Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could venture south. Then, go east. Then, try to travel north. And then, retrieve the book from the bureau inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take book from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, attempt to go to the south. After that, head east. Then, take the glass from the freezer. And then, rest the glass on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take glass from freezer<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. If you can do that, venture north. Okay, and then, make an attempt to take a trip west. And then, open the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place. The room is well lit.
You can see a bed stand. The bed stand is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a potato.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move south. Then, attempt to take a trip east. That done, recover the bug from the shelf inside the garage. And then, drop the bug on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip east. After that, retrieve the Microsoft style passkey from the floor of the shower. After that, make absolutely sure that the Microsoft style safe is unlocked. And then, open the Microsoft style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an attempt to take a trip east. With that over with, recover the key from the workbench inside the basement. If you can get your hands on the key, make sure that the locker within the basement is unlocked with the key. Then, open the locker within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the Canadian chest in the shower with the Canadian passkey. After that, assure that the Canadian chest is ajar. After that, take the sock from the Canadian chest within the shower. And then, sit the sock on the shelf within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian chest. Classic TextWorld. You make out a shelf. The shelf is standard. The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take sock from Canadian chest<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go to the west. Then, move north. With that accomplished, go to the east. Following that, take the plant from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I am honoured to announce that you are now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gate leading south. You need an unblocked exit? You should try going east. There is an unguarded exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take plant from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Okay, and then, ensure that the bureau within the study is open. Then, retrieve the insect from the bureau inside the study. And then, insert the insect inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
I never took you for the sort of person who would show up in a bar, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take insect from bureau<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go to the east. Once you accomplish that, pick up the vacuum from the cabinet in the shower. After that, try to venture west. Then, place the vacuum on the table in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a table. You shudder, but continue examining the table. But the thing is empty, unfortunately.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from cabinet<|im_end|>go west<|im_end|>put vacuum on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, make an effort to venture north. After that, move west. With that done, retrieve the shoe from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an open door leading west. You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. If you can get around to doing that, take a trip north. With that accomplished, retrieve the type 2 key from the floor of the bar. Once you have taken the type 2 key, assure that the type 2 chest is unlocked with the type 2 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at that board! What does it say? It says Welcome to the lounge? Well that's cool.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, attempt to go south. Next, recover the shadfly from the floor of the garage. And then, try to take a trip north. And then, place the shadfly on the couch in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just moved into a playroom. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You shudder, but continue examining the couch. Looks like someone's already been here and taken everything off it, though.
There is a closed portal leading east. There is a closed door leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a controller.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>go north<|im_end|>put shadfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. And then, make an attempt to go to the north. Okay, and then, take a trip west. And then, pick up the book from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, recover the latchkey from the drawer inside the launderette. After that, insert the latchkey into the box in the launderette's lock to unlock it. After that, assure that the box within the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from drawer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to lift the type 8 keycard from the floor of the workshop. After taking the type 8 keycard, insert the type 8 keycard into the type 8 chest within the workshop's lock to unlock it. If you have unlocked the type 8 chest, ensure that the type 8 chest is open. Then, retrieve the Advent Calendar from the type 8 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You can see a locked standard looking type 8 chest in the room.
There is a closed passageway leading south. There is a closed portal leading west. You need an unblocked exit? You should try going north.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard<|im_end|>unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take Advent Calendar from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you succeed at that, take the key from the chest. Then, move north. With that done, look and see that the gateway is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
There is a closed hatch leading east. There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>lock gateway with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First stop, make an attempt to venture south. And then, take a trip east. Then, recover the keycard from the shelf inside the recreation zone. After that, lock the box with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, attempt to go to the west. With that over with, make an effort to take a trip north. After that, travel east. Following that, lift the vacuum from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the backup calendar from the safe inside the workshop. After that, attempt to travel north. After that, open the basket within the chamber. And then, you can deposit the backup calendar into the basket within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see an opened safe nearby. The safe contains a backup calendar.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take backup calendar from safe<|im_end|>go north<|im_end|>open basket<|im_end|>insert backup calendar into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, go south. And then, try to go to the west. Then, recover the loaf of bread from the bookshelf inside the bedroom. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. Next, lift the loaf of bread from the floor of the bar. With the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Then, recover the book from the box. And then, attempt to move south. Then, deposit the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from box<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. Once you get through with that, head north. And then, make an effort to go to the west. And then, retrieve the top hat from the shelf within the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
There is an open hatch leading west. There is an unblocked exit to the east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to travel west. Once you succeed at that, attempt to go to the north. Okay, and then, recover the sandwich from the cabinet. If you can get your hands on the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, open the chest. Then, take the keycard from the chest. And then, insert the keycard into the safe within the playroom's lock to unlock it. Then, make absolutely sure that the safe within the playroom is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the playroom.
You make out a locked safe. Hey, want to see a chest? Look over there, a chest.
There is a closed gateway leading east. There is a closed door leading north. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. Then, move south. And then, move east. With that over with, pick up the fly larva from the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is a closed portal leading east. There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take fly larva from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. Then, try to head south. With that over with, make an effort to go to the east. Okay, and then, recover the vacuum from the bench within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to go east. Next, recover the non-euclidean keycard from the plate. And then, make an effort to head west. After that, make sure that the non-euclidean hatch is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
There is a closed hatch leading south. There is a closed non-euclidean hatch leading west. You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean keycard from plate<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the banana from the table in the workshop. After that, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a table. The table is normal. On the table you make out a banana.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take banana from table<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move north. That done, attempt to go west. After that, pick-up the lampshade from the floor of the garage. And then, put the lampshade on the counter within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take lampshade<|im_end|>put lampshade on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to venture south. Okay, and then, go to the west. With that done, attempt to travel south. Next, retrieve the frisbee from the toolbox within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. Then, take the cuboid latchkey from the stand inside the office. With the cuboid latchkey, attempt to head west. And then, unlock the cuboid chest inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're not going to believe this, but you've just entered a vault.
You can make out a locked cuboid chest.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey from stand<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. After that, travel south. Then, go east. Next, pick up the worm from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty normal here. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take a trip south. With that over with, attempt to venture east. And then, pick-up the bowl from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You start to take note of what's in the room.
There is a closed passageway leading south. There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the hatch is unlocked with the passkey. After that, make sure that the hatch in the steam room is opened. Then, go to the south. With that done, pick up the fly larva from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is a closed hatch leading south. You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock hatch with passkey<|im_end|>open hatch<|im_end|>go south<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the hatch is unlocked. After that, ensure that the hatch inside the study is open. Then, go to the east. And then, pick up the lamp from the bench in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
There is a closed hatch leading east. There is a closed gateway leading north. There is a closed door leading south.
You are carrying: a latchkey.

your action:

Response: unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>take lamp from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the chest within the parlor. After that, make it so that the chest in the parlor is opened. After that, pick up the non-euclidean key from the chest inside the parlor. Then, doublecheck that the non-euclidean gateway in the parlor is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You scan the room for a chest, and you find a chest.
There is a closed passageway leading east. There is a closed door leading north. There is a closed non-euclidean gateway leading west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean gateway with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to travel west. And then, make an effort to move south. And then, retrieve the fresh laundry scented keycard from the chest. If you can get your hands on the fresh laundry scented keycard, make absolutely sure that the fresh laundry scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take fresh laundry scented keycard from chest<|im_end|>lock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move west. If you can finish that, pick up the cauliflower from the floor of the launderette. And then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go north. That done, head east. And then, retrieve the spherical keycard from the floor of the bedchamber. After taking the spherical keycard, check that the spherical box within the bedchamber is unlocked with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
There is an unguarded exit to the north.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to take a trip west. And then, go north. Then, attempt to head east. After that, lift the butterfly from the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gateway leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, go east. Then, retrieve the keycard from the portmanteau. And then, move west. If you can do that, look and see that the safe in the bedroom is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
Look over there! a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from portmanteau<|im_end|>go west<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. That done, take the legume from the dresser. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
There is an unguarded exit to the north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take legume from dresser<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the type 6 hatch is unlocked. After that, open the type 6 hatch in the workshop. After that, make an attempt to venture east. And then, close the type 6 hatch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
There is a closed type 6 hatch leading east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 6 passkey.

your action:

Response: unlock type 6 hatch with type 6 passkey<|im_end|>open type 6 hatch<|im_end|>go east<|im_end|>close type 6 hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to go to the north. Following that, go to the east. That done, go south. After that, recover the spoon from the chair inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're not going to believe this, but you've just entered a steam room. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take spoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the keycard from the mantle. And then, check that the safe is unlocked with the keycard. Then, ensure that the safe inside the lounge is open. After that, take the butterfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe. You can see a mantle. The mantle is ordinary. On the mantle you make out a keycard.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go south. Once you finish that, recover the burger from the case. And then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take burger from case<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the south. After that, recover the insect from the counter. After that, travel west. And then, ditch the insect on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
There is an unblocked exit to the south. You need an unguarded exit? You should try going west.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>take insect from counter<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go north. After that, pick up the stapler from the display. After that, make an attempt to go east. Okay, and then, sit the stapler on the pan in the cookery. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open hatch leading east. There is an unguarded exit to the north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from display<|im_end|>go east<|im_end|>put stapler on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the type 1 passageway. After that, open the type 1 passageway inside the study. Then, travel west. With that accomplished, make it so that the basket within the shower is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a closed gateway leading south. There is a closed type 1 passageway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 passageway with type 1 latchkey<|im_end|>open type 1 passageway<|im_end|>go west<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the vanilla scented portal in the studio with the vanilla scented keycard. And then, open the vanilla scented portal. Then, head north. Once you get through with that, open the dresser. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
There is a closed vanilla scented portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented portal with vanilla scented keycard<|im_end|>open vanilla scented portal<|im_end|>go north<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the dvd from the mantelpiece inside the parlor. After that, go east. And then, make an attempt to move north. And then, put the dvd into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
What's that over there? It looks like it's a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a dvd. Wow! Just like in the movies!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take dvd from mantelpiece<|im_end|>go east<|im_end|>go north<|im_end|>insert dvd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, travel south. Then, head west. Once you get around to doing that, look and see that the cabinet inside the bathroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You see a fridge. You check the price tag glued to the fridge. 85 bucks? What a deal! You'll have to ask where they got this! Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. And then, make an effort to take a trip east. And then, take the Quote of the Day Calendar from the mantle. And then, insert the Quote of the Day Calendar into the toolbox within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the washroom.
You need an unguarded exit? You should try going north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>insert Quote of the Day Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go south. Then, attempt to go east. After that, lift the keycard from the floor of the bar. After getting the keycard, check that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. If you can get around to doing that, try to go to the west. That done, go south. After that, retrieve the Cat Calendar from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go south<|im_end|>take Cat Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could travel east. Next, pick-up the latchkey from the floor of the vault. And then, unlock the box with the latchkey. Having unlocked the box, open the box inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Next, venture west. With that done, take a trip south. Then, recover the frisbee from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move north. With that done, take the shoe from the workbench. Then, make an effort to travel east. After that, you can insert the shoe into the safe inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shoe from workbench<|im_end|>go east<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the suitcase. Then, take the nest of earwigs from the suitcase. And then, make an effort to venture east. Then, sit the nest of earwigs on the stand within the attic. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed typical looking suitcase is here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take nest of earwigs from suitcase<|im_end|>go east<|im_end|>put nest of earwigs on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, unlock the locker with the key. And then, open the locker in the canteen. And then, retrieve the Microsoft keycard from the locker. And then, insert the Microsoft keycard into the Microsoft safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a locked Microsoft safe in the room. You see a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed passageway leading north. There is a closed door leading west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take Microsoft keycard from locker<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the key from the floor of the cookhouse. If you have picked up the key, unlock the locker. Then, ensure that the locker is open. After opening the locker, recover the whisk from the locker in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a locked usual looking locker nearby.
There is a closed passageway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular locker. And then, ensure that the rectangular locker in the sauna is open. Then, take the broom from the rectangular locker. Then, sit the broom on the table within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a rectangular locker. What's that over there? It looks like it's a table. The table is normal. But oh no! there's nothing on this piece of garbage. You make a mental note to not get your hopes up the next time you see a table in a room.
There is a closed hatch leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go north. And then, go west. Next, recover the worm from the suitcase in the closet. After that, ditch the worm on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>go west<|im_end|>take worm from suitcase<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. Then, take a trip east. If you can succeed at that, attempt to venture north. With that accomplished, pick up the bug from the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. Then, make an effort to go to the west. And then, recover the mop from the board inside the launderette. Then, deposit the mop on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
You need an unblocked exit? You should try going south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take mop from board<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the gateway is ajar. Then, make an effort to head east. With that over with, ensure that the suitcase inside the bedchamber is open. And then, retrieve the tv from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
There is a closed gateway leading east. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go east<|im_end|>open suitcase<|im_end|>take tv from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could go to the south. With that done, go to the west. Then, take the coffee cup from the rack inside the scullery. And then, place the coffee cup on the table in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take coffee cup from rack<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to travel south. Once you manage that, head east. And then, move south. If you can get through with that, open the trunk in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
There is an open hatch leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the rectangular chest with the rectangular passkey. Then, doublecheck that the rectangular chest in the cellar is open. After that, pick up the stick of butter from the rectangular chest. After picking up the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take stick of butter from rectangular chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an attempt to head north. Once you do that, make an effort to take a trip east. And then, go to the south. That done, make absolutely sure that the cabinet inside the laundromat is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bar.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be a great idea if you could move west. And then, make an effort to venture north. And then, attempt to move east. Next, retrieve the shoe from the coffer inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. Then, try to go to the west. Okay, and then, take the towel from the drawer in the sauna. And then, ditch the towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage. You begin to take stock of what's here.
You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take towel from drawer<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go west. If you can succeed at that, take a trip south. With that over with, attempt to venture east. And then, make it so that the hatch is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You see a display.
There is a closed hatch leading south. There is an open gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a disk.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to go to the east. With that accomplished, look and see that the drawer is open. Then, take the mop from the drawer. Then, place the mop on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take mop from drawer<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel east. And then, move south. Then, recover the vanilla scented passkey from the floor of the restroom. After you have taken the vanilla scented passkey, make absolutely sure that the vanilla scented locker inside the restroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go east<|im_end|>go south<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, venture south. With that done, travel east. With that over with, recover the spork from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
This bedchamber you have just entered is definitely usual.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel east. That done, try to head north. And then, lift the laptop from the floor of the bedroom. And then, put the laptop on the mantle within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a glove.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. That done, retrieve the latchkey from the mantelpiece. Then, go west. And then, unlock the hatch with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen. Let's see what's in here.
There is a closed hatch leading south. There is an open passageway leading west. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantelpiece<|im_end|>go west<|im_end|>unlock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make an attempt to take a trip east. And then, recover the spork from the saucepan. After that, make an attempt to travel west. With that accomplished, put the spork on the stand within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You see a stand. The stand is ordinary. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed passageway leading north. You need an unblocked exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork from saucepan<|im_end|>go west<|im_end|>put spork on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the sock from the counter within the spare room. And then, make an attempt to take a trip south. After that, attempt to go south. Following that, put the sock on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a typical kind of place. That is to say, you're in a spare room.
You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a sock.
You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>go south<|im_end|>go south<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the type X latchkey from the dresser in the bathroom. After picking up the type X latchkey, look and see that the type X chest in the bathroom is unlocked. Then, ensure that the type X chest inside the bathroom is open. Then, recover the sponge from the type X chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You see a type X chest. You make out a dresser. The dresser contains a type X latchkey.
There is a closed door leading south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type X latchkey from dresser<|im_end|>unlock type X chest with type X latchkey<|im_end|>open type X chest<|im_end|>take sponge from type X chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the locker is wide open. After that, take the key from the locker in the bedchamber. After that, venture east. With that done, check that the chest in the playroom is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a closed locker, which looks ordinary, right there by you.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, pick up the keycard from the mantelpiece. And then, insert the keycard into the safe in the bedchamber's lock to unlock it. After that, make sure that the safe in the bedchamber is ajar. Then, you can put the insect into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You scan the room for a mantelpiece, and you find a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? On the mantelpiece you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to take a trip north. After that, try to go to the east. Then, retrieve the key from the floor of the bar. If you have taken the key, unlock the portal. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock portal with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to travel east. And then, head south. If you can accomplish that, go to the south. And then, retrieve the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. And then, go east. And then, make absolutely sure that the locker in the kitchenette is ajar. Then, recover the butterfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to head west. Then, take a trip south. After that, attempt to venture east. Then, recover the Quote of the Day Calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented chest is open. Then, recover the fresh laundry scented key from the fresh laundry scented chest. If you can get your hands on the fresh laundry scented key, close the fresh laundry scented chest inside the garage. Then, make absolutely sure that the fresh laundry scented chest within the garage is locked with the fresh laundry scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You can make out a closed fresh laundry scented chest right there by you.
There is a closed hatch leading north. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open fresh laundry scented chest<|im_end|>take fresh laundry scented key from fresh laundry scented chest<|im_end|>close fresh laundry scented chest<|im_end|>lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the latchkey from the box within the chamber. Then, make an effort to take a trip south. Okay, and then, make an attempt to move east. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a box. Now that's what I call TextWorld! The box contains a latchkey.
There is an open door leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>go south<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to head east. And then, go to the north. And then, take a trip west. Then, pick up the fly larva from the portmanteau within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. You start to take note of what's in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take fly larva from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Then, take a trip east. And then, recover the cucumber from the freezer inside the scullery. After that, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take cucumber from freezer<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go west. Okay, and then, make an attempt to head north. Then, take the type 3 keycard from the trunk within the steam room. After that, unlock the type 3 safe inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take type 3 keycard from trunk<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to move south. Then, go east. With that accomplished, retrieve the lavender scented latchkey from the stand inside the pantry. And then, assure that the lavender scented safe in the pantry is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty normal here.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take lavender scented latchkey from stand<|im_end|>unlock lavender scented safe with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could unlock the spherical gateway. And then, ensure that the spherical gateway is open. After that, head east. And then, drop the worm on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is a closed spherical gateway leading east. There is a closed hatch leading north.
You are carrying: a spherical keycard and a worm.

your action:

Response: unlock spherical gateway with spherical keycard<|im_end|>open spherical gateway<|im_end|>go east<|im_end|>drop worm<|im_end|>