Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the type 5 portal is unlocked with the type 5 passkey. And then, ensure that the type 5 portal is open. After you have opened the type 5 portal, try to go to the south. That done, place the spoon on the table inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty ordinary here.
There is a closed door leading north. There is a closed type 5 portal leading south.
You are carrying: a type 5 passkey and a spoon.

your action:

Response: unlock type 5 portal with type 5 passkey<|im_end|>open type 5 portal<|im_end|>go south<|im_end|>put spoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the type A chest is unlocked. And then, open the type A chest within the pantry. And then, retrieve the cookie from the type A chest within the pantry. Then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked type A chest.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type A passkey.

your action:

Response: unlock type A chest with type A passkey<|im_end|>open type A chest<|im_end|>take cookie from type A chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the passkey from the floor of the shower. If you can get your hands on the passkey, venture south. And then, go east. Then, insert the passkey into the box in the laundry place's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a bug.

your action:

Response: take passkey<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, go to the west. And then, open the gate. Then, make an effort to go north. And then, pick up the poem from the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>open gate<|im_end|>go north<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move east. After that, attempt to go north. After that, pick up the dvd from the bed. And then, place the dvd on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take dvd from bed<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture south. Then, try to go west. And then, recover the worm from the shelf within the lounge. Then, put the worm on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take worm from shelf<|im_end|>put worm on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could make an effort to head west. After that, recover the hat from the shelf. If you can get your hands on the hat, make an attempt to take a trip east. Then, you can place the hat into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You see a gleam over in a corner, where you can see a trunk. The trunk is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>insert hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, go to the west. And then, pick-up the latchkey from the floor of the garage. And then, make an attempt to head south. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the latchkey from the floor of the cubicle. Then, make an effort to go east. Then, make it so that the safe is unlocked. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the type 7 latchkey from the saucepan in the canteen. If you can get your hands on the type 7 latchkey, make an attempt to go west. Okay, and then, make it so that the type 7 gate within the basement is unlocked. And then, open the type 7 gate within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a saucepan. On the saucepan you make out a type 7 latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 7 latchkey from saucepan<|im_end|>go west<|im_end|>unlock type 7 gate with type 7 latchkey<|im_end|>open type 7 gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the gate is unlocked. After you have unlocked the gate, doublecheck that the gate within the scullery is ajar. And then, make an effort to venture west. And then, rest the ladle on the bench inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. Okay, just remember what you're here to do, and everything will go great.
There is a closed passageway leading south. There is a closed gate leading west.
You are carrying: a passkey and a ladle.

your action:

Response: unlock gate with passkey<|im_end|>open gate<|im_end|>go west<|im_end|>put ladle on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. After that, pick up the Quote of the Day Calendar from the floor of the study. After that, make an attempt to travel west. And then, toss the Quote of the Day Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is a closed passageway leading west. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, go to the north. After that, attempt to take a trip east. Then, recover the coconut from the workbench within the spare room. After getting the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take coconut from workbench<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the TextWorld style locker. And then, make absolutely sure that the TextWorld style locker in the sauna is open. Then, retrieve the passkey from the TextWorld style locker. And then, Insert the passkey into the gate to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You can see a locked TextWorld style locker.
There is a closed gate leading east. There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take passkey from TextWorld style locker<|im_end|>lock gate with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go east. If you can get through with that, try to go south. After that, pick-up the soap dispenser from the floor of the washroom. And then, deposit the soap dispenser into the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take soap dispenser<|im_end|>insert soap dispenser into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the gateway within the scullery is open. Then, make an attempt to go west. And then, make an attempt to go to the south. And then, make it so that the dresser is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the east. And then, ensure that the toolbox is open. Then, pick up the passkey from the toolbox within the study. And then, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, open the case. After pulling open the case, take the passkey from the case. After that, check that the chest inside the steam room is unlocked with the passkey. After you have unlocked the chest, open the chest within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a chest. You can see a case.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move east. After that, make an effort to go to the south. Then, attempt to travel west. Then, retrieve the nest of ticks from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere.
There is a closed gate leading south. There is an unguarded exit to the east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel north. That done, make an effort to go east. And then, ensure that the drawer is open. After that, retrieve the broom from the drawer within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is an open hatch leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. After that, make an attempt to take a trip south. With that accomplished, move east. With that over with, doublecheck that the gateway within the salon is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a dresser. Wow, isn't TextWorld just the best?
There is an open gateway leading south. You need an unguarded exit? You should try going east. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close gateway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, venture north. And then, open the door within the laundromat. And then, go west. Once you accomplish that, make sure that the door is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open door<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture west. With that over with, doublecheck that the door inside the laundry place is wide open. After that, go south. With that accomplished, assure that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>open door<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. After that, move east. Next, retrieve the sandwich from the bench. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south.
You are carrying: a potato.

your action:

Response: go south<|im_end|>go east<|im_end|>take sandwich from bench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, go to the west. Then, head south. If you can succeed at that, open the trunk within the attic. After that, take the shadfly from the trunk inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to show up in an ordinary one.
There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>open trunk<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the American keycard from the rack. And then, attempt to head north. And then, insert the American keycard into the American chest's lock to unlock it. And then, make sure that the American chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a rack. The rack is normal. On the rack you can see an American keycard.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American keycard from rack<|im_end|>go north<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Next, travel east. Then, attempt to travel north. And then, retrieve the napkin from the case. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a pencil.

your action:

Response: go north<|im_end|>go east<|im_end|>go north<|im_end|>take napkin from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, unlock the passageway. After unlocking the passageway, assure that the passageway is wide open. After that, make an attempt to venture south. Okay, and then, take the controller from the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
There is a closed hatch leading north. There is a closed passageway leading south.
You are carrying: a latchkey.

your action:

Response: unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take controller from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, head south. Then, make an effort to head west. And then, pick up the shadfly from the floor of the basement. And then, rest the shadfly on the counter within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Let's see what's in here.
You can see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed door leading north. There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take shadfly<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to move south. And then, pick up the whisk from the freezer in the canteen. If you can get your hands on the whisk, move north. With that accomplished, rest the whisk on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at that sign! What does it say? It says Welcome to the basement? Well that's cool.
You can make out a shelf. The shelf is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from freezer<|im_end|>go north<|im_end|>put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head east. And then, make an effort to venture south. Then, make an effort to head west. And then, pick up the napkin from the freezer. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You begin looking for stuff.
There is an open gate leading north. There is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take napkin from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the shelf in the studio. After that, move east. Then, unlock the chest in the bedchamber. After that, ensure that the chest in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You scan the room for a shelf, and you find a shelf. On the shelf you make out a key.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, take a trip north. And then, try to travel east. And then, make an effort to move south. After that, open the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. And then, make an effort to go to the north. Then, make an attempt to go east. And then, make sure that the toolbox in the attic is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an open gateway leading north. There is an unguarded exit to the east. There is an unguarded exit to the south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could retrieve the cookie from the trunk. If you can get your hands on the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place. The room is well lit.
You see an opened trunk. The trunk contains a cookie. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take cookie from trunk<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head west. Once you get around to doing that, take the golf club from the safe in the pantry. After taking the golf club, take a trip east. Once you do that, ditch the golf club on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have sauntered into, you had to walk into a typical one.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take golf club from safe<|im_end|>go east<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. After that, go south. If you can get around to doing that, pick up the latchkey from the plate. After that, make sure that the locker within the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
There is an open gateway leading west. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take latchkey from plate<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the drawer is ajar. If you have pulled open the drawer, retrieve the spherical keycard from the drawer in the sauna. After getting the spherical keycard, take a trip east. Okay, and then, check that the spherical safe inside the workshop is unlocked with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a normal kind of place. That is to say, you're in a sauna. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take spherical keycard from drawer<|im_end|>go east<|im_end|>unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go east. If you can succeed at that, head south. With that accomplished, retrieve the keycard from the coffer. Then, Put the keycard into the safe within the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to venture west. Once you get around to doing that, try to head south. After that, attempt to move east. If you can accomplish that, take the top hat from the suitcase within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take top hat from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be fantastic if you could go to the west. With that over with, make an effort to take a trip south. And then, make an effort to head east. Then, pick up the glass from the platter in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchen.
There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take glass from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be great if you could ensure that the locker in the lounge is open. And then, pick up the spherical passkey from the locker. After that, check that the spherical box is unlocked with the spherical passkey. Then, ensure that the spherical box in the lounge is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the lounge.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. There's something strange about this being here, but you can't put your finger on it. You can see a closed locker.
There is a closed gateway leading south. There is a closed door leading west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take spherical passkey from locker<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the portal in the shower is unlocked with the key. Then, open the portal inside the shower. After that, go to the north. And then, pick up the mat from the box inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
There is a closed door leading east. There is a closed portal leading north.
You are carrying: a key.

your action:

Response: unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take mat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take a trip west. And then, take the broom from the board within the sauna. Then, travel east. Following that, sit the broom on the table inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a table, and you find a table. The table is normal. But there isn't a thing on it.
There is a closed hatch leading north. You need an unblocked exit? You should try going east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the south. With that accomplished, pick up the broom from the floor of the shower. After that, go south. Then, ditch the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the non-euclidean door is unlocked with the non-euclidean latchkey. And then, open the non-euclidean door. And then, head west. After that, take the Comic Strip Calendar from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is a closed door leading north. There is a closed non-euclidean door leading west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean door with non-euclidean latchkey<|im_end|>open non-euclidean door<|im_end|>go west<|im_end|>take Comic Strip Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, travel east. And then, take a trip south. With that done, pick up the tv from the box in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take tv from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the paper towel from the floor of the steam room. Then, make an attempt to venture east. Then, make an effort to go south. Next, put the paper towel on the board inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
There is an unblocked exit to the east. There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>go east<|im_end|>go south<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to go north. And then, attempt to travel east. Then, recover the stapler from the toolbox in the study. Then, you can place the stapler inside the box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. The room is well lit.
You need an unguarded exit? You should try going east. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take stapler from toolbox<|im_end|>insert stapler into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make it so that the cabinet is opened. And then, take the teaspoon from the cabinet within the kitchen. Then, attempt to travel east. Next, insert the teaspoon inside the crate in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You start to take note of what's in the room.
What's that over there? It looks like it's a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>go east<|im_end|>insert teaspoon into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, make an attempt to take a trip north. With that done, go east. With that over with, recover the tablet from the floor of the chamber. Then, sit the tablet on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take tablet<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make absolutely sure that the gateway is unlocked. And then, open the gateway. Then, go west. And then, ensure that the dresser is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am obligated to announce that you are now in the cookery. You can barely contain your excitement.
There is a closed portal leading north. There is a closed gateway leading west.
You are carrying: a passkey.

your action:

Response: unlock gateway with passkey<|im_end|>open gateway<|im_end|>go west<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. After that, retrieve the type 6 key from the suitcase in the parlor. With the type 6 key, make an attempt to travel east. If you can get around to doing that, make sure that the type 6 safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery.
You can see a type 6 safe. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 6 key from suitcase<|im_end|>go east<|im_end|>lock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to take a trip west. With that over with, attempt to travel north. That done, try to move east. Then, retrieve the fork from the fridge in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. And then, go to the north. With that accomplished, retrieve the passkey from the refrigerator. After that, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Let's see what's in here.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey from refrigerator<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. After that, go to the south. If you can succeed at that, go to the west. Next, retrieve the pen from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take pen from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture east. That done, pick up the hat from the stand. After that, try to head west. If you can succeed at that, place the hat inside the coffer inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the bedchamber.
You make out a coffer. The coffer is empty, what a horrible day!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat from stand<|im_end|>go west<|im_end|>insert hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be a great idea if you could retrieve the peanut from the fridge. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
You make out an opened fridge. The fridge contains a peanut. You wonder idly who left that here.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take peanut from fridge<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, try to go to the south. After that, venture west. If you can manage that, unlock the cuboid safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You see a desk. You see a cuboid keycard on the desk.
You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>go south<|im_end|>go west<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. With that done, attempt to venture east. Then, lift the passkey from the floor of the parlor. And then, lock the hatch in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>go east<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to go to the south. Once you succeed at that, move east. And then, retrieve the keycard from the rack. And then, unlock the locker with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could venture north. Okay, and then, go to the east. And then, go to the south. And then, pick up the teacup from the cabinet inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid gate within the launderette is unlocked with the cuboid key. And then, assure that the cuboid gate inside the launderette is open. After opening the cuboid gate, try to go to the north. And then, recover the broom from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed gateway leading east. There is a closed cuboid gate leading north. There is a closed hatch leading south.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid gate with cuboid key<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the gateway within the bedroom. And then, take a trip south. That done, take a trip east. And then, close the toolbox within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading south. There is an open gate leading north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the TextWorld limited edition passkey from the floor of the office. Then, attempt to travel east. With that done, close the TextWorld limited edition locker in the scullery. Then, Insert the TextWorld limited edition passkey into the TextWorld limited edition locker in the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey<|im_end|>go east<|im_end|>close TextWorld limited edition locker<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the gateway within the attic is open. After that, attempt to travel west. Following that, take the butterfly from the mantle. Once you have got the butterfly, toss the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
There is a closed gateway leading west. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go west<|im_end|>take butterfly from mantle<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move west. Next, travel south. And then, make an effort to take a trip east. Next, lift the spoon from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
There is a closed door leading south. There is an open passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take the nest of bugs from the stand. And then, attempt to go north. And then, go to the east. Next, drop the nest of bugs on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can see a stand. The stand is usual. On the stand you see a nest of bugs. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: take nest of bugs from stand<|im_end|>go north<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the west. And then, try to go to the north. If you can get around to doing that, retrieve the sandwich from the counter. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to move north. With that done, recover the peanut from the floor of the washroom. With the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture north. Following that, venture east. Once you finish that, go south. Okay, and then, pick up the sponge from the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unguarded exit? You should try going east. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, travel south. Then, head west. Following that, make an effort to head north. That done, recover the spoon from the board inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a trunk! The trunk is empty, what a horrible day!
There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take spoon from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Henderson's key from the counter. And then, assure that the Henderson's locker in the cookery is unlocked. And then, ensure that the Henderson's locker is open. And then, take the butterfly from the Henderson's locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a locked Henderson's locker. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you see a Henderson's key. It doesn't get more TextWorld than this!
There is a closed gate leading west. There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's key from counter<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take butterfly from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the non-euclidean locker with the non-euclidean key. After that, make absolutely sure that the non-euclidean locker inside the pantry is wide open. After opening the non-euclidean locker, pick up the golf club from the non-euclidean locker. And then, put the golf club on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
Look over there! a non-euclidean locker. As if things weren't amazing enough already, you can even see a rack. The rack is usual. The rack appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is a closed passageway leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take golf club from non-euclidean locker<|im_end|>put golf club on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head south. Next, make an effort to move west. After that, venture north. Next, close the suitcase in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it standard? You better believe it is.
There is a closed gateway leading west. There is an open hatch leading north. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. After that, head north. And then, close the locker. Once you have shut the locker, look and see the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and an insect.

your action:

Response: go west<|im_end|>go north<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to venture south. Following that, take the latchkey from the counter. After that, make an attempt to head west. And then, make it so that the door is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>go west<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the gateway in the recreation zone is open. Then, travel north. After that, recover the cookie from the floor of the kitchen. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You can barely contain your excitement.
There is a closed gateway leading north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a binder.

your action:

Response: open gateway<|im_end|>go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, move west. Then, retrieve the American limited edition latchkey from the floor of the shower. Then, make an effort to head south. Then, assure that the American limited edition safe is unlocked with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take American limited edition latchkey<|im_end|>go south<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be good if you could attempt to travel north. And then, venture east. And then, attempt to move south. And then, recover the teacup from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take teacup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be a great idea if you could insert the TextWorld latchkey into the TextWorld passageway within the playroom's lock to unlock it. And then, ensure that the TextWorld passageway is open. After pulling open the TextWorld passageway, head south. Following that, pick up the stapler from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
There is a closed hatch leading north. There is a closed TextWorld passageway leading south.
You are carrying: a TextWorld latchkey.

your action:

Response: unlock TextWorld passageway with TextWorld latchkey<|im_end|>open TextWorld passageway<|im_end|>go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Following that, move east. Next, make an effort to take a trip south. And then, retrieve the sock from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You start to take note of what's in the room.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take sock from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the north. And then, venture east. Next, retrieve the Henderson's latchkey from the fridge within the cookery. And then, check that the Henderson's box in the cookery is unlocked with the Henderson's latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Henderson's latchkey from fridge<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the refrigerator in the kitchen. After pulling open the refrigerator, recover the teacup from the refrigerator. Then, attempt to head east. And then, put the teacup into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just stumbled into a kitchen. You can barely contain your excitement.
You see a closed refrigerator.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take teacup from refrigerator<|im_end|>go east<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to go west. With that accomplished, pick-up the loaf of bread from the floor of the office. After getting the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go south. After that, ensure that the hatch is open. And then, head south. Then, take the shadfly from the stand inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open hatch<|im_end|>go south<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could move north. With that over with, go to the west. Then, recover the iron from the cabinet. After that, drop the iron on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This kitchen you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take iron from cabinet<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. With that over with, attempt to venture south. And then, attempt to venture east. And then, look and see that the trunk is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is a closed door leading north. You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying: a blanket.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. With that accomplished, head east. And then, make an attempt to venture south. Then, pick up the fly larva from the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic.
You see a shelf. The shelf appears to be empty.
You need an unblocked exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take fly larva from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an attempt to take a trip east. And then, go south. Following that, go to the west. And then, take the mug from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in a place we're calling a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take mug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. Once you get through with that, pick-up the key from the floor of the laundry place. And then, make absolutely sure that the gate is unlocked with the key. After that, ensure that the gate in the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
There is an open hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, go north. After that, take a trip west. Next, close the cabinet in the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel south. After that, try to venture south. With that done, try to move west. Then, pick-up the bowl from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the cellar. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, venture south. After that, attempt to travel west. After that, ensure that the hatch within the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an usual kind of place. That is to say, you're in an attic. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open hatch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the Quote of the Day Calendar from the floor of the study. And then, attempt to take a trip east. After that, look and see that the suitcase in the lounge is ajar. After that, you can place the Quote of the Day Calendar inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the east. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying: a chocolate bar.

your action:

Response: take Quote of the Day Calendar<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to go to the east. And then, head south. Then, go to the south. Then, open the cabinet in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty ordinary here. You begin to take stock of what's here.
There is a closed gateway leading south. There is an open passageway leading east.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to take a trip south. And then, try to go to the west. After that, move north. And then, ensure that the trunk is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You need an unblocked exit? You should try going north. There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. And then, head west. Next, ensure that the spherical box is open. After that, recover the fly larva from the spherical box in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>go west<|im_end|>open spherical box<|im_end|>take fly larva from spherical box<|im_end|>