Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could open the refrigerator. After that, pick up the spork from the refrigerator. After that, go north. Then, you can deposit the spork inside the box in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
Look over there! a refrigerator.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take spork from refrigerator<|im_end|>go north<|im_end|>insert spork into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel north. And then, pick up the passkey from the floor of the closet. After stealing the passkey, look and see that the safe within the closet is unlocked. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the type 4 safe inside the spare room is unlocked with the type 4 latchkey. After that, open the type 4 safe in the spare room. And then, recover the key from the type 4 safe within the spare room. After that, Insert the key into the door within the spare room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You begin to take stock of what's in the room.
You see a locked usual looking type 4 safe in the corner.
There is a closed door leading north. There is a closed hatch leading south. There is a closed passageway leading west.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 safe with type 4 latchkey<|im_end|>open type 4 safe<|im_end|>take key from type 4 safe<|im_end|>lock door with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the type 4 key into the type 4 safe within the canteen's lock to unlock it. Once you have unlocked the type 4 safe, ensure that the type 4 safe within the canteen is open. And then, recover the fondue from the type 4 safe within the canteen. With the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a type 4 safe.
There is a closed door leading east. There is a closed portal leading north. There is a closed hatch leading west.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>take fondue from type 4 safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to go east. After that, go to the south. Following that, venture west. Then, pick up the laptop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
There is an open hatch leading south. You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to move west. Then, recover the key from the box within the steam room. After that, take a trip east. With that done, make absolutely sure that the safe within the basement is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a safe.
There is a closed hatch leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, go south. And then, venture west. And then, pick-up the passkey from the floor of the studio. Then, doublecheck that the hatch inside the studio is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey<|im_end|>lock hatch with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First stop, make an attempt to head south. That done, retrieve the keycard from the shelf. After picking up the keycard, go to the north. And then, make sure the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette.
You rest your hand against a wall, but you miss the wall and fall onto a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a closed passageway leading east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>go north<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, head west. Once you accomplish that, recover the stick of butter from the chest in the bedroom. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
There is a closed gateway leading north. There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a towel.

your action:

Response: go west<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to move north. Then, pick up the TextWorld limited edition keycard from the floor of the chamber. And then, attempt to travel south. After that, unlock the TextWorld limited edition locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a locked TextWorld limited edition locker nearby.
There is a closed portal leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard<|im_end|>go south<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an effort to move west. After that, venture south. Then, make an attempt to head east. After that, pick up the butterfly from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
There is a closed passageway leading north. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel south. And then, make an attempt to venture east. Then, head north. After that, make sure that the door in the pantry is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could attempt to take a trip south. Then, go west. And then, pick up the latchkey from the floor of the office. After that, make it so that the hatch inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's in the room.
There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take latchkey<|im_end|>lock hatch with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the shoe from the toolbox in the vault. After that, go south. After that, make an effort to take a trip east. Then, place the shoe on the shelf within the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened toolbox. The toolbox contains a shoe.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take shoe from toolbox<|im_end|>go south<|im_end|>go east<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip south. Then, pick up the passkey from the bar. After that, go to the east. After that, unlock the locker in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one. The room is well lit.
There is an unblocked exit to the east. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bar<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Okay, and then, make an attempt to take a trip east. After that, attempt to travel north. After that, take the worm from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to head south. With that done, pick up the coconut from the floor of the bathroom. And then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is a closed hatch leading east. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make absolutely sure that the rectangular safe inside the shower is unlocked. And then, doublecheck that the rectangular safe is open. After that, pick up the passkey from the rectangular safe. Then, insert the passkey into the portal inside the shower's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You can see a locked rectangular safe close by.
There is a closed portal leading west. There is an unguarded exit to the east.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock portal with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, venture west. And then, retrieve the cashew from the cabinet within the steam room. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
Look out! It's a- oh, never mind, it's just a coffer.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from cabinet<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, go west. After that, go south. And then, go east. Then, make sure that the suitcase inside the studio is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be fantastic if you could try to go to the east. With that over with, travel south. And then, make an effort to venture west. After that, open the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a chair. Unfortunately, there isn't a thing on it. You can see a bookshelf. The bookshelf is normal. But the thing hasn't got anything on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the east. Then, make an attempt to head south. With that accomplished, move south. After that, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You need an unguarded exit? You should try going east. There is an unblocked exit to the south.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, travel north. Following that, go east. Once you get around to doing that, take a trip south. And then, retrieve the worm from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the trunk inside the studio. Then, insert the key into the locker's lock to unlock it. After that, assure that the locker inside the studio is open. If you have opened the locker, you can deposit the teacup into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a locker. You make out a trunk. The trunk contains a key.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, make an attempt to go south. Then, make an effort to travel west. And then, move north. Okay, and then, lift the worm from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You can see a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it.
There is a closed passageway leading north. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel south. And then, make an attempt to venture east. And then, attempt to move north. After that, retrieve the bowl from the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take bowl from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the shadfly from the chest in the bedroom. After getting the shadfly, head north. After that, go to the east. With that over with, you can insert the shadfly inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see an opened chest. The chest contains a shadfly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take shadfly from chest<|im_end|>go north<|im_end|>go east<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, ensure that the locker inside the shower is open. After that, retrieve the cuboid passkey from the locker within the shower. Then, Place the cuboid passkey into the cuboid safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid safe. You make out a locker.
There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the south. Then, go east. After that, retrieve the butterfly from the case within the canteen. Then, ditch the butterfly on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. Let's see what's in here.
There is a closed door leading north. You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take butterfly from case<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 2 keycard from the couch within the parlor. Then, unlock the type 2 locker with the type 2 keycard. After that, open the type 2 locker in the parlor. Then, recover the fly larva from the type 2 locker in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just stumbled into a parlor. You start to take note of what's in the room.
You can see a locked type 2 locker, which looks normal, nearby. Oh wow! Is that what I think it is? It is! It's a couch. You shudder, but continue examining the couch. You see a type 2 keycard on the couch.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 2 keycard from couch<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>open type 2 locker<|im_end|>take fly larva from type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could unlock the passageway in the steam room. If you have unlocked the passageway, ensure that the passageway is open. And then, head west. With that over with, lift the poem from the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one.
There is a closed door leading north. There is a closed passageway leading west.
You are carrying: a passkey.

your action:

Response: unlock passageway with passkey<|im_end|>open passageway<|im_end|>go west<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that over with, ensure that the passageway in the bedroom is open. Then, take a trip east. Following that, recover the fly larva from the counter. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go east<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. And then, open the dresser inside the parlor. After that, recover the controller from the dresser within the parlor. After that, insert the controller inside the suitcase inside the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one. You begin looking for stuff.
There is an open gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>open dresser<|im_end|>take controller from dresser<|im_end|>insert controller into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to head west. And then, try to venture south. Then, attempt to go east. And then, ensure that the refrigerator is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
There is an open passageway leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be a great idea if you could venture east. Then, ensure that the cabinet within the cookhouse is open. Then, retrieve the shadfly from the cabinet in the cookhouse. After taking the shadfly, deposit the shadfly on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take shadfly from cabinet<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go to the south. After that, open the box in the parlor. After pulling open the box, retrieve the cashew from the box inside the parlor. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the door inside the closet is wide open. Then, attempt to move south. And then, go east. And then, ensure that the trunk is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
There is a closed passageway leading east. There is a closed door leading south. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, make an effort to head west. Following that, recover the type Z keycard from the floor of the cookhouse. And then, unlock the type Z safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take type Z keycard<|im_end|>unlock type Z safe with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the east. Okay, and then, open the dresser within the washroom. And then, retrieve the type 6 latchkey from the dresser in the washroom. And then, lock the type 6 door in the washroom with the type 6 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a golf ball.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take type 6 latchkey from dresser<|im_end|>lock type 6 door with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture north. And then, retrieve the latchkey from the floor of the laundry place. With the latchkey, make an attempt to go east. After that, check that the box within the office is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You can barely contain your excitement.
There is an open hatch leading south. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick up the fresh laundry scented passkey from the display. After taking the fresh laundry scented passkey, make an effort to head south. Then, make an effort to go south. Then, doublecheck that the fresh laundry scented box inside the bar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a display. The display contains a fresh laundry scented passkey.
There is an open passageway leading east. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented passkey from display<|im_end|>go south<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to head east. And then, move north. And then, look and see that the door within the attic is closed. And then, Insert the keycard into the door in the attic to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
There is an unguarded exit to the east.
You are carrying: a keycard and a bug.

your action:

Response: go east<|im_end|>go north<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the Henderson's style chest in the kitchen. After unlocking the Henderson's style chest, open the Henderson's style chest. And then, take the cuboid keycard from the Henderson's style chest within the kitchen. Then, look and see that the cuboid hatch is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You start to take note of what's in the room.
You see a locked Henderson's style chest.
There is a closed cuboid hatch leading east. There is a closed passageway leading west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take cuboid keycard from Henderson's style chest<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to travel north. Following that, head east. And then, pick up the Canadian passkey from the table in the spare room. Then, Place the Canadian passkey into the Canadian chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take Canadian passkey from table<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your first objective is to go to the east. With that done, retrieve the dvd from the mantle inside the lounge. And then, go north. Then, deposit the dvd into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take dvd from mantle<|im_end|>go north<|im_end|>insert dvd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go south. Once you manage that, try to travel east. With that over with, take the laptop from the stand inside the bedroom. Then, rest the laptop on the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
There is an unblocked exit to the east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take laptop from stand<|im_end|>put laptop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, take the teacup from the saucepan. After that, go to the north. Once you succeed at that, ensure that the cabinet inside the attic is open. Then, put the teacup inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. You see a teacup on the saucepan. Wow! Just like in the movies!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take teacup from saucepan<|im_end|>go north<|im_end|>open cabinet<|im_end|>insert teacup into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to go to the east. After that, go to the north. After that, make an effort to venture west. Following that, pick up the nest of toads from the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. After that, attempt to move north. With that over with, recover the latchkey from the saucepan within the kitchen. Then, look and see that the locker inside the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just stumbled into a scullery.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take latchkey from saucepan<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, venture east. Following that, recover the folder from the case. If you can get your hands on the folder, make an effort to take a trip west. And then, put the folder into the box inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
There is an open passageway leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take folder from case<|im_end|>go west<|im_end|>insert folder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the desk in the studio. If you can get your hands on the latchkey, unlock the box within the studio. Then, ensure that the box in the studio is open. After that, retrieve the Cat Calendar from the box within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You can make out a locked box. You make out a desk. Wow, isn't TextWorld just the best? You see a latchkey on the desk.
There is a closed portal leading south. There is a closed gate leading west.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, assure that the safe within the closet is opened. And then, recover the frisbee from the safe. And then, head east. Then, ditch the frisbee on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a safe.
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take frisbee from safe<|im_end|>go east<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, make an effort to go to the east. And then, ensure that the trunk is open. Then, pick up the book from the trunk. After that, drop the book on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take book from trunk<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. After that, ensure that the passageway within the spare room is open. Once you have opened the passageway, attempt to head east. And then, close the passageway within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You can see a locked safe nearby.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>open passageway<|im_end|>go east<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, attempt to go to the south. Okay, and then, make an attempt to go to the south. And then, venture east. Following that, close the chest inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Okay, and then, try to go to the east. After that, go north. Then, open the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a shelf. The shelf is normal. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to travel east. And then, attempt to go to the north. Okay, and then, retrieve the teaspoon from the floor of the kitchenette. With the teaspoon, sit the teaspoon on the plate within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one. The room is well lit.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take teaspoon<|im_end|>put teaspoon on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel south. Next, move west. Then, recover the blanket from the chest in the playroom. After that, throw the blanket on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's great that you've just entered a bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take blanket from chest<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to head west. That done, go to the north. And then, travel east. If you can manage that, pick up the teaspoon from the cabinet in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
There is an unguarded exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. After that, make sure that the case is opened. After that, pick up the onion from the case. With the onion, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. The room is well lit.
There is a closed portal leading north. There is an open passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take onion from case<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Then, venture east. And then, pick up the iron from the floor of the restroom. And then, put the iron on the board within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take iron<|im_end|>put iron on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to attempt to go to the west. And then, go to the north. With that accomplished, recover the top hat from the floor of the cellar. If you can get your hands on the top hat, put the top hat on the rack within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take top hat<|im_end|>put top hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to head west. After that, take the passkey from the trunk in the study. After that, unlock the locker. And then, ensure that the locker inside the study is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty typical here.
There is an open gateway leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the nest of insects from the drawer. Then, attempt to go south. Then, try to travel east. That done, deposit the nest of insects on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer contains a nest of insects.
There is an exit to the east. Don't worry, it is unblocked. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take nest of insects from drawer<|im_end|>go south<|im_end|>go east<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture south. Then, take the paper towel from the bench. Having picked up the paper towel, venture west. Then, place the paper towel on the bed stand within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from bench<|im_end|>go west<|im_end|>put paper towel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make it so that the locker is unlocked. And then, open the locker within the sauna. After that, retrieve the passkey from the locker. Once you have taken the passkey, assure that the chest inside the sauna is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
You can see a chest. You see a locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, go to the west. Then, attempt to travel north. After that, recover the bug from the chest in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the steam room.
There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an effort to travel south. Then, attempt to venture east. And then, take a trip north. Then, ensure that the fridge is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a desk. The desk is usual. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make absolutely sure that the refrigerator is wide open. After that, take the key from the refrigerator inside the kitchen. And then, travel west. And then, lock the gate inside the shower with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
You make out a refrigerator!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>go west<|im_end|>lock gate with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go to the west. With that done, recover the type T passkey from the counter inside the shower. And then, attempt to head east. Then, doublecheck that the type T chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have shown up in, you had to come round a typical one. You start to take note of what's in the room.
You can make out a locked type T chest.
There is a closed portal leading south. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type T passkey from counter<|im_end|>go east<|im_end|>unlock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, try to go to the west. With that done, take the fly larva from the dresser. After that, make an effort to go east. Okay, and then, you can put the fly larva inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great normal vibes in this place, a wonderful normal atmosphere. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a display. What a letdown! The display is empty!
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from dresser<|im_end|>go east<|im_end|>insert fly larva into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, attempt to take a trip west. And then, go to the south. Next, try to go to the east. If you can accomplish that, retrieve the book from the bed inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is a closed portal leading south. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take book from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, unlock the type 8 chest with the type 8 keycard. After that, open the type 8 chest in the cellar. After that, pick up the Henderson's limited edition passkey from the type 8 chest. After taking the Henderson's limited edition passkey, assure that the Henderson's limited edition safe inside the cellar is unlocked with the Henderson's limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
This just in- You, in the cellar. You begin to take stock of what's in the room.
You make out a Henderson's limited edition safe. You see a type 8 chest.
There is a closed gate leading north. There is a closed door leading south. There is an unblocked exit to the west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition passkey from type 8 chest<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that accomplished, travel north. After that, move east. And then, retrieve the teaspoon from the freezer inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>take teaspoon from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go south. And then, take a trip east. And then, pick up the controller from the dresser. Then, ditch the controller on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take controller from dresser<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip west. And then, make an attempt to travel north. After that, try to take a trip east. Okay, and then, close the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is an unblocked exit to the north. You need an unblocked exit? You should try going west.
You are carrying: a lampshade.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. With that done, make an attempt to go east. If you can succeed at that, pick up the Canadian limited edition key from the floor of the study. Then, make absolutely sure that the Canadian limited edition locker is locked with the Canadian limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Canadian limited edition key<|im_end|>lock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the American limited edition chest within the office is unlocked. And then, look and see that the American limited edition chest is opened. And then, recover the pencil from the American limited edition chest. And then, deposit the pencil on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked American limited edition chest.
There is a closed hatch leading east. There is a closed door leading west.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take pencil from American limited edition chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go east. With that done, take a trip south. And then, recover the tv from the floor of the bar. And then, you can insert the tv inside the trunk within the bar. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take tv<|im_end|>insert tv into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, go west. And then, retrieve the sandwich from the floor of the washroom. If you can get your hands on the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to travel south. That done, head west. And then, close the type Q door within the kitchenette. After that, lock the type Q door within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a box. Hmmm... what else, what else?
There is an open gateway leading south. There is an open door leading west.
You are carrying: a type Q keycard.

your action:

Response: go south<|im_end|>go west<|im_end|>close type Q door<|im_end|>lock type Q door with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go west. Then, make an effort to venture south. After that, attempt to go to the east. Next, retrieve the synthesizer from the bookshelf within the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is a closed passageway leading north. There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to unlock the safe in the cubicle. After unlocking the safe, open the safe. And then, pick up the key from the safe. After that, make it so that the chest within the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a chest. You make out a safe.
There is a closed gateway leading north. There is a closed portal leading west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an effort to move south. After that, venture west. Next, recover the bug from the safe in the garage. If you can get your hands on the bug, place the bug on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take bug from safe<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Then, insert the passkey into the box's lock to unlock it. Then, open the box inside the launderette. Then, retrieve the mat from the box. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take mat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, head west. After that, lift the keycard from the floor of the canteen. After that, head north. Then, unlock the box in the cubicle with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head west. And then, try to venture south. Then, recover the binder from the armchair. After that, deposit the binder into the toolbox in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You need an unblocked exit? You should try going south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take binder from armchair<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could open the safe inside the chamber. After that, retrieve the worm from the safe. Then, make an attempt to go south. Then, you can deposit the worm into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a closed safe.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take worm from safe<|im_end|>go south<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture west. After that, recover the TextWorld style keycard from the table inside the sauna. And then, make an effort to go east. And then, unlock the TextWorld style chest within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a TextWorld style chest.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the south. Don't worry, it is unblocked. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld style keycard from table<|im_end|>go east<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, unlock the chest. And then, assure that the chest is wide open. And then, take the Canadian latchkey from the chest inside the sauna. After that, check that the Canadian locker within the sauna is unlocked with the Canadian latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian locker. You can see a locked chest, which looks usual, here.
There is a closed hatch leading east. There is a closed gateway leading west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to head north. Then, venture west. That done, make an effort to take a trip south. Then, pick up the butterfly from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place. The room is well lit.
You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pencil.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take butterfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to travel north. Following that, move east. That done, recover the Microsoft style key from the floor of the laundry place. After that, insert the Microsoft style key into the Microsoft style door's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an Advent Calendar.

your action:

Response: go north<|im_end|>go east<|im_end|>take Microsoft style key<|im_end|>unlock Microsoft style door with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to go to the east. And then, make an attempt to go to the south. With that done, move west. Once you finish that, look and see that the cabinet within the canteen is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. There is an unblocked exit to the west.
There is a garlic clove and a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. That done, move south. After that, make an attempt to travel east. Then, pick-up the mouse from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. Okay, just remember what you're here to do, and everything will go great.
There is a closed hatch leading north. There is a closed portal leading south. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to try to head east. Following that, make an attempt to venture north. That done, pick up the butterfly from the coffer inside the chamber. With the butterfly, place the butterfly on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take butterfly from coffer<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to go to the north. That done, attempt to go to the west. And then, pick up the key from the floor of the parlor. After stealing the key, assure that the chest is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You begin looking for stuff.
There is a closed passageway leading south. There is an unblocked exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, pick up the Canadian limited edition key from the cabinet in the workshop. If you can get your hands on the Canadian limited edition key, head west. With that accomplished, make absolutely sure that the Canadian limited edition door is unlocked. And then, assure that the Canadian limited edition door is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You can barely contain your excitement.
You see a cabinet. The cabinet contains a Canadian limited edition key.
There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: take Canadian limited edition key from cabinet<|im_end|>go west<|im_end|>unlock Canadian limited edition door with Canadian limited edition key<|im_end|>open Canadian limited edition door<|im_end|>