im_end|>go west<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, go to the west. With that done, make an attempt to move south. With that done, pick-up the coffee cup from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You can barely contain your excitement.
There is a closed gateway leading west. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, try to go south. Then, retrieve the American limited edition keycard from the shelf within the spare room. After that, make an effort to head north. With that done, make it so that the American limited edition locker within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You make out a locked American limited edition locker.
There is a closed portal leading north. There is a closed passageway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition keycard from shelf<|im_end|>go north<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, venture north. And then, try to move east. Next, recover the loaf of bread from the shelf. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look at you, bigshot, walking into a recreation zone like it isn't some huge deal. You begin looking for stuff.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick up the mouse from the box within the office. And then, make an effort to go to the east. And then, take a trip south. With that done, put the mouse into the chest in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a mouse.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>go east<|im_end|>go south<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the key into the gate within the garage's lock to unlock it. After unlocking the gate, make it so that the gate is open. Once you have opened the gate, attempt to head east. Okay, and then, doublecheck that the gate is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. Let's see what's in here.
There is a closed gate leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>close gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the shirt from the floor of the restroom. Then, travel north. After that, try to venture west. And then, deposit the shirt into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>go north<|im_end|>go west<|im_end|>insert shirt into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could take a trip west. Next, pick up the fly larva from the shelf. And then, travel east. And then, rest the fly larva on the chair inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a standard kind of place. That is to say, you're in a kitchen.
You make out a chair. The chair appears to be empty.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from shelf<|im_end|>go east<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the spherical gateway inside the recreation zone with the spherical keycard. After that, open the spherical gateway in the recreation zone. Then, try to move west. Following that, pick up the glove from the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is a closed hatch leading north. There is a closed spherical gateway leading west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go west<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, attempt to move east. With that done, venture north. After that, attempt to go west. That done, recover the lampshade from the display in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take lampshade from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, move south. That done, venture west. Then, make an attempt to travel south. Next, pick-up the shoe from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head south. Next, make an effort to go to the east. With that over with, make an effort to go to the north. With that done, pick up the paper towel from the bench within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the gate is ajar. And then, go west. Okay, and then, retrieve the cookie from the floor of the chamber. After taking the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. It seems to be pretty normal here.
There is a closed gate leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: open gate<|im_end|>go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel south. And then, attempt to venture west. And then, make an attempt to travel north. If you can do that, pick up the shadfly from the chest inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. After that, make an attempt to go east. Okay, and then, retrieve the disk from the mantelpiece inside the workshop. Then, you can put the disk into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
There is an open hatch leading east. There is an open door leading north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take disk from mantelpiece<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. With that done, attempt to head south. Once you finish that, attempt to venture west. And then, close the cabinet in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
There is a closed gate leading south. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of pants.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to go south. And then, attempt to travel east. And then, recover the stick of butter from the counter within the shower. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You need an unblocked exit? You should try going east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. And then, insert the keycard into the chest inside the cellar's lock to unlock it. And then, make sure that the chest is wide open. After that, you can place the Advent Calendar into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a keycard and an Advent Calendar.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the keycard from the mantelpiece in the bedroom. And then, venture east. Next, doublecheck that the chest is closed. Then, look and see that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a mantelpiece. On the mantelpiece you can make out a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to attempt to move east. If you can get through with that, try to travel north. And then, take the latchkey from the saucepan. And then, look and see that the gateway in the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from saucepan<|im_end|>lock gateway with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the passkey from the cabinet. Once you have picked up the passkey, attempt to venture south. Then, try to go east. After that, lock the safe inside the bedchamber with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can see an opened cabinet here. The cabinet contains a passkey.
There is a closed gateway leading east. There is an open gate leading south.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>go south<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture west. After that, move south. And then, go east. Okay, and then, you can insert the top hat into the safe in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've seen better workshops, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bookshelf. You wonder idly who left that here. The bookshelf is standard. Unfortunately, there isn't a thing on it. You think about smashing the bookshelf to bits, throwing the bits in the dump, etc, until you get bored.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, take a trip north. Then, go to the east. Then, pick-up the type T passkey from the floor of the shower. After that, lock the type T chest with the type T passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take type T passkey<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to venture east. And then, attempt to travel south. With that accomplished, travel west. Okay, and then, make sure that the trunk inside the shower is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move west. And then, open the case within the sauna. After that, retrieve the TextWorld passkey from the case within the sauna. And then, check that the TextWorld safe is unlocked with the TextWorld passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open case<|im_end|>take TextWorld passkey from case<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. And then, travel south. Then, go to the west. Then, recover the teacup from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head north. And then, try to move east. And then, head south. And then, pick up the insect from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying: a golf tee.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go south. And then, try to go west. Then, pick up the spherical latchkey from the floor of the parlor. Then, unlock the spherical chest inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vacuum.

your action:

Response: go south<|im_end|>go west<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. With that over with, go to the south. With that done, ensure that the cuboid locker is open. And then, you can put the nest of caterpillars inside the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid keycard and a nest of caterpillars.

your action:

Response: go south<|im_end|>go south<|im_end|>open cuboid locker<|im_end|>insert nest of caterpillars into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to go south. Okay, and then, recover the passkey from the trunk. After that, take a trip south. Okay, and then, lock the safe in the steam room with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. And then, try to go to the south. Okay, and then, make an attempt to go east. And then, pick up the butterfly from the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out a mantelpiece. The mantelpiece is usual. The mantelpiece appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, pick up the key from the floor of the steam room. If you can get your hands on the key, try to move south. Once you do that, venture east. Then, make absolutely sure that the locker inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key and a vacuum on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, pick up the sandwich from the table within the attic. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cubicle.
You can see a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, travel north. And then, ensure that the refrigerator in the dish-pit is open. And then, take the spoon from the refrigerator within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I just think it's great that you've just entered a recreation zone.
You can see a closed trunk.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open refrigerator<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the passageway in the bar. Then, go west. Following that, pick up the blender from the floor of the kitchen. And then, sit the blender on the table in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You start to take note of what's in the room.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open passageway<|im_end|>go west<|im_end|>take blender<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move east. And then, doublecheck that the box is opened. After that, retrieve the keyboard from the box. After that, sit the keyboard on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
There is a closed hatch leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to go to the north. Then, make an effort to go to the east. And then, pick up the iron from the drawer in the shower. And then, place the iron on the bench inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take iron from drawer<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to recover the non-euclidean keycard from the chest inside the garage. After that, assure that the non-euclidean box is unlocked. And then, open the non-euclidean box inside the garage. Then, place the broom inside the non-euclidean box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This just in- You, in the garage.
You make out a locked non-euclidean box. You see an opened chest in the room. The chest contains a non-euclidean keycard.
There is a closed door leading east. There is a closed gate leading north. There is an unblocked exit to the west.
You are carrying: a broom.

your action:

Response: take non-euclidean keycard from chest<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>insert broom into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture south. That done, attempt to travel south. And then, venture east. Following that, take the sock from the coffer in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take sock from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to move south. Then, head west. And then, recover the keycard from the bed in the bedroom. After taking the keycard, Deposit the keycard into the gate within the bedroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard from bed<|im_end|>lock gate with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to open the crate within the pantry. After that, retrieve the worm from the crate inside the pantry. After that, take a trip east. And then, place the worm on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
Look over there! a crate.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take worm from crate<|im_end|>go east<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. And then, go west. Once you manage that, pick up the broom from the bench. After that, deposit the broom on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take broom from bench<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the key from the trunk. After picking up the key, unlock the chest. Once you have unlocked the chest, make sure that the chest inside the closet is open. Then, take the golf club from the chest inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You begin looking for stuff.
You make out a locked chest in the corner. You see a trunk. The trunk contains a key!
There is a closed portal leading east. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to venture east. Okay, and then, recover the American passkey from the floor of the attic. And then, unlock the American chest in the attic with the American passkey. Then, open the American chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American passkey<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the chest inside the sauna. After that, open the chest. Then, pick up the broom from the chest within the sauna. If you can get your hands on the broom, put the broom on the shelf within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locked chest, which looks typical, here. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it.
There is a closed gate leading east. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the gate is open. After pulling open the gate, attempt to move west. After that, pick-up the sock from the floor of the cellar. Then, rest the sock on the counter within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading north. There is a closed gate leading west.
You are carrying: a laptop.

your action:

Response: open gate<|im_end|>go west<|im_end|>take sock<|im_end|>put sock on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, make an attempt to head west. With that over with, make an effort to go north. And then, pick-up the latchkey from the floor of the pantry. Then, assure that the box inside the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here.
You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, unlock the TextWorld limited edition hatch. Having unlocked the TextWorld limited edition hatch, ensure that the TextWorld limited edition hatch is open. After pulling open the TextWorld limited edition hatch, make an effort to travel west. With that accomplished, close the gateway inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You begin looking for stuff.
There is a closed TextWorld limited edition hatch leading west. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition hatch with TextWorld limited edition key<|im_end|>open TextWorld limited edition hatch<|im_end|>go west<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move east. Then, attempt to go south. Following that, venture west. And then, make absolutely sure that the trunk is closed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room is well lit.
There is an open gate leading east. There is an open portal leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, move south. After that, retrieve the non-euclidean passkey from the box inside the bedroom. And then, make an effort to venture north. Then, lock the non-euclidean passageway within the office with the non-euclidean passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a display. Make a note of this, you might have to put stuff on or in it later on.
There is a closed non-euclidean passageway leading north. There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from box<|im_end|>go north<|im_end|>lock non-euclidean passageway with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could go to the east. Then, pick up the salad from the floor of the study. After stealing the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
There is an unblocked exit to the east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the butterfly from the refrigerator in the kitchenette. And then, head north. Following that, make an attempt to go west. With that accomplished, you can deposit the butterfly inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You can see an opened refrigerator. The refrigerator contains a butterfly.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from refrigerator<|im_end|>go north<|im_end|>go west<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. Then, pick up the shirt from the floor of the restroom. And then, travel south. Okay, and then, you can place the shirt into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can make out an opened safe. What a letdown! The safe is empty!
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel south. And then, try to go to the east. And then, take the stick of butter from the bench inside the bathroom. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Once you finish that, doublecheck that the door is ajar. After that, go south. With that over with, ensure that the chest within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could make an effort to go to the south. With that done, recover the passkey from the floor of the chamber. If you can get your hands on the passkey, attempt to go to the north. After that, doublecheck that the hatch is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it ordinary? You better believe it is.
There is a closed passageway leading east. There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>go north<|im_end|>unlock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to venture south. With that done, attempt to head east. And then, ensure that the drawer is open. Then, pick up the broom from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the north.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the TextWorld style keycard from the stand in the cubicle. Then, unlock the TextWorld style locker in the cubicle. And then, ensure that the TextWorld style locker within the cubicle is open. Then, recover the bug from the TextWorld style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
Hey, want to see a TextWorld style locker? Look over there, a TextWorld style locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. The stand is normal. On the stand you make out a TextWorld style keycard.
There is a closed hatch leading east. There is a closed door leading south. There is a closed portal leading west.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take bug from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the cuboid locker in the workshop with the cuboid key. And then, ensure that the cuboid locker is open. Then, pick up the keycard from the cuboid locker. And then, lock the gateway. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop. You begin to take stock of what's here.
You see a locked cuboid locker.
There is a closed gateway leading east. There is a closed gate leading west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>lock gateway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the frisbee from the shelf. After that, move west. Following that, look and see that the crate within the pantry is wide open. After that, place the frisbee into the crate in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have shown up in, you had to saunter into an usual one.
Look over there! a shelf. On the shelf you can see a frisbee.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take frisbee from shelf<|im_end|>go west<|im_end|>open crate<|im_end|>insert frisbee into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the soap scented passkey into the soap scented portal's lock to unlock it. After you have unlocked the soap scented portal, open the soap scented portal. Then, make an attempt to move east. After that, pick-up the sponge from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed soap scented portal leading east. There is a closed door leading south.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented portal with soap scented passkey<|im_end|>open soap scented portal<|im_end|>go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Once you do that, take the loaf of bread from the chest inside the kitchenette. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
There is an open gateway leading south. There is an open door leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to venture north. That done, make an effort to go east. And then, make an effort to travel south. And then, pick up the butterfly from the portmanteau within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take butterfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head west. With that accomplished, head north. After that, take the keycard from the freezer in the kitchenette. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. And then, assure that the box inside the vault is open. After that, pick up the lightbulb from the box. And then, deposit the lightbulb on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. With that done, move north. Then, attempt to venture east. And then, make absolutely sure that the trunk is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You can see a chair. The chair is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the chair! oh well. You make out a bowl. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open trunk<|im_end|>