Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. Okay, and then, attempt to go to the west. Once you do that, recover the Comic Strip Calendar from the floor of the office. Then, you can put the Comic Strip Calendar into the case inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>take Comic Strip Calendar<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to open the gate. Then, try to move west. Okay, and then, attempt to go to the south. With that over with, open the trunk in the office. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go west<|im_end|>go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, travel west. Once you manage that, make an effort to go south. And then, unlock the non-euclidean chest with the non-euclidean key. Then, open the non-euclidean chest within the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it standard? You better believe it is.
There is an unblocked exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go west. After that, take the fudge scented latchkey from the rack in the basement. And then, travel east. And then, make absolutely sure that the fudge scented chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can make out a closed fudge scented chest close by.
There is a closed portal leading east. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey from rack<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the spherical door within the restroom is unlocked with the spherical passkey. After that, open the spherical door in the restroom. After that, make an attempt to take a trip south. Okay, and then, retrieve the novel from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
There is a closed passageway leading east. There is a closed spherical door leading south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical door with spherical passkey<|im_end|>open spherical door<|im_end|>go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, go west. After that, take the cake scented passkey from the stand inside the cubicle. And then, travel east. Then, check that the cake scented box is unlocked with the cake scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You make out a locked cake scented box right there by you.
There is a closed passageway leading north. There is an open portal leading east. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented passkey from stand<|im_end|>go east<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip north. Once you succeed at that, try to travel east. After that, retrieve the keycard from the floor of the study. Having taken the keycard, assure that the box inside the study is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north.
You are carrying: a nest of grubs.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Then, open the locker. If you have opened the locker, take the pair of pants from the locker. With the pair of pants, place the pair of pants on the rack within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>open locker<|im_end|>take pair of pants from locker<|im_end|>put pair of pants on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip south. Then, pick-up the passkey from the floor of the kitchenette. With the passkey, make sure that the gate in the kitchenette is unlocked with the passkey. After unlocking the gate, assure that the gate inside the kitchenette is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the Microsoft limited edition keycard from the counter. And then, take a trip west. Then, take a trip south. Once you manage that, make sure the Microsoft limited edition locker within the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You see a counter. You see a Microsoft limited edition keycard on the counter, so there's that.
There is an open hatch leading west. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from counter<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel west. Once you accomplish that, make an attempt to move south. That done, move east. With that over with, recover the butterfly from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
There is a closed portal leading north. There is an open gateway leading west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the floor of the cookhouse. After that, take a trip west. After that, try to go north. Okay, and then, insert the key into the box in the pantry's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to venture east. Then, attempt to go to the south. After that, recover the berry from the box in the cubicle. Then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take berry from box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the type 2 chest within the canteen is unlocked with the type 2 key. Once you have unlocked the type 2 chest, ensure that the type 2 chest is open. And then, recover the Henderson's keycard from the type 2 chest inside the canteen. And then, check that the Henderson's door inside the canteen is unlocked with the Henderson's keycard. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You have come into a canteen. Not the canteen you'd expect. No, this is a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a type 2 chest. Something scurries by right in the corner of your eye. Probably nothing.
There is a closed Henderson's door leading east. There is a closed passageway leading west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take Henderson's keycard from type 2 chest<|im_end|>unlock Henderson's door with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, go to the east. That done, travel north. And then, make an attempt to take a trip west. With that accomplished, make sure that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying: a hat.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. Following that, attempt to go to the west. After that, pick-up the stick of butter from the floor of the launderette. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You scan the room, seeing an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a huckleberry.

your action:

Response: go south<|im_end|>go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be good if you could make an attempt to take a trip east. With that accomplished, go to the south. If you can accomplish that, go to the west. And then, take the whisk from the bowl in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take whisk from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. Then, move west. And then, try to take a trip south. With that done, close the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You see a gleam over in a corner, where you can see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the cabinet within the shower is open. After pulling open the cabinet, recover the keycard from the cabinet within the shower. And then, unlock the chest in the shower. If you have unlocked the chest, make it so that the chest inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a chest! You can see a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, try to go to the south. With that accomplished, head east. That done, pick up the Microsoft keycard from the floor of the office. Then, make sure that the Microsoft safe in the office is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
There is an open passageway leading east. There is an open door leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take Microsoft keycard<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, head north. With that over with, attempt to take a trip north. With that over with, attempt to take a trip east. And then, look and see that the chest inside the sauna is ajar. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, travel south. Then, make an effort to go to the east. Then, head north. After that, take the cushion from the bed stand within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
A crooked signboard tells you that you are now in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cushion from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, go to the east. Following that, assure that the display in the attic is ajar. And then, pick up the insect from the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>go east<|im_end|>open display<|im_end|>take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make sure that the gate is opened. After that, make an effort to move east. And then, close the box within the cookhouse. Then, doublecheck that the box is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading east. You need an unguarded exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: open gate<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, take a trip east. After that, ensure that the hatch is open. After that, try to take a trip north. With that done, make it so that the safe in the kitchenette is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go north<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. Then, go to the east. With that accomplished, venture south. And then, recover the bug from the suitcase within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take bug from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the nest of puppies from the dresser. And then, travel north. Once you get through with that, go east. After that, rest the nest of puppies on the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can make out an opened dresser. The dresser contains a nest of puppies.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of puppies from dresser<|im_end|>go north<|im_end|>go east<|im_end|>put nest of puppies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go west. And then, take a trip north. Then, recover the bug from the floor of the canteen. If you have taken the bug, you can deposit the bug into the refrigerator within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unblocked. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>go north<|im_end|>take bug<|im_end|>insert bug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to head south. Following that, take the type 1 latchkey from the rack. After that, make an effort to travel east. After that, unlock the type 1 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 1 latchkey from rack<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take a trip south. Then, venture east. And then, pick up the teaspoon from the case. After that, throw the teaspoon on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
There is a closed gateway leading east. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take teaspoon from case<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the gate in the workshop is open. After that, go south. After that, travel south. And then, doublecheck that the cabinet is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place. Let's see what's in here.
There is a closed gate leading south. There is a closed hatch leading west.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip south. With that done, make an effort to travel east. Okay, and then, lift the grape from the floor of the bedchamber. Then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is a closed hatch leading east. There is an open portal leading south. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Following that, open the portal. And then, go west. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>open portal<|im_end|>go west<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the Canadian locker in the spare room is unlocked with the Canadian passkey. After that, look and see that the Canadian locker is wide open. After you have opened the Canadian locker, take the keycard from the Canadian locker. After that, check that the passageway is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the spare room.
You see a Canadian locker.
There is a closed passageway leading south. There is a closed portal leading west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>unlock passageway with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the door in the kitchen is open. And then, go south. Next, lift the Canadian style keycard from the floor of the basement. After that, make it so that the Canadian style portal is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open door<|im_end|>go south<|im_end|>take Canadian style keycard<|im_end|>unlock Canadian style portal with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. After that, recover the stick of butter from the bench within the parlor. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is a closed gate leading north. There is a closed door leading west. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to venture east. And then, go south. And then, look and see that the fridge is open. After that, take the spork from the fridge. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>open fridge<|im_end|>take spork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. Then, venture south. And then, ensure that the safe is open. And then, deposit the desktop computer inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. You begin to take stock of what's here.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>go south<|im_end|>open safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to move east. Then, make an effort to go north. That done, make absolutely sure that the box within the shower is ajar. Then, take the insect from the box in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin looking for stuff.
Were you looking for a shelf? Because look over there, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. With that over with, travel east. Then, pick up the formless keycard from the couch. Then, lock the formless safe inside the salon with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
There is an open gateway leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take formless keycard from couch<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Henderson's limited edition door inside the dish-pit is unlocked with the Henderson's limited edition latchkey. After that, look and see that the Henderson's limited edition door is ajar. Then, attempt to move west. Then, assure that the chest inside the cookery is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a closed Henderson's limited edition door leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition door with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition door<|im_end|>go west<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the American style latchkey from the rack. If you can get your hands on the American style latchkey, make it so that the American style box is unlocked. After that, open the American style box inside the shower. And then, pick up the paper towel from the American style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You see a rack. The rack is normal. On the rack you see an American style latchkey.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style latchkey from rack<|im_end|>unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take paper towel from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, travel west. Then, pick-up the keycard from the floor of the study. With the keycard, look and see that the chest inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You see a desk. Looks like someone's already been here and taken everything off it, though. You think about smashing the desk to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head west. With that accomplished, lift the licorice strip from the floor of the bedroom. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the non-euclidean chest in the bathroom is unlocked with the non-euclidean keycard. If you have unlocked the non-euclidean chest, make sure that the non-euclidean chest within the bathroom is open. And then, pick up the worm from the non-euclidean chest. Then, deposit the worm on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest. Huh, weird.
There is a closed hatch leading east. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take worm from non-euclidean chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, assure that the gateway within the washroom is wide open. Once you have pulled open the gateway, make an effort to go to the south. After that, pick-up the American passkey from the floor of the spare room. And then, unlock the American locker in the spare room. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is a closed gateway leading south. There is an open passageway leading west. There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open gateway<|im_end|>go south<|im_end|>take American passkey<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, try to travel east. That done, go north. And then, make an effort to go west. With that accomplished, retrieve the shoe from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to go west. And then, retrieve the fondue from the mantelpiece. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's here.
There is an open gateway leading north. There is an unblocked exit to the east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from mantelpiece<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel east. Then, assure that the chest within the garage is unlocked with the passkey. After that, ensure that the chest in the garage is open. After that, pick up the worm from the chest inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to travel east. And then, try to go to the south. And then, take a trip west. Then, take the teaspoon from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to go to the east. Then, move south. With that accomplished, take the banana from the portmanteau in the recreation zone. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You need an unguarded exit? You should try going east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>take banana from portmanteau<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, travel north. After that, venture east. Okay, and then, pick-up the keycard from the floor of the closet. After that, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is an open portal leading north. There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. And then, venture west. With that over with, retrieve the nest of kittens from the floor of the vault. After stealing the nest of kittens, you can deposit the nest of kittens inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take nest of kittens<|im_end|>insert nest of kittens into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to venture east. And then, venture north. Then, try to travel west. If you can accomplish that, pick up the napkin from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, pick up the sponge from the floor of the launderette. And then, venture south. That done, rest the sponge on the mantelpiece inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a closed passageway leading south. There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. And then, make absolutely sure that the passageway is open. And then, make an attempt to go to the south. Then, make absolutely sure that the passageway is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue and a nest of bats.

your action:

Response: go south<|im_end|>open passageway<|im_end|>go south<|im_end|>close passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go south. Next, pick up the apple from the floor of the canteen. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an unguarded exit to the east. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make it so that the type G locker is unlocked with the type G latchkey. After that, ensure that the type G locker within the cookery is open. After that, take the spork from the type G locker within the cookery. Then, ditch the spork on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. You can barely contain your excitement.
You make out a type G locker.
There is a closed hatch leading east. There is a closed gate leading south. There is an unblocked exit to the north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type G latchkey.

your action:

Response: unlock type G locker with type G latchkey<|im_end|>open type G locker<|im_end|>take spork from type G locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the cookery.
Look at that board! What does it say? It says Welcome to the cookery? Well that's cool.
There is a closed door leading south. There is a closed portal leading west.
You are carrying: a cabbage and a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture south. After that, go south. Once you get through with that, take a trip west. Then, retrieve the butterfly from the stand within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You scan the room, seeing a locker. You check the price tag that hangs off the locker. Two hundred big ones?! That's ridiculous! You know my buddy, they work for the post office? I'm sure my friend could get you one of those for 15 bucks!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to venture south. After that, take a trip west. Next, doublecheck that the type 5 door is shut. And then, lock the type 5 door. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You try to gain information on your surroundings by using a technique you call "looking."
There is a closed portal leading north. There is an open door leading south.
You are carrying: a type 5 keycard and a mouse.

your action:

Response: go south<|im_end|>go west<|im_end|>close type 5 door<|im_end|>lock type 5 door with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. Then, attempt to venture east. And then, pick up the scarf from the stand. Then, place the scarf into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is a closed door leading east. There is an open portal leading south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take scarf from stand<|im_end|>insert scarf into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the stick of butter from the shelf within the vault. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. On the shelf you can see a stick of butter. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. After that, make an effort to go east. Following that, go to the north. Then, pick up the manuscript from the bed stand within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
This just in- You, in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take manuscript from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip west. And then, make an effort to move south. Then, try to go to the south. Next, retrieve the bug from the portmanteau in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take bug from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, go to the north. With that accomplished, move east. Next, pick up the rectangular latchkey from the floor of the pantry. Having got the rectangular latchkey, Deposit the rectangular latchkey into the rectangular door inside the pantry to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is an unblocked exit to the east. You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular latchkey<|im_end|>lock rectangular door with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the south. If you can manage that, make an effort to take a trip east. And then, recover the lamp from the floor of the bedchamber. And then, place the lamp into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You begin to take stock of what's here.
There is a closed door leading west. There is an open portal leading east. There is an open hatch leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go east<|im_end|>take lamp<|im_end|>insert lamp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular door. Once you have unlocked the rectangular door, ensure that the rectangular door within the playroom is open. After that, go to the west. Then, recover the teacup from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
There is a closed gateway leading north. There is a closed rectangular door leading west.
You are carrying: a loaf of bread and a rectangular keycard.

your action:

Response: unlock rectangular door with rectangular keycard<|im_end|>open rectangular door<|im_end|>go west<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to head east. That done, venture south. And then, make absolutely sure that the safe is unlocked with the passkey. Then, doublecheck that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. The room is well lit.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to go north. Then, retrieve the stick of butter from the suitcase. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
There is a closed hatch leading east. You don't like doors? Why not try going north, that entranceway is unguarded. There is an unblocked exit to the south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from suitcase<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, make an effort to move south. Next, make an attempt to head east. Then, pick-up the spherical keycard from the floor of the launderette. Then, lock the spherical door inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You start to take note of what's in the room.
You can see a table. The table is typical. But there isn't a thing on it.
There is an unguarded exit to the east. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take spherical keycard<|im_end|>lock spherical door with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. Then, go to the east. After that, pick up the rectangular keycard from the suitcase. With the rectangular keycard, make absolutely sure that the rectangular safe inside the spare room is locked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take rectangular keycard from suitcase<|im_end|>lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to go to the east. And then, make it so that the locker inside the shower is unlocked with the keycard. Then, ensure that the locker is open. After that, retrieve the fly larva from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip west. Once you get through with that, pick up the formless key from the chest. Then, venture east. With that accomplished, look and see that the formless hatch is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
There is a closed formless hatch leading south. You need an unguarded exit? You should try going north. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key from chest<|im_end|>go east<|im_end|>unlock formless hatch with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. After that, venture south. And then, go to the east. Then, open the coffer. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel north. Next, try to travel east. Then, take the printer from the portmanteau in the cubicle. Then, rest the printer on the table within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. I guess you better just go and list everything you see here.
There is a closed gate leading east. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take printer from portmanteau<|im_end|>put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, make an effort to travel south. And then, make an effort to head east. After that, retrieve the keycard from the shelf in the office. After that, unlock the locker in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You start to take note of what's in the room.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move north. Then, attempt to go east. Then, lift the legume from the floor of the closet. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a binder.

your action:

Response: go north<|im_end|>go east<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the basket. Then, take the monitor from the basket. Then, attempt to venture east. And then, rest the monitor on the shelf within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You can make out a closed basket in the corner.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take monitor from basket<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First step, try to take a trip west. Then, venture south. Once you succeed at that, try to go east. And then, open the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You can barely contain your excitement.
There is a closed door leading north. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture south. After that, retrieve the teapot from the floor of the kitchen. Then, take a trip north. Then, you can insert the teapot into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You can make out an opened safe. The safe is empty, what a horrible day!
There is a closed hatch leading west. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot<|im_end|>go north<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make an attempt to move south. After that, move west. Then, assure that the crate in the pantry is opened. After that, retrieve the bug from the crate inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. The room is well lit.
There is a closed passageway leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>go west<|im_end|>open crate<|im_end|>take bug from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your first objective is to take a trip south. Following that, make an effort to take a trip west. With that done, go north. After that, lift the bowl from the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>go north<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the Microsoft limited edition keycard from the toolbox. And then, make an attempt to go west. And then, try to venture south. Then, lock the Microsoft limited edition chest in the shower with the Microsoft limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You can see an opened toolbox. The toolbox contains a Microsoft limited edition keycard.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from toolbox<|im_end|>go west<|im_end|>go south<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture north. Once you get through with that, retrieve the binder from the toolbox. And then, go to the south. And then, toss the binder on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You begin looking for stuff.
There is a closed portal leading south. There is an unblocked exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder from toolbox<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel west. Then, travel south. Following that, make an effort to venture east. And then, pick up the novel from the bookshelf inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You start to take note of what's in the room.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take novel from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, try to go east. And then, open the freezer. After that, recover the type O keycard from the freezer. Then, lock the type O safe with the type O keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take type O keycard from freezer<|im_end|>lock type O safe with type O keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the gate is unlocked. And then, open the gate within the scullery. After you have opened the gate, make an effort to head east. Then, recover the iron from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
There is a closed gate leading east. There is a closed gateway leading south.
You are carrying: a key.

your action:

Response: unlock gate with key<|im_end|>open gate<|im_end|>go east<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, make an attempt to go to the west. Following that, try to go north. If you can succeed at that, retrieve the controller from the floor of the chamber. If you can get your hands on the controller, insert the controller into the portmanteau inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take controller<|im_end|>insert controller into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the east. And then, attempt to move north. If you can finish that, go to the west. Then, look and see that the coffer within the cubicle is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going west.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to venture south. And then, go east. Then, go north. That done, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go to the south. With that done, make an attempt to venture south. With that accomplished, make an attempt to head west. That done, drop the insect on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: an insect.

your action:

Response: go south<|im_end|>go south<|im_end|>go west<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go to the east. Once you succeed at that, venture north. Once you finish that, take a trip west. Once you succeed at that, make sure that the door inside the parlor is closed. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
Hey, want to see a chest? Look over there, a chest, so there's that.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, insert the keycard into the portal's lock to unlock it. Then, assure that the portal in the sauna is opened. And then, venture south. With that accomplished, open the box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is a closed portal leading south. There is an open passageway leading north.
You are carrying: a keycard.

your action:

Response: unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go to the west. Once you accomplish that, recover the formless keycard from the workbench within the garage. After that, make an attempt to travel south. After that, make absolutely sure that the formless safe is locked with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen.
There is a closed passageway leading north. You need an unblocked exit? You should try going south. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless keycard from workbench<|im_end|>go south<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the door. After unlocking the door, ensure that the door within the spare room is open. Then, try to go to the south. Okay, and then, make absolutely sure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. You begin to take stock of what's here.
There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip west. After that, make an effort to travel south. And then, head south. With that done, close the display within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You see a platter. The platter appears to be empty. It would have been so cool if there was stuff on the platter! oh well.
You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head north. Then, retrieve the butterfly from the trunk. And then, make an effort to go to the south. And then, deposit the butterfly on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is a closed passageway leading south. There is an open gateway leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from trunk<|im_end|>go south<|im_end|>drop butterfly<|im_end|>