Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Next, make an effort to go south. And then, head east. Then, make absolutely sure that the case in the launderette is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be a great idea if you could go west. Following that, head south. After that, retrieve the key from the case. With the key, check that the hatch within the cookhouse is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked. There is an unguarded exit to the west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>go south<|im_end|>take key from case<|im_end|>unlock hatch with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head east. And then, pick up the teaspoon from the floor of the scullery. After that, make an attempt to go west. Once you succeed at that, put the teaspoon inside the safe inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
You can see an opened safe right there by you. The safe is empty! What a waste of a day!
There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>go west<|im_end|>insert teaspoon into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. After that, go south. Once you do that, attempt to head east. After that, retrieve the shadfly from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
There is a closed portal leading east. There is an exit to the south. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the door with the keycard. After that, doublecheck that the door is wide open. And then, venture east. Then, pick up the lamp from the couch in the bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
There is a closed door leading east. There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock door with keycard<|im_end|>open door<|im_end|>go east<|im_end|>take lamp from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Once you get through with that, attempt to head north. Following that, pick up the passkey from the floor of the shower. If you can get your hands on the passkey, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin to take stock of what's in the room.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to venture north. After that, recover the frisbee from the floor of the closet. With the frisbee, move south. With that accomplished, insert the frisbee into the safe within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You scan the room for a safe, and you find a safe. Classic TextWorld. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a closed portal leading east. There is an open passageway leading south. There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go to the west. After that, doublecheck that the trunk within the chamber is opened. And then, take the keycard from the trunk. After stealing the keycard, look and see that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Okay, just remember what you're here to do, and everything will go great.
There is an open gate leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to go to the east. And then, recover the sponge from the box inside the laundromat. And then, try to go to the north. After that, rest the sponge on the stand within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bar. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from box<|im_end|>go north<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make it so that the portal in the lounge is open. After that, venture west. Once you finish that, attempt to travel north. And then, recover the insect from the box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is a closed portal leading west. You need an unblocked exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: open portal<|im_end|>go west<|im_end|>go north<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. After that, move east. Then, go to the south. With that done, take the knife from the pan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is a closed portal leading east. You need an unguarded exit? You should try going north. There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take knife from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the rectangular passkey from the floor of the study. After stealing the rectangular passkey, unlock the rectangular chest inside the study with the rectangular passkey. After that, doublecheck that the rectangular chest is opened. After that, recover the Cat Calendar from the rectangular chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a locked rectangular chest.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take Cat Calendar from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel east. After that, recover the American style latchkey from the counter inside the spare room. If you can get your hands on the American style latchkey, travel west. And then, make sure that the American style safe within the study is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a locked American style safe close by.
There is a closed gate leading north. There is an exit to the east. Don't worry, it is unguarded. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style latchkey from counter<|im_end|>go west<|im_end|>unlock American style safe with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the American style safe is unlocked. After that, open the American style safe. If you have opened the American style safe, retrieve the type 4 latchkey from the American style safe inside the garage. And then, lock the type 4 gateway. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You make a grand eccentric entrance into a garage.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style safe. Wow, isn't TextWorld just the best?
There is a closed type 4 gateway leading east. There is a closed hatch leading west.
You are carrying: an American style passkey.

your action:

Response: unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take type 4 latchkey from American style safe<|im_end|>lock type 4 gateway with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel west. Then, make an effort to head south. Once you get around to doing that, head east. And then, pick up the nest of beetles from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head north. With that done, make an effort to travel west. Okay, and then, move south. Then, open the type T chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. The room is well lit.
You need an unblocked exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could retrieve the knife from the floor of the scullery. After that, move south. Then, go to the east. And then, ditch the knife on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery.
There is a closed door leading east. There is a closed gate leading north. You need an unblocked exit? You should try going south.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>go south<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. Then, take a trip east. After that, pick up the worm from the board inside the shower. And then, you can deposit the worm inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place.
There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take worm from board<|im_end|>insert worm into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip west. Following that, make an effort to go to the south. After that, recover the glove from the table within the cellar. After that, ditch the glove on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go south<|im_end|>take glove from table<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture west. And then, go to the south. After that, make an effort to take a trip east. If you can finish that, take the Quote of the Day Calendar from the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. Let's see what's in here.
There is a closed hatch leading north. There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>take Quote of the Day Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel south. Following that, venture west. Then, recover the soap scented passkey from the floor of the kitchenette. With the soap scented passkey, make it so that the soap scented chest inside the kitchenette is locked with the soap scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into a spare room. Not the spare room you'd expect. No, this is a spare room.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take soap scented passkey<|im_end|>lock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, move north. If you can get through with that, make an attempt to venture east. And then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is a closed gateway leading east. There is a closed door leading north. You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, go west. If you can do that, take the type 5 passkey from the freezer. Then, make an attempt to head east. Next, check that the type 5 safe inside the canteen is unlocked with the type 5 passkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type 5 safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed gateway leading east. You need an unblocked exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 passkey from freezer<|im_end|>go east<|im_end|>unlock type 5 safe with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to head south. After that, make an attempt to take a trip east. After that, travel north. Then, retrieve the cane from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You begin to take stock of what's here.
You need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>go east<|im_end|>go north<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the bowl from the saucepan within the kitchen. After that, venture south. Then, make an effort to travel west. That done, ditch the bowl on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just fallen into a kitchen.
You can see an opened case right there by you. What a letdown! The case is empty! You scan the room, seeing a saucepan. On the saucepan you see a bowl.
There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take bowl from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go east. With that over with, open the door inside the kitchen. Once you have pulled open the door, make an effort to head south. Then, pick-up the nest of shrimp from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a pizza and a nest of beetles.

your action:

Response: go east<|im_end|>open door<|im_end|>go south<|im_end|>take nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, open the cabinet. And then, pick up the telephone from the cabinet. After stealing the telephone, try to head west. Next, throw the telephone on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You make out a closed cabinet right there by you.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take telephone from cabinet<|im_end|>go west<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take a trip north. Following that, venture north. Okay, and then, try to venture east. With that accomplished, pick-up the broom from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one.
Were you looking for a trunk? Because look over there, it's a trunk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go north<|im_end|>go north<|im_end|>go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel south. Following that, take the lightbulb from the shelf in the closet. And then, make an attempt to go south. And then, put the lightbulb on the bench within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb from shelf<|im_end|>go south<|im_end|>put lightbulb on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, try to travel south. Following that, recover the sandwich from the fridge in the kitchenette. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to venture east. After that, go south. Once you manage that, lift the shadfly from the floor of the cubicle. After that, sit the shadfly on the mantle inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>go south<|im_end|>take shadfly<|im_end|>put shadfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could recover the type B key from the floor of the canteen. Then, head south. And then, make an effort to take a trip east. That done, lock the type B box within the kitchenette with the type B key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen. You begin looking for stuff.
There is an unguarded exit to the east. There is an unblocked exit to the south.
There is a type B key on the floor.
You are carrying: a tablet.

your action:

Response: take type B key<|im_end|>go south<|im_end|>go east<|im_end|>lock type B box with type B key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, venture east. And then, recover the fly larva from the rack within the bathroom. After that, try to go to the west. Then, you can insert the fly larva inside the coffer within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cellar. You can barely contain your excitement.
You see an opened coffer. The coffer is empty, what a horrible day!
There is a closed door leading north. There is an unblocked exit to the east. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from rack<|im_end|>go west<|im_end|>insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the desktop computer from the box inside the study. And then, venture north. Then, move east. Once you do that, ditch the desktop computer on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box contains a passkey and a desktop computer.
You need an unblocked exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take desktop computer from box<|im_end|>go north<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to venture east. And then, make an attempt to venture south. Following that, attempt to go to the west. After that, close the cabinet in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go west<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, venture south. With that accomplished, make an effort to go west. And then, retrieve the passkey from the bench. After stealing the passkey, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber.
There is a closed gate leading north. You need an unguarded exit? You should try going south. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take passkey from bench<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, recover the latchkey from the floor of the kitchenette. Then, venture east. With that over with, try to venture south. Then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great typical vibes in this place, a wonderful typical atmosphere.
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head north. After that, retrieve the sock from the board in the launderette. And then, go north. With that over with, you can place the sock inside the freezer in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one. You begin to take stock of what's here.
You need an unguarded exit? You should try going north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from board<|im_end|>go north<|im_end|>insert sock into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, retrieve the non-euclidean keycard from the drawer in the steam room. Having taken the non-euclidean keycard, venture east. That done, check that the non-euclidean portal inside the studio is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean portal inside the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You make out an opened drawer right there by you. The drawer contains a non-euclidean keycard, so there's that.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from drawer<|im_end|>go east<|im_end|>unlock non-euclidean portal with non-euclidean keycard<|im_end|>open non-euclidean portal<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Once you accomplish that, go south. And then, go south. Then, make absolutely sure that the type 1 safe inside the basement is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue and a type 1 passkey.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move east. With that accomplished, make absolutely sure that the hatch within the cookhouse is wide open. After that, move south. And then, open the chest in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>open hatch<|im_end|>go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the rectangular hatch within the bar. Then, open the rectangular hatch. Having opened the rectangular hatch, move north. With that over with, retrieve the shirt from the rack in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is a closed rectangular hatch leading north. There is an open gate leading east.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular hatch with rectangular passkey<|im_end|>open rectangular hatch<|im_end|>go north<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. Then, take a trip north. With that done, pick up the laptop from the desk in the bedchamber. With the laptop, drop the laptop on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>go north<|im_end|>take laptop from desk<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to go south. With that accomplished, retrieve the soap scented latchkey from the toolbox. Once you have taken the soap scented latchkey, unlock the soap scented locker inside the cubicle with the soap scented latchkey. After unlocking the soap scented locker, ensure that the soap scented locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented latchkey from toolbox<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, head north. After that, travel east. Then, recover the top hat from the crate in the pantry. With the top hat, put the top hat inside the display in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You need an unblocked exit? You should try going east. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>take top hat from crate<|im_end|>insert top hat into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to take a trip east. That done, recover the key from the desk. If you can get your hands on the key, unlock the safe with the key. After that, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from desk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, go west. Then, pick up the paper towel from the rack. And then, go to the east. Next, you can deposit the paper towel into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can see a cabinet. Now that's what I call TextWorld! The cabinet is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from rack<|im_end|>go east<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. And then, travel north. After that, pick up the licorice strip from the bed stand in the parlor. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
There is an unblocked exit to the east. There is an unguarded exit to the north.
You are carrying: a lightbulb.

your action:

Response: go east<|im_end|>go north<|im_end|>take licorice strip from bed stand<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, travel south. Then, make an attempt to venture south. After that, recover the iron from the floor of the shower. After that, rest the iron on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
There is an exit to the east. Don't worry, it is unblocked. You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>take iron<|im_end|>put iron on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture north. Then, make an attempt to go to the west. With that over with, make an attempt to move south. After that, take the cane from the workbench inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>take cane from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, attempt to go east. Then, assure that the chest inside the salon is ajar. And then, pick up the banana from the chest. If you can get your hands on the banana, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>open chest<|im_end|>take banana from chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, head east. If you can do that, ensure that the basket is open. Then, retrieve the nest of beetles from the basket. And then, drop the nest of beetles on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that board! What does it say? It says Welcome to the cubicle? Well that's cool.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>open basket<|im_end|>take nest of beetles from basket<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, unlock the chest in the office with the key. And then, open the chest inside the office. After that, take the printer from the chest. After taking the printer, drop the printer on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You can see a chest.
There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take printer from chest<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to go to the north. Then, go to the west. With that over with, go to the south. Following that, assure that the door inside the workshop is ajar. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open door<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture east. And then, pick up the frisbee from the floor of the closet. And then, venture south. Following that, deposit the frisbee on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go east<|im_end|>take frisbee<|im_end|>go south<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. That done, go to the west. If you can succeed at that, go to the south. Okay, and then, look and see that the refrigerator is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, attempt to head west. After that, make an effort to head south. Following that, attempt to move south. After that, take the sponge from the safe inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
There is an exit to the south. Don't worry, it is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>go south<|im_end|>go south<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go to the south. After that, make an effort to head east. After that, retrieve the apple from the floor of the kitchen. Once you have picked up the apple, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. After that, head south. And then, travel east. And then, ensure that the display inside the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You make out a locked dresser here. You scan the room, seeing a bed stand. The bed stand is normal. However, the bed stand, like an empty bed stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to unlock the chest within the office. And then, assure that the chest is open. Having pulled open the chest, pick up the fondue from the chest. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest.
There is an exit to the east. Don't worry, it is unguarded. There is an unguarded exit to the south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could attempt to take a trip south. After that, make an effort to take a trip west. Okay, and then, recover the TextWorld key from the coffer within the attic. And then, assure that the TextWorld locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded. There is an unguarded exit to the south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take TextWorld key from coffer<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, make absolutely sure that the case is opened. And then, pick up the latchkey from the case. If you can get your hands on the latchkey, unlock the locker in the cookery. And then, make it so that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You smell an interesting smell, and follow it to a locker. You see a closed normal looking case close by.
There is a closed passageway leading east. There is a closed gateway leading west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. With that done, retrieve the key from the cabinet inside the laundry place. After picking up the key, make an effort to go to the east. And then, assure that the safe in the dish-pit is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great typical vibes in this place, a wonderful typical atmosphere. You can barely contain your excitement.
You can see a safe.
There is a closed gateway leading north. There is an unguarded exit to the east. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel west. And then, head north. With that accomplished, make an effort to venture east. If you can do that, open the Microsoft style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east. You need an unguarded exit? You should try going west.
You are carrying: a Microsoft style passkey and a Comic Strip Calendar.

your action:

Response: go west<|im_end|>go north<|im_end|>go east<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go north. And then, pick up the novel from the bar. Then, go to the east. Once you get around to doing that, place the novel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take novel from bar<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make it so that the cabinet is opened. After you have pulled open the cabinet, recover the sandwich from the cabinet within the kitchen. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.
You see a cabinet. Huh, weird.
There is an unguarded exit to the north. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Okay, and then, recover the fly larva from the floor of the spare room. If you can get your hands on the fly larva, make an effort to head south. And then, you can put the fly larva into the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's here.
You make out an opened usual looking toolbox here. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north. There is an unguarded exit to the south. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to attempt to venture west. Following that, take a trip south. And then, take a trip east. With that done, make it so that the passageway inside the office is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You start to take note of what's in the room.
There is an unguarded exit to the east. You need an unguarded exit? You should try going west.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open passageway<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go east. And then, take a trip south. After that, attempt to travel south. Next, close the cabinet inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go east<|im_end|>go south<|im_end|>go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to open the gate. After you have pulled open the gate, move south. And then, make an attempt to head east. Then, pick up the insect from the saucepan inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is a closed portal leading east. There is a closed gate leading south.
You are carrying nothing.

your action:

Response: open gate<|im_end|>go south<|im_end|>go east<|im_end|>take insect from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move north. If you can finish that, venture east. That done, make absolutely sure that the type 3 portal inside the pantry is shut. And then, doublecheck that the type 3 portal inside the pantry is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 3 keycard and a worm.

your action:

Response: go north<|im_end|>go east<|im_end|>close type 3 portal<|im_end|>lock type 3 portal with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, go to the north. Then, make an attempt to take a trip east. That done, make an effort to venture south. If you can get through with that, pick up the book from the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a standard kind of place. That is to say, you're in a workshop. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded. There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>go east<|im_end|>go south<|im_end|>take book from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could take a trip west. With that done, retrieve the novel from the desk. And then, attempt to go east. Then, throw the novel on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. Let's see what's in here.
There is a closed gate leading east. There is an open gateway leading north. There is an open hatch leading south. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from desk<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go north. That done, take a trip west. And then, travel south. After that, open the portmanteau inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You scan the room for a desk, and you find a desk. But the thing hasn't got anything on it. You move on, clearly done caring about TextWorld.
There is an unblocked exit to the north. There is an exit to the south. Don't worry, it is unblocked. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a scarf.

your action:

Response: go north<|im_end|>go west<|im_end|>go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, take a trip south. If you can manage that, go to the east. Once you accomplish that, recover the key from the shelf inside the salon. Then, unlock the box in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. The room is well lit.
There is a closed portal leading west. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to travel south. Next, make an attempt to travel south. Following that, make an effort to head east. And then, take the book from the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go south<|im_end|>go east<|im_end|>take book from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the rectangular passkey into the rectangular gateway in the basement's lock to unlock it. Then, ensure that the rectangular gateway in the basement is open. And then, head east. After that, ensure that the trunk is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
There is a closed rectangular gateway leading east. You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel south. Then, make sure that the portal is opened. Then, try to go west. After that, close the locker inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a coconut and a broom.

your action:

Response: go south<|im_end|>open portal<|im_end|>go west<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture south. Okay, and then, retrieve the latchkey from the shelf within the kitchenette. Then, travel north. And then, lock the locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You make out a locker.
There is a closed gateway leading north. There is an open hatch leading east. You don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>go north<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, unlock the non-euclidean passageway within the kitchen. And then, make sure that the non-euclidean passageway in the kitchen is opened. Then, try to travel south. With that accomplished, lift the pen from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. Let's see what's in here.
There is a closed non-euclidean passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a legume and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean passageway with non-euclidean latchkey<|im_end|>open non-euclidean passageway<|im_end|>go south<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to move south. Next, attempt to travel west. And then, retrieve the sponge from the counter within the sauna. And then, sit the sponge on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You begin to take stock of what's here.
There is a closed hatch leading west. You need an unblocked exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>go west<|im_end|>take sponge from counter<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to make an attempt to head east. With that accomplished, pick up the key from the floor of the spare room. And then, make an effort to travel south. Then, check that the box within the sauna is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Of every closet you could have walked into, you had to come round an usual one. You begin to take stock of what's in the room.
There is an open portal leading north. There is an unblocked exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, ensure that the TextWorld chest is open. After that, recover the TextWorld passkey from the TextWorld chest inside the cookery. Once you have picked up the TextWorld passkey, make it so that the TextWorld chest is closed. And then, Place the TextWorld passkey into the TextWorld chest within the cookery to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I am excited to announce that you are now in the cookery.
A closed standard looking TextWorld chest is nearby.
There is a closed gateway leading east. There is a closed passageway leading west.
You are carrying nothing.

your action:

Response: open TextWorld chest<|im_end|>take TextWorld passkey from TextWorld chest<|im_end|>close TextWorld chest<|im_end|>lock TextWorld chest with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to attempt to venture south. And then, pick up the key from the chest. With the key, move north. And then, make absolutely sure that the box within the sauna is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You bend down to tie your shoe. When you stand up, you notice a box.
There is a closed gate leading east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from chest<|im_end|>go north<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip north. With that over with, retrieve the spherical passkey from the workbench in the garage. After that, go to the south. With that done, unlock the spherical box inside the bedroom with the spherical passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
You see a gleam over in a corner, where you can see a spherical box.
There is a closed passageway leading east. There is a closed door leading south. You need an unblocked exit? You should try going north. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical passkey from workbench<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to take a trip west. Then, recover the passkey from the saucepan. If you can get your hands on the passkey, go east. With that over with, Insert the passkey into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one. You start to take note of what's in the room.
You see a closed ordinary looking safe right there by you.
There is a closed door leading north. There is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from saucepan<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could make an attempt to travel west. Then, make an attempt to venture south. If you can succeed at that, head east. Then, make absolutely sure that the trunk is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have entered a cellar. Not the cellar you'd expect. No, this is a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the latchkey from the counter. After picking up the latchkey, go to the east. And then, make an effort to travel south. And then, Put the latchkey into the door to lock it. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into a spare room. Not the spare room you'd expect. No, this is a spare room.
You bend down to tie your shoe. When you stand up, you notice a counter. You see a latchkey on the counter. You shudder, but continue examining the room.
You need an unguarded exit? You should try going east. You need an unguarded exit? You should try going north. There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>go east<|im_end|>go south<|im_end|>lock door with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the worm from the floor of the laundromat. Having got the worm, move south. After that, head west. And then, throw the worm on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at that sign! What does it say? It says Welcome to the laundromat? Well that's cool. You begin looking for stuff.
There is a closed hatch leading west. You need an unblocked exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: an insect.

your action:

Response: take worm<|im_end|>go south<|im_end|>go west<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the stick of butter from the cabinet in the laundromat. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You have moved into a laundromat. Not the laundromat you'd expect. No, this is a laundromat. You can barely contain your excitement.
You can see an opened cabinet in the corner. The cabinet contains a stick of butter.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the south.
You are carrying: a cucumber.

your action:

Response: take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head south. Next, venture east. Then, pick up the latchkey from the shelf in the bedroom. After that, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
There is an unblocked exit to the east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture north. And then, retrieve the bug from the floor of the chamber. After that, go south. After that, place the bug on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You can see an opened suitcase. The suitcase is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. But the thing is empty.
There is an unguarded exit to the north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the safe. And then, open the safe. After that, take the blanket from the safe. With the blanket, you can insert the blanket inside the locker in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. You begin looking for stuff.
You see an opened locker. The locker is empty! What a waste of a day! You can make out a locked safe, which looks normal, in the corner.
There is a closed gate leading north. There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to venture west. With that over with, go south. If you can get through with that, head east. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is an open gate leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going west.
You are carrying: a salad.

your action:

Response: go west<|im_end|>go south<|im_end|>go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. And then, attempt to head north. With that accomplished, lift the latchkey from the floor of the scullery. And then, unlock the safe within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
There is an exit to the north. Don't worry, it is unblocked. There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>go north<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. With that over with, recover the mop from the rack. And then, go north. Then, throw the mop on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from rack<|im_end|>go north<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel north. After that, make an attempt to head east. After that, open the safe. After that, insert the top hat into the safe in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
There is an unguarded exit to the north.
You are carrying: a top hat.

your action:

Response: go north<|im_end|>go east<|im_end|>open safe<|im_end|>insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. Then, try to go north. And then, go to the west. And then, close the case. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
There is a closed gate leading north. There is a closed passageway leading south. There is an unblocked exit to the east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>go north<|im_end|>go west<|im_end|>close case<|im_end|>