prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the safe.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You start to take note of what's in the room.
You can see an opened safe. The safe contains a passkey.
You are carrying nothing.

your action:

response: close safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the locker in the bedchamber is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You make out a locked locker close by.
You are carrying: a passkey.

your action:

response: unlock locker with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the box is unlocked.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a locked box.
You are carrying: a keycard.

your action:

response: unlock box with keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sandwich.

your action:

response: eat sandwich<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the locker inside the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You make out a locker. What a letdown! The locker is empty!
There is a keycard on the floor.
You are carrying nothing.

your action:

response: close locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to you can deposit the frisbee into the cabinet in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin looking for stuff.
You see a cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a frisbee.

your action:

response: insert frisbee into cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the tv on the plate within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You see a gleam over in a corner, where you can see a plate. The plate is standard. But the thing is empty, unfortunately. You swear loudly.
You are carrying: a tv.

your action:

response: put tv on plate<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Place the TextWorld style passkey into the TextWorld style safe to lock it.

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle. Let's see what's in here.
You see a closed ordinary looking TextWorld style safe right there by you.
You are carrying: a TextWorld style passkey.

your action:

response: lock TextWorld style safe with TextWorld style passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to drop the blanket on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
A crooked placard tells you that you are now in the basement.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
You are carrying: a blanket.

your action:

response: drop blanket<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the pair of headphones into the safe.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see an opened safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: a pair of headphones.

your action:

response: insert pair of headphones into safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to doublecheck that the box is opened.

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You can make out a box.
There is a passkey on the floor.
You are carrying nothing.

your action:

response: open box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the worm from the table in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
Look out! It's a- oh, never mind, it's just a table. The table is normal. On the table you can make out a worm.
You are carrying nothing.

your action:

response: take worm from table<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to deposit the bug inside the basket.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You see an opened basket, which looks standard, nearby. The basket is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a bug.

your action:

response: insert bug into basket<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to close the fresh laundry scented safe within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
Look out! It's a- oh, never mind, it's just a fresh laundry scented safe. Wow, isn't TextWorld just the best? What a letdown! The fresh laundry scented safe is empty!
You are carrying: a fresh laundry scented key.

your action:

response: close fresh laundry scented safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the mouse on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can make out a table. The table is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a mouse.

your action:

response: drop mouse<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Look and see that the American limited edition box is unlocked.

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can see a locked American limited edition box in the corner.
You are carrying: an American limited edition key.

your action:

response: unlock American limited edition box with American limited edition key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to make absolutely sure the locker inside the bar is locked.

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You can make out a locker.
You are carrying: a passkey.

your action:

response: lock locker with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the printer into the portmanteau.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You can see a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The portmanteau is empty!
You are carrying: a printer.

your action:

response: insert printer into portmanteau<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the peanut.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one.
There is a stick of butter on the floor.
You are carrying: a peanut.

your action:

response: eat peanut<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Deposit the iron on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to walk into an usual one.
You are carrying: an iron and an insect.

your action:

response: drop iron<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the type 0 key into the type 0 locker to lock it.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You see a type 0 locker.
You are carrying: a type 0 key.

your action:

response: lock type 0 locker with type 0 key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the cookie.

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You are carrying: a fondue and a cookie.

your action:

response: eat cookie<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the non-euclidean safe within the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
You can see a closed non-euclidean safe.
You are carrying: a non-euclidean keycard.

your action:

response: open non-euclidean safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Place the iron on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You make out a table. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: an iron.

your action:

response: drop iron<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the Henderson's passkey into the Henderson's box to lock it.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You can barely contain your excitement.
You see a Henderson's box.
You are carrying: a Henderson's passkey.

your action:

response: lock Henderson's box with Henderson's passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the formless box is open.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed formless box here.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

response: open formless box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to ditch the worm on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one.
You can make out a platter. The platter is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a worm.

your action:

response: drop worm<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the suitcase within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase is empty! What a waste of a day!
You are carrying: a stick of butter.

your action:

response: close suitcase<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the teapot from the fridge within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a fridge. The fridge contains a teapot.
You are carrying nothing.

your action:

response: take teapot from fridge<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to you can put the knife inside the dresser within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You can barely contain your excitement.
You make out a dresser. Empty! What kind of nightmare TextWorld is this?
You are carrying: a knife.

your action:

response: insert knife into dresser<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the spork from the fridge.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've seen better cookhouses, but at least this one seems pretty usual. Okay, just remember what you're here to do, and everything will go great.
You can see a fridge. The fridge contains a spork.
You are carrying nothing.

your action:

response: take spork from fridge<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to pick up the Cat Calendar from the coffer.

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is. Let's see what's in here.
You can make out a coffer. You check the price tag that the coffer's owner still hasn't taken off. 95 bucks? What a deal! You'll have to ask where they got this! The coffer contains a Cat Calendar. Make a note of this, you might have to put stuff on or in it later on.
You are carrying nothing.

your action:

response: take Cat Calendar from coffer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the coffee cup on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You are carrying: a coffee cup and a worm.

your action:

response: drop coffee cup<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
There is a licorice strip on the floor.
You are carrying: a garlic clove.

your action:

response: eat garlic clove<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Put the top hat inside the cabinet.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin to take stock of what's here.
You can make out a cabinet. The cabinet is empty, what a horrible day!
You are carrying: a top hat.

your action:

response: insert top hat into cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Sit the mat on the platter in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You scan the room for a platter, and you find a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the platter.
You are carrying: a mat.

your action:

response: put mat on platter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the locker.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a locker.
You are carrying: a latchkey.

your action:

response: lock locker with latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Put the hat on the platter.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a platter. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You are carrying: a hat.

your action:

response: put hat on platter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the spoon from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Unfortunately, there isn't a thing on it.
There is a spoon on the floor.
You are carrying nothing.

your action:

response: take spoon<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the coffer.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one. You begin to take stock of what's in the room.
You see a coffer. The coffer is empty, what a horrible day!
You are carrying: a printer.

your action:

response: close coffer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the fly larva inside the refrigerator inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
Look out! It's a- oh, never mind, it's just a refrigerator. The refrigerator is empty, what a horrible day!
You are carrying: a fly larva.

your action:

response: insert fly larva into refrigerator<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to insert the glove inside the safe inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a glove.

your action:

response: insert glove into safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the book from the bureau inside the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's here.
You see an opened bureau. The bureau contains a book. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

response: take book from bureau<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the vacuum inside the coffer.

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered the most typical of all possible cubicles.
You can make out a coffer. What a letdown! The coffer is empty!
You are carrying: a vacuum.

your action:

response: insert vacuum into coffer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the vacuum on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
There is a lightbulb on the floor.
You are carrying: a vacuum.

your action:

response: drop vacuum<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! You can put the towel into the fridge within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You start to take note of what's in the room.
You can make out an opened fridge nearby. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a towel.

your action:

response: insert towel into fridge<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You are carrying: a peanut and a burger.

your action:

response: eat burger<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to walk into an usual one.
You are carrying: a cabbage and a peanut.

your action:

response: eat peanut<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the binder from the bookshelf inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bookshelf. You see a binder on the bookshelf. Hmmm... what else, what else?
You are carrying nothing.

your action:

response: take binder from bookshelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the Canadian limited edition safe is unlocked.

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it typical? You better believe it is. Let's see what's in here.
You smell a lovely smell, and follow it to a Canadian limited edition safe. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: a Canadian limited edition latchkey.

your action:

response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>